Dying Night: V's Pistol

Welcome to Night City — Retail · #128 illustrated by Ivan Shavrin

Gear Blue 2 2 2
Rare Merc Weapon ATTACK
Effect

(Equip to a friendly Unit or face-up Legend.)
ATTACK Decrease a Gig by up to 2. At the end of your turn, if this Unit is named "V", ready 2 Eddies.

Official FAQs and errata
FAQ

If I choose not to decrease a Gig, can I still ready 2 Eddies at the end of my turn if the equipped Unit is named "V"?

Yes.

FAQ

If this Gear is attached to a Unit named "V" and the Unit attacks but is defeated before the end of the turn, can I still ready 2 Eddies?

Yes.

Official card database
How to Use Dying Night: V's Pistol

As Gear, Dying Night: V's Pistol should be evaluated by its attachment target, cost, and the board state it supports.

Set Information

Welcome to Night City — Retail · #128

Deck Building with Dying Night: V's Pistol

When evaluating Dying Night: V's Pistol, compare blue cards. The 2 cost slot should be planned into the deck curve. Similar gear cards can help decide whether this effect, stat line, or timing window fits the list.

Artist and sources

Illustrated by Ivan Shavrin

Keywords
ATTACK
ATTACK
ATTACK
Classifications
Merc Weapon
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