Pantheon Barrier is a Token Phantasia Domain with subtypes of Spirit Siegeable BArrier that is Norm with a reserve cost of 3 and a durability of 6. It has Omnishroud and says "If damage would be dealt to another object you control, that damage is dealt to Pantheon Barrier instead.
{% endhint %}
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Local source: submodules/grand-archive/.agents/skills/grand-archive-rules/references/tournament-policy/tournament-mechanics/time-extensions.md
Publisher document: [Weebs of the Shore](https://trg.gatcg.com/tournament-mechanics/time-extensions)
# Time Extensions
If a judge pauses a match for more than 1 minute while the round timer is running, the match time should be extended proportionally. Matches are allowed 5 minutes of overtime by default; however, judges are allowed to add up to another 5 minutes to the timer each round. For larger events where it may take time for a judge to reach a table for a judge call, judges are recommended to apply a proportional time extension for that match.
For the context of judge procedures, judges may allot up to 15 minutes of round extension when completing a deck check. Typically, deck checks should take no more than 5 minutes; however, it is recognized that corrective procedures may be applied and prolong the call. Extension up to 5 minutes may be given unilaterally; however, it is recommended that the attending judge consult the Head Judge when giving extensions beyond 5 minutes during a deck check.
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Local source: submodules/grand-archive/.agents/skills/grand-archive-rules/references/tournament-policy/tournament-mechanics/use-of-dice-or-counters.md
Publisher document: [Weebs of the Shore](https://trg.gatcg.com/tournament-mechanics/use-of-dice-or-counters)
# Use of Dice or Counters
Players should be explicit as to what a die represents and what value is being presented to represent the intended value. If a die is being rolled, players must be clear and explicit about what the face values will determine.
When counters (which may be dice) are used, players should be explicit as to what the counter is being used to represent and should be clear if the use of the counter is being modified or changed to reflect a different value or metric. Each counter can only be used to reflect a single value or metric and cannot be used to represent multiple values simultaneously.
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Local source: submodules/grand-archive/.agents/skills/grand-archive-rules/references/tournament-policy/tournament-mechanics/use-of-dice-or-counters/random-number-generation.md
Publisher document: [Weebs of the Shore](https://trg.gatcg.com/tournament-mechanics/use-of-dice-or-counters/random-number-generation)
# Random Number Generation
If players wish to generate a random number for a random selection of cards or for randomly choosing which player plays first during a game, it is recommended that dice are employed. For selecting which player to go first, it is recommended that two six-sided dice are rolled (2 x D6) with the top face values added together. The player with the higher total goes first. If the result is a tie, the process can be repeated.
For generating a value to select cards for random banishment from among cards in memory to pay for memory costs, it is recommended to use six-, eight-, ten-, twelve-, or twenty-sided dice (D6, D8, D10, D12, or D20). This method should be used when there is a small number of cards in the memory zones, i.e. ten or fewer. If more than ten cards are present, it is recommended that the pile of cards is shuffled and the opponent randomly picks from among the shuffled cards to banish for cost payment. For randomly choosing cards to banish using die rolls, cards in memory can be laid out and each card can have a value assigned from 1 to n where n is the total number of cards in the memory zone. A die with more faces than n cards present should be rolled as many times as there are cards to be banished. The result of the face value of the rolled die will correspond to the assigned value of a card and that card will be banished. For values that do not have a corresponding card, the die may be rerolled until a corresponding value results.
{% hint style="info" %}
E.g. A player has 7 cards in memory and must banish 2 from among them to pay for a memory cost. The cards are laid out and assigned a number from 1 to 7 in order. Initially, an eight-sided die can be used where a value of 1 through 7 will choose the card corresponding to that assigned value will be banished. If an 8 is rolled, the die is rolled again until a value between 1 and 7 is determined. After the first card is selected for banishment, the numbers are reassigned from 1 to 6 as there remain 6 cards in banishment. The eight-sided die can be used or players may switch to using a six-sided die. If an eight-sided die is used, values of 7 and 8 are rerolled while a value of 1 through 6 will correspond to a card in the memory zone. If a six-sided die is opted for, it can be rolled and whichever value is rolled will correspond to the card to be banished.
