Kerry Eurodyne: The Last Rockerboy

Welcome to Night City — Retail · #012 illustrated by Bogna Gawrońska

Unit Red 4 1 5
Uncommon Rocker Samurai
Effect

SPEND If you control a Gig with 8+ value, draw 2.

Official FAQs and errata
FAQ

Can I activate Kerry's [Spend Icon:] effect the turn I play him?

No.

FAQ

Can I activate Kerry’s [Spend Icon:] effect if I do not control an 8+ Gig?

Yes, but you won't get to draw 2.

FAQ

If Kerry readies after I activated his [Spend Icon:] effect, can I activate it again on the same turn?

Yes.

Official card database
How to Use Kerry Eurodyne: The Last Rockerboy

Use Kerry Eurodyne: The Last Rockerboy's type, stats, timing windows, and card text to compare it with other Cyberpunk TCG options.

Set Information

Welcome to Night City — Retail · #012

Deck Building with Kerry Eurodyne: The Last Rockerboy

When evaluating Kerry Eurodyne: The Last Rockerboy, compare red cards. The 4 cost slot should be planned into the deck curve. Similar unit cards can help decide whether this effect, stat line, or timing window fits the list.

Artist and sources

Illustrated by Bogna Gawrońska

Classifications
Rocker Samurai
Other Printings

Alternate printings of Kerry Eurodyne: The Last Rockerboy share the same core card name and help collectors compare card images, set codes, and availability.

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