The Heist

Welcome to Night City — Retail · #070 illustrated by Dilara Özden

Program Yellow 2 2
Uncommon Merc PLAY
Effect

Trash 4. Add a Gear from among them to your hand. If that Gear's cost equals the value of a friendly Gig, you may play it for free instead.

Official FAQs and errata
FAQ

If I trash 1 or more Gears from this effect, do I have to add one to my hand even if I don't want to?

Yes.

FAQ

If I choose a Gear with cost equal to the value of a friendly Gig, do I have to play it for free, or can I just add it to my hand?

You may add it to your hand if you don't want to play it immediately. (But if you play it later, you must pay its cost normally.)

Official card database
How to Use The Heist

As a Program, The Heist resolves as a one-shot effect. Compare its RAM, timing, and card text against other program options.

Set Information

Welcome to Night City — Retail · #070

Deck Building with The Heist

When evaluating The Heist, compare yellow cards. The 2 cost slot should be planned into the deck curve. Similar program cards can help decide whether this effect, stat line, or timing window fits the list.

Artist and sources

Illustrated by Dilara Özden

Keywords
PLAY
PLAY
PLAY
Classifications
Merc
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