# Grand Archive — card catalog 2495 cards. Line format: Name [id] | type | stats | rules text Source: submodules/grand-archive/packages/cards/src/generated/grand-archive-catalog.ts --- Abnegation [7JjxD8xRVq] | ACTION | set PTM, reserve 2, CLERIC/SPECTER/SPELL | Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage. [Alice Bonus] As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate — (2)". Absolving Flames [3fbpyhm271] | ACTION | set AMB, reserve 3, CLERIC/SPELL | Draw a card. [Class Bonus] You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your champion’s class matches this card’s class.) Academy Attendant [m4c8ljyevp] | ALLY | set ALC, reserve 3, power 2, life 2, CLERIC/AUTOMATON | [Class Bonus] [Memory 4+] Academy Attendant gets +1 POWER. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.) Academy Guide [kk39i1f0ht] | ALLY | set ALC, reserve 3, power 1, life 3, CLERIC/ANIMAL/HUMAN | Champion cards you materialize cost 1 less to materialize. Accelerate [6yW2zOwWmU] | ACTION | set RDO, reserve 2, CLERIC/SPELL | The next card you activate this turn can be activated as though it had fast activation. Draw a card into your memory. Accepted Contract [uZCyXDNJ6I] | ACTION | set DOA Alter, reserve 5, ASSASSIN/SKILL | Put three preparation counters on your champion. Accompanying Guard [ufvq8tuge1] | ALLY | set ALC Alter, reserve 2, power 1, life 3, GUARDIAN/HUMAN | [Class Bonus] On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.) Accursed Strength [j3fkza233s] | ACTION | set MRC Alter, reserve 2, RANGER/SPELL | [Diana Bonus] This card costs 1 less to activate. Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.) Acerbica [7ax4ywyv19] | TOKEN PHANTASIA | set HVN, reserve 1, CLERIC/FLOWER | Champions you control get -1 level. Acheron Express Officer [9fRWmhqsNS] | ALLY | set PRD, reserve 2, power 1, life 3, RANGER/DISCORP/HUMAN | Ranged 3 (As long as this unit is distant, its attacks get +3POWER.) [Class Bonus] On Enter: If you control another DisCorp ally, Acheron Express Officer becomes distant. (Units stay distant until the end of their controller’s turn.) Acolyte of Cultivation [nsowyyn6jt] | ALLY | set AMB, reserve 4, power 2, life 3, CLERIC/MAGE/HUMAN | [Class Bonus] As long as you've activated a Spell card this turn, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.) Acquiescing Rejection [qwtprd5b5r] | ACTION | set ReC-IDY, reserve 4, CLERIC/SPELL/REACTION | [Class Bonus] This card costs 1 less to activate. Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way. Adept Swordmaster [txgvf6xpkq] | ALLY | set AMB, reserve 2, power 1, life 2, WARRIOR/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) [Class Bonus] Weapons you control get +1 POWER. (Apply this effect only if your champion's class matches this card's class.) Adorned Stag [4gdubtwij9] | ALLY | set AMB, reserve 2, power 1, life 3, TAMER/ANIMAL/DEER | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.) Advantageous Perch [oLzsAj9mKl] | ACTION | set PTM, reserve 2, RANGER/SKILL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch. Advent of the Shenju [c53tomoaw3] | ACTION | set ReC-HVF, reserve 4, TAMER/FATEBOUND/SPELL | [Guo Jia Bonus] Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion. [Class Bonus] [Element Bonus] Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way. Advent of the Stormcaller [ZSSegCjquB] | ACTION | set DOA Alter, reserve 15, MAGE/SPELL | [Class Bonus] Efficiency Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order. Aegis of Dawn [abipl6gt7l] | REGALIA ITEM | set MRC, memory 1, GUARDIAN/SHIELD | [Class Bonus] This card costs 1 less to materialize. Whenever your champion is dealt four or more damage, summon an Automaton Drone Drone token. Aella, Zephyr's Hand [G8pN8Hackq] | UNIQUE ALLY | set RDO, reserve 3, power 2, life 3, MAGE/HUMAN | Fast Activation (3): As a Spell, suppress another target ally, item, or weapon. This ability costs (3) less to activate the first time you activate it. Aenean Cryosalvo [NHTouMzz3o] | ACTION | set PRD, reserve 3, MAGE/AENEAN/SPELL | [Class Bonus] [Level 5+] Until end of turn, if a Fractal source you control would deal damage, it deals that much damage plus 1 instead. Each Fractal object you control deals 1 damage to target unit. Aenean Crystallization [YDjxpBd8Fm] | ACTION | set PRD, reserve 2, MAGE/AENEAN/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Destroy target rested ally. [Class Bonus] [Level 6+] Summon a Core Fractal token. Aenean Cyclic Winds [3GjTPUfsp3] | ACTION | set PRD, reserve 5, MAGE/AENEAN/SPELL | [Class Bonus] [Level 3+] This card costs 2 less to activate. Return target Spell card from your graveyard to your memory. [Class Bonus] [Level 5+] Reveal up to two wind element cards from your memory and return them to your hand. Then empower 2. Aenean Cyclone [eCxOH7BgsS] | ACTION | set PRD, reserve 13, CLERIC/MAGE/AENEAN/SPELL | [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion’s level.) Suppress any amount of target non-champion objects. Banish Aenean Cyclone. Aenean Flurry of Fire [6Sv5qIpglQ] | ACTION | set PRD, reserve 2, MAGE/AENEAN/SPELL | Deal 1 damage to target unit twice. [Class Bonus] [Level 5+] Deal 1 damage to that unit two more times. Aenean Flux Generator [oCqKBEPemA] | ITEM | set PRD, reserve 3, MAGE/VELTECH/DEVICE | On Enter: Draw a card into your memory. [Class Bonus] Whenever you activate an empowered Aenean Spell card, you may rest Aenean Flux Generator. When you do, as a Spell, deal 2 damage to target champion. Aenean Frostlance [NXGaB1dYwL] | ACTION | set PRD, reserve 3, MAGE/AENEAN/SPELL | Deal 2 damage to target unit. [Class Bonus] [Level 3+] If that unit is rested, deal 4 damage to it instead. [Class Bonus] [Level 6+] If that unit is rested, deal 8 damage to it instead. Aenean Frozen Shunt [Fkpr1hCUGF] | ACTION | set PRD, reserve 2, CLERIC/MAGE/AENEAN/SPELL/REACTION | If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.) [Class Bonus] [Level 4+] Draw a card into your memory. Aenean Guttering Flames [JGQ9LO5DFv] | PHANTASIA | set PRD, reserve 3, MAGE/AENEAN/SPELL | [Class Bonus] [Level 3+] This card costs 2 less to activate. On Enter: Draw a card, then discard a card. [Class Bonus] If a fire element Aenean Spell source you control would deal damage, it deals that much damage plus 1 instead. Aenean Pointed Flare [BTapvu1Zvd] | ACTION | set PRD, reserve 4, CLERIC/MAGE/AENEAN/SPELL | [Level 3+] This card costs 2 less to activate. Deal 4 damage to target champion. Aenean Reclaim [DCzUre54F9] | ACTION | set PRD, reserve 2, CLERIC/MAGE/AENEAN/SPELL | Return target ally you control to its owner’s hand. [Class Bonus] [Level 3+] Draw a card into your memory. Aenean Repudiation [t91W06HOqY] | ACTION | set PRD, reserve 2, MAGE/AENEAN/SPELL | Aenean Progression (This card costs (2) more to activate for each time you've resolved a card with Aenean progression this game.) Each player discards all but seven cards from their hand and/or memory. If you control an Elysian object, each opponent discards an additional card. Aenean Scorching Comet [50m1nBduUZ] | ACTION | set PRD, reserve 2, MAGE/AENEAN/SPELL | Deal 2 damage to target unit. [Class Bonus] [Level 3+] Deal 4 damage to that unit instead. [Class Bonus] [Level 6+] Deal 6 damage to that unit instead. Aenean Spark Alight [cm1pdhFEz7] | ACTION | set PRD, reserve 2, MAGE/AENEAN/SPELL | Deal 2 unpreventable damage to target unit. [Class Bonus][Level 3+] Deal 3 unpreventable damage to that unit instead. [Class Bonus][Level 6+] Draw a card into your memory. Aenean Swelling Gusts [nbznVwdylT] | ACTION | set PRD, reserve 4, MAGE/AENEAN/SPELL | [Class Bonus] [Level 3+] This card costs 2 less to activate. Deal X damage to target unit, where X is the amount of wind element objects you control. [Class Bonus] [Level 5+] Draw a card into your memory. Aenean Swelling Tides [10zrMmtUg2] | ACTION | set PRD, reserve 2, CLERIC/MAGE/AENEAN/SPELL | Recover 3. (To recover, remove that many damage counters from your champion.) [Class Bonus] [Level 5+] Recover 3. [Class Bonus] Floating Memory Aenean Tailwind Boost [vNrkfKLlt6] | ACTION | set PRD, reserve 3, MAGE/AENEAN/SPELL | Wake up target ally. [Class Bonus] [Level 6+] That ally's next attack this turn gets +4POWER. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 6 or higher.) Aenean Ward [gqyWZXpxl9] | ACTION | set PRD, reserve 1, CLERIC/MAGE/AENEAN/SPELL/REACTION | Prevent the next 2 damage that would be dealt to target unit this turn. [Class Bonus] [Level 3+] Draw a card. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 3 or higher.) Aesan Protector [heq49UQGvQ] | ALLY | set DOA Alter, reserve 4, power 3, life 4, GUARDIAN/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) On Enter: Return target ally you control to its owner's hand. Aether's Embrace [wd7nuab7f3] | ACTION | set DTR, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2POWER and +2LIFE until end of turn. You may load Aether's Embrace into an Aetherwing weapon you control. Aethercloak Sentinel [1mvv1f83ls] | ALLY | set DTR, reserve 2, power 1, life 4, GUARDIAN/RANGER/HUMAN | Ranged 4, Spellshroud, Taunt [Class Bonus] On Enter: You may load an Aethercharge card from your graveyard or hand into an Aetherwing weapon you control. If a card was loaded from your hand this way, draw a card. Aetherial Projection [ud8s2Kjuyr] | PHANTASIA | set PTM 1st, reserve 2, power 2, RANGER/AETHERCHARGE/SPELL | [Diana Bonus] [Element Bonus] Aethercalling [Diana Bonus] [Element Bonus] You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon." Aetheric Calibration [7l9th23niu] | ACTION | set DTRSD, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory. You may load Aetheric Calibration into an Aetherwing weapon you control. Aetheric Reforging [yd56vkebu9] | ACTION | set DTR, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control. Aetherwing's Ward [avTtlUGinE] | ACTION | set PTM, reserve 2, RANGER/SKILL/REACTION | Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud can’t be targeted by Spells.) Agni's Signet [yIozXMrdqr] | REGALIA ITEM | set PRDDP, memory 1, ASSASSIN/ACCESSORY | Hindered (This object enters the field rested.) (2), REST, Banish Agni's Signet: As a Spell, destroy target damaged ally. Airship Cannoneer [d53zc9p4lp] | ALLY | set ALC, reserve 4, power 2, life 3, RANGER/HUMAN | [Class Bonus] Ranged 4 (As long as this unit is distant, its attacks get +4 POWER. Apply this effect only if your champion's class matches this card's class.) On Attack: You may banish three fire element cards from your graveyard. If you do, Airship Cannoneer becomes distant. Airship Captain [t9hreqhj1t] | ALLY | set MRC, reserve 2, power 1, life 3, WARRIOR/HUMAN | Whenever a domain enters the field under your control, deal 2 damage to target champion. Airship Cruiser [609g44vm5k] | ALLY | set ALC, reserve 3, power 1, life 3, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Airship Engineer [66pv4n1n3g] | ALLY | set ALC, reserve 2, power 1, life 2, RANGER/HUMAN | [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 POWER. Apply this effect only if your champion's class matches this card's class.) On Enter: If you control a distant unit, draw a card into your memory. Aithne, Spirit of Fire [eb3ib5el99] | CHAMPION | set P23, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Alacritous Huntress [7i24g0nbxz] | ALLY | set DTR, reserve 3, power 2, life 2, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2POWER.) On Enter: Reveal up to one Aethercharge card from your hand. You may discard it or load it into an Aetherwing weapon you control. If you do, draw a card. Alchemical Scripture [h9v2214upu] | REGALIA ITEM | set MRC, memory 1, CLERIC/BOOK | At the beginning of your end phase, if you control four or more tokens, draw a card into your memory. Alchemist's Cauldron [Bt9xeTum94] | REGALIA ITEM | set RDO, memory 0, CLERIC/ARTIFACT | [Arisanna Bonus] (3), Banish Alchemist's Cauldron: Gather twice. For the rest of the game, ignore the elemental requirements of non-advanced element Potion cards you activate. Alchemist's Kit [ettczb14m4] | REGALIA ITEM | set ALC, memory 0, CLERIC/ACCESSORY | Whenever you gather, put a refinement counter on Alchemist's Kit. Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card. Alice, Distorted Queen [GiQxfpKTUC] | CHAMPION | set PTM, memory 1, lv 1, life 19, CLERIC/DISTORTION/HUMAN | On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it. Lineage Release — Recover 2+X, where X is the amount of cards in Alice's lineage. Alice, Golden Queen [daip7s9ztd] | CHAMPION | set DTR, memory 1, lv 1, life 19, CLERIC/CHESSMAN/QUEEN/HUMAN | Inherited Effect — Chessman Command attack cards you activate enter the intent with +1POWER. Lineage Release — For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn. Alice, Phantom Monarch [emqOANitoD] | CHAMPION | set PTM, memory 2, lv 2, life 22, ANOMALY/HUMAN | Alice Lineage Inherited Effect — Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice. Alice, Trifle's Royalty [tzV8YfYdHg] | CHAMPION | set RDO, memory 3, lv 3, life 25, CLERIC/CHESSMAN/QUEEN/HUMAN | This card costs 1 less to materialize for each Chessman ally you control. Alice Lineage At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory. Alice, Whim's Monarch [9K4etFOi4M] | CHAMPION | set PTM, memory 2, lv 2, life 22, CLERIC/CHESSMAN/QUEEN/HUMAN | Alice Lineage On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Chessman card, put it into your hand. REST: If you don't control a Pawn ally, summon a Pawn Piece Token. Alizarin Longbowman [inQV2nZfdJ] | ALLY | set PTM, reserve 3, power 4, life 3, RANGER/HUMAN | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) [Class Bonus] Ranged 3 [Class Bonus] Whenever Alizarin Longbowman becomes distant, you may have each player draw a card. Alkahest [xfpk9xycwz] | REGALIA ITEM | set MRC, memory 0, CLERIC/SOLVENT | At the beginning of your recollection phase, put an age counter on a Potion item you control. [Level 4+] Banish Alkahest: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Allen, Beast Beckoner [YPaL2BxDSN] | CHAMPION | set DOA Alter, memory 2, lv 2, life 22, TAMER/HUMAN | On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand. As long as you control two or more Animal and/or Beast allies, Allen gets +2 level. Alliance Gearshield [c8ljyevpmu] | REGALIA ITEM | set ALC, memory 0, GUARDIAN/SHIELD | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +1 LIFE. Class Bonus: That ally also gets +2 POWER as long as they're retaliating. (Apply the additional effect only if your champion's class matches this card's class.) Allied Warpriestess [2tsn0ye3ae] | ALLY | set ALC, reserve 3, power 1, life 3, CLERIC/GUARDIAN/HUMAN | [Class Bonus] Allied Warpriestess gets +1 POWER. [Memory 4+] On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.) Allowance Race [ezIeRDL7jm] | ACTION | set RDO, reserve 3, TAMER/HORSE/SKILL | Each player may rest up to two Horse allies they control. For each Horse ally rested this way, its controller draws a card. Alpha Philterbeast [NwK5wge8wy] | ALLY | set RDO, reserve 3, power 2, life 3, CLERIC/TAMER/BEAST/GOLEM | Brew — Three Herbs On Enter: If Alpha Philterbeast was brewed, put two age counters on it. Whenever an opponent activates a card with reserve cost 3 or more, put an age counter on Alpha Philterbeast. Alpha Philterbeast gets +1POWER and +1LIFE for each age counter on it. Altruistic Blacksmith [Pd4hj3sveV] | ALLY | set RDOPD, reserve 3, power 1, life 3, WARRIOR/HUMAN | Intercept [Class Bonus] On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status. Ameliorating Mantra [b3sm5e7pan] | ACTION | set HVN, reserve 2, CLERIC/SPELL/REACTION | Remove two wither counters from each of up to two target objects. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Amorphous Missile [782mm2tq5l] | REGALIA ITEM | set AMBDP, memory 0, power 1, RANGER/ACCESSORY | Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.) (1), REST: Load Amorphous Missile into target unloaded Ranger weapon you control. Amorphous Strike [5kt3q2svd5] | ATTACK | set ALC, reserve 3, power 4, GUARDIAN/SWORD | [Class Bonus] On Attack: You may banish an attack card from your graveyard. If you do, Amorphous Strike gets +X POWER where X is the banished card's power. Anathema's End [ii17fzcyfr] | ITEM | set ALC, reserve 3, power 1, RANGER/BULLET | REST: Load Anathema's End into target unloaded Gun weapon you control. [Class Bonus] On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion. Andronika, Eternal Herald [vw2ifz1nr5] | UNIQUE ALLY | set MRC, reserve 3, power 1, life 1, WARRIOR/AUTOMATON | Imbue 3 As long as Andronika is imbued, Andronika gets +1 POWER and +1 LIFE, and has vigor. [Class Bonus] On Enter: Put a buff counter on up to two Automaton allies you control. Angel Attendant [92mnQJPfR8] | ALLY | set RDO, reserve 2, power 0, life 3, MAGE/ANGEL | Advanced Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is advanced element, this card becomes imbued.) As long as Angel Attendant is imbued, it has intercept. On Death: Draw a card. Angelic Channeling [o3M5ZWSL6E] | ACTION | set RDO 1st, reserve 2, MAGE/ANGEL/SPELL | Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order. Floating Memory Angelic Vanguard [aKjX6INGkV] | ALLY | set RDO, reserve 3, power 2, life 3, WARRIOR/ANGEL | Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.) As long as Angelic Vanguard is imbued, it has intercept and retort 2. Anger the Skies [wOKw0q4SZR] | ACTION | set DOAp, reserve 3, MAGE/SPELL | Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead. Animal Encounter [TULjDAgAQB] | ACTION | set RDOP, reserve 3, TAMER/SKILL | [Class Bonus] This card costs 1 less to activate. Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status. Annihilation [pvzvqx16w4] | ACTION | set HVN 1st, reserve 3, WARRIOR/SKILL | [Damage 35+] Fast Activation [Class Bonus] Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way. Annul Spell [u817uqlk1j] | ACTION | set HVN, reserve 3, CLERIC/SPELL/REACTION | [Level 2+] This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.) Negate target Spell card activation unless its controller pays (3). Anointed Purifier [mt1I9kfowQ] | ALLY | set PRD, reserve 3, power 1, life 2, CLERIC/HUMAN | Anointed Purifier enters the field with two additional buff counters on it. REST, Remove two buff counters from Anointed Purifier: Destroy target phantasia. Another Beginning [Akf4kIBApN] | ACTION | set ReC-BRV, reserve 3, CLERIC/SPELL | Materialize a regalia card with memory cost 0 from your material deck. Another Round [94KW6YRrtC] | ACTION | set PRD, reserve 2, CLERIC/SKILL | Recover 1+X, where X is twice the amount of cards named Another Round in all graveyards. Then draw a card into your memory. Anthem of Vitality [vbgl6ffqsu] | ACTION | set FTC, reserve 2, TAMER/SKILL/HARMONY | Target Animal or Beast ally gets +3 LIFE and gains spellshroud until end of turn. Harmonize — If you've activated a Melody card this turn, put two buff counters on an Animal or Beast ally you control. Aphotic Ruin [g9g8lun4ol] | ACTION | set HVN, reserve 6, CLERIC/SPELL | [Diao Chan Bonus] Efficiency Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.) Apostle of the Woods [sg2ghTKuDt] | ALLY | set RDO, reserve 3, power 3, life 2, TAMER/BEAST/TIGER | Pride 3 [Class Bonus] On Enter: Apostle of the Woods loses pride until end of turn. Then if an opponent controls three or more units, put a buff counter on Apostle of the Woods. Apothecary's Harvest [kJoyEo9Ls1] | ACTION | set RDO, reserve 3, CLERIC/SKILL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) [Arisanna Bonus] Fast Activation Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token. Apotheosis Rite [df594Qoszn] | REGALIA ITEM | set P24, memory 0, WARRIOR/RING | Divine Relic Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card. Apprentice Aeromancer [9f0nsj62l6] | ALLY | set AMB, reserve 2, power 1, life 2, CLERIC/MAGE/HUMAN | [Class Bonus] On Enter: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.) [Class Bonus] Whenever you activate a wind element Spell card, Apprentice Aeromancer gets +1 POWER until end of turn. Aqua Vitae [y5ttkat9hr] | ITEM | set MRC, reserve 2, CLERIC/POTION | Brew — One Springleaf [Class Bonus] At the beginning of your recollection phase, put an age counter on Aqua Vitae. Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card. Aquamirage Whisper [3n5x9fbkn0] | REGALIA WEAPON | set DTRSD, memory 0, power 1, RANGER/AETHERWING | Spellshroud (This object can't be targeted by Spells.) [Class Bonus] On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard. AquaTech Blade X [WI5oMtzP3W] | REGALIA WEAPON | set PRD, memory 1, power 1, WARRIOR/VELTECH/SWORD | As long as you control a VelTech item, this card costs 1 less to materialize. [Class Bonus] REST, Banish a card with floating memory from your graveyard: Cascade— • 1— AquaTech Blade X gets +3POWER until end of turn. • 2— Recover 4. • 3— AquaTech Blade X gets +5POWER until end of turn. Then recover 5. AquaTech Shell [QZT9pQQltw] | ITEM | set PRD, reserve 3, WARRIOR/VELTECH/ARMOR | Ally Link Linked ally gets +2LIFE and has "On Attack: Recover 2." [Class Bonus] Floating Memory AquaTech Shield [C89p0c3Sqb] | ITEM | set PRD, reserve 3, WARRIOR/VELTECH/SHIELD | Ally Link Link Shield Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Aquaveil Ambusher [TScoOwz80U] | ALLY | set PRD, reserve 5, power 1, life 3, ASSASSIN/GUARDIAN/HUMAN | [Class Bonus] This card costs 2 less to activate. Ambush, Retort 2, Stealth Aqueous Armor [t3q2svd53z] | PHANTASIA | set ALC, reserve 3, GUARDIAN/SPELL | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) At the beginning of your recollection phase, put the top card of your deck into your graveyard. [Class Bonus] Linked ally gets +2 LIFE. Aqueous Enchanting [fMv7tIOZwL] | ACTION | set DOA Alter, reserve 3, WARRIOR/SPELL | Allies you control get your choice of +1 POWER or +1 LIFE until end of turn. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Aqueous Stallion [4le7ehjyxs] | ALLY | set AMB, reserve 3, power 0, life 4, TAMER/ANIMAL/HORSE | As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 POWER. Aquifer Seneschal [8mrn8at13c] | ALLY | set DTR, reserve 3, power 3, life 4, GUARDIAN/HUMAN | Hindered (This ally enters the field rested.) [Class Bonus] Taunt On Enter: If you have three or more omens, wake up Aquifer Seneschal. Then if you have six or more omens, put a buff counter on Aquifer Seneschal. Arcane Blast [pn9gQjV3Rb] | ACTION | set HVN, reserve 11, MAGE/SPELL | Efficiency (This card costs LV less to activate. LV refers to your champion's level.) Deal 11 damage to target champion. Arcane Disposition [blq7qXGvWH] | ACTION | set DOA Alter, reserve 3, MAGE/SPELL | Draw two cards. At the beginning of the next end phase, discard your hand. [Class Bonus:] Draw a card. Arcane Elemental [wFH1kBLrWh] | ALLY | set DOA Alter, reserve 7, power 7, life 7, MAGE/ELEMENTAL | [Class Bonus] This card costs 1 less to activate for each arcane element card in your banishment. Pride 7 (This ally won't obey you unless your champion is level 7 or higher.) On Attack: At the beginning of the next end phase, banish Arcane Elemental. Arcane Renunciation [qK7Et5ZTeT] | ACTION | set RDO 1st, reserve 12, MAGE/ULTIMATE/SPELL | Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10. [Rai Bonus] Until end of turn, whenever you activate a Spell card, empower 10. Arcane Sight [XLrHaYV9VB] | ACTION | set PRD, reserve 0, MAGE/SPELL | Your champion gets +1 level until end of turn. Draw a card. Arcanist's Prism [dIEAN4J4YS] | REGALIA ITEM | set DOAp, memory 1, MAGE/ARTIFACT | At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards. Archon Broadsword [pyx8bd7ozu] | REGALIA WEAPON | set ALCSD, memory 1, power 2, GUARDIAN/SWORD | As an additional cost to use this weapon for an attack, pay (2). [Class Bonus] Archon Broadsword gets +1 POWER for each token you control. (Apply this effect only if your champion's class matches this card's class.) Ardent Cloudstriker [4kpotk5hvr] | ALLY | set AMBSD, reserve 5, power 3, life 4, WARRIOR/HUMAN | On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 POWER. Ardus, Floodborne Deacon [EKiMJfgvSI] | UNIQUE ALLY | set RDO, reserve 3, power 1, life 4, CLERIC/HUMAN | On Enter: Put the top three cards of your deck into your graveyard. Cards you activate, objects you control, and intents you control have an additional instance of each deluge ability and effect they have. Argus, All-Seeing Giant [4GFKcHg9NU] | UNIQUE ALLY | set RDO 1st, reserve 10, power 4, life 10, GUARDIAN/CONSTRUCT/GOLEM | While paying for this card's reserve cost, you may banish one or more cards named Crystal of Argus or Eye of Argus from your material deck. Each card banished this way pays for 3 of that cost. Taunt, True Sight, Vigor As long as Argus is awake, it has omnishroud. Ariel, Archangel of Natura [FQKVzsMp3B] | UNIQUE ALLY | set RDO 1st, reserve 3, power 1, life 3, MAGE/ANGEL | Crux & Tera Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are crux and/or tera element, this card becomes imbued.) On Enter: If Ariel is imbued, reveal the top card of your deck and put it into your material deck preserved. Then you may banish a card from your material deck. If you do, Ariel gets +3POWER until end of turn. Arima, Gaia's Wings [075L8pLihO] | UNIQUE ALLY | set DOA Alter, reserve 3, power 3, life 3, TAMER/BEAST/PHOENIX | Pride 5 (This ally won't obey you unless your champion is level 5 or higher.) At the beginning of your recollection phase, put three buff counters on Arima. On Death: Put Arima into its owner's memory. Arisanna, Astral Zenith [q3huqj5bba] | CHAMPION | set ALC, memory 3, lv 3, life 25, CLERIC/HUMAN | Arisanna Lineage Once per turn, you may pay (0) rather than pay a card's starcalling costs. Arisanna, Herbalist Prodigy [b31x97n2jn] | CHAMPION | set ALC, memory 1, lv 1, life 19, CLERIC/HUMAN | On Enter: Gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Arisanna, Lucent Arbiter [7e22tk3ir1] | CHAMPION | set ALC, memory 3, lv 3, life 25, CLERIC/HUMAN | Arisanna Lineage (3), REST: Reveal the top card of your deck. Negate target card activation if its reserve cost is equal to the reserve cost of the revealed card. Arisanna, Master Alchemist [ltv5klryvf] | CHAMPION | set ALC, memory 2, lv 2, life 22, CLERIC/HUMAN | Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.) On Enter: Gather twice. Inherited Effect — At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card. Armed and Dangerous [gs1Usdd5R2] | ACTION | set MRC Alter, reserve 3, RANGER/SKILL | Draw a card for each of up to two Gun weapons you control. Armed Squallguard [e7782pjg1d] | ALLY | set DTR, reserve 3, power 2, life 2, GUARDIAN/HUMAN | As long as you have one or more attack omens, Armed Squallguard gets +1POWER. As long as you have one or more ally omens, Armed Squallguard gets +1LIFE. Armored Valkyrie [zk96yd609g] | ALLY | set ALC, reserve 3, power 2, life 2, GUARDIAN/AUTOMATON | Steadfast (This ally can retaliate while rested and doesn't rest to do so.) [Class Bonus] As long as Armored Valkyrie is retaliating, it gets +2 POWER. (Apply this effect only if your champion's class matches this card's class.) Arondight, Azure Blade [29xxoo7dl5] | REGALIA WEAPON | set FTC, memory 1, power 1, WARRIOR/SWORD | [Class Bonus] On Enter: You may banish any amount of cards with floating memory from your graveyard. For each card banished this way, put a refinement counter on Arondight. Arondight gets +2 POWER for each refinement counter on it. Arrest Lightning [9e3B8EHQak] | ACTION | set PRD, reserve 2, WARRIOR/SKILL/REACTION | Prevent the next X damage that would be dealt to target unit this turn, where X is the amount of static counters on that unit. (X is calculated only as this card resolves.) [Class Bonus] [Element Bonus] (1), Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it. Arrow Trap [uoQGe5xGDQ] | ACTION | set DOA Alter, reserve 2, ASSASSIN/RANGER/SKILL/REACTION | Prepare 1 (You may remove a preparation counter from your champion as you activate this card.) Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead. Arsenal Keeper [rn0yetaebj] | ALLY | set MRC, reserve 3, power 2, life 2, WARRIOR/HUMAN | [Class Bonus] On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your champion’s class matches this card’s class.) Art of War [fjne9ri261] | REGALIA ITEM | set HVN 1st, memory 0, MAGE/SCRIPTURE | Divine Relic Players can't declare attacks with allies that entered the field this turn. While paying for a memory cost, you may banish Art of War to pay for 1 of that cost. Arthur, Young Heir [GjM8b5fxqj] | UNIQUE ALLY | set DOA Alter, reserve 4, power 2, life 3, WARRIOR/HUMAN | On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn. (A unit with immortality can't die.) As long as Arthur is rested, other allies you control get +1 POWER. Artificer's Opus [G5E0PIUd0W] | ALLY | set DOA Alter, reserve 8, power 4, life 8, TAMER/CONSTRUCT/GOLEM | [Class Bonus] Efficiency (This card costs LV less to activate.) Artificer's Opus enters the field rested. Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.) Ash Filcher [b65hiv400w] | ALLY | set AMB, reserve 3, power 1, life 3, WARRIOR/HUMAN | [Class Bonus] On Attack: You may banish a fire element card from your graveyard. If you do, this attack gets +2 POWER. (Apply this effect only if your champion’s class matches this card’s class.) Ashen Riffle [fjpimrl974] | ACTION | set DTR, reserve 2, MAGE/SUITED/SPELL | Reveal the top four cards of your deck. Banish up to two Suited non-action cards revealed this way and put the rest on the bottom of your deck in any order. For as long as those cards remain banished, you may activate them. Ashfletched Bowman [vUq1XBaQtU] | ALLY | set RDO, reserve 3, power 1, life 3, RANGER/HUMAN | Ranged 3 [Class Bonus] At the beginning of your recollection phase, banish up to three fire element cards from your graveyard. For each card banished this way, Ashfletched Bowman gains ranged 3 until end of turn. (Multiple instances of ranged stack.) Ashwick Cremator [xwtkzqxfab] | ALLY | set HVN, reserve 2, power 2, life 1, CLERIC/HUMAN | [Class Bonus] At the beginning of your end phase, if you have no cards in your hand, deal 2 damage to each champion. Ashwound Shot [v9zfscdxzn] | ACTION | set DTR, reserve 0, power 1, RANGER/AETHERCHARGE/SPELL | [Class Bonus] Until end of turn, target opponent can't recover. You may load Ashwound Shot into an Aetherwing weapon you control. Assassin's Mantle [3tcs0axa03] | REGALIA ITEM | set RDOPD, memory 0, ASSASSIN/ACCESSORY | If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way. Assassin's Ripper [8yzADlgx4R] | REGALIA WEAPON | set DOA Alter, memory 1, power 1, ASSASSIN/DAGGER | [Class Bonus] REST, Remove a preparation counter from your champion: Assassin's Ripper gets +2 POWER until end of turn. Assemble the Ancients [moi0a5uhjx] | ACTION | set ALC, reserve 3, GUARDIAN/SPELL | Sacrifice any number of domains then summon that many Automaton Drone tokens. Each of those tokens enters the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn. Astarte, Celestial Dawn [f0ht2tsn0y] | UNIQUE ALLY | set ALC, reserve 3, power 2, life 4, CLERIC/HUMAN | [Class Bonus] Fast Activation (You may activate this card at fast speed.) If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead. Astra Sight [zuj68m69iq] | ACTION | set ALC, reserve 0, CLERIC/SPELL | Starcalling — (0) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.) Glimpse 1, then draw a card. Astral Seal [e3aebjvwbc] | ACTION | set ALC, reserve 3, CLERIC/SPELL | [Class Bonus] This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment. Negate target card activation. Banish the card that had its activation negated this way. Astral Shard [eP07Xxscuq] | TOKEN PHANTASIA | set DTR, reserve 0, CLERIC/SHARD | Sacrifice Astral Shard: Glimpse 2. Astromech Attendant [mloejozihs] | ALLY | set MRC, reserve 2, power 2, life 3, CLERIC/AUTOMATON | [Class Bonus] On Enter: Gather three times. Whenever you brew a Potion, draw a card into your memory. Atmos Armor Type-Ares [rh0foylxnq] | UNIQUE ALLY | set MRC, reserve 3, power 1, life 5, GUARDIAN/AUTOMATON | On Enter: Summon two Atmos Shield tokens. [Class Bonus] Atmos Armor Type-Ares gets +1 POWER for each ally named Atmos Shield you control. Atmos Armor Type-Hermes [dlx7mdk0xh] | UNIQUE ALLY | set PRDEVP, reserve 3, power 2, life 2, GUARDIAN/AUTOMATON | As an additional cost to activate this card, sacrifice a Powercell. Spellshroud (Units with spellshroud can’t be targeted by Spells.) [Level 1+] Other Automaton allies you control get +1 POWER. Atmos Shield [80yu75k0hl] | TOKEN ALLY | set MRC, reserve 1, power 0, life 2, GUARDIAN/AUTOMATON | REST: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage. Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally. Attune with Flames [nvx7mnu1xh] | ACTION | set ALC, reserve 6, GUARDIAN/SKILL/CRAFT | [Class Bonus] This card costs 2 less to activate. Activate this card only during an opponent's recollection phase. Target Guardian weapon you control gets +5 POWER until the end of your next turn. Attune with the Winds [ify06tSEVC] | ACTION | set DOA Alter, reserve 3, TAMER/SKILL/HARMONY | Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.) [Class Bonus] Harmonize — If you've activated a Melody card this turn, draw a card. Augustine, Votary of Yore [KdlhoQ1evn] | UNIQUE ALLY | set PRD, reserve 4, power 1, life 4, MAGE/HUMAN | REST: Cascade— • 1— Up to one target object loses spellshroud and stealth until the end of your next turn. Glimpse 2. • 2— As a Spell, destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If you do, its controller summons a Core Fractal token. (This ability changes each cascade.) Auravolt Current [foy5mdrVCR] | ACTION | set RDO, reserve 2, CLERIC/SPELL | You may activate this card from your banishment as long as there’s a charge counter on it. Whenever this card is banished from your memory, put a charge counter on it. Any amount of target players banish two cards from their memory. For each card banished this way, its owner draws a card into their memory. Banish Auravolt Current. Aurousteel Greatsword [hkurfp66pv] | TOKEN WEAPON | set ALC, reserve 1, power 3, GUARDIAN/SWORD Auspicious Feast [k0sln8vnuo] | ACTION | set HVN, reserve 1, CLERIC/SKILL | Each player recovers 4. Auspicious Manifestation [vZH2xr4yq2] | ACTION | set RDO 1st, reserve 2, TAMER/ULTIMATE/SPELL | [Guo Jia Bonus] Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase. [Guo Jia Bonus] (2), Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them. Austere Priestess [dwirzelaqo] | ALLY | set HVN, reserve 3, power 2, life 2, CLERIC/HUMAN | [Class Bonus] On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.) Automata Genesis [0L0AUYTwqU] | ACTION | set RDO 1st, reserve 12, GUARDIAN/ULTIMATE/SPELL | Summon three Titan Mk II tokens. [Tonoris Bonus] Put X buff counters on each token ally you control, where X is the amount of tokens you control. Automated Gardener [xr93tig852] | ALLY | set ALC Alter, reserve 3, power 2, life 3, CLERIC/AUTOMATON | [Class Bonus] On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Automaton Beastkeeper [i5jnsl7ddc] | ALLY | set MRC, reserve 4, power 1, life 4, TAMER/AUTOMATON | [Class Bonus] On Enter: You may return a Beast ally card from your graveyard to your memory. Automaton Bomber [ygojwk0pw0] | ALLY | set ALC, reserve 3, power 1, life 2, RANGER/AUTOMATON | Ranged 4 (As long as this unit is distant, its attacks get +4 POWER.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Automaton Drone [mu6gvnta6q] | TOKEN ALLY | set ALC, reserve 1, power 1, life 1, GUARDIAN/AUTOMATON Automaton Forgewarden [XOfDNzX4ck] | ALLY | set RDO, reserve 2, power 2, life 2, GUARDIAN/AUTOMATON | [Class Bonus] Automaton Forgewarden gets +1POWER and +1LIFE for each of up to three tokens you control. Avalon, Cursed Isle [41WnFOT5YS] | UNIQUE DOMAIN | set DOA Alter, reserve 4, MAGE/ISLE | Upkeep — Whenever you materialize a card, sacrifice Avalon. Whenever you activate a water element card, target player puts the top two cards of their deck into their graveyard. Avatar of Byakko [TjiH4U35bv] | UNIQUE ALLY | set RDO, reserve 3, power 1, life 4, TAMER/TIGER/AVATAR/HUMAN | [Guo Jia Bonus] As long as you control a Beast, Avatar of Byakko's base power is X, where X is the highest base power stat among Beast allies you control. [Guo Jia Bonus] (2), Sacrifice Avatar of Byakko: Put two quest counters on your champion. Then you may put a card named Fabled Emerald Fatestone from your material deck or banishment onto the field. Avatar of Gaia [fqsuo6gb0o] | UNIQUE ALLY | set FTC, reserve 1, power 0, life 2, TAMER/AVATAR | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) [Class Bonus] Preserve Linked ally has taunt and loses pride. Avatar of Genbu [67CIhG8hmG] | UNIQUE ALLY | set RDO, reserve 3, power 1, life 4, GUARDIAN/TURTLE/AVATAR/HUMAN | [Guo Jia Bonus] Deluge 12 — As long as you have twelve or more water element cards in your graveyard, Avatar of Genbu gets +2POWER and +2LIFE, and has taunt and vigor. [Guo Jia Bonus] (2), Sacrifice Avatar of Genbu: Put two quest counters on your champion. Then you may put a card named Fabled Sapphire Fatestone from your material deck or banishment onto the field. Avatar of Suzaku [jjGLZKfRn5] | UNIQUE ALLY | set RDO, reserve 5, power 4, life 3, MAGE/PHOENIX/AVATAR/HUMAN | [Guo Jia Bonus] While paying for this card’s reserve cost, you may remove up to two quest counters from your champion. Each counter removed this way pays for 1 of that cost. [Guo Jia Bonus] (2), Sacrifice Avatar of Suzaku: Put two quest counters on your champion. Then you may put a card named Fabled Ruby Fatestone from your material deck or banishment onto the field. Awaken Ombre [OVoHxVwodU] | ACTION | set PTM 1st, reserve 2, GUARDIAN/SPELL | As an additional cost to activate this card, pay (X+X). [Ciel Bonus] Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion's elements. Awakened Deacon [c9p4lpnvx7] | ALLY | set ALC, reserve 2, power 1, life 3, CLERIC/AUTOMATON | As long as you control two or more phantasias, Awakened Deacon has intercept. (Whenever your champion is attacked while this ally with intercept is awake, you may redirect that attack to this ally.) [Class Bonus] Floating Memory Awakened Frostguard [mnu1xhs5jw] | ALLY | set ALC, reserve 2, power 1, life 2, GUARDIAN/AUTOMATON | [Class Bonus] Foster On Foster: You may banish up to two cards with floating memory from your graveyard. For each card banished this way, put a buff counter on Awakened Frostguard and draw a card. Awakened Frostguard has vigor as long as it's fostered. Axis Gale Scholar [384b3yjlhu] | ALLY | set AMB, reserve 3, power 1, life 3, MAGE/HUMAN | As long as your Shifting Currents face North, Axis Gale Scholar gets +2 POWER. As long as your Shifting Currents face South, allies you control get +1 LIFE. Azrael, Archangel of Materia [eDCnvWoGxf] | UNIQUE ALLY | set RDO 1st, reserve 3, power 2, life 2, ASSASSIN/ANGEL | Exia & Neos Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are exia and/or neos element, this card becomes imbued.) On Enter: As a Spell, if Azrael is imbued, destroy another target non-regalia non-champion object with reserve cost 3 or less. Its controller summons a Spirit Shard token. Azure Protective Trinket [m3pal7cpvn] | REGALIA ITEM | set FTC, memory 0, CLERIC/ACCESSORY | Banish Azure Protective Trinket: Banish up to three target fire element cards from a single graveyard. Baby Blue Slime [9ggfiy38t2] | ALLY | set ReC-SLM, reserve 2, power 1, life 2, TAMER/ANIMAL/SLIME | [Class Bonus] Baby Blue Slime gets +1 LIFE. (Apply this effect only if your champion's class matches this card's class.) REST: Prevent the next 2 damage that would be dealt to another target Slime ally you control this turn. Baby Gray Slime [0hsncz1fz2] | ALLY | set ReC-SLM, reserve 2, power 1, life 1, TAMER/ANIMAL/SLIME | Intercept On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card. Baby Green Slime [cqadnk9iz0] | ALLY | set ReC-SLM, reserve 2, power 1, life 1, TAMER/ANIMAL/SLIME | [Class Bonus] Fast Activation (You may activate this card at fast speed.) On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.) Baby Red Slime [r7oifozaog] | ALLY | set ReC-SLM, reserve 2, power 2, life 1, TAMER/ANIMAL/SLIME | [Class Bonus] On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 POWER until end of turn. (Apply this effect only if your champion’s class matches this card’s class.) Baby Silver Slime [62lVDTOToR] | ALLY | set MRC Alter, reserve 2, power 1, life 1, TAMER/ANIMAL/SLIME | As long as you control another Slime ally, Baby Silver Slime has taunt. On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card. Baby Slime [bdPYKwzWt5] | TOKEN ALLY | set RDO, reserve 1, power 1, life 1, TAMER/ANIMAL/SLIME Backdash [mf0jmealoy] | ACTION | set DTR, reserve 1, RANGER/SKILL | Target unit becomes distant. [Class Bonus] [Level 2+] Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) Backstab [sxg6WefxIe] | ATTACK | set DOA Alter, reserve 2, power 2, ASSASSIN/DAGGER | [Class Bonus] As long as your champion is attacking a rested unit, Backstab gets +2 POWER. Backstep [sesw2ugmnm] | ACTION | set ALCSD, reserve 2, RANGER/SKILL | Target unit becomes distant. (Units stay distant until the end of their controller's turn.) Draw a card. Backup Charger [9gv4vm4kj3] | REGALIA ITEM | set MRC, memory 0, CLERIC/ACCESSORY | (3), Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory. Bagua of Cardinal Fate [jgyx38zpl0] | ACTION | set AMB, reserve 1, MAGE/SPELL | Depending on your Shifting Currents' direction— • North— Put a buff counter on an ally you control. • South— Return an ally you control to your owner's hand. • West— Glimpse 3. Draw a card. • East— Wake up each defending ally. They each get +2 POWER until end of turn. Bagua of Vital Demise [imdj3c7oh0] | ACTION | set HVN, reserve 2, MAGE/SPELL | As long as your Shifting Currents face West, you may activate this card from your material deck. Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved. Baidi, Oathsworn Palace [43rtqovkti] | UNIQUE DOMAIN | set HVN, reserve 2, RANGER/SIEGEABLE/CASTLE | (Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.) Ranger units you control have ranged 1. Baihua [i59eamoov0] | TOKEN PHANTASIA | set HVN, reserve 1, CLERIC/FLOWER | At the beginning of your recollection phase, each opponent recovers 1. Bairui, Resplendent Barrier [sqGcyYocLW] | UNIQUE PHANTASIA | set AMB Alter, reserve 2, MAGE/SPELL | If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead. [Kongming Bonus] Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South. Baleful Oblation [oye74ibwo8] | ACTION | set DTR, reserve 5, GUARDIAN/SPELL | [Ciel Bonus] This card costs 2 less to activate. Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens. Balmshot Nurse [jetWcli3ZL] | ALLY | set PTM, reserve 3, power 1, life 4, CLERIC/RANGER/HUMAN | REST: Recover 3. Activate this ability only if Balmshot Nurse is distant. (To recover, remove that many damage counters from your champion.) Band of Burning Verdict [7mmve2l328] | REGALIA ITEM | set ReC-HVF, memory 2, TAMER/ACCESSORY | On Enter: Draw a card. [Class Bonus] REST: Target Animal or Beast ally you control gets +1 POWER and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.) Bandage Wound [9q1vk8ao8b] | ACTION | set MRC, reserve 2, CLERIC/SKILL | Recover 4. (To recover, remove that many damage counters from your champion.) Bandersnatch, Frumious Foe [4yqL9xtzVi] | UNIQUE ALLY | set PTM, reserve 5, power 2, life 6, ANOMALY/SPECTER/BEAST/BEAR | [Class Bonus] Taunt Whenever Bandersnatch is dealt damage, recover 3. (2), Sacrifice another ally: Bandersnatch gets +2 POWER and gains cleave until end of turn. Bandit, Gaze Leader [Yuj8xCUejq] | UNIQUE ALLY | set RDO, reserve 3, power 1, life 3, TAMER/ANIMAL/RACCOON | On Enter: Scavenge 6 for a Raccoon ally card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) Raccoon allies you control have "REST: Banish target card in a graveyard." Banner Knight [IAkuSSnzYB] | ALLY | set PRD, reserve 2, power 1, life 3, WARRIOR/HUMAN | [Class Bonus] [Level 2+] Other allies and weapons you control get +1 POWER. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) Banner of Ares [d770iLKEKx] | REGALIA ITEM | set PRDDP, memory 0, WARRIOR/ARTIFACT | Whenever you activate a wind element card, if there are less than four refinement counters on Banner of Ares, put a refinement counter on Banner of Ares. As long as there are four or more refinement counters on Banner of Ares, each wind element ally that enters the field under your control enters with an additional buff counter on them. Banner Raccoon [fe3AaA7Qt3] | ALLY | set RDO, reserve 2, power 1, life 2, TAMER/ANIMAL/RACCOON | As long as an opponent has no cards in their graveyard, other Raccoon allies you control get +1POWER. Banner Slime [gz92tQGwCZ] | ALLY | set RDO, reserve 2, power 1, life 2, TAMER/ANIMAL/SLIME | [Class Bonus] REST: Other Slime allies you control get +1POWER until end of turn. Barrier Servant [xW6SZSlJX6] | ALLY | set DOA Alter, reserve 3, power 2, life 2, CLERIC/MAGE/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage. Barter Herbs [p5af098kmo] | ACTION | set ALC, reserve 1, CLERIC/SKILL | Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token. [Class Bonus] Floating Memory Bathe in Light [d9zax2g20h] | ACTION | set AMB, reserve 2, CLERIC/SPELL | Recover 4. (To recover, remove that many damage counters from your champion.) At the beginning of your next recollection phase, recover 4. Battery Core X [oqhB00zhaD] | REGALIA ITEM | set PRD, memory 1, WARRIOR/VELTECH/ACCESSORY | Hindered (This object enters the field rested.) REST, Banish Battery Core X: Target ally's next attack against a champion this turn gets +2POWER for each VelTech item linked to that ally. Battlefield Benediction [HcR3O8vDps] | ACTION | set RDO, reserve 2, CLERIC/MAGE/SKILL | [Class Bonus] This card costs 1 less to activate. Empower 2. If an opponent controls three or more units, empower 4 instead. Battlefield Spotter [44vm5kt3q2] | ALLY | set ALC, reserve 2, power 1, life 2, RANGER/HUMAN | [Class Bonus] On Enter: Another target ally you control becomes distant. [Level 2+] Other units you control have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.) Bauble of Abundance [Z9TCpaMJTc] | REGALIA ITEM | set PRDSD, memory 0, CLERIC/BAUBLE | Banish Bauble of Abundance: Each player draws a card. Bauble of Mending [hLHpI5rHIK] | REGALIA ITEM | set DOA Alter, memory 1, TAMER/BAUBLE | Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 LIFE until end of turn. (Apply the additional effect only if your champion's class matches this card's class.) Bauble of Scarcity [24ansclpqc] | REGALIA ITEM | set DTR, memory 0, CLERIC/DISTORTION/BAUBLE | Banish Bauble of Scarcity: Each player discards a card. Beacon Knight [sucwQ9or0n] | ALLY | set RDO, reserve 3, power 3, life 3, WARRIOR/HUMAN | Vigor (At the beginning of your end phase, wake up this ally.) [Class Bonus] Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight. Beastbond Boots [xjuCkODVRx] | REGALIA ITEM | set DOA Alter, memory 0, TAMER/ACCESSORY | Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.) Beastbond Claws [qmj9q5gmsp] | REGALIA ITEM | set DTR, memory 0, TAMER/DISTORTION/ACCESSORY | Banish Beastbond Claws: Target Animal or Beast ally you control gets +2LIFE and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.) Beastbond Ears [JPcFmCpdiF] | REGALIA ITEM | set DOA Alter, memory 0, TAMER/ACCESSORY | Your champion gets +1 level as long as you control an Animal or Beast ally. Beastbond Paws [F1t18omUlx] | REGALIA ITEM | set DOA Alter, memory 0, TAMER/ACCESSORY | Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 POWER and gains true sight until end of turn. (Units with true sight can attack units with stealth.) Beastsoul Visage [8asbierp5k] | REGALIA ITEM | set FTC, memory 0, TAMER/ACCESSORY | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +2 POWER, has pride 3, and is a Beast in addition to its other types. Beckon Attention [rTesQpssPz] | ACTION | set RDOP, reserve 2, GUARDIAN/SKILL/REACTION | [Class Bonus] This card costs 2 less to activate. Change the target of an attack that targets a unit you don't control to your champion. If you do, you gain the Crowd's Favor status. Bedivere, Woodland Overseer [pwakb1k0zi] | UNIQUE ALLY | set FTC, reserve 3, power 1, life 4, TAMER/ANIMAL/HUMAN | Bedivere has taunt as long as you control another Animal or Beast ally. [Class Bonus] [Level 3+] On Death: Put a buff counter on each Animal and/or Beast ally you control. Bedlam Borough [GXNyEp2Fju] | DOMAIN | set PRD, reserve 2, GUARDIAN/SIEGEABLE/CROSSROADS | (2), REST: Cascade— • 1, 2, and 3— Summon a Powercell token rested. • 4— Sacrifice Bedlam Borough and draw a card. Beguiling Bandit [jyrqgyj9vn] | ALLY | set HVN, reserve 3, power 1, life 3, ASSASSIN/WARRIOR/HUMAN | Players can't declare attacks targeting Beguiling Bandit unless they pay (1) for each attack declaration. [Class Bonus] [Level 2+] Beguiling Bandit gets +1 POWER. Beguiling Coup [q1b6htzcox] | ATTACK | set DTR, reserve 1, power 3, GUARDIAN/SWORD | [Class Bonus] (2), Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack. [Element Bonus] As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1POWER. Bell of the Chosen [dvxsl5klqe] | REGALIA ITEM | set HVN, memory 0, TAMER/ACCESSORY | On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Bellona's Runestone [clgolelsra] | REGALIA ITEM | set PRDDP, memory 1, GUARDIAN/ARTIFACT | Banish Bellona's Runestone: Target weapon you control gets +2 POWER until end of turn. Put a durability counter on that weapon. Belted Tune [ko5PJRsy25] | ACTION | set PRD, reserve 2, CLERIC/SKILL/MELODY | Put a buff counter on target ally. (Allies get +1POWER and +1LIFE for each buff counter on them.) Benediction Angel [kl4bTg57Cj] | ALLY | set RDO, reserve 2, power 1, life 1, CLERIC/ANGEL | Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.) On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2. Benevolent Battle Priest [776yt8UxhU] | ALLY | set DOA Alter, reserve 3, power 1, life 4, CLERIC/WARRIOR/HUMAN | [Class Bonus] On Attack: Recover 1. (To recover, remove that many damage counters from your champion.) Berserker Plate [ci00l7pqcx] | REGALIA ITEM | set AMBSD, memory 1, WARRIOR/ARMOR | [Class Bonus] Your champion gets +7 LIFE. (Apply this effect only if your champion's class matches this card's class.) At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card. Bertha, Spry Howitzer [ki6fxxgmue] | UNIQUE ALLY | set MRC, reserve 3, power 1, life 3, RANGER/HUMAN | Fast Activation, Ranged 2 [Class Bonus] [Level 2+] On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order. Beseech the Winds [8qW1koLOK6] | ACTION | set DOA Alter, reserve 3, CLERIC/MAGE/SPELL | Materialize a card from your material deck. (You still pay for its costs.) Beseeched Fatestone [x7t0vki9gy] | ITEM | set HVN, reserve 6, TAMER/FATESTONE | On Enter: Materialize a card from your material deck. [Guo Jia Bonus] (6), REST: Transform Beseeched Fatestone. This ability costs (2) less to activate for each card you've materialized this turn. Beseeching Flourish [d60jobz3ct] | ATTACK | set AMB, reserve 3, power 3, WARRIOR/POLEARM | [Jin Bonus] On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.) Besieged Slash [Dkq7QnrGJI] | ATTACK | set RDO, reserve 3, power 4, WARRIOR/SWORD | [Class Bonus] As long as an opponent controls three or more units, this card costs 2 less to activate. Bestial Frenzy [HsaWNAsmAQ] | ACTION | set DOA Alter, reserve 2, TAMER/SKILL | Choose one. Class Bonus: Choose up to two instead— • Your champion gets +1 level until end of turn. • Target Beast ally gets +1 POWER until end of turn. • Target Beast ally gains cleave until end of turn. Betraying Blade [qwxvzfkpaj] | ATTACK | set PTM, reserve 2, power 2, ASSASSIN/DAGGER | On Attack: You may pay (2). If you do, put a preparation counter on your champion. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Biding Cinquedea [uqICHZa3Wz] | REGALIA WEAPON | set PTM, memory 0, power 1, ASSASSIN/DAGGER | [Class Bonus] On Charge 2: Biding Cinquedea gets +1POWER until end of turn. Then put a preparation counter on your champion. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.) Biding Endroid [mBxHYyldS6] | ALLY | set PRD, reserve 4, power 1, life 2, TAMER/DISCORP/AUTOMATON | As long as each player has four or less cards in their material deck, Biding Endroid gets +3POWER and +3LIFE. Bifurcating Fractal [MiIBTi1hju] | PHANTASIA | set PRD, reserve 3, CLERIC/MAGE/FRACTAL | Reservable [Class Bonus] (3), REST, Sacrifice Bifurcating Fractal: Summon two Core Fractal tokens rested. (Activate this ability only if your champion's class matches this card's class.) Bill, Chimney Sweep [s9ICPMYPNx] | UNIQUE ALLY | set PTM, reserve 3, power 4, life 3, WARRIOR/SPECTER/ANIMAL/LIZARD | On Enter: If Bill is not ephemeral, sacrifice a Specter ally. [Alice Bonus] Ephemerate — (5), Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.) Birefringence [wuTQLLq5US] | ACTION | set RDO, reserve 2, ASSASSIN/SKILL | [Class Bonus] Target attack card in an intent of a unit you control gains "On Hit: You may have the attacker declare an additional attack. If you do, create a copy of this card in that attacker's intent." Bise Blade [aZzm2GEWEu] | REGALIA WEAPON | set RDO, memory 1, power 2, GUARDIAN/SWORD | [Ciel Bonus] On Enter: Summon a Vacuous Servant token. [Ciel Bonus] (6): Suppress Bise Blade. This ability costs (1) less to activate for each omen you have with different reserve costs. Bishop's Cross [lsKJCCuFJV] | ATTACK | set PTM, reserve 2, power 2, CLERIC/CHESSMAN/COMMAND | Command Chessman (A Chessman ally you control performs this attack.) On Kill: If the killed unit had an odd life stat, draw a card. Black Ice Spellweaver [M5LHimBiCn] | ALLY | set RDO, reserve 2, power 0, life 1, CLERIC/SPECTER | Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) Sacrifice Black Ice Spellweaver: Target unit's attacks get -3POWER until end of turn. Blackmarket Broker [hHVf5xyjob] | ALLY | set DOA Alter, reserve 4, power 2, life 3, ASSASSIN/HUMAN | On Enter: Put a preparation counter on your champion. Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them. Blade of Creation [iqs2hipwsc] | ATTACK | set MRC, reserve 7, power 4, GUARDIAN/SWORD | [Class Bonus] This card costs 1 less to activate for each token object you control. Cleave (Attack all units a chosen opponent controls. This attack can’t be intercepted.) Bladed Riftseer [ZSYwzoUEdz] | ALLY | set PTM, reserve 3, power 2, life 3, WARRIOR/HUMAN | [Level 1+] True Sight (Units with true sight can attack objects with stealth. Apply this effect only if your champion is level 1 or higher.) Blanche, Sheltering Saint [5k1vt1cn1t] | UNIQUE ALLY | set FTC, reserve 2, power 1, life 2, CLERIC/HUMAN | [Level 2+] Fast Activation (You may activate this card at fast speed.) If another unit you control would be dealt non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory. Blast Shield [eanbrfnrow] | REGALIA ITEM | set MRC, memory 0, GUARDIAN/SHIELD | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) At the beginning of your recollection phase, deal 2 damage to your champion. [Class Bonus] Linked ally gets +2 POWER. Blastshot Pump [gmnmp5af09] | REGALIA WEAPON | set ALCSD, memory 1, power 1, RANGER/GUN | (Gun — Must be loaded to use for an attack and can't be used with an attack card.) [Class Bonus] If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead. Blaze Alight [iyvrYzBHVg] | ACTION | set RDO, reserve 2, MAGE/SPELL | Deal 3 unpreventable damage to target unit. Class Bonus: Deal 5 unpreventable damage to that unit instead. (Apply the additional effect only if your champion’s class matches this card’s class.) Blazing Bowman [qry41lw9n0] | ALLY | set HVN, reserve 3, power 2, life 1, RANGER/HUMAN | Blazing Bowman's attacks can't be retaliated. On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 POWER until end of turn. Blazing Charge [s5jwsl7ded] | ATTACK | set ALC, reserve 2, power 3, GUARDIAN/SWORD | [Class Bonus] Blazing Charge gets +2 POWER. On Attack: Until the beginning of your next turn, if damage would be dealt to your champion, they take that much damage plus 1 instead. Blazing Cindercharge [e48axaql3n] | ACTION | set DTR, reserve 3, power 1, RANGER/AETHERCHARGE/SPELL | Deal 3 damage to target champion. [Class Bonus] If your champion has leveled up this turn, you may load Blazing Cindercharge and up to two fire element Aethercharge cards from your graveyard into an Aetherwing weapon you control. Blazing Destrier [ptY1FUlbbs] | ALLY | set RDO, reserve 3, power 2, life 2, TAMER/ANIMAL/HORSE | Steadfast (This ally can retaliate while rested and doesn’t rest to do so.) Whenever Blazing Destrier is attacked, deal 2 damage to the attacker and your champion. Blazing Direwolf [gKVMTAeLXQ] | ALLY | set DOA Alter, reserve 4, power 4, life 4, TAMER/BEAST/WOLF | Pride 5 (This ally won't obey you unless your champion is level 5 or higher.) [Class Bonus] On Attack: Deal 2 damage to target unit. (Apply this effect only if your champion's class matches this card's class.) Blazing Lunge [wewvlfkfp7] | ATTACK | set AMB, reserve 3, power 4, WARRIOR/POLEARM | [Class Bonus] Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.) Blazing Throw [iohZMWh5v5] | ACTION | set DOA Alter, reserve 1, WARRIOR/SKILL | As an additional cost to activate this card, sacrifice a weapon. Deal 4 damage to target unit. Blessed Clergy [a3pmmloejo] | ALLY | set MRC, reserve 2, power 1, life 2, CLERIC/HUMAN | Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.) [Class Bonus] On Enter: If Blessed Clergy is imbued, target player can’t play more than two cards during their next turn. Bleu, Ace of Diamonds [k5Kid67duu] | UNIQUE ALLY | set RDO, reserve 1, power 1, life 1, MAGE/SUITED/HUMAN | On Enter: Generate up to X Bolt of Diamonds cards and put them into your memory. X is 0. Depending on the total reserve cost of Suited objects you control— • 6— X is 1 instead. • 10— X is 2 instead. • 21— X is 4 instead. Floating Memory Blight's Ring [u8LjHnH6iC] | REGALIA ITEM | set RDO, memory 0, CLERIC/CURSE/RING | (4), REST: Draw a card into your memory. Then put Blight's Ring on the bottom of target champion's lineage. Inherited Effect — At the beginning of your recollection phase, deal 1 unpreventable damage to this object. Blighted Jewel [hbpu4fo8oo] | ITEM | set DTR, reserve 3, TAMER/SPECTER/CRYSTAL | On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory. Each ephemeral ally you control gets +1POWER as long as it entered the field this turn. Blightheart Adept [71k4YomVjX] | ALLY | set PRD, reserve 2, power 1, life 2, MAGE/HUMAN | [Class Bonus] On Enter: If you control an Elysian object, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.) Blightheart Penitent [v2OmQJWXqX] | ALLY | set PRD, reserve 3, power 1, life 3, CLERIC/HUMAN | REST: If you control an Elysian object, cascade— • 1— Prevent the next 2 damage that would be dealt to target unit this turn. • 2 and 3— Put a buff counter on target ally. (This ability changes each cascade.) Blightheart Thaumaturge [2zCWq2DUDt] | ALLY | set PRD, reserve 3, power 2, life 3, MAGE/HUMAN | On Enter: If you control an Elysian object, Blightheart Thaumaturge gets +2POWER until end of turn. Blightroot [i0a5uhjxhk] | TOKEN ITEM | set ALC, reserve 1, CLERIC/HERB/CATALYST/ROOT | Sacrifice Blightroot: Your champion gets +1 level until end of turn. Blinding Lapse [rKKDhaLJ8w] | ACTION | set AMB Alter, reserve 3, CLERIC/SPELL | Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A player’s influence is equal to the total amount of cards in their hand and memory.) Blinding Orb [qYH9PJP7uM] | REGALIA ITEM | set DOA Alter, memory 1, ASSASSIN/BAUBLE | Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.) Blissful Calling [YOjdZJpOO1] | ACTION | set DOA Alter, reserve 1, TAMER/SKILL/MELODY | Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. Blistering Insurgent [XgnBkRQgg1] | ALLY | set PRD, reserve 2, power 2, life 1, WARRIOR/HUMAN | Whenever your champion attacks for the first time each turn, Blistering Insurgent gets +1POWER until end of turn. Blitz Charger [qxgqqotfxp] | ALLY | set HVN, reserve 3, power 3, life 1, TAMER/ANIMAL/HORSE Blitz Mage [u8m6LuUSSu] | ALLY | set DOA Alter, reserve 3, power 3, life 1, MAGE/HUMAN Blood Dragon's Pact [g23WBQW2Ro] | PHANTASIA | set RDO, reserve 1, TAMER/SPELL | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +4POWER and +4LIFE. At the beginning of your end phase, deal 4 unpreventable damage to your champion. Blood Surge [yHIeIwxWde] | ACTION | set PRD, reserve 2, MAGE/AENEAN/SPELL | [Class Bonus] Draw a card. [Level 5+] [Damage 10+] Draw a card. [Level 9+] [Damage 20+] Draw a card. Until end of turn, you can't draw cards. Bloodbond Bladesworn [blyb6fd6vy] | ALLY | set AMB, reserve 3, power 3, life 6, WARRIOR/HUMAN | [Class Bonus] Bloodbond Bladesworn gets +1 POWER for every ten damage counters on your champion. Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion. Bloodseeker Magus [3zvDCFRaoH] | ALLY | set RDO, reserve 1, power 3, life 2, MAGE/HUMAN | On Enter: Deal 3 unpreventable damage to your champion. [Damage 20+] Ephemerate — (1) (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.) Bloodshroud Temper [6vzr7yc6vi] | ACTION | set HVN, reserve 2, WARRIOR/SPELL | Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.) [Damage 20+] Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.) Bloom: Autumn's Fall [pebu7agtcd] | ACTION | set HVN, reserve 3, CLERIC/SPELL | [Class Bonus] Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token. [Element Bonus] (2), Discard this card from your hand: Empower 2. Draw a card. Bloom: Summer's Glow [a708z5ethq] | ACTION | set ReC-IDY, reserve 2, CLERIC/SPELL | [Class Bonus] Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token. [Element Bonus] (2), Discard this card from your hand: Empower 2. Draw a card. Bloom: Winter's Chill [b4jvyh23y1] | ACTION | set ReC-IDY, reserve 3, CLERIC/SPELL | [Class Bonus] Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token. [Element Bonus] (2), Discard this card from your hand: Empower 2. Draw a card. Blossoming Denial [1nnpbddblx] | ACTION | set ReC-IDY, reserve 3, CLERIC/SPELL/REACTION | [Class Bonus] As long as an opponent has five or more cards in their memory, this card costs 3 less to activate. Negate up to one target card activation unless its controller pays (3). Each opponent summons two Flowerbud tokens. [Level 5+] Recover X, where X is the amount of phantasias on the field. Blue Slime [1Sl4Gq2OuV] | ALLY | set DOA Alter, reserve 3, power 1, life 4, TAMER/BEAST/SLIME | Pride 4 (This ally won't obey you unless your champion is level 4 or higher.) [Class Bonus] Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.) Bolster Ranks [n0esog2898] | ACTION | set MRC, reserve 3, GUARDIAN/SPELL | [Class Bonus] This card costs 1 less to activate. Choose one— • Summon an Automaton Drone token with a buff counter on it. • Put a buff counter on each ally you control. Bolstering Tempest [PwHub76Fw4] | ACTION | set RDO, reserve 2, WARRIOR/SKILL | This card costs 2 more to activate for each target beyond the first. Any amount of target Human allies get +3POWER until end of turn. Bolt of Diamonds [ek5r5YlFQv] | ACTION | set RDO, reserve 2, MAGE/SUITED/SPELL | [Level 2+] This card costs 2 less to activate. Deal 1 damage to target unit. Bombard Flarecannon [oqk1l75tlz] | REGALIA WEAPON | set ALC, memory 1, power 1, RANGER/GUN | [Polkhawk Bonus] On Attack: If there is a fire element card in this attacker's intent, deal 2 damage to each unit the defending player controls. (Apply this effect only if your champion is Polkhawk.) Bombastic Sprint [t4owmcva0f] | ACTION | set ALC Alter, reserve 2, RANGER/SKILL/REACTION | Your champion becomes distant. [Polkhawk Bonus] The next Ranger action card you activate this turn can be activated as though it had fast activation. Bottled Forgelight [g616r0zadf] | ITEM | set ALC, reserve 3, CLERIC/POTION | Brew — One Razorvine, One Herb On Enter: If Bottled Forgelight was brewed, deal 2 damage to target unit. Sacrifice Bottled Forgelight: Deal 2 damage to target unit. Brackish Lutist [1clswn3ba2] | ALLY | set HVN, reserve 3, power 1, life 3, TAMER/HUMAN/MELODY | If a card with floating memory would be put into a player's graveyard, that player banishes it instead. Brash Defender [i1sh9r9rda] | ALLY | set AMB, reserve 4, power 1, life 4, GUARDIAN/HUMAN | [Level 1+] Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion is level 1 or higher.) Retort 3 (As long as this ally is retaliating, it gets +3 POWER.) Break Apart [4ns2jbt4hq] | ACTION | set HVN, reserve 3, MAGE/SPELL | This card costs 2 more to activate if it targets a regalia. Destroy target item or weapon. Break the Line [VXHLfbZ6AB] | ACTION | set PRD, reserve 2, WARRIOR/SKILL/REACTION | Activate this card only during a combat phase. You may banish a Warrior champion card from your material deck. If you do, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.) Breakwater Cadet [5lNjnBTT5h] | ALLY | set PRD, reserve 3, power 1, life 3, WARRIOR/HUMAN | [Class Bonus] On Attack: Target player puts the top two cards of their deck into their graveyard. (Apply this effect only if your champion's class matches this card's class.) Breath's Coloratura [1ybdJi1VN5] | ACTION | set PRD, reserve 3, CLERIC/SPELL/MELODY | [Class Bonus] Fast Activation (You may activate this card at fast speed.) Put a buff counter on each Human ally you control. Until end of turn, Human allies that enter the field under your control enter with an additional buff counter on them. Breezy Looper [hWgb4jDmEg] | ALLY | set PRD, reserve 4, power 2, life 3, CLERIC/WARRIOR/RESONATOR/HUMAN | [Level 1+] On Enter: Return target Harmony or Melody card from your graveyard to your memory. Brewing Kit [dwmxz1vdxi] | REGALIA ITEM | set ALC, memory 0, CLERIC/ACCESSORY | REST, Sacrifice three Herbs: Look at the top six cards of your deck. You may reveal a Potion item card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. Briar, Schwartz King [r1zd9ys1qc] | UNIQUE ALLY | set DTR, reserve 2, power 0, life 1, MAGE/CHESSMAN/KING/HUMAN | Hindered, Spellshroud, Stealth Briar can't wake up. Briar's Spindle [9ooAGDhBj7] | REGALIA ITEM | set PTM, memory 0, MAGE/CHESSMAN/ARTIFACT | Banish Briar's Spindle: Wake up each Chessman ally you control. Activate this ability only during an opponent's turn. REST: The next Chessman card you activate this turn costs (2) less to activate. Activate this ability only if you control a Chessman King ally. Bring Down the Mighty [ybds1rkgnp] | ACTION | set AMB, reserve 1, ASSASSIN/SKILL | Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory. Brisk Windtrotter [mala1jaff7] | ALLY | set AMB, reserve 2, power 1, life 1, TAMER/ANIMAL/HORSE | On Enter: Put a buff counter on another target ally you control. (Allies get +1 POWER and +1 LIFE for each buff counter on them.) [Level 2+] On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.) Brissa, Spirit of Wind [7wra95faoq] | CHAMPION | set P24, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Broken Promises [re911j7fo4] | ACTION | set ReC-HVF, reserve 1, TAMER/FATEBOUND/SKILL | As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally. Draw a card into your memory. [Guo Jia Bonus] Put a quest counter on your champion. Brooch X Ultra [3Gx9ByIl9t] | ITEM | set PRD, reserve 2, WARRIOR/VELTECH/ACCESSORY | Ally Link Linked ally gets +2POWER and has "On Attack: Banish a card at random from your memory. If you do, draw a card." Brookside Scout [9asvHr4bsz] | ALLY | set PTM, reserve 2, power 1, life 2, RANGER/HUMAN | Deluge 3 — On Enter: If you have three or more water element cards in your graveyard, you may load an Aethercharge card from your graveyard into an Aetherwing weapon you control. Floating Memory Brusque Neige [irt72g89zc] | ACTION | set DTR, reserve 2, GUARDIAN/SPELL | You may sacrifice an ally rather than pay this card's reserve cost. Until end of turn, allies enter the field rested. [Ciel Bonus] [Level 2+] Banish Brusque Neige and put an omen counter on it. Bubble Mage [0n0DM1T9gz] | ALLY | set DOA Alter, reserve 3, power 1, life 2, MAGE/HUMAN | On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead. (Apply the additional effect only if your champion's class matches this card's class.) Buddy Raccoon [VMQsdBX2rx] | ALLY | set RDO, reserve 2, power 1, life 2, TAMER/ANIMAL/RACCOON | [Class Bonus] Fast Activation (You may activate this card at fast speed.) On Enter: You may return another target Raccoon ally you control to its owner's hand. Buffeting Hurricane [CjL1WPvWHw] | PHANTASIA | set PTM, reserve 3, CLERIC/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) [Class Bonus] On Enter: Draw a card into your memory. [Class Bonus] Whenever you suppress an object, deal 2 damage to target champion. Bulwark Sword [8kmoi0a5uh] | REGALIA WEAPON | set ALCSD, memory 0, power 2, GUARDIAN/SWORD | [Class Bonus] Bulwark Sword gets +1 POWER. (Apply this effect only if your champion's class matches this card's class.) As an additional cost to use this weapon for an attack, pay (2). Buoyant Driftguard [TrK2lroxkz] | ALLY | set RDOPD, reserve 3, power 0, life 4, GUARDIAN/HUMAN | Taunt On Enter: You may have target opponent gain control of Buoyant Driftguard. If you do, you gain the Crowd's Favor status. Buried Grief [rfnrow8iop] | ACTION | set MRC, reserve 3, CLERIC/SKILL | Draw two cards, then put a card from your hand on top of your deck. Burning Aethercharge [vrK16VZ2zU] | ACTION | set PTM, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | [Class Bonus] Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.) Deal 2 damage to target champion. Then you may load Burning Aethercharge into an Aetherwing weapon you control. Burnished Obelith [mz1dJZExOk] | ALLY | set PTM, reserve 2, power 0, life 2, GUARDIAN/MEMORITE/GOLEM | [Sheen 8+] Taunt [Merlin Bonus] On Enter: Put two sheen counters on target unit you don't control. If that unit is a champion, the next card its controller activates this turn costs (2) more to activate. Burst Asunder [rzsr6aw4hz] | ACTION | set AMB, reserve 4, CLERIC/MAGE/SPELL | [Class Bonus] This card costs 2 less to activate. Deal 2 damage to target unit. Then you may sacrifice any amount of Fractals. For each Fractal sacrificed this way, deal an additional 2 damage to that unit. Bushwhack Bandit [kT8CeTFj82] | ALLY | set DOA Alter, reserve 3, power 2, life 1, ASSASSIN/HUMAN | [Class Bonus] Critical 1 (If combat damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card. Apply this effect only if your champion's class matches this card's class.) Business Card [lumV6cG9oc] | ITEM | set PRD, reserve 2, CLERIC/ACCESSORY | As Business Card enters the field, choose an ally card name. (2), Sacrifice Business Card: Scavenge 8 for an ally card with the chosen name. If you control a Phone item, scavenge 20 for an ally card with the chosen name instead. Butler's Augury [5u5ic64930] | ACTION | set DTR, reserve 4, GUARDIAN/SKILL | [Ciel Bonus] This card costs 1 less to activate for each of up to two omens you have. Draw X cards into your memory, where X is five minus your influence. Then deal X damage to your champion. (If X is negative, don't draw cards and don't deal damage.) Byakko's Command [l4rdualc8p] | ACTION | set HVN, reserve 2, TAMER/SKILL | Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up. Bygone Days [wXNDSNQ2x2] | PHANTASIA | set PRD, reserve 2, CLERIC/SPELL | At the beginning of your recollection phase, cascade— • 1— Recover 2. • 2— Recover 1. • 3— Each player chooses an ally they control and returns it to its owner's memory. Sacrifice Bygone Days. (This ability changes each cascade.) Calamity Cannon [lwabipl6gt] | ACTION | set MRC, reserve 7, RANGER/SKILL/REACTION | [Polkhawk Bonus] This card costs 3 less to activate. Your champion’s first attack using a Gun weapon during your next turn gets +10 POWER. Calculated Foresight [sl7dedg616] | ACTION | set ALC, reserve 2, RANGER/SKILL | Put the top two cards of your deck into your graveyard. Then you may banish a card with floating memory from your graveyard. If you do, your champion gains ranged 3 until end of turn. (Multiple instances of ranged stack.) Caliburn of Silencing [bA3tRrJr2T] | REGALIA WEAPON | set DOAp, memory 1, power 1, ASSASSIN/DAGGER | [Class Bonus] On Champion Hit: The hit champion loses all abilities until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.) Call the Pack [mdiK8UC78c] | ACTION | set DOA Alter, reserve 4, TAMER/SKILL | [Class Bonus] This card costs 2 less to activate. For each Animal ally you control, you may put a Beast ally card from your hand onto the field. Calming Breeze [XgJ72Ot13P] | ACTION | set PTM, reserve 2, CLERIC/SPELL/REACTION | Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage. [Level 1+]Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Camelot, Impenetrable [R9UFbI4Fsh] | UNIQUE DOMAIN | set DOA Alter, reserve 3, WARRIOR/CASTLE | Upkeep — Whenever you materialize a card, sacrifice Camelot. Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it. Camil, Basked Abundance [q5CXVeHGIf] | UNIQUE ALLY | set PRD, reserve 3, power 1, life 2, WARRIOR/HUMAN | On Attack: You may put a non-advanced element VelTech item card with ally link from your hand or memory onto the field linked to Camil. Then if Camil is linked to three or more objects, draw a card into your memory. On Leave: Put the items that were linked to Camil into your memory. Candlelight Hourglass [fhomy86084] | REGALIA ITEM | set DTR, memory 1, CLERIC/ARTIFACT | On Enter: Draw a card. On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost (2) more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.) Cao Cao, Aspirant of Chaos [d5og6z31q9] | UNIQUE ALLY | set AMB, reserve 5, power 2, life 2, MAGE/HUMAN | Equestrian — As long as you control a Horse ally, this card costs 3 less to activate. [Class Bonus] On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control. Capacitance X Psycho [FjklZcbjPV] | REGALIA WEAPON | set PRD 1st, memory 1, power 2, WARRIOR/VELTECH/SWORD | [Lorraine Bonus] As long as there are six or more arcane element cards in your banishment, you may activate this card from your material deck. If you do, it enters the field rested. [Lorraine Bonus] Non-combat damage dealt by sources you control is unpreventable. As long as Capacitance X Psycho is awake, if a source you control would deal exactly 1 non-combat damage, it deals that much damage plus 1 instead. Capricious Lynx [v1au7t9m4m] | ALLY | set FTC, reserve 3, power 3, life 3, TAMER/BEAST/CAT | Pride 4 (This ally won't obey you unless your champion is level 4 or higher.) [Class Bonus] On Enter: Capricious Lynx loses all abilities until end of turn. Captain Archer [disqw3d0o5] | ALLY | set HVN, reserve 4, power 1, life 1, RANGER/HUMAN | Imbue 4 [Class Bonus] On Enter: If Captain Archer is imbued, look at the top six cards of your deck. You may put a wind element ally card with reserve cost 3 or less from among them onto the field distant. Put the rest on the bottom of your deck in any order. Captivating Cutthroat [7lh9v2214u] | ALLY | set MRC, reserve 2, power 2, life 1, ASSASSIN/HUMAN | [Class Bonus] Captivating Cutthroat gets +1 POWER and has “On Attack: Deal 1 damage to your champion.” (Apply this effect only if your champion’s class matches this card’s class.) Captivating Opulence [tnl3qr42vp] | UNIQUE PHANTASIA | set HVN, reserve 3, CLERIC/SPELL | On Enter: Draw a card into your memory. [Diao Chan Bonus] Activated abilities of regalias you don't control cost (2) more to activate. Cardiac Vessel [5xjzPh6l2M] | UNIQUE PHANTASIA | set PRD 1st, reserve 6, CLERIC/MAGE/SPELL | [Class Bonus] This card costs 3 less to activate. On Enter: Move all damage counters from your champion onto Cardiac Vessel. If fifteen or more counters were moved this way, draw a card. On Leave: Put the damage counters that were on Cardiac Vessel onto your champion. Cardinal of Divine Rite [UilIL2xYxb] | ALLY | set RDO, reserve 3, power 2, life 3, CLERIC/WARRIOR/HUMAN | Angel cards and objects can't become imbued. Careful Study [4NkVdSx9ed] | ACTION | set DOA Alter, reserve 8, MAGE/SKILL | Efficiency (This card costs LV less to activate. LV refers to your champion's level.) Put five enlighten counters on your champion. (You may remove three enlighten counters from your champion to draw a card.) Caretaker Drone [urfp66pv4n] | ALLY | set ALC, reserve 2, power 0, life 2, CLERIC/AUTOMATON | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) [Class Bonus] On Death: Glimpse 4. Caretaker Horse [r5uyjq37zh] | ALLY | set HVN, reserve 2, power 1, life 1, GUARDIAN/TAMER/ANIMAL/HORSE | [Class Bonus] On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.) Carnwennan, Shrouded Edge [Au8eN2Jtuu] | REGALIA WEAPON | set DOA Alter, memory 1, power 3, ASSASSIN/SWORD | [Class Bonus] Attacks using Carnwennan can't be retaliated. (Apply this effect only if your champion's class matches this card's class.) Carpsong Coda [3omh6h3a4y] | ACTION | set HVN, reserve 2, TAMER/SKILL/HARMONY | Harmonize — If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard. Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard. Carter, Synthetic Reaper [1wl8ao8bls] | UNIQUE ALLY | set ALC, reserve 2, power 2, life 3, GUARDIAN/RANGER/HUMAN | [Class Bonus] Cleave Whenever an ally dies, recover 1. On Enter: You may sacrifice another ally. If you do, Carter gets +2 POWER until end of turn. If an Automaton ally was sacrificed this way, draw a card. Cascading Round [ywc08c9htu] | REGALIA ITEM | set ALC, memory 0, power 2, RANGER/BULLET | Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.) REST: Load Cascading Round into target unloaded Gun weapon you control. On Hit: Put the top card of your deck into your graveyard. Castling [tFOpmUdi2W] | ACTION | set PTM, reserve 4, GUARDIAN/CHESSMAN/SKILL | This card costs 2 less to activate if you control a Chessman Rook ally. This card costs 2 less to activate if you control a Chessman King ally. Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 LIFE. Castling Boon [v0yuddp71s] | ACTION | set DTR, reserve 2, GUARDIAN/CHESSMAN/SPELL | Allies you control get +1LIFE until end of turn. If you control a Chessman Rook ally, allies you control get +3LIFE until end of turn instead. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Cataleptic Constellation [lflzwiiewz] | PHANTASIA | set DTR, reserve 2, CLERIC/SPELL | Imbue 2 On Enter: Rest target ally. That ally can't wake up for as long as you control Cataleptic Constellation. If Cataleptic Constellation is imbued, summon two Astral Shard tokens. Cato, Meadow's Channeler [Nn4NzegwdX] | UNIQUE ALLY | set PRD, reserve 3, power 1, life 3, MAGE/HUMAN | [Class Bonus] On Enter: Empower 2. [Class Bonus] Whenever you empower, put a buff counter on another target ally. Trigger this ability only once per turn. Cauterizing Seraphim [TYlWgIYsq3] | ALLY | set RDO, reserve 4, power 0, life 1, MAGE/ANGEL | Advanced Imbue X (You may reserve all cards revealed as you activate this card. If at least X of them are advanced element, this card becomes imbued.) On Enter: If Cauterizing Seraphim was imbued, deal X damage to all other norm and basic element allies. Cavalier Rescue [75uhspxqme] | ACTION | set AMB, reserve 3, TAMER/HORSE/SKILL | Equestrian — As long as you control a Horse ally, this card costs 2 less to activate. Target ally gets +3 LIFE until end of turn. If that ally is defending, wake it up. Ceasing Edict [4f3bi5lohu] | ACTION | set HVN, reserve 2, MAGE/SPELL/REACTION | As long as your Shifting Currents face South, this card costs 2 less to activate. [Kongming Bonus] If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.) Celestial Calling [izm6h38lrj] | ACTION | set ALC, reserve 4, CLERIC/SPELL | [Class Bonus] This card costs 2 less to activate. Reveal cards from the top of your deck until you reveal an astra element Spell card. Banish that card and put the rest on the bottom of your deck in a random order. At the beginning of your next recollection phase, you may activate the banished card without paying its reserve cost. Celestial Navigation [QAU8WVUZM0] | ACTION | set RDO, reserve 2, CLERIC/SPELL | Glimpse 5. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Floating Memory Cell Assembler [vc8sugly4w] | ALLY | set MRC, reserve 2, power 2, life 1, GUARDIAN/AUTOMATON | On Enter: You may pay (2). If you do, summon a Powercell token rested. Cell Converter [eqhj1trn0y] | ALLY | set MRC, reserve 3, power 0, life 3, CLERIC/AUTOMATON | At the beginning of your end phase, summon a Powercell token rested. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Cell Forging [pufooz13xf] | ACTION | set MRC, reserve 3, GUARDIAN/CRAFT | Choose one— • Put two durability counters on target weapon. • Summon a Powercell token. Cell Generator [zihslnhzj4] | ALLY | set MRC, reserve 3, power 1, life 3, GUARDIAN/AUTOMATON | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) [Class Bonus] On Foster: Summon two Powercell tokens rested. Cell Handler [pk9xycwz9g] | ALLY | set PRDEVP, reserve 2, power 2, life 1, TAMER/AUTOMATON | [Class Bonus] On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 POWER until end of turn. If that ally is an Automaton, summon a Powercell token rested. Cell Production [m6lGw6bQtb] | ACTION | set PRD, reserve 3, CLERIC/AUTOMATON/CRAFT | Summon two Powercell tokens rested. Cell Reactor [pgmsK3mcSo] | REGALIA ITEM | set PRD, memory 0, TAMER/DISCORP/DEVICE | REST, Sacrifice a Powercell: Put a buff counter on target Automaton ally. (Allies get +1POWER and +1LIFE for each buff counter on them.) Cell Sharpshooter [etaebjlwab] | ALLY | set MRC, reserve 2, power 1, life 3, RANGER/AUTOMATON | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and summon a Powercell token rested. Cell Vanguard [3qiwqjt0oo] | ALLY | set MRC, reserve 2, power 1, life 2, WARRIOR/AUTOMATON | [Class Bonus] On Enter: Summon a Powercell token rested. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Cellforger Droid [wgX472k6J7] | ALLY | set PRD, reserve 2, power 0, life 2, GUARDIAN/DISCORP/AUTOMATON | On Enter: Summon a Powercell token rested. (4), REST: Summon a Powercell token rested. Cellwarden Droid [EB5sNiPNvA] | ALLY | set PRD, reserve 3, power 1, life 4, TAMER/DISCORP/AUTOMATON | [Class Bonus] (5), REST: Summon a Powercell token rested. This ability costs (1) less to activate for each water element card in your graveyard. Cemetery Sentry [hDUP6BY5Cx] | ALLY | set DOA Alter, reserve 4, power 2, life 2, WARRIOR/HUMAN | On Enter: You may discard a fire element card. If you do, draw a card. Censer of Restful Peace [0nlhgqpckq] | REGALIA ITEM | set HVN, memory 0, CLERIC/ACCESSORY | Cards in graveyards lose all abilities. Ceremonial Stormblade [au5sw9f8uq] | REGALIA WEAPON | set MRC, memory 0, power 1, WARRIOR/SWORD | [Class Bonus] On Enter: Put a durability counter on Ceremonial Stormblade for each wind element ally you control. (Apply this effect only if your champion’s class matches this card’s class.) Cerulean Decree [ipl6gt7lh9] | ACTION | set MRC, reserve 3, CLERIC/SPELL | Imbue 3 Choose one. If Cerulean Decree is imbued, choose two instead— • Negate up to one target non-attack card activation unless its controller pays (2). • Up to one target unit’s attacks get -3 POWER until end of turn. • Draw a card into your memory. Chained Charge [grlpk1akxj] | ACTION | set DTR, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL/REACTION | [Class Bonus] This card costs 1 less to activate. Negate target card activation unless its controller pays (1). Then you may load Chained Charge into an Aetherwing weapon you control. Chalice of Blood [UiohpiTtgs] | REGALIA ITEM | set DOA Alter, memory 0, CLERIC/BAUBLE | Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them. Chamber of Reflections [pbtudivyzb] | UNIQUE DOMAIN | set DTR, reserve 3, MAGE/DISTORTION/CROSSROADS | Hindered (This object enters the field rested.) REST, Sacrifice Chamber of Reflections: Search your deck for a non-advanced element non-Distortion domain card with reserve cost 3 or less and put it onto the field. Then shuffle your deck. Chamberlain Toad [vgu1C2Lw6e] | ALLY | set PTM, reserve 3, power 3, life 4, TAMER/ANIMAL/HUMAN/FROG | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) [Class Bonus] (2): Wake up Chamberlain Toad and it gains taunt until end of turn. Activate this ability only during an opponent's recollection phase. [Class Bonus] Floating Memory Chance, Seven of Spades [DKoSnhjX18] | UNIQUE ALLY | set PTM, reserve 7, power 3, life 3, WARRIOR/SUITED/HUMAN | [Level 1+] This card costs 3 less to activate. Cardistry — (7): Chance gains "Other Suited allies you control get +1 POWER and have vigor." This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Changban, Heroic Impasse [kmuuqzfvg8] | UNIQUE DOMAIN | set HVN, reserve 3, RANGER/CROSSROADS | On Enter: Put a buff counter on a unique ally you control. Allies you control with one or more buff counters on them have ambush. Upkeep — At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban. Channel Manifold Desire [kywpjf1b4k] | ACTION | set AMB, reserve 2, MAGE/SPELL | As an additional cost to activate this card, banish a preserved card from your material deck. Empower X+2, where X is the reserve cost of the banished card. Then if your Shifting Currents face North, you may put a preserved card from your material deck into your hand. Channel the Wind [6YiMaCGsfV] | ACTION | set DOA Alter, reserve 2, MAGE/SPELL | Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Channeling Stone [EBWWwvSxr3] | REGALIA ITEM | set DOA Alter, memory 1, MAGE/CRYSTAL | Banish Channeling Stone: The next card you activate this turn costs 2 less to activate. ChannelTech Charm S [rR2j9dQRDH] | ITEM | set PRD, reserve 2, CLERIC/MAGE/VELTECH/DEVICE | On Enter: Draw a card into your memory. [Class Bonus] Sacrifice ChannelTech Charm S: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.) Charge Static [lOlMDYL2hc] | ACTION | set PRD, reserve 2, CLERIC/SKILL | Put LV static counters on target arcane element object you control. Charge the Soul [ra9950o14t] | ACTION | set DTRSD, reserve 1, power 1, RANGER/AETHERCHARGE/SPELL | Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Charged Alchemist [v4vm4kj3q2] | ALLY | set MRC, reserve 2, power 2, life 1, MAGE/AUTOMATON | [Class Bonus] As long as you control a Powercell, Charged Alchemist gets +1 POWER and your champion gets +1 level. (Apply this effect only if your champion’s class matches this card’s class.) Charged Assailant [ffy4dwavco] | ALLY | set MRC, reserve 3, power 2, life 2, ASSASSIN/AUTOMATON | [Class Bonus] On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) Charged Directive [L2smMJ3Ucb] | ATTACK | set MRC Alter, reserve 2, power 2, WARRIOR/AUTOMATON/COMMAND | Command Automaton (An Automaton ally you control performs this attack.) On Attack: Summon a Powercell token rested. Then each opponent banishes X cards from their graveyard, where X is the amount of Powercells you control. Charged Gunslinger [svdv3zb9p4] | ALLY | set MRC, reserve 3, power 1, life 2, RANGER/AUTOMATON | Ranged 2 [Class Bonus] Whenever you sacrifice a Powercell, draw a card, then discard a card. If a fire element card was discarded, Charged Gunslinger becomes distant. Charged Hunter [iffei7chsb] | ALLY | set MRC, reserve 3, power 2, life 2, RANGER/AUTOMATON | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.) Charged Manaplate [jxhkurfp66] | REGALIA ITEM | set ALCSD, memory 0, GUARDIAN/ARMOR | [Class Bonus] Banish Charged Manaplate: Draw a card. Activate this ability only if your champion has taken 4 or more damage this turn. (Activate this ability only if your champion's class matches this card's class.) Charged Mannequin [alegbscxwj] | ALLY | set MRC, reserve 2, power 1, life 3, WARRIOR/AUTOMATON | As long as you control a Powercell, Charged Mannequin gets +1 POWER. Charger X Ultra [AxUVNNipII] | ITEM | set PRD, reserve 2, MAGE/VELTECH/DEVICE | At the beginning of each player's recollection phase, put a static counter on target object with one or more static counters on it. Charging Galeshot [qu9wwsi17b] | ACTION | set DTR, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Return target attacking ally to its owner's memory. Then you may load Charging Galeshot into an Aetherwing weapon you control. Charm of Anticipation [vkL2RFh0yM] | REGALIA ITEM | set RDOPD, memory 0, CLERIC/ARTIFACT | Banish Charm of Anticipation: Draw a card. Activate this ability only if you have the Crowd's Favor status. Chasing Shadows [CyiA6N2geQ] | PHANTASIA | set RDO, reserve 2, ASSASSIN/SPELL | On Enter: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) [Tristan Bonus] Whenever you gain agility, allies you control named Ominous Shadow get +1POWER until end of turn. Chateau de Coeurs [vxc8u5zz08] | UNIQUE DOMAIN | set DTR, reserve 3, CLERIC/TAMER/SIEGEABLE/CASTLE | On Enter: Remove all buff counters from all objects you don't control. Buff counters can't be placed on objects you don't control. Cheap Sword [a40EMvoqYX] | TOKEN WEAPON | set RDOP, reserve 1, power 1, WARRIOR/SWORD Cheerful Slime [OUqX2BBcGv] | ALLY | set RDOP, reserve 3, power 1, life 1, TAMER/ANIMAL/SLIME | [Class Bonus] On Enter: You gain the Crowd's Favor status. (Apply this effect only if your champion’s class matches this card’s class.) Cheshire Cat, Impish Grin [cUltOcPo26] | UNIQUE ALLY | set DTR 1st, reserve 3, power 1, life 3, TAMER/DISTORTION/ANIMAL/HUMAN/CAT | Spellshroud, Stealth Cheshire Cat has all activated abilities of Distortion regalia you control. Cheshire Cat gets +XPOWER where X is the total base power among Distortion weapons you control. Chibi, Battle of Red Cliffs [881gacexpv] | UNIQUE DOMAIN | set HVN, reserve 3, MAGE/RIVER | Players can't declare attacks with allies unless they pay (1) for each attack declaration. Chill to the Bone [p00ghqhcpb] | ACTION | set ReC-IDY, reserve 2, CLERIC/SPELL/REACTION | Target attacking ally gets -2 POWER and -2 LIFE until end of turn. If you control two or more phantasias, that ally gets -4 POWER and -4 LIFE until end of turn instead. Chilling Touch [4K2pT3RmTJ] | ACTION | set DOA Alter, reserve 1, MAGE/SPELL | Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Chime of Endless Dreams [6VOzmfit0I] | REGALIA ITEM | set RDO, memory 0, CLERIC/ACCESSORY | Hindered You don't lose the game for drawing cards while having no cards in your deck. REST, Banish Chime of Endless Dreams: Shuffle all cards in your graveyard into your deck. Chronowarp [n2wtz6ql0a] | ACTION | set DTR 1st, reserve 4, CLERIC/SPELL | For the rest of the game, time is distorted. (As long as time is distorted, each player skips their first materialize phase and they get an additional materialize phase after their main phase each turn.) Chrysalis, Hazy Caterpillar [wsqvfsyid4] | UNIQUE ALLY | set DTR, reserve 2, power 1, life 1, GUARDIAN/HUMAN | Fast Activation [Ciel Bonus] On Enter: As a Spell, if you have two or more wind element omens, suppress another target ally, item, or weapon. Ciel, Loyal Valet [nn48ne8a05] | CHAMPION | set DTR, memory 1, lv 1, life 20, GUARDIAN/HUMAN | On Enter: You gain the Servile Possessions mastery. Inherited Effect — At the beginning of your end phase, you may banish a card from your graveyard or hand and put an omen counter on it. Ciel, Mirage's Grave [zhh43i1eaa] | CHAMPION | set DTR, memory 3, lv 3, life 30, GUARDIAN/HUMAN | Ciel Lineage Whenever an omen counter is put on a card in your banishment, as a Spell, deal 2 unpreventable damage to up to one target unit. Ciel, Omenbringer [o69ogocemo] | CHAMPION | set DTR, memory 2, lv 2, life 25, GUARDIAN/HUMAN | Ciel Lineage On Enter: For each omen you have, discard a card from your hand or memory and draw a card into your memory. Lineage Release — You may activate one of your omens. Activate this ability only if you have six or more omens. Cinder Geyser [stiyh3pmk3] | ACTION | set HVN, reserve 4, CLERIC/SPELL/REACTION | [Class Bonus] As long as an opponent has four or more cards in their memory, this card costs 2 less to activate. Deal 4 damage to target unit. Cinderbloom Tender [lgdlx7mdk0] | ALLY | set MRC, reserve 2, power 1, life 2, CLERIC/AUTOMATON | [Class Bonus] Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your champion’s class matches this card’s class.) City Protector [bqjdmthh88] | ALLY | set MRC, reserve 3, power 2, life 2, GUARDIAN/HUMAN | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) On Foster: Summon an Automaton Drone token. Claimed From Beyond [nzt7qILJSl] | ACTION | set PTM, reserve 3, MAGE/SPELL | Banish target non-champion object if one of its types matches one of the types among cards in your banishment. (Types include: ally, domain, item, phantasia, and weapon. Supertypes and subtypes are excluded.) Clandestine Chart [js5qjwipkf] | REGALIA ITEM | set AMBDP, memory 0, ASSASSIN/MAP | (2), Banish Clandestine Chart: Glimpse 2. Put a preparation counter on your champion. Clarent, Reimagined [kINobk9KQA] | REGALIA WEAPON | set PRXY, memory 2, power 1, WARRIOR/SWORD | [Lorraine Bonus] While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost. [Lorraine Bonus] Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 1 of that damage. Clarent gains spellshroud until end of turn. Clarent, Sword of Peace [m31WVJ9F04] | REGALIA WEAPON | set PRDSD, memory 1, power 1, WARRIOR/SWORD | [Class Bonus] Remove a durability counter from Clarent: Prevent the next 1 non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.) Clash of Fates [9rbziyasag] | ACTION | set HVN, reserve 2, TAMER/SKILL | [Guo Jia Bonus] You may remove a quest counter from your champion rather than pay this card's reserve cost. Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn. Classical Opening [RSf7n45fhX] | ATTACK | set RDO, reserve 2, power 2, CLERIC/CHESSMAN/COMMAND | Command Chessman (A Chessman ally you control performs this attack.) Ephemerate — (3) Claude, Fated Visionary [52215upufy] | UNIQUE ALLY | set ALC, reserve 3, power 0, life 2, CLERIC/HUMAN | On Enter: Put the top LV cards of your deck into your graveyard. Then return up to two Automaton ally cards from your graveyard to your memory. Automaton allies you control have taunt and "On Death: Glimpse 3." Clean Cut [71i7d3JB9A] | ATTACK | set DOA Alter, reserve 2, power 2, WARRIOR/SWORD | [Level 2+] On Kill: Draw a card. (Apply this effect only if your champion is level 2 or higher.) Cleansing Reunion [xpnjvt9y59] | ACTION | set PTM, reserve 2, CLERIC/SKILL | Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.) Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead. Clear Pastures [y0jzczoywm] | ACTION | set HVN, reserve 1, TAMER/SKILL | Equestrian — If you control a Horse ally, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Draw a card into your memory. Cleric Robes [pv4n1n3gyg] | REGALIA ITEM | set ALCSD, memory 1, CLERIC/ROBE | [Class Bonus] On Enter: Draw a card. (Apply this effect only if your champion’s class matches this card’s class.) (1), REST: Prevent the next 1 damage that would be dealt to your champion this turn. Cloak of Stillwater [2ha4dk88zq] | REGALIA ITEM | set FTC, memory 1, ASSASSIN/ACCESSORY | [Class Bonus] On Enter: Draw a card. REST, Banish a card with floating memory from your graveyard: Prevent the next 3 damage that would be dealt to your champion this turn. Cloaked Executioner [itwys9kf4r] | ALLY | set ReC-SHD, reserve 2, power 2, life 1, ASSASSIN/AUTOMATON | [Class Bonus] Fast Activation (You may activate this card at fast speed.) Ambush (This ally may retaliate against attackers while not defending.) Clockwork Amalgam [3zc9p4lpnv] | PHANTASIA | set ALC, reserve 5, GUARDIAN/TAMER/SPELL | [Class Bonus] This card costs 2 less to activate. Clockwork Amalgam enters the field as a copy of any ally or weapon on the field except it has "At the beginning of your recollection phase, you may return this object to your hand." Clockwork Musicbox [q2svdv3zb9] | REGALIA ITEM | set MRC, memory 0, TAMER/ARTIFACT | Hindered (This object enters the field rested.) [Class Bonus] Whenever you activate a Harmony or Melody card from your hand, you may banish it as it resolves. REST: You may activate a card banished by Clockwork Musicbox. (You still pay its costs.) Cloudstone Orb [ygqehvpblj] | REGALIA ITEM | set AMB, memory 0, MAGE/BAUBLE | On Enter: Empower X, where X is the amount of wind element non-champion objects you control. [Class Bonus] (3): Return Cloudstone Orb to its owner's material deck. (Activate this ability only if your champion's class matches this card's class.) Clumsy Apprentice [LZ8JpWj27h] | ALLY | set RDO, reserve 2, power 1, life 1, MAGE/HUMAN | On Enter: Deal 2 damage to your champion. Draw a card. Coiled Fatestone [ulh4lplwqe] | ITEM | set HVN, reserve 2, TAMER/FATESTONE | On Enter: Discard two cards at random. For each fire element card discarded this way, draw a card. [Guo Jia Bonus] REST, (1): As a Spell, deal 1 damage to each champion. Put an age counter on Coiled Fatestone. Then if there are three or more age counters on Coiled Fatestone, remove all of them and transform Coiled Fatestone. Collapsing Trap [v2214upufo] | ACTION | set MRC, reserve 0, ASSASSIN/SKILL/REACTION | [Class Bonus] If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost. The next time one or more allies would enter the field this turn, they enter the field rested instead. Collect Junk [g6sW55DOgR] | ACTION | set PRD, reserve 5, TAMER/RACCOON/SKILL | This card costs 2 less to activate for each Raccoon ally you control. Banish up to one target card from a graveyard. Draw a card into your memory. Combat Training [3bxtj3te9i] | ACTION | set AMB, reserve 2, WARRIOR/SKILL | Target Warrior ally's next attack this turn gets +2 POWER. If that ally is unique, their next attack this turn gets +3 POWER instead. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Combo Strike [zcVjsVRBV8] | ATTACK | set DOA Alter, reserve 2, power 3, ASSASSIN/WARRIOR/SWORD | [Class Bonus] [Level 2+] On Kill: Wake up your champion. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.) Combustible Potion [GPsEkAfDjy] | ITEM | set RDO, reserve 4, CLERIC/POTION | Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.) On Enter: If Combustible Potion was brewed, draw two cards and discard a card. Sacrifice Combustible Potion: Deal 2 damage to target unit. Cometary Vantage [y4c89re0bd] | ACTION | set DTR, reserve 1, RANGER/SPELL | Choose one. If your champion is distant, choose two instead— • Glimpse 4. • Draw a card. • If a unit is attacking, each Aethercharge card in that attacker's intent gains "On Hit: Load this card into an Aetherwing weapon you control." Cometfall [4d5vettczb] | ACTION | set ALC, reserve 5, CLERIC/SPELL | Starcalling — (2) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.) Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead. Command the Hunt [rxxwQT054x] | ACTION | set DOA Alter, reserve 4, TAMER/SKILL | This card costs 2 less to activate if no units have attacked this turn. Allies you control get +2 POWER and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.) Companion Fatestone [izf4wdsbz9] | ITEM | set ReC-HVF, reserve 3, TAMER/FATESTONE | On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control. Whenever a Fatebound ally you control dies, you may transform Companion Fatestone. Conceal [8nbmykyXcw] | ACTION | set DOAp, reserve 2, ASSASSIN/SKILL | Allies you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.) Concealed Marksman [7fqr67duh1] | ALLY | set MRC, reserve 3, power 1, life 3, RANGER/HUMAN | [Class Bonus] True Sight (This ally can attack units with stealth.) Ranged 4 (As long as this unit is distant, its attacks get +4 POWER.) Condemned Trinket [21oy1nd4nw] | REGALIA ITEM | set DTR, memory 0, GUARDIAN/BAUBLE | (3), Banish Condemned Trinket: Banish a card from your graveyard and put an omen counter on it. Condemning Evisceration [r84E55KBLM] | ATTACK | set PTM, reserve 2, power 4, ASSASSIN/DAGGER | [Class Bonus] Prepare 1 On Champion Hit: If Condemning Evisceration was prepared, you may banish a card with floating memory from your graveyard. If you do, deal 4 damage to the hit champion. Condensed Supernova [14m4c8ljye] | ITEM | set ALC, reserve 7, CLERIC/POTION | Brew — One Silvershine, Two Adjuvants, Two Catalysts Sacrifice Condensed Supernova: Deal LV damage to all non-astra element units. Glimpse 4. (LV refers to your champion's level.) Conductive Strike [dDOMoeCJyK] | ATTACK | set PRD, reserve 2, power 1, WARRIOR/SWORD | Conductive Strike gets +XPOWER, where X is the amount of objects you control with one or more static counters on them. [Class Bonus] On Hit: You may pay (2). If you do, put a static counter on each arcane element object you control. Conduit of Bloodfire [epwl2vqikh] | ALLY | set PRDEVP, reserve 3, power 3, life 2, MAGE/HUMAN | On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire. Conduit of Seasons [nm77bnz4cc] | ALLY | set AMB, reserve 2, power 2, life 3, CLERIC/HUMAN | If damage would be dealt to Conduit of Seasons while your Shifting Currents face West, prevent 2 of that damage. On Attack: If your Shifting Currents face East, recover 1 and draw a card into your memory. Conduit of the Mad Mage [6SXL09rEzS] | ALLY | set DOA Alter, reserve 1, power 0, life 2, MAGE/HUMAN | Whenever you activate a Mage Spell action, wake up Conduit of the Mad Mage, and it gets +1 POWER until end of turn. At the beginning of your end phase, sacrifice Conduit of the Mad Mage. Floating Memory Cone of Frost [i7sbjy86ep] | ACTION | set AMB, reserve 3, MAGE/SPELL | [Class Bonus] This card costs 1 less to activate. [Level 1+] Deal 2 damage to up to one target unit. [Level 3+] Deal 2 damage to up to one target unit. [Level 5+] Deal 2 damage to up to one target unit. Confidant's Oath [nlufjh84vm] | REGALIA ITEM | set DTR, memory 0, GUARDIAN/RING | [Ciel Bonus] Whenever an omen counter is put on a card in your banishment, put a refinement counter on Confidant's Oath. (2), REST, Remove two refinement counters from Confidant's Oath: Draw a card. Conflagrant Sentinel [puyzn48srd] | ALLY | set DTRSD, reserve 3, power 2, life 2, GUARDIAN/HUMAN | On Enter: You may discard a card. If you do, put a buff counter on Conflagrant Sentinel. (Allies get +1POWER and +1LIFE for each buff counter on them.) Conflagrative Trounce [vke9gsgfdm] | ATTACK | set DTR, reserve 1, power 2, GUARDIAN/SWORD | [Ciel Bonus] As long as you have two or more omens with the same reserve cost, Conflagrative Trounce gets +2POWER. Conjure Downpour [r0zadf9q1w] | ACTION | set ALC, reserve 3, CLERIC/SPELL | Until end of turn, whenever a unit attacks, that attack gets -2 POWER. [Class Bonus] [Memory 4+] Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.) Conjuring Fluorescence [Erpyb3AGgp] | ACTION | set PTM, reserve 3, ASSASSIN/SPELL | [Merlin Bonus] [Sheen 8+] Fast Activation (You may activate this card at fast speed.) Materialize a regalia card from your material deck. (You still pay for its costs.) Conniving Plans [2b2w1ydw5z] | ACTION | set HVN, reserve 2, ASSASSIN/SKILL | Put the top two cards of your deck into your graveyard. Deluge 4 — If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory. Constellary Predomination [Z1L77xhMcC] | ACTION | set RDO 1st, reserve 8, RANGER/ULTIMATE/SPELL | [Diana Bonus] Glimpse 8. For the rest of the game, your champion has "On Attack: If there are three or more cards in the attacker's intent, wake up the attacker and glimpse 4." Constellation's Blessing [nypwwnirjk] | ACTION | set DTRSD, reserve 1, power 2, RANGER/AETHERCHARGE/SPELL | [Element Bonus] Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.) [Class Bonus] Draw a card. Then you may load Constellation's Blessing into an Aetherwing weapon you control. Consumption Ring [g8q7imka92] | REGALIA ITEM | set DTR, memory 0, GUARDIAN/DISTORTION/ACCESSORY | Banish Consumption Ring: Until end of turn, non-ally cards your opponents activate cost (4) more to activate. Activate this ability only during an opponent's recollection phase. Contraband Revolver [8iopvc8sug] | REGALIA WEAPON | set MRC, memory 0, power 1, RANGER/GUN | (Gun — Must be loaded to use for an attack and can’t be used with an attack card.) [Class Bonus] On Attack: If the attacker is attacking a champion, Contraband Revolver gets +2 POWER for this attack. Convalescent Tonic [l8ao8bls6g] | ITEM | set ALC, reserve 3, CLERIC/POTION | Brew — One Fraysia (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Convalescent Tonic: Put up to two cards from your hand on the bottom of your deck then draw that many cards. Recover 3. Convalescing Mare [ysj63dw50a] | ALLY | set HVN, reserve 2, power 1, life 3, CLERIC/TAMER/ANIMAL/HORSE | [Class Bonus] Fast Activation (You may activate this card at fast speed.) [Class Bonus] On Enter: Recover 1. Other allies you control get +1 LIFE until end of turn. Converge Reflections [TBVLLRPiwP] | ACTION | set ReC-BRV, reserve 2, CLERIC/SPELL | As an additional cost to activate this card, sacrifice a non-token item or weapon. Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory. Convergent Beam [hPwHRfUpN2] | ACTION | set PRD, reserve 2, MAGE/SPELL | Deal 1 damage to target unit. If you control a Fractal object, deal 3 damage to that unit instead. Convoking Slime [b1w1mvu68a] | ALLY | set MRC, reserve 3, power 2, life 2, TAMER/BEAST/SLIME | Pride 3 [Class Bonus] At the beginning of your recollection phase, summon a copy of Convoking Slime rested. (Counters on this ally are not copied.) CookTech Apron [oJIuGCrzPG] | ITEM | set PRD, reserve 2, WARRIOR/VELTECH/KITCHEN/CLOAK | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +2LIFE. CookTech Knife [6sZXj2SZW6] | ITEM | set PRD, reserve 1, WARRIOR/VELTECH/KITCHEN/DAGGER | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +1POWER. CookTech Mixer [yZBIpXIDIo] | ITEM | set PRD, reserve 2, CLERIC/VELTECH/KITCHEN/DEVICE | REST: The next Food card you activate this turn costs 2 less to activate. Sacrifice CookTech Mixer and a Powercell: Deal 3 damage to each champion and draw a card into your memory. Cordelia, Aurous Kaiser [4mwrg35j36] | UNIQUE ALLY | set MRC, reserve 5, power 3, life 4, GUARDIAN/HUMAN | On Enter: Summon two Automaton Drone tokens. [Class Bonus] Token objects you control have reservable. (While paying for a reserve cost, you may rest objects with reservable to pay for 1 of that cost.) Core Fractal [8hqHAU0Xj6] | TOKEN PHANTASIA | set PRD, reserve 3, CLERIC/MAGE/FRACTAL | Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Corhazi Arsonist [0ejcyuvuxn] | ALLY | set FTC, reserve 3, power 2, life 2, ASSASSIN/HUMAN | Remove a preparation counter from your champion: Corhazi Arsonist gains stealth until end of turn. If a unit hit by Corhazi Arsonist this turn would die, banish it instead. Corhazi Courier [YqQsXwEvv5] | ALLY | set DOA Alter, reserve 3, power 1, life 2, ASSASSIN/HUMAN | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) [Class Bonus] On Hit: Draw a card, then discard a card. If a fire element card was discarded, choose a unit and deal 1 damage to it. Corhazi Infiltrator [VAFTR5taNG] | ALLY | set DOA Alter, reserve 2, power 3, life 2, ASSASSIN/HUMAN | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) [Class Bonus] [Element Bonus] Whenever you reveal Corhazi Infiltrator from your memory, you may put a card named Corhazi Infiltrator from your memory onto the field. Corhazi Lightblade [2Ch1Gp3jEL] | ALLY | set DOA Alter, reserve 2, power 2, life 2, ASSASSIN/HUMAN | [Class Bonus] On Attack: Reveal a card from your memory at random. If a luxem element card was revealed, Corhazi Lightblade gains critical 1 until end of turn. (If combat damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card.) Corhazi Outlook [rw8qq1uwq8] | ALLY | set FTC, reserve 2, power 1, life 3, ASSASSIN/HUMAN | On Enter: Put a preparation counter on your champion. [Class Bonus] Remove a preparation counter from your champion: Opponents can't activate cards this turn. Glimpse 1. Activate this ability only during your turn. Corhazi Trapper [sdbzr5zs29] | ALLY | set FTC, reserve 3, power 1, life 3, ASSASSIN/HUMAN | On Enter: Put a preparation counter on your champion. REST, Remove a preparation counter from your champion: Target unit's attacks get -3 POWER until end of turn. Coriolis Ward [cagz0393zq] | ACTION | set AMBSD, reserve 1, MAGE/SPELL/REACTION | Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.) If your Shifting Currents face West, draw a card into your memory. Coronal of Rejuvenation [uvgflagxbb] | REGALIA ITEM | set AMBSD, memory 1, MAGE/ACCESSORY | As an additional cost to materialize this card, banish a preserved card from your material deck. On Enter: Banish any amount of Spell cards from your graveyard. REST: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed. Coronation Ceremony [y4PZCiE26a] | ACTION | set HVN, reserve 3, CLERIC/SPELL/REACTION | This card costs 2 less to activate if it targets a unique ally. Target unit gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.) Corrosive Juggler [Ow9tNHwpUB] | ALLY | set PRD, reserve 2, power 1, life 2, ASSASSIN/HUMAN | [Class Bonus] Fast Activation (You may activate this card at fast speed.) On Enter: You may rest Corrosive Juggler. When you do, deal 1 damage to target unit. That unit's attacks get -2POWER until end of turn. Corsair Captain [4e1gqwah01] | ALLY | set DTRSD, reserve 3, power 1, life 3, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2POWER.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Cosmic Alignment [b2buhbediq] | ACTION | set DTR, reserve 6, CLERIC/SPELL | The next time you would glimpse an amount this turn, draw that many cards instead. Cosmic Astroscope [qj5bbae3z4] | REGALIA ITEM | set ALCSD, memory 1, CLERIC/STAFF | [Class Bonus] If an opponent would glimpse, you may have that player glimpse 3 instead. REST: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Cosmic Bolt [vpmu6gvnta] | ACTION | set ALC Alter, reserve 3, CLERIC/SPELL | Starcalling — (2) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.) Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment. Cosmic Focus [dWgPzoEbIE] | ACTION | set PTM, reserve 0, RANGER/SKILL | Starcalling — (0) If your champion is distant, they gain ranged 4 for as long as they remain distant. Otherwise, they become distant. You may put Cosmic Focus into its owner's deck fourth from the top. Counter Interference [CK4ZG5x6OF] | ACTION | set MRC Alter, reserve 2, CLERIC/AUTOMATON/SKILL/REACTION | Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card. Coup de Grace [5qWWpkgQLl] | ATTACK | set DOA Alter, reserve 4, power 4, ASSASSIN/DAGGER | Prepare 4 (You may remove four preparation counters from your champion as you activate this card.) [Class Bonus] On Attack: If Coup de Grace was prepared, it gains critical 4. (If combat damage would be dealt by a source with critical 4, double that damage unless an opponent discards four cards.) Courtside Beastkeeper [o6gy3kq2lc] | ALLY | set HVN, reserve 2, power 1, life 3, TAMER/HUMAN | [Class Bonus] Beast allies you control get +1 power. (Apply this effect only if your champion's class matches this card's class.) Covenant of Thorns [1vt1cn1tzg] | REGALIA ITEM | set FTC, memory 1, TAMER/ACCESSORY | [Class Bonus] This card costs 1 less to materialize. Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) If damage would be dealt to your champion, that damage is dealt to linked ally instead. Covert Manipulator [A1jfgrWpiN] | ALLY | set RDOPD, reserve 3, power 2, life 2, ASSASSIN/HUMAN | [Class Bonus] On Enter: Look at the top card of each opponent's deck. Then you may choose an opponent. If you do, you gain the Crowd's Favor status, that opponent draws a card, and each of your other opponents puts the top card of their deck into their graveyard. Cowl of the Wild [t203gysyp8] | REGALIA ITEM | set AMBDP, memory 0, TAMER/ACCESSORY | As long as you control one or more non-Human Tamer allies, your champion gets +1 level. Coy Bouclier [vo1qr9bkme] | ALLY | set DTRSD, reserve 5, power 2, life 4, GUARDIAN/HUMAN | [Level 2+] This card costs 2 less to activate. [Class Bonus] As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.) Crackling Incineration [14bepZKPlK] | ACTION | set PTM, reserve 4, ASSASSIN/SPELL | [Sheen 6+] This card costs 2 less to activate. Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Then its controller puts a sheen counter on a unit they control. Craggy Fatestone [h8n1520m2d] | ITEM | set ReC-HVF, reserve 4, TAMER/FATESTONE | Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone. [Guo Jia Bonus] REST: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone. Cram Session [9GWxrTMfBz] | ACTION | set DOA Alter, reserve 1, MAGE/SKILL | Your champion gets +1 level until end of turn. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Creative Shock [BqDw4Mei4C] | ACTION | set AMB, reserve 3, MAGE/SPELL | Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.) Creative Tinder [KCXN59ldAi] | ACTION | set PRD, reserve 3, CLERIC/MAGE/SPELL | Draw two cards, then discard a card. Creeping Torment [zrplywc08c] | PHANTASIA | set ALC, reserve 1, CLERIC/CURSE/SPELL | On Enter: Put Creeping Torment on the bottom of target champion's lineage. Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object. (Champions have this ability as long as this card is part of its lineage.) Cremation Ritual [Pr48kXnasw] | ACTION | set DOA Alter, reserve 3, MAGE/SPELL | As an additional cost to activate this card, sacrifice an ally. Draw two cards. Crescent Glaive [h7iz4xkbq1] | REGALIA WEAPON | set AMB, memory 1, power 1, WARRIOR/POLEARM | [Class Bonus] [Level 2+] Crescent Glaive gets +1 POWER. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) Crest of the Alliance [ojwk0pw0y6] | REGALIA ITEM | set ALCSD, memory 0, GUARDIAN/ACCESSORY | Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card. Crimson Prescience [0dsdojl6l3] | ACTION | set AMB, reserve 3, WARRIOR/SKILL/REACTION | [Class Bonus] [Damage 25+] This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.) Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage. Crimson Protective Trinket [96659ytyj2] | REGALIA ITEM | set FTC, memory 1, CLERIC/ACCESSORY | Banish Crimson Protective Trinket: Target opponent reveals two cards at random from their memory. Banish each wind element card revealed this way. Crimson Rupture [qeZRvGbXkF] | ACTION | set RDO, reserve 3, MAGE/SPELL | [Damage 20+] This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.) Destroy target item or weapon. Crimson Tear [9q1wl8ao8b] | UNIQUE ALLY | set ALC, reserve 3, power 2, life 2, ASSASSIN/AUTOMATON | [Level 1+] As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 POWER. [Level 2+] Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear. Crimson Vein [QwF7kvdpFz] | REGALIA ITEM | set PRDSD, memory 0, CLERIC/MAGE/ARTIFACT | [Class Bonus] Crimson Vein enters the field with three blood counters on it. Whenever you recover, put a blood counter on Crimson Vein. Your champion gets +XLIFE, where X is the amount of blood counters on Crimson Vein. Critical Recovery [rx6p3p5iqi] | ACTION | set MRC, reserve 2, CLERIC/SPELL/REACTION | Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.) Croaking Webfoot [zGlZDatGXe] | ALLY | set PTM, reserve 1, power 1, life 1, TAMER/ANIMAL/FROG | Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Crossroads Specter [r3i9nmxhnb] | ALLY | set DTR, reserve 3, power 3, life 3, CLERIC/SPECTER | On Champion Hit: That opponent banishes a card from their material deck. On Death: If there are seven or more regalia cards among all banishments, return Crossroads Specter to the field with a buff counter on it. It becomes ephemeral. Crosswind Cuts [S0YCKJcU5e] | ATTACK | set PRD, reserve 5, power 2, WARRIOR/SWORD | [Class Bonus] This card costs 2 less to activate. Multistrike 1 (You may assign up to one additional target as you declare this attack.) Crowd's Favor [gpmJdGYqoC] | STATUS | set RDOP, WARRIOR/SKILL | Whenever an opponent gains the Crowd's Favor status, you lose this status. Players can't declare attacks targeting an object you control unless they pay (1) for each attack declaration. Whenever an activation, materialization, or trigger targets an object you control, you may negate it unless its controller pays (1). Crowdguard's Slash [23ag70F2uz] | ATTACK | set RDO, reserve 3, power 4, GUARDIAN/SWORD | [Class Bonus] As long as an opponent controls three or more units, Crowdguard's Slash gets +2POWER. (Apply this effect only if your champion’s class matches this card’s class.) Crumbling Reign [EFelNCz3Zv] | ACTION | set PTM, reserve 2, RANGER/SKILL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Destroy target item or weapon. Crusader of Aesa [2Q60hBYO3i] | ALLY | set DOA Alter, reserve 3, power 2, life 4, WARRIOR/HUMAN | Crusader of Aesa enters the field rested. [Class Bonus] Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.) Crux Sight [P9Y1Q5cQ0F] | ACTION | set DOA Alter, reserve 0, MAGE/SPELL | As an additional cost to activate this card, you may pay (2). If you do, banish this card as it resolves and it gains “Return a crux element card from your graveyard to your hand.” Draw a card. Cry for Help [nIKhHFa0rK] | ACTION | set DOA Alter, reserve 1, TAMER/SKILL/REACTION | Change the target of an attack that targets your champion to an ally you control. Class Bonus: That ally gets +1 LIFE until end of turn. Cryogenic Ritual [FWinA77xF1] | ACTION | set PRD, reserve 2, MAGE/SPELL | As an additional cost to activate this card, sacrifice an ally. Summon a Core Fractal token. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Crystal Accretion [HDeEE7YPTl] | ACTION | set PTM, reserve 2, ASSASSIN/SPELL | Put a sheen counter on each unit with a sheen counter on it. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Crystal of Argus [j5iQQPd2m5] | REGALIA ITEM | set DOA Alter, memory 1, MAGE/CRYSTAL | [Class Bonus] Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.) Crystal of Empowerment [dmfoA7jOjy] | REGALIA ITEM | set DOA Alter, memory 0, MAGE/CRYSTAL | Banish Crystal of Empowerment: Your champion gets +2 level until end of turn. Crystalline Mirror [9agwj4f15j] | REGALIA ITEM | set ALC, memory 0, CLERIC/ACCESSORY | Whenever a phantasia enters the field under your control, glimpse 1. [Class Bonus] Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias. Crystalline Reality [iPpwkMxDt5] | ACTION | set ReC-BRV, reserve 2, ASSASSIN/SPELL | [Merlin Bonus] Prepare 1 Choose one. If Crystalline Reality was prepared, choose two instead— • Summon a Memorite Blade token. • Your champion gains true sight until end of turn. • Draw a card into your memory. Crystallized Anthem [XfAJlQt9hH] | ACTION | set PTM, reserve 2, ASSASSIN/SPELL | Prevent the next 2 damage that would be dealt to each unit you control this turn. When damage is prevented this way, put two sheen counters on your Fractured Memories. At the beginning of your next recollection phase, Memorite objects you control get +1POWER for every six sheen counters on your Fractured Memories until end of turn. Crystallized Destiny [l36wwe3d5c] | ACTION | set HVN, reserve 3, CLERIC/TAMER/SPELL/REACTION | As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate. The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost (2) more to activate. Crystalvein Awakening [jH3ZOavGPR] | ACTION | set PTM, reserve 2, ASSASSIN/SPELL | [Merlin Bonus] Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.) Summon a Memorite Obelith token with a sheen counter on it. If Crystalvein Awakening is imbued, put an additional sheen counter on that token. Cultivate [cy3gme0xxw] | ACTION | set MRC, reserve 2, CLERIC/SKILL | Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is wind element, this card becomes imbued.) For every three Herb items you control, gather. Then if Cultivate is imbued, gather an additional time. Cunning Broker [oy34bro89w] | ALLY | set FTC, reserve 2, power 0, life 3, ASSASSIN/HUMAN | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) REST, Remove two preparation counters from your champion: Draw a card. Cure the Flesh [5fgehl270c] | ACTION | set AMB, reserve 3, CLERIC/SKILL | Remove all temporary damage from target ally. Draw a card into your memory. Current Groover [3lMV08BClz] | ALLY | set PRD, reserve 3, power 1, life 3, CLERIC/RESONATOR/HUMAN | Deluge 3 — As long as you have three or more water element cards in your graveyard, Current Groover gets +1POWER. Whenever you activate a Harmony or Melody card, target player puts the top three cards of their deck into their graveyard. Curse Amplification [x9z2k2a5ig] | ACTION | set MRC, reserve 6, RANGER/SKILL | [Diana Bonus] This card costs 3 less to activate. If your champion has twenty or more damage counters on them, recover 4. For the rest of the game, Curse cards in lineages have “Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.” Curtain of Shadows [y7AFl2B1B3] | ACTION | set RDO 1st, reserve 10, ASSASSIN/ULTIMATE/SPELL | [Tristan Bonus] Summon X Ominous Shadow tokens where X is the amount of preparation counters on your champion. For the rest of the game, allies named Ominous Shadow you control get +1POWER and have "On Hit: Put a preparation counter on your champion." Curved Dagger [Q2ugqVm04E] | REGALIA WEAPON | set DOA Alter, memory 0, power 1, ASSASSIN/DAGGER | [Class Bonus] As long as your champion is attacking an ally, Curved Dagger gets +1 POWER. (Apply this effect only if your champion's class matches this card's class.) Cutthroat Operative [s714OWbqi2] | ALLY | set PRD, reserve 2, power 1, life 2, WARRIOR/HUMAN | [Class Bonus] Whenever you activate an attack card, if Cutthroat Operative has less than two buff counters on it, put a buff counter on it. (Allies get +1POWER and +1LIFE for each buff counter on them.) Cyclical Breeze [3cmrkv3y16] | ACTION | set AMB, reserve 4, CLERIC/MAGE/SPELL | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Return target wind element Spell card from your graveyard to your hand. Cyclonic Fatestone [l6410a85dn] | ITEM | set HVN, reserve 3, TAMER/FATESTONE | Fast Activation (You may activate this card at fast speed.) On Enter: Suppress target attacking ally you don't control. [Guo Jia Bonus] (3), REST: Transform Cyclonic Fatestone. Cyclonic Strike [3ir1o0qtb3] | ATTACK | set ALC, reserve 4, power 4, GUARDIAN/SWORD | [Class Bonus] (0): Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 POWER. Activate this ability only once. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase. Activate this ability only while this card is in an intent.) Da Qiao, Cinderbinder [ugl6g5znia] | UNIQUE ALLY | set HVN, reserve 3, power 0, life 4, MAGE/TAMER/ANIMAL/HUMAN/FOX | Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.) [Class Bonus] REST: Choose one— • Put a frenzy counter on target ally. • Empower X, where X is the amount of allies on the field with a frenzy counter on them. Dahlia, Idyllic Dreamer [7xgwve1d47] | UNIQUE ALLY | set ALC, reserve 3, power 1, life 3, RANGER/AUTOMATON | [Class Bonus] On Attack: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. Dahlia has ranged X, where X is the amount of water element cards in your graveyard. Dante, Aenean Initiate [84YTQPTvar] | CHAMPION | set PRD, memory 2, lv 2, life 22, MAGE/HUMAN | Dante Lineage On Enter: Scavenge 10 for an Aenean Spell card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) Dante, Hematic Overdrive [MG4zUMPqIC] | CHAMPION | set PRD 1st, memory 4, lv 4, life 28, MAGE/HUMAN | Dante Lineage On Enter: You gain the Divine Comedy mastery. For the rest of the game, Dante has "At the beginning of your end phase, sacrifice an Elysian object or banish an Elysian card from your hand or memory. If you do neither, destroy Dante." At the beginning of each player's end phase, if Dante was dealt damage this turn, recover 7. Dante, Hemomancer [4FtNBFaOJp] | CHAMPION | set PRDSD, memory 3, lv 3, life 25, MAGE/HUMAN | Dante Lineage Whenever an empowered Spell action source you control deals damage for the first time, you may recover 2. (X), REST: Deal X unpreventable damage to Dante and empower X. X can't be 0 or greater than 4. Dante, Prodigal Swain [apVtyt48u3] | CHAMPION | set PRD, memory 1, lv 1, life 19, MAGE/HUMAN | On Enter: Summon an Elysian Test Subject token. Dauntless Assault [ixIY36Ck37] | ATTACK | set ReC-AUR, reserve 3, power 4, WARRIOR/SWORD | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) [Mordred Bonus] On Attack: Wake up the attacker. Dawn of Ashes [4coy34bro8] | UNIQUE DOMAIN | set FTC, reserve 3, CLERIC/CATACLYSM | Upkeep — At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes. Non-norm element cards cost 1 more to activate. Dawn's Reversal [x53jgq8aad] | ACTION | set ALC Alter, reserve 4, CLERIC/SPELL | [Class Bonus] As long as a card activation has been negated this turn, this card costs 4 less to activate. Glimpse LV. Deal LV damage to target unit. Dazzling Courtesan [znk6g5o8ys] | ALLY | set HVN, reserve 3, power 2, life 2, MAGE/HUMAN | Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.) Deadly Opportunist [eyvxonorcs] | ALLY | set DTR, reserve 3, power 1, life 2, ASSASSIN/HUMAN | Deadly Opportunist gets +3POWER as long as it's attacking a rested ally. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Death Essence Amulet [ddag7ue0k7] | REGALIA ITEM | set DTR, memory 0, MAGE/DISTORTION/BAUBLE | Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it. Debilitating Grasp [wbsmks4etk] | ATTACK | set MRC, reserve 2, power 2, ASSASSIN/CURSE | [Class Bonus] On Champion Hit: Put Debilitating Grasp on the bottom of the hit champion’s lineage. Inherited Effect: The first card you activate each turn costs 1 more to activate. Decaying Reproach [qXIKFip2t4] | ACTION | set RDO, reserve 2, CLERIC/SPELL | As an additional cost to activate this card, remove up to four wither counters from objects you don't control. Deal 3+X damage to target unit, where X is twice the amount of wither counters removed. [Diao Chan Bonus] (2), Discard this card from your hand: Draw a card into your memory and recover 2. Decompose [3JWk1jxX5u] | ACTION | set MRC Alter, reserve 2, CLERIC/SKILL | As an additional cost to activate this card, sacrifice an ally. Gather X times, where X is the sacrificed ally’s life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Deep Sea Beastbonder [qxbdXU7H4Z] | ALLY | set DOA Alter, reserve 4, power 1, life 4, TAMER/HUMAN | Your champion gets +1 level as long as you control an Animal or Beast ally. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Deep Sea Fractal [hjdu50pces] | PHANTASIA | set FTC, reserve 2, CLERIC/FRACTAL | Hindered (This object enters the field rested.) On Enter: Each player puts the top card of their deck into their graveyard. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Defender's Maul [chnppup4iz] | REGALIA WEAPON | set AMB, memory 1, power 2, GUARDIAN/HAMMER | [Class Bonus] [Level 2+] Defender's Maul gets +2 POWER. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) As an additional cost to use this weapon for an attack, pay (2). Deflecting Advantage [40TLLuE6oG] | ACTION | set RDO, reserve 1, WARRIOR/SKILL/POLEARM/REACTION | Prevent the next 1 damage that would be dealt to target unit this turn from sources you don't control for every three damage counters on your champion. [Jin Bonus] Choose a Polearm weapon you control and trigger each of its on enter effects. Then put a durability counter on it. Deflecting Edge [g7uDOmUf2u] | ACTION | set PRD, reserve 1, WARRIOR/SWORD/REACTION | This card costs 1 less to activate if you control a Sword weapon. Prevent the next 3 combat damage that would be dealt to target unit this turn. Delicious Pastry [tCTH0Bpfr5] | TOKEN ITEM | set PRD, reserve 1, CLERIC/FOOD | Sacrifice Delicious Pastry: Recover 2. (2), Sacrifice Delicious Pastry: Put a buff counter on target ally. Delivery Droid [ziHdB4vzQH] | ALLY | set PRD, reserve 1, power 1, life 1, TAMER/DISCORP/AUTOMATON | On Death: Summon a Powercell token. Delusional Vapors [2ghdzy9tz7] | ACTION | set HVN, reserve 3, ASSASSIN/SKILL | [Class Bonus] Prepare 2 Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard. Dematerialize [b1k0zi5h8a] | ACTION | set FTC, reserve 3, CLERIC/SPELL | Return target regalia to its owner's material deck. Demolition [7iak6hyh6b] | ACTION | set HVN, reserve 3, MAGE/SPELL | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) Deal 3 damage to target unit or Siegeable domain. Demon's Aim [6g7xgwve1d] | ACTION | set ALC, reserve 2, RANGER/CURSE/SPELL | Put Demon's Aim on the bottom of your champion's lineage. Then your champion's attacks this turn gain true sight, "This attack can't be redirected by intercept", and "Choose the targets for this attack as though units didn't have taunt." Inherited Effect: This object gets -2 LIFE. Demon's Bargain [nRtmc2wmBI] | ACTION | set PRD, reserve 2, TAMER/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Gain control of target ally you don't control unless its controller has you draw two cards. Deploy Gunshield [bjvwbcizm6] | ACTION | set ALC, reserve 2, RANGER/SKILL | Target Gun weapon you control gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.) Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Deployment Beacon [klryvfq3hu] | REGALIA ITEM | set ALCSD, memory 1, GUARDIAN/DEVICE | On Enter: Summon an Automaton Drone token. [Class Bonus] On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.) Desperate Cavalier [slmer06rku] | ALLY | set AMB, reserve 2, power 2, life 2, WARRIOR/HUMAN | [Class Bonus] On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion. Desperate Dive [oz13xfpk9x] | ACTION | set MRC, reserve 3, RANGER/SKILL/REACTION | [Class Bonus] This card costs 1 less to activate. Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant. Destined Encounter [6F5hCQ8I9S] | ACTION | set PRD, reserve 3, MAGE/SKILL | Scavenge 6 for an ally card. If the scavenged card is Elysian, draw a card into your memory. Determined Spearman [c8z5ntioqs] | ALLY | set AMB, reserve 3, power 2, life 2, WARRIOR/HUMAN | Equestrian — As long as you control a Horse ally, this card costs 1 less to activate. [Level 1+] Determined Spearman gets +1 LIFE. (Apply this effect only if your champion is level 1 or higher.) Devastating Blow [At1UNRG7F0] | ATTACK | set DOAp, reserve 3, power 3, GUARDIAN/WARRIOR/SWORD | [Class Bonus] [Level 3+] Devastating Blow gets +4 POWER and can't be retaliated. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.) Develop Mana [wzh973fdt8] | ACTION | set FTC, reserve 3, MAGE/SPELL | Put a level counter on your champion. (Champions get +1 level for each level counter on them.) Devil's Lifeline [ZfgRLDRGzJ] | ACTION | set PRD, reserve 0, RANGER/SKILL | Deal up to 7 unpreventable damage to your champion. Then scavenge 2+X for an exia element card, where X is the amount of damage dealt to your champion this way. Devious Welcome [vz4kc558yx] | ACTION | set DTR, reserve 3, ASSASSIN/SKILL | Activate this card only during an opponent's recollection phase. Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player discards a card at random from their hand and memory. Devised Conspiracy [dih0LPaigc] | ACTION | set RDO, reserve 1, ASSASSIN/SKILL | [Tristan Bonus] Prepare 2 Your champion's next attack this turn gets +2POWER. If Devised Conspiracy was prepared, until end of turn, your champion and allies you control named Ominous Shadow gain "On Champion Hit: Banish the top card of that player's deck face down. As long as it's banished, you may play it, ignoring its elemental requirements." Devoted Bloomweaver [yqm3l6lbns] | ALLY | set AMBSD, reserve 2, power 2, life 2, MAGE/HUMAN | Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.) [Class Bonus] On Enter: Empower 2. Devoted Martyr [p16w5j93mk] | ALLY | set DTR, reserve 2, power 0, life 2, CLERIC/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) [Class Bonus] Whenever your champion levels up, you may banish this card from your graveyard. If you do, recover 2. Devotion's Price [ri955ygd5v] | ACTION | set DTRSD, reserve 2, GUARDIAN/SPELL | As an additional cost to activate this card, discard two cards. For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards. Devouring Malice [1keruycrwi] | REGALIA ITEM | set DTR 1st, memory -1, CLERIC/CHESSMAN/ARTIFACT | Devouring Malice enters the field with X gem counters on it. REST, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosen— • Put three debuff counters on target ally. • Deal 3 damage to target champion and recover 3. • Deal 8 unpreventable damage to your champion and draw two cards. Dewdrop Hares [fxwy3haEXU] | ALLY | set DOA Alter, reserve 2, power 1, life 3, TAMER/ANIMAL/RABBIT | [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Dewy Slime [NSNozlKKmW] | ALLY | set RDO, reserve 2, power 0, life 1, TAMER/ANIMAL/SLIME | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and recover 2. Diablerie [0plqbtjuxz] | ACTION | set PRDEVP, reserve 2, CLERIC/SPELL/REACTION | The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead. [Vanitas Bonus] Floating Memory (Apply this effect only if your champion is Vanitas.) Diamond in the Rough [hzPvtli28c] | ACTION | set RDO, reserve 4, MAGE/SUITED/SPELL | [Class Bonus] This card costs 1 less to activate for each of up to three Suited allies you control with different reserve costs. Draw a card and empower 1. Until end of turn, whenever you activate a Suited Spell card, empower 1. Diamond Ribbon [lVvU9lpJ3M] | REGALIA ITEM | set RDO, memory 1, CLERIC/MAGE/SUITED/ACCESSORY | (4), Banish Diamond Ribbon: Generate up to two Bolt of Diamonds cards and put them into your memory. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Dian Wei, Valorant Fury [h42l1w67ry] | UNIQUE ALLY | set HVN, reserve 3, power 2, life 2, WARRIOR/HUMAN | [Class Bonus] On Enter: For each Human ally you control, put the top card of your deck into your graveyard. [Class Bonus] Deluge 6 — As long as you have six or more water element cards in your graveyard, other Human allies you control get +1 POWER. Diana, Aether Dilettante [m7f6r8f3y8] | CHAMPION | set DTR, memory 1, lv 1, life 19, RANGER/HUMAN | On Enter: If Diana is distant, materialize an Aetherwing card from your material deck. (You still pay its costs.) Inherited Effect — Ranged 1 (As long as this unit is distant, its attacks get +1POWER.) Diana, Cursebreaker [o0qtb31x97] | CHAMPION | set ALC, memory 3, lv 3, life 25, RANGER/HUMAN | Diana Lineage Banish all Curse cards from Diana's lineage: Materialize two Bullet cards from your material deck. Until end of turn, Diana gains "On Attack: Wake up Diana." Activate this ability only if there are four or more Curse cards in Diana's lineage. Diana, Deadly Duelist [7ozuj68m69] | CHAMPION | set ALC, memory 2, lv 2, life 22, RANGER/HUMAN | Diana Lineage (Diana, Deadly Duelist must be leveled from a previous level "Diana" champion.) On Enter: Materialize a Bullet card from your material deck. (You still pay its costs.) Inherited Effect: Ranged 2 Diana, Duskstalker [iq4d5vettc] | CHAMPION | set ALC, memory 3, lv 3, life 25, RANGER/HUMAN | Diana Lineage On Enter: Diana becomes distant. On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.) Diana, Haunt Reminiscence [qp2r93Bgpj] | UNIQUE ALLY | set PTM, reserve 3, power 2, life 4, RANGER/DISTORTION/HUMAN | [Class Bonus] Diana has ranged 3+X, where X is three times the amount of Curse cards in your champion's lineage. [Class Bonus] Curse cards in your champion's lineage lose all abilities. Diana, Judgment's Arrow [wiztyu6o24] | CHAMPION | set DTR, memory 2, lv 2, life 22, RANGER/HUMAN | Diana Lineage On Enter: Load up to two Aethercharge cards from your hand and/or memory into an Aetherwing weapon you control. For each card loaded this way, draw a card into your memory. Inherited Effect — Ranged 1 Diana, Keen Huntress [e3z4pyx8bd] | CHAMPION | set ALC, memory 1, lv 1, life 19, RANGER/HUMAN | Lineage Release — Materialize a Gun card from your material deck. (Activate this ability by banishing this card from your champion's inner lineage.) Diana, Moonpiercer [v3vfjtwm7g] | CHAMPION | set DTR, memory 3, lv 3, life 25, RANGER/HUMAN | Diana Lineage Whenever Diana becomes distant, choose one— • Negate each card activation that targets Diana unless its controller pays (2). Then if Diana is defending, end the combat phase unless the attacking player pays (2). • Glimpse 2. Diao Chan, Dreaming Wish [pknaxnn0xo] | CHAMPION | set HVN, memory 2, lv 2, life 22, CLERIC/HUMAN | Diao Chan Lineage Inherited Effect — At the beginning of your end phase, if the amount of glimmer counters on Diao Chan is less than the amount of phantasias you control, put an amount of glimmer counters on Diao Chan equal to the difference. Diao Chan, Enchantress [00xbh8oc00] | CHAMPION | set HVN, memory 1, lv 1, life 19, CLERIC/HUMAN | On Enter: Put two glimmer counters on Diao Chan. Inherited Effect — REST: Activate a Reaction Spell card from your memory. Pay its reserve cost only by removing that many glimmer counters from Diao Chan. Activate this ability only during an opponent's turn. Diao Chan, Idyll Corsage [d7l6i5thdy] | CHAMPION | set HVN, memory 3, lv 3, life 25, CLERIC/HUMAN | Diao Chan Lineage On Enter: Choose any amount of non-champion objects and put a wither counter on each of them. Whenever a non-token object an opponent controls is destroyed, you may banish it. If you do, that opponent summons a Flowerbud token. Dichroic Scorch [TlhsnnRhGK] | ACTION | set PTM, reserve 3, ASSASSIN/SPELL | As an additional cost to activate this card, discard a fire element card. Remove all sheen counters from all units on the field. Then deal X damage to each unit except for your champion, where X is the amount of counters removed this way. Diffusive Block [o7eanl1gxr] | ACTION | set ALC, reserve 2, GUARDIAN/SKILL/REACTION | This card costs 1 less to activate If you control a Shield item. Prevent the next 2 damage that would be dealt to target unit this turn. [Class Bonus] Floating Memory Dilu, Auspicious Charger [du4eaktghh] | UNIQUE ALLY | set AMB, reserve 2, power 3, life 4, TAMER/RANGER/BEAST/HORSE | Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.) As long as you control a wind element unique Human ally, Dilu loses pride and has vigor. Dinah, Lost Spirit [gOus3YnrRq] | CHAMPION | set P26, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Dire Requiem [ek6gdmh8zh] | ACTION | set HVN, reserve 2, TAMER/SKILL/MELODY | Summon a Direwolf token. [Class Bonus] You may banish a fire element card from your graveyard. If you do, summon another Direwolf token. (Apply this effect only if your champion's class matches this card's class.) Direwolf [jev2kkxuq2] | TOKEN ALLY | set HVN, reserve 0, power 2, life 1, TAMER/BEAST/WOLF | At the beginning of your end phase, sacrifice Direwolf. Direwolf Alpha [5n874ubgai] | ALLY | set HVN, reserve 3, power 2, life 3, TAMER/BEAST/WOLF | Pride 2 [Class Bonus] On Enter: You may banish a fire element card from your graveyard. If you do, summon a Direwolf token. [Class Bonus] [Level 2+] Other Wolf objects you control get +1 POWER. Discharger [wAq6lxxwBA] | REGALIA ITEM | set PRD, memory 0, CLERIC/ARTIFACT | Banish Discharger: Remove four static counters from target object. Disciple of the Waves [m9sfzj5d1i] | ALLY | set HVN, reserve 3, power 2, life 2, MAGE/HUMAN | Deluge 3 — As long as you have three or more water element cards in your graveyard, this card costs 1 less to activate. Discordia, Harp of Malice [5LoOprBJay] | REGALIA ITEM | set DOA Alter, memory 0, TAMER/INSTRUMENT | Whenever you activate a Harmony or Melody card, put a music counter on Discordia. REST: Target champion gets -X level and your champion gets +X level until end of turn, where X is the amount of music counters on Discordia. At the beginning of the next end phase, banish Discordia. Discover the Divine [YJacXvwTiX] | ACTION | set RDO, reserve 3, MAGE/SPELL | You may remove four enlighten counters from your champion. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.) Disenchant [zd83net7x0] | ACTION | set HVN, reserve 2, CLERIC/SPELL | Destroy target phantasia. Disintegrate [FhbVHkHQRb] | ACTION | set DOA Alter, reserve 8, MAGE/SPELL | [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.) Destroy target ally or regalia. Disorienting Winds [UfQh069mc3] | ACTION | set DOA Alter, reserve 5, MAGE/SPELL | Efficiency (This card costs LV less to activate. LV refers to your champion's level.) Return target ally to its owner's hand. Draw a card. Displace [bro89w0ejc] | ACTION | set FTC, reserve 2, CLERIC/MAGE/SPELL | Banish target ally, then return it to the field under its owner's control rested. [Class Bonus] Put an enlighten counter on your champion. Dissipation [Q9b0d7fkGv] | ACTION | set RDO, reserve 3, CLERIC/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Destroy all phantasias. Dissonant Fractal [2d7rgchttu] | PHANTASIA | set HVN, reserve 1, CLERIC/FRACTAL | On Enter: Glimpse 4. As long as you control two or more other phantasias, Dissonant Fractal has reservable. (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Dissuading Aether [bx25s7kiln] | ACTION | set DTRSD, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL/REACTION | Target unit's attacks get -3POWER until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control. Dissuading Halt [y7wbtbasch] | ACTION | set RDOEVP, reserve 2, CLERIC/SPELL/REACTION | Target unit's attacks get -3 POWER until end of turn. [Class Bonus] Floating Memory Distilled Atrophy [h38lrj5221] | ITEM | set ALC, reserve 3, CLERIC/POTION | Brew — One Blightroot, One Herb At the beginning of your recollection phase, put an age counter on Distilled Atrophy. Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy. Distilled Water [O1OU62Zx2Y] | ITEM | set RDO, reserve 0, CLERIC/POTION | Brew — One Herb Sacrifice Distilled Water: If Distilled Water was brewed, draw a card. Distort Reality [PhaEcpabC2] | ACTION | set RDO 1st, reserve 12, CLERIC/ULTIMATE/SPECTER/SPELL | [Alice Bonus] Put all cards from your deck into your graveyard. Then put any amount of Specter cards from your graveyard with total reserve cost 30 or less onto the field. They each become ephemeral. [Alice Bonus] Ephemerate — (15) Divine Comedy [ts9VdtFtk1] | MASTERY | set PRD, MAGE/ULTIMATE/BOOK | [Dante Bonus] (4): Activate this ability only once per turn, and only at slow speed. This ability costs (4) less to activate the first time you activate it. This ability's activation can't be negated. Cascade— (Each page represents one effect of the cascade ability.) • 1— Until the beginning of your next turn, your opponents can't activate cards with an even reserve cost. (Zero is considered even.) • 2— As a Spell, destroy target non-champion object. When that object is destroyed this way, recover 4. • 3— Until the beginning of your next turn, your opponents can't activate cards with an even reserve cost. (Zero is considered even.) • 4— Remove all damage counters from your champion, then deal 20+X unpreventable damage to each champion your opponents control, where X is ten times the amount of damage counters removed this way. Divining Streams [TLqUZgBeg7] | ACTION | set RDO, reserve 3, CLERIC/SPELL | Look at the top three cards of your deck. Put one of them into your graveyard, one on top of your deck, and one on the bottom of your deck. [Class Bonus] Floating Memory Dodge Roll [gcom2ry208] | ACTION | set MRC, reserve 1, RANGER/SKILL/REACTION | Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controller’s turn.) Dominating Strike [svd53zc9p4] | ATTACK | set ALC, reserve 3, power 4, CLERIC/FIST | [Vanitas Bonus] You may reveal three wind element cards from your memory rather than pay this card's reserve cost. (Apply this effect only if your champion is Vanitas.) Weapons can't be used for this attack. Dong Zhou, False Liege [lrbcgpny3d] | UNIQUE ALLY | set AMB Alter, reserve 3, power 1, life 4, GUARDIAN/MAGE/HUMAN | Intercept [Class Bonus] On Enter: You may rest Dong Zhou. If you do, choose two— • Deal 3 damage to all other allies. • Empower 3. • Dong Zhou gains vigor until end of turn. Dormant Sacrificial Altar [px8jypwc8t] | DOMAIN | set ALC, reserve 2, CLERIC/CROSSROADS | On Enter: Draw a card into your memory. Sacrifice an Automaton ally and a Human ally: Put the top two cards of your deck into your graveyard. Dormouse Informant [aWjXOw4mVK] | ALLY | set ReC-BRV, reserve 3, power 2, life 2, ASSASSIN/TAMER/ANIMAL/MOUSE | On Enter: If your champion has no preparation counters on them, put a preparation counter on them. Dorumegian Foundry [CzwVavXMQU] | DOMAIN | set MRC Alter, reserve 8, GUARDIAN/FACTORY | [Class Bonus] This card costs 2 less to activate for each of up to three domains you control. On Enter: Summon an Automaton Drone token with a buff counter on it. Doubled Pawns [OQVvVANhJh] | ACTION | set PTM, reserve 3, GUARDIAN/CHESSMAN/SKILL | Summon two Pawn Piece tokens. [Alice Bonus] If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn. Dragon's Dawn [9f92917r84] | REGALIA WEAPON | set AMB Alter, memory 1, power 2, WARRIOR/POLEARM | As an additional cost to materialize this card, banish three fire element cards from your graveyard. [Class Bonus] On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 POWER and gains "On Champion Hit: Draw a card." Draught Dodge [QFWIbwV25T] | ACTION | set PRD, reserve 1, RANGER/SKILL/REACTION | Prevent the next 2 damage that would be dealt to target unit this turn. [Class Bonus] If that unit is distant, draw a card into your memory. Otherwise, it becomes distant. Draught of Stamina [lpnvx7mnu1] | ITEM | set ALC, reserve 4, CLERIC/POTION | Brew — One Springleaf, Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Draught of Stamina: Wake up target ally you control. Drawn Blade [eSAIP7mx9z] | REGALIA WEAPON | set DOA Alter, memory 1, power 1, WARRIOR/SWORD | [Class Bonus] On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.) Dream Fairy [UVAb8CmjtL] | ALLY | set DOA Alter, reserve 3, power 1, life 2, MAGE/FAIRY | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) On Enter: Return target ally you don't control to its owner's memory. Opponents can't activate cards with that ally's name as long as you control Dream Fairy. Dreamy Unicorn [ty0tcpdiny] | ALLY | set DTR, reserve 2, power 1, life 2, ASSASSIN/ANIMAL/HUMAN/UNICORN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) On Death: Put a preparation counter on your champion. Dredging Streams [wmt0x5zado] | ACTION | set DTR, reserve 2, CLERIC/SPELL | Banish target card from a graveyard. [Level 2+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion is level 2 or higher.) Drenching Finish [en3DD836cp] | ATTACK | set ReC-AUR, reserve 2, power 2, WARRIOR/SWORD | [Class Bonus] On Kill: Target player puts the top three cards of their deck into their graveyard. Drifting Abysshell [cDp9Ap6ASE] | ALLY | set PTM, reserve 2, power 2, life 1, WARRIOR/SPECTER/ANIMAL/TURTLE | [Alice Bonus] On Enter: Put a haunt counter on your Phantasmagoria. Drifting Rogue [awj9it7shv] | ALLY | set AMB, reserve 3, power 1, life 2, ASSASSIN/HUMAN | On Enter: Put a preparation counter on your champion. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Dropped Band [K5qIbjeqQd] | REGALIA ITEM | set PTM, memory 0, CLERIC/CHESSMAN/ACCESSORY | Banish Dropped Band: You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token. Drown in Aether [gnfbp3g8iw] | ACTION | set DTRSD, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | [Class Bonus] Fast Activation (You may activate this card at fast speed.) Target rested ally gets -3LIFE until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control. Drown in Sorrow [vA5ZmzZL9I] | ACTION | set PTM, reserve 2, CLERIC/SPECTER/SPELL | Recover 1 and put a haunt counter on your Phantasmagoria. [Alice Bonus] Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.) Drowned Cut [2djBo4ecDL] | ATTACK | set DOA Alter, reserve 1, power 2, ASSASSIN/DAGGER | [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Drowned Exorcist [qe1pkerbi3] | ALLY | set HVN, reserve 4, power 2, life 2, CLERIC/HUMAN | [Level 2+] On Enter: Each player banishes all non-water element cards from their graveyard. Deluge 8 — On Death: If you have eight or more water element cards in your graveyard, draw two cards. Duality's Convergence [qtjphZSiO6] | ACTION | set ReC-BRV, reserve 5, ASSASSIN/SPELL | [Merlin Bonus] This card costs 2 less to activate. Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types. Ducal Seal [qFwqqT0XWo] | REGALIA ITEM | set PTM, memory 0, GUARDIAN/ACCESSORY | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Banish Ducal Seal: Until end of turn, players can’t declare attacks unless they pay (3) for each attack declaration. Activate this ability only during an opponent’s recollection phase. Duchess, Six of Hearts [qzv380ujf5] | UNIQUE ALLY | set DTR, reserve 6, power 4, life 2, ASSASSIN/SUITED/HUMAN | Kindle 6 Cardistry — (6): Banish a fire element action card with reserve cost 2 or less from your graveyard. If you do, copy it and you may activate that copy without paying its reserve cost. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Dummy Trainer [QCUld5Xidm] | REGALIA ITEM | set ReC-AUR, memory 0, WARRIOR/DEVICE | (3), Banish Dummy Trainer: Draw a card into your memory. Then target opponent summons a Training Dummy token. Dungeon Guide [em6eEh9q8y] | ALLY | set DOA Alter, reserve 3, power 1, life 3, MAGE/HUMAN | On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.) Duplicitous Replication [owq8s5fefw] | ACTION | set DTR, reserve 2, CLERIC/SPELL | The next time one or more regalia enter the field under an opponent's control this turn, summon a token copy of each of them. Dusklight Communion [5upufyoz23] | UNIQUE PHANTASIA | set ALC, reserve 3, CLERIC/SPELL | As an additional cost to activate this card, banish an astra or umbra element card from your material deck. On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level." Dusksoul Stone [u25fuv184p] | REGALIA ITEM | set ReC-SHD, memory 0, ASSASSIN/BAUBLE | As an additional cost to materialize this card, banish two ally cards from a single graveyard. Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.) Banish Dusksoul Stone: Banish up to two cards from a single graveyard. Duxal Proclamation [473gyf0w3v] | REGALIA ITEM | set PRDDP, memory 1, WARRIOR/ARTIFACT | Banish Duxal Proclamation: Allies you control get +1 POWER until end of turn. Activate this ability only if each opponent controls no allies. Dwarf Star's Glow [zVubkJC3ce] | ACTION | set RDO, reserve 2, CLERIC/SPELL | Starcalling — (1) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.) Deal 2 damage to target unit. If Dwarf Star's Glow was starcalled, put it into its owner's memory. Dyadic Fletcher [hohkep3vi9] | ALLY | set DTR, reserve 3, power 2, life 2, RANGER/ANIMAL/HUMAN/BIRD | Ranged 2 (As long as this unit is distant, its attacks get +2POWER.) [Class Bonus] Whenever you activate an Aethercharge card for the second time each turn, Dyadic Fletcher becomes distant. Dynastic Whirlpool [8ydxeQcp50] | ACTION | set RDO, reserve 3, CLERIC/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Each opponent puts the top fifteen cards of their deck into their graveyard. Dynasty Chancellor [do1blsupu0] | ALLY | set HVN, reserve 2, power 0, life 1, MAGE/HUMAN | Intercept On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard. Deluge 3 — On Death: If you have three or more water element cards in your graveyard, draw a card. Eager Page [jlAc0wWlDZ] | ALLY | set DOA Alter, reserve 3, power 1, life 3, WARRIOR/HUMAN | At the beginning of your recollection phase, if you haven't materialized a card this turn, put a buff counter on Eager Page. (Allies get +1 power and +1 life for each buff counter on them.) Ebbing Tide [s7pmqsl3jw] | REGALIA ITEM | set AMB Alter, memory 0, MAGE/FAN | Hindered (This object enters the field rested) REST: Empower 2. Activate this ability only if your Shifting Currents face East or West. REST, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South. Echoic Guard [gn1b2sbrq9] | ACTION | set MRC, reserve 3, GUARDIAN/SKILL/REACTION | [Class Bonus] This card costs 1 less to activate. Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay (X) where X is that ally’s reserve cost. If you do, summon a token copy of that ally. Edelstein, Queen of Diamonds [AxHzxEHBHZ] | UNIQUE ALLY | set RDO, reserve 10, power 1, life 4, MAGE/SUITED/HUMAN | You may banish three or more Suited Spell cards with total reserve cost 10 from your graveyard rather than pay this card’s reserve cost. On Enter: Recover 4 and empower 4. Whenever you empower an amount, Edelstein gets +X POWER until end of turn, where X is that amount. Edge of Tomorrow [E0FPuC9bXq] | ACTION | set PRD, reserve 2, WARRIOR/SKILL | Scavenge 8 for a domain card. When the next domain with the same name as the scavenged card enters the field under your control this turn, draw a card into your memory. Effigy of Gaia [akb1k0zi5h] | REGALIA ITEM | set FTC, memory 0, TAMER/BAUBLE | [Class Bonus] Your champion gets +1 level as long as you control an Animal or Beast ally. Whenever an opponent activates an attack card with cleave, Animal and Beast allies you control get +2 LIFE until end of turn. Effluve Guard [5tz8bwcoel] | ALLY | set DTR, reserve 3, power 2, life 3, GUARDIAN/HUMAN | [Ciel Bonus] As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.) Eight of Hearts [YGz8gN8M69] | ALLY | set RDO, reserve 8, power 3, life 2, MAGE/SUITED/HUMAN | While paying for this card's reserve cost, you may sacrifice up to two Suited allies with reserve cost 4 or less. Each ally sacrificed this way pays for 3 of that cost. Cardistry — (8): Draw two cards. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Eight of Spades [d43C0Hk6qH] | ALLY | set RDO, reserve 8, power 3, life 4, WARRIOR/SUITED/HUMAN | [Level 1+] This card costs 4 less to activate. Cardistry — (8): Wake up Eight of Spades. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Elucidate Plans [GoC1YaaCUV] | ACTION | set RDO, reserve 2, ASSASSIN/SKILL | Put two preparation counters on your champion. [Class Bonus] [Element Bonus] Whenever you reveal this card from your memory, put a preparation counter on your champion. Elusive Headhunter [KmM2o1ozGr] | ALLY | set RDO, reserve 3, power 4, life 3, ASSASSIN/HUMAN | Elusive Headhunter's attacks can't be retaliated. [Class Bonus] On Kill: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) Elyan, Lustre Loyalty [2jgiM0p4dt] | UNIQUE ALLY | set RDO, reserve 4, power 2, life 2, ASSASSIN/HUMAN | [Class Bonus] Stealth [Class Bonus] Whenever you recover an amount, Elyan gets +XPOWER until end of turn, where X is that amount. Then if X is 4 or more, Elyan gains unblockable until end of turn. Elysian Aspirant [HHtlkEeyQR] | ALLY | set PRD, reserve 0, power 0, life 2, MAGE/ELYSIAN/HUMAN | Elysian Aura If an Aenean Spell source you control would deal damage to one or more units, it deals that much damage plus 1 to those units instead. On Death: You may have Elysian Aspirant deal 2 unpreventable damage to your champion. If you do, draw a card. Elysian Orphan [RN7ueRDijA] | ALLY | set PRD, reserve 3, power 0, life 2, MAGE/ELYSIAN/HUMAN | Elysian Aura (As long as you control an object with Elysian Aura, Aenean Spell cards you own activate and resolve as if your champion got +2 level. Does not stack.) Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) Elysian Test Subject [3DCP7WmBpx] | TOKEN ALLY | set PRD, reserve 0, power 0, life 2, CLERIC/ELYSIAN/HUMAN | Elysian Aura (As long as you control an object with Elysian Aura, Aenean Spell cards you own activate and resolve as if your champion got +2 level. Does not stack.) Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) Embercrypt Burn [k2d3ca13yr] | ACTION | set DTR, reserve 2, CLERIC/SPELL | Banish target card from a graveyard. Then deal 2 damage to each champion. Embershield Keeper [xhi5jnsl7d] | ALLY | set MRC, reserve 5, power 4, life 2, GUARDIAN/HUMAN | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) [Class Bonus] As long as Embershield Keeper is fostered, it gets +2 LIFE. Emberslash [0xylS3OcNa] | ATTACK | set PRD, reserve 1, power 2, WARRIOR/SWORD | (Attack cards allow your champion to perform an attack with up to one weapon. Rest your champion as an additional cost to activate this card.) [Class Bonus] On Attack: You may discard a card. If you do, draw a card. Embersong [XMb6pSHFJg] | ACTION | set DOA Alter, reserve 2, TAMER/SKILL/MELODY | Deal 2 damage to up to one target ally. [Class Bonus] Target ally you control gets +2 POWER until end of turn. (Apply this effect only if your champion's class matches this card's class.) Embertail Squirrel [W1vZwOXfG3] | ALLY | set DOA Alter, reserve 2, power 2, life 1, TAMER/ANIMAL/SQUIRREL | [Class Bonus] On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 POWER until end of turn. (Apply this effect only if your champion's class matches this card's class.) Emberwrath Witch [PptfA8gG6h] | ALLY | set RDO, reserve 2, power 2, life 1, CLERIC/SPECTER | At the beginning of your end phase, sacrifice Emberwrath Witch. Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.) Embrace Noir [pw9b6IJWEr] | ACTION | set PTM, reserve 2, GUARDIAN/SPELL | Until end of turn, all allies gain stealth. [Ciel Bonus] If you have one or more umbra element omens, draw a card into your memory. Embryonic Hemosynth [JQQXhhIla9] | ALLY | set PRD, reserve 0, power 0, life 1, MAGE/ELYSIAN/HUMAN | Elysian Aura, Spellshroud, Taunt [Class Bonus] Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.) Emerald Pistol [rptjej4mcn] | REGALIA WEAPON | set MRC, memory 1, power 1, RANGER/GUN | [Class Bonus] On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion’s class matches this card’s class.) Emergent Dagger [wljhyokktb] | REGALIA WEAPON | set AMB, memory 1, power 1, ASSASSIN/DAGGER | [Class Bonus] [Level 2+] Emergent Dagger gets +2 POWER. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) Eminence in Fury [suk5c6SJls] | ACTION | set PRD, reserve 2, MAGE/SPELL | Activate this card only if an Elysian ally you controlled died this turn. [Dante Bonus] You may banish a card at random from your memory. If you do, level up your champion and deal 4 unpreventable damage to them. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.) Eminent Commander [iow4occyxi] | ALLY | set AMBSD, reserve 5, power 2, life 2, WARRIOR/HUMAN | [Class Bonus] This card costs 3 less to activate as long as your champion has dealt 3 or more combat damage this turn. (Apply this effect only if your champion's class matches this card's class.) Eminent Lethargy [GGRtLQgaYU] | ACTION | set PTM, reserve 2, CLERIC/SPELL/REACTION | Until end of turn, players can’t declare attacks unless they pay (2) for each attack declaration. If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.) Empowering Enlightenment [bo0n07e53e] | ACTION | set HVN, reserve 2, MAGE/SPELL | Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.) Empowering Harmony [Kc5Bktw0yK] | ACTION | set DOA Alter, reserve 2, TAMER/SKILL/HARMONY | Your champion gets +2 level until end of turn. [Class Bonus] Harmonize — If you've activated a Melody card this turn, draw a card. Empowering Prayer [yfzk96yd60] | ACTION | set ALC, reserve 2, CLERIC/SPELL | Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card. Empowering Tincture [9g44vm5kt3] | ITEM | set ALC, reserve 3, CLERIC/POTION | Brew — One Manaroot, One Herb On Enter: If Empowering Tincture was brewed, draw a card into your memory. Sacrifice Empowering Tincture: Your champion gets +2 level until end of turn. En Passant [pZAA0nHyXM] | ATTACK | set PTM, reserve 2, power 2, WARRIOR/CHESSMAN/COMMAND | Command Chessman (A Chessman ally you control performs this attack.) As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it." Enchaining Gale [xhs5jwsl7d] | ACTION | set ALC, reserve 2, CLERIC/SPELL | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.) Enchanted Fete [s190ox288c] | ACTION | set DTR, reserve 4, CLERIC/SKILL | Recover 3 and draw a card into your memory. (To recover, remove that many damage counters from your champion.) Endura, Reimagined [X7rh3Yi26A] | REGALIA ITEM | set PRXY, memory 0, MAGE/SCEPTER | [Rai Bonus] On Enter: You may banish a card named Endura, Scepter of Ignition from your material deck. If you do, put two enlighten counters on your champion. [Rai Bonus] Remove three enlighten counters from your champion, REST: As a Spell, deal 2 damage to up to one target unit. Draw a card. Endura, Scepter of Ignition [SGsDKB9CN5] | REGALIA ITEM | set DOAp, memory 0, MAGE/SCEPTER | REST, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed. Energetic Beastbonder [q2okpDFJw5] | ALLY | set DOA Alter, reserve 4, power 2, life 2, TAMER/HUMAN | Your champion gets +1 level as long as you control an Animal or Beast ally. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Enervating Decay [jh9s424gjr] | ACTION | set HVN, reserve 4, CLERIC/SPELL/REACTION | [Class Bonus] [Level 5+] This card costs 2 less to activate. Destroy target attacking ally. If you do, recover X, where X is that ally's life stat. Enfeebled Dagger [idpdon8f0h] | REGALIA ITEM | set DTR, memory 0, ASSASSIN/DISTORTION/DAGGER | Banish Enfeebled Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit would deal damage, it deals that much damage minus 3 instead. Enfeebling Orb [T3cx65VM3D] | REGALIA ITEM | set PTM, memory 0, CLERIC/BAUBLE | Banish Enfeebling Orb: Target opponent puts two cards from their hand into their memory. Engineered Slime [kkz07nau5s] | ALLY | set MRC, reserve 2, power 2, life 2, TAMER/AUTOMATON/BEAST/SLIME | Pride 2 [Class Bonus] Whenever you sacrifice a Powercell, choose one— • Put a buff counter on Engineered Slime. • Engineered Slime gains spellshroud until end of turn. Engulf [IPmK09iEIT] | ACTION | set RDO, reserve 6, CLERIC/SPELL/REACTION | [Level 2+] This card costs 3 less to activate. (Apply this effect only if your champion is level 2 or higher.) Negate target non-attack card activation. Enhance Hearing [edg616r0za] | ACTION | set ALC, reserve 3, RANGER/SKILL | [Class Bonus] This card costs 1 less to activate. Look at the top three cards of your deck. You may reveal a wind element card or a Reaction card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. Enhance Potency [df9q1wl8ao] | ACTION | set ALC, reserve 3, CLERIC/SPELL | [Class Bonus] This card costs 1 less to activate. Rest target Potion. If you do, the next time you activate an ability of that Potion this turn, copy that ability. You may choose new targets for the copy. Enrage [wcfvrfw35s] | ACTION | set AMBSD, reserve 4, WARRIOR/SKILL | [Damage 20+] This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.) Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 POWER for every four damage counters on them. Enraged Boars [MmbQQdsRhi] | ALLY | set DOA Alter, reserve 5, power 4, life 4, TAMER/BEAST/BOAR | Pride 5 (This ally won't obey you unless your champion is level 5 or higher.) Ensnaring Fumes [wPKxvzTmqq] | ACTION | set DOA Alter, reserve 5, ASSASSIN/SKILL | You may remove three preparation counters from your champion rather than pay this card's reserve cost. Return all allies to their owner's hands. [Class Bonus] Floating Memory Enthralling Chime [mhc5a9jpi6] | REGALIA ITEM | set HVN, memory 1, CLERIC/ACCESSORY | [Diao Chan Bonus] (3), Banish Enthralling Chime: As a Spell, gain control of target ally with three or more wither counters on it. Enthralling Visage [ycwz9gv4vm] | ACTION | set MRC, reserve 2, GUARDIAN/SKILL/REACTION | The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard. Entrancing Filigree [vrf9n24b5a] | REGALIA ITEM | set AMBSD, memory 2, MAGE/CRYSTAL | On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.) On Leave: Return the banished object to the field under its owner's control rested. Entrenched Fortress [PWkXI6rMl3] | DOMAIN | set RDO, reserve 3, GUARDIAN/SIEGEABLE/CASTLE | Taunt (While awake, this domain must be targeted before other objects you control during your opponent’s attack declarations if able.) On Enter: Deal 3 damage to target unit. Enveloping Soulmist [kYG1EDltdI] | ACTION | set PTM, reserve 4, ASSASSIN/SKILL/REACTION | [Class Bonus] As long as your champion is awake, this card costs 2 less to activate. Your champion gains stealth until end of turn. Put a preparation counter on your champion. Epicurean Institute [axxaUOWHA3] | DOMAIN | set PRD, reserve 1, CLERIC/SIEGEABLE/LABORATORY | (Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.) At the beginning of your recollection phase, sacrifice Epicurean Institute and draw a card. On Destroy: Summon an Elysian Test Subject token. Epochal Conqueror [gR3LGjzKPS] | ALLY | set RDO, reserve 3, power 1, life 4, GUARDIAN/HUMAN | As long as Epochal Conqueror is attacking a domain, it gets +3POWER. Equanimity's Ashes [dZJBqul1Em] | ACTION | set AMB Alter, reserve 5, MAGE/SPELL | [Level 3+] This card costs 3 less to activate. Deal 3 damage to target champion. [Class Bonus] Then if that champion has five or less damage counters on them, deal an additional 4 damage to them. Equinox Hour [UE6g95C1nZ] | REGALIA ITEM | set RDO, memory 0, CLERIC/ARTIFACT | Banish Equinox Hour: Draw a card. Then target opponent may materialize a card from their material deck. (That opponent still pays for its costs.) Equip with Courage [eU8IEVpFZg] | ACTION | set PRD, reserve 2, WARRIOR/SPELL | Target ally's next attack this turn gets +XPOWER, where X is the amount of items linked to that ally plus 1. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Equivalent Exchange [qvB66hupGQ] | ACTION | set PTM, reserve 4, CLERIC/SPELL | Summon a Lost Being token rested. Then you may banish two ally cards from a single graveyard. If you do, wake up that token and put a buff counter on it. Erratic Bolt [DqtlaMGMvd] | ACTION | set DOA Alter, reserve 4, MAGE/SPELL | Deal LV damage to target unit. (LV refers to your champion's level.) [Class Bonus] You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.) Erupting Rhapsody [dBAdWMoPEz] | ACTION | set DOA Alter, reserve 2, MAGE/SKILL/HARMONY | Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way. Harmonize — If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among them. Escape the Wreckage [q2svd53zc9] | ACTION | set ALC, reserve 3, RANGER/SKILL | Return target ally you control to its owner's memory. If you do, draw a card into your memory. Escharotomy [CIU4gT14EE] | ACTION | set PRD, reserve 1, MAGE/SPELL/REACTION | Target player can't recover until end of turn. Ephemerate — (3) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.) Essence Crucible [DF5Ffwv7DJ] | REGALIA ITEM | set RDO, memory 1, CLERIC/ACCESSORY | On Enter: Draw a card. [Arisanna Bonus] Whenever you brew a card, put a refinement counter on Essence Crucible. If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount of refinement counters on Essence Crucible. Essence of Blizzards [k1l75tlzsm] | ITEM | set ALCSD, reserve 4, CLERIC/POTION | Brew — One Adjuvant, One Catalyst (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Essence of Blizzards: Deal 1 damage to target unit. If that unit is rested, deal 1+LV damage to it instead. Until end of turn, allies enter the field rested. Esteemed Knight [iabqeB0I6t] | ALLY | set DOA Alter, reserve 3, power 2, life 3, WARRIOR/HUMAN | [Class Bonus] Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.) Eternal Directive [WRDbeFfnar] | ATTACK | set MRC Alter, reserve 2, power 3, WARRIOR/AUTOMATON/COMMAND | Command Automaton (An Automaton ally you control performs this attack.) [Class Bonus] On Attack: Put a buff counter on the attacker. Eternal Dreamer [4kj3q2svdv] | ALLY | set MRC, reserve 3, power 2, life 2, CLERIC/AUTOMATON | [Class Bonus] On Attack: Glimpse X, where X is Eternal Dreamer’s power. (Apply this effect only if your champion’s class matches this card’s class.) Eternal Magistrate [taug52u81v] | ALLY | set MRC, reserve 2, power 1, life 3, CLERIC/TAMER/AUTOMATON | Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.) As long as Eternal Magistrate is imbued, cards can’t leave your opponents’ material decks unless it’s their materialize phase. Ethereal Absorption [4zEOAaLdap] | ACTION | set PTM, reserve 1, ASSASSIN/SPELL | As an additional cost to activate this card, return a regalia you control to its owner's material deck. Draw a card, then put two preparation counters on your champion. Ethereal Slime [n06zlhihka] | ALLY | set ReC-SLM, reserve 2, power 2, life 2, TAMER/BEAST/SLIME | Pride 3, Stealth, True Sight [Class Bonus] On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime. [Level 5+] Prevent all non-combat damage that would be dealt to Ethereal Slime. Etherealys' Promise [7n0bv1sqgb] | REGALIA ITEM | set PRDDP, memory 0, CLERIC/ACCESSORY | Whenever an ally you control dies, put a refinement counter on Etherealys' Promise. Then if there are three or more refinement counters on Etherealys' Promise, you may banish it. If you do, draw a card. Evanescent Winds [90i1prp63s] | ACTION | set HVN, reserve 2, CLERIC/SPELL/REACTION | Phantasia allies you control get +2 LIFE until end of turn. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Evaporation Synchron [rAiEX6Ra4p] | REGALIA ITEM | set PRD, memory 0, MAGE/BAUBLE | Whenever a water element card with floating memory is banished from an opponent's graveyard, put a refinement counter on Evaporation Synchron. While paying for a memory cost, you may remove any amount of refinement counters from Evaporation Synchron. Each counter removed this way pays for 1 of that cost. Evasive Maneuvers [1n3gygojwk] | ACTION | set ALCSD, reserve 1, RANGER/SKILL/REACTION | Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.) Evasive Positioning [ddp7twycdq] | ACTION | set DTR, reserve 1, RANGER/SKILL/REACTION | Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a champion, it becomes distant. Eventide Lure [eg771cn2q1] | PHANTASIA | set ReC-IDY, reserve 2, CLERIC/SPELL | On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order. Eventide Spear [xjkdokzfd9] | REGALIA WEAPON | set AMB, memory 0, power 1, WARRIOR/POLEARM | [Class Bonus] As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.) Evercurrent Raider [0r7j97g2zh] | ALLY | set DTR, reserve 2, power 1, life 2, WARRIOR/SPECTER | Floating Memory Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.) Everflame Staff [nrvth9vyz1] | REGALIA ITEM | set AMB, memory 0, CLERIC/MAGE/STAFF | Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff. [Class Bonus] Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff. Everlonging Thorns [C3YucOomEM] | ACTION | set RDO, reserve 1, MAGE/SPELL | Put two debuff counters on target ally. If your Shifting Currents face East or West, put 2+LV debuff counters on it instead. [Kongming Bonus] If Everlonging Thorns is empowered, put it into its owner's material deck preserved. Exalted Dorumegian Throne [p4lpnvx7mn] | UNIQUE DOMAIN | set ALC, reserve 3, GUARDIAN/THRONE | Allies you control get +1 POWER and +1 LIFE. Upkeep — At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne. Excalibur, Cleansing Light [qtRBz9azeZ] | ACTION | set DOA Alter, reserve 2, WARRIOR/SPELL | Destroy target non-champion object. [Class Bonus] Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.) Excalibur, Cursed Sword [4sm14RaEkg] | REGALIA WEAPON | set DOA Alter, memory 0, power 1, MAGE/SWORD | [Class Bonus] On Enter: Choose a player. That player gains control of Excalibur. (Apply this effect only if your champion's class matches this card's class.) Whenever you materialize a card, deal 2 damage to your champion. Excalibur, Reflected Edge [u1a1s4ys44] | UNIQUE WEAPON | set DTR 1st, reserve 3, power 1, ASSASSIN/MAGE/SWORD | True Sight, Spellshroud [Merlin Bonus] Excalibur gets +1POWER. On Destroy: Summon a token copy of a non-Distortion regalia you control with memory cost 0. It becomes a Distortion in addition to its other types. Excitable Raccoon [iM3IywF99T] | ALLY | set RDO, reserve 2, power 1, life 2, TAMER/ANIMAL/RACCOON | As long as an opponent has no cards in their graveyard, Excitable Raccoon gets +1POWER and has vigor. (At the beginning of the your end phase, wake up this ally with vigor.) Excoriate [ls6g7xgwve] | ACTION | set ALC, reserve 4, MAGE/SPELL | [Level 2+] This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.) Destroy target ally with reserve cost 4 or less. Executioner's Spear [zv6yp6q7zw] | REGALIA WEAPON | set AMBSD, memory 0, power 1, WARRIOR/POLEARM | (Weapon — Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.) [Jin Bonus] On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.) Exhilarating Plume [A9c8tb7LKD] | PHANTASIA | set PRD, reserve 4, WARRIOR/SPELL | [Class Bonus] This card costs 2 less to activate. Human ally cards you activate enter the field with an additional buff counter on them. Exia Sight [1fy8l4pxs9] | ACTION | set PRD, reserve 0, CLERIC/SPELL | Draw a card. [Damage 20+] The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.) Exorcise Curses [u1xhs5jwsl] | ACTION | set ALC, reserve 2, CLERIC/SPELL | Choose up to two Curse cards from a champion's lineage and discard them. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Exorcism [4n6dd4f01r] | ACTION | set DTR, reserve 3, MAGE/SPELL | For each ephemeral object each player controls, its controller sacrifices it unless they pay (1). Expeditious Opening [w1wgpeifd0] | ACTION | set DTR, reserve 2, ASSASSIN/CLERIC/SPELL | The next ally card you activate this turn can be activated as though it had fast activation. Draw a card into your memory. Expel the Departed [9wxcgpy069] | ACTION | set RDOEVP, reserve 3, TAMER/FATEBOUND/SPELL | [Level 2+] This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.) Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card. Exploit Vulnerability [hy83sghwfi] | ACTION | set DTR, reserve 2, ASSASSIN/SKILL | Prepare 1 (You may remove a preparation counter from your champion as you activate this card.) Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn. Explosive Concoction [yorsltrnu3] | ITEM | set HVN, reserve 7, CLERIC/POTION | Brew — One Leaf, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.) Hindered (This object enters the field rested.) REST, Sacrifice Explosive Concoction: Deal 4 damage to target champion. Draw a card. Explosive Fractal [1d47o7eanl] | PHANTASIA | set ALC, reserve 3, CLERIC/FRACTAL | [Class Bonus] [Memory 4+] On Enter: Deal 2 damage to target champion. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.) Reservable Explosive Rune [1bqry41lw9] | REGALIA ITEM | set FTC, memory 0, MAGE/ARTIFACT | Banish Explosive Rune: Deal 1 damage to target ally. Class Bonus: If that ally is attacking, deal 2 damage to it instead. Expose Darkness [991ovfr8o0] | ACTION | set DTR, reserve 1, GUARDIAN/SKILL | If target unit has stealth, draw a card. Then that unit loses stealth until end of turn. Expunge [r73opcqtzs] | ACTION | set MRC, reserve 2, CLERIC/SPELL | As an additional cost to activate this card, discard a Curse card from a champion’s lineage. Deal X damage to all units where X is the reserve cost of the discarded card. Exquisite Dessert [5HPvGPjsD9] | ITEM | set PRD, reserve 2, CLERIC/FOOD | Sacrifice Exquisite Dessert: Recover 4. (1), Sacrifice Exquisite Dessert: Put a buff counter on target ally. Exsanguinating Wallop [cicanyx695] | ATTACK | set DTR, reserve 5, power 5, GUARDIAN/SWORD | [Class Bonus] On Attack: Recover 3. [Class Bonus] Floating Memory Extinguishing Synchron [Tx8noEw78s] | REGALIA ITEM | set PRD, memory 0, CLERIC/BAUBLE | Whenever your champion is dealt non-combat damage by a fire element source, put a refinement counter on Extinguishing Synchron. Sacrifice Extinguishing Synchron: Recover 2+X, where X is the amount of refinement counters that was on Extinguishing Synchron. Extorting Blackjack [bfg5ubeczk] | ATTACK | set DTR, reserve 2, power 2, GUARDIAN/SWORD | As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10POWER. [Class Bonus] On Attack: Recover X, where X is the amount of omens you have with different costs. Extortion Scheme [WdkZU2wwnw] | ACTION | set DOA Alter, reserve 2, ASSASSIN/SKILL | Suppress up to one target ally an opponent controls. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.) [Class Bonus] Put a preparation counter on your champion. Extraction Incision [zthwm68lgo] | ATTACK | set AMB, reserve 2, power 3, ASSASSIN/DAGGER | True Sight (This attack can target units with stealth.) [Class Bonus] On Kill: Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.) Extricating Touch [4a8hl5dben] | ACTION | set HVN, reserve 3, CLERIC/MAGE/SPELL | [Class Bonus] This card costs 1 less to activate. Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it. Eye of Argus [iiZtKTulPg] | REGALIA ITEM | set DOA Alter, memory 1, WARRIOR/BAUBLE | Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.) Fabled Azurite Fatestone [6ce5rzrjd9] | REGALIA ITEM | set ReC-HVF, memory 10, TAMER/FATESTONE | Immortality, Spellshroud [Guo Jia Bonus] At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card. [Guo Jia Bonus] Whenever you banish a card from your memory, put a quest counter on your champion. REST: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone. Fabled Emerald Fatestone [jz7odeqku4] | REGALIA ITEM | set HVN 1st, memory 8, TAMER/FATESTONE | Immortality, Spellshroud [Guo Jia Bonus] (4), REST: As a Spell, suppress another target item, weapon, or ally. Activate this ability only once. [Guo Jia Bonus] Whenever you suppress an object, put a quest counter on your champion. REST: You may remove eight quest counters from your champion. If you do, wake up and transform Fabled Emerald Fatestone. Fabled Ruby Fatestone [mzf5dmpqbc] | REGALIA ITEM | set HVN 1st, memory 7, TAMER/FATESTONE | Immortality, Spellshroud [Guo Jia Bonus] At the beginning of your recollection phase, deal 1 damage to each champion. [Guo Jia Bonus] Whenever non-combat damage is dealt to one or more units by a fire element source you control, put a quest counter on your champion. REST: You may remove seven quest counters from your champion. If you do, wake up and transform Fabled Ruby Fatestone. Fabled Sapphire Fatestone [vzmnt0orxj] | REGALIA ITEM | set HVN 1st, memory 9, TAMER/FATESTONE | Immortality, Spellshroud [Guo Jia Bonus] At the beginning of your recollection phase, each player puts the top card of their deck into their graveyard. [Guo Jia Bonus] Whenever one or more cards are put into your graveyard from your deck, put a quest counter on your champion. REST: You may remove nine quest counters from your champion. If you do, wake up and transform Fabled Sapphire Fatestone. Fabricator Slime [rpELNyrSrM] | ALLY | set RDO, reserve 2, power 0, life 2, TAMER/BEAST/SLIME | Pride 3 Fabricator Slime enters the field with a buff counter on it. [Class Bonus] REST: For each of up to three buff counters on Fabricator Slime, summon a Baby Slime token. Facet the Forgotten [snXzdCvSHL] | UNIQUE PHANTASIA | set RDO 1st, reserve 5, ASSASSIN/MAGE/ULTIMATE/SPELL | [Merlin Bonus] On Enter: Look at target opponent's memory. You may activate a card from among them without paying its costs and ignoring its elemental requirements. If you do, your opponents can't play cards with the same name as the activated card for as long as you control Facet the Forgotten. Facet Together [XmsEbk19Iu] | ACTION | set PTM, reserve 1, ASSASSIN/WARRIOR/SPELL | Activate this card only during an opponent's turn. Sacrifice any amount of Memorite objects. Target weapon you control gets +X POWER until the end of your next turn, where X is the amount of objects sacrificed this way. Then put X sheen counters on your Fractured Memories. Fairy Whispers [n8wyfG9hbY] | ACTION | set AMB, reserve 1, MAGE/SPELL | Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Reveal the top card of your deck. If that card is wind element, put it into your hand. False Step [47o7eanl1g] | ACTION | set ALC, reserve 1, RANGER/SKILL/REACTION | If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay (2). If you do, allies you control also become distant. False Tidings [OgqsRSQVX6] | ACTION | set RDO, reserve 3, ASSASSIN/SKILL | Target opponent gains control of target Crystal object you control. If they do, you draw two cards. Fan of Insight [sz1ty7vq6z] | REGALIA ITEM | set AMB, memory 1, CLERIC/FAN | [Class Bonus] [Level 2+] On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) Banish Fan of Insight: Return a card from your memory to your hand. Fan of Seven Debts [k9zhw0gbov] | REGALIA ITEM | set AMBSD, memory 1, MAGE/FAN | On Enter: Draw a card. [Kongming Bonus] Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice. Fanatical Devotee [1gxrpx8jyp] | ALLY | set ALC, reserve 3, power 2, life 2, CLERIC/TAMER/AUTOMATON | [Memory 4+] Fanatical Devotee gets + 1 POWER. (Apply this effect only if there are four or more cards in your memory.) [Class Bonus] On Death: You may banish two other fire element cards from your graveyard. When you do, deal 3 damage to target champion. Fanclub Leader [u7IxJt1EaD] | ALLY | set PRD, reserve 2, power 1, life 3, WARRIOR/RESONATOR/HUMAN | Whenever you activate a Harmony or Melody card, Resonator allies you control get +1POWER until end of turn. Fang of Dragon's Breath [iebo5fu381] | PHANTASIA | set AMB, reserve 1, WARRIOR/SPELL | Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.) Linked weapon gets +2 POWER. [Jin Bonus] Linked object has "REST, Remove a durability counter from this object: Deal 2 damage to target unit." Fanned Synchron [3h6eqjsLWG] | REGALIA ITEM | set PRD, memory 0, MAGE/BAUBLE | Fanned Synchron can't be suppressed. Whenever an on enter ability of a non-champion object you don't control triggers, that object deals 1 damage to its controller’s champion. If that object is wind element, that object deals 3 damage to its controller's champion instead. Fast Cure [3oda2ha4dk] | ACTION | set FTC, reserve 2, CLERIC/SPELL | If target opponent's influence is greater than yours, recover 4. (A player's influence is equal to the total amount of cards in their hand and memory.) Floating Memory Fatal Timepiece [6gvnta6qse] | REGALIA ITEM | set ALC, memory 0, CLERIC/ARTIFACT | At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion. Fated Keepsake [vi1uyifw6s] | REGALIA ITEM | set ReC-HVF, memory 1, TAMER/ACCESSORY | On Enter: Draw a card. [Guo Jia Bonus] If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage. Fatestone of Balance [v4gtq1ibth] | ITEM | set HVN, reserve 2, TAMER/FATESTONE | [Guo Jia Bonus] Whenever an opponent activates a card, if that opponent has exactly three cards in their memory, transform Fatestone of Balance. (Apply this effect only if your champion is Guo Jia.) Fatestone of Heaven [al6pqkmgmz] | ITEM | set ReC-HVF, reserve 3, TAMER/FATESTONE | On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less. [Guo Jia Bonus] (3): Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed. Fatestone of Progress [2sn7hlyrkw] | ITEM | set HVN, reserve 3, TAMER/FATESTONE | [Guo Jia Bonus] On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.) [Guo Jia Bonus] (4): Transform Fatestone of Progress. (Activate this ability only if your champion is Guo Jia.) Fatestone of Revelations [xd4kv0akqr] | ITEM | set ReC-HVF, reserve 2, TAMER/FATESTONE | On Enter: You may reveal two Fatestone and/or Fatebound cards from your hand and/or memory. If you do, draw a card. [Guo Jia Bonus] (6): Transform Fatestone of Revelations. This ability costs (LV) less to activate. (LV refers to your champion's level.) Fatestone of Unrelenting [o37qtuvlxa] | ITEM | set ReC-HVF, reserve 2, TAMER/FATESTONE | Hindered (This object enters the field rested.) On Enter: As a Spell, deal 1 damage to target unit. [Guo Jia Bonus] REST, Banish two fire element cards from your graveyard: Transform Fatestone of Unrelenting, then wake it up. Fauna Friend [japulzj7gv] | REGALIA ITEM | set PRDDP, memory 0, TAMER/ACCESSORY | REST: Target non-Human ally gets +1 POWER until end of turn. Activate this ability only if you have two or more non-Human ally cards in your graveyard. Favorable Omens [tqy0rwvxgs] | ACTION | set DTR, reserve 1, GUARDIAN/SPELL | For each wind element omen you have, allies you control get +1LIFE until end of turn. Favorable Winds [dsAqxMezGb] | ACTION | set PRD, reserve 1, MAGE/SPELL | Allies you control get +1 LIFE until end of turn. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Feathery Tune [4hm8uzmf8v] | ACTION | set HVN, reserve 3, TAMER/SKILL/MELODY | Summon two Fledgling tokens. Feed Nourishment [44pr0h0yqi] | ACTION | set AMB, reserve 3, TAMER/SKILL | Put a buff counter on target Animal or Beast ally. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Felicitous Flock [it9jbu4axg] | ALLY | set HVN, reserve 0, power 1, life 2, TAMER/ANIMAL/BIRD | Intercept [Element Bonus] [Class Bonus] Whenever you reveal Felicitous Flock from your memory, summon a Fledgling token with a buff counter on it. It gains intercept until end of turn. Fellowship's Gale [payjps7DkB] | ACTION | set PTM, reserve 1, power 1, RANGER/AETHERCHARGE/SPELL | Load Fellowship's Gale into an Aetherwing weapon you control. Fellowship's Gale gets +1 POWER for each ally you control. Fertile Grounds [8bls6g7xgw] | PHANTASIA | set ALC, reserve 3, CLERIC/SPELL | At the beginning of your recollection phase, summon a token copy of an Herb item you control. Fervent Beastmaster [7NMFSRR5V3] | ALLY | set DOA Alter, reserve 5, power 3, life 3, TAMER/HUMAN | [Class Bonus] Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.) As long as you control a Beast ally, Fervent Beastmaster gets +1 POWER and +1 LIFE. Fervent Lancer [aws20fsihd] | ALLY | set AMB, reserve 2, power 3, life 3, WARRIOR/HUMAN | Whenever you activate an exia element card, you may banish it as it resolves. As long as there's a card banished by Fervent Lancer, it gets +2 POWER and must attack a champion each turn if able. Feu Awakening [0rKmarZ8QN] | ACTION | set PTM, reserve 0, GUARDIAN/SPELL | Interdiction (As long as this card's activation is on the effects stack, players can't gain opportunity.) [Ciel Bonus] Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated. Field of Ranks and Files [W0WfIEDs3n] | UNIQUE DOMAIN | set PTM, reserve 3, WARRIOR/SIEGEABLE/CHESSMAN/CASTLE | The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 POWER until end of turn. The first Chessman Command card you activate during each of your turns enters the intent with +2 POWER. Fiery Duelist [wc8tuhuy4x] | ALLY | set ALC, reserve 3, power 1, life 1, RANGER/HUMAN | [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.) Fiery Interference [gt2zqtgs42] | ACTION | set DTR, reserve 2, CLERIC/SPELL | Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn. Fiery Momentum [LUfgfsWTTO] | ATTACK | set DOA Alter, reserve 3, power 2, WARRIOR/SWORD | [Class Bonus] Fiery Momentum gets +1 POWER for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.) Fiery Swing [ijkyboiopv] | ATTACK | set AMB, reserve 6, power 6, GUARDIAN/POLEARM | [Class Bonus] On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 POWER. (Apply this effect only if your champion’s class matches this card’s class.) Fiery Warcry [ippor7ch2b] | ACTION | set ALC, reserve 2, GUARDIAN/SKILL | Draw a card, then discard a card. [Class Bonus] You may banish a fire element card from your graveyard. When you do, target ally loses taunt and intercept until end of turn. Fight for the Crown [1lij42a9sh] | ACTION | set DTR, reserve 6, WARRIOR/SKILL | Each player sacrifices an ally. Final Stroke [ekkjn37cx6] | ATTACK | set MRC, reserve 4, power 5, ASSASSIN/DAGGER | Prepare 3 [Class Bonus] On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion. Find Recipe [NyJZ7Eys2b] | ACTION | set RDO, reserve 2, CLERIC/SKILL | Scavenge 6 for a Potion card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) Find the Lost [jTBNAEedbg] | ATTACK | set ReC-BRV, reserve 2, power 3, ASSASSIN/SWORD | Prepare 1 As long as Find the Lost was prepared, it has unblockable. Fire Resonance Bauble [LROrzTmh55] | REGALIA ITEM | set DOA Alter, memory 0, MAGE/BAUBLE | Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion. Fireball [RIVahUIQVD] | ACTION | set DOA Alter, reserve 4, MAGE/SPELL | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Deal 1+LV damage to target unit. (LV refers to your champion's level.) Fireblooded Oath [bmoqk2c7wk] | ACTION | set ALC, reserve 5, GUARDIAN/SPELL | [Class Bonus] This card costs 2 less to activate. As an additional cost to activate this card, banish three fire element cards from your graveyard. Level up your champion. At the beginning of the next end phase, delevel your champion. Firebloom Flourish [prbwzihwyh] | PHANTASIA | set HVN, reserve 2, CLERIC/SPELL | [Class Bonus] At the beginning of your recollection phase, deal 1 damage to target champion. [Diao Chan Bonus] At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion. Firetongue [j4lx6xwr42] | REGALIA WEAPON | set FTC, memory 1, power 2, WARRIOR/SWORD | [Class Bonus] On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue. Firetuned Automaton [lzjmwuir99] | ALLY | set ALC, reserve 2, power 3, life 1, GUARDIAN/AUTOMATON | As an additional cost to activate this card, discard a fire element card. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Fireworks Display [sx6q3p6i0i] | ACTION | set ALC, reserve 3, RANGER/SKILL | Deal 1 damage to all units target player controls. Until end of turn, if a unit that player controls would die, banish it instead. Fishing Accident [RRx0KK6g6D] | ACTION | set DOA Alter, reserve 1, ASSASSIN/SKILL | Prepare 2 (You may remove two preparation counters from your champion as you activate this card.) Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead. Five of Diamonds [Zq4iWqdjGp] | ALLY | set RDO, reserve 5, power 1, life 4, TAMER/SUITED/ANIMAL/WEASEL | Cardistry — (5): Draw a card into your memory. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Floating Memory Five of Hearts [idq4ih00rq] | ALLY | set DTR, reserve 5, power 1, life 4, TAMER/SUITED/ANIMAL/RHINO | Hindered (This ally enters the field rested.) Cardistry — (5): Put a buff counter on each Suited ally you control. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Five of Spades [i9hf5lhl5f] | ALLY | set DTR, reserve 5, power 1, life 4, TAMER/SUITED/ANIMAL/BEAR | Cardistry — (5): Five of Spades gets +5POWER until end of turn. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Floating Memory Flagrant Guide [Ox449xU5yO] | ALLY | set RDO, reserve 3, power 1, life 3, MAGE/HUMAN | On Enter: You may level up your champion. If you do, deal 6+X unpreventable damage to it, where X is four times that champion's base level. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.) Flame Sweep [FGvq4eQPbP] | ATTACK | set DOA Alter, reserve 4, power 1, WARRIOR/SWORD | Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.) [Class Bonus] [Level 2+] Flame Sweep gets +1 POWER. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.) Flame-Rune Swordsman [VV6ADdMrr5] | ALLY | set DOA Alter, reserve 3, power 2, life 2, MAGE/WARRIOR/HUMAN | [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Flameblessed Trainee [qmyn2rz308] | ALLY | set ALC, reserve 2, power 1, life 2, CLERIC/HUMAN | [Class Bonus] On Attack: If Flameblessed Trainee is attacking an ally, you may discard a fire element card. If you do, this attack gets +3 POWER. (Apply this effect only if your champion's class matches this card's class.) Flamebolt Arbalist [5yw862q547] | ALLY | set HVN, reserve 2, power 2, life 1, RANGER/HUMAN | Ranged 4 (As long as this unit is distant, its attacks get +4 power.) Flamebound Draug [lz5escwkb1] | ALLY | set DTR, reserve 3, power 3, life 1, WARRIOR/SPECTER | On Enter: Flamebound Draug becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.) Flamebreak Chorus [yky280mtts] | ACTION | set DTR, reserve 2, TAMER/SKILL/MELODY | [Class Bonus] Fast Activation (You may activate this card at fast speed.) Target ally gets +2 POWER until end of turn. If it's defending, wake it up, and it gets an additional +LV POWER until end of turn. Flamelash Beastmaster [mvgmaalpko] | ALLY | set HVN, reserve 2, power 1, life 2, TAMER/HUMAN | [Class Bonus] On Enter: Target Beast ally you control gets +3 power until end of turn. Flamelash Subduer [1i6ierdDjq] | ALLY | set DOA Alter, reserve 3, power 1, life 3, TAMER/HUMAN | Your champion gets +1 level as long as you control an Animal or Beast ally. [Class Bonus] REST: Deal 2 damage to target ally you control. That ally gets +2 POWER until end of turn. (Activate this ability only if your champion's class matches this card's class.) FlameTech BladeCore [aAJliPQT3F] | ITEM | set PRD, reserve 2, WARRIOR/VELTECH/ACCESSORY | Sword Weapon Link (This object enters the field linked to target Sword weapon. If the link is broken, sacrifice this object.) [Lorraine Bonus] Link Shield (If linked object would be destroyed, remove all temporary damage from it and destroy this object instead.) Linked weapon gets +2POWER and has "Whenever you discard a fire element card, put a durability counter on this weapon." FlameTech Manual [WZJxZMBAir] | REGALIA ITEM | set PRD, memory 0, MAGE/VELTECH/BOOK | [Class Bonus] REST, Banish a fire element card from your graveyard: Cascade— • 1— Deal 2 damage to target champion. • 2— Empower 2. • 3— Sacrifice FlameTech Manual and empower 2. Then draw a card into your memory. FlameTech Shield [U7pILTDm3s] | ITEM | set PRD, reserve 3, WARRIOR/VELTECH/SHIELD | Ally Link Link Shield (If linked object would be destroyed, remove all temporary damage from it and destroy this object instead.) On Enter: Draw a card, then discard a card. Flamewing Fowl [59ueoujs9f] | ALLY | set AMB, reserve 3, power 3, life 1, TAMER/ANIMAL/BIRD | [Class Bonus] As long as Flamewing Fowl is attacking a champion, it gets +1 POWER. (Apply this effect only if your champion’s class matches this card’s class.) Flamewreath Call [c8wwslgbvr] | ACTION | set ReC-HVF, reserve 5, TAMER/SKILL | [Class Bonus] If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.) Deal 3 damage to up to two target allies. Flamme Sorcel [j6er6z99sv] | ACTION | set DTRSD, reserve 2, GUARDIAN/SPELL | Draw a card, then discard a card. If the reserve cost of the discarded card is equal to the reserve cost of one of your omens, draw another card. Flared Iridescence [t2lW0Q5KJS] | ACTION | set PTM, reserve 2, ASSASSIN/MAGE/SPELL | Deal 4 damage to target unit. [Merlin Bonus] [Sheen 10+] Ephemerate — (2) [Merlin Bonus] [Level 5+] Ephemerate — (2) Flash Freeze [w3rrii17fz] | ACTION | set ALC, reserve 4, CLERIC/SPELL/REACTION | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Negate target card activation unless its controller pays (LV). Banish the card that had its activation negated this way. Flash Grenade [isxy5lh23q] | REGALIA ITEM | set ALCSD, memory 1, RANGER/ACCESSORY | [Class Bonus] On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.) Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage. Flashfire Horse [aljx2ru1w3] | ALLY | set AMB, reserve 3, power 2, life 2, TAMER/ANIMAL/HORSE | Fast Activation (You may activate this card at fast speed.) Flawless Spirit of Mordred [cXEI5vo6iG] | CHAMPION | set ReC-AUR, memory 0, lv 0, life 15, SPIRIT | Divine Relic (You can only have one card with this keyword in your material deck.) Flawless Spirit of Mordred can only level up into a "Mordred" champion. On Enter: Draw seven cards, then glimpse 4. Fledgling [oswzpvvog0] | TOKEN ALLY | set HVN, reserve 0, power 0, life 1, TAMER/ANIMAL/BIRD Fleetfoot Filly [1hrgshgthu] | ALLY | set HVN, reserve 3, power 2, life 2, TAMER/ANIMAL/HORSE | Whenever a player suppresses an object, put a buff counter on Fleetfoot Filly. (Allies get +1 power and +1 life for each buff counter on them.) Fleeting Guard [2la6uk1qvl] | ACTION | set DTR, reserve 2, CLERIC/SPECTER/SPELL/REACTION | Until end of turn, if target unit would be dealt damage, prevent X of that damage where X is the amount of ephemeral objects you control plus 1. Flickering Afterglow [tng0Gpe9mI] | ATTACK | set PTM, reserve 3, power 4, ASSASSIN/SWORD | [Merlin Bonus] This card costs 1 less to activate for each sheen counter on your Fractured Memories. Flickering Cinder [fqxo9o8yeq] | ACTION | set DTR, reserve 1, RANGER/SPELL | Deal 1 damage to target unit. Your champion becomes distant. (Units stay distant until the end of their controller's turn.) Fling Food [pVHGi99Svy] | ACTION | set PRD, reserve 1, CLERIC/KITCHEN/SKILL | As an additional cost to activate this card, sacrifice a Food item. Deal 4 damage to target unit. Floating Peace [0s4xe169m2] | ACTION | set HVN, reserve 3, TAMER/SPELL | Recover 1+X, where X is the amount of Fatestone and Fatebound objects you control. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Floodbloom [4s1kmjeaks] | TOKEN PHANTASIA | set HVN, reserve 1, CLERIC/FLOWER | At the beginning of your recollection phase, banish the top two cards of your deck. Floodborne Swing [5wLtoxd4Wc] | ATTACK | set RDO, reserve 2, power 1, WARRIOR/SWORD | [Class Bonus]Deluge 3 — As long as you have three or more water element cards in your graveyard, Floodborne Swing gets +4POWER. Floodborne Warrior [KFfmJZMdZN] | ALLY | set RDO, reserve 3, power 1, life 3, WARRIOR/HUMAN | Deluge 2 — As long as you have two or more water element cards in your graveyard, Floodborne Warrior gets +1POWER and +1LIFE. Floodward Sergeant [64xGWbG9Xf] | ALLY | set AMB Alter, reserve 4, power 1, life 3, WARRIOR/HUMAN | Taunt (While awake, this ally must be targeted before other objects you control during your opponents’ attack declarations if able.) If damage would be dealt to Floodward Sergeant, prevent that damage. Apply this replacement effect only once each turn. Floodward Steed [b8CsivHOkC] | ALLY | set RDO, reserve 3, power 1, life 4, TAMER/ANIMAL/HORSE | On Enter: Put a bulwark counter on target ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.) Floral Arrangement [dt4YncETqE] | ACTION | set RDO, reserve 3, CLERIC/SKILL | Summon a Silvershine and a Fraysia token. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Flourishing Qi [MDu0e3tib8] | ACTION | set RDO, reserve 4, MAGE/SPELL | Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation. Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation. Flourishing Restoration [alnjt7DyZL] | ACTION | set RDO, reserve 2, CLERIC/SPELL/REACTION | [Diao Chan Bonus] You may ignore this card's elemental requirements as you activate it. If you do, it costs 2 more to activate. Recover 3. Then for each of up to two allies you don't control, recover 3 again. Flowerbud [yn78t73w1p] | TOKEN PHANTASIA | set HVN, reserve 1, CLERIC/FLOWERBUD Flowing Oubli [vcxw3yh2t4] | ACTION | set DTR, reserve 3, GUARDIAN/SKILL | [Level 1+] This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.) Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck. Fluffy Shopkeep [px60u5n1do] | ALLY | set DTR, reserve 3, power 1, life 3, TAMER/ANIMAL/HUMAN/SHEEP | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) On Enter: You may banish two cards from your material deck. If you do, draw a card into your memory. Flute of Taming [y8fx8G64C9] | REGALIA ITEM | set DOAp, memory 1, TAMER/INSTRUMENT | REST: Your champion gets +1 level until end of turn. REST: Target Animal or Beast ally gets your choice of +1 POWER or +1 LIFE until end of turn. Fluvial Fatestone [3h93tgm72l] | ITEM | set HVN, reserve 2, TAMER/FATESTONE | Fast Activation (You may activate this card at fast speed.) On Enter: Target ally you control gets +2 LIFE until end of turn. [Guo Jia Bonus] (4), REST: Put the top two cards of your deck into your graveyard. Transform Fluvial Fatestone. Focal Intensity [IM2SpTAKfp] | ACTION | set RDO, reserve 1, ASSASSIN/SPELL | Deal 1 damage to target unit. [Merlin Bonus] You may remove two sheen counters from your Fractured Memories. If you do, put two preparation counters on your champion. Focused Flames [145y6KBhxe] | ACTION | set PRD, reserve 2, MAGE/SPELL | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) Deal 4 damage to target ally. Focusing Gem [SpENiP3jbN] | REGALIA ITEM | set RDO, memory 0, MAGE/CRYSTAL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Hindered (This object enters the field rested.) REST, Banish Focusing Gem: The next card you activate this turn costs (3) less to activate. Focusing Round [7yacwhzzfb] | ITEM | set ALC Alter, reserve 3, power 2, RANGER/BULLET | On Enter: Draw a card. (2), REST: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.) Folded Shadows [HL4Q3UBoH8] | REGALIA ITEM | set PTM, memory 0, GUARDIAN/FAN | [Ciel Bonus] As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth. Foraging Fox [b0ssellm84] | ALLY | set ReC-HVF, reserve 2, power 1, life 1, TAMER/ANIMAL/FOX | On Enter: Look at the top five cards of your deck. You may reveal a Fatestone card from among them and put it into your memory. Put the rest on the bottom of your deck in any order. Foraging Servant [0pw0y6isxy] | ALLY | set ALCSD, reserve 2, power 1, life 2, CLERIC/AUTOMATON | On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Forbidden Teachings [yp4poEZtHt] | ACTION | set RDO, reserve 2, CLERIC/MAGE/SKILL | If you control a Book object, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Draw a card. Force Load [y6isxy5lh2] | ACTION | set ALC, reserve 2, RANGER/SKILL | Choose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.) Forese, Fervid Cantor [BoQUtdry1C] | UNIQUE ALLY | set PRD, reserve 3, power 0, life 3, CLERIC/HUMAN | Whenever you activate a Harmony or Melody card, you may rest Forese. If you do, scavenge 5 for a non-advanced element Resonator ally card with reserve cost 3 or less. Put the scavenged card onto the field rather than into your hand. Foresight Lens [drnxdiltx3] | REGALIA ITEM | set DTRSD, memory 0, RANGER/ACCESSORY | Banish Foresight Lens: Glimpse 2. If your champion is distant, glimpse 4 instead. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Forest Cake [bjx6yo7mm5] | ITEM | set PRDEVP, reserve 2, TAMER/FOOD | On Enter: Draw a card. [Class Bonus] Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally. Foretold Bloom [lnhzj43qiw] | ACTION | set MRC, reserve 2, CLERIC/SPELL | Until end of turn, Herbs you control gain “On Sacrifice: Glimpse 2.” Forged Scalemail [7lr2jiu66i] | REGALIA ITEM | set HVN, memory 1, WARRIOR/ARMOR | Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.) If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card. Forgelight Blade [ly4wiffei7] | REGALIA WEAPON | set MRC, memory 0, power 1, WARRIOR/SWORD | [Class Bonus] Forgelight Blade gets +1 POWER. (Apply this effect only if your champion’s class matches this card’s class.) On Enter: Deal 4 damage to your champion. Forgelight Scepter [smw3rrii17] | REGALIA ITEM | set ALC, memory 1, CLERIC/SCEPTER | [Class Bonus] This card costs 1 less to materialize. At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion. Forgelight Shieldmaiden [kuz07nk45s] | ALLY | set ALC, reserve 3, power 1, life 2, GUARDIAN/HUMAN | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden. Forgetful Concoction [7kr1haizu8] | ITEM | set HVN, reserve 7, CLERIC/POTION | Brew — One Root, One Herb Hindered (This object enters the field rested.) REST, Sacrifice Forgetful Concoction: Banish two cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. Draw a card. Forging Heat [tjmzM6t9R5] | ACTION | set PRDSD, reserve 2, WARRIOR/SKILL/CRAFT | Put a durability counter on target Sword weapon you control. It gets +1POWER until end of turn. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Formidable Youxia [acmde97dbu] | ALLY | set AMBSD, reserve 2, power 2, life 2, WARRIOR/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) As long as your Shifting Currents face East, Formidable Youxia gets +2 LIFE. Fortification [6FGKeLTumW] | ACTION | set PRD, reserve 1, GUARDIAN/SKILL | Put a bulwark counter on target ally or Siegeable domain. (If combat damage would be dealt to an object with any bulwark counters on it, remove one and prevent that damage instead.) [Class Bonus] Floating Memory Fortified Mana Shield [5lh23qu7d6] | ACTION | set ALCSD, reserve 2, GUARDIAN/SKILL/REACTION | [Class Bonus] This card costs 2 less to activate if its activation targets a unit with taunt. (Apply this effect only if your champion's class matches this card's class.) The next time target unit would take non-combat damage this turn, prevent 4 of that damage. Fortifying Aroma [doo4sk9q9e] | ACTION | set ALC Alter, reserve 5, CLERIC/SPELL | This card costs 1 less to activate for each Herb you control. Put two buff counters on target ally. (Allies get +1 POWER and +1 LIFE for each buff counter on them.) Fortifying Manashot [7uveu3avvg] | ACTION | set DTR, reserve 3, power 1, RANGER/AETHERCHARGE/SPELL | Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control. Found Power [8pIXnuI1Df] | ACTION | set RDO, reserve 1, MAGE/SKILL | Empower 3. If you control an object named Proto Key Crest, discard up to two cards, then draw that many cards. Fount Seraphim [k4pjo6lVMO] | ALLY | set RDO, reserve 3, power 1, life 4, GUARDIAN/ANGEL | Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.) Taunt On Enter: If Fount Seraphim is imbued, until the beginning of your next turn, allies your opponents control enter the field rested. Fountain Bladehand [3pG1rks3rv] | ALLY | set PRD, reserve 2, power 1, life 2, WARRIOR/HUMAN | Deluge 3 — As long as there are three or more water element cards in your graveyard, Fountain Bladehand gets +1POWER and +1LIFE. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Four of Diamonds [NsnBhlVzTV] | ALLY | set RDO, reserve 4, power 1, life 3, MAGE/SUITED/HUMAN | Retort 3 Cardistry — (4): Reveal up to two Suited cards from your memory. For each card revealed this way, generate a Bolt of Diamonds card and put it into your memory. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Four of Hearts [xgax8bbjqj] | ALLY | set DTR, reserve 4, power 1, life 3, ASSASSIN/GUARDIAN/SUITED/HUMAN | Cardistry — (4): Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Four of Spades [8bolq2y5qp] | ALLY | set DTR, reserve 4, power 2, life 3, GUARDIAN/SUITED/HUMAN | Cardistry — (4): Draw a card into your memory. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Fractal of Creation [x7mnu1xhs5] | PHANTASIA | set ALC, reserve 2, MAGE/FRACTAL | Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Sacrifice Fractal of Creation: Summon a token copy of target token you control. Fractal of Duplication [1f3sLuuCtV] | PHANTASIA | set RDO, reserve 4, CLERIC/FRACTAL | Whenever Fractal of Duplication becomes rested, summon a token copy of it rested. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Fractal of Insight [rp5k1vt1cn] | PHANTASIA | set PRD, reserve 2, MAGE/FRACTAL | On Enter: You may rest Fractal of Insight. If you do, glimpse 2. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Fractal of Intrusion [cfpwakb1k0] | PHANTASIA | set FTC, reserve 3, CLERIC/FRACTAL | On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Fractal of Mana [szeb8zzj86] | PHANTASIA | set AMB, reserve 3, CLERIC/MAGE/FRACTAL | Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) [Class Bonus] REST: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.) Fractal of Polar Depths [5fnmnpavo4] | PHANTASIA | set AMB, reserve 3, CLERIC/TAMER/FRACTAL | Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) [Class Bonus] Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard. Fractal of Rain [3zb9p4lgdl] | PHANTASIA | set MRC, reserve 2, CLERIC/FRACTAL | Imbue 2 At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Fractal of Refreshment [cxqf8rr452] | PHANTASIA | set ReC-IDY, reserve 3, CLERIC/FRACTAL | Reservable On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory. Fractal of Snow [uhuy4xippo] | PHANTASIA | set ALC, reserve 2, CLERIC/FRACTAL | Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) [Class Bonus] Sacrifice Fractal of Snow: The next time one or more allies would enter the field this turn, they enter the field rested instead. Fractal of Sparks [5pw07bh5wf] | PHANTASIA | set AMB, reserve 2, CLERIC/FRACTAL | Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) [Class Bonus] REST: Deal 1 damage to target champion. (Activate this ability only if your champion’s class matches this card’s class.) Fractal of Waves [qVtWCAx3zb] | PHANTASIA | set RDO, reserve 3, MAGE/FRACTAL | Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Fractured Crown [suo6gb0op3] | REGALIA ITEM | set FTC, memory 0, WARRIOR/ARTIFACT | Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.) Linked champion's first attack each turn gets +2 POWER. Class Bonus: That champion also gets +2 LIFE for each unique ally card in your graveyard. Fractured Memories [UAJGQFbXjs] | MASTERY | set ReC-BRV, ASSASSIN/SKILL | [Merlin Bonus] Your champion has "On Ally Kill: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on the killed ally." [Merlin Bonus]Your champion has "On Champion Hit: You may move all sheen counters on the hit champion to your Fractured Memories. When three or more counters are moved this way, deal 3 damage to that champion." Fracturing Slash [vproiWE55M] | ATTACK | set PTM, reserve 2, power 3, ASSASSIN/SWORD | [Merlin Bonus] On Attack: You may move up to three sheen counters from among units on the field onto the defender. Fracturize [cpvn96659y] | ACTION | set FTC, reserve 2, CLERIC/MAGE/SPELL | Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.) Floating Memory Fragmented Spirit of Fire [yvn1uoy5tt] | CHAMPION | set MRC, memory 0, lv 0, life 15, SPIRIT | On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token. Fragmented Spirit of Water [kat9hreqhj] | CHAMPION | set MRC, memory 0, lv 0, life 15, SPIRIT | On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token. Fragmented Spirit of Wind [1trn0yetae] | CHAMPION | set MRC, memory 0, lv 0, life 15, SPIRIT | On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token. Framework Sidearm [p4lgdlx7md] | REGALIA WEAPON | set MRC, memory 0, power 1, RANGER/GUN | (Gun — Must be loaded to use for an attack and can’t be used with an attack card.) [Class Bonus] You may pay (3) to activate this card from your material deck. Fran, Carmine Spark [WRu4cuRHOS] | UNIQUE ALLY | set PRD, reserve 3, power 2, life 2, MAGE/HUMAN | [Class Bonus] On Attack: Target player banishes a card from their graveyard. If a fire element card was banished this way, you empower 3. Fraternal Garrison [ln926ymxdc] | ALLY | set AMB, reserve 2, power 1, life 3, WARRIOR/HUMAN | [Jin Bonus] Whenever another ally enters the field under your control, Fraternal Garrison gets +1 POWER until end of turn. (Apply this effect only if your champion is Jin.) Fraysia [soporhlq2k] | TOKEN ITEM | set ALC, reserve 1, CLERIC/HERB/ADJUVANT/FLOWER | Sacrifice Fraysia: Recover 1. Freeze Stiff [qyRKqSkAQX] | ACTION | set DOA Alter, reserve 3, MAGE/SPELL | Rest up to two target allies. If either of those allies are attacking, negate their attacks and end the combat phase. Class Bonus: Those allies don't wake up during their controller's next wake up phase. (Apply the additional effect only if your champion's class matches this card's class.) Freezing Gambit [fgBpQZe0js] | ACTION | set PTM, reserve 2, CLERIC/CHESSMAN/SPELL/REACTION | As an additional cost to activate this card, sacrifice a Chessman ally. Choose one or both— • Negate target card activation unless its controller pays (2). • Target unit's attacks get -3 POWER until end of turn. Freezing Hail [SrBA7h2a1N] | ACTION | set DOA Alter, reserve 2, MAGE/SPELL | Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase. Freezing Round [r7ch2bbmoq] | ITEM | set ALC, reserve 2, power 2, RANGER/BULLET | REST: Load Freezing Round into target unloaded Gun weapon you control. On Champion Hit: That player banishes a card at random from their memory. Return that card to their memory at the beginning of their next end phase. [Class Bonus] Floating Memory Freezing Steel [x7mdk0xhi5] | ACTION | set MRC, reserve 1, MAGE/SPELL | The next time one or more items would enter the field this turn, those items enter the field rested instead. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Freydis, Master Tactician [7dedg616r0] | UNIQUE ALLY | set ALC, reserve 2, power 1, life 2, RANGER/HUMAN | [Class Bonus] At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis. Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant. Frigid Bash [k2c7wklzjm] | ATTACK | set ALC, reserve 3, power 2, GUARDIAN/SHIELD | This card costs 2 less to activate If you control a Shield item. [Class Bonus] On Hit: The hit object doesn't wake up during its controller's next wake up phase unless that player pays (2). (The optional cost is paid upon the resolution of this trigger.) Frigid Embrittlement [TTKicbMVMU] | ACTION | set PRD, reserve 2, MAGE/SPELL/REACTION | Deal 2 damage to target rested unit. If that unit is an Automaton, deal 4 damage to it instead. Froglet Footman [fbvt9rdhkj] | ALLY | set DTR, reserve 3, power 1, life 2, GUARDIAN/ANIMAL/HUMAN/FROG | If damage would be dealt to Froglet Footman while it has a buff counter on it, prevent 1 of that damage. On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Froglet Footman. Frost Shard [jnsl7ddcgw] | ACTION | set MRC, reserve 2, MAGE/SPELL | [Class Bonus] As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves. Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead. Frostbind [z0fgm3pal7] | ACTION | set PRD, reserve 2, CLERIC/SPELL/REACTION | Negate target card activation unless its controller pays (2). Banish the card that had its activation negated this way. Frostbinder Apostle [x7u6wzh973] | ALLY | set FTC, reserve 3, power 0, life 2, CLERIC/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) [Level 2+] On Enter: Target rested ally you don't control gets -4 LIFE until end of turn. Frostbitten Etui [bdhjszsj2z] | REGALIA ITEM | set HVN, memory 0, CLERIC/BAUBLE | [Level 2+] Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays (3). Frostlorn Caress [4tqbok1g9w] | ACTION | set ReC-IDY, reserve 5, CLERIC/SPELL/REACTION | [Diao Chan Bonus] This card costs 3 less to activate. Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.) Frostnip Pirouette [x79cuuw5vo] | ACTION | set ReC-IDY, reserve 4, CLERIC/SPELL/REACTION | [Diao Chan Bonus] This card costs 2 less to activate. Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.) Frostsworn Paladin [rpOaAjgtue] | ALLY | set DOA Alter, reserve 3, power 2, life 3, CLERIC/WARRIOR/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin. Frozen Dismissal [8qgr2drym1] | ACTION | set ALC Alter, reserve 3, CLERIC/SPELL/REACTION | [Class Bonus] This card costs 1 less to activate. Negate target ally card activation unless its controller pays (4). Banish the card that had its activation negated this way. Frozen Divinity [1PrDQ1EX0F] | UNIQUE PHANTASIA | set RDO, reserve 2, CLERIC/SPELL | If a champion with base level 2 you don’t control would level up into a champion card, return that card to its owner’s material deck instead. At the beginning of your end phase, if your champion didn't level up this turn, sacrifice Frozen Divinity. Whenever your champion levels up into a champion with base level 3, sacrifice Frozen Divinity and draw a card into your memory. Frozen Nova [IyXuaLKjSA] | ACTION | set DOA Alter, reserve 8, MAGE/SPELL | [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level.) Deal 1 damage to all allies and rest them. Those allies don't wake up during their controller's next wake up phase. Frozen Quill [iqcknwa2vl] | ITEM | set AMB, reserve 3, power 4, RANGER/ARROW | REST: Load Frozen Quill into target unloaded Bow weapon you control. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Fulgurite Coordinator [7aZwqrfbzO] | ALLY | set PRD, reserve 1, power 2, life 2, WARRIOR/HUMAN | Fulgurite Coordinator enters the field with a static counter on it. [Element Bonus] (1), Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it. Full Bloom [5WP1TXJo9E] | UNIQUE PHANTASIA | set RDO 1st, reserve 7, CLERIC/ULTIMATE/SPELL | [Diao Chan Bonus] On Enter: Target opponent summons four Flowerbud tokens. [Diao Chan Bonus] Whenever an opponent summons a Flowerbud token, deal 2 damage to each champion that opponent controls and you recover 2. Fulminating Storm [cECG4Wrl9M] | ACTION | set RDO, reserve 3, MAGE/SPELL | Remove up to nine enlighten counters from your champion. Deal X damage to each champion you don't control, where X is the amount of counters removed this way. [Class Bonus] For every three enlighten counters removed this way, draw a card. Fulminator, Rising Storm [F1JIgewvFI] | REGALIA WEAPON | set PRDSD, memory 0, power 1, WARRIOR/VELTECH/SWORD | [Lorraine Bonus] Fulminator enters the field with LV-2 static counters on it. (LV refers to your champion's level. Whenever an arcane element unit deals combat damage to an object, you may remove a static counter from this weapon and deal 1 damage to the object that was dealt damage.) Fumant Shieldmaiden [r3bmriltuw] | ALLY | set DTR, reserve 2, power 1, life 3, GUARDIAN/HUMAN | As long as your influence is less than the amount of omens you have, Fumant Shieldmaiden gets +2POWER. (A player's influence is equal to the total amount of cards in their hand and memory.) On Death: Each player with influence four or less draws a card. Furnace Drone [cbNF64gCsS] | ALLY | set MRC Alter, reserve 3, power 3, life 4, GUARDIAN/AUTOMATON | As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard. Taunt [Class Bonus] On Death: Deal 3 damage to target champion. Furnace Lavabolt [ru4g75uz1i] | ACTION | set DTR, reserve 3, power 1, RANGER/AETHERCHARGE/SPELL | [Class Bonus] This card costs 1 less to activate. Each player draws a card. You may load Furnace Lavabolt into an Aetherwing weapon you control. Gaia's Blessing [ymhDYTPfi1] | REGALIA ITEM | set DOA Alter, memory 1, TAMER/BAUBLE | [Element Bonus] You may banish four Animal and/or Beast ally cards from your graveyard to activate this card from your material deck without paying its costs. Play with the top card of your deck revealed. You may activate Animal and Beast ally cards from the top of your deck. Gaia's Songbird [sHzSmygjWY] | ALLY | set DOA Alter, reserve 1, power 1, life 2, TAMER/ANIMAL/BIRD | [Class Bonus] On Enter: Reveal cards from the top of your deck until you reveal a Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order. (Apply this effect only if your champion's class matches this card's class.) Galahad, Court Knight [eO5wsjwRyQ] | UNIQUE ALLY | set DOA Alter, reserve 4, power 1, life 4, WARRIOR/HUMAN | (Unique — You can control only one object with this card's name.) [Class Bonus] Galahad can attack using Sword weapons you control. Galatine, Sword of Sunlight [3traenEA8M] | REGALIA WEAPON | set DOA Alter, memory 1, power 1, WARRIOR/SWORD | Whenever you activate a Sword attack card, put a durability counter on Galatine. [Class Bonus] Galatine gets +1 POWER for every three durability counters on it. Gale's Mare [flHhosV3nC] | ALLY | set RDO, reserve 3, power 2, life 3, TAMER/ANIMAL/HORSE Galed Erasure [jtp4cy6pdy] | ACTION | set DTR, reserve 3, MAGE/SPELL | Destroy target ephemeral object. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Galestream Insight [usa6qyq3ka] | ACTION | set ALC Alter, reserve 4, CLERIC/SPELL | [Class Bonus] This card costs 1 less to activate. [Memory 4+] This card costs 1 less to activate. Look at the top six cards of your deck. You may reveal a Spell card from among them and put it into your memory. Put the rest on the bottom of your deck in any order. Galewhisper Rogue [wnyqmrcwda] | ALLY | set AMB, reserve 3, power 2, life 2, ASSASSIN/HUMAN | [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion's class matches this card's class.) Galewind Scout [8gv9f4a0nk] | ALLY | set HVN, reserve 3, power 2, life 2, RANGER/HUMAN | Ranged 3 (As long as this unit is distant, its attacks get +3 POWER.) Galvanizing Gale [f00cEmu6Ql] | ACTION | set AMB Alter, reserve 2, MAGE/SPELL | Target ally's next attack this turn gets +3 POWER. If Galvanizing Gale was empowered, draw a card into your memory. Gate of Alterity [j9s7xQdpf1] | REGALIA ITEM | set P23, memory 1, SPIRIT/GATE | REST: Put Gate of Alterity on the bottom of your champion's lineage then choose a class. Gate of Alterity gains "Inherited Effect: This object is the chosen class in addition to its other classes." Gather Slimes [1dfhbt3yna] | ACTION | set ReC-SLM, reserve 2, TAMER/SLIME/SKILL | [Class Bonus] Fast Activation Reveal the top five cards of your deck. Recover X where X is the amount of Slime ally cards revealed this way. Put a Slime ally card from among them into your hand and the rest on the bottom of your deck in any order. Gawain, Chivalrous Thief [du50pcescf] | UNIQUE ALLY | set FTC, reserve 2, power 1, life 1, ASSASSIN/RANGER/HUMAN | [Level 2+] True Sight [Class Bonus] On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it. Gear Haul [n70QM0hkc9] | ACTION | set PRD, reserve 4, WARRIOR/VELTECH/SKILL | Scavenge 5 for a VelTech item card twice. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) Gearshift Block [ej4mcnqsm3] | ACTION | set MRC, reserve 3, GUARDIAN/REACTION | [Class Bonus] This card costs 1 less to activate. The next time damage would be dealt to target ally you control this turn, prevent that damage. Gearstride Academy [lxnq80yu75] | UNIQUE DOMAIN | set MRC, reserve 3, GUARDIAN/CASTLE | Wind ally cards you activate have imbue 2. Wind allies you control have “On Enter: If this ally is imbued, it gets +1 POWER until end of turn.” Upkeep — At the beginning of your recollection phase, you may pay (1). If you don’t, sacrifice Gearstride Academy. Gearstride Gloves [lcb6jhxctx] | REGALIA ITEM | set ReC-SHD, memory 0, ASSASSIN/GLOVES | On Enter: Put a preparation counter on your champion. [Class Bonus] [Level 2+] Banish Gearstride Gloves: The next Reaction card you activate this turn costs 1 less to activate. Geldus, Terror of Dorumegia [n9yvn1uoy5] | UNIQUE ALLY | set MRC, reserve 6, power 5, life 8, TAMER/BEAST/BULL | Pride 4 [Level 3+] This card costs 2 less to activate. [Class Bonus] On Enter: Geldus gains your choice of spellshroud or taunt until the beginning of your next turn. Gem of Searing Flame [v1jaidvvz2] | REGALIA ITEM | set AMB, memory 0, MAGE/CRYSTAL | As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion. Gem of Sorority [4dys05p49w] | REGALIA ITEM | set PRDDP, memory 0, CLERIC/MAGE/CRYSTAL | Banish Gem of Sorority: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.) Gemini Starbearer [NyPQW7hkAq] | ALLY | set PTM, reserve 2, power 0, life 3, MAGE/HUMAN | On Enter: Summon an Astral Shard token. REST: As a Spell, deal X damage to target unit, where X is the amount of objects named Astral Shard you control. Genbu's Command [jjwp945rlb] | ACTION | set HVN, reserve 2, TAMER/SKILL | Target Beast ally gets +3 LIFE until end of turn. If that ally is a Shenju, recover 6. (To recover, remove that many damage counters from your champion.) Gencode Womb [7IVQRtJFa8] | REGALIA ITEM | set PRDSD, memory 0, MAGE/ARTIFACT | [Dante Bonus] (3), Banish Gencode Womb: If you don't control an Elysian object, summon an Elysian Test Subject token. Otherwise, draw a card into your memory. (Activate this ability only if your champion is Dante.) General at Arms [9m72c8x9oh] | ALLY | set HVN, reserve 3, power 2, life 2, WARRIOR/HUMAN | [Class Bonus] Polearm attack cards you activate enter the intent with +2 power. (Apply this effect only if your champion's class matches this card's class.) Geni, Gifted Mechanist [wuir99sx6q] | UNIQUE ALLY | set ALC, reserve 3, power 0, life 2, CLERIC/HUMAN | (2),REST, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control. Gentle Respite [ddv1au7t9m] | ACTION | set HVN, reserve 3, CLERIC/SPELL | If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.) Floating Memory Genuflecting Execution [iqzaNLhqk4] | ACTION | set PTM, reserve 7, MAGE/SPELL | [Class Bonus]Efficiency (This card costs LV less to activate. LV refers to your champion’s level.) Destroy up to two target rested allies. Ghastly Corrosion [40xhntos3d] | ACTION | set DTR, reserve 4, MAGE/SPECTER/SPELL | This card costs 1 less to activate for each of up to two ephemeral objects you control. Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Ghastly Slime [XFWU8KTVW9] | ALLY | set PTM, reserve 2, power 2, life 3, TAMER/SPECTER/ANIMAL/SLIME | As long as Ghastly Slime is ephemeral, it gets +2 POWER. [Class Bonus] Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.) Ghost Hunter [lgl8pux7v9] | ALLY | set DTR, reserve 3, power 1, life 4, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2POWER.) As long as Ghost Hunter is attacking an ephemeral ally, it gets +3POWER. Ghosts of Pendragon [SkAe1hsw5H] | ALLY | set DOA Alter, reserve 2, power 3, life 4, WARRIOR/HUMAN/SPIRIT | On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards. Ghostsight Glass [cc0jmpmman] | REGALIA ITEM | set AMB, memory 0, CLERIC/ACCESSORY | (3), REST: Target unit gains true sight until end of turn. Activate this ability only at slow speed. (Units with true sight can attack units with stealth.) Ghostsight Mare [wosk26yg5z] | ALLY | set AMB, reserve 3, power 2, life 2, TAMER/ANIMAL/HORSE | True Sight (This ally can attack units with stealth.) Giant Tortoise [L0RmNaDzhk] | ALLY | set DOA Alter, reserve 4, power 1, life 6, TAMER/ANIMAL/TURTLE Gildas, Chronicler of Aesa [JAs9SmLqUS] | UNIQUE ALLY | set DOA Alter, reserve 3, power 1, life 3, CLERIC/HUMAN | (Unique — You can control only one object with this card's name.) Balance — Gildas gets +3 POWER as long as the amount of cards in your hand and memory are equal. Gildas, Faesworn Monarch [g99PIuhU0O] | UNIQUE ALLY | set ReC-AUR, reserve 3, power 4, life 3, CLERIC/FAIRY | Stealth, Vigor [Mordred Bonus] (2), REST: Prevent the next 4 damage that would be dealt to target unit this turn. As long as you control another Fairy ally, this ability costs (2) less to activate. (Activate this ability only if your champion is Mordred.) Gilded Pyre [eAoEELWtHi] | ACTION | set PTM, reserve 2, MAGE/SPELL | Deal 2 damage to target unit. If that unit has a buff counter on it, deal 4 damage to it instead. Give Bath [XeXek4dKav] | ACTION | set DOA Alter, reserve 2, TAMER/SKILL | Remove all temporary damage from target ally. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Glacial Binding [cthZxfkdsY] | ACTION | set RDO, reserve 2, CLERIC/SPELL/REACTION | You may banish a card with floating memory from your graveyard rather than pay this card’s reserve cost. Negate target card activation unless its controller pays (3). Banish the card that had its activation negated this way. Glacial Evocation [mr1lmsbjcf] | ACTION | set AMB, reserve 2, MAGE/SPELL | Deal 2 damage to target ally. If that unit is rested, deal 3 damage to it instead. Glacial Guidance [6IOxuftyVv] | ACTION | set DOA Alter, reserve 1, MAGE/SPELL | Rest target ally. If that ally is attacking, end the combat phase. [Class Bonus] Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.) Glacier Remnants [vftUL7ZjFM] | DOMAIN | set RDO, reserve 3, GUARDIAN/SIEGEABLE/RUINS | At the beginning of your recollection phase, remove up to two durability counters from Glacier Remnants. Then recover X, where X is the amount of counters removed this way. Floating Memory Glassgale Flock [KRNYwHCOVM] | PHANTASIA | set PTM, reserve 3, ASSASSIN/SPELL | On Enter: Summon a Memorite Shardwing token. [Merlin Bonus] [Sheen 6+] (2), REST: If you don't control an ally named Memorite Shardwing, summon a Memorite Shardwing token. Gleaming Cut [qufoIF014c] | ATTACK | set DOA Alter, reserve 2, power 2, ASSASSIN/DAGGER | On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 POWER. [Class Bonus] [Element Bonus] Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards. Gleaming Smolder [THjSE7caau] | ACTION | set PTM, reserve 2, ASSASSIN/SPELL | Draw a card and discard a card. [Merlin Bonus] If a fire element card was discarded, choose a unit and put two sheen counters on it. Glimmer Essence Amulet [dy4urpjbjm] | REGALIA ITEM | set ReC-IDY, memory 0, CLERIC/ACCESSORY | Whenever a phantasia you control is destroyed while it's not your turn, you may banish Glimmer Essence Amulet. If you do, draw a card. Glimmering Refusal [fp773yotth] | ACTION | set ReC-IDY, reserve 2, CLERIC/SPELL/REACTION | Negate target card activation unless its controller pays (X), where X is the amount of phantasias you control. Banish the card that had its activation negated this way. Gloamspire Headhunter [r278evrcdz] | ALLY | set ReC-SHD, reserve 3, power 1, life 2, ASSASSIN/AUTOMATON | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) [Class Bonus] On Ally Hit: Destroy the hit ally unless its controller pays (3). Gloamspire Lance [8vn1voy5tt] | REGALIA WEAPON | set ALC, memory 0, power 1, RANGER/GUN | [Class Bonus] On Hit: Deal X unpreventable damage to the hit object, then recover X, where X is the amount of Curse cards in the attacker's lineage plus 1. Gloamspire Mantle [fooz13xfpk] | REGALIA ITEM | set MRC, memory 0, ASSASSIN/ACCESSORY | [Tristan Bonus] On Enter: You may pay (3). If you do, summon an Ominous Shadow token. Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.) Gloamspire Prowler [igpck2z4rs] | ALLY | set ALC Alter, reserve 4, power 3, life 3, ASSASSIN/RANGER/HUMAN/CURSE | This card costs 3 less to activate as long as there are two or more Curse cards in your champion's lineage. [Class Bonus] On Death: Put Gloamspire Prowler on the bottom of your champion's lineage. Draw a card and recover 2. Inherited Effect: This object gets -2 LIFE. Gloamspire Sniper [6hjlgx72rf] | ALLY | set MRC, reserve 3, power 2, life 3, RANGER/HUMAN | Ranged 4, True Sight [Class Bonus] On Kill: Generate a Creeping Torment card and put it on the bottom of target champion’s lineage. (To generate, add that card from outside of the game.) Gloamspire Wraith [xrpx8jypwc] | ALLY | set ALC, reserve 3, power 3, life 2, RANGER/HUMAN | [Class Bonus] Ranged 2 As long as Gloamspire Wraith is distant, it has "On Hit: Recover X, where X is the amount of damage dealt by this hit." (To recover, remove that many damage counters from your champion.) Gloamspire, Black Market [waf8urrqtj] | UNIQUE DOMAIN | set ALC, reserve 3, ASSASSIN/MARKET | REST: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed. Upkeep — At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire. Glorious Presence [5s2aumgjzn] | UNIQUE PHANTASIA | set HVN 1st, reserve 2, TAMER/SPELL | As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate. Glow Forth [27jlb9h1a5] | ACTION | set AMB, reserve 2, TAMER/SPELL | This card costs 1 less to activate for each Animal you control. Put a buff counter on each ally you control. [Level 4+] Draw a card into your memory. Glowering Conflagration [1ym2py8u7q] | ACTION | set HVN, reserve 3, CLERIC/SPELL | [Class Bonus] Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.) Deal 1+X damage to target champion, where X is the amount of phantasias you control. Golden Bishop [s4oelWMRJE] | ALLY | set PTM, reserve 3, power 1, life 3, CLERIC/CHESSMAN/BISHOP/HUMAN | On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop. Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn. Golden Checkmate [KbE9R1mi3n] | ATTACK | set RDO 1st, reserve 15, power 3, CLERIC/ULTIMATE/CHESSMAN/COMMAND | Command Chessman [Alice Bonus] As long as you control a Pawn unit, this card costs 2 less to activate. The same is true for Rook, Knight, Bishop, Queen, and King units. [Alice Bonus] On Hit: At the beginning of your next recollection phase, you win the game. Golden Gambit [B1EbF6jcYF] | ACTION | set PTM, reserve 3, CLERIC/CHESSMAN/SPELL | [Alice Bonus] Fast Activation (You may activate this card at fast speed.) As an additional cost to activate this card, sacrifice a Chessman ally. Draw two cards. Golden Knight [dJlNMQ5rWP] | ALLY | set PTM, reserve 3, power 2, life 3, WARRIOR/CHESSMAN/KNIGHT/HUMAN | [Alice Bonus] As long as Golden Knight is attacking a unit with intercept or taunt, Golden Knight gets +1 POWER. Golden Measure Patisserie [Bq2kynKJvx] | UNIQUE DOMAIN | set PRD, reserve 3, CLERIC/KITCHEN/MARKET | On Enter: Put a buff counter on target ally. (3), REST: Summon a Delicious Pastry token. This ability costs (1) less to activate for each Kitchen item you control. Golden Pawn [Lewf9sfv9m] | ALLY | set PTM, reserve 2, power 0, life 1, GUARDIAN/CHESSMAN/PAWN/HUMAN | As long as you control another Chessman unit, Golden Pawn has taunt. On Death: Draw a card. [Alice Bonus] On Hit: If 7 or more damage was dealt, you may sacrifice Golden Pawn. If you do, summon a Queen Piece token. Golden Rook [iCgcAFU458] | ALLY | set PTM, reserve 3, power 1, life 4, GUARDIAN/CHESSMAN/ROOK/HUMAN | As long as Golden Rook is attacking a unit with an even life stat, Golden Rook gets +1POWER. Gossamer Staff [gyk90s0hst] | REGALIA ITEM | set PRDDP, memory 0, CLERIC/MAGE/STAFF | (1), REST: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.) Grand Crusader's Ring [2gv7DC0KID] | REGALIA ITEM | set DOA Alter, memory 0, WARRIOR/RING | Divine Relic (You can only have one card with this keyword in your material deck.) Banish Grand Crusader's Ring: Draw a card. Grande Aiguille [6ihv6hbvye] | REGALIA WEAPON | set DTRSD, memory 0, power 1, GUARDIAN/SWORD | [Ciel Bonus] As long as you have two or more ally omens, Grande Aiguille gets +1POWER. *(An omen is a card in a banishment with an omen counter on it.) Grande Sonnerie [s4b2mkh1xm] | REGALIA WEAPON | set DTRSD, memory 1, power 2, GUARDIAN/SWORD | [Ciel Bonus] As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2POWER. Grave Gateau [FQigf17dCr] | ITEM | set PTM, reserve 2, CLERIC/SPECTER/FOOD | Hindered (This object enters the field rested.) REST, Sacrifice Grave Gateau: Put a buff counter on target Specter ally. [Alice Bonus] Ephemerate — (1) Gray Lupindroid [qQ7DxBj1J0] | ALLY | set PRD, reserve 2, power 2, life 1, TAMER/DISCORP/AUTOMATON/WOLF | True Sight (This ally can attack units with stealth.) [Class Bonus] On Enter: You may sacrifice a Powercell. If you do, put a buff counter on Gray Lupindroid and draw a card into your memory. Gray Wolf [hJ2xh9lNMR] | ALLY | set DOA Alter, reserve 2, power 2, life 2, TAMER/BEAST/WOLF | Pride 2 (This ally won't obey you unless your champion is level 2 or higher.) Greater Boon of Astraeus [B9RzxSut57] | GREATER BOON | set RDOP, reserve 6, CLERIC/SPELL | This boon costs X+Y less to bestow, where X is the amount of wind element boons in your pantheon, and Y is the amount of wind element cards in your champion’s lineage. As you gain this boon, draw a card for each of up to two times you've suppressed an object this turn. Greater Boon of Connection [wc8IEEJUBL] | GREATER BOON | set PRDP, reserve 3, GUARDIAN/SPELL | Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.) Linked allies you control get +1POWER for each object linked to it. (2), Sacrifice an object with ally link: Draw a card into your memory. This ability costs (1) more to activate for each time you've activated it this game. Greater Boon of Detachment [MzGWQK0E2o] | GREATER BOON | set RDOP, reserve 0, RANGER/SPELL | Class Locked, Level Locked 2 You may declare attacks with unloaded Ranger weapons you control as though they were loaded. (3): Target Ranger weapon gets +3POWER until end of turn. Activate this ability only once during each of your turns, and only if your champion is distant. Greater Boon of Dux [VOgZPEyKt1] | GREATER BOON | set RDOP, reserve 0, GUARDIAN/SPELL | Ignore the elemental requirements of non-advanced element ally cards with foster you activate. Whenever an ally you control becomes fostered, put a training counter on Greater Boon of Dux. As long as Greater Boon of Dux has two or more training counters on it, allies you control get +1POWER and have “On Enter: This ally becomes fostered.” Greater Boon of Enki [fZZqzAXNAc] | GREATER BOON | set RDOPD, reserve 5, CLERIC/SPELL | Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.) As you gain this boon, draw a card. Whenever you summon one or more tokens with reserve cost 1 or less for the first time each turn, summon a copy of one of those tokens. Greater Boon of Flock [vp83TimzWT] | GREATER BOON | set PRDP, reserve 3, TAMER/SPELL | Whenever a Bird ally enters the field under your control, if it wasn't summoned by this ability, cascade— • 1 to 4— Summon a Fledgling token. • 5 to 9— Put a buff counter on a Bird ally you control. • 10— Greater Boon of Flock gains "Birds you control get +1POWER and have vigor." (This ability changes each cascade.) Greater Boon of Horses [asZfaFnTXs] | GREATER BOON | set RDOP, reserve 6, TAMER/WARRIOR/SPELL | Class Locked, Level Locked 2 As you gain this boon, put any amount of Horse ally cards with total reserve cost 10 or less from your memory onto the field. They each enter the field with an additional buff counter on them. Then draw a card into your memory for each ally put onto the field this way. Greater Boon of Inari [ozltjoTDQe] | GREATER BOON | set RDOP, reserve 3, ASSASSIN/SPELL | Class Locked, Level Locked 2 Whenever you gain agility, your champion's next attack this turn against a champion gets +2POWER. Remove a preparation counter from your champion: You gain agility 3 for this turn. Activate this ability only at slow speed and only once per turn. Greater Boon of Isis [ZUXCYJVafM] | GREATER BOON | set RDOP, reserve 3, CLERIC/MAGE/SPELL | Class Locked, Level Locked 2 Spell cards you own on the effects stack have “If this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.” Greater Boon of Kanaloa [xqkjh2YMT1] | GREATER BOON | set RDOP, reserve 16, CLERIC/SPELL | Level Locked 2 This card costs 4 less to bestow for each graveyard with eight or more cards in it. At the beginning of your end phase, recover 2. Water element allies you control get +1POWER and +1LIFE, and have intercept and vigor. Greater Boon of Luxera [Klb4tguLek] | GREATER BOON | set RDOPD, reserve 0, ASSASSIN/SPELL | First Boon (Bestow this boon at the beginning of the game, before Spirits enter.) As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3. You can't generate cards with the chosen name. Greater Boon of Parvati [WOTtcgwVc9] | GREATER BOON | set RDOPD, reserve 4, GUARDIAN/SPELL | Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.) As you gain this boon, draw a card. Regalia you control have "REST: Prevent the next 1 damage that would be dealt to target unit this turn." Greater Boon of Proxia [WKA37tNxtw] | GREATER BOON | set PRDP, reserve 0, CLERIC/SPELL | A deck with this card in it can have up to three more cards in its material deck. First Boon (Bestow this boon at the beginning of the game, before Spirits enter.) (10): Draw a card. This ability costs (1) less to activate for each regalia you control. Activate this ability only once. Greater Boon of Rosen [dnqUeoEgJi] | GREATER BOON | set PRDP, reserve 3, WARRIOR/SPELL | As an additional cost to bestow this boon, sacrifice two Powercell items. Whenever an Automaton ally you control dies, summon a Powercell token. Greater Boon of Shou [Zw0T2GmowK] | GREATER BOON | set RDOPD, reserve 2, CLERIC/SPELL | Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.) As you gain this boon, draw a card. At the beginning of your recollection phase, glimpse 2. Greater Boon of the Underdog [nETOkMHYwv] | GREATER BOON | set RDOP, reserve 3, WARRIOR/SPELL | Level Locked 2 Bestow this boon only if your starting main deck had no unique cards. As you gain this boon, draw two cards and put two buff counters on an ally you control. Greater Boon of Vritra [jMH26KLgcd] | GREATER BOON | set RDOP, reserve 3, MAGE/SPELL | Level Locked 1 At the beginning of your end phase, deal X+Y damage to a random target champion you don’t control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your champion’s lineage. Green Slime [zgcxyky280] | ALLY | set FTC, reserve 3, power 0, life 1, TAMER/BEAST/SLIME | Pride 3 (This ally won't obey you unless your champion is level 3 or higher.) On Enter: Put two buff counters on Green Slime. [Class Bonus] On Leave: Put the buff counters that were on Green Slime on target ally you control. Grim Foreboding [4hnf1yyx1q] | ACTION | set ReC-SHD, reserve 3, ASSASSIN/SKILL | [Tristan Bonus] Summon an Ominous Shadow token. Phantasia allies you control get +1 POWER until end of turn. You gain agility 3 for this turn. Grim Pastiche [akmv2ssjhu] | ACTION | set DTR, reserve 2, GUARDIAN/SKILL | Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.) Guan Yu, Prime Exemplar [0oyxjld8jh] | UNIQUE ALLY | set AMB, reserve 5, power 2, life 4, GUARDIAN/HUMAN | As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation. Ambush, Retort 2 Guandu, Theater of War [95ynk6lmnf] | UNIQUE DOMAIN | set AMB, reserve 3, RANGER/CASTLE | Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory. Upkeep — At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu. Guarded Dissipation [r5zs29xxoo] | ACTION | set FTC, reserve 2, WARRIOR/SKILL/REACTION | Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control. [Level 1+] Draw a card. Guerrilla Advantage [JxCzS4XJ3V] | ACTION | set RDO, reserve 4, ASSASSIN/SKILL | [Class Bonus] As long as an opponent controls three or more units, this card costs 2 less to activate. Put two preparation counters on your champion. Guided Starlight [b0iz7wm7ow] | ACTION | set DTRSD, reserve 2, power 2, RANGER/AETHERCHARGE/SPELL | [Element Bonus] Aethercalling Your champion's next attack this turn gains unblockable unless an opponent pays (3). You may load Guided Starlight into an Aetherwing weapon you control. Gunsmith's Arsenal [e6mAjsbItw] | ACTION | set RDO, reserve 4, RANGER/SPELL | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Materialize a Bullet or Gun card from your material deck. (You still pay its costs.) Guo Jia, Blessed Scion [59ipqa91r2] | CHAMPION | set HVN, memory 2, lv 2, life 22, TAMER/HUMAN | Guo Jia Lineage On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card. Lineage Release — Negate target activation or trigger that targets a Fatestone or Fatebound object you control. Guo Jia, Chosen Disciple [j6dkdoxyqt] | CHAMPION | set HVN, memory 1, lv 1, life 19, TAMER/HUMAN | On Enter: If you don't control a Fatestone regalia, reveal all cards in your material deck. Then put a Fatestone regalia card with the lowest memory cost from among them onto the field. Guo Jia, Heaven's Favored [enxi6tshtu] | CHAMPION | set HVN, memory 3, lv 3, life 25, TAMER/HUMAN | As long as you control a Shenju ally, this card costs 3 less to materialize. Guo Jia Lineage On Enter: You may put three quest counters on Guo Jia. If you don't, recover 3. Gustguard Bastion [uPn9SZdqrr] | ALLY | set AMB Alter, reserve 3, power 2, life 3, GUARDIAN/HUMAN | [Class Bonus] Fast Activation (You may activate this card at fast speed.) [Class Bonus] On Enter: Prevent the next 2 damage that would be dealt to another target unit you control this turn. Gustmark Gauge [cMixAGt8zv] | REGALIA ITEM | set PTM, memory 0, CLERIC/CHESSMAN/DEVICE | As long as Gustmark Gauge is awake, Chessman allies you control get +1 LIFE. [Level 2+] As long as Gustmark Gauge is rested, Chessman allies you control get +1 POWER. (2), REST: Glimpse 1. GustTech Shield [MTm7r2KOSS] | ITEM | set PRD, reserve 3, WARRIOR/VELTECH/SHIELD | Ally Link Link Shield Linked ally has vigor. (At the beginning of the end phase, wake up allies with vigor.) Gwendolyn, Spirit of Wind [74wa4x7e22] | CHAMPION | set P23, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Hailfinch [3XV4QlQXfy] | ALLY | set AMB Alter, reserve 2, power 1, life 3, TAMER/ANIMAL/BIRD | Players can’t declare attacks targeting Hailfinch unless they pay (2) for each attack declaration. [Class Bonus] On Hit: You may remove a buff counter from Hailfinch. If you do, rest the hit object and it doesn't wake up during its controller's next wake up phase. Hailstorm Guard [05qzzadf9q] | ACTION | set MRC, reserve 6, GUARDIAN/SKILL/REACTION | [Class Bonus] This card costs 2 less to activate. The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way. Hairpin of Transience [xl3tzqhlt1] | REGALIA ITEM | set ReC-IDY, memory 0, CLERIC/ACCESSORY | [Class Bonus] Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.) Halcyon Animus [uvopjFSUj0] | ACTION | set RDO, reserve 3, CLERIC/SPELL | Materialize a regalia card from your material deck or banishment. (You still pay for its costs.) Halcyon Prism [997vxajn2q] | REGALIA ITEM | set PRDDP, memory 0, CLERIC/BAUBLE | Banish Halcyon Prism: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Halocline Scout [jntoa4h8re] | ALLY | set AMB, reserve 3, power 1, life 3, ASSASSIN/WARRIOR/HUMAN | [Class Bonus] On Enter: Rest target unit. (Apply this effect only if your champion's class matches this card's class) [Class Bonus] Other allies you control get +1 POWER as long as they're attacking rested units. Hanabi, Spirit of Fire [vnz9HSvVUZ] | CHAMPION | set P25, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Haniel, Archangel of Spectra [suH40WW60W] | UNIQUE ALLY | set RDO 1st, reserve 3, power 2, life 2, WARRIOR/ANGEL | Luxem & Umbra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are luxem and/or umbra element, this card becomes imbued.) On Enter: If Haniel is imbued, put a debuff counter on target ally you don't control, put a buff counter on Haniel, and recover 1. Harbinger of Lightning [1i5z6r7s9k] | ALLY | set HVN 1st, reserve 2, power 2, life 2, MAGE/TAMER/HUMAN | As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it. [Class Bonus] On Death: Banish Harbinger of Lightning, and a card at random from your memory. When you do, as a Spell, deal X damage to target champion where X is the total reserve cost of the banished cards. Hardy Veteran [VmCVxy9J9J] | ALLY | set PRD, reserve 2, power 1, life 3, GUARDIAN/WARRIOR/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) [Class Bonus] As long as you control a weapon, Hardy Veteran has retort 3. (As long as an ally with retort 3 is retaliating, it gets +3POWER.) Harmonious Mantra [gnth142db4] | ACTION | set AMBSD, reserve 2, CLERIC/MAGE/SPELL | Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.) Harness Lightning [bzwj7ztr78] | ACTION | set HVN, reserve 1, MAGE/TAMER/SKILL | As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it. Choose one— • Empower 4. Then banish Harness Lightning. • Target ally gets +4 POWER until end of turn. Then banish Harness Lightning. Harness Mana [G2XFRE8rFX] | ACTION | set DOA Alter, reserve 0, MAGE/SKILL | Put any amount of cards from your hand into your memory. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Harrow the Saved [mLoz5CAeSU] | ACTION | set PTM, reserve 6, CLERIC/SPECTER/SPELL | [Alice Bonus] As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate. Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way. Harvest Herbs [zadf9q1wl8] | ACTION | set ALC, reserve 1, CLERIC/SKILL | Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Harvester Mk II [ttkat9hreq] | UNIQUE ALLY | set MRC, reserve 3, power 1, life 2, GUARDIAN/AUTOMATON | Automaton allies you control have “On Death: Summon a Powercell token.” Hasty Messenger [DsiRzt0trX] | ALLY | set DOA Alter, reserve 2, power 1, life 2, WARRIOR/HUMAN | On Attack: You may discard a card. If you do, draw a card. Haunting Apparition [UtwWXmc0IU] | ALLY | set RDO, reserve 3, power 2, life 2, CLERIC/SPECTER | As long as Haunting Apparition is ephemeral, it has stealth. Ephemerate — (5) (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.) Haunting Demise [v0buu5y0ub] | ATTACK | set ReC-SHD, reserve 1, power 3, ASSASSIN/DAGGER/CURSE | [Class Bonus] On Champion Hit: Put Haunting Demise on the bottom of the hit champion's lineage. Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object. Haze Droid [nWAMmtAEM7] | ALLY | set PRD, reserve 3, power 2, life 2, TAMER/DISCORP/AUTOMATON | Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) Healing Aura [ao8bls6g7x] | PHANTASIA | set ALC, reserve 4, CLERIC/SPELL | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) At the beginning of your recollection phase, recover 1. (To recover, remove that many damage counters from your champion.) Heart of the Frost [7NlaXYtNM6] | REGALIA ITEM | set PRDDP, memory 0, RANGER/ARTIFACT | Hindered (This object enters the field rested.) REST, Banish Heart of the Frost: As a Spell, deal 2 damage to target ally if it's rested. Otherwise, rest it. Heartsong Reclamation [d253WtyIXr] | ACTION | set RDO 1st, reserve 8, TAMER/ULTIMATE/SPELL/MELODY | Destroy all regalia you don't control. Until end of turn, Animal and/or Beast allies you control gain cleave. [Silvie Bonus] Put five buff counters on each Animal and/or Beast ally you control. Heated Vengeance [td460e8ig0] | ATTACK | set AMB, reserve 3, power 2, WARRIOR/POLEARM | As long as your champion has taken damage this turn, Heated Vengeance gets +3 POWER. [Class Bonus] On Attack: You may have Heated Vengeance deal 3 damage to your champion. Heatwave Generator [fzcyfrzrpl] | REGALIA ITEM | set ALC, memory 1, GUARDIAN/DEVICE | [Class Bonus] This card costs 1 less to materialize. At the beginning of your recollection phase, target ally you control gets +1 POWER until end of turn. Heavenly Guide [tkdky3sxao] | ALLY | set AMB, reserve 3, power 1, life 3, CLERIC/HUMAN | [Level 2+] On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.) Heavy Swing [kvoqk1l75t] | ATTACK | set ALCSD, reserve 6, power 6, GUARDIAN/SWORD | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Hector, Praetorian Guard [AsDKTmP3kp] | UNIQUE ALLY | set MRC Alter, reserve 3, power 3, life 3, GUARDIAN/HUMAN | Imbue 3 [Class Bonus] On Enter: If Hector is imbued, summon two Automaton Drone tokens. [Class Bonus] If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn. Hefty Hammering [ceqDwfTzFI] | ATTACK | set PRD, reserve 7, power 4, WARRIOR/HAMMER/CRAFT | [Class Bonus] This card costs X less to activate, where X is the amount of durability counters on a weapon you control with the most durability counters on it. [Class Bonus] Floating Memory Heighten Spellcraft [zejeq7rp5q] | ACTION | set PRD, reserve 1, MAGE/SKILL | Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Heirloom of Libra [MRiM1fnOWC] | REGALIA ITEM | set RDO, memory 0, CLERIC/ARTIFACT | Banish Heirloom of Libra: Choose one— • Each champion you don’t control gets -5 level until end of turn. • Until end of turn, your opponents can’t glimpse. (3), Banish Heirloom of Libra: Draw a card into your memory. Heirloom of Materia [sZlDgmVTD7] | REGALIA ITEM | set RDO, memory 0, CLERIC/ARTIFACT | Banish Heirloom of Materia: Choose one— • Remove all damage counters from target champion you don’t control. Return those counters onto that champion at the beginning of your next turn. • For each opponent, for every two token objects they control, they sacrifice one. (3), Banish Heirloom of Materia: Draw a card into your memory. Heirloom of Natura [drIdaGpPJ2] | REGALIA ITEM | set RDO, memory 0, CLERIC/ARTIFACT | Banish Heirloom of Natura: Choose one— • Choose any amount of regalia cards in each opponent's banishment and put them into their owner’s material deck. • Each opponent banishes two preserved cards from their material deck. (3), Banish Heirloom of Natura: Draw a card into your memory. Heirloom of Spectra [0sVdvpQKXq] | REGALIA ITEM | set RDO, memory 0, CLERIC/ARTIFACT | Banish Heirloom of Spectra: Choose one— • Until end of turn, cards in each opponent’s memory are norm element and lose all abilities. • Choose a Curse card in a champion’s lineage and banish it. (3), Banish Heirloom of Spectra: Draw a card into your memory. Hemoflux Drain [zHhOcG9MfK] | ACTION | set PRD, reserve 5, MAGE/AENEAN/SPELL | [Class Bonus] [Damage 20+] This card costs 3 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.) Deal LV damage to target unit. Then recover X, where X is the amount of damage dealt this way. Hemorrhaged Intimidation [PR4OkzJBVr] | ACTION | set RDO, reserve 1, WARRIOR/SKILL | Activate this card only during an opponent's recollection phase. Draw a card into your memory. [Class Bonus] The next card your opponent activates this turn costs (1) more to activate for every eight damage counters on your champion. Hemorrhaging Rend [xiazfnm292] | ATTACK | set AMB, reserve 4, power 4, WARRIOR/POLEARM | [Damage 20+] Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.) Herd of the Hearth [wXsHpcrH3P] | ACTION | set AMB Alter, reserve 2, TAMER/HORSE/SPELL | Animal and Beast allies you control get +1 POWER until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn. [Class Bonus] Floating Memory Hexbound Blade [RfQhLQ539Z] | ATTACK | set RDO, reserve 2, power 2, ASSASSIN/CURSE/DAGGER | As long as you have agility, Hexbound Blade gets +4POWER. [Tristan Bonus] On Hit: Put Hexbound Blade on the bottom of target champion's lineage. Inherited Effect — If damage would be dealt to this unit by an umbra element source, that source deals that much damage plus 1 to this unit instead. Hidden Enclave [1vk8ao8bki] | DOMAIN | set MRC, reserve 2, GUARDIAN/KINGDOM | At the beginning of each player’s recollection phase, that player puts the top card of their deck into their graveyard. Hidden Longbowman [bx4k3akqx7] | ALLY | set HVN, reserve 2, power 1, life 2, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) Hidden Longbowman has stealth as long as it's distant. (This unit with stealth can't be targeted by attacks unless permitted by true sight.) Hidden Secrets [0op51dZYc6] | ACTION | set RDO, reserve 2, ASSASSIN/SKILL | Choose one. If you control one or more domains, choose up to two instead— • Up to one target ally gains stealth until end of turn. • Draw a card into your memory. Hide in Bush [hj1trn0yet] | ACTION | set MRC, reserve 5, CLERIC/SKILL/REACTION | Brew — Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.) Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.) Hightail [Xy8loj55gJ] | ACTION | set PRD, reserve 1, RANGER/SKILL | Target unit becomes distant. If that unit is a Ranger, draw a card into your memory. (Units stay distant until the end of their controller’s turn.) Hire Mercenaries [8swok9u930] | ACTION | set AMB, reserve 2, TAMER/SKILL | This card costs 1 less to activate if an opponent controls one or more allies. Look at the top two cards of your deck. Put one of those cards into your memory and the other on the bottom of your deck. Hoarfrost Hold [DNe5dvCNA1] | PHANTASIA | set RDO, reserve 2, CLERIC/SUITED/SPELL | [Class Bonus] On Enter: Banish any amount of Suited Spell cards from your hand and/or memory. For each card banished this way, put a frost counter on Hoarfrost Hold. Each opponent recollects X less cards during the resolution of their recollection phase, where X is the amount of frost counters on Hoarfrost Hold. (They choose which cards to recollect.) Hoarfrost Spine [5hns3byfm8] | WEAPON | set AMB, reserve 2, power 1, RANGER/BOW | (Bow — Must be loaded to use for an attack and can't be used with an attack card.) On Enter: Look at the top card of your deck. You may put that card into your graveyard. Hone by Fire [yuvuxnrw8q] | ACTION | set FTC, reserve 2, WARRIOR/SWORD/CRAFT | Target Sword weapon you control gets +2 POWER until end of turn. Class Bonus: Put a durability counter on it. Honorable Vanguard [cWJqSwhKEQ] | ALLY | set PRD, reserve 2, power 1, life 2, WARRIOR/HUMAN | Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Horn of Beastcalling [6e7lRnczfL] | REGALIA ITEM | set DOA Alter, memory 1, TAMER/INSTRUMENT | Banish Horn of Beastcalling: The next Beast ally card you activate this turn costs 3 less to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.) Horned Knight [vjdbqgku4z] | ALLY | set DTR, reserve 3, power 2, life 2, WARRIOR/ANIMAL/HUMAN/UNICORN | As long as Horned Knight is attacking an ally, Horned Knight gets +1POWER. Horse Archer [k6d4367ixj] | ALLY | set HVN, reserve 2, power 1, life 3, RANGER/HUMAN | [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) Equestrian — As long as you control a Horse ally, Horse Archer has ranged 3. (Multiple instances of ranged stack.) Horticounter [vve1szpv86] | ACTION | set ALC Alter, reserve -1, CLERIC/SPELL/REACTION | As an additional cost to activate this card, sacrifice Y Herbs. Negate target card activation unless its controller pays (X+Y). Banish the card that had its activation negated this way. When an activation is negated this way, glimpse 3. Hot Cake [FqFdOEOTbJ] | ITEM | set PRD, reserve 3, CLERIC/FOOD | Whenever an ally enters the field, you may sacrifice Hot Cake. If you do, that ally's next attack this turn gets +3POWER. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Hua Xiong, Insurgent's Fang [TvugEkGGVd] | UNIQUE ALLY | set AMB Alter, reserve 4, power 2, life 4, WARRIOR/HUMAN | Vigor [Jin Bonus] Polearm attack cards you activate enter the intent with +2POWER. [Jin Bonus] REST, Discard a Polearm attack card: Prevent the next 2 damage that would be dealt to target unit you control this turn. Huaji of Heaven's Rise [v1iyt8rugx] | REGALIA WEAPON | set HVN 1st, memory 0, power 1, WARRIOR/POLEARM | [Class Bonus] Unique Warrior allies you control can attack using this weapon. [Class Bonus] At the beginning of your end phase, if your champion is exia element, you may pay (3). If you do, transform Huaji of Heaven's Rise. Huang Zhong, Unerring Aim [XikXt8WyNp] | UNIQUE ALLY | set AMB Alter, reserve 3, power 2, life 2, RANGER/HUMAN | Ranged 2 [Class Bonus] (3), Return Huang Zhong to its owner's memory: Ranger units you control become distant. This ability costs (2) less to activate as long as Huang Zhong is distant. Hub of Innovation [aebjlwabip] | DOMAIN | set MRC, reserve 3, GUARDIAN/CROSSROADS | On Enter: Draw a card into your memory. Hulao Gate, Sun's Ascent [snke7lneo4] | UNIQUE DOMAIN | set AMB, reserve 3, WARRIOR/CROSSROADS | Whenever a unit declares an attack, deal 2 damage to it. Upkeep — At the beginning of your recollection phase, you may banish a fire element card from your graveyard. If you don't, sacrifice Hulao Gate. Hulking Rearguard [JzWfOQUzG5] | ALLY | set PRD, reserve 5, power 3, life 4, GUARDIAN/HUMAN | [Class Bonus] As long as you control a unit with taunt, this card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Humpty Dumpty, Fate's Fall [aou4be9z82] | UNIQUE ITEM | set DTR, reserve 2, CLERIC/ARTIFACT | REST: Put a buff counter on Humpty Dumpty. Then glimpse X, where X is the amount of buff counters on Humpty Dumpty. (2): Until end of turn, Humpty Dumpty becomes an ally in addition to its other types with base power and life 0. Hunt, Weiss King [Y6PZntlVDl] | UNIQUE ALLY | set PTM, reserve 6, power 0, life 4, WARRIOR/CHESSMAN/KING/HUMAN | [Alice Bonus] This card costs 2 less to activate for each of up to two Pawn allies you control. REST: Choose one that hasn't been chosen— • If you control a Chessman Bishop ally, draw a card. • Put a buff counter on a Chessman Knight ally. • Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 LIFE until end of turn. Hurricane Sweep [4V6qKuM7xs] | ATTACK | set DOA Alter, reserve 5, power 1, WARRIOR/SWORD | [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.) Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.) Hydrating Fractal [LAfJuHgUbm] | PHANTASIA | set PRD, reserve 1, CLERIC/FRACTAL | Whenever your champion levels up, recover 1. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Hydrocask Droid [GdCFiPyKyM] | ALLY | set PRD, reserve 2, power 1, life 3, TAMER/DISCORP/AUTOMATON | On Enter: If you have one or more cards with floating memory in your graveyard, Hydrocask Droid gets +2POWER until end of turn. Hydroguard Retainer [0qm7n87o4s] | ALLY | set AMB, reserve 3, power 1, life 4, GUARDIAN/HUMAN | Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.) Whenever your Shifting Currents change from facing North to West, draw a card. Hymn of Gaia's Grace [okDVkV1l76] | ACTION | set DOA Alter, reserve 3, TAMER/SKILL/MELODY | Glimpse 3. Draw a card. You may put an Animal or Beast ally card with reserve cost LV or less from your hand onto the field. If you do, you may change the target of an attack that targets your champion to that ally. Hypothermia [cyfrzrplyw] | ACTION | set ALC, reserve 2, CLERIC/SPELL | Target rested ally gets -4 LIFE until end of turn. Icebound Slam [6fxxgmuesd] | ATTACK | set MRC, reserve 7, power 3, GUARDIAN/SWORD | [Class Bonus] This card costs 2 less to activate. On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 POWER. Idle Fatestone [qiv63tpshe] | ITEM | set HVN, reserve 2, TAMER/FATESTONE | On Enter: Look at the top four cards of your deck and then put them back in any order. [Guo Jia Bonus] [REST], (2): Reveal the top card of your deck. If that card's reserve cost is even, put a buff counter on Idle Fatestone. Otherwise, transform Idle Fatestone. (Zero is even.) Idle Thoughts [rWhFC8XBaH] | ACTION | set ALCSD, reserve 1, MAGE/SKILL | Look at the top four cards of your deck and then put them back in any order. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Ignis Deus [rxdon8uwza] | ACTION | set DTR 1st, reserve 2, SPIRIT/SKILL | Activate this card only if your champion is a Spirit. Materialize a champion card with base level 1 from your material deck. If you do, for the rest of the game, non-Spirit champions you control can't level up. Ignite Fate [267kgpwjmc] | ACTION | set RDO, reserve 3, MAGE/SPELL | Deal 2 damage to each champion. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Ignite the Soul [rXHo9fLU32] | ACTION | set DOA Alter, reserve 1, MAGE/SPELL | Deal 1 damage to target unit. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Ignited Stab [GRkBQ1Uvir] | ATTACK | set DOA Alter, reserve 1, power 2, ASSASSIN/DAGGER | Prepare 1 (You may remove a preparation counter from your champion as you activate this card.) [Class Bonus] On Attack: If Ignited Stab was prepared, it gets +2 POWER. (Apply this effect only if your champion's class matches this card's class.) Ignition Draw [RhSPMn8Lix] | ACTION | set PTM, reserve 3, RANGER/SPELL | As long as your champion is distant, this card costs 2 less to activate. Look at the top six cards of your deck. Banish up to two Aethercharge cards from among them and put the rest on the bottom of your deck in any order. Until end of turn, you may activate the banished cards. Illuminate Secrets [0ymvddv1au] | ACTION | set FTC, reserve 2, ASSASSIN/MAGE/SPELL | Deal an amount of damage to target unit equal to its owner's influence minus your influence. (A player's influence is equal to the total amount of cards in their hand and memory.) Illuminating Charge [6ddfdn8y9f] | ACTION | set AMB, reserve 3, TAMER/SKILL | Reveal all cards in your memory. You may put up to two Animal cards from among them onto the field. Illusory Armsmaster [LnVEY7nVXn] | ALLY | set PTM, reserve 2, power 2, life 2, WARRIOR/HUMAN | [Class Bonus] Fast Activation (You may activate this card at fast speed.) [Class Bonus] On Enter: Target Warrior weapon you control gains spellshroud until end of turn. Put two durability counters on it. Imbue in Frost [QQaOgurnjX] | ACTION | set DOA Alter, reserve 3, WARRIOR/SPELL | Target Sword weapon you control gets +2 POWER until end of turn. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Immaterial Dissolution [55d9w9uuvq] | ACTION | set HVN, reserve 4, MAGE/SPELL | [Level 2+] This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.) Destroy up to three target non-regalia token objects with total reserve cost 4 or less. Immolation Trap [Uxn14UqyQg] | ACTION | set DOA Alter, reserve 2, ASSASSIN/SKILL/REACTION | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Destroy target damaged ally. Impact Hammer [chsbalegbs] | REGALIA WEAPON | set MRC, memory 0, power 2, GUARDIAN/HAMMER | [Class Bonus] Impact Hammer gets +1 POWER. (Apply this effect only if your champion’s class matches this card’s class.) Whenever a unit uses this weapon for an attack, deal 3 damage to it. Impassioned Tutor [MECS7RHRZ8] | ALLY | set DOA Alter, reserve 2, power 1, life 3, MAGE/HUMAN | On Attack: Your champion gets +1 level until end of turn. Imperial Accord [1S7Q5fqX5u] | ACTION | set DTR, reserve 2, CLERIC/SPELL/REACTION | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Negate target advanced element card activation unless its controller pays (6). You may banish the card that had its activation negated this way. Imperial Alchemist [ve1d47o7ea] | ALLY | set ALC, reserve 2, power 1, life 3, CLERIC/HUMAN | [Class Bonus] On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Whenever you brew a Potion, put a buff counter on Imperial Alchemist. Imperial Apprentice [u6o6eanbrf] | ALLY | set MRC, reserve 2, power 1, life 2, MAGE/HUMAN | Whenever you activate a Spell card, you may banish a card with floating memory from your graveyard. If you do, draw a card. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Imperial Assassin [mwd3n9u8ej] | ALLY | set AMB, reserve 3, power 2, life 1, ASSASSIN/HUMAN | [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion’s class matches this card’s class.) Imperial Countermeasure [HRPSt74B7g] | ACTION | set RDO, reserve 1, GUARDIAN/SKILL/REACTION | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Prevent the next 4 damage that would be dealt to target unit this turn. Draw a card into your memory. Imperial Panzer [46neis2lho] | ALLY | set ALC Alter, reserve 3, power 2, life 2, GUARDIAN/HUMAN | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) [Class Bonus] As long as Imperial Panzer is fostered, it gets +1 POWER and +2 LIFE, and has vigor. Imperial Recruit [lzsmw3rrii] | ALLY | set ALCSD, reserve 2, power 1, life 3, GUARDIAN/HUMAN | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) Imperial Recruit gets +1 POWER as long as it's fostered. Imperial Rifleman [17fzcyfrzr] | ALLY | set ALCSD, reserve 3, power 1, life 2, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) [Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.) Imperial Scout [nrow8iopvc] | ALLY | set MRC, reserve 2, power 1, life 3, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) Whenever Imperial Scout becomes distant, you may put the top two cards of your deck into your graveyard. Imperial Seal [by8145w2u2] | REGALIA ITEM | set AMB Alter, memory 0, MAGE/ARTIFACT | Divine Relic (You can only have one card with this keyword in your material deck.) Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.) Imperial Sentry [plywc08c9h] | ALLY | set ALCSD, reserve 4, power 2, life 3, GUARDIAN/HUMAN | [Class Bonus] Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.) [Level 2+] Imperial Sentry gets +1 LIFE. Imperial Spy [l6gt7lh9v2] | ALLY | set MRC, reserve 3, power 2, life 1, ASSASSIN/HUMAN | [Class Bonus] Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) On Kill: Put a preparation counter on your champion. Imperious Galebind [2goaqn7ImP] | ACTION | set PTM, reserve 2, CLERIC/MAGE/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Suppress up to three target allies, items, or weapons. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.) Imperious Highlander [659ytyj2s3] | ALLY | set FTC, reserve 3, power 2, life 2, WARRIOR/HUMAN | On Enter: Imperious Highlander gets +X POWER until end of turn where X is the amount of allies target opponent controls more than you control. Incandescent Reliquary [wsycqp2l90] | REGALIA ITEM | set ReC-HVF, memory 1, CLERIC/TAMER/ARTIFACT | [Class Bonus] This card costs 1 less to materialize. At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.) Incantation of Prosperity [9WeCxLlnbt] | ACTION | set AMB Alter, reserve 2, MAGE/SPELL | Depending on your Shifting Currents’ direction— • North or South— Empower 2. • East or West— Recover 2. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Incapacitate [szene5o32m] | ACTION | set PRDEVP, reserve 4, ASSASSIN/SKILL/REACTION | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Negate target action card activation. Incarnate Majesty [7dl5j4lx6x] | ACTION | set FTC, reserve 12, MAGE/SPELL | [Class Bonus] Efficiency This card costs 1 less to activate for each regalia weapon card in your banishment. Put a card named The Majestic Spirit from your material deck or banishment onto the field. Incendiary Fractal [igka5av43e] | PHANTASIA | set FTC, reserve 4, MAGE/FRACTAL | On Enter: Deal 2 damage to target ally you don't control. Class Bonus: Deal 4 damage to that ally instead. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Incendiary Shot [3qu7d6sopo] | ITEM | set ALCSD, reserve 1, power 2, RANGER/BULLET | REST: Load Incendiary Shot into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.) [Class Bonus] On Hit: Deal 2 damage to the hit object. Incinerated Templar [26ya6zaae8] | ALLY | set DTR, reserve 3, power 2, life 2, CLERIC/WARRIOR/SPECTER | [Class Bonus] On Enter: Put target Specter ally card with reserve cost 3 or less from your graveyard onto the field. It becomes ephemeral. Sacrifice it at the beginning of your next end phase. Incinerator Felindroid [Vl03t5rMSA] | ALLY | set PRD, reserve 3, power 2, life 3, CLERIC/TAMER/DISCORP/AUTOMATON/CAT | [Class Bonus] On Enter: You may banish two fire element cards from your graveyard. When you do, as a Spell, deal 3 damage to target ally. (Apply this effect only if your champion's class matches this card's class.) Increasing Danger [7tUvIHeo0i] | ACTION | set HVN, reserve 2, MAGE/SPELL | Draw a card. Each player draws a card into their memory. Indiscriminate Gyre [byyw53xbld] | ATTACK | set AMB, reserve 4, power 3, WARRIOR/POLEARM | [Class Bonus] On Attack: Deal 2 damage to all allies. (Apply this effect only if your champion's class matches this card's class.) Indissoluble Fractal [ULHGVVpQoH] | PHANTASIA | set PTM, reserve 3, CLERIC/MAGE/SPECTER/FRACTAL | Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) [Class Bonus] Ephemerate — (5) (You may activate this card from your graveyard by paying this cost. Phantasia cards played this way become ephemeral as they enter the field.) Indolent Leisure [29bvfw3te2] | ACTION | set AMB, reserve 3, CLERIC/MAGE/SPELL | Draw a card. [Class Bonus] [Level 3+] Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.) Induction Strike [WvWRLuPmDG] | ATTACK | set PRD, reserve 5, power 6, WARRIOR/SWORD | (1), Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it. Inert Sword [2s08hssegf] | REGALIA WEAPON | set DTR, memory 0, power 2, GUARDIAN/DISTORTION/SWORD | As an additional cost to materialize this weapon, pay (2). [Class Bonus] Inert Sword gets +1POWER. (Apply this effect only if your champion's class matches this card's class.) Infernal Manastreak [rovbfpf7al] | ACTION | set DTR, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Deal 2 damage to target unit. If your champion is distant, deal 3 damage to that unit instead. You may load Infernal Manastreak into an Aetherwing weapon you control. Infernal Vessel [vgWgu1DUYv] | REGALIA ITEM | set PTM, memory 0, CLERIC/ACCESSORY | If a player would recover an amount, they recover X instead, where X is that amount minus 3. (If a player would recover 0 or less, they don't recover.) Inferno Slime [2vQVsdHJqI] | ALLY | set RDO, reserve 3, power 3, life 3, TAMER/BEAST/SLIME | Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.) [Class Bonus] On Death: You may banish two fire element cards from your graveyard. If you do, deal 4 damage to each champion. Infinite Scintillation [tC7GrWnlR5] | ACTION | set PTM, reserve 2, ASSASSIN/SPELL | Move all sheen counters from target unit to your Fractured Memories. Then deal 1+X damage to that unit, where X is the amount of counters moved this way. [Sheen 6+] Floating Memory Inflamed Bladehand [zzH1XYFSP7] | ALLY | set PRD, reserve 3, power 2, life 2, WARRIOR/HUMAN | [Class Bonus]Whenever your champion attacks, Inflamed Bladehand gets +2POWER until end of turn. (Apply this effect only if your champion’s class matches this card’s class.) Infusion of Crescent Jade [91jnc6v71t] | ACTION | set AMB, reserve 2, WARRIOR/SPELL | Target Polearm weapon gets +1 POWER until end of turn for each wind element non-champion object you control. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Ingredient Pouch [u7d6soporh] | REGALIA ITEM | set ALCSD, memory 0, CLERIC/ACCESSORY | (1), REST: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Ingress of Sanguine Ire [dfchplzf6m] | ACTION | set AMB, reserve 2, WARRIOR/SKILL | Activate this card only during an opponent's end phase. Your champion's first attack during your next turn gets +3 POWER. If your champion hasn't taken damage this turn, draw two cards into your memory. Inner Court Schemer [spijrps4ny] | ALLY | set AMB, reserve 2, power 1, life 3, ASSASSIN/HUMAN | On Attack: You may remove a preparation counter from your champion. If you do, this attack gets +2 POWER. Innervate Agility [v43ehjdu50] | ACTION | set FTC, reserve 2, MAGE/SPELL/REACTION | As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.) Units you control gain your choice of stealth or spellshroud until end of turn. Innervate Fury [wpbhigka5a] | ACTION | set FTC, reserve 3, MAGE/SPELL | As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.) Deal 7 damage split among any amount of target allies. Innervate Knowledge [pcescfpwak] | ACTION | set PRDEVP, reserve 4, MAGE/SPELL | As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.) Draw two cards. Innocuous Disposer [pd2aigr677] | ALLY | set HVN, reserve 2, power 1, life 1, ASSASSIN/HUMAN | Innocuous Disposer's attacks can't be retaliated by Human allies. [Class Bonus] On Ally Hit: If the hit ally is a Human, you may remove a preparation counter from your champion. If you do, destroy the hit ally. Inquisitive Magician [cbxpjya4u1] | ALLY | set HVN, reserve 3, power 2, life 2, MAGE/HUMAN | On Enter: You may reveal two Mage cards from your hand and/or memory. If you do, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.) Insignia of the Corhazi [52u81v4c0z] | REGALIA ITEM | set RDOPD, memory 0, ASSASSIN/ARTIFACT | (3), REST: Put a preparation counter on your champion. [Class Bonus] Whenever you activate a prepared card while your influence is six or less, draw a card into your memory. Inspiring Aethercharge [fPtTKILV7f] | ACTION | set RDO, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Allies you control get +1POWER until end of turn. You may load Inspiring Aethercharge into an Aetherwing weapon you control. Inspiring Call [k71PE3clOI] | ACTION | set DOA Alter, reserve 3, WARRIOR/SKILL | This card costs 2 less to activate if your champion has attacked this turn. Allies you control get +1 POWER until end of turn. Draw a card into your memory. Intangible Geist [Zu53izIFTX] | ALLY | set DOA Alter, reserve 4, power 3, life 2, WARRIOR/SPIRIT | On Enter: You may choose any amount of regalia cards from your banishment and put them into your material deck. [Class Bonus] Prevent all combat damage that would be dealt to Intangible Geist. Intensified Pyre [hd0sxpu7cp] | ACTION | set DTR, reserve 3, MAGE/SPELL | Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.) Deal 2 damage to target champion. If that champion's controller has eight or more cards in their graveyard, deal 6 damage to that champion instead. Intervention [vmqe225jkb] | ACTION | set AMB, reserve 3, WARRIOR/SKILL/REACTION | [Class Bonus] While paying for this card's reserve cost, you may rest your champion to pay for 2 of that cost. (Apply this effect only if your champion's class matches this card's class) Prevent the next 4 damage that would be dealt to target unit this turn. Into the Fray [tu9agwj4f1] | ACTION | set ALC, reserve 2, GUARDIAN/SKILL | Up to one target ally you control gets +1 POWER until end of turn for each other ally you control. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Intrepid Highwayman [WUAOMTZ7P2] | ALLY | set DOA Alter, reserve 3, power 1, life 2, ASSASSIN/HUMAN | Intercept (When your champion is attacked while this ally is awake, you may redirect that attack to this ally.) As long as Intrepid Highwayman is retaliating, it gets +3 POWER. [Class Bonus] Floating Memory Intrepid Spearman [pal7cpvn96] | ALLY | set FTC, reserve 4, power 2, life 2, WARRIOR/HUMAN | [Level 1+] If combat damage would be dealt to Intrepid Spearman, reveal a card at random from your memory. If that card is wind element, prevent 3 of that damage. Apply this replacement effect only once per turn. Intricate Longbow [1a49w5gmf7] | REGALIA WEAPON | set AMB, memory 1, power 1, RANGER/BOW | (Bow — Must be loaded to use for an attack and can't be used with an attack card.) [Class Bonus] [Level 2+] Intricate Longbow gets +1 POWER. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) Intwined Bangle [znavmjiefw] | REGALIA ITEM | set PRDDP, memory 1, TAMER/ACCESSORY | [Level 2+] (3), REST: Put a buff counter on target non-Human ally you control. (Allies get +1 POWER and +1 LIFE for each buff counter on them.) Inundating Clash [welp9q7c5l] | ATTACK | set AMB, reserve 2, power 1, WARRIOR/AXE | [Class Bonus] On Attack: If the attacker is attacking a rested unit, Inundating Clash gets +3 POWER. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Invective Instruction [smr2rn78qo] | ACTION | set AMB, reserve 2, TAMER/SKILL | Target ally gets +3 POWER until end of turn. [Class Bonus] If you control a non-Human ally, draw a card into your memory. (Apply this effect only if your champion’s class matches this card’s class.) Inverted Pyroslash [X5XONoPY6Z] | ATTACK | set PTM, reserve 5, power 6, GUARDIAN/SWORD | [Ciel Bonus] This card costs 2 less to activate for each of up to two fire element omens you have. On Attack: Deal 5 damage to the attacker. Invigorated Slash [W1g0hNzXAC] | ATTACK | set DOA Alter, reserve 2, power 2, WARRIOR/SWORD | As long as your champion has leveled up this turn, Invigorated Slash gets +2￰ POWER. Invigorating Concoction [nsjukk5zk4] | ITEM | set HVN, reserve 7, CLERIC/POTION | Brew — One Flower, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.) Hindered (This object enters the field rested.) REST, Sacrifice Invigorating Concoction: Put two buff counters on up to one target ally. Draw a card. Invigoration [16hrusesqi] | ACTION | set AMB, reserve 4, TAMER/MAGE/SPELL | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Put LV buff counters on target rested ally. Invoke Dominance [PLljzdiMmq] | ACTION | set DOA Alter, reserve 1, TAMER/SPELL | Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.) Your champion gets +3 level until end of turn. You can't activate non-ally cards this turn. Inzali, Unshackled Blaze [ot4nmxqsm4] | UNIQUE ALLY | set ALC, reserve 3, power 1, life 4, CLERIC/AUTOMATON | [Class Bonus] On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit. [Level 3+] [Memory 4+] Inzali gets +2 POWER. Ionized Asceticism [u2Peefob8w] | ACTION | set RDO, reserve 15, MAGE/SPELL | [Rai Bonus] Efficiency Banish all cards from your hand and memory, then draw seven cards. Until the beginning of your next turn, your champion gets -10 level. Ionizer X Ultra [1Hb6HXKXzG] | ITEM | set PRD, reserve 1, WARRIOR/VELTECH/ACCESSORY | Non-Champion Object Link On Enter: Put two static counters on linked object. Then if there are four or more static counters on it, draw a card into your memory. Iridescent Resurgence [fK1IQGsUeh] | ACTION | set RDO, reserve 2, MAGE/SPELL | Return target non-champion non-regalia crux element card from your banishment or graveyard to your memory. Iron Halo, Forcefield Node [8GTa6NS2RG] | UNIQUE DOMAIN | set RDO, reserve 3, GUARDIAN/SIEGEABLE/SPIRE | If damage would be dealt to another object you control, prevent 2 of that damage. At the beginning of your end phase, put a durability counter on Iron Halo for each of up to two tokens you control. Ischemic Soldier [Hb9JCa6lM5] | ALLY | set PRD, reserve 2, power 3, life 4, WARRIOR/HUMAN | Whenever you sacrifice Ischemic Soldier, draw two cards into your memory. Jabberwocky, Calamity's Call [yicNKtzC3H] | UNIQUE ALLY | set PTM 1st, reserve 8, power 4, life 3, ANOMALY/SPECTER/BEAST/DRAGON | (2), Banish a Specter ally card from your graveyard: Recover 2 and Jabberwocky gets +2 POWER until end of turn. As long as a player doesn't control an object named Vorpal Sword, prevent all damage that would be dealt to Jabberwocky. Jadelight Protector [o18wr3f4ab] | ALLY | set HVN, reserve 4, power 2, life 3, GUARDIAN/HUMAN | As long as your Shifting Currents face South, allies you control have steadfast and retort 1. (An ally with steadfast can retaliate while rested and doesn’t rest to do so. As long as an ally with retort 1 is retaliating, it gets +1 POWER.) Jewel of Enlightenment [AKA19OwaCh] | REGALIA ITEM | set DOA Alter, memory 0, MAGE/CRYSTAL | Banish Jewel of Enlightenment: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.) Jianye, Dawn's Keep [4ms1r3hjxp] | UNIQUE DOMAIN | set HVN, reserve 6, TAMER/WARRIOR/SIEGEABLE/CASTLE | Kindle 6 [Class Bonus] Fire element allies you control have On Death: If your influence is six or less, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.) Jianyu, Fate's Premonition [qv0vn6tuow] | UNIQUE PHANTASIA | set HVN 1st, reserve 4, CLERIC/SPELL | [Class Bonus] This card costs 2 less to activate. As Jianyu enters the field, choose a card name. Cards with the chosen name cost (2+X) more to activate, where X is the amount of phantasias you control. Jin, Fate Defiant [zd8l14052j] | CHAMPION | set AMB, memory 1, lv 1, life 20, WARRIOR/HUMAN | Inherited Effect — Whenever Jin attacks with a Polearm weapon and/or Polearm attack card, target Horse or Human ally you control gets +1 POWER until end of turn. (Your champion has this ability as long as this card is part of its lineage.) Jin, Undying Resolve [c4yrrtv7o1] | CHAMPION | set AMB, memory 3, lv 3, life 28, WARRIOR/HUMAN | Jin Lineage As long as it's not your end phase, Jin has immortality. (A unit with immortality can't die.) Jin, Zealous Maverick [5ramr16052] | CHAMPION | set AMB, memory 2, lv 2, life 24, WARRIOR/HUMAN | Jin Lineage (Jin, Zealous Maverick must be leveled from a previous level "Jin" champion.) On Enter: Jin's next attack this turn gets +1 POWER and has "On Attack: Wake up Jin." Jinzhuo, Bands of Virtue [m4MTDKWvyR] | REGALIA ITEM | set PRXY, memory 0, TAMER/ACCESSORY | [Guo Jia Bonus] REST, Banish Jinzhuo: Scavenge 6 for a Beast ally card. If a card was scavenged this way, put X quest counters on your champion, where X is that card's power stat. X is capped at 4. Otherwise, return Jinzhuo to the field rested. Activate this ability only if you control an object named Fabled Emerald Fatestone. Journey's Beginning [8ofid087a6] | ACTION | set ReC-HVF, reserve 3, TAMER/SKILL | Draw a card. [Guo Jia Bonus] Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.) Jovial Tinkerer [bKSlyTrW41] | ALLY | set PRD, reserve 3, power 2, life 2, GUARDIAN/WARRIOR/HUMAN | [Class Bonus] On Enter: If you control a VelTech item, draw a card into your memory. Jovian Hilt X Ultra [sZTH5LanyW] | REGALIA ITEM | set PRDSD, memory 1, WARRIOR/VELTECH/ACCESSORY | Sword Weapon Link (This object enters the field linked to target Sword weapon. If the link is broken, sacrifice this object.) On Enter: Put a durability counter on linked weapon. Then if that weapon has one or more static counters on it, put two static counters on Jovian Hilt X Ultra. Linked weapon gets +2POWER. Jubjub Bird, Mimsy Ghast [uzFmjocICd] | UNIQUE ALLY | set PTM, reserve 3, power 3, life 3, ANOMALY/SPECTER/BEAST/BIRD | Stealth On Enter: You may have another target ally you control become a copy of Jubjub Bird except its name is Drib Bujbuj. Judas, Claret Intercessor [AbjQkcN57S] | UNIQUE ALLY | set PRD, reserve 2, power 3, life 4, MAGE/WARRIOR/HUMAN | Whenever a player sacrifices an ally, put a buff counter on Judas. [Class Bonus] Sacrifice another ally: Judas gains spellshroud until end of turn. [Class Bonus] (2), Sacrifice another ally: Draw a card into your memory and empower 2. Jueying, Shadowmare [c3plbuv3fr] | UNIQUE ALLY | set AMB, reserve 2, power 3, life 3, MAGE/TAMER/BEAST/HORSE | Pride 3 As long as you control a water element unique Human ally, Jueying loses pride, and has stealth and true sight. Juggle Knives [7VxRE6HgZC] | ACTION | set DOA Alter, reserve 2, ASSASSIN/RANGER/SKILL | Deal 1 damage to target champion. [Class Bonus] Draw a card. (Apply this effect only if your champion's class matches this card's class.) Kaleidoscope Barrette [qktid6zlyt] | REGALIA ITEM | set ReC-IDY, memory 1, CLERIC/MAGE/ACCESSORY | On Enter: Draw a card. At the beginning of your recollection phase, empower X, where X is the amount of phantasias you control. Then if X is 4 or greater, reveal the top card of your deck and put it into your material deck preserved. Kaze, Spirit of Wind [FwXm0Bb6di] | CHAMPION | set P25, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Keen Tidebinder [ZmBQAOb9gj] | ALLY | set PRD, reserve 3, power 1, life 3, MAGE/HUMAN | [Class Bonus] Whenever you empower for the first time each turn, Keen Tidebinder gets +2POWER until end of turn. [Class Bonus] Floating Memory Keep of the Golden Sashes [gjhv2etytr] | UNIQUE DOMAIN | set AMB, reserve 4, CLERIC/CASTLE | The first card your opponents activate each turn costs 1 more to activate. Upkeep — At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes. Keeper of the Wild [9krp8brw64] | ALLY | set HVN, reserve 2, power 1, life 1, TAMER/HUMAN | Sacrifice Keeper of the Wild: Up to one target Animal or Beast ally you control gets +2 LIFE until end of turn. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Key Slime Pudding [4wuq20gvcg] | REGALIA ITEM | set ReC-SLM, memory 0, TAMER/FOOD | Banish Key Slime Pudding: Until end of turn, Slime allies that enter the field under your control enter with an additional buff counter on them. Kind Beastcaller [k02kvfblwa] | ALLY | set AMB, reserve 3, power 2, life 2, TAMER/HUMAN | [Class Bonus] On Enter: Look at the top five cards of your deck. You may reveal an Animal or Beast ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. Kindling Flare [dcgw05qzza] | ACTION | set MRC, reserve 2, CLERIC/SPELL | As an additional cost to activate this card, sacrifice any amount of Herbs. Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed. Kingdom Informant [zPC4Yqo9Fs] | ALLY | set DOA Alter, reserve 2, power 1, life 2, ASSASSIN/HUMAN | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Kingdom's Divide [qy34r8gffr] | ACTION | set HVN, reserve 1, CLERIC/SKILL | Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate. [Level 2+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Kongming, Ascetic Vice [a01pyxwo25] | CHAMPION | set AMB, memory 2, lv 2, life 22, MAGE/HUMAN | Kongming Lineage (Kongming, Ascetic Vice must be leveled from a previous level "Kongming" champion.) On Enter: Empower 3. Inherited Effect — Whenever your Shifting Currents change from facing North to South, draw a card. Kongming, Erudite Strategist [0i139x5eub] | CHAMPION | set HVN, memory 2, lv 2, life 22, MAGE/HUMAN | Kongming Lineage On Enter: Banish the top card of your deck. Until the beginning of your next turn, you may play it as long as your Shifting Currents face North. Repeat this process for East, South, and West. Kongming, Fel Eidolon [7x2v4tdop1] | CHAMPION | set AMB, memory 3, lv 3, life 25, MAGE/HUMAN | Kongming Lineage On Enter: Recover X, where X is the amount of tera element cards in your banishment. Whenever you activate a Spell card, you may change the direction of your Shifting Currents to an adjacent direction of your choice. Kongming, Wayward Maven [346vgwz3y4] | CHAMPION | set AMB, memory 1, lv 1, life 19, MAGE/HUMAN | On Enter: You gain the Shifting Currents mastery. (Players can only have one mastery. The Shifting Currents mastery has four modes: North, South, East, and West. Some cards benefit from certain directions of Shifting Currents. Starts in the North direction.) Kraal, Stonescale Tyrant [572j3oda2h] | UNIQUE ALLY | set FTC, reserve 5, power 6, life 8, TAMER/BEAST/DRAGON | As an additional cost to activate this card, banish two preserved cards from your material deck. Intercept, Spellshroud, True Sight, Vigor [Class Bonus] On Attack: Reveal the top two cards of your deck and put them into your material deck preserved. Krustallan Archer [3p6i0iqmyn] | ALLY | set ALC, reserve 2, power 1, life 2, RANGER/HUMAN | [Class Bonus] Ranged 3 (As long as this unit is distant, its attacks get +3 POWER.) On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant. Krustallan Distiller [c08c9htu9a] | ALLY | set ALC, reserve 3, power 1, life 3, CLERIC/HUMAN | [Class Bonus] On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.) Krustallan Longsword [cxwjbqjdmt] | REGALIA WEAPON | set MRC, memory 0, power 1, WARRIOR/SWORD | [Class Bonus] As long as you have four or more water element cards in your graveyard, Krustallan Longsword gets +1 POWER. (Apply this effect only if your champion’s class matches this card’s class.) Krustallan Patrol [8sugly4wif] | ALLY | set MRC, reserve 5, power 1, life 4, GUARDIAN/HUMAN | Foster On Foster: Put a buff counter on Krustallan Patrol. As long as Krustallan Patrol is fostered, it has steadfast. (An ally with steadfast can retaliate while rested and doesn’t rest to do so.) Krustallan Ruins [fei7chsbal] | DOMAIN | set PRDEVP, reserve 3, CLERIC/RUINS | Whenever an ally enters the field under a player’s control, rest that ally unless that player pays (1). Labyrinth, Jeweled Opus [A58xZJJMz6] | UNIQUE PHANTASIA | set PTM 1st, reserve 7, ASSASSIN/SPELL | [Class Bonus] This card costs 3 less to activate. [Sheen 10+] Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory. [Sheen 18+] At the beginning of your end phase, draw a card. [Sheen 36+] REST: Move any amount of sheen counters from your Fractured Memories to target unit. Lacuna's Grasp [w7annwvl5q] | REGALIA WEAPON | set DTR, memory 1, power 1, GUARDIAN/SWORD | [Ciel Bonus] On Attack: If there are no cards in the attacker's intent, you may pay (X). X can't be more than the amount of omens you have. If you do, Lacuna's Grasp gets +XPOWER. Lacunarity Guide [6rheGKZGyG] | ALLY | set PRD, reserve 3, power 1, life 3, CLERIC/HUMAN | As long as you control one or more Fractal phantasias, Lacunarity Guide has stealth. You may sacrifice two Fractal phantasias rather than pay the memory cost of champion cards you materialize. Lagomorph Piece [JwgigfOaG8] | REGALIA ITEM | set PTM, memory 1, CLERIC/CHESSMAN/BAUBLE | [Alice Bonus] This card costs 1 less to materialize. (3), Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory. Lakereaving Chill [7wX0tZmhYb] | PHANTASIA | set ReC-AUR, reserve 3, CLERIC/SPELL | Item or Weapon Link (This object enters the field linked to target item or weapon. If the link is broken, sacrifice this object.) Linked object loses all abilities, and can't be used for an attack. Lakeside Serpent [krgjMyVHRd] | ALLY | set DOA Alter, reserve 5, power 3, life 5, TAMER/BEAST/SERPENT | Pride 6 (This ally won't obey you unless your champion is level 6 or higher.) [Class Bonus] Lakeside Serpent gets +1 POWER for each water element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.) Lamentation's Toll [1t3dvor61i] | ATTACK | set DTRSD, reserve 4, power 3, GUARDIAN/SWORD | [Level 2+] Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.) Lancelot, Goliath of Aesa [w9n0wpbhig] | UNIQUE ALLY | set FTC, reserve 4, power 2, life 3, GUARDIAN/WARRIOR/HUMAN | Hindered (This ally enters the field rested.) [Class Bonus] [Level 2+] Lancelot gets +2 LIFE. On Attack: You may pay (3). If you do, Lancelot gets +3 POWER until end of turn. Landscape Corsair [racxis1ji8] | ALLY | set AMB, reserve 3, power 2, life 3, WARRIOR/HUMAN | [Kongming Bonus] On Enter: You may change the direction of your Shifting Currents to a different direction of your choice. (Apply this effect only if your champion is Kongming.) Languid Toadtroll [pfavgpsj3r] | ALLY | set DTR, reserve 4, power 0, life 6, TAMER/BEAST/FROG | Hindered (This ally enters the field rested.) Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.) Lavaheated Brew [o98vn1voy5] | ACTION | set ALC, reserve 2, CLERIC/SKILL | Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Lavaplume Fatestone [0w5xyjuczy] | ITEM | set ReC-HVF, reserve 2, TAMER/FATESTONE | Fast Activation (You may activate this card at fast speed.) On Enter: As a Spell, deal X unpreventable damage to target unit, where X is the amount of other Fatestone and/or Fatebound objects you control. [Guo Jia Bonus] (4): Transform Lavaplume Fatestone. Lavasoul Tiger [zq0dvl1m3z] | ALLY | set AMB, reserve 4, power 5, life 5, TAMER/BEAST/TIGER | Pride 3 (This ally won’t obey you unless your champion is level 3 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.) [Class Bonus] On Enter: You may banish two fire element cards from your graveyard. If you do, Lavasoul Tiger loses pride until end of turn. Lavastorm [7K9pWqEc20] | ACTION | set RDO, reserve 4, MAGE/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Destroy all allies. Lawsur, the Carpenter [aenquoed10] | UNIQUE ALLY | set DTR, reserve 3, power 1, life 3, CLERIC/WARRIOR/SPECTER | On Enter: Lawsur gets +XPOWER until end of turn, where X is the amount of other Specter allies you control. Specter allies you control have stealth as long as they're awake. Lead with Force [yhu0djqlp8] | ACTION | set AMB, reserve 3, TAMER/SKILL | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.) Target ally gets +1 LIFE until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 POWER and +1 LIFE for each buff counter on them.) Leading Charge [WWnmb1Hjdo] | ATTACK | set AMB Alter, reserve 4, power 4, WARRIOR/POLEARM | [Class Bonus] As long as you control a unique Warrior ally, this card costs 2 less to activate. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Leeching Bolt [hs1mzjzexc] | ACTION | set AMB, reserve 2, MAGE/SPELL | Deal LV damage to target unit. Recover 2. [Class Bonus] If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.) Legendary Saddle [AXE6sCzjZU] | REGALIA ITEM | set RDO, memory 0, TAMER/ACCESSORY | On Enter: For the rest of the game, ignore the elemental requirements of non-advanced element Horse cards you activate. Banish Legendary Saddle: Draw a card into your memory. Activate this ability only if you control three or more Horse allies. Legion's Wingspan [iuixf9rdmu] | REGALIA WEAPON | set DTR, memory 0, power 1, RANGER/AETHERWING | [Diana Bonus] On Attack: For each wind element card in the attacker's intent, choose an ally you control. That ally gets +1POWER until end of turn. Lena, Dorumegia's Herald [gwve1d47o7] | UNIQUE ALLY | set ALC, reserve 3, power 1, life 3, RANGER/HUMAN | [Class Bonus] True Sight (4), REST: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs (2) less to activate as long as Lena is distant. Leporine Masque [pgysz2zfji] | REGALIA ITEM | set DTRSD, memory 0, GUARDIAN/ACCESSORY | (6), Banish Leoprine Masque: Draw a card into your memory. This ability costs (X) less to activate, where X is the amount of omens you have. (An omen is a card in a banishment with an omen counter on it.) Leran, Pastoral Hymns [CGdu1Vmlok] | UNIQUE DOMAIN | set PRD, reserve 6, WARRIOR/SIEGEABLE/SETTLEMENT | As long as your influence is four or less, this card costs 6 less to activate. At the beginning of each player's end phase, if that player's influence is eight or more, deal X-7 damage to that player's champion, where X is that player's influence. Lesser Boon of Agni [nbKHFHcvzd] | LESSER BOON | set RDOP, reserve 0, SPIRIT/SPELL | Fire element is enabled for you. Lesser Boon of Allurement [JuKoCVIvCG] | LESSER BOON | set RDOP, reserve 0, CLERIC/SPELL | Class Locked (Play this card only if your champion’s class matches this card’s class.) As you gain this boon, the next phantasia card you activate this turn costs (2) less to activate. (5): Draw a card into your memory. This ability costs (1) less to activate for each phantasia you control. Activate this ability only once. Lesser Boon of Apollo [9hA48XL1xV] | LESSER BOON | set RDOP, reserve 0, RANGER/SPELL | Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.) Your champion is a Ranger class in addition to their other types. Lesser Boon of Artemis [TlTFIRAoMr] | LESSER BOON | set RDOP, reserve 0, TAMER/SPELL | Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.) Your champion is a Tamer class in addition to their other types. Lesser Boon of Astraeus [4ZpWIJAmSC] | LESSER BOON | set RDOP, reserve 2, CLERIC/SPELL | (3): As a Spell, suppress target ally, item, or weapon. Activate this ability only once. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.) Lesser Boon of Awilix [jQMIfe3Xvw] | LESSER BOON | set RDOP, reserve 0, CLERIC/SPELL | As you gain this boon, put up to four target regalia cards from any banishment into their owner’s material deck. Lesser Boon of Bullets [UI0lAtGQBb] | LESSER BOON | set RDOP, reserve 0, RANGER/SPELL | Class Locked (Play this card only if your champion’s class matches this card’s class.) (2): Materialize a Bullet card from your material deck. This ability costs (1) more to activate for each time you’ve activated it this game. Lesser Boon of Distance [l8PytM9CpG] | LESSER BOON | set RDOP, reserve 0, RANGER/SPELL | Class Locked (Play this card only if your champion’s class matches this card’s class.) (2): Target Ranger unit becomes distant. If this is the third time this ability has resolved, draw a card into your memory. Activate this ability only thrice. Lesser Boon of Dux [QLWT8BnvlU] | LESSER BOON | set RDOP, reserve 2, GUARDIAN/SPELL | Class Locked (Play this card only if your champion’s class matches this card’s class.) As you gain this boon, choose an ally and it becomes fostered. Lesser Boon of Elysian Blood [Ss991TWKR9] | LESSER BOON | set PRDP, reserve 3, MAGE/SPELL | Class Locked Elysian objects you control have "REST: Empower 1." (2): Put target Elysian card from your graveyard on top of your deck. This ability costs (1) more to activate for each time you've activated it this game. Lesser Boon of Enchantment [56ZA1DHSBp] | LESSER BOON | set RDOP, reserve 3, CLERIC/SPELL | As you gain this boon, scavenge 10 for a phantasia card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) Lesser Boon of Etherealys [NCahvCedfV] | LESSER BOON | set RDOP, reserve 0, MAGE/SPELL | Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.) Your champion is a Mage class in addition to their other types. Lesser Boon of Fauna [rAWlj4c4Ws] | LESSER BOON | set RDOP, reserve 0, TAMER/SPELL | Class Locked (Play this card only if your champion’s class matches this card’s class.) For each of up to two Animal and/or Beast allies you control, your champion gets +1 level. Lesser Boon of Flock [94rrVFUJG4] | LESSER BOON | set PRDP, reserve 2, TAMER/SPELL | As you gain this boon, summon a Fledgling token. Ignore the elemental requirements of non-advanced element Bird cards you activate. Lesser Boon of Fractals [j0zgnD8pP5] | LESSER BOON | set PRDP, reserve 10, CLERIC/SPELL | This boon costs 3 less to bestow for each Fractal you control. As you gain this boon, summon two Core Fractal tokens rested. Lesser Boon of Isis [GlqhpkmflM] | LESSER BOON | set RDOP, reserve 2, CLERIC/MAGE/SPELL | Class Locked (Play this card only if your champion’s class matches this card’s class.) As you gain this boon, empower 3. Whenever your champion levels up into a champion card with base level 3, draw a card into your memory. Trigger this ability only once. Lesser Boon of Kanaloa [P8sbt2gXkn] | LESSER BOON | set RDOP, reserve 3, CLERIC/SPELL | As you gain this boon, any number of target players put the top three cards of their deck into their graveyard. Lesser Boon of Knox [WLPf8QTdsP] | LESSER BOON | set RDOP, reserve 4, ANOMALY/SPELL | As you gain this boon, each opponent banishes a card at random from your memory face down. As long as that card is banished, that opponent may look at it and activate it, ignoring its elemental requirements. You draw a card for each card banished from your memory this way. (Start with the opponent next in turn order. You may still look at your own face down card.) Lesser Boon of Notus [bFoUoGdZBX] | LESSER BOON | set RDOP, reserve 0, SPIRIT/SPELL | Wind element is enabled for you. Lesser Boon of Nourishment [TEAB07h5C8] | LESSER BOON | set PRDP, reserve 4, CLERIC/SPELL | As you gain this boon, scavenge 13 for a Kitchen or Food card. (2): Target opponent gains control of target Food item you control. If they do, you draw a card into your memory. Activate this ability only at slow speed. Lesser Boon of Nuwa [CW73nq8jCR] | LESSER BOON | set RDOP, reserve 2, GUARDIAN/WARRIOR/SPELL | Class Locked (Play this card only if your champion's class matches this card's class.) As you gain this boon, generate a Refurbish card and put it into your memory. Whenever you activate a Craft card, target weapon gets +1POWER until end of turn. Lesser Boon of Odysseus [PXWFkT2DQe] | LESSER BOON | set RDOP, reserve 0, WARRIOR/SPELL | Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.) Your champion is a Warrior class in addition to their other types. Lesser Boon of Ozymandias [yrmT2lTt9U] | LESSER BOON | set RDOP, reserve 0, GUARDIAN/SPELL | Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.) Your champion is a Guardian class in addition to their other types. Lesser Boon of Parvati [NidqQ6MOuy] | LESSER BOON | set RDOPD, reserve 0, GUARDIAN/SPELL | As you gain this boon, put six durability counters on a Siegeable domain you control or put three durability counters on a Siegeable domain you don't control. Lesser Boon of Permeation [woez6MYh46] | LESSER BOON | set PRDP, reserve 2, CLERIC/SPELL | Whenever one or more durability counters are removed from a domain named Pantheon Barrier you control, put the top X cards of your deck into your graveyard, where X is the amount of durability counters removed this way. Lesser Boon of Poseidon [xTY2LZ01o7] | LESSER BOON | set RDOP, reserve 0, SPIRIT/SPELL | Water element is enabled for you. Lesser Boon of Provocation [SyDMB8D78p] | LESSER BOON | set PRDP, reserve 3, ASSASSIN/SPELL | Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.) Bestow this boon only during an opponent's recollection phase. Target ally the turn player controls must attack a unit another target opponent controls this turn if able. Lesser Boon of Proxia [bHMPShtaSt] | LESSER BOON | set PRDP, reserve 3, CLERIC/SPELL | As you gain this boon, summon a token copy of target regalia you don't control with memory cost 0. Lesser Boon of Pulousa [V6yubXhzYB] | LESSER BOON | set RDOP, reserve 0, ASSASSIN/SPELL | Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.) Your champion is an Assassin class in addition to their other types. Lesser Boon of Rakko [V8aPGgLyh5] | LESSER BOON | set RDOP, reserve 0, ANOMALY/SPELL | (3): Activate this ability only twice. Depending on D6+D6– • 2– Each player discards a card. • 3 to 5– Nothing happens. • 6 to 8–Each player draws a card. • 9 to 11– You draw a card. • 12– You draw two cards. Lesser Boon of Refuge [Wk4Pc7bj21] | LESSER BOON | set PRDP, reserve 2, GUARDIAN/SPELL | As you gain this boon, prevent the next 2+X+Y damage that would be dealt to target object this turn, where X is the amount of wind element boons in your pantheon, and Y is the amount of wind element cards in your champion's lineage. Lesser Boon of Regret [uQeQhFl5Qm] | LESSER BOON | set RDOP, reserve 0, CLERIC/SPELL | As you gain this boon, put up to seven cards from your hand on the bottom of your deck in any order. Then draw that many cards. Lesser Boon of Revelry [AOFRjoIHVe] | LESSER BOON | set RDOP, reserve 2, GUARDIAN/TAMER/SPELL | Level Locked 1 As you gain this boon, choose an ally and put a buff counter on it. (3): Target player that controls exactly one ally puts a buff counter on an ally they control without a buff counter on it. Lesser Boon of Rosen [fJJBJ9M4c4] | LESSER BOON | set RDOP, reserve 0, WARRIOR/SPELL | Ignore the elemental requirements of non-advanced element Automaton cards you activate. (3): Summon a Powercell token rested. Activate this ability only once. Lesser Boon of Scriveners [nJOde7e1Xc] | LESSER BOON | set RDOP, reserve 3, CLERIC/MAGE/SPELL | As you gain this boon, scavenge 10 for a Spell card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) Lesser Boon of Shou [rSIXf50oBc] | LESSER BOON | set RDOP, reserve 0, MAGE/SPELL | Class Locked (Play this card only if your champion’s class matches this card’s class.) As you gain this boon, put an enlighten counter on your champion. At the beginning of your end phase, put an enlighten counter on your champion. Lesser Boon of Sword Saint [OSsRmNoETv] | LESSER BOON | set PRDP, reserve 3, WARRIOR/SPELL | Sword weapons you control get +1POWER. Sword weapons you control enter the field with an additional durability counter on them. Lesser Boon of Territories [ZpM7gliLxm] | LESSER BOON | set RDOP, reserve 3, GUARDIAN/SPELL | As you gain this boon, scavenge 10 for a domain card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) Lesser Boon of Time's Passage [ZRmjF8O3rf] | LESSER BOON | set RDOP, reserve 8, MAGE/SPELL | At the beginning of your recollection phase, draw a card into your memory. Trigger this ability only twice. Lesser Boon of Veilara [GHS9GraLDo] | LESSER BOON | set RDOP, reserve 0, CLERIC/SPELL | Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.) Your champion is a Cleric class in addition to their other types. Lesser Boon of Virelai [RWJ0fztQK2] | LESSER BOON | set PRDP, reserve 3, CLERIC/SPELL | As you gain this boon, scavenge 10 for a Harmony or Melody card. Lesser Boon of Viscosity [2LArvOxz5L] | LESSER BOON | set RDOP, reserve 3, TAMER/SLIME/SPELL | As you gain this boon, scavenge 10 for a Slime card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) Lesser Boon of Vritra [Kf0t7qyLaH] | LESSER BOON | set RDOP, reserve 2, MAGE/SPELL | As you gain this boon, each player draws a card. Then deal 2 damage to each champion controlled by players with influence more than seven. Lesser Boon of Zerusa [UC9byG4aD5] | LESSER BOON | set RDOP, reserve 0, ASSASSIN/SPELL | Class Locked (Play this card only if your champion’s class matches this card’s class.) (2): Put a preparation counter on your champion. This ability costs (1) more to activate for each time you’ve activated it this game. Library Witch [iD8qbpA8z5] | ALLY | set DOA Alter, reserve 2, power 0, life 1, MAGE/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) On Death: Draw a card. Life Essence Amulet [1XegCUjBnY] | REGALIA ITEM | set PRDSD, memory 0, MAGE/BAUBLE | Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card. Light the Hunt [edjgscy50x] | ACTION | set ReC-HVF, reserve 2, TAMER/SPELL | Put two buff counters on target Animal or Beast ally you control. [Class Bonus] [Element Bonus] Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control. Lightveil Agent [jcaLgesx0e] | ALLY | set RDO, reserve 2, power 2, life 3, ASSASSIN/HUMAN | [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight.) Whenever you recover, put a buff counter on Lightveil Agent. Lightweaver's Assault [zxB4tzy9iy] | ACTION | set DOA Alter, reserve 4, ASSASSIN/SKILL | Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them. [Class Bonus] [Element Bonus] Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it. Lightweaver's Infinite Shaping [RBco1DfZ1B] | UNIQUE PHANTASIA | set RDO 1st, reserve 13, ASSASSIN/ULTIMATE/SPELL | [Zander Bonus] Cards you reveal from your memory have all abilities of each other card revealed this way from your memory. On Enter: Reveal all cards in your memory. At the beginning of your end phase, sacrifice Lightweaver's Infinite Shaping. Lily, Marine Castellan [l83tuzrl2a] | UNIQUE ALLY | set DTR, reserve 4, power 1, life 4, GUARDIAN/CHESSMAN/ROOK/HUMAN | Commanded Will 2 (As long as this unit is attacking using a Command card, it gets +2POWER.) On Attack: If Lily is attacking a unit with an even life stat, this attack gets +1POWER and you may return a card from your memory to your hand. Liminal Guide [0xayo7mk1w] | ALLY | set DTR, reserve 3, power 1, life 3, CLERIC/SPECTER | Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.) Limitless Defiance [9gRhhR0bGR] | ACTION | set RDO 1st, reserve 12, WARRIOR/ULTIMATE/SKILL | For each damage counter on your champion, banish the top card of your deck. [Jin Bonus] Until end of turn, you may activate Warrior action and Warrior attack cards banished this way without paying their reserve cost. When you do, wake up your champion. Limitless Slime [s4vxfy51ec] | ALLY | set ReC-SLM, reserve 3, power 1, life 1, TAMER/ANIMAL/SLIME | [Class Bonus] [Level 1+] Floating Memory [Class Bonus] [Level 2+] Limitless Slime gets +1 POWER and +2 LIFE. [Class Bonus] [Level 3+] On Attack: Put a buff counter on Limitless Slime. Lingering Banshee [v0gu8efq08] | ALLY | set DTR, reserve 3, power 2, life 3, WARRIOR/SPECTER | Ephemerate — (6). As long as you control one or more ephemeral objects, this card costs (3) less to activate this way. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.) Liquid Amnesia [k0hliqs2hi] | ITEM | set MRC, reserve 2, CLERIC/POTION | Brew — One Blightroot [Class Bonus] At the beginning of your recollection phase, put an age counter on Liquid Amnesia. Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target player’s memory. Liquidation [b6BFtEqtQM] | ACTION | set RDO, reserve 2, MAGE/SPELL | Deluge 10 — If there are ten or more water element cards in your graveyard, deal 7 damage to target unit. Liturgy of Corruption [BZMKfFZ22T] | ACTION | set RDO, reserve 2, GUARDIAN/SPELL | Put a buff counter on target ally. If that ally is fostered, put two additional buff counters on it and deal 6 unpreventable damage to your champion. Liu Bei, Oathkeeper [a53rqmuqxf] | UNIQUE ALLY | set AMB, reserve 3, power 2, life 3, RANGER/HUMAN | Ranged 2 Whenever another unit you control becomes distant, Liu Bei becomes distant. (Units stay distant until the end of their controller's turn.) Lively Chorale [x1c9ob6jva] | ACTION | set HVN, reserve 2, TAMER/SKILL/MELODY | Target Animal or Beast ally you control gets +3 LIFE until end of turn. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Load Soul [8tuhuy4xip] | ACTION | set ALC, reserve 2, RANGER/CURSE/SKILL | Materialize a Bullet card from your material deck, then you may put two durability counters on a Gun weapon you control. If you do, put Load Soul on the bottom of your champion's lineage. Inherited Effect: This object gets -2 LIFE. Loaded Thoughts [hh88rx6p3p] | REGALIA WEAPON | set MRC, memory 0, power 1, RANGER/GUN | (Gun — Must be loaded to use for an attack and can’t be used with an attack card.) [Class Bonus] Whenever Loaded Thoughts becomes loaded, you may put the top card of your deck into your graveyard. Lone Gunslinger [eanl1gxrpx] | ALLY | set ALC, reserve 1, power 1, life 1, RANGER/HUMAN | Ranged 1 (As long as this unit is distant, its attacks get +1 POWER.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Longtail Grovesward [jn4mwv930y] | ALLY | set DTR, reserve 3, power 2, life 2, GUARDIAN/TAMER/ANIMAL/HUMAN/MOUSE | Fast Activation (You may activate this card at fast speed.) [Level 1+] Longtail Grovesward gets +1LIFE. Lorraine, Arclight Saber [x9sSpjpP3G] | CHAMPION | set PRDSD, memory 3, lv 3, life 28, WARRIOR/HUMAN | Lorraine Lineage On Enter: Put LV static counters on Lorraine. Then for each of up to seven arcane element cards in your banishment, put another static counter on Lorraine. (Whenever an arcane element unit deals combat damage to an object, you may remove a static counter from this unit and deal 1 damage to the object that was dealt damage.) Lorraine, Ascendant Wings [81gvGHkuVb] | CHAMPION | set P25, memory 4, lv 4, life 32, WARRIOR/HUMAN | Lorraine Lineage (2024): Generate any amount of Sword regalia cards and put them onto the field. For the rest of the game, Sword weapons you control can attack as though they were allies. Activate this ability only if Lorraine is an Ascendant. Lorraine, Blademaster [TJTeWcZnsQ] | CHAMPION | set DOA Alter, memory 2, lv 2, life 24, WARRIOR/HUMAN | Lorraine Lineage (Lorraine, Blademaster must be leveled from a previous level "Lorraine" champion.) On Enter: Until end of turn, Lorraine's attacks get +2 POWER and gain "On Kill: Draw a card." Lorraine, Crux Knight [NfbZ0nouSQ] | CHAMPION | set DOAp, memory 3, lv 3, life 28, WARRIOR/HUMAN | Lorraine Lineage (Lorraine, Crux Knight must be leveled from a previous level "Lorraine" champion.) Lorraine's attacks get +1 POWER for each regalia weapon card in your banishment. Lorraine, Honed Operative [UsX7t4lXfX] | CHAMPION | set PRD, memory 2, lv 2, life 24, WARRIOR/HUMAN | Lorraine Lineage On Enter: Banish up to three cards at random from your memory. For each card banished this way, draw a card into your memory. If that card is advanced element, put a durability counter on a Sword weapon you control and it gets +1POWER until end of turn. Lorraine, Spirit Ruler [n2TKqNaODR] | CHAMPION | set DOA Alter, memory 3, lv 3, life 28, WARRIOR/HUMAN | Lorraine Lineage (Lorraine, Spirit Ruler must be leveled from a previous level "Lorraine" champion.) On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. It enters the field with three additional durability counters on it. Lorraine, Wandering Warrior [DpHDGaX2Pn] | CHAMPION | set PRD, memory 1, lv 1, life 20, WARRIOR/HUMAN | On Enter: Materialize a weapon card with memory cost 0 from your material deck. Lost Being [duzpl7mqXl] | TOKEN PHANTASIA ALLY | set PTM, reserve 3, power 2, life 2, ANOMALY Lost in Thought [egbscxwjbq] | ACTION | set MRC, reserve -1, MAGE/SKILL | You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Lost Promises [gN8uFKSip0] | ACTION | set PTM, reserve 2, CLERIC/SPELL/REACTION | [Alice Bonus] As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost. [Alice Bonus] Deal 3 damage to target attacking unit, then end the combat phase. Lost Providence [DNbIpzVgde] | REGALIA ITEM | set PTM 1st, memory 0, CLERIC/SPECTER/ARTIFACT | Divine Relic, Hindered You may activate this card from your material deck. If you do it enters the field ephemeral. REST, Banish Lost Providence: Draw a card. Lost Spirit [cFdWXaILRT] | CHAMPION | set DEMO22, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Lost Wisdom [8codb9zatv] | ACTION | set AMB, reserve 4, CLERIC/MAGE/SKILL | [Class Bonus] This card costs 2 less to activate if you control one or more unique allies. Return a Spell card from your graveyard to your memory. Lotor Trinket [o6tBGQeC33] | REGALIA ITEM | set RDO, memory 1, TAMER/RACCOON/BAUBLE | [Class Bonus] As long as an opponent has no cards in their graveyard, Raccoon allies you control get +1POWER. On Enter: Scavenge 6 for a Raccoon ally card. Lu Bu, Indomitable Titan [xyan7zbtxi] | UNIQUE ALLY | set HVN 1st, reserve 4, power 4, life 4, WARRIOR/HUMAN | Taunt, Vigor On Attack: If this is Lu Bu's first attack this turn, you may pay (2). If you do, wake up Lu Bu. [Diao Chan Bonus] If your champion would die with exactly thirty-two damage counters on them, banish them, transform Lu Bu, and destroy all other objects you control instead. Lu Xun, Pyre Strategist [xllhbjr20n] | UNIQUE ALLY | set HVN, reserve 3, power 0, life 3, MAGE/HUMAN | Kindle 3 On Enter: Put an enlighten counter on your champion. [Class Bonus] Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3. Lucca, Gateway Manager [5JH6j7QVuG] | UNIQUE ALLY | set PRD, reserve 3, power 2, life 2, GUARDIAN/HUMAN | [Class Bonus] Vigor REST: Cascade— • 1— Put a bulwark counter on Lucca. • 2— Put a buff counter on Lucca. • 3— Put a buff counter on Lucca. Then she gains spellshroud and taunt. Lucenia's Reign [zrvvwz3ww9] | UNIQUE PHANTASIA | set DTR, reserve 2, MAGE/CHESSMAN/SPELL | On Enter: Draw a card into your memory. (2), Discard a Chessman Command card: Target Chessman ally you control gets +1LIFE until end of turn. Draw a card into your memory. Lucia, Reclaimed Blight [fIQR28QmYg] | UNIQUE ALLY | set PRD, reserve 2, power 0, life 2, MAGE/ELYSIAN/HUMAN | Elysian Aura, Stealth [Dante Bonus] Your champion's activated abilities cost (2) less to activate. [Class Bonus] On Enter: Look at the top six cards of your deck. You may reveal a Spell card from among them and put it into your memory. Put the rest on the bottom of your deck in any order. Lumbering Steed [ic1ahsmwd0] | ALLY | set AMB, reserve 4, power 3, life 3, TAMER/ANIMAL/HORSE | Hindered (This ally enters the field rested.) (2): Lumbering Steed gets +1 LIFE until end of turn. Lumen Borealis [3ejd9yj9rl] | PHANTASIA | set HVN, reserve 3, TAMER/SPELL | On Enter: You may reveal a card from your memory. [Class Bonus] Animal allies you control get +1 POWER and +1 LIFE. Whenever an Animal ally you control dies, you may reveal a card from your memory. Luminescent Slash [y8BNOi4rwD] | ATTACK | set ReC-AUR, reserve 5, power 6, WARRIOR/SWORD | [Mordred Bonus] This card costs 2 less to activate for each other attack card you've activated this turn. [Mordred Bonus] Luminescent Slash gets +2POWER for each other attack card you've activated this turn. Luminous Quartz [40lgjj1yS3] | REGALIA WEAPON | set ReC-BRV, memory 1, power 2, ASSASSIN/SWORD | As long as Luminous Quartz is rested, it can't be used for an attack. [Sheen 12+] REST, Remove a preparation counter from your champion: As a Spell, deal 1+X damage to target unit, where X is the amount of sheen counters on it. Activate this ability only at slow speed. Luminous Surge [KOqdA7G6by] | ACTION | set RDO, reserve 2, ASSASSIN/CLERIC/SPELL | Target unit's next attack this turn gets +3POWER. Recover 3. [Class Bonus] [Element Bonus] Whenever you reveal this card from your memory, target unit's next attack this turn gets +1POWER. Lunar Conduit [0yetaebjlw] | REGALIA ITEM | set MRC, memory 1, CLERIC/STAFF | [Class Bonus] This card costs 1 less to materialize. Whenever you activate an astra element card, put a charge counter on Lunar Conduit. (3), REST: As a Spell, deal an amount of damage to target unit equal to the amount of charge counters on Lunar Conduit. Then remove a charge counter from Lunar Conduit. Lunar Seer [qjt0ooffy4] | ALLY | set MRC, reserve 2, power 1, life 3, CLERIC/HUMAN | Starcalling — (1) (As you’re looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you’re looking at on the bottom of your deck in any order.) [Class Bonus] REST: Glimpse 2. Lunete, Frostbinder Priest [TqCo3xlf93] | UNIQUE ALLY | set DOA Alter, reserve 3, power 1, life 1, CLERIC/HUMAN | Allies your opponents control enter the field rested. Balance — Lunete gets +3 LIFE as long as the amount of cards in your hand and memory are equal. Lunge of Evoking Winds [kDCEtGnZZe] | ATTACK | set AMB Alter, reserve 2, power 1, WARRIOR/POLEARM | [Jin Bonus] On Hit: Reveal up to two wind element cards from your memory and return them to your hand. Floating Memory Lurching Rogue [8tYVFYnK0T] | ALLY | set PRD, reserve 3, power 2, life 3, ASSASSIN/HUMAN | Ambush (This ally may retaliate against attackers while not defending.) [Class Bonus] Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) Lure the Abyss [gqh3mw478q] | ACTION | set DTR, reserve 2, CLERIC/SPECTER/SPELL | Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order. Lurid Dreaming [ps8unuy20m] | ACTION | set DTR, reserve 2, CLERIC/SKILL | Activate this card only during an opponent's end phase. Wake up your champion. If you do, draw a card into your memory. Lurking Assailant [uq2r6v374c] | ALLY | set FTC, reserve 3, power 2, life 3, ASSASSIN/HUMAN | Lurking Assailant has stealth as long as it's awake. [Level 1+] Lurking Assailant may retaliate against attackers while not defending. Luster's Shroud [tizLamFGPS] | ACTION | set PTM, reserve 1, ASSASSIN/SKILL/REACTION | The next time target unit would be dealt damage this turn, prevent 3 of that damage. [Merlin Bonus] [Sheen 6+] Ephemerate — (3) Lustrous Slime [ejvddohjdu] | ALLY | set ReC-SLM, reserve 2, power 1, life 5, TAMER/BEAST/SLIME | Pride 5, Taunt On Enter: Reveal any amount of Slime cards from your memory. For each card revealed this way, put a buff counter on Lustrous Slime. On Death: Recover X, where X is the amount of buff counters that were on Lustrous Slime. Luxem Sight [uwnHTLG3fL] | ACTION | set DOA Alter, reserve 0, CLERIC/SPELL | [Element Bonus] Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.) Draw a card. Luxera's Map [s23UHXgcZq] | REGALIA ITEM | set DOA Alter, memory 1, ASSASSIN/MAP | [Class Bonus] This card costs 1 less to materialize. Luxera's Map enters the field rested. REST, Banish Luxera's Map: Search your deck for a card and put it into your memory. Then shuffle your deck. Activate this ability only at slow speed. Lycoria [89nl1vcn33] | TOKEN PHANTASIA | set HVN, reserve 1, CLERIC/FLOWER | At the beginning of your recollection phase, deal 1 unpreventable damage to your champion. Ma Chao, Lupine Huntress [fw8yvhf3mz] | UNIQUE ALLY | set HVN, reserve 3, power 1, life 2, TAMER/HUMAN | [Class Bonus] [Level 2+] Ma Chao gets +1 POWER and has vigor. On Enter: Target opponent banishes two cards from their graveyard. If you control an Animal or Beast ally, that player banishes four cards from their graveyard instead. Machined Monstrosity [214upufooz] | ALLY | set MRC, reserve 3, power 4, life 3, TAMER/AUTOMATON/BEAST | Pride 4 (This ally won’t obey you unless your champion is level 4 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.) [Class Bonus] On Death: Summon a Powercell token rested. Mad Hatter, Morose Heritor [2nc48s3oqh] | UNIQUE ALLY | set DTR, reserve 3, power 1, life 3, RANGER/HUMAN | Ranged 3 (As long as this unit is distant, its attacks get +3POWER.) On Enter: You may banish a card at random from your material deck. If you do, materialize a Ranger regalia card from your material deck. Mad Tea Party [eaxvvj7hz3] | UNIQUE DOMAIN | set DTR, reserve 3, CLERIC/SIEGEABLE/PARTY | (Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.) Whenever an ally enters the field, recover 1. (To recover, remove that many durability counters from your champion.) Magebane Lash [oh300z2sns] | REGALIA WEAPON | set ALC, memory 1, power 0, GUARDIAN/LASH | [Class Bonus] On Enter: Put a lash counter on your champion. Magebane Lash gets +1 POWER for each lash counter on your champion. [Nico Bonus] Whenever your champion is dealt non-combat damage, recover 2. Magnificent Banquet [TQoTD8eGQH] | ACTION | set AMB Alter, reserve 2, CLERIC/SPELL | Recover 5. Then put Magnificent Banquet into its owner's material deck preserved. (If you would materialize a card, you may instead return a preserved card to your hand.) At the beginning of your recollection phase, if this card is in your material deck preserved, recover 1. Magus Disciple [pnDhApDNvR] | ALLY | set DOA Alter, reserve 2, power 1, life 1, CLERIC/MAGE/HUMAN | Your champion gets +1 level. [Class Bonus] On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.) Magus Initiate [fZ08zyFIlz] | ALLY | set PRDSD, reserve 2, power 1, life 1, CLERIC/MAGE/HUMAN | [Class Bonus] On Enter: Empower 2. (Apply this effect only if your champion's class matches this card's class.) On Death: Draw a card. Maiden of Glimmer's Dusk [qa4ke7txh0] | PHANTASIA ALLY | set HVN, reserve 3, power 2, life 2, CLERIC/APPARITION | [Class Bonus] This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.) Maiden of Primal Virtue [hbt487eux7] | PHANTASIA ALLY | set HVN, reserve 3, power 0, life 0, CLERIC/APPARITION | Maiden of Primal Virtue gets +1 POWER and +1 LIFE for each phantasia you control. Maiden of Reverent Gale [5wdysg327b] | PHANTASIA ALLY | set HVN, reserve 3, power 0, life 2, CLERIC/APPARITION | Intercept [Diao Chan Bonus] On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.) Maiden of Shimmering Air [3n4l6aoj4t] | PHANTASIA ALLY | set HVN, reserve 2, power 1, life 2, CLERIC/APPARITION | Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Maiden of Shrouded Fog [wum3f33kay] | PHANTASIA ALLY | set HVN, reserve 3, power 2, life 2, CLERIC/APPARITION | [Class Bonus] Spellshroud (Units with spellshroud can't be targeted by Spells.) Whenever you activate a card from your memory, put a buff counter on target phantasia ally you control. Maiden of Waning Bloom [xkzLY4vWMk] | PHANTASIA ALLY | set RDO, reserve 2, power 3, life 4, CLERIC/HUMAN | [Diao Chan Bonus] On Enter: Up to one target opponent summons two Flowerbud tokens. (Apply this effect only if your champion is Diao Chan.) [Diao Chan Bonus] On Attack: The defending player sacrifices a Flowerbud. If they do, they summon your choice of an Acerbica, Floodbloom, Nightshade, or Washuru token. Majestic Spirit's Crest [Tx6iJQNSA6] | REGALIA ITEM | set DOA Alter, memory 0, WARRIOR/ACCESSORY | [Class Bonus] Banish Majestic Spirit's Crest: Your champion gains "On Attack: Draw a card" until end of turn. Maledictum Vitae [24I0xn0OQ1] | ACTION | set PTM, reserve 2, CLERIC/SPECTER/CURSE/SPELL | Put Maledictum Vitae on the bottom of target champion's lineage. Whenever this card is put into a champion's lineage, that champion's controller recovers 4. [Alice Bonus] [Element Bonus] (2), Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage. Malevolent Vow [up6fw61vf1] | ACTION | set DTR, reserve 0, CLERIC/CURSE/SPELL | Discard up to three cards. Recover 3+X, where X is three times amount of cards discarded this way. Put Malevolent Vow on the bottom of your champion's lineage. Inherited Effect — This object gets -2LIFE. (Champions have this ability as long as this card is part of its lineage.) Malignant Athame [0dr40tfllk] | REGALIA WEAPON | set ReC-SHD, memory 0, power 1, ASSASSIN/DAGGER | [Class Bonus] On Champion Hit: You may have that opponent swap the cards in their hand and memory. Then if there are four or more cards in their memory, deal 2 unpreventable damage to the hit champion. Mana Limiter [IC3OU6vCnF] | REGALIA ITEM | set DOA Alter, memory 0, MAGE/BAUBLE | You can't remove enlighten counters from your champion to pay for costs. Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them. Mana Resonance [qp65vbdw7c] | ACTION | set HVN, reserve 5, CLERIC/SPELL/REACTION | [Class Bonus] This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack. Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card. Mana's Cascade [xywyzv14iv] | REGALIA WEAPON | set DTR, memory 1, power 1, RANGER/AETHERWING | [Diana Bonus] On Attack: If there are two or more water element Aethercharge cards in the attacker's intent, this attack gets +1POWER and gains ”On Champion Hit: That opponent banishes a card at random from their memory.” Manabolt Convergence [smse0zjalx] | ACTION | set DTR, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Until end of turn, you may activate target Aethercharge card in your graveyard. (You still pay its costs.) You may load Manabolt Convergence into an Aetherwing weapon you control. Manaflare Barrage [a8mmiv2ptn] | ACTION | set DTR, reserve 5, power 1, RANGER/AETHERCHARGE/SPELL | [Class Bonus] This card costs 2 less to activate. Deal 2 damage to all units except for your champion. If your champion is distant, deal 3 damage to those units instead. You may load Manaflare Barrage into an Aetherwing weapon you control. Manaroot [5joh300z2s] | TOKEN ITEM | set ALC, reserve 1, CLERIC/HERB/ADJUVANT/ROOT | Sacrifice Manaroot: Your champion gets +1 level until end of turn. Mandate of Honor [5ckzgqa186] | REGALIA ITEM | set AMB, memory 0, CLERIC/ACCESSORY | As long as you control a unique ally, each player with influence eight or more can't draw cards. (A player's influence is equal to the total amount of cards in their hand and memory.) Manic Zealot [ttkk39i1f0] | ALLY | set ALC, reserve 2, power 1, life 1, ASSASSIN/AUTOMATON | On Death: Deal 2 damage to each champion. Manifest Threat [jK7LRuTSPh] | ACTION | set RDO, reserve 3, CLERIC/TAMER/SPELL | If target ally has a debuff counter on it, destroy that ally. Otherwise, put a debuff counter on it. Floating Memory Mantle of the Abyss [1ubrwubSQN] | REGALIA ITEM | set PRXY, memory 0, CLERIC/ROBE | [Alice Bonus] You may sacrifice a Specter ally to activate this card from your material deck. [Alice Bonus] (3), Banish Mantle of the Abyss: Generate a Rile the Abyss card and put it into your memory. Manufacture Cell [wz9gv4vm4k] | ACTION | set PRD, reserve 2, CLERIC/AUTOMATON/CRAFT | Summon a Powercell token rested. If you control an Automaton object, draw a card. Manxome Armoire [fm894uc4ij] | REGALIA ITEM | set DTRSD, memory 0, GUARDIAN/ACCESSORY | [Ciel Bonus] Banish Manxome Armoire: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.) Map of Hidden Passage [2bzajcZZRD] | REGALIA ITEM | set DOA Alter, memory 0, ASSASSIN/MAP | Map of Hidden Passage enters the field rested. REST, Banish Map of Hidden Passage: Until end of turn, units with stealth can't be intercepted. March Hare, Mottled Host [7w4v1hgl3e] | UNIQUE ALLY | set DTR, reserve 1, power 1, life 1, ASSASSIN/ANIMAL/HUMAN/RABBIT | [Element Bonus] Whenever this card is banished from your graveyard to pay for a reserve cost, put it onto the field. (Apply this effect only if your champion's element matches this card's element.) March On [zuAmYGyCcL] | ATTACK | set PTM, reserve 1, power 1, WARRIOR/CHESSMAN/COMMAND | Command Chessman (A Chessman ally you control performs this attack.) Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Mark of Fervor [80mttsvbgl] | PHANTASIA | set FTC, reserve 2, TAMER/SPELL | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +1 POWER and +1 LIFE, and has vigor. Mark the Target [LRsgl92Iqa] | ACTION | set DOA Alter, reserve 1, ASSASSIN/RANGER/SKILL | Deal 1 damage to target unit. [Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.) Marksman Captain [9dqou3vgi8] | ALLY | set AMB, reserve 2, power 1, life 2, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) On Enter: Another target unit you control becomes distant. (Units stay distant until the end of their controller's turn.) Marksman's Charm [zqw6ms798w] | REGALIA ITEM | set PRDDP, memory 0, RANGER/ACCESSORY | Banish Marksman's Charm: Target unit gains true sight until end of turn. (Units with true sight can attack units with stealth.) Martial Flowstate [fekR8D4FpB] | PHANTASIA | set PRD, reserve 3, WARRIOR/SPELL | [Class Bonus] Whenever your champion levels up, sacrifice Martial Flowstate, draw a card into your memory, and your champion's next attack this turn gets +2POWER. [Class Bonus] Floating Memory Martial Guard [nsdwmxz1vd] | ACTION | set ALCSD, reserve 2, GUARDIAN/SKILL/REACTION | The next time target unit would be dealt damage this turn, prevent 2 of that damage. [Class Bonus] [Level 2+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Mary Ann, Maladroit Maid [mt5zs1w6c0] | UNIQUE ALLY | set DTR, reserve 3, power 0, life 4, GUARDIAN/HUMAN | Mary Ann gets +1POWER for each omen you have with different reserve costs. Mary Ann has vigor as long as one of your omens has vigor. The same is true for ambush, intercept, steadfast, stealth, spellshroud, taunt, and true sight. Mastermind Scheme [9lbewemius] | ACTION | set ReC-SHD, reserve 6, ASSASSIN/SKILL | [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level.) Double the amount of preparation counters on your champion. Then if there are eight or more preparation counters on your champion, you gain agility 3 for this turn. Materialize Munitions [xi74wa4x7e] | ACTION | set ALCSD, reserve 3, RANGER/SKILL | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) Materialize a Bullet card from your material deck. (You still pay its costs.) Materialize Polearm [zc7wxgur23] | ACTION | set AMB, reserve 4, WARRIOR/SPELL | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) Materialize a Polearm card from your material deck. (You still pay its costs.) Materialize the Soul [1wqqUKG6pD] | ACTION | set ReC-BRV, reserve 6, MAGE/SPELL | [Merlin Bonus] [Sheen 15+] This card costs 3 less to activate. [Merlin Bonus] Your champion becomes all class types of target opponent's champion in addition to their other types. Then look at that opponent's material deck. You may materialize a regalia card from among them, ignoring its elemental requirements. (The class changing effect lasts indefinitely.) Meadowbloom Dryad [cVRIUJdTW5] | ALLY | set DOA Alter, reserve 2, power 1, life 3, TAMER/DRYAD | Preserve (When this ally dies, put it into your material deck preserved. As you materialize, you may instead return a preserved card to its owner's hand.) [Class Bonus] Whenever Meadowbloom Dryad or another ally enters the field under your control, put a buff counter on target ally. Mechanical Hare [j3q2svdv3z] | ALLY | set MRC, reserve 2, power 0, life 1, TAMER/AUTOMATON/ANIMAL/RABBIT | [Class Bonus] On Enter: Put a buff counter on Mechanical Hare. As long as Mechanical Hare has two or more buff counters on it, it has “On Attack: Banish up to two target cards in a single graveyard." Mechanized Smasher [qsm3n9yvn1] | REGALIA WEAPON | set MRC, memory 2, power 4, GUARDIAN/FIST | [Class Bonus] This card costs 1 less to materialize. Mechanized Smasher can’t be used with attack cards. As an additional cost to use Mechanized Smasher for an attack, reveal four wind element cards from your memory. Meiren of Verdancy [y46R5C190v] | ALLY | set RDO, reserve 2, power 1, life 4, CLERIC/MAGE/HUMAN | [Kongming Bonus] Whenever your Shifting Currents change from facing East to South, recover 4. [Class Bonus] Floating Memory Melodious Flute [WAFNy2lY5t] | REGALIA ITEM | set DOA Alter, memory 1, TAMER/INSTRUMENT | Your champion gets +1 level as long as you control an Animal or Beast ally. [Class Bonus] Banish Melodious Flute: The next Harmony action card you activate this turn is a Melody in addition to its other types. Meltdown [ht2tsn0ye3] | ACTION | set ALC, reserve 4, CLERIC/SPELL | [Level 2+] This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.) Destroy target domain, item, or weapon. Memento Mori [9xycwz9gv4] | REGALIA ITEM | set MRC, memory 0, GUARDIAN/RANGER/ACCESSORY | Whenever an ally dies, put a prize counter on Memento Mori. Banish Memento Mori: Draw three cards. Activate this ability only at slow speed and only if there are six or more prize counters on Memento Mori. Memento Pocketwatch [f0jbv5n196] | REGALIA ITEM | set DTR, memory 1, CLERIC/GUARDIAN/ARTIFACT | [Alice Bonus] This card costs 1 less to materialize. [Ciel Bonus] This card costs 1 less to materialize. On Charge 3: Banish Memento Pocketwatch and draw a card. The next attack you declare with a unit this turn gets +3POWER. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time three charge counters are on it.) Memorite Blade [nZFkDcvpaY] | TOKEN WEAPON | set PTM, reserve 2, power 0, ASSASSIN/MEMORITE/SWORD | Whenever you activate a Spell card, Memorite Blade gets +1 POWER. Trigger this ability only once. Memorite Obelith [fdnlbJm3hr] | TOKEN ALLY | set PTM, reserve 3, power 0, life 1, GUARDIAN/MEMORITE/GOLEM | Memorite Obelith gets +1 POWER and +1 LIFE for each of up to five sheen counters on it. On Leave: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on Memorite Obelith. Memorite Shardwing [LxF5riNjnL] | TOKEN ALLY | set PTM, reserve 3, power 1, life 2, RANGER/MEMORITE/BIRD | Stealth, True Sight Memory Invocation [io7maIjC4u] | ACTION | set PRDSD, reserve 3, CLERIC/SPELL | As an additional cost to activate this card, banish a card with floating memory from your graveyard. Draw two cards. Menagerie Beastbonder [izGEjxBPo9] | ALLY | set DOA Alter, reserve 3, power 1, life 3, TAMER/HUMAN | Your champion gets +1 level as long as you control an Animal or Beast ally. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Mend Flesh [ju2d98w3j0] | ACTION | set AMB, reserve 2, CLERIC/WARRIOR/SKILL | [Damage 25+] This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.) Recover 8. (To recover, remove that many damage counters from your champion.) Mendcall Mercy [2RKjpzEFV6] | ACTION | set RDOPD, reserve 3, CLERIC/SPELL | [Class Bonus] This card costs 1 less to activate. Target player recovers X, where X is three times their champion's base level. If that player is an opponent, you gain the Crowd's Favor status. Mercenary's Blade [k0xhi5jnsl] | REGALIA WEAPON | set MRC, memory 0, power 1, ASSASSIN/DAGGER | [Class Bonus] You may remove a preparation counter from your champion to activate this card from your material deck. (Apply this effect only if your champion’s class matches this card’s class.) Merciless Toss [ZIU4bH6D9q] | ACTION | set PRD, reserve 3, ASSASSIN/SKILL | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) Deal 6 damage to target ally if it's damaged. Otherwise, deal 2 damage to it. Mercurial Heart [7ddcgw05qz] | REGALIA ITEM | set MRC, memory 0, GUARDIAN/ARTIFACT/POWERCELL | Divine Relic (You can only have one card with this keyword in your material deck.) On Enter: Put a buff counter on target Automaton ally you control. Merlin, Amethyst's Glow [dPP9I4nVn0] | CHAMPION | set PTM, memory 2, lv 2, life 22, ASSASSIN/HUMAN | Merlin Lineage On Enter: Put two sheen counters on target unit. (9): Draw a card and put a preparation counter on Merlin. Activate this ability only once. This ability costs (X) less to activate, where X is the amount of sheen counters on your Fractured Memories. Merlin, Brilliant Vestige [2TCyILvBYa] | CHAMPION | set PTM, memory 3, lv 3, life 25, ASSASSIN/HUMAN | Merlin Lineage [Sheen 8+] On Enter: You may banish a regalia card from your material deck. If you do, draw a card and put a preparation counter on your champion. [Sheen 24+] At the beginning of your end phase, look at target opponent's memory and banish a card from it. Until the end of that opponent's next turn, they may activate that card. Merlin, Kingslayer [rz1bqry41l] | CHAMPION | set FTC, memory 3, lv 3, life 28, MAGE/WARRIOR/HUMAN | Merlin Lineage At the beginning of your recollection phase, put a level counter on Merlin. Then, if there's an even amount of level counters on Merlin, draw a card and Merlin's attacks get +2 POWER until end of turn. Merlin, Memorite Vassal [6R8XmWoKLn] | CHAMPION | set PTM, memory 1, lv 1, life 19, ASSASSIN/HUMAN | On Enter: You gain the Fractured Memories mastery. Then you may pay (2). If you do, summon a Memorite Blade token. [Merlin Bonus] Inherited Effect — Whenever an opponent recollects three or more cards, for every three cards recollected, they put a sheen counter on a unit they control. Merlin, Memory Thief [umSsPWqb5H] | CHAMPION | set DOA Alter, memory 2, lv 2, life 22, MAGE/HUMAN | REST: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin. (Champions get +1 level for each level counter on them.) Merlin, Surreal Figment [P8RBSywC30] | UNIQUE ALLY | set PTM 1st, reserve 3, power 2, life 3, ASSASSIN/DISTORTION/HUMAN | [Merlin Bonus] On Attack: Put a sheen counter on target unit. [Element Bonus] [Sheen 24+] Sacrifice Merlin: Put two sheen counters on target unit. Then wake up your champion. Message in Shadows [RgloaA6YV2] | PHANTASIA | set RDO, reserve 2, ASSASSIN/SPELL | Ally Link On Enter: Glimpse 2. As long as linked ally has stealth, it gets +2POWER. Meteor Strike [dwavcoxpnj] | ACTION | set MRC, reserve 3, CLERIC/SPELL | Starcalling — (3) As long as Meteor Strike is being starcalled, it has “Deal 3 damage to all units except for your champion.” Otherwise, it has “Destroy target non-champion object.” Meteoric Slime [5ybMub985n] | ALLY | set RDO, reserve 2, power 1, life 3, TAMER/BEAST/SLIME | Pride 3 [Class Bonus] At the beginning of your end phase, glimpse 2. Then reveal the top two cards of your deck. When you do, as a Spell, deal X damage to target unit where X is the lowest reserve cost among the revealed cards. Meteoric Volley [10u5ldz371] | ACTION | set DTRSD, reserve 3, RANGER/SPELL | Activate this card only if your champion is attacking. For each Aethercharge card in the attacker's intent, create a copy of it in that attacker's intent. Miao, Spirit of Water [U5rkT0JRzC] | CHAMPION | set P25, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Miasmic Fog [OwhKGEMTXm] | PHANTASIA | set RDO, reserve 2, CLERIC/SPELL | All allies get -1LIFE. Mind Freeze [L9o11y7yfa] | ACTION | set DOA Alter, reserve 5, MAGE/SPELL | Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.) [Class Bonus] Floating Memory Mindbreak Bullet [9htu9agwj4] | ITEM | set ALC, reserve 2, power 3, RANGER/BULLET | REST: Load Mindbreak Bullet into target unloaded Gun weapon you control. [Class Bonus] On Champion Hit: Look at that opponent's memory and discard a card from it. Minister of Ceremony [7gz0j8p4sx] | ALLY | set HVN, reserve 3, power 1, life 3, MAGE/HUMAN | REST: As a Spell, deal 3 damage to target unit. Activate this ability only at slow speed and only if your Shifting Currents face East. Minthe, Spirit of Water [tiynu4lxnj] | CHAMPION | set P24, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Mire Reparation [7imoz7vrlr] | ACTION | set DTR, reserve 3, GUARDIAN/SPELL | Recover X, where X is the amount of omens you have. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Mirrorbound Covenant [PKnOTdQJJ1] | UNIQUE PHANTASIA | set PTM, reserve 2, CLERIC/SPELL | On Enter: Draw a card into your memory. Each player's maximum influence is seven. (As each player's end phase resolves, that player discards cards from their hand and/or memory until their influence is equal to their maximum influence.) Mirrordepth's Blade [efTHWeXscP] | REGALIA WEAPON | set ReC-AUR, memory 0, power 1, WARRIOR/SWORD | On Banish: Look at the top card of your deck. You may put it into your graveyard. Mirrored Confrontation [zHbIiP3knE] | ACTION | set PTM, reserve 2, RANGER/SKILL | Each player may reveal a champion card with base level 3 from their material deck. Each player that does draws a card into their memory and recovers 2. Mist Resonance [hw8dxKAnMX] | ACTION | set DOA Alter, reserve 5, TAMER/SKILL/HARMONY | Allies you control get +1 LIFE until end of turn. [Class Bonus] Harmonize — If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn. Mistbound Cutthroat [C7zFV2K7bL] | ALLY | set DOA Alter, reserve 4, power 3, life 1, ASSASSIN/SELKIE | [Level 3+] Whenever another ally card enters your graveyard from your deck, return Mistbound Cutthroat from your graveyard to the field rested. Mistbound Watcher [mA4n0Z7BQz] | ALLY | set DOA Alter, reserve 2, power 0, life 3, MAGE/SPIRIT | [Class Bonus] At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.) Misteye Archer [m6c8xy4cje] | ALLY | set HVN, reserve 3, power 1, life 3, RANGER/HUMAN | [Class Bonus] Ranged 2 (3), REST: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. If you do, Misteye Archer becomes distant and prevent the next 2 damage that would be dealt to it this turn. Mistral Ranger [lClyP34mj6] | ALLY | set PTM, reserve 3, power 2, life 3, RANGER/HUMAN | [Class Bonus] As long as you've activated an Aethercharge card this turn, this card costs 1 less to activate. [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 POWER. Apply this effect only if your champion’s class matches this card’s class.) Mistsworn Magister [rqjnvhf26m] | ALLY | set HVN, reserve 2, power 1, life 3, MAGE/HUMAN | [Class Bonus] Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) Deluge 3 — On Death: If you have three or more water element cards in your graveyard, put two enlighten counters on your champion. Misty Whispertail [tJAIMX3C4R] | ALLY | set PTM, reserve 3, power 1, life 3, CLERIC/SPECTER/ANIMAL/MOUSE | Sacrifice Misty Whispertail: If Misty Whispertail was not ephemeral, draw a card into your memory. Otherwise, recover 3. Mnemonic Charm [to1pmvo54d] | ITEM | set AMB, reserve 2, CLERIC/MAGE/SCRIPTURE | On Enter: Draw a card into your memory. [Class Bonus] Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.) Mob Vantage [bBI0TC54pV] | ACTION | set RDO, reserve 3, RANGER/SKILL | [Class Bonus] As long as an opponent controls three or more units, this card costs 2 less to activate. Your champion becomes distant. Draw a card into your memory. Modulating Cadence [p5p0azskw4] | ACTION | set HVN, reserve 4, TAMER/SKILL/MELODY | [Class Bonus] This card costs 1 less to activate for each Animal ally you control. Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. Molten Arrow [mvfcd0ukk6] | ITEM | set AMB, reserve 3, power 3, RANGER/ARROW | REST: Load Molten Arrow into target unloaded Bow weapon you control. Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control. Molten Cinder [df9q1vk8ao] | ITEM | set MRC, reserve 2, CLERIC/POTION | Brew — One Flower, One Herb On Enter: If Molten Cinder was brewed, deal 2 damage to each champion. Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn. Molten Echo [p7FWS3DA4a] | ACTION | set PTM, reserve 2, ASSASSIN/SPELL | [Merlin Bonus] Kindle 2 Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories. [Merlin Bonus] Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.) Molten Impact [7Pc1aiu3Bq] | ACTION | set PRD, reserve 2, WARRIOR/SKILL | As an additional cost to activate this card, sacrifice a weapon. Deal 2+X damage to target unit, where X is the amount of durability counters that was on the sacrificed weapon. Moontide Illusionist [flzvpkc0ni] | ALLY | set HVN, reserve 2, power 0, life 2, CLERIC/HUMAN | Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are water element, this card becomes imbued.) Intercept On Death: If Moontide Illusionist was imbued, put the top two cards of your deck into your graveyard. Moonveil Android [c34iTVRS8h] | ALLY | set MRC Alter, reserve 2, power 1, life 3, ASSASSIN/CLERIC/AUTOMATON | [Class Bonus] Whenever you glimpse, Moonveil Android gains stealth until end of turn. [Class Bonus] Whenever you negate a card activation an opponent controls, put two buff counters on Moonveil Android. Mordred, Aurelian Regent [XPl2UAO9se] | CHAMPION | set ReC-AUR, memory 3, lv 3, life 28, WARRIOR/HUMAN | Mordred Lineage On Enter: Mordred's next attack this turn gets +3POWER and gains "On Hit: Recover 3." Whenever you activate a luxem element card, delevel Mordred. Mordred, Burnished Avenger [OWCdWq3mXY] | CHAMPION | set ReC-AUR, memory 1, lv 1, life 20, WARRIOR/HUMAN | Flawless Spirit of Mordred Lineage On Enter: Look at the top card of your deck. If its an attack card, you may banish it. If you do, you may activate that card this turn. [Mordred Bonus] Inherited Effect — As long as Mordred has leveled up this turn, the first attack card you activate this turn costs 2 less to activate. Mordred, Fated Luminary [KqBosnU7pU] | CHAMPION | set ReC-AUR, memory 3, lv 3, life 28, WARRIOR/HUMAN | Mordred Lineage Mordred can level up into champions of the same base level. When he does, draw two cards. Attack cards in your graveyard have floating memory and "Ephemerate — (X)", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.) Mordred, Flawless Blade [WI2owxIw0z] | CHAMPION | set DOA Alter, memory 2, lv 2, life 24, WARRIOR/HUMAN | Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.) Morgan, Soul Guide [ka5av43ehj] | UNIQUE ALLY | set FTC, reserve 2, power 1, life 3, CLERIC/MAGE/HUMAN | [Level 1+] Prevent all non-combat damage that would be dealt to Morgan. [Level 2+] Your opponents can't recover. [Class Bonus] At the beginning of your recollection phase, you may glimpse 1. If you don't, recover 1. Morrigan, Lost Spirit [0rapy8v7x0] | CHAMPION | set P23, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Mortal Ambition [ymuarq5tv0] | ACTION | set AMB Alter, reserve 6, TAMER/SKILL | This card costs 2 less to activate for each unique ally you control. Until end of turn, Human and Horse allies you control get +1 LIFE and gain ambush and steadfast. Mote Sear [0G32Pp5atK] | ACTION | set PTM, reserve 2, ASSASSIN/SPELL | Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.) Mourning Veilbound [zyEMI5XNHt] | ALLY | set PTM, reserve 2, power 0, life 2, CLERIC/SPECTER | Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) Sacrifice Mourning Veilbound: Up to one target Specter ally gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.) Music Aficionado [FDWU3lJg0u] | ALLY | set PRD, reserve 4, power 2, life 3, WARRIOR/RESONATOR/HUMAN | As long as you've activated a Harmony or Melody card this turn, this card costs 3 less to activate. Musical Curator [l65WqDzBMt] | ALLY | set PRD, reserve 3, power 1, life 2, CLERIC/RESONATOR/HUMAN | On Enter: Choose Harmony or Melody. Scavenge 12 for a card of that subtype. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) Myopic Lens [dZ30oXwi3l] | REGALIA ITEM | set PTM, memory 0, MAGE/ACCESSORY | REST: The next time target player would glimpse any amount this turn, that player glimpses 2 instead. Mystic Purifier [s9qtcq0rzh] | ALLY | set RDO, reserve 2, power 1, life 2, CLERIC/HUMAN | On Enter: You may pay (2). When you do, destroy target phantasia. Naga's Fang [n67ghdh1t6] | REGALIA WEAPON | set AMBDP, memory 0, power 1, ASSASSIN/DAGGER | Remove a preparation counter from your champion: Naga's Fang gets +1 POWER until end of turn. Naia, Diviner of Fortunes [jdmthh88rx] | UNIQUE ALLY | set MRC, reserve 3, power 2, life 2, MAGE/HUMAN | [Class Bonus] On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia. Nameless Champion [0794z3ffck] | CHAMPION | set AMBDP, memory 1, lv 1, life 20, ASSASSIN/TAMER/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [86flbytki3] | CHAMPION | set AMBDP, memory 1, lv 1, life 20, ASSASSIN/CLERIC/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [98i5ak5nwo] | CHAMPION | set PRDDP, memory 1, lv 1, life 20, TAMER/WARRIOR/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [9tmr8iel1m] | CHAMPION | set PRDDP, memory 1, lv 1, life 20, MAGE/RANGER/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [as8yfa8ptg] | CHAMPION | set PRDDP, memory 1, lv 1, life 20, GUARDIAN/MAGE/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [b53ccl9ipn] | CHAMPION | set AMBDP, memory 1, lv 1, life 20, CLERIC/RANGER/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [f4rlv5dsrb] | CHAMPION | set PRDDP, memory 1, lv 1, life 20, CLERIC/WARRIOR/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [foV3VG5iOr] | CHAMPION | set PRDDP, memory 1, lv 1, life 20, RANGER/WARRIOR/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [j9fiu22ltl] | CHAMPION | set PRDDP, memory 1, lv 1, life 20, GUARDIAN/WARRIOR/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [jk9w4buhwk] | CHAMPION | set AMBDP, memory 1, lv 1, life 20, ASSASSIN/RANGER/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [K7jYO9IibV] | CHAMPION | set PRDDP, memory 1, lv 1, life 20, MAGE/TAMER/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [k7sz76vn6u] | CHAMPION | set AMBDP, memory 1, lv 1, life 20, CLERIC/GUARDIAN/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [LahboNoSRx] | CHAMPION | set PRDDP, memory 1, lv 1, life 20, ASSASSIN/WARRIOR/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [mic7hijxlg] | CHAMPION | set AMBDP, memory 1, lv 1, life 20, RANGER/TAMER/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [nq6nhjy85f] | CHAMPION | set AMBDP, memory 1, lv 1, life 20, GUARDIAN/TAMER/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [pv6ichyxj0] | CHAMPION | set PRDDP, memory 1, lv 1, life 20, ASSASSIN/MAGE/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [thaqwi9apy] | CHAMPION | set AMBDP, memory 1, lv 1, life 20, MAGE/WARRIOR/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nameless Champion [ztjuymn2ge] | CHAMPION | set PRDDP, memory 1, lv 1, life 20, CLERIC/MAGE/HUMAN | This champion can't level up. (6): Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.) Nanyue Portsman [v5ppxyu1jm] | ALLY | set AMB, reserve 3, power 1, life 3, GUARDIAN/WARRIOR/HUMAN | Equestrian — As long as you control a Horse ally, Nanyue Portsman gets +1 POWER. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Nascent Barrier [6bc3ogf0o8] | ACTION | set RDO, reserve 2, CLERIC/SPELL/REACTION | [Class Bonus] Prevent the next 1+LV damage that would be dealt to your champion this turn. [Level 3+] Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Nascent Blast [vajycopxgf] | ACTION | set PRDSD, reserve 3, CLERIC/MAGE/SPELL | Deal 3 damage to target unit. If Nascent Blast is empowered, put it into its owner's memory. Natural Order [ny1te7hcjm] | ACTION | set HVN, reserve 10, MAGE/SPELL | [Class Bonus] Efficiency Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory. Nature's Appeal [oj0oh7pjoq] | ACTION | set AMB, reserve 2, MAGE/SPELL | Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.) Nature's Insight [3bS1Y9OQrF] | ACTION | set AMB Alter, reserve 5, MAGE/SPELL | [Class Bonus] This card costs 2 less to activate. Reveal a card from your memory and put it into your material deck preserved. X is that card's reserve cost. Then reveal the top X cards of your deck and put them into your material deck preserved. Navigate the Streets [8jypwc8tuh] | ACTION | set RDO, reserve 1, RANGER/SKILL | Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Floating Memory Navigation Compass [sw2ugmnmp5] | REGALIA ITEM | set ALC, memory 1, RANGER/ACCESSORY | [Class Bonus] This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.) REST, Discard a domain card: Draw a card into your memory. Necklace of Foresight [lq2kkvoqk1] | REGALIA ITEM | set DTR, memory 1, CLERIC/ACCESSORY | [Class Bonus] This card costs 1 less to materialize. Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Necklace of Hindsight [21g6ldxwrv] | REGALIA ITEM | set DTR, memory 1, CLERIC/DISTORTION/ACCESSORY | [Class Bonus] This card costs 1 less to materialize. Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in any order. Nefarious Timepiece [h1njd7z5j3] | REGALIA ITEM | set DTR, memory 0, CLERIC/ARTIFACT | As Nefarious Timepiece enters the field, choose a regalia card name. Cards with the chosen name cost 1 more to play. (5), Banish Nefarious Timepiece: Draw a card into your memory. Neos Elemental [jwsl7dedg6] | ALLY | set ALC, reserve 10, power 1, life 1, GUARDIAN/ELEMENTAL | [Class Bonus] This card costs 1 less to activate for each token object you control. Hindered (This ally enters the field rested.) Steadfast, Taunt, True Sight, Vigor Neos Elemental gets +1 POWER and +1 LIFE for each token object you control. Neos Sight [4n1n3gygoj] | ACTION | set ALC, reserve 0, MAGE/SPELL | Draw a card. If you control eight or more objects, draw a card into your memory. Nether Dodobird [wtHBZAdTSv] | ALLY | set PTM, reserve 3, power 1, life 3, CLERIC/SPECTER/ANIMAL/BIRD | Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control. Nia, Mistveiled Scout [PZM9uvCFai] | UNIQUE ALLY | set DOA Alter, reserve 3, power 1, life 3, ASSASSIN/HUMAN | [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight.) On Enter: Look at target opponent's memory, then choose any card name. Cards with the chosen name cost 1 more to play. Nico, Rapture's Embrace [29lqrve8fz] | CHAMPION | set ALC Alter, memory 1, lv 1, life 20, GUARDIAN/HUMAN | Nico can only level up into another "Nico" champion. On Enter: If there's another water element card in Nico's lineage, look at the top two cards of your deck. Put one of those cards into your graveyard and the other on the bottom of your deck. Nico, Whiplash Allure [5bbae3z4py] | CHAMPION | set ALC, memory 2, lv 2, life 25, GUARDIAN/HUMAN | Whenever a card with floating memory is banished from your graveyard, put a lash counter on Nico. On Champion Hit: You may have that opponent put the top X cards of their deck into their graveyard, where X is the amount of lash counters on Nico. Night Barker [PiZqM1q9ly] | ALLY | set PTM, reserve 3, power 1, life 3, WARRIOR/SPECTER/ANIMAL/DOG | On Death: Return Night Barker from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.) Nightframe, Hound's Bike [PboHrwPZgP] | UNIQUE ITEM | set PRD 1st, reserve 2, ASSASSIN/WARRIOR/VELTECH/VEHICLE | Fast Activation, Ally Link On Enter: For each activation and trigger targeting linked ally, negate it unless the controller of the activation or trigger pays (3). Whenever you activate a fast speed action card or a card with fast activation, you may put a buff counter on linked ally if it has two or less buff counters on it. Nightmare Coil [3fe3c97s71] | ACTION | set DTR, reserve 2, RANGER/SPELL | Activate this card only if your champion is distant, and only during your recollection phase. [Class Bonus] This card's activation can't be negated. Draw a card. Until end of turn, whenever an opponent activates a card or ability, that opponent's champion deals 8 unpreventable damage to itself. Nightshade [rzk3mjblse] | TOKEN PHANTASIA | set HVN, reserve 1, CLERIC/FLOWER | At the beginning of your recollection phase, put a wither counter on target non-champion non-token object you control. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.) Nimble Court Assassin [i2vPUpbPEl] | ALLY | set RDO, reserve 5, power 4, life 4, ASSASSIN/HUMAN | Ambush, Vigor On Enter: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) Nimble Longbowman [tMy4zMpqcH] | ALLY | set RDO, reserve 2, power 1, life 1, RANGER/HUMAN | Fast Activation, Ranged 1 [Class Bonus] Nimble Longbowman enters the field distant. On Enter: Your champion becomes distant. (Units stay distant until the end of their controller's turn.) Nimue, Cursed Touch [l52lVIFvpy] | UNIQUE ALLY | set DOA Alter, reserve 3, power 1, life 3, MAGE/HUMAN | [Class Bonus] Whenever you activate an action card that targets an ally, destroy that ally. Ninja Tabi [imcmo3l3th] | REGALIA ITEM | set PRDDP, memory 0, ASSASSIN/BOOTS | Banish Ninja Tabi: You gain agility 3 for this turn. Activate this ability only at slow speed. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) Nipping Kicker [UBB1DWYDeS] | ACTION | set RDO, reserve 2, CLERIC/MAGE/SUITED/SPELL | The next time target unit would take damage from a Suited Spell source you control this turn, it takes that much damage plus 3 instead. Floating Memory Noble Dissolution [iullthfLXc] | ACTION | set PRDEVP, reserve 2, CLERIC/MAGE/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Destroy up to three target phantasias. Nocturnal Blossom [39srnovht1] | ALLY | set DTR, reserve 1, power 0, life 1, CLERIC/FLOWER | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) At the beginning of your end phase, recover 1. (To recover, remove that many damage counters from your champion.) Nocturne's Oblivion [1a5zdqgydt] | ACTION | set DTRSD, reserve 3, GUARDIAN/SPELL | As long as you have five or more omens with different reserve costs, this card costs 2 less to activate. Destroy target non-champion object. Banish Nocturne's Oblivion. Noire, Ace of Spades [wbjc9t8ycp] | UNIQUE ALLY | set PRDEVP, reserve 1, power 1, life 1, ASSASSIN/SUITED/HUMAN | As long as you control another Suited ally, Noire has stealth. On Enter: Depending on the total reserve cost of Suited objects you control— • 6— Put a buff counter on Noire. • 10— Put two buff counters on Noire. • 21— Put four buff counters on Noire. Novice Healer [b9p4lgdlx7] | ALLY | set MRC, reserve 3, power 2, life 2, CLERIC/HUMAN | [Class Bonus] On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion’s class matches this card’s class.) Novice Mechanist [22tk3ir1o0] | ALLY | set ALCSD, reserve 2, power 1, life 2, GUARDIAN/HUMAN | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) On Foster: Summon an Automaton Drone token. Nox, Final Release [Gf33wXPzcg] | UNIQUE ITEM | set RDO 1st, reserve 10, power 4, RANGER/ULTIMATE/BULLET | This card costs 2 less to activate for each Curse card in your champion's lineage. On Enter: Load Nox into an unloaded Gun weapon you control. [Diana Bonus ] On Champion Hit: That opponent discards four cards. Then if that opponent's influence is four or less, destroy the hit champion. Nullifying Lantern [urKxcUjz9a] | REGALIA ITEM | set DOA Alter, memory 0, CLERIC/ACCESSORY | Cards in graveyards are norm element. (They are not any other element.) Nullifying Mirror [pol1nz0j1n] | REGALIA ITEM | set HVN, memory 0, CLERIC/ACCESSORY | REST: Until end of turn, cards in target opponent’s memory are norm element. (They are not any other element.) Numinous Monk [NBf2d3iqXp] | ALLY | set RDO, reserve 3, power 2, life 4, CLERIC/WARRIOR/HUMAN | Regalia you control have "REST: As a Spell, deal 1 damage to target unit." Nuriel, Seraphic Paladin [b9lli2PE7I] | UNIQUE ALLY | set RDO, reserve 4, power 2, life 2, WARRIOR/ANGEL | Advanced Imbue 3 On Enter: If Nuriel is imbued, put a bulwark and a buff counter on it. Whenever your champion levels up, if Nuriel is imbued, put a bulwark counter on Nuriel. Nurture Crops [mdk0xhi5jn] | ACTION | set MRC, reserve 2, CLERIC/SKILL | Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Oasis Trading Post [uy4xippor7] | DOMAIN | set ALC, reserve 3, WARRIOR/MARKET | (3), REST: Glimpse 2. (4), REST: Gather. (5), REST: Summon an Automaton Drone token. Oath of the Sakura [vlno9ankzi] | ACTION | set AMB, reserve 3, WARRIOR/SKILL | Put a buff counter on each ally you control. If you control exactly three allies that are all unique, they each get +2 POWER until end of turn. Oathbreaker's Justice [f5ooozsikp] | REGALIA WEAPON | set PRDDP, memory 0, power 2, GUARDIAN/MAUL | As an additional cost to use this weapon for an attack, pay (3). Obelisk of Armaments [wk0pw0y6is] | UNIQUE TOKEN DOMAIN | set ALC, reserve 3, GUARDIAN/OBELISK | (5), REST: Summon an Aurousteel Greatsword token. This ability costs (1) less to activate for each domain you control. Obelisk of Fabrication [xy5lh23qu7] | UNIQUE TOKEN DOMAIN | set ALC, reserve 3, GUARDIAN/OBELISK | (6), REST: Summon an Automaton Drone token with a buff counter on it. This ability costs (1) less to activate for each domain you control. Obelisk of Protection [d6soporhlq] | UNIQUE TOKEN DOMAIN | set ALC, reserve 3, GUARDIAN/OBELISK | (4), REST: Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs (1) less to activate for each domain you control. Obelith Escort [3uqgjoBQ9G] | ACTION | set ReC-BRV, reserve 3, ASSASSIN/SPELL | Prepare 2 Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it. Obscured Offering [S3ODMQ0V0o] | ACTION | set PTM, reserve 2, CLERIC/SPELL/REACTION | As an additional cost to activate this card, banish two cards from your material deck. Target regalia gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.) Obscuring Threads [ff8jchay4s] | ACTION | set ReC-HVF, reserve 2, TAMER/FATEBOUND/SKILL | Up to one target Fatestone or Fatebound object gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.) Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Obsequious Blow [macqlgvqo3] | ATTACK | set DTR, reserve 10, power 7, GUARDIAN/SWORD | [Ciel Bonus] This card costs 1 less to activate for each omen you have. On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate. Ocean's Blessing [4muq2r6v37] | PHANTASIA | set FTC, reserve 2, TAMER/SPELL | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +1 LIFE and has taunt. [Class Bonus] Floating Memory Off With Her Head [deO56qXfbP] | ATTACK | set PTM, reserve 2, power 2, GUARDIAN/SWORD | As long as the attacker is attacking a unique ally, Off With Her Head gets +3POWER. Ombreux Chevalier [crv1etn4g3] | ALLY | set DTRSD, reserve 3, power 3, life 3, GUARDIAN/HUMAN | On Enter: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.) Ominous Shadow [gveirpdm44] | TOKEN PHANTASIA ALLY | set MRC, reserve 3, power 1, life 4, ASSASSIN/SHADOW | Unblockable (This unit’s attacks can’t be intercepted and ignores taunt.) If damage would be dealt to Ominous Shadow, prevent 3 of that damage. Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn. Oneiric Key [pY1TImPn8g] | REGALIA ITEM | set PTM, memory 0, CLERIC/SPECTER/BAUBLE | [Alice Bonus] On Enter: Put a haunt counter on your Phantasmagoria. (4), Banish Oneiric Key: Draw a card into your memory. Opening Cut [vBetRTn3eW] | ATTACK | set DOA Alter, reserve 1, power 1, WARRIOR/SWORD | [Class Bonus] As long as you have exactly one card in your memory, Opening Cut gets +2 POWER￰. (Apply this effect only if your champion's class matches this card's class.) Oppressive Presence [j9hjjvkyyr] | ACTION | set AMB, reserve 2, WARRIOR/SKILL | Activate this card only during an opponent's recollection phase. Until end of turn, players can't declare attacks with allies unless they pay (X) for each attack declaration, where X is the highest POWER among fire element allies you control. Optical Control [j4U5Tu76Lz] | PHANTASIA | set RDO, reserve 3, CLERIC/SPELL | As Optical Control enters the field, choose a card type. Cards of the chosen type your opponents activate cost (4) more to activate. At the beginning of your recollection phase, sacrifice Optical Control and draw a card. Orb of Choking Fumes [llQe0cg4xJ] | REGALIA ITEM | set DOAp, memory 1, ASSASSIN/BAUBLE | Banish Orb of Choking Fumes: Cards your opponents activate this turn cost 1 more to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.) Orb of Glitter [P7hHZBVScB] | REGALIA ITEM | set DOA Alter, memory 1, MAGE/BAUBLE | At the beginning of your recollection phase, glimpse 1. Banish Orb of Glitter: Draw a card. Orb of Hubris [af098kmoi0] | REGALIA ITEM | set ALC, memory 1, CLERIC/BAUBLE | Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck. Orb of Regret [BY0E8si926] | REGALIA ITEM | set AMB, memory 0, CLERIC/BAUBLE | Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards. Orb of Sealing [mekutzp19y] | REGALIA ITEM | set PRDEVP, memory 0, CLERIC/BAUBLE | REST: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down. On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up. Orbiting Cosmos [qM9yzxQbfF] | REGALIA ITEM | set PTM, memory 0, CLERIC/ARTIFACT | If you would glimpse an amount, glimpse X instead, where X is that amount plus 1. (3), Banish Orbiting Cosmos: Draw a card into your memory. Orchestrated Seizure [pwscn0esog] | ACTION | set MRC, reserve 3, CLERIC/SKILL | Activate this card only during an opponent’s end phase. During your next materialize phase, you may banish cards with floating memory from your opponents’ graveyards to pay for memory costs. Ordained Charisma [3iG6h4jAPl] | ACTION | set RDO, reserve 3, CLERIC/SPELL | Gain control of target ally with 2POWER or less until end of turn. Wake up that ally. Ordinary Bear [p3nq0ymvdd] | ALLY | set FTC, reserve 3, power 2, life 3, TAMER/BEAST/BEAR | Pride 2 (This ally won't obey you unless your champion is level 2 or higher.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Ordinary Horse [w6ax750524] | ALLY | set AMB, reserve 3, power 1, life 3, TAMER/ANIMAL/HORSE | Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Organize the Alliance [ch2bbmoqk2] | ACTION | set ALC, reserve 3, GUARDIAN/SKILL | Target ally becomes fostered. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Ornamental Greatsword [qyQLlDYBlr] | REGALIA WEAPON | set DOA Alter, memory 0, power 1, GUARDIAN/WARRIOR/SWORD | [Class Bonus] On Enter: Target ally you control gets +1 POWER until end of turn. (Apply this effect only if your champion's class matches this card's class.) Otherworldly Possessions [MuCOJRgMdj] | ACTION | set RDO, reserve 5, CLERIC/MAGE/SKILL | For each different reserve cost among objects you control and cards in your graveyard, put an enlighten counter on your champion. Ouragan Sentinel [2zs1pana81] | ALLY | set DTR, reserve 4, power 1, life 2, GUARDIAN/HUMAN | [Ciel Bonus] On Enter: Summon a Vacuous Servant token. (Apply this effect only if your champion is Ciel.) Outfitted Ravager [YZIyPCvgzH] | ALLY | set PRD, reserve 3, power 2, life 3, WARRIOR/HUMAN | [Class Bonus] Whenever an object becomes linked to Outfitted Ravager, draw a card and discard a card. (Apply this effect only if your champion’s class matches this card’s class.) Outrider of Waves [rltyxefm80] | ALLY | set HVN, reserve 3, power 1, life 4, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 power.) Ovation Guide [R4IZe3rh4V] | ALLY | set RDOP, reserve 3, power 1, life 3, MAGE/HUMAN | On Enter: Target opponent may materialize a champion card from their material deck. If they do, you draw a card and gain the Crowd's Favor status. Overcharged Droid [hAAokl4hnU] | ALLY | set PRD, reserve 3, power 2, life 3, TAMER/DISCORP/AUTOMATON/WOLF | As long as you control two or more Powercell items, Overcharged Droid gets +1POWER and +1LIFE. Overflow the Barrow [OiyjVzW7Av] | ACTION | set PTM, reserve 3, CLERIC/SPECTER/SPELL | As long as you have no cards in your graveyard, this card costs 2 less to activate. Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria. Overlapping Visages [PYAnl70edq] | ACTION | set ReC-BRV, reserve 4, CLERIC/SPELL | Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token. Overlord Mk III [sl7ddcgw05] | UNIQUE ALLY | set MRC, reserve 4, power 5, life 5, GUARDIAN/AUTOMATON | As an additional cost to activate this card, sacrifice four Powercells. Intercept, Spellshroud, Steadfast, True Sight At the beginning of your end phase, you may banish an Automaton card from your graveyard. If you do, put a buff counter on Overlord Mk III and draw a card. Overpowering Defense [14hr8i5oix] | ACTION | set DTRSD, reserve 2, GUARDIAN/SKILL/REACTION | Activate this card only if a Guardian unit you control is attacking. Negate all card activations you don't control. Overwhelming Swing [aebjvwbciz] | ATTACK | set ALC, reserve 6, power 5, GUARDIAN/HAMMER | [Class Bonus] [Level 2+] Combat damage dealt by this attack is unpreventable. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) Owl Familiar [WShYN9M3lU] | ALLY | set DOA Alter, reserve 1, power 1, life 1, MAGE/TAMER/ANIMAL/BIRD | [Class Bonus] On Enter: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order. Apply this effect only if your champion's class matches this card's class.) Package Courier [kjCKx4FVrM] | ALLY | set PRD, reserve 2, power 1, life 3, WARRIOR/HUMAN | On Enter: You may discard a card. If you do, draw a card. Paired Minds, Kindred Souls [7qjnqww067] | ACTION | set AMB, reserve 3, WARRIOR/SKILL | Look at the top ten cards of your deck. Reveal a Horse ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. [Class Bonus] If you control a unique ally, the next Horse ally card you activate this turn costs 2 less to activate. Palace Guard [k940jhff6v] | ALLY | set AMB, reserve 3, power 1, life 3, GUARDIAN/HUMAN | Taunt (While awake, this ally must be targeted before other units you control during your oppent's attack declarations if able.) [Class Bonus] Retort 2 (As long as this ally is retaliating, it gets +2 POWER.) Palatial Concourse [c7wklzjmwu] | DOMAIN | set ALC, reserve 2, MAGE/CROSSROADS | At the beginning of your recollection phase, glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Palvor Sword [wU3OvTrjEt] | REGALIA WEAPON | set PTM 1st, memory 1, power 2, GUARDIAN/DISTORTION/SWORD | [Level 1+]On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field. Pang Tong, Young Phoenix [0mz09ojy0t] | UNIQUE ALLY | set HVN, reserve 3, power 2, life 4, CLERIC/HUMAN | Balance — If damage would be dealt to a unit you control while the amount of cards in your hand and memory are equal, prevent all but 3 of that damage. Pantheon Barrier [WyNvyDHFdB] | TOKEN PHANTASIA DOMAIN | set RDOP, reserve 3, SPIRIT/SIEGEABLE/BARRIER | (In a Pantheon game, each player summons this token at the beginning of the game.) Omnishroud If damage would be dealt to another object you control, that damage is dealt to Pantheon Barrier instead. Parcenet, Royal Maid [xxoo7dl5j4] | UNIQUE ALLY | set FTC, reserve 2, power 1, life 3, ASSASSIN/HUMAN | [Level 2+] Stealth (This unit can't be targeted by attacks unless permitted by true sight.) REST: Glimpse 1. Reveal the top card of your deck. When you reveal a wind element card this way, another target ally you control gains stealth until end of turn. Patient Rogue [CvvgJR4fNa] | ALLY | set DOA Alter, reserve 2, power 0, life 2, ASSASSIN/HUMAN | [Class Bonus] Patient Rogue has stealth as long as it's awake. (This unit can't be targeted by attacks unless permitted by true sight.) At the beginning of your recollection phase, Patient Rogue gets +3 POWER until end of turn. Pawn Piece [Rpr6yCQKU6] | TOKEN ALLY | set PTM, reserve 2, power 0, life 2, WARRIOR/CHESSMAN/PAWN/HUMAN | [Alice Bonus] Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1POWER.) [Alice Bonus] On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token. Peaceful Reunion [wr42i6eifn] | ACTION | set FTC, reserve 4, CLERIC/SPELL | Activate this card only if you have not declared an attack this turn. Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion. Peacock of Prosperity [cl1mvb9q96] | ALLY | set ReC-HVF, reserve 0, power 1, life 2, TAMER/ANIMAL/BIRD | [Class Bonus] [Element Bonus] Whenever you reveal this card from your memory, you may put a card named Peacock of Prosperity from your memory onto the field. If you do, draw a card into your memory. Pearled Prayer [HLcmZLe7Xr] | ACTION | set RDO, reserve 2, CLERIC/SPELL | Draw a card into your memory. If you activated this card during your main phase, recover 7. Otherwise, recover 4. Peer Beyond [54ebGqHpLO] | ACTION | set PTM, reserve 1, RANGER/SKILL | Target unit gains true sight until end of turn. (Units with true sight can attack objects with stealth.) Ephemerate — (1) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.) Peer into Mana [914hZjxDL0] | ACTION | set DOA Alter, reserve 4, MAGE/SKILL | Put 2+LV enlighten counters on your champion. (LV refers to your champion's level. You may remove three enlighten counters from your champion to draw a card.) Peer the Depths [6JMwc6cpRm] | ACTION | set PRD, reserve 2, CLERIC/SPELL | Activate this card only during your recollection phase. Target opponent skips their next draw phase. Look at the top four cards of that player's deck and banish a card from among them. Put the rest on the bottom of their deck in any order. Until the end of that player's next turn, they may activate the banished card, ignoring its elemental requirements. Pelagic Fatestone [tqkkyf4ktr] | ITEM | set HVN, reserve 4, TAMER/FATESTONE | On Enter: Draw a card into your memory. [Guo Jia Bonus] Whenever this card is banished from your graveyard to pay for a memory cost, put it onto the field transformed. Floating Memory Pendant of Accrual [WUhbG91eRa] | ITEM | set RDO, reserve 2, CLERIC/ACCESSORY | At the beginning of each opponent's recollection phase, they may pay (2). If they don't, put a debt counter on Pendant of Accrual. REST, Remove two debt counters from Pendant of Accrual: Draw a card into your memory. Pendant of Apsis Restraint [FuPPK2ixjq] | REGALIA ITEM | set RDO, memory 0, CLERIC/ACCESSORY | Ultimate cards cost (3) more to activate. Penetrator Round [97n2jnltv5] | REGALIA ITEM | set ALCSD, memory 0, power 0, RANGER/BULLET | Renewable REST: Load Penetrator Round into target unloaded Gun weapon you control. [Class Bonus] [Level 2+] On Attack: This attack gains "Combat damage dealt by this attack is unpreventable." Penumbral Waltz [nt1lyk1dvd] | ACTION | set MRC, reserve 0, ASSASSIN/SKILL/REACTION | As an additional cost to activate this card, remove X preparation counters from your champion. Prevent the next X+3 damage that would be dealt to your champion this turn. [Tristan Bonus] If X is 3 or greater, summon two Ominous Shadow tokens. Peppered Chef [lcy0lw1veb] | ALLY | set DTR, reserve 2, power 2, life 1, CLERIC/HUMAN | On Enter: You may sacrifice another ally. If you do, Peppered Chef gets +2POWER until end of turn. Perdition [nlf619svrr] | ACTION | set ALC Alter, reserve 5, CLERIC/SPELL | [Class Bonus] This card costs 2 less to activate. Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls. Perfect Repulsion [gwj4f15joh] | ACTION | set ALC, reserve 2, CLERIC/SPELL/REACTION | The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.) Performance Enthusiast [FXPxYpv8nV] | ALLY | set PRD, reserve 2, power 1, life 2, WARRIOR/RESONATOR/HUMAN | Whenever you activate a Harmony or Melody card, if there are no buff counters on Performance Enthusiast, put a buff counter on Performance Enthusiast. (Allies get +1POWER and +1LIFE for each buff counter on them.) Perfusive Envelopment [rRfRKqCBqF] | PHANTASIA | set PRD, reserve 2, MAGE/SPELL | Perfusive Envelopment enters the field with a blood counter on it. Whenever a player sacrifices an ally, put a blood counter on Perfusive Envelopment. At the beginning of your recollection phase, recover X, where X is the amount of blood counters on Perfusive Envelopment. Perilous Mend [A5jpuUlwDd] | ACTION | set PTM, reserve 1, RANGER/SPELL | [Class Bonus] Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way. [Class Bonus] If your champion is distant, draw a card. Perishing Florets [Vwc52lmFvi] | PHANTASIA | set RDO, reserve 2, CLERIC/SPELL | On Enter: Destroy target non-champion object with reserve cost 3 or less or memory cost 0. [Diao Chan Bonus] At the beginning of your recollection phase, up to one target opponent summons a Flowerbud token. Perse, Relentless Raptor [nl1gxrpx8j] | UNIQUE ALLY | set ALC, reserve 3, power 1, life 3, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) REST: Suppress target ally, item, or weapon. Activate this ability only if Perse is distant. Petalfall Embrace [uDWTjGarSL] | ACTION | set RDO, reserve 2, CLERIC/SPELL | Each player recovers 8+LV. Phalanx Captain [rPpLwLPGaL] | ALLY | set AMB, reserve 5, power 1, life 4, WARRIOR/HUMAN | [Class Bonus] This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.) Other Human allies you control get +1 POWER as long as they're attacking. Phantasmagoria [D3rexaXCBo] | MASTERY | set PTM, CLERIC/SPELL | Non-Specter cards in your graveyard lose all abilities. [Alice Bonus] Whenever a Specter ally you control dies, put a haunt counter on Phantasmagoria. [Alice Bonus] At the beginning of your end phase, you may put all cards from your graveyard on the bottom of your deck in any order. If you do, put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on Phantasmagoria. Phantom Veil [fviga4cmti] | REGALIA ITEM | set PRDDP, memory 1, ASSASSIN/CLOAK | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) (2): Linked ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.) Photic Blade [NRBO0nVMdl] | REGALIA WEAPON | set RDO, memory 1, power 3, ASSASSIN/DAGGER | Photic Blade gets +1POWER for each refinement counter on it. [Class Bonus] Whenever you recover, put a refinement counter on Photic Blade. Piccarda, Night Rider [ooGvrzxTmr] | UNIQUE ALLY | set PRD, reserve 7, power 3, life 4, ASSASSIN/WARRIOR/HUMAN | While paying for this card’s reserve cost, you may remove up to four static counters from among objects you control. Each counter removed this way pays for 1 of that cost. [Class Bonus] Spellshroud, Stealth As long as Piccarda is attacking a champion, she gets +4POWER. Pierce the Heavens [yguf3aw2ct] | ATTACK | set AMBSD, reserve 3, power 3, WARRIOR/POLEARM | [Jin Bonus] As long as your champion has leveled up this turn, this attack gets +2 POWER and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.) Piercing Aetherfuel [vo5q7letxz] | ACTION | set DTR, reserve 1, RANGER/SKILL | Draw a card, then discard a card. [Class Bonus] You may banish two fire element cards from your graveyard. If you do, your champion's next attack this turn using an Aetherwing weapon gains ”Combat damage dealt by this attack is unpreventable.” Piper's Lullaby [raG5r85ieO] | ACTION | set DOA Alter, reserve 1, TAMER/SKILL/MELODY | If you control an Animal or Beast ally, your champion gets +1 level until end of turn. [Class Bonus] Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.) Piquant Shieldbearer [Cvvvxlf0hi] | ALLY | set RDO, reserve 3, power 1, life 4, GUARDIAN/HUMAN | Taunt (While awake, this unit must be targeted before other objects you control during your opponents' attack declarations if able.) Plage aux Homards [s25QNTvfem] | UNIQUE DOMAIN | set PTM, reserve 3, TAMER/SIEGEABLE/OCEAN | On Enter: Put the top two cards of your deck into your graveyard. [Class Bonus] Deluge 4 — As long as you have four or more water element cards in your graveyard, Animal and Beast allies you control get +1 LIFE. Planar Abyss [qexcwmx2ug] | ACTION | set AMB, reserve 12, MAGE/SPELL | [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level.) At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control. Planted Explosive [5X5W2Uda5a] | ACTION | set DOA Alter, reserve 2, ASSASSIN/SKILL | Prepare 1 (You may remove a preparation counter from your champion as you activate this card.) Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead. Plasma Vanguard [wAabqFjdM5] | ALLY | set RDO, reserve 3, power 2, life 2, WARRIOR/HUMAN | Intercept [Damage 25+] Vigor [Class Bonus] On Enter: If your champion has ten or less damage counters on them, put three buff counters on Plasma Vanguard. PlasmaTech Blaster [PAymR7JsNp] | ITEM | set PRD, reserve 2, RANGER/VELTECH/GUN | Ally Link Linked ally has ranged 2 and true sight. (3), REST: If linked ally is a Ranger, it becomes distant. (Units stay distant until the end of their controller’s turn.) Plated Bullet [l75tlzsmw3] | REGALIA ITEM | set ALCSD, memory 0, power 2, RANGER/BULLET | Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.) REST: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.) Plea for Peace [ir99sx6q3p] | ACTION | set ALC, reserve 1, GUARDIAN/SKILL | Until the beginning of your next turn, players can't declare attacks unless they pay (1) for each attack declaration. Pleiades, Celestial Genesis [rsps1qnzfl] | REGALIA WEAPON | set DTRSD, memory 0, power 2, RANGER/AETHERWING | [Class Bonus] On Enter: Glimpse 3. [Class Bonus] On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token." Pluming Crescendo [xgi39z49tu] | ACTION | set HVN, reserve 3, TAMER/SKILL/HARMONY | Harmonize — If you've activated a Melody card this turn, summon two Fledgling tokens. Animals you control get +1 POWER until end of turn. Plutus, Fortune's Favor [bgbhr5vm38] | UNIQUE ALLY | set PRD, reserve 2, power 2, life 3, WARRIOR/HUMAN | As an additional cost to activate this card, discard a card. [Class Bonus] As long as your influence is four or less, Plutus gets +2POWER and damage dealt by Plutus is unpreventable. (A player’s influence is equal to the total amount of cards in their hand and memory.) Poised Bowman [wkz77mbyj0] | ALLY | set HVN, reserve 3, power 1, life 3, RANGER/HUMAN | Ranged 3 (As long as this unit is distant, its attacks get +3 POWER.) On Enter: Poised Bowman gains vigor until end of turn. (At the beginning of the end phase, wake up this ally with vigor.) Poised Occlusion [w64layznmh] | ACTION | set DTRSD, reserve 2, RANGER/SPELL/REACTION | Negate target card activation. Put the card that had its activation negated this way into its owner's memory. [Class Bonus] Draw a card into your memory. Your champion becomes distant. Poised Rearguard [qso7cbzrky] | ALLY | set AMB, reserve 3, power 3, life 3, GUARDIAN/HUMAN | Hindered (This ally enters the field rested.) [Class Bonus] Equestrian — On Enter: If you control a Horse ally, wake up Poised Rearguard. Poised Strike [mj3WSrghUH] | ATTACK | set DOA Alter, reserve 2, power 3, ASSASSIN/DAGGER | Prepare 1 (You may remove a preparation counter from your champion as you activate this card.) [Class Bonus] On Hit: If Poised Strike was prepared, wake up your champion. (Apply this effect only if your champion's class matches this card's class.) Poisoned Coating Oil [OofVX5hX8X] | REGALIA ITEM | set DOA Alter, memory 0, ASSASSIN/ACCESSORY | Banish Poisoned Coating Oil: Target ally you control with stealth gets +2 POWER until end of turn. Poisoned Dagger [0D6AfZyKXh] | REGALIA ITEM | set DOA Alter, memory 0, ASSASSIN/DAGGER | Poisoned Dagger enters the field rested. REST, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead. Poisonous Apple [ukurlcbgzi] | REGALIA ITEM | set DTR, memory 0, CLERIC/ARTIFACT | On Enter: Choose a player. That player gains control of Poisonous Apple. Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion. Poisonous Breezecap [e3ldc3r8j7] | ITEM | set DTR, reserve 3, CLERIC/MUSHROOM | If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory. On Enter: Draw a card into your memory. Polaris, Twinkling Cauldron [41t71u4bzz] | REGALIA ITEM | set RDOPD, memory 1, CLERIC/ARTIFACT | [Arisanna Bonus] You may activate this card from your material deck. If you do, Polaris enters the field rested. Whenever you sacrifice an Herb, put an age counter on Polaris. [Class Bonus] REST, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris. Pole-armed Steed [7j79KANWEP] | ALLY | set AMB Alter, reserve 3, power 1, life 3, TAMER/WARRIOR/ANIMAL/HORSE | [Jin Bonus] On Enter: Materialize a Polearm regalia card from your material deck. Polishing Flourish [D79VKF2uOg] | ACTION | set PTM, reserve 2, CLERIC/SPELL | Remove all sheen counters from units you control. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Polkhawk, Boisterous Riot [8eyeqhc37y] | CHAMPION | set ALC Alter, memory 1, lv 1, life 19, RANGER/HUMAN | Polkhawk can only level up into another "Polkhawk" champion. On Enter: If there's another fire element card in Polkhawk's lineage, the next Ranger ally card you activate this turn enters the field distant. Polkhawk, Bombastic Shot [ryvfq3huqj] | CHAMPION | set ALC, memory 2, lv 2, life 22, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) Ranger Reaction cards you activate cost 1 less to activate. Port Smuggler [uCIEMgGjWe] | ALLY | set DOA Alter, reserve 2, power 1, life 2, ASSASSIN/HUMAN | [Class Bonus] Port Smuggler's attacks can't be intercepted. (Apply this effect only if your champion's class matches this card's class.) Portentous Tanggu [mb3iqw3kc6] | REGALIA ITEM | set ReC-HVF, memory 0, TAMER/ARTIFACT | [Guo Jia Bonus] On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.) (3), Banish Portentous Tanggu: Draw a card into your memory. Portly Raccoon [9ZapXmmBc9] | ALLY | set RDO, reserve 3, power 2, life 3, TAMER/ANIMAL/RACCOON | On Enter: You may reveal two Raccoon cards from your hand and/or memory. When you do, target opponent banishes a card from their graveyard. Portside Pirate [6p3p5iqigc] | ALLY | set MRC, reserve 3, power 1, life 1, ASSASSIN/HUMAN | [Class Bonus] Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit can’t be targeted by attacks unless permitted by true sight.) Possessed Reaping [oqDz2jIBZI] | ATTACK | set ReC-BRV, reserve 3, power 4, MAGE/WARRIOR/SWORD | On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types. Possessed Remnant [lhtiymuyv3] | ALLY | set MRC, reserve 3, power 3, life 1, ASSASSIN/HUMAN | [Tristan Bonus] On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.) Potion Infusion: Animate [nDYInWoAnw] | ACTION | set RDO, reserve 4, CLERIC/SPELL | [Arisanna Bonus] This card costs 2 less to activate. Rest target non-regalia Potion. If you do, it becomes an ally in addition to its other types with base power and life equal to its reserve cost. Each of its activated abilities becomes an on death triggered ability. (This effect lasts indefinitely.) Potion Infusion: Blaze [8bki6fxxgm] | ACTION | set MRC, reserve 1, CLERIC/SPELL | Rest target Potion. If you do, it gains “On Sacrifice: Deal 4 damage to target attacking ally” until end of turn. Potion Infusion: Clarity [300z2snsdw] | ACTION | set ALC, reserve 7, CLERIC/SPELL | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.) Potion Infusion: Frostbite [mxz1vdxi74] | ACTION | set ALC, reserve 1, CLERIC/SPELL | Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before the Potion's ability.) Potion Infusion: Growth [2898b1w1mv] | ACTION | set MRC, reserve 2, CLERIC/SPELL | Rest target Potion. If you do, put LV age counters on it. (LV refers to your champion’s level.) Potion Infusion: Seal [om2ry208kk] | ACTION | set MRC, reserve 2, CLERIC/SPELL | Rest target Potion. If you do, it gains “On Sacrifice: Negate target card activation unless its controller pays (2)” until end of turn. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Potion Infusion: Starlight [6qsesw2ugm] | ACTION | set ALC, reserve 3, CLERIC/SPELL | [Class Bonus] Starcalling — (1) Rest target Potion. If you do, it gains "On Sacrifice: Until end of turn, your champion gets +4 level" until end of turn. (This trigger would resolve before the Potion's ability.) Potion Infusion: Volatility [ndnEl5mq7W] | ACTION | set RDO, reserve 7, CLERIC/SPELL | [Arisanna Bonus] Efficiency Rest target Potion. If you do, it gains "On Sacrifice: Deal 4+D6 damage to each champion you don't control" until end of turn. (Roll a six-sided die to determine each instance of D6 as this effect resolves.) Potion of Healing [qtb31x97n2] | ITEM | set ALC, reserve 3, CLERIC/POTION | Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.) Pouvoir Absolu [OylAWd6Tew] | ACTION | set RDO 1st, reserve 13, GUARDIAN/ULTIMATE/SPELL | [Ciel Bonus] Banish the top ten cards of your deck and put an omen counter on each of them. For the rest of the game, you may activate your omens. Power Overwhelming [AnEPyfFfHj] | ACTION | set DOAp, reserve 0, MAGE/SPELL | Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn. Powercell [qzzadf9q1v] | TOKEN ITEM | set PRD, reserve 1, CLERIC/POWERCELL | (1), REST, Sacrifice Powercell: Target Automaton ally gets +2 POWER until end of turn. Powercharged Shield [rrii17fzcy] | REGALIA ITEM | set ALCSD, memory 0, GUARDIAN/SHIELD | Banish Powercharged Shield: Target unit with taunt gains vigor until end of turn. (Units with vigor wake up at the beginning of your end phase.) Powered Armsmaster [fpvw2ifz1n] | ALLY | set MRC, reserve 2, power 1, life 2, RANGER/AUTOMATON | Ranged 3 [Class Bonus] Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant. On Death: Summon a Powercell token. Powered Bishop [uesdu6o6ea] | ALLY | set MRC, reserve 3, power 1, life 3, CLERIC/AUTOMATON | [Memory 4+] Powered Bishop gets +1 POWER. On Death: Summon a Powercell token. Powered Defender [z07nau5sw9] | ALLY | set MRC, reserve 3, power 1, life 4, GUARDIAN/AUTOMATON | [Class Bonus] [Level 2+] Taunt (While awake, this unit must be targeted before other units you control during your opponents’ attack declarations if able.) Whenever Powered Defender is dealt damage, summon a Powercell token. Powered Sentinel [nbrfnrow8i] | ALLY | set MRC, reserve 3, power 2, life 3, GUARDIAN/AUTOMATON | [Class Bonus] On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your champion’s class matches this card’s class.) Powered Swordsman [f8uqrptjej] | ALLY | set MRC, reserve 4, power 2, life 4, WARRIOR/AUTOMATON | [Class Bonus] On Death: Summon a Powercell token. (Apply this effect only if your champion’s class matches this card’s class.) Powerforged Burst [OWnWJNstCO] | ACTION | set PRD, reserve 0, CLERIC/SKILL | As an additional cost to activate this card, sacrifice X Powercell items. X can't be more than 3. Deal 2 damage to target unit X times. If X is 3, draw a card into your memory. Pride of Demiourgos [bupi7VU4of] | REGALIA ITEM | set PRDDP, memory 1, MAGE/ARTIFACT | [Level 2+] (2), REST: Ignore the exalted elemental requirement for the next card you play this turn. Pride's Smith [cb2c4o20mf] | ALLY | set DTR, reserve 2, power 1, life 3, WARRIOR/ANIMAL/HUMAN/LION | On Enter: Put a durability counter on target Warrior weapon you control. Pride's Vanguard [9mjhngb8qe] | ALLY | set DTR, reserve 3, power 1, life 3, WARRIOR/ANIMAL/HUMAN/LION | Ambush (This ally may retaliate against attackers while not defending.) Retort 2 (As long as this ally is retaliating, it gets +2POWER.) Priestess of Flame [opvc8sugly] | ALLY | set MRC, reserve 2, power 1, life 2, CLERIC/HUMAN | [Class Bonus] On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Prima Materia [vt9y597fqr] | UNIQUE ITEM | set MRC, reserve 4, CLERIC/ARTIFACT | [Arisanna Bonus] Brew — Four Herbs with different names REST: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead. Primal Whip [az2b8nfh95] | REGALIA WEAPON | set AMB, memory 1, power 1, TAMER/WHIP | [Class Bonus] [Level 2+] On Attack: Up to two target non-Human allies get +1 POWER until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) Primeval Ritual [fan41iqm8b] | ACTION | set HVN, reserve 3, MAGE/SPELL | As an additional cost to activate this card, sacrifice an ally. Return target wind element card from your graveyard to your memory. Primordial Ritual [4mcnqsm3n9] | ACTION | set MRC, reserve 2, CLERIC/SKILL | As an additional cost to activate this card, sacrifice an ally. Target player puts the top two cards of their deck into their graveyard. Floating Memory Priscilla, Lost Spirit [2zr5ys29xx] | CHAMPION | set P24, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Prismatic Codex [czvy67nbin] | REGALIA ITEM | set PRDDP, memory 1, MAGE/ARTIFACT | At the beginning of your recollection phase, put an age counter on Prismatic Codex. Banish Prismatic Codex: Ignore the elemental requirements of the next card you activate this turn. Activate this ability only if there are three or more age counters on Prismatic Codex. Prismatic Edge [FxYwR2azTt] | REGALIA WEAPON | set DOAp, memory 2, power 3, WARRIOR/SWORD | [Class Bonus] On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory. Prismatic Perseverance [x3ljhn5iu9] | REGALIA ITEM | set PRDDP, memory 2, MAGE/ARTIFACT | [Level 2+] [Damage 15+] All elements are enabled for you. Prismatic Sanctuary [9w0ejcyuvu] | UNIQUE DOMAIN | set RDO, reserve 3, MAGE/CASTLE | Upkeep — At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary. Fire, water, and wind elements are enabled for you. Prismatic Spirit [W3m0tnw4sr] | CHAMPION | set AMBDP, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw six cards then choose two basic elements. Prismatic Spirit gains "Inherited Effect: This object is each of the chosen elements in addition to its other elements." Prismspire Scepter [mgesApvmwS] | REGALIA ITEM | set ReC-BRV, memory 0, MAGE/STAFF | [Merlin Bonus] On Enter: As a Spell, put two sheen counters on target champion you don't control. (3), Banish Prismspire Scepter: Draw a card into your memory. Pristine Scourge [kugriwszxr] | ACTION | set DTR, reserve 5, GUARDIAN/SPELL | [Ciel Bonus] This card costs 1 less to activate for each of up to two omens you have. Look at target opponent's memory and discard a card from among them. If you have five or more omens with different reserve costs, discard an additional card from among them. Prodigious Burstmage [l64yfOVhkp] | ALLY | set DOA Alter, reserve 5, power 3, life 2, MAGE/HUMAN | [Class Bonus] On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.) Production Crawldroid [AVgvV2L2k7] | ALLY | set PRD, reserve 3, power 3, life 4, TAMER/DISCORP/AUTOMATON | On Enter: Summon two Powercell tokens. Profane Bindings [7h2k6p8fss] | ACTION | set DTR, reserve 2, CLERIC/CURSE/SPELL/REACTION | Negate target card activation. Banish the card that had its activation negated this way. Put Profane Bindings on the bottom of your champion's lineage. Inherited Effect — This object gets -5LIFE. (Champions have this ability as long as this card is part of its lineage.) Promising Recruit [h57rcfw46q] | ALLY | set AMB, reserve 3, power 1, life 2, WARRIOR/HUMAN | [Level 2+] At the beginning of your end phase, put a buff counter on Promising Recruit. (Allies get +1 POWER and +1 LIFE for each buff counter on them. Apply this effect only if your champion is level 2 or higher.) Proof of Life [mes4idoihs] | ACTION | set AMB, reserve 1, WARRIOR/SKILL | The next time your champion would take damage this turn, double that damage. [Damage 40+] (2), Banish this card from your graveyard: Wake up your champion. Protect Her At All Costs [OzNHncAfFJ] | ACTION | set ReC-BRV, reserve 5, ASSASSIN/SPELL | [Merlin Bonus] This card costs 2 less to activate. Summon a Memorite Obelith token with two sheen counters on it. You may change the target of an attack to that token. Protective Fractal [1lw9n0wpbh] | PHANTASIA | set FTC, reserve 4, CLERIC/FRACTAL | Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) REST: Prevent the next 1 damage that would be dealt to target champion this turn. Protective Helm [l2ipxnctse] | REGALIA ITEM | set HVN, memory 0, WARRIOR/ACCESSORY | Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.) If damage would be dealt to linked unit from a distant source, prevent 1 of that damage. Protector Raccoon [JeyOuhr3sj] | ALLY | set RDO, reserve 2, power 1, life 2, TAMER/ANIMAL/RACCOON | Fast Activation (You may activate this card at fast speed.) REST: Prevent the next 2 damage that would be dealt to target Animal ally this turn. REST: Target opponent banishes a card from their graveyard. Protector's Plate [i1j4gvwbjo] | REGALIA ITEM | set PRDDP, memory 0, WARRIOR/ARMOR | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +1 LIFE and has intercept. Proto Archive Scout [kYJUmd11o1] | ALLY | set RDO, reserve 3, power 2, life 3, ASSASSIN/HUMAN | Proto Archive Scout has stealth as long as it’s awake. As long as you control an object named Proto Key Crest, Proto Archive Scout gets +1POWER. Proto Key Crest [k5wrAxBbF9] | REGALIA ITEM | set ReC-BRV, memory 0, CLERIC/ARTIFACT | On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3. Prototype Pistol [frzrplywc0] | REGALIA WEAPON | set ALCSD, memory 0, power 1, RANGER/GUN | (Gun — Must be loaded to use for an attack and can't be used with an attack card.) [Class Bonus] On Enter: Prototype Pistol gets +1 POWER until end of turn. (Apply this effect only if your champion's class matches this card's class.) Prototype Shield [zadf9q1vk8] | REGALIA ITEM | set MRC, memory 0, GUARDIAN/SHIELD | Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.) [Class Bonus] If damage would be dealt to linked unit while it’s attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.) Prototype Staff [8c9htu9agw] | REGALIA ITEM | set ALCSD, memory 0, CLERIC/STAFF | [Class Bonus] [Memory 4+] Your champion gets +1 level. (Apply this effect only there are four or more cards in your memory.) [Level 4+] REST: You may put a card from your hand on the bottom of your deck. If you do, draw a card into your memory. Provoke Obstinance [16r0zadf9q] | ACTION | set ALC, reserve 3, GUARDIAN/SPELL/REACTION | [Class Bonus] Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory. Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units. Provoking Stand [0ij18cl001] | ACTION | set HVN, reserve 1, GUARDIAN/SKILL | Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory. Prudent Nock [0w5bp5nuae] | ACTION | set DTRSD, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control. Psychopomp's Gale [LHFUG6stdS] | ACTION | set RDO, reserve 2, CLERIC/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Target player banishes all cards in their graveyard. Punishing Cartridge [XgzTexcCSA] | REGALIA ITEM | set MRC Alter, memory 0, power 2, RANGER/BULLET | Renewable [Class Bonus] REST: Load Punishing Cartridge into target unloaded Gun weapon you control. On Attack: Discard up to two cards, then choose that many— • Change the target of this attack to another unit. • Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally." Pupil of Sacred Flames [n06isycm60] | ALLY | set AMB, reserve 3, power 2, life 2, MAGE/HUMAN | [Class Bonus] On Attack: You may banish a fire element card from your graveyard. If you do, empower 2. [Kongming Bonus] On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice. Pure Cytosynth [172utOanGk] | ALLY | set PRD, reserve 3, power 3, life 4, MAGE/ELYSIAN/HUMAN | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Elysian Aura [Dante Bonus] On Enter: Put the top three cards of your deck into your graveyard. Then empower X, where X is the amount of water element cards in your graveyard. Purge in Flames [uTBsOYf15p] | ACTION | set DOA Alter, reserve 8, MAGE/SPELL | Efficiency (This card costs LV less to activate. LV refers to your champion's level.) Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.) Purging Tempest [yuo7dbge3b] | ACTION | set DTR, reserve 2, CLERIC/SPELL | Until end of turn, if one or more cards would enter target player's graveyard from anywhere except the field, banish them instead. Purification [k8ao8bki6f] | ACTION | set MRC, reserve 1, CLERIC/SPELL | Recover 2. Then choose up to two Curse cards from your champion’s lineage and discard them. For each card discarded this way, recover 2. Purified Shot [dcgw05q66h] | ITEM | set MRC, reserve 2, power 1, RANGER/BULLET | REST: Load Purified Shot into target unloaded Gun weapon you control. [Class Bonus] On Champion Hit: Banish up to X cards from that opponent’s graveyard, where X is the amount of damage dealt by this hit. Purifying Thurible [LeyUk5auEP] | REGALIA ITEM | set PTM, memory 0, CLERIC/ARTIFACT | (X), Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory. Purling Footman [z11p126ctq] | ALLY | set DTR, reserve 2, power 1, life 2, TAMER/ANIMAL/HUMAN/FISH | On Attack: Look at the top card of your deck. You may put it into your graveyard. Pyretic Prognosis [Q5HV9nWS5r] | ACTION | set RDO, reserve 3, MAGE/SPELL | Draw three cards, then discard two cards. Pyroclastic Flow [4wiffei7ch] | ACTION | set MRC, reserve 4, MAGE/SPELL | Deal 2 damage to all units. Pyrolysis Sage [VJdQQmnL2Z] | ALLY | set PRD, reserve 2, power 2, life 1, CLERIC/MAGE/HUMAN | [Class Bonus] On Enter: You may banish a fire element card from your graveyard. If you do, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.) Quadrille's Gryphon [84e2rfex54] | ALLY | set DTR, reserve 3, power 1, life 2, TAMER/ANIMAL/HUMAN/BIRD | Whenever you activate a Melody or Harmony card, put a buff counter on Quadrille's Gryphon. (Allies get +1POWER and +1LIFE for each buff counter on them.) Queen Piece [m69XrVkaVh] | TOKEN ALLY | set PTM, reserve 6, power 1, life 4, CLERIC/CHESSMAN/QUEEN/HUMAN | [Alice Bonus] As long as you control one or more Chessman Pawn allies, prevent all damage that would be dealt to Queen Piece. [Alice Bonus] Commanded Will 6 (As long as this unit is attacking using a Command card, it gets +6POWER.) Queen's Cinderhog [9fZMLbyRWd] | ALLY | set PTM, reserve 3, power 4, life 2, ASSASSIN/ANIMAL/BOAR | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) [Class Bonus]Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) Queen's Gambit [NGAy4rNwUo] | UNIQUE PHANTASIA | set PTM, reserve 2, CLERIC/CHESSMAN/SPELL | As an additional cost to activate this card, sacrifice a Chessman ally. On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens. [Alice Bonus] Chessman allies you control have "On Enter: This ally gets +1 POWER until end of turn." Quickdraw Piercer [j4f15joh30] | REGALIA WEAPON | set ALCSD, memory 0, power 1, RANGER/GUN | (Gun — Must be loaded to use for an attack and can't be used with an attack card.) [Class Bonus] On Banish: Draw a card. (Apply this effect only if your champion's class matches this card's class.) Quicksilver Grail [cxyky280mt] | REGALIA ITEM | set FTC, memory 0, CLERIC/ARTIFACT | Divine Relic (You can only have one card with this keyword in your material deck.) On Enter: Banish a non-champion card from your material deck face down. Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.) Quickstep Treads [rZ6LEFqqIS] | REGALIA ITEM | set RDO, memory 1, RANGER/ACCESSORY | On Enter: Draw a card. [Class Bonus] As long as your champion is distant and it's your turn, cards your opponents activate cost (2) more to activate. Quiet Refraction [4vZN8JlY2k] | PHANTASIA | set ReC-BRV, reserve 2, ASSASSIN/SPELL | On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories. Whenever your champion levels up, put two sheen counters on your Fractured Memories. Quietus Blade [4c7XZeezka] | REGALIA WEAPON | set RDO, memory 2, power 2, WARRIOR/SWORD | [Class Bonus] As long as there are no cards in your material deck, Quietus Blade gets +4POWER and has "(3), REST: Quietus Blade gains spellshroud until end of turn." Radiant Origin of Assassin [T5ZEoIRdZr] | PHANTASIA | set RDO, reserve 3, ASSASSIN/TRIAL | Omnishroud Whenever you activate a prepared card, put a training counter on Radiant Origin of Assassin. [Class Bonus] (5), Sacrifice Radiant Origin of Assassin: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Assassin. Radiant Origin of Cleric [XSgcay9ZB7] | PHANTASIA | set RDO, reserve 3, CLERIC/TRIAL | Omnishroud Whenever you recover, put a training counter on Radiant Origin of Cleric. [Class Bonus] (4), Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric. Radiant Origin of Guardian [yT32RI6pqt] | PHANTASIA | set RDO, reserve 3, GUARDIAN/TRIAL | Omnishroud Whenever a unit source you control deals 4 or more damage, put a training counter on Radiant Origin of Guardian. [Class Bonus] (3), Sacrifice Radiant Origin of Guardian: Level up your champion. Activate this ability only if there are five or more training counters on Radiant Origin of Guardian. Radiant Origin of Mage [dOPqsWYMCQ] | PHANTASIA | set RDO, reserve 3, MAGE/TRIAL | Omnishroud Whenever you empower, put a training counter on Radiant Origin of Mage. [Class Bonus] (4), Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage. Radiant Origin of Ranger [tp7eVOsAHU] | PHANTASIA | set RDO, reserve 3, RANGER/TRIAL | Omnishroud Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger. [Class Bonus] (3), Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger. Radiant Origin of Tamer [zS0TJ97QSV] | PHANTASIA | set RDO, reserve 3, TAMER/TRIAL | Omnishroud Whenever you declare an attack with a non-Human ally, put a training counter on Radiant Origin of Tamer. [Class Bonus] (3), Sacrifice Radiant Origin of Tamer: Level up your champion. Activate this ability only if there are seven or more training counters on Radiant Origin of Tamer. Radiant Origin of Warrior [lqILsIDHNc] | PHANTASIA | set RDO, reserve 3, WARRIOR/TRIAL | Omnishroud Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior. [Class Bonus] (3), Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior. Radiant Repudiation [RO2CcBrILQ] | ACTION | set MRC Alter, reserve 2, GUARDIAN/SKILL/REACTION | Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit. Radiant Vega [odcgpm3ugw] | REGALIA WEAPON | set DTR 1st, memory 1, power 2, RANGER/AETHERWING | [Diana Bonus] (2), REST, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays (X), where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant. Rafale's Slash [rn1gmo124j] | ATTACK | set DTR, reserve 2, power 2, GUARDIAN/SWORD | [Ciel Bonus] On Attack: You may pay (3). If you do, summon a Vacuous Servant token rested. (Apply this effect only if your champion is Ciel.) Rai, Archmage [zdIhSL5RhK] | CHAMPION | set DOA Alter, memory 2, lv 2, life 22, MAGE/HUMAN | Rai Lineage (Rai, Archmage must be leveled from a previous level "Rai" champion.) Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion. (Your champion has this ability as long as this card is part of its lineage.) Rai, Mana Weaver [6ILtLfjQEe] | CHAMPION | set DOA Alter, memory 3, lv 3, life 25, MAGE/HUMAN | Rai Lineage (Rai, Mana Weaver must be leveled from a previous level "Rai" champion.) REST, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy. Rai, Spellcrafter [gPKTJKqvOI] | CHAMPION | set DOA Alter, memory 1, lv 1, life 19, MAGE/HUMAN | On Enter: Put two enlighten counters on Rai. (You may remove three enlighten counters from your champion to draw a card.) Rai, Storm Seer [g92bHLtTNl] | CHAMPION | set DOAp, memory 3, lv 3, life 25, MAGE/HUMAN | Rai Lineage (Rai, Storm Seer must be leveled from a previous level "Rai" champion.) Rai gets +1 level for each arcane element Mage Spell card in your banishment. Rainweaver Mage [qb6zhphtw6] | ALLY | set AMB, reserve 3, power 2, life 3, MAGE/HUMAN | [Class Bonus] On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.) Rainwoven Crysalis [6dK2HO0ajX] | ACTION | set PTM, reserve 2, ASSASSIN/SPELL/REACTION | The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage. [Merlin Bonus] Put two sheen counters on your Fractured Memories. Raised Slash [fuqfxq13uz] | ATTACK | set DTR, reserve 3, power 3, WARRIOR/SUITED/SWORD | [Class Bonus] On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.) Rallied Advance [SPESFtKHLw] | ATTACK | set DOA Alter, reserve 2, power 1, GUARDIAN/WARRIOR/SWORD | [Class Bonus] On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.) Rally the Peasants [q1uwq8sdbz] | ACTION | set FTC, reserve 3, WARRIOR/SKILL | [Class Bonus] This card costs 3 less to activate if an opponent controls three or more allies. Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. Rampant Bladehand [3WQKmqDgtA] | ALLY | set PRD, reserve 3, power 3, life 1, WARRIOR/HUMAN | [Class Bonus] On Attack: You may remove a durability counter from a weapon you control. If you do, this attack gets +1POWER. (Apply this effect only if your champion's class matches this card's class.) Rampart Defender [Znvu05tvWC] | ALLY | set PRD, reserve 3, power 2, life 2, GUARDIAN/RANGER/HUMAN | Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.) [Class Bonus] Ranged 3 (As long as this unit is distant, its attacks get +3POWER.) Ranger Boots [fbs9qzo3f6] | REGALIA ITEM | set DTRSD, memory 1, RANGER/ACCESSORY | Hindered (This object enters the field rested.) On Enter: Draw a card. [Class Bonus] REST, Banish Ranger Boots: Your champion becomes distant. (Units stay distant until the end of their controller's turn.) Ranger Strides [pvxb5hrfsu] | REGALIA ITEM | set DTR, memory 1, RANGER/DISTORTION/ACCESSORY | On Enter: Draw a card. Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4POWER.) Rapid Combustion [0s6solta0h] | ACTION | set DTR, reserve 4, CLERIC/SPELL | Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.) Destroy target item or weapon with memory cost 0 or reserve cost 3 or less that entered the field this turn. Rapid Deployment Nexus [AGXBh74UEp] | DOMAIN | set RDO, reserve 2, GUARDIAN/SIEGEABLE/SPIRE | (Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.) [Class Bonus] REST, Remove three durability counters from Rapid Deployment Nexus: Wake up another target domain. Rapid Reload [ypwc8tuhuy] | ACTION | set ALC, reserve 3, RANGER/SKILL | [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.) Materialize a Bullet card from your material deck. Ravaging Tempest [WsunZX4IlW] | ACTION | set DOAp, reserve 8, MAGE/SPELL | Efficiency (This card costs LV less to activate. LV refers to your champion's level.) Banish all allies. For each ally banished this way, its controller draws a card. Ravenous Pyre [pjdsfqbgit] | PHANTASIA | set HVN, reserve 2, CLERIC/SPELL | [Class Bonus] On Enter: Draw a card and discard a card. Whenever a champion you don't control levels up, deal 2 damage to it. Ravishing Finale [jlgx72rfgv] | ATTACK | set MRC, reserve 3, power 6, GUARDIAN/LASH | As an additional cost to activate this card, banish two cards with floating memory from your graveyard. [Nico Bonus] On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard. Raze the Land [6i0iqmyn2r] | ACTION | set ALC, reserve 3, GUARDIAN/SKILL | Destroy target domain. Floating Memory Raziel, Archangel of Libra [ozpG6bt7nC] | UNIQUE ALLY | set RDO 1st, reserve 3, power 1, life 3, CLERIC/ANGEL | Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.) On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two cards of your deck into your memory. Razor Broadhead [si9ux3ak6o] | ITEM | set AMB, reserve 3, power 3, RANGER/ARROW | REST: Load Razor Broadhead into target unloaded Bow weapon you control. On Attack: If the attacker is distant, Razor Broadhead gets +3 POWER. Razorblade Execution [myvztzk3v8] | ATTACK | set HVN, reserve 3, power 4, ASSASSIN/FAN | Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are wind element, this card becomes imbued.) [Class Bonus] On Kill: If Razorblade Execution is imbued, put a preparation counter on your champion. Razorgale Calling [1m48260b7b] | PHANTASIA | set AMB, reserve 4, CLERIC/SPELL | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Whenever you activate a wind element card, deal 1 damage to target champion. Razorvine [jnltv5klry] | TOKEN ITEM | set ALC, reserve 1, CLERIC/HERB/CATALYST/LEAF | Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card. Reactivate Drone [xWqduqhMNp] | ACTION | set RDO, reserve 2, GUARDIAN/SKILL | Summon an Automaton Drone token rested with a buff counter on it. Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.) Reaping Legacy [XDVIiIfKZk] | ATTACK | set RDO, reserve 4, power 3, WARRIOR/SWORD | [Class Bonus] Reaping Legacy gets +1POWER for each Sword regalia weapon card in your banishment. Rearing Rebound [dbuoc8sm7z] | ACTION | set HVN, reserve 3, CLERIC/SPELL/REACTION | Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.) Equestrian — If you control a Horse ally, draw a card into your memory. Rebellious Bull [GXeEa0pe3B] | ALLY | set DOA Alter, reserve 5, power 3, life 4, TAMER/BEAST/BULL | Rebellious Bull enters the field rested. Pride 3 (This ally won't obey you unless your champion is level 3 or higher.) Rebounding Gust [9e0z7hb9id] | ACTION | set HVN, reserve 3, CLERIC/SPELL/REACTION | This card costs 2 less to activate as long as it's targeting an attacking ally. Return target ally to its owner's memory. Reciprocity, Dorumegia's Call [mSOHJGjrIu] | REGALIA WEAPON | set PRXY, memory 0, power 1, GUARDIAN/SWORD | [Tonoris Bonus] You may pay (6) to activate this card from your material deck. It costs (3) less to activate this way for each non-token domain you control. [Tonoris Bonus] [Level 2+] REST: Negate up to one target upkeep trigger. Then summon an Automaton Drone token. Reckless Conversion [gJ2dsgywEs] | ACTION | set DOA Alter, reserve 0, MAGE/SPELL | Draw two cards into your memory then banish four cards at random from it. [Class Bonus] Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.) Reckless Researcher [dY36bObi9p] | ALLY | set DOA Alter, reserve 3, power 1, life 1, MAGE/HUMAN | [Class Bonus] On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.) Reckless Slash [NaGi9nBjJA] | ATTACK | set DOA Alter, reserve 2, power 3, WARRIOR/SWORD Reckoning's Wake [m3nlelc53u] | ACTION | set DTR, reserve 2, GUARDIAN/DISTORTION/SKILL | Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Reclaim [F2wp1v0Tyk] | ACTION | set PRD, reserve 2, MAGE/SPELL | Return target ally you control to its owner's hand. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Reconnaissance Field [2rz308kuz0] | PHANTASIA | set ALC, reserve 3, RANGER/SPELL | On Enter: Look at target opponent's hand and memory. [Class Bonus] REST: Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.) Reconnaissance Scout [lwuupowx4p] | ALLY | set ALC Alter, reserve 2, power 1, life 2, RANGER/AUTOMATON | Fast Activation Ranged 2 [Class Bonus] On Enter: Another target unit you control becomes distant. Prevent the next 1 damage that would be dealt to that unit this turn. Reconstructive Surgery [z308kuz07n] | ACTION | set ALC, reserve 2, CLERIC/SKILL | Choose one — • Put a buff counter on target Automaton ally. • [Level 2+] Return an Automaton ally card from your graveyard to your memory. (Choose this option only if your champion is level 2 or higher.) Recruitment Officer [1x97n2jnlt] | ALLY | set ALCSD, reserve 3, power 1, life 3, GUARDIAN/HUMAN | [Class Bonus] Foster On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on the bottom of your deck in any order. Recurring Aethercharge [MG8QoeZBXY] | ACTION | set RDO, reserve 1, power 1, RANGER/AETHERCHARGE/SPELL | You may load Recurring Aethercharge into an Aetherwing weapon you control. [Class Bonus] (3): Load this card from your graveyard into an Aetherwing weapon you control. Recurring Invocation [iyhlctxcrq] | ACTION | set DTR, reserve 2, MAGE/SKILL | Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.) [Class Bonus] Whenever your champion levels up, you may banish this card from your graveyard and pay (1). If you do, empower 2. Recursive Confidant [KfC8fwcF2T] | ALLY | set PTM, reserve 2, power 2, life 3, WARRIOR/HUMAN | [Class Bonus] On Enter: Until end of turn, you may activate target Warrior attack card in your banishment. (You still pay its costs.) Red Hare, Unrivaled Stallion [5du8f077ua] | UNIQUE ALLY | set HVN, reserve 2, power 3, life 3, TAMER/WARRIOR/BEAST/HORSE | Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.) As long as you control a fire or tera element unique Human ally, Red Hare loses pride, and has "On Attack: You may discard a card. If you do, draw a card." Red Slime [mttsvbgl6f] | ALLY | set FTC, reserve 3, power 3, life 2, TAMER/BEAST/SLIME | Pride 3 (This ally won't obey you unless your champion is level 3 or higher.) [Class Bonus] On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.) Redirect Flow [a6h0rcs8sw] | ACTION | set ReC-IDY, reserve 4, CLERIC/SPELL/REACTION | [Class Bonus] This card costs 2 less to activate. You may choose new targets for target trigger. Redirect Orbit [Tst4WbM6O8] | ACTION | set RDO, reserve 2, CLERIC/SPELL | Shuffle any amount of cards from your hand and/or memory into your deck. Then draw that many cards into your memory. Reduce to Ash [sbalegbscx] | ACTION | set MRC, reserve 3, MAGE/SPELL | Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Refabrication [cri23mf3vs] | ACTION | set ALC Alter, reserve 3, CLERIC/SPELL | You may sacrifice two tokens rather than pay this card's reserve cost. If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.) Reflect the Skies [67duh1cy3g] | ACTION | set MRC, reserve 3, CLERIC/SKILL | [Class Bonus] This card costs 1 less to activate. Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2. Reflected Blight [1leLWsgBkb] | ACTION | set PTM, reserve 1, CLERIC/CURSE/SPELL | Return target card from your graveyard to your memory. Then put Reflected Blight on the bottom of your champion's lineage. When you do, deal 1 unpreventable damage to your champion for each Curse card in your champion’s lineage. Refluxal Ribbon [vm4xg2hedp] | REGALIA ITEM | set DTRSD, memory 0, RANGER/ACCESSORY | (2), Banish Refluxal Ribbon: Load target Aethercharge card from your graveyard into an Aetherwing weapon you control. Refracted Twilight [me0xxw0plq] | ITEM | set MRC, reserve 6, CLERIC/POTION | Brew — Two Silvershine, Three Herbs Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies. Refracting Missile [6ffqsuo6gb] | ACTION | set AMB, reserve 3, MAGE/SPELL | Deal damage to target unit equal to the amount of Fractal objects you control plus 1. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Refresh Chamber [7nk45swaf8] | ACTION | set ALC, reserve 2, RANGER/SKILL | Materialize a Bullet card from your material deck. Then you may banish a card with floating memory from your graveyard. If you do, put Refresh Chamber into its owner's memory. (You still pay for the costs of the materialization.) Refreshing Charge [TZxw1pPmHD] | ACTION | set PTM, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Recover 3. Then you may load Refreshing Charge into an Aetherwing weapon you control. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Refreshing Slice [oLGzDmCBQ9] | ATTACK | set PRD, reserve 3, power 3, WARRIOR/SWORD | [Class Bonus] On Attack: You may pay (3). If you do, recover 3+LV. (To recover, remove that many damage counters from your champion. LV refers to your champion’s level.) Refurbish [b43adsk77Y] | ACTION | set DOA Alter, reserve 4, WARRIOR/SWORD/CRAFT | Put two durability counters on target Sword weapon you control. Regal Expulsion [OvihPzTqcP] | ACTION | set PRDEVP, reserve 2, CLERIC/SPELL/REACTION | Negate target card activation if that card was activated from a material deck. Regal Inquisition [KVbuQJyWsU] | ACTION | set DTR, reserve 2, CLERIC/SPELL | Look at target opponent's hand and memory. Discard any amount of cards from among them. For each card discarded this way, that opponent reveals the top card of their deck and puts it into their hand. Regenerate [v9ngjjadj4] | ACTION | set AMB, reserve 2, CLERIC/WARRIOR/SKILL | Draw a card into your memory. [Class Bonus] [Damage 10+] Recover 2. Regulus Blitz [y7o97Xbidv] | ATTACK | set ReC-AUR, reserve 3, power 4, WARRIOR/SWORD | [Mordred Bonus] Banish a card with floating memory from your graveyard: Negate each card activation you don't control unless its controller pays (2). [Mordred Bonus] (2), Discard this card from your hand: The next non-Command attack card you activate this turn doesn't rest its attacker as part of its cost. Reinforcing Air [TrWfgn2PV0] | ACTION | set PRD, reserve 3, WARRIOR/SPELL | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) Up to two target Human allies get +2POWER and +2LIFE until end of turn. Relentless Hexchaser [por7ch2bbm] | ALLY | set ALC, reserve 2, power 2, life 2, RANGER/HUMAN | Ranged 2 On Enter: If you control a distant unit, Relentless Hexchaser becomes distant. [Element Bonus] (2): Return Relentless Hexchaser from your graveyard to the field rested. Relentless Outburst [oobp8g4cpe] | ACTION | set SP3, reserve 3, WARRIOR/SKILL | [Class Bonus] [Damage 35+] Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead. For every six damage counters on your champion, deal 1 damage to all other units. Reliable Blade [LtwQoptWzR] | REGALIA WEAPON | set PRDSD, memory 0, power 1, WARRIOR/SWORD | [Class Bonus] As long as you have three or more advanced element cards in your banishment, Reliable Blade has spellshroud. (An object with spellshroud can't be targeted by Spells.) Reliable Cavalier [bXxU1ZzMpR] | ALLY | set RDO, reserve 3, power 1, life 3, WARRIOR/HUMAN | Equestrian — As long as you control a Horse ally, Reliable Cavalier gets +3POWER. Relic of Dancing Embers [i8g5013x9j] | PHANTASIA | set AMB, reserve 2, TAMER/ARTIFACT | Hindered (This object entered the field rested.) Whenever a fire element ally you control deals combat damage to a champion while Relic of Dancing Embers is awake, you may sacrifice Relic of Dancing Embers. If you do, deal 3 damage to that champion. [Class Bonus] Floating Memory Relic of Sunken Past [dqqwey9xys] | PHANTASIA | set AMB, reserve 2, TAMER/ARTIFACT | At the beginning of your recollection phase, if there are three or more water element cards in your graveyard, you may sacrifice Relic of Sunken Past. If you do, draw a card. [Class Bonus] Floating Memory Reluctant Breath [xfheZavYZm] | REGALIA ITEM | set PRDDP, memory 0, RANGER/ARTIFACT | Hindered (This object enters the field rested.) REST, Banish Reluctant Breath: As a Spell, return target ally you don't control to its owner's memory. Activate this ability only if an opponent controls at least two more allies than you. Remnant of Will [XK3NiQ5MdR] | ACTION | set PTM, reserve 1, CLERIC/SPECTER/SPELL | Put two haunt counters on your Phantasmagoria and recover 4. [Alice Bonus] Ephemerate — (1) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.) Renascent Sharpshooter [gbnvtkm7rf] | ALLY | set DTR, reserve 3, power 2, life 2, RANGER/HUMAN | Ranged 1 (As long as this unit is distant, its attacks get +1POWER.) [Class Bonus] Whenever Renascent Sharpshooter becomes distant, draw a card into your memory. Rending Flames [soO3hjaVfN] | ATTACK | set DOAp, reserve 3, power 3, ASSASSIN/WARRIOR/SWORD | [Class Bonus] On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "If this attack would deal damage, it deals double that damage instead." Repelling Palmblast [4xippor7ch] | ACTION | set ALC, reserve 5, CLERIC/SPELL | Return all allies with 2 POWER or less to their owner's memories. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Reposition [vfq3huqj5b] | ACTION | set ALC, reserve 1, RANGER/SKILL | Target unit becomes distant. (Units stay distant until the end of their controller's turn.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Reprogram [o6eanbrfnr] | ACTION | set MRC, reserve 2, CLERIC/SKILL | Up to one target ally gets -1 POWER until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.) Floating Memory Rescue the Heir [t0240ykvj0] | ACTION | set HVN, reserve 1, GUARDIAN/SKILL | [Level 1+] As long as you control a unique ally, this card costs 1 less to activate. Return target ally you control to its owner's memory. Resolute Stand [o6gb0op3nq] | ACTION | set DTR, reserve 3, GUARDIAN/SKILL/REACTION | [Level 2+] You may activate this card without paying its reserve cost. If you do, skip your next draw phase. If target unit would be dealt combat damage this turn, prevent 3 of that damage. Resonant Aether [3ppahdhe7g] | ACTION | set DTR, reserve 1, power 1, RANGER/AETHERCHARGE/SPELL | [Level 2+] Resonant Aether gets +1POWER. Load Resonant Aether into an Aetherwing weapon you control. ResonanTech Module [qalnrTTPal] | REGALIA ITEM | set PRD, memory 1, CLERIC/RESONATOR/VELTECH/ACCESSORY | As long as you control two or more Resonator allies, this card costs 1 less to materialize. REST: Glimpse 1. The next Harmony or Melody card you activate this turn costs 1 less to activate. Resonating Fugue [optpu3fubb] | ACTION | set HVN, reserve 4, TAMER/SKILL/MELODY | [Class Bonus] This card costs 2 less to activate. Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.) Resplendent Kite Shield [a5uhjxhkur] | REGALIA ITEM | set ALC, memory 0, GUARDIAN/SHIELD | On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead. REST, Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn. Restorative Flame [ek7r2d7uz4] | ACTION | set HVN, reserve 2, CLERIC/SPELL | Banish up to three fire element cards from your graveyard. For each card banished this way, recover 2. (To recover, remove that many damage counters from your champion.) Restorative Slash [e8nFGSSvgc] | ATTACK | set DOA Alter, reserve 4, power 3, WARRIOR/SWORD | On Attack: Recover 3. (To recover, remove that many damage counters from your champion.) Restoring Embers [FnTT1G4OQg] | ACTION | set AMB Alter, reserve 4, CLERIC/SPELL | Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.) Recover 4. Then if your influence is four or less, draw a card into your memory. Retold Fortune [ow8iopvc8s] | ACTION | set MRC, reserve 2, MAGE/SKILL | Discard up to one Spell card. If you do, draw a card. [Class Bonus] [Level 2+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Return Stroke [TZym0IOInK] | ATTACK | set PRD, reserve 3, power 2, WARRIOR/SWORD | [Class Bonus] Return Stroke gets +LVPOWER. (LV refers to your champion's level.) Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Return to the Archive [aIbBhTilEN] | ACTION | set ReC-BRV, reserve 2, MAGE/SPELL | You may sacrifice a regalia. If you do, recover 2 and draw a card. Floating Memory Return to the Depths [fNlJ0MaxiI] | ACTION | set PTM, reserve 3, GUARDIAN/SKILL/REACTION | The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage. [Ciel Bonus] When 3 or more damage is prevented this way, you may banish a card from your graveyard and put an omen counter on it. Reveal the Hidden [rHccTUUWou] | ACTION | set PTM, reserve 2, RANGER/SKILL | Each unit loses stealth until end of turn. Those units can't gain stealth this turn. [Level 1+] Draw a card. Revealing Mesmer [l7pnn9jw7c] | PHANTASIA | set HVN, reserve 3, CLERIC/SPELL | (2), REST: Each champion loses spellshroud until end of turn. (2), REST: Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer. Revenant's Scourge [r5a3pmmloe] | ATTACK | set MRC, reserve 1, power 4, ASSASSIN/DAGGER | [Class Bonus] On Champion Hit: If there are one or more Curse cards in the hit champion’s lineage, wake up the attacker and draw a card. (Apply this effect only if your champion’s class matches this card’s class.) Reverent Seraphim [e5r6eVzpkD] | ALLY | set RDO, reserve 3, power 0, life 3, CLERIC/ANGEL | Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.) As long as Reverent Seraphim is imbued, other allies get -1POWER. Reversal's Polarity [zVdqJRbsk1] | PHANTASIA | set RDO, reserve 2, MAGE/SPELL | Whenever an arcane element card activation you control is negated, deal X damage to target champion, where X is that card's reserve cost. Reverse Affliction [1bxh5xz2uz] | ACTION | set DTRSD, reserve 1, GUARDIAN/SPELL | Banish a Curse card from your champion's lineage. If you own that card, put an omen counter on it. Revitalizer X Ultra [GKeIgWKSUi] | ITEM | set PRD, reserve 2, CLERIC/VELTECH/SOLVENT | REST: Cascade— • 1— Recover 1. • 2— Recover 2. • 3— Sacrifice Revitalizer X Ultra, recover 3, and draw a card into your memory. (This ability changes each cascade.) Revitalizing Cleanse [1BkfdFqCrG] | ACTION | set DOA Alter, reserve 5, CLERIC/SPELL | Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.) Revoker Bell [YGNgrHBAh2] | REGALIA ITEM | set PRD, memory 0, CLERIC/ACCESSORY | Revoker Bell can't wake up. REST: Banish target card in a graveyard until Revoker Bell leaves the field. Rhesus Eradication [KgjL9uCqm6] | ACTION | set PRD, reserve 2, MAGE/ELYSIAN/SPELL | Deal LV+X damage to target unit, where X is two times the amount of Elysian objects you control. Rhongomiant, Grove's Spire [clS3E0HrZL] | REGALIA WEAPON | set ReC-AUR, memory 2, power 2, WARRIOR/POLEARM | Spellshroud [Mordred Bonus] As long as an opponent has influence eight or more, Rhongomiant gets +4POWER. (A player’s influence is equal to the total amount of cards in their hand and memory.) [Mordred Bonus] Whenever a durability counter is removed from Rhongomiant, you may return a card from your memory to your hand. Rictus Tiding [4g7kufs4kg] | ACTION | set DTR, reserve 2, CLERIC/SKILL | Reveal the top two cards of your deck. If the total reserve cost of the revealed cards is 8, put both of them into your memory. Otherwise put one of them into your memory and the other on the bottom of your deck. Rig for Detonation [Tx3kHOY6vh] | ACTION | set PRD, reserve 1, RANGER/SKILL | Target unit becomes distant. (Units stay distant until the end of their controller’s turn.) [Class Bonus] You may sacrifice a VelTech item. If you do, that unit's next attack this turn gets +3POWER. Right of Realm [ptrz1bqry4] | ITEM | set RDO, reserve 3, GUARDIAN/ACCESSORY | Whenever you activate a domain card, you may sacrifice Right of Realm. If you do, that domain enters the field without any of its upkeep abilities. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Righteous Retribution [TO9qqKHakv] | ACTION | set PTM, reserve 4, GUARDIAN/SKILL/REACTION | [Class Bonus] This card costs 2 less to activate. The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your champion’s first attack during your next turn gets +X POWER, where X is the amount of damage prevented this way. Rile the Abyss [ye7f7o5yut] | ACTION | set DTR, reserve 3, CLERIC/SPECTER/SPELL | Draw a card. Then discard up to two Specter cards. For each card discarded this way, draw an additional card. Rilewind Sentinel [y1utsihaxv] | ALLY | set HVN, reserve 3, power 2, life 2, GUARDIAN/HUMAN | [Class Bonus] Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) As long as Rilewind Sentinel is fostered, allies you control have vigor. Rimesoul Bishop [urrqtjot4n] | ALLY | set ALC, reserve 3, power 2, life 2, CLERIC/HUMAN | On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card. [Class Bonus] Floating Memory Rippleback Terrapin [srkomr8ght] | ALLY | set AMB, reserve 4, power 1, life 4, TAMER/ANIMAL/TURTLE | [Class Bonus] Spellshroud (This ally can't be targeted by Spells.) On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card. Ripples of Atrophy [u0yaub9dal] | ACTION | set ReC-IDY, reserve 6, CLERIC/SPELL | [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level.) Choose any amount of non-champion objects and put two wither counters on each of them. Riptide Slash [1tzgcxyky2] | ATTACK | set FTC, reserve 2, power 2, WARRIOR/SWORD | [Class Bonus] On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) On Kill: You may put the top card of your deck into your graveyard. Rising Tides [y6q4goxi8a] | ACTION | set AMB, reserve 2, MAGE/SPELL | [Class Bonus] [Level 3+] Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.) Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Ritai Berserker [xrbffkghwt] | ALLY | set HVN, reserve 2, power 2, life 1, WARRIOR/HUMAN | As long as your Shifting Currents face North, Ritai Berserker gets +1 POWER. Ritai Guard [jbc30d18ys] | ALLY | set AMB, reserve 4, power 2, life 4, GUARDIAN/HUMAN | [Class Bonus] Equestrian — As long as you control a Horse ally, Ritai Guard has taunt and vigor. (While awake, this ally with taunt must be targeted before other units you control during your opponent's attack declarations if able. This ally with vigor wakes up at the beginning of your end phase.) Ritai Stablemaster [ba0tqvwlp1] | ALLY | set HVN, reserve 2, power 1, life 2, TAMER/HUMAN | Equestrian — On Enter: If you control a Horse ally, you may discard up to two fire element cards. For each card discarded this way, draw a card into your memory. Horse cards you activate have kindle 3. Riveting Winds [6Yvt2ZTjRD] | ACTION | set PRD, reserve 4, WARRIOR/SKILL | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Wake up your champion. Rivulet Adjutant [y547d3iixm] | ALLY | set DTR, reserve 2, power 0, life 1, GUARDIAN/HUMAN | [Class Bonus] Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.) On Death: Banish Rivulet Adjutant and put an omen counter on it. Rocket Jump [rhlq2kkvoq] | ACTION | set ALC, reserve 5, RANGER/SKILL/REACTION | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Target unit becomes distant. If that unit is defending, deal 4 damage to its attacker. Rococo, Explosive Maven [m6h38lrj52] | UNIQUE ALLY | set ALC, reserve 1, power 1, life 1, RANGER/AUTOMATON | On Enter: If your influence is four or less, deal 2 damage to target champion. (A player's influence is equal to the total amount of cards in their hand and memory.) Rolling Chorus [IZVXDYjcSL] | ACTION | set PRD, reserve 1, CLERIC/SKILL/MELODY | Banish up to two target cards from a single graveyard. If the total reserve cost of the banished cards is 15 or greater, draw a card into your memory. Rondo of the Wind [4hbW1LvBRr] | ACTION | set PRD, reserve 4, CLERIC/TAMER/SKILL/MELODY | [Class Bonus] This card costs 1 less to activate. Scavenge 6 for an ally card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) Roots of Tomorrow [MkhP6iKyLX] | ACTION | set RDO, reserve 1, MAGE/SKILL | Reveal the top card of your deck and put it into your material deck preserved. Draw a card into your memory. Rose, Eternal Paragon [2bbmoqk2c7] | UNIQUE ALLY | set ALC, reserve 4, power 2, life 3, GUARDIAN/WARRIOR/AUTOMATON | Intercept, True Sight [Class Bonus] Fast Activation (You may activate this card at fast speed.) [Level 2+] On Enter: You may change the target of an attack to Rose. If you do, Rose gets +1 LIFE until end of turn. Rosewinged Hollow [6S1LLrBfBU] | ALLY | set PTM, reserve 3, power 2, life 2, WARRIOR/SPECTER | [Alice Bonus] [Element Bonus] (2), Banish this card from your graveyard: Put a haunt counter on your Phantasmagoria. Then if there are six or more haunt counters on it, choose a Specter ally you control and it gets +2POWER until end of turn. (Activate this ability only if your champion’s element matches this card’s element.) Rotund Squirrel [odv9wh820s] | ALLY | set HVN, reserve 2, power 2, life 3, TAMER/ANIMAL/SQUIRREL | Hindered (This ally enters the field rested.) Rouge, Ace of Hearts [h68dr63eo5] | UNIQUE ALLY | set PRDEVP, reserve 1, power 1, life 1, MAGE/SUITED/HUMAN | On Enter: Depending on the total reserve cost of Suited objects you control— • 6— Choose a unit and deal 2 damage to it. • 10— Choose a unit and deal 4 damage to it. • 21— Choose a unit and deal 8 damage to it. Rousing Rattle Drum [nxm05jkjxg] | REGALIA ITEM | set ReC-HVF, memory 0, TAMER/ACCESSORY | Banish Rousing Rattle Drum: Wake up target defending Animal or Beast ally. Rousing Slam [v5klryvfq3] | ATTACK | set ALC, reserve 4, power 4, GUARDIAN/SWORD | [Class Bonus] [Level 2+] On Attack: The attacker gains vigor and taunt until the beginning of your next turn. (Units with vigor wake up at the beginning of your end phase.) Rousing Slime [kEZ2aOZKji] | ALLY | set RDO, reserve 3, power 2, life 2, TAMER/ANIMAL/SLIME | [Class Bonus] On Enter: You may rest Rousing Slime. If you do, wake up another Slime ally you control. (Apply this effect only if your champion’s class matches this card’s class.) Rowland, Schwartz Knight [bGmutHfgMl] | UNIQUE ALLY | set PTM, reserve 3, power 2, life 3, WARRIOR/CHESSMAN/KNIGHT/HUMAN | Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 POWER.) [Alice Bonus] On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn. Royal Bear [51l757wvez] | ALLY | set AMB, reserve 4, power 2, life 3, TAMER/BEAST/BEAR | Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.) [Class Bonus] Royal Bear gets +1 POWER and +1 LIFE. Royal Line Defense [9urNxU7SZw] | ACTION | set RDO, reserve 3, CLERIC/CHESSMAN/SPELL/REACTION | [Alice Bonus] As long as you've activated a Command card this turn, this card costs 2 less to activate. Choose one— • Target Chessman ally gets +3LIFE until end of turn. • Negate target card activation if a Chessman ally is attacking. Royal Oathguard [g3DQoQvyjI] | ALLY | set PTM, reserve 3, power 3, life 4, GUARDIAN/HUMAN | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Intercept, Vigor Royal Ordinance [UnOkglGVMN] | ACTION | set DTR, reserve 2, CLERIC/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Recover 3. Draw a card. Ruinous Pillars of Qidao [pmx99jrukm] | DOMAIN | set AMB, reserve 3, MAGE/SPIRE | [Class Bonus] On Enter: Empower 2. Draw a card. (Apply this effect only if your champion's class matches this card's class.) Whenever your Shifting Currents change from facing West to East, sacrifice Ruinous Pillars of Qidao. When you do, destroy target non-champion object you don't control. Rumble Coordinator [U5Fns5U7He] | ALLY | set PRD, reserve 3, power 2, life 4, WARRIOR/HUMAN | Vigor (This unit wakes up at the beginning of your end phase.) [Class Bonus] Rumble Coordinator gets +1POWER for each static counter on it. [Class Bonus] On Death: If there were one or more static counters on Rumble Coordinator, draw a card into your memory. Rusted Warshield [fp66pv4n1n] | REGALIA ITEM | set ALC, memory 1, GUARDIAN/SHIELD | Banish Rusted Warshield: Prevent the next 2 damage that would be dealt to your champion this turn. Draw a card into your memory. Sabela, Gossamer Penance [pOJ4uRuyMK] | UNIQUE ALLY | set RDO, reserve 3, power 2, life 2, WARRIOR/HUMAN | [Class Bonus] On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. Put a bond counter on it. It gets +2POWER for as long as you control Sabela. On Leave: Sacrifice each regalia with a bond counter on it. Sable Remnant [8n4zw4gq5w] | ALLY | set RDO, reserve 2, power 1, life 1, ASSASSIN/AUTOMATON | [Class Bonus] Sable Remnant gets +1 POWER. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Sablemere, Warden's Grip [WAodKSuGuX] | REGALIA ITEM | set PRXY, memory 0, GUARDIAN/GLOVES | [Nico Bonus] As long as an opponent has three or more cards in their graveyard, you may pay (3) to activate this card from your material deck. [Nico Bonus] (3+X), Banish Sablemere: Generate an Icebound Slam card and put it into your memory. Then put X lash counters on your champion. Sablier Guard [tu7jvjf2gh] | ALLY | set DTRSD, reserve 3, power 1, life 1, GUARDIAN/HUMAN | Sablier Guard gets +1POWER and +1LIFE for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.) Sabrina, Spirit of Water [tk3ir1o0qt] | CHAMPION | set P23, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Sacramental Rite [TL19V7lU6A] | ITEM REGALIA | set P25, memory 0, CLERIC/ARTIFACT | Divine Relic On Enter: Banish a non-champion card from your material deck face down. Banish Sacramental Rite: Your champion becomes an Ascendant in addition to its other types. You may play the banished card. Sacred Barrier [hYDqthNDpB] | ACTION | set RDO, reserve 2, CLERIC/SPELL/REACTION | The next time each ally would be dealt non-combat damage this turn, prevent 4 of that damage. Sacred Engulfment [QvQhg1EOBR] | ACTION | set PTM, reserve 3, MAGE/SKILL | [Class Bonus] This card costs 2 less to activate. Banish any amount of fire element cards from your graveyard. Then empower 4+X, where X is the amount of fire element cards banished this way. Sacrifice Play [1jmQ9XSLph] | ATTACK | set PTM, reserve 3, power 2, WARRIOR/CHESSMAN/COMMAND | As an additional cost to activate this card, sacrifice up to two awake Chessman allies. Command Chessman Sacrifice Play enters the intent with +2POWER for each ally sacrificed this way. Sadi, Blood Harvester [ugly4wiffe] | UNIQUE ALLY | set PRDEVP, reserve 3, power 2, life 2, ASSASSIN/HUMAN | (2): Return Sadi to its owner's hand. If you do, put a preparation counter on your champion. [Class Bonus] On Kill: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) Safeguard Amulet [yj2rJBREH8] | REGALIA ITEM | set PRDSD, memory 0, CLERIC/ACCESSORY | Banish Safeguard Amulet: If your champion would take non-combat damage this turn, prevent 4 of that damage. Safeguard Paladin [ifmmvbm26h] | ALLY | set AMBSD, reserve 3, power 2, life 2, CLERIC/WARRIOR/HUMAN | [Class Bonus] If non-combat damage would be dealt to Safeguard Paladin, prevent 2 of that damage. (Apply this effect only if your champion's class matches this card's class.) Safeguard Paragon [apu7wiw3cl] | ALLY | set DTR, reserve 3, power 1, life 2, CLERIC/WARRIOR/HUMAN | Sacrifice Safeguard Paragon: Prevent the next 4 non-combat damage that would be dealt to each unit you control this turn. Sage Protection [fqsa372jii] | ACTION | set HVN, reserve 2, MAGE/SPELL | Up to three target allies get +1 LIFE until end of turn. [Class Bonus] Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.) Sage's Urn [s7a4tm04ll] | REGALIA ITEM | set PRDDP, memory 0, CLERIC/MAGE/ARTIFACT | At the beginning of your recollection phase, if there are less than four age counters on Sage's Urn, put an age counter on it. Banish Sage's Urn: Empower X, where X is the amount of age counters that were on Sage's Urn. Salamander's Breath [mob9nu6lal] | REGALIA WEAPON | set DTR, memory 0, power 1, RANGER/AETHERWING | [Diana Bonus] On Attack: You may banish up to X fire element cards from your graveyard where X is the amount of Aethercharge cards in the attacker's intent. This attack gets +1POWER for each card banished this way. Samaritan's Reach [MskPCrbv0L] | ACTION | set RDOPD, reserve 3, MAGE/SPELL | [Class Bonus] This card costs 1 less to activate. Deal 3 damage to target attacking ally you don't control. If that ally is attacking a unit you don't control, you gain the Crowd's Favor status. Sanctified Paladin [ioLmt0S7op] | ALLY | set RDO, reserve 6, power 0, life 1, GUARDIAN/HUMAN | Foster As long as Sanctified Paladin is fostered, it gets +3POWER and +3LIFE, and has vigor. On Foster: Draw two cards. Sanctum of Esoteric Truth [k45swaf8ur] | DOMAIN | set ALC, reserve 2, CLERIC/THRONE | Whenever your champion levels up, you may put two cards from your hand and/or memory on the bottom of your deck. If you do, draw two cards. Sanguine Goblet [mnz5kgifhd] | REGALIA ITEM | set PRDDP, memory 0, CLERIC/ARTIFACT | Whenever your champion takes damage, put that many blood counters on Sanguine Goblet. Banish Sanguine Goblet: Draw a card. Activate this ability only if Sanguine Goblet has eight or more blood counters on it. Saprotrophy [qSxEKgmQ0I] | PHANTASIA | set RDO, reserve 2, CLERIC/SPELL | On Enter: Recover 2+X, where X is the amount of tera element cards in your banishment. [Diao Chan Bonus] Objects your opponents control enter the field with an additional wither counter on them. Sasha, Purifying Acolyte [GRlUlcYRmV] | UNIQUE ALLY | set RDO, reserve 3, power 0, life 4, CLERIC/HUMAN | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) On Foster: Banish all cards in all graveyards. If one or more cards would enter a player's graveyard while Sasha is fostered, banish them instead. Savage Arrow [uuty5scwug] | ITEM | set AMB, reserve 2, power 3, RANGER/ARROW | REST: Load Savage Arrow into target unloaded Bow weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.) Floating Memory Savage Attack [3ewnten2rn] | ATTACK | set AMB, reserve 3, power 2, WARRIOR/SWORD | Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Savage Slash [4a7QLLouGk] | ATTACK | set DOA Alter, reserve 2, power 2, WARRIOR/SWORD | [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Savage Smash [i7chsbaleg] | ATTACK | set MRC, reserve 4, power 4, GUARDIAN/SWORD | [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion’s class matches this card’s class.) Savage Sunder [5mnvohcd0o] | ATTACK | set HVN, reserve 3, power 3, WARRIOR/POLEARM | [Class Bonus] On Hit: You may recover 5. [Class Bonus] Floating Memory Savage Swing [vk56lbihtc] | ATTACK | set AMBSD, reserve 2, power 2, WARRIOR/POLEARM | [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Scale of Souls [0z2snsdwmx] | REGALIA ITEM | set ALCSD, memory 0, CLERIC/ACCESSORY | [Class Bonus] Balance — At the beginning of your recollection phase, if the amount of cards in your hand and memory are equal, recover 2. (2), REST: Return a card from your memory to your hand. Scarlet Tassel [swy2NJ4q6O] | REGALIA ITEM | set AMB Alter, memory 0, WARRIOR/ACCESSORY | Regalia Link (This object enters the field linked to target regalia. If the link is broken, sacrifice this object.) (2), REST: Linked regalia gains omnishroud until end of turn. (An object with omnishroud can’t be targeted by activations, materializations, or triggers.) Scars of Old [lD0sK81PZT] | ACTION | set PRD, reserve 2, WARRIOR/SKILL | Draw a card, then discard a card. [Class Bonus] Put a buff counter on each damaged ally you control. Scathing Seminary [aL5pGBcr7i] | ALLY | set MRC Alter, reserve 2, power 2, life 1, CLERIC/HUMAN | [Class Bonus] Balance — On Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit. Scatter Essence [zi5h8asbie] | ACTION | set RDO, reserve 2, CLERIC/SPELL | Destroy target phantasia. Floating Memory Scattering Gusts [jOqyx96kse] | ACTION | set DOA Alter, reserve 4, CLERIC/MAGE/SPELL | Suppress up to two target allies. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.) [Class Bonus] Put an enlighten counter on your champion. Scavenge the Distillery [rqtjot4nmx] | ACTION | set ALC, reserve 3, CLERIC/SKILL | [Class Bonus] This card costs 1 less to activate. Return up to one target Potion item card from your graveyard to your hand. Scavenging Raccoon [fdt8ptrz1b] | ALLY | set DTR, reserve 2, power 1, life 1, TAMER/ANIMAL/RACCOON | On Enter: Banish up to two target cards from a single graveyard. Scepter of Awakening [2zh208013h] | REGALIA ITEM | set HVN 1st, memory 0, CLERIC/SCEPTER | [Diao Chan Bonus] As long as you control four or more phantasias, you may activate this card from your material deck. (2), REST: Target phantasia you control becomes an ally in addition to its other types with base power and life equal to its reserve cost until end of turn. Put a buff counter on it. Scepter of Fascination [4864k12no2] | REGALIA ITEM | set ReC-IDY, memory 1, CLERIC/SCEPTER | On Enter: Draw a card. [Diao Chan Bonus] Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.) Scepter of Lumina [e5o3cm9lbe] | REGALIA ITEM | set PRXY, memory 1, CLERIC/SCEPTER | Whenever your champion levels up, deal 4 damage to target champion you don't control. [Level 3+] (5), Banish Scepter of Lumina: Draw a card. (Activate this ability only if your champion is level 3 or higher.) Schwartz Castler [PDLfDZFari] | ALLY | set RDO, reserve 3, power 1, life 4, GUARDIAN/CHESSMAN/ROOK | Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1POWER.) [Alice Bonus] On Enter: If an opponent controls a unit with an even life stat, summon a Pawn Piece token. Scientific Discoveries [AiijXxCapd] | ACTION | set RDO, reserve 1, MAGE/SKILL | Glimpse 3. Then you may remove two enlighten counters from your champion. If you do, draw a card into your memory. Scorched Conquest [HPDawzCDdr] | ACTION | set PRDEVP, reserve 3, MAGE/SPELL | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Destroy up to three target domains. Scorchfire Assassin [o4h8cfo21a] | ALLY | set AMB, reserve 3, power 1, life 3, ASSASSIN/HUMAN | [Class Bonus] On Attack: You may remove up to three preparation counters from your champion. For each counter removed this way, this attack gets +2 POWER. (Apply this effect only if your champion’s class matches this card’s class.) Scorching Imperilment [aj7pz79wsp] | PHANTASIA | set HVN, reserve 3, CLERIC/SPELL | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card. Scorching Knowledge [ECx3KFWqFD] | ACTION | set RDO, reserve 1, MAGE/SPELL | Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.) [Rai Bonus] You may remove an enlighten counter from your champion. If you do, empower 3. Scorching Strafe [0k0p6n5nr7] | ACTION | set AMB, reserve 4, RANGER/SKILL | [Class Bonus] This card costs 2 less to activate. Target ally gets +2 POWER until end of turn and becomes distant. (Units stay distant until the end of their controller's turn.) Scorching Trap [wjbqjdmthh] | ACTION | set MRC, reserve 1, ASSASSIN/SKILL/REACTION | [Class Bonus] If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost. Deal 2 damage to target attacking unit. Scout the Land [u68a4mwrg3] | ACTION | set MRC, reserve 2, RANGER/SKILL | Look at the top four cards of your deck and put them back in any order. Draw a card. Scry the Skies [F9POfB5Nah] | ACTION | set ALC, reserve 1, MAGE/SKILL | Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Scry the Stars [oz23yfzk96] | ACTION | set ALC, reserve 3, CLERIC/SPELL | [Class Bonus] You may banish a card named Scry the Skies from your graveyard rather than pay this card's reserve cost. Until end of turn, cards you look at while glimpsing have "Starcalling — (X)", where X is that card's reserve cost. Glimpse 3. Seafaring Mercenary [Bzy2hRKUmR] | ALLY | set DOA Alter, reserve 3, power 1, life 4, WARRIOR/HUMAN | [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Seafletched Serpent [h0g7nndc4s] | ALLY | set AMB, reserve 3, power 3, life 3, RANGER/TAMER/BEAST/SERPENT | Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.) [Class Bonus] On Hit: You may load Seafletched Serpent into target unloaded Bow weapon you control. Seal the Past [2m31946aki] | ACTION | set AMB, reserve 2, CLERIC/SPELL | Target player banishes three preserved cards from their material deck. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Sealed Blade [mDN1CI9IEe] | REGALIA WEAPON | set DOA Alter, memory 3, power 2, WARRIOR/SWORD | Pay only using floating memory for this card's memory cost. [Class Bonus] Sealed Blade gets +1 POWER. Searing Rebuke [hdvpug4d5m] | ACTION | set HVN, reserve 2, CLERIC/SPELL/REACTION | Prevent the next 3 damage that would be dealt to your champion this turn. [Class Bonus] Whenever damage is prevented this way, deal 3 damage to target champion you don't control. Searing Truth [pfstbz0i63] | ACTION | set HVN, reserve 2, TAMER/SPELL | Deal 2 damage to target unit. [Guo Jia Bonus] Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.) Seaside Rangefinder [5qyee9vkp8] | ALLY | set HVN, reserve 3, power 2, life 2, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) [Class Bonus] [Element Bonus] (2), Banish this card from your graveyard: Target unit becomes distant. (Activate this ability only if your champion's class matches this card's class.) Seaside Ringleader [eirpdm44nt] | ALLY | set MRC, reserve 3, power 2, life 2, TAMER/HUMAN | [Class Bonus] [Element Bonus] (2), Banish this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them. Season's End [ddggqvxw8f] | ACTION | set ReC-IDY, reserve 10, CLERIC/SPELL | [Diao Chan Bonus] This card costs 1 less to activate for each wither counter on objects on the field. Destroy each object with a wither counter on it. Seasoned Archer [fvyhuxzjk8] | ALLY | set DTR, reserve 2, power 1, life 3, RANGER/HUMAN | [Class Bonus] Ranged 3 (As long as this unit is distant, its attacks get +3 POWER. Apply this effect only if your champion's class matches this card's class.) Seasoned Shieldmaster [qsm4o98vn1] | ALLY | set ALC, reserve 3, power 1, life 3, GUARDIAN/HUMAN | Whenever an ally you control becomes fostered, draw a card into your memory. [Class Bonus] Fostered allies you control get +1 POWER and +1 LIFE. (Apply this effect only if your champion's class matches this card's class.) Seasprite Diver [mxqsm4o98v] | ALLY | set ALC, reserve 4, power 2, life 3, RANGER/AUTOMATON | As long as an opponent has four or more cards in their graveyard, this card costs 1 less to activate. On Enter: Banish target card in a graveyard. Second Wind [Huh1DljE0j] | ACTION | set RDO, reserve 3, WARRIOR/SPELL | Wake up target ally. Class Bonus: That ally gets +1 POWER until end of turn. (Apply the additional effect only if your champion's class matches this card's class.) Seed of Empowerment [XbYtI0XtVH] | REGALIA ITEM | set PRD, memory 0, MAGE/CRYSTAL | At the beginning of your recollection phase, put a refinement counter on Seed of Empowerment. Banish Seed of Empowerment: Empower X, where X is the amount of refinement counters that was on Seed of Empowerment. Seed of Nature [ybdj1Db9jz] | REGALIA ITEM | set DOAp, memory 0, TAMER/CRYSTAL | Seed of Nature enters the field rested. On Enter: Your champion gets +2 level until end of turn. [Class Bonus] REST, Banish Seed of Nature: Your champion gets +2 level until end of turn. Seeker's Aetherwing [bf7yzaqes4] | REGALIA WEAPON | set DTRSD, memory 0, power 1, RANGER/AETHERWING | (Aetherwing — Must be loaded to use for an attack and can’t be used with an attack card.) [Class Bonus] Spellshroud (This object can't be targeted by Spells.) [Class Bonus] True Sight (Attacks using this weapon can target units with stealth.) Seeker's Rifle [3gygojwk0p] | REGALIA WEAPON | set ALC, memory 0, power 1, RANGER/GUN | [Class Bonus] True Sight (Attacks using this weapon can target units with stealth.) [Class Bonus] Spellshroud On Kill: You may pay (2). If you do, materialize a Bullet card from your material deck. Seeking Shot [88zq9ox7u6] | ATTACK | set FTC, reserve 1, power 1, RANGER/BOW | [Level 2+] True Sight [Class Bonus] Seeking Shot can't be retaliated. As long as the attacker is attacking a Human ally, Seeking Shot gets +3 POWER. Seep Into the Mind [7mHiO4YySz] | ACTION | set ReC-BRV, reserve 3, MAGE/SPELL | Target opponent puts three sheen counters on a unit they control. [Merlin Bonus] [Sheen 6+] Look at that opponent's memory and discard a card from it. (Apply this effect only if there are six or more sheen counters on your Fractured Memories.) Seer's Sword [XQKyUqsMUg] | REGALIA WEAPON | set DOA Alter, memory 1, power 1, WARRIOR/SWORD | [Class Bonus] On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Seething Intercession [5Xfg69S1XX] | ACTION | set RDO, reserve 2, WARRIOR/SKILL | Banish the top three cards of your deck. For as long as they're banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion. [Jin Bonus] If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate. Seiryuu's Command [v9d2242357] | ACTION | set HVN, reserve 2, TAMER/SKILL | As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it. Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice. Seize Fate [l61ubi93jx] | ACTION | set AMB, reserve 6, WARRIOR/SKILL | [Jin Bonus] This card costs 2 less to activate. For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion. Sempiternal Sage [zmoegdo111] | ALLY | set AMB, reserve 3, power 3, life 3, CLERIC/MAGE/HUMAN | Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.) [Class Bonus] On Attack: You may recover 3. If you don't, empower 3. Senaris, Six of Diamonds [EIpkYYSP3s] | UNIQUE ALLY | set RDO, reserve 6, power 1, life 4, MAGE/SUITED/HUMAN | Spellshroud, Stealth Cardistry — (6): The next three times a Suited Spell source you control would deal damage this turn, it deals that much plus 3 damage instead. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Sentinel Fabricator [j68m69iq4d] | REGALIA ITEM | set ALCSD, memory 0, GUARDIAN/DEVICE | (3), REST: Summon an Automaton Drone token with a buff counter on it. Seraphic Legion's Descent [QX72P4Xx1A] | UNIQUE PHANTASIA | set RDO 1st, reserve 3, MAGE/ANGEL/SPELL | On Enter: Search your deck for any amount of Angel ally cards. Banish those cards along with any amount of Angel ally cards from your hand, memory, and/or graveyard. Shuffle your deck. Then draw a card into your memory for each card banished from your hand and memory this way. [Level 3+] (1), REST: Until end of turn, you may activate target card banished by Seraphic Legion's Descent. Serum of Wisdom [bae3z4pyx8] | ITEM | set ALC, reserve 3, CLERIC/POTION | Brew — Three Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory. Servant's Obligation [f4wqesifxk] | REGALIA ITEM | set DTR, memory 0, GUARDIAN/RING | Hindered [Ciel Bonus] As long as your champion hasn't been attacked this turn, your champion has taunt. [Ciel Bonus] (3), REST, Banish Servant's Obligation: Summon a Vacuous Servant token. Servile Possessions [0d93t7bfwc] | MASTERY | set DTRSD, GUARDIAN/SKILL | [Ciel Bonus] Whenever your champion attacks, depending on the amount of omens you have— • 1 to 2— That attack gets +1POWER. • 3 to 4— That attack gets +2POWER. • 5 or more— That attack gets +3POWER. Draw a card into your memory. Set Ablaze [d4z3tj2nu8] | ACTION | set AMB, reserve 2, MAGE/SPELL | Deal 4 damage to target ally. [Class Bonus] [Level 3+] Deal 3 damage to each champion controlled by the same player as that ally. Set the Traps [xipHhhsgJy] | ACTION | set DOA Alter, reserve 2, ASSASSIN/SKILL | Target player puts the top two cards of their deck into their graveyard. [Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.) Seven of Hearts [nduIoPhZr1] | ALLY | set PTM, reserve 7, power 2, life 4, MAGE/WARRIOR/SUITED/HUMAN | Kindle 7 Cardistry — (7): Deal 2 damage to each unit target opponent controls. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Shackled Theurgist [vkqzk1jik7] | ALLY | set DTR, reserve 2, power 0, life 2, CLERIC/SPECTER | Taunt As long as Shackled Theurgist is ephemeral, it gets +4POWER. On Death: Target opponent may sacrifice an ally. If they don't, return Shackled Theurgist to the field. It gets +2LIFE until end of turn and becomes ephemeral. Shade Striker [hVvsKqWsMl] | ALLY | set RDO, reserve 3, power 2, life 3, ASSASSIN/HUMAN | Ambush (This ally may retaliate against attackers while not defending.) Shadeblood Coating [nd8dy77ikm] | REGALIA ITEM | set ReC-SHD, memory 0, ASSASSIN/ACCESSORY | Banish Shadeblood Coating: Up to three target units you control gain "On Hit: Put a preparation counter on your champion" until end of turn. Shadecursed Hunter [oqk2c7wklz] | ALLY | set ALC, reserve 2, power 2, life 1, RANGER/CURSE/HUMAN | Ranged 5, Stealth On Death: Put Shadecursed Hunter on the bottom of your champion's lineage. Inherited Effect: This object gets -2 LIFE. Shaded Doppelganger [Jr4Ivpcnst] | ALLY | set RDO, reserve 2, power 1, life 3, ASSASSIN/HUMAN | Stealth Shaded Doppelganger gets +XPOWER, where X is the highest base power stat among other allies you control. Shademist Priestess [w1d0uc5dxZ] | ALLY | set RDO, reserve 2, power 0, life 1, ASSASSIN/CLERIC/HUMAN | Stealth Whenever your champion is dealt damage from a source you don't control, you may recover 1. Floating Memory Shadow Resonance [10rsagp9m8] | ACTION | set ReC-SHD, reserve 2, ASSASSIN/SKILL | Recover 2, then draw a card. (To recover, remove that many damage counters from your champion.) [Tristan Bonus] If your champion has four or more preparation counters on them, summon an Ominous Shadow token. Shadow's Claw [vm4kj3q2sv] | REGALIA WEAPON | set MRC, memory 0, power 1, ASSASSIN/DAGGER | As long as you have four or more preparation counters on your champion, you may activate this card from your material deck. [Tristan Bonus] Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw. Shadow's Twin [5vettczb14] | REGALIA WEAPON | set ALCSD, memory 1, power 1, RANGER/GUN | Whenever Shadow's Twin becomes loaded, it gets +2 POWER until end of turn. [Class Bonus] Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time. Shadowstrike [o191zv86la] | ATTACK | set ReC-SHD, reserve 2, power 4, ASSASSIN/DAGGER | Prepare X. X can't be 0. Shadowstrike gets +X POWER. [Class Bonus] If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.) Shangxiang, Fierce Princess [s2tzwv1uw3] | UNIQUE ALLY | set HVN, reserve 3, power 2, life 3, WARRIOR/HUMAN | Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.) If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage. Shard of Empowerment [qqq8j5fxym] | REGALIA ITEM | set PRDSD, memory 0, MAGE/CRYSTAL | Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.) Shardforged Blade [Y34Imzlr0n] | REGALIA WEAPON | set ReC-BRV, memory 1, power 1, ASSASSIN/SWORD | You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost. [Merlin Bonus] Shardforged Blade gets +2 POWER as long the attacker is attacking an ally with one or more sheen counters on it. Shardwing Searchlight [8bRp3n2IAn] | ACTION | set ReC-BRV, reserve 3, ASSASSIN/SPELL | Summon a Memorite Shardwing token. [Sheen 4+] Summon a Memorite Shardwing token. Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object." Shared Fervor [RnUpMoSb4w] | ACTION | set RDOPD, reserve 1, CLERIC/SKILL | Each player draws a card into their memory. You gain the Crowd's Favor status. Sharpen Blade [bscxwjbqjd] | ACTION | set MRC, reserve 2, ASSASSIN/SKILL | Target Dagger weapon gets +2 POWER until end of turn. [Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.) Sharpening Stone [usb5FgKvZX] | REGALIA ITEM | set DOA Alter, memory 1, WARRIOR/ACCESSORY | Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 POWER until end of turn. Draw a card. Shatter the Brittle [tdz5of8zuz] | ACTION | set ReC-HVF, reserve 2, TAMER/FATEBOUND/SPELL | Activate this card only if you control a Fatestone or Fatebound object. Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory. Shattered Hope [XOevViFTB3] | ACTION | set ReC-BRV, reserve 3, ASSASSIN/SPELL | [Merlin Bonus] This card costs 1 less to activate. Glimpse 1, then draw a card. Until end of turn, allies enter the field with an additional sheen counter on them. Shatterfall Keep [n1voy5ttkk] | UNIQUE DOMAIN | set ALC, reserve 3, CLERIC/CATACLYSM | REST, Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard. Upkeep — At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice Shatterfall Keep. Shattering Discharge [uutqo9hm33] | ACTION | set HVN, reserve 1, MAGE/SPELL/REACTION | You may activate this card from your banishment as long as there's a charge counter on it. [Class Bonus] Whenever this card is banished from your memory, put a charge counter on it. Deal 2 unpreventable damage to target champion. Banish Shattering Discharge. Sheath of Faceted Lapis [0cnn1eh85y] | PHANTASIA | set AMB, reserve 3, WARRIOR/SPELL | Warrior Weapon Link (This object enters the field linked to target Warrior weapon. If the link is broken, sacrifice this object.) On Enter: Draw a card. [Class Bonus] [Level 2+] Linked weapon gets +2 POWER. Shield Fragmentation [CHU96qWwaS] | ACTION | set MRC Alter, reserve 2, GUARDIAN/SKILL | As an additional cost to activate this card, sacrifice a Shield. Deal 4 damage to target unit. Shield of Parvati [labt8hvoww] | REGALIA ITEM | set PRDDP, memory 0, GUARDIAN/SHIELD | Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) If linked ally would take damage, prevent 2 of that damage and sacrifice Shield of Parvati instead. Shieldroid [qCTini03Bc] | ALLY | set PRDSD, reserve 2, power 0, life 2, GUARDIAN/DISCORP/AUTOMATON | Taunt (While awake, this ally must be targeted before other objects you control during your opponents’ attack declarations if able.) Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Shifting Currents [qh5mpkyl60] | MASTERY | set AMBSD, MAGE/SPELL | [Kongming Bonus] At the beginning of your end phase, you may change the direction of your Shifting Currents to a different direction of your choice. (The directions are North, South, East, and West.) Shifting Mirage [hmjr33ijq6] | ACTION | set ReC-SHD, reserve 3, ASSASSIN/SKILL/REACTION | [Class Bonus] This card costs 1 less to activate. Your champion gains stealth until end of turn unless an opponent pays (2). [Tristan Bonus] Summon an Ominous Shadow token. Shilowen, Peaceful Beginnings [L9zeix1x4N] | UNIQUE DOMAIN | set RDO, reserve 3, GUARDIAN/SIEGEABLE/KINGDOM | Whenever an ally enters the field, you may remove two durability counters from Shilowen. If you do, put a bulwark counter on that ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.) Shimmercloak Assassin [wklzjmwuir] | ALLY | set ALC, reserve 3, power 2, life 2, ASSASSIN/AUTOMATON | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) Shimmering Refraction [1k2jb8mau1] | ACTION | set HVN, reserve 2, CLERIC/SPELL/REACTION | Deal X damage to target unit, where X is the amount of phantasias you control. [Diao Chan Bonus] If Shimmering Refraction was activated from your memory, draw a card into your memory. Shining Marchador [lnl94ijbi1] | ALLY | set AMB, reserve 2, power 1, life 2, TAMER/ANIMAL/HORSE | On Enter: You may pay (2). When you do, put a buff counter on target ally you control. (Allies get +1 POWER and +1 LIFE for each buff counter on them.) Shira, Lost Spirit [1gpd7mbroj] | CHAMPION | set P24, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Shizun of the Ash [pnDUy9jUbo] | ALLY | set RDO, reserve 2, power 1, life 2, MAGE/HUMAN | On Enter: You may discard a card. If you do, draw a card. [Kongming Bonus] REST, Banish a fire element card from your graveyard: As a Spell, deal 4 damage to target ally. Activate this ability only if your Shifting Currents face North or South. Shock Therapy [tyj2s3572j] | ACTION | set FTC, reserve 2, MAGE/SPELL | [Class Bonus] [Element Bonus] Whenever this card is banished from your memory, put an enlighten counter on your champion. Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion. Shout at Your Pets [gvXQa57cxe] | ACTION | set DOA Alter, reserve 1, TAMER/SKILL | If you control an Animal or Beast ally, your champion gets +1 level until end of turn. [Class Bonus] You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.) Shred to Ribbons [5j36gn1b2s] | ATTACK | set MRC, reserve 3, power 2, GUARDIAN/WARRIOR/SWORD | [Class Bonus] As long as the attacker is attacking an ally with 5 LIFE or more, Shred to Ribbons gets +3 POWER. (Apply this effect only if your champion’s class matches this card’s class.) Shriveling Vines [6gt6zkly69] | PHANTASIA | set ReC-IDY, reserve 5, CLERIC/ROOT/SPELL | [Class Bonus] This card costs 2 less to activate. At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control. Shroud in Mist [DBJ4DuLABr] | ACTION | set DOA Alter, reserve 5, ASSASSIN/SPELL | [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.) Shu Frontliner [uhaao91ee1] | ALLY | set AMB, reserve 2, power 1, life 2, WARRIOR/HUMAN | Equestrian — As long as you control a Horse ally, this card costs 1 less to activate. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Shuang Ji of Sacrifice [y1tyo32voa] | REGALIA WEAPON | set AMBSD, memory 1, power 1, WARRIOR/POLEARM | [Class Bonus] For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 POWER. On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card. Sidereal Spellshot [xwwkxq0vp3] | ACTION | set DTRSD, reserve -1, power 2, RANGER/AETHERCHARGE/SPELL | [Element Bonus] Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.) [Class Bonus] Glimpse X. Then you may load Sidereal Spellshot into an Aetherwing weapon you control. Sidestep [voy5ttkk39] | ACTION | set ALC, reserve 2, ASSASSIN/SKILL/REACTION | [Level 2+] This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.) Target ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.) Siege Mauler [bsuO8TVe7p] | ALLY | set PTM, reserve 3, power 2, life 3, GUARDIAN/HUMAN | As long as Siege Mauler is attacking a domain, it gets +2 POWER. Sift [Qx0kV7SbsN] | ACTION | set PRD, reserve 2, CLERIC/SPELL | Put the top card of your deck into your graveyard. Then draw a card into your memory. Sighing Crownwing [CfU2EmuKwY] | ALLY | set PTM, reserve 2, power 1, life 2, TAMER/ANIMAL/BIRD | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) [Class Bonus] Stealth [Class Bonus] On Attack: Put a buff counter on target Animal or Beast ally you control without a buff counter on it. Sigil of Budding Embers [g31dg6zl3j] | REGALIA ITEM | set HVN, memory 0, CLERIC/BAUBLE | Hindered (This object enters the field rested.) [Diao Chan Bonus] REST, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion. Signal Gunner [fsudPn5GQH] | ALLY | set PRD, reserve 3, power 1, life 4, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2POWER.) [Class Bonus] Signal Gunner has ranged 2 for each VelTech item linked to it. (Multiple instances of ranged stack.) SignalTech One [7wKegim9Yl] | ITEM | set PRD, reserve 1, RANGER/VELTECH/PHONE/DEVICE | On Enter: Look at the top four cards of your deck and then put them back in any order. (2), Sacrifice SignalTech One: Draw a card into your memory. SignalTech X Ultra [vFvhZeunOc] | REGALIA ITEM | set PRD, memory 1, RANGER/VELTECH/PHONE/DEVICE | REST: Look at the top three cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. If a card was put into your hand this way, sacrifice SignalTech X Ultra. Silent Firebrand [vwktc1c3kn] | ALLY | set HVN, reserve 4, power 3, life 1, ASSASSIN/HUMAN | [Class Bonus] Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.) Silver Soldier [c3C6PjX0Vt] | ALLY | set RDO, reserve 3, power 3, life 4, WARRIOR/HUMAN | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Retort 2, Vigor Silvergale Monstrosity's Call [lsLd8ADGAe] | ACTION | set RDO, reserve 3, ASSASSIN/SPELL | Prepare 2 Summon a Memorite Obelith token. If Silvergale Monstrosity's Call was prepared, move any amount of sheen counters from your Fractured Memories onto any amount of allies named Memorite Obelith you control. Silvergale Obelith's Call [ZENwsneT5Y] | ACTION | set RDO, reserve 2, ASSASSIN/SPELL | Summon a Memorite Obelith token with a sheen counter on it. Silvershine [bd7ozuj68m] | TOKEN ITEM | set ALC, reserve 1, CLERIC/HERB/CATALYST/FLOWER | Sacrifice Silvershine: Recover 1. Silvie, Earth's Tune [ZR8tnLruR6] | CHAMPION | set DOA Alter, memory 3, lv 3, life 25, TAMER/HUMAN | Silvie Lineage (Silvie, Earth's Tune must be leveled from a previous level "Silvie" champion.) On Enter: Reveal cards from the top of your deck until you reveal a tera element Animal or Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order. Silvie, Loved by All [GKEpAulogu] | CHAMPION | set DOAp, memory 3, lv 3, life 25, TAMER/HUMAN | Silvie Lineage (Silvie, Loved by All must be leveled from a previous level "Silvie" champion.) Animal and Beast allies you control get +1 LIFE and have intercept. Silvie, Slime Sovereign [mdwbkuhtjm] | CHAMPION | set ReC-SLM, memory 3, lv 3, life 25, TAMER/HUMAN | Silvie Lineage On Enter: The next Slime ally card you activate this turn costs 2 less to activate and enters the field with two additional buff counters on it. Ignore the elemental requirements of advanced element Slime cards you activate. Silvie, Wilds Whisperer [RfPP8h16Wv] | CHAMPION | set DOA Alter, memory 1, lv 1, life 19, TAMER/HUMAN | On Enter: The next Animal or Beast ally card you activate this turn enters the field with an additional buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.) Silvie, With the Pack [nllCALIXDT] | CHAMPION | set DOA Alter, memory 2, lv 2, life 22, TAMER/HUMAN | Silvie Lineage (Silvie, With the Pack must be leveled from a previous level "Silvie" champion.) On Enter: If you control an Animal ally, draw a card. If you control a Beast ally, draw a card. Simple Slime [Zxab4Vi0wx] | ALLY | set RDO, reserve 2, power 0, life 2, TAMER/ANIMAL/SLIME | Simple Slime can't attack. If damage would be dealt to Simple Slime, prevent 3 of that damage. Sinfonia of Hope [7QmyDecqkk] | ACTION | set PRD, reserve 2, CLERIC/TAMER/SKILL/MELODY | Target ally gets +2LIFE until end of turn. [Class Bonus] The next Harmony card you activate this turn costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Singed Emotions [TieUdzJ2B2] | ACTION | set PRD, reserve 2, CLERIC/SPELL | Until the beginning of your next turn, whenever a champion levels up, deal 4 damage to that champion. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Singeing Leap [YFCfIOwNQ5] | ACTION | set PTM, reserve 1, RANGER/SKILL | Deal 1 damage to your champion. Then your champion becomes distant. [Class Bonus] Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.) Sinister Composure [IcxG2jsqmu] | ACTION | set RDO, reserve 2, ASSASSIN/SKILL | Draw a card, then put a preparation counter on your champion. [Tristan Bonus] If you have agility, put three more preparation counters on your champion. Sinister Mindreaver [jozihslnhz] | ALLY | set MRC, reserve 2, power 2, life 1, ASSASSIN/HUMAN | [Class Bonus] Fast Activation Ambush (This ally may retaliate against attackers while not defending.) On Champion Hit: Look at that opponent’s memory. You may discard up to two cards from it. If you do, they draw that many cards into their memory. Sinistre Stab [e1xj8mqr2o] | ATTACK | set DTRSD, reserve 3, power 4, GUARDIAN/CURSE/SWORD | On Hit: If you have five or more omens, you may put Sinistre Stab on the bottom of the hit champion's lineage. Otherwise, put Sinistre Stab on the bottom of your champion's lineage. Inherited Effect — This object gets -3LIFE. (Champions have this ability as long as this card is part of its lineage.) Sink into Oblivion [a8I89SP24E] | ACTION | set DOA Alter, reserve 3, MAGE/SPELL | Target player puts the top three cards of their deck into their graveyard. Sink the Mind [yrzexkW5Ej] | ACTION | set AMB Alter, reserve 3, ASSASSIN/SKILL | [Class Bonus] This card costs 1 less to activate. Activate this card only during an opponent's recollection phase. Until end of turn, whenever a card from the turn player's memory is put into their hand, that player puts the top card of their deck into their graveyard. Sinon, Babelia's Companion [GhxADim7Kf] | UNIQUE ALLY | set PRD, reserve 2, power 0, life 4, RANGER/DISCORP/AUTOMATON | REST, Sacrifice a Powercell: Cascade— • 1— Draw a card. • 2— Put a buff counter on each Automaton ally you control. • 3— Wake up Sinon. Their base power becomes 4. (This ability changes each cascade.) Siphoning Fractal [j43qiwqjt0] | PHANTASIA | set MRC, reserve 2, CLERIC/FRACTAL | Whenever an ally dies, deal 1 damage to target champion you don’t control and recover 1. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Siphoning Stab [iZRVjvAZVG] | ATTACK | set RDO, reserve 2, power 3, WARRIOR/POLEARM | [Class Bonus] As long as the attacker is attacking using a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit." Sirocco Operative [t7ru41pzgg] | ALLY | set ReC-SHD, reserve 3, power 1, life 1, ASSASSIN/AUTOMATON | [Class Bonus] On Enter: Draw a card into your memory. On Enter: If you control another Automaton ally, put a preparation counter on your champion. Six of Spades [tdRR5lQHMN] | ALLY | set PTM, reserve 6, power 2, life 3, ASSASSIN/GUARDIAN/SUITED/HUMAN | Stealth Cardistry — (6): Six of Spades loses stealth and gets +2 LIFE until end of turn. You may change the target of an attack to Six of Spades. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Skewering Advance [no5tu5412v] | ATTACK | set DTR, reserve 2, power 2, WARRIOR/CHESSMAN/COMMAND | Command Chessman (