Take Control

Welcome to Night City — Retail · #103 illustrated by RUDCEF

Program Green 2 2
Uncommon Quickhack QUICK PLAY
Effect

QUICK A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1.

Official FAQs and errata
FAQ

Does this apply to Units stealing Gigs through effects outside of attacking?

Yes.

FAQ

If I use Take Control on a rival Unit that would normally steal 1 Gig but is equipped with Gorilla Arms, how many Gigs does it actually steal?

0 Gigs. Take Control's effect prevents the rival Unit from stealing a Gig, which means Gorilla Arms does not activate.

Official card database
How to Use Take Control

As a Program, Take Control resolves as a one-shot effect. Compare its RAM, timing, and card text against other program options.

Set Information

Welcome to Night City — Retail · #103

Deck Building with Take Control

When evaluating Take Control, compare green cards. The 2 cost slot should be planned into the deck curve. Similar program cards can help decide whether this effect, stat line, or timing window fits the list.

Artist and sources

Illustrated by RUDCEF

Keywords
QUICK PLAY
QUICK
QUICK
PLAY
PLAY
Classifications
Quickhack
Similar Cards

Related Cyberpunk cards are ranked by matching type, color, cost, keywords, classifications, and timing windows.