{% endhint %}
{% hint style="info" %}
E.g. 5 cards are in memory and players opt to use a twenty-sided die. Each card can be assigned multiple values (1 through 4, 5 through 8, 9 through 12, 13 through 16, and 17 through 20) so that each card has 4 unique values. Rolling a twenty-sided die will return a value that gives equal odds for any card to be banished from among the five.
{% endhint %}
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Local source: submodules/grand-archive/.agents/skills/grand-archive-rules/references/tournament-policy/tournament-mechanics/use-of-electronic-devices.md
Publisher document: [Weebs of the Shore](https://trg.gatcg.com/tournament-mechanics/use-of-electronic-devices)
# Use of Electronic Devices
Players may use electronic device to take notes, as discussed in the prior section on [In-game Notation](/tournament-mechanics/in-game-notation.md) Internet-capable devices may be used to access basic information such as looking up cards on the Index. If a device is to be used for this purpose, it must be set aside in plain view for all players in the match while accessing the Index. Players may not access online deck lists unless allowed by the Tournament Organizer. Brief personal calls are allowed (should not exceed 3 minutes). If a player wishes to access the device for any other personal reasons, they must request and receive permission from a judge. Use of all electronic devices is not allowed during a draft or deck Construction.
The use of AI or communication feature on wearables, such as "smart" glasses are not allowed during tournament play. These features must be disabled during a tournament. Judges may instruct and request that a player show the features as disabled during the tournament if they have such devices. Players may turn these features on between their matches and outside of the tournament venue, but must remember to turn these features off for tournament matches to preserve integrity of play.\
\
Likewise, the use of earbuds, headsets, or other audio peripherals may not be used during tournament play. Their use is not subject to rules enforcement in-between matches, the same as smart devices.
Use of devices out of compliance with the above policies may be subject to tournament penalties under Outside Assistance.
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Local source: submodules/grand-archive/.agents/skills/grand-archive-rules/references/tournament-policy/tournament-proceedings.md
Publisher document: [Weebs of the Shore](https://trg.gatcg.com/tournament-proceedings)
# Tournament Proceedings
The following pages will cover these topics:
* [Sanctioning Events](/tournament-proceedings/sanctioning-events.md)
* [Swiss Scoring and Tie-breaks](/tournament-proceedings/swiss-scoring-and-tie-breaks.md)
* [Limited Tournaments](/tournament-proceedings/limited-tournaments.md)
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Local source: submodules/grand-archive/.agents/skills/grand-archive-rules/references/tournament-policy/tournament-proceedings/limited-tournaments.md
Publisher document: [Weebs of the Shore](https://trg.gatcg.com/tournament-proceedings/limited-tournaments)
# Limited Tournaments
#### Drafting
Some sets of Grand Archive are meant to be draftable. For tournaments where players draft decks to play, there is first a drafting period before pairings and round matches. In the drafting period, (recommended: 8) players are seated circularly (or in an arrangement where each player has a player to their right and their left) and randomly. Depending on the structure of the draft, players will receive a combination of sealed draft packs or regular packs which are meant to be drafted in the draft process. Sealed draft packs are not meant to have draft picks and are instead opened by players with their entire contents kept for construction. Aside from the sealed draft pack, other packs in the draft are randomly distributed to each player for the drafting portion. Of note, sealed draft packs are typically given to TOs to support drafting and are not organically available in products. Formats that do not require a draft pack may be organically drafted with the entire contents of the draft deck stemming from drafted packs.
Recommended Timing: Set a 60-minute timer and start it as soon as drafting can get underway. The draft itself can proceed untimed but it is recommended for all picks to be finished within 40 minutes. Deckbuilding is allowed the remaining time of the 60 minute timer. If all players are ready, the timer may be ended prematurely for round 1 pairings. Only products/cards received from the tournament officials may be used for these tournaments.
For the drafted packs, each player starts by opening their first pack, sets the cards facing down, and counts the cards to ensure the proper number of cards in the pack. If players open an error pack, they must notify a judge. Any token cards, rules cards, or other non-game cards are removed. Any cards with multiple faces must be announced to the table prior to selection. If there are no issues, the draft can start with each player picking one card to be set aside face-down. Players pass the rest of the pack contents to the right. Each player will then receive cards from the player to the left and must pick one card, and pass the remaining cards to the right, again. This process will continue until no cards are left to choose from. Players open another pack after each player has finished picking from cards in the first pack. They will do the same process, except cards will be passed to the left instead of the right, alternating directions after each pack that is drafted.
Cards that have been picked and set aside cannot be returned to the pack after the remaining cards in the pack have been passed to the next player. Players cannot reveal their card selections to other players and must do their best to ensure the face of their cards, selected or pending passing, is not revealed to the other players. Players are not permitted to reveal any hidden information regarding their picks, cards they are passing, cards they wish to pick, or cards they wish others to pick. Players are allowed to look at cards they have previously drafted and set aside at any time.
Each player can add Spirit of Fire, Spirit of Water, or Spirit of Wind to their draft material deck for free. Tournament Organizers are encouraged to have plenty of spare copies of these spirits to hand out to players for draft tournaments and otherwise should announce if they will not have them provided. Sealed draft packs will often have necessary champions for deck construction.
Players can leave or drop from a draft tournament at any time during the draft process. If they do so, any cards they have drafted and any of their unopened packs are in their possession. Additionally, if a player can’t or does not wish to continue with a draft, but wishes to participate n the tournament, they will not be allowed to draft any further and must try constructing a valid deck from their currently drafted cards. The players remaining in the draft will continue drafting with one fewer player and that missing player’s picks are skipped.
**Current draft formats available:**
*Dawn of Ashes 1st Edition - 6 packs per player, no sealed draft pack*
*Dawn of Ashes Alter Edition - 6 packs per player, no sealed draft pack*
*Mortal Ambition - 3 packs per player, 1 sealed draft pack.*
*.asphodel/paradise - 4 packs per player, 1 sealed draft pack.*
No specific distribution or frequency of card rarity is guaranteed in a single pack of Grand Archive. If an abnormal pack or product is opened, players must first notify a judge and it is at the discretion of tournament judges and the tournament organizer to allow or replace the product.
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Local source: submodules/grand-archive/.agents/skills/grand-archive-rules/references/tournament-policy/tournament-proceedings/sanctioning-events.md
Publisher document: [Weebs of the Shore](https://trg.gatcg.com/tournament-proceedings/sanctioning-events)
# Sanctioning Events
#### Standard and Team Standard Tournaments
Tournaments organized for Grand Archive should be hosted through the Omnidex. The Omnidex is a software that enables tournament organizers and players to host and participate in events, respectively. The Omnidex allows tournament organizers to create events, register players, create pairings, track brackets, and list player standings in the tournament. All events sanctioned through the Omnidex award players points that contribute to their player ranking within the Omnidex and among all registered players of Grand Archive.
If Omnidex is not available or is under maintenance, tournaments can also be tracked through free third-party tournament-organizer software. Such tournaments will not, however, be tracked on the Omnidex and no points can be awarded to players to contribute to player ranking.
A minimum of 8 players is recommended to run a tournament for Grand Archive. It is acknowledged that some circumstances may result in fewer than 8 players present during the first round of a tournament or during the drafting phase of a limited tournament. In such cases, tournament organizers have the discretion to continue or start a tournament with fewer players if all participating players are in agreement. Future guidelines regarding ranked or rated tournament play will require a minimum of 8 players, otherwise, it will not be considered rated.
#### Swiss Pairings
In the case of Swiss pairing tournaments, the number of rounds is based on players and can be calculated via rounding up of log2(N) where N is the number of players registered for the tournament. In this manner, a table such as the following can be generated giving recommended rounds based on players:
Example Table of Attending Players and Tournament Rounds

Example Single-elimination Bracket to Demonstrate Rounds