# Glossary Source: submodules/lorcana/.agents/skills/lorcana-rules/references/glossary.md --- Local source: submodules/lorcana/.agents/skills/lorcana-rules/references/glossary.md Publisher's current source: [Ravensburger](https://files.disneylorcana.com/Comprehensive-Rules_2.2.0-EN.pdf) (local copy: 2.0.1) # Lorcana Glossary Load this file before rules-facing Lorcana work. Use these terms in player-facing copy, tests, and implementation notes unless the codebase has an established narrower type name. ## Core Objects - Character: Card type that can quest, challenge, sing, take damage, and be banished. - Action: One-shot card type. Songs are a subtype of action. - Item: Card type that stays in play and may have static, triggered, or activated abilities. - Location: Card type in play with move cost and Willpower. Locations can be challenged and may provide lore. - Song: Action that can be played by paying ink or by exerting one or more eligible characters to sing. ## Zones - Deck: Private stack a player draws from. - Hand: Private zone of cards available to play. - Play: Public zone containing characters, items, and locations. - Inkwell: Private zone of facedown ink cards used to pay ink costs. - Discard: Public zone for discarded, banished, or resolved cards. - Bag: Non-physical zone where triggered abilities wait before resolving. ## Turn And State Terms - Active player: Player currently taking their turn. - Ready: Upright state. Ready cards can usually be exerted to pay costs or take actions. - Exert: Turn a card sideways to pay a cost or take an action. - Exerted: Sideways state. - Drying: A character played after the start of its player's current turn. Drying characters cannot quest, challenge, or pay exert costs unless an effect allows it. - Dry: A character that has been in play since the start of its player's turn. - Start-of-Turn Phase: Ready, Set, and Draw steps. - Main Phase: Phase where turn actions happen. - End-of-Turn Phase: End timing and turn cleanup. ## Actions And Resolution - Turn action: Main Phase action such as inking, playing a card, questing, challenging, moving to a location, or using an activated ability. - Ink: Resource represented by cards in the inkwell; also the act of putting a card into the inkwell. - Quest: Exert a character to gain lore equal to its Lore value. - Challenge: Exert a dry character to challenge an exerted opposing character or opposing location. - Move: Move a character to a location by paying move cost. - Game state check: Rules check performed after actions and effects to process wins, losses, banishment, and pending triggers. - Triggered ability: Ability that adds an effect to the bag when its condition is met. - Replacement effect: Effect that modifies or replaces an event. ## Values - Lore: Resource players race to gain. Reaching 20 or more lore wins in normal play. - Lore value: Amount of lore a character gains by questing or a location grants at the start of turn. - Strength: Amount of damage a character deals in a challenge. - Willpower: Amount of damage needed to banish a character or location. - Damage: Counters on characters or locations that count against Willpower. - Ink cost: Ink required to play a card or pay a cost. ## Keywords - Bodyguard: Opposing challenges must choose a character with Bodyguard if able. - Evasive: Can be challenged only by characters with Evasive. - Reckless: Cannot quest and can restrict ending the turn while able to challenge. - Resist +N: Reduces damage dealt by N. - Rush: Can challenge as though dry. - Shift: Alternate play method that puts a character on top of another character. - Singer: Can sing songs of a stated cost or less. - Sing Together: Multiple ready characters can exert together to sing. - Support: Triggered ability that adds Strength to another chosen character this turn. - Vanish: Banish this character when an opponent chooses it for an action, ability, or effect. - Ward: Opponents cannot choose this character except to challenge.