Gorilla Arms
Yellow Gear from Spoiler Set #111 illustrated by TOPDOG
(Equip to a Unit or face-up Legend.) The first time this Unit steals a Gig each turn, you may steal a rival Gig with the same number of sides.
Gorilla Arms is a Yellow Gear card from Spoiler Set, printed as SPOILER-111. It has 4 cost, 4 power, and 4 RAM. Rules text: (Equip to a Unit or face-up Legend.) The first time this Unit steals a Gig each turn, you may steal a rival Gig with the same number of sides.
As Gear, Gorilla Arms should be evaluated by its attachment target, cost, and the board state it supports. Printed effect: (Equip to a Unit or face-up Legend.) The first time this Unit steals a Gig each turn, you may steal a rival Gig with the same number of sides.
Gorilla Arms belongs to Spoiler Set as a gear card. Use the set, rarity, color, cost, power, and RAM details here to compare printings and filter cards in the Cyberpunk card database.
When evaluating Gorilla Arms, compare cyberware classification synergies and yellow cards. The 4 cost slot should be planned into the deck curve. Similar gear cards can help decide whether this effect, stat line, or timing window fits the list.
Illustrated by TOPDOG
Related Cyberpunk cards are ranked by matching type, color, cost, keywords, classifications, and timing windows.



