Chrome Fang

Welcome to Night City — Retail · #008 illustrated by Bernard Kowalczuk

Unit Red 5 1 6
Common Ganger Netrunner Tyger Claws PLAY
Effect

PLAY Until your next turn, rival Units can't steal friendly Gigs with value higher than their power.

Official FAQs and errata
FAQ

Does Chrome Fang’s effect apply to all rival Units?

Yes. Including any new rival Units played after Chrome Fang.

FAQ

Does Chrome Fang’s effect continue to apply if Chrome Fang leaves the field before your next turn?

Yes.

FAQ

If my rival Unit has power 6 can it steal a friendly Gig with value 6?

Yes.

FAQ

What happens if a rival Unit attacks my Gig area while Chrome Fang's effect is active, but all friendly Gig values are higher than its power?

The attack still happens, but the rival Unit does not steal any Gigs.

FAQ

If an effect says a Unit steals an additional Gig (like Gorilla Arms), does Chrome Fang's effect apply?

Yes.

Official card database
How to Use Chrome Fang

Use Chrome Fang's type, stats, timing windows, and card text to compare it with other Cyberpunk TCG options.

Set Information

Welcome to Night City — Retail · #008

Deck Building with Chrome Fang

When evaluating Chrome Fang, compare red cards. The 5 cost slot should be planned into the deck curve. Similar unit cards can help decide whether this effect, stat line, or timing window fits the list.

Artist and sources

Illustrated by Bernard Kowalczuk

Keywords
PLAY
PLAY
PLAY
Classifications
Ganger Netrunner Tyger Claws
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