# Glossary Source: submodules/one-piece/.agents/skills/op-rules/references/glossary.md --- Local source: submodules/one-piece/.agents/skills/op-rules/references/glossary.md Publisher's current source: [Bandai](https://en.onepiece-cardgame.com/pdf/rule_comprehensive.pdf?20260828=) (local copy: 1.2.0) # One Piece Glossary Load this file before rules-facing One Piece work. Use these terms in player-facing copy, tests, and implementation notes unless the codebase has an established narrower type name. ## Core Objects - Leader: The Leader card in the Leader area. Leader damage and Life determine defeat. - Character: A card in the Character area. Characters can attack and be attacked while rested. - Event: A one-shot card activated from hand by paying cost, then trashed. - Stage: A persistent card in the Stage area. - DON!! card: The resource card used to pay costs and increase power when given to a Leader or Character. ## Areas - Deck: The main deck. Having 0 cards in deck is a defeat condition. - DON!! deck: The separate DON!! card deck. - Hand: A private area. - Trash: The discard area. - Leader area: Open area containing the Leader card. - Character area: Open area containing Characters. The default maximum is 5 Characters. - Stage area: Open area containing a Stage. The default maximum is 1 Stage. - Cost area: Open area where DON!! cards are placed and rested to pay costs. - Life area: Secret area containing Life cards for the Leader. ## State And Turn Terms - Turn player: The player whose turn it is. - Non-turn player: The other player. - Active: Upright state. - Rested: Sideways state. - Refresh Phase: Phase that returns given DON!! to the cost area rested, then sets rested cards active. - Draw Phase: Phase where the turn player draws. - DON!! Phase: Phase where DON!! cards are placed from the DON!! deck into the cost area. - Main Phase: Phase where the turn player may play cards, activate effects, give DON!!, and battle. - End Phase: Phase where end-of-turn effects and cleanup happen. ## Combat And Damage - Battle: The attack process from Attack Step through End of the Battle. - Attack Step: Attacker rests and chooses a legal target. - Block Step: Defending player may activate [Blocker]. - Counter Step: Defending player may use Counter effects to increase power for the battle. - Damage Step: Compare power and apply Leader or Character damage. - Damage processing: Procedure for adding Life to hand or activating [Trigger]. - Life: Cards set aside from the deck at setup. If a Leader would take damage with 0 Life, that player is defeated. - Power: The value used to compare battle outcomes. - Counter: A Character counter value or Event [Counter] usable during the Counter Step. ## Keywords - [Rush]: Character can attack the turn it is played. - [Double Attack]: Damage to Leader Life from this attack is 2 instead of 1. - [Banish]: Life damaged by this attack is trashed instead of added to hand, and [Trigger] does not activate. - [Blocker]: During the Block Step, rest this card to make it the attack target. - [Trigger]: Optional effect that may activate when the card is added from Life to hand due to damage. - [Rush: Character]: Character can attack opposing Characters the turn it is played. - [Unblockable]: Opponent cannot activate [Blocker] against this attack. - [Main]: Activation timing during the Main Phase. - [Counter]: Event timing usable during the opponent's Counter Step. - [DON!! xX]: Condition requiring at least X DON!! cards given to the card. - DON!! -X: Cost or condition returning X DON!! cards from Leader, Character, or cost area to the DON!! deck. - [On Play]: Timing when the card is played. - [When Attacking]: Timing when the card attacks. - [On Block]: Timing when the player activates [Blocker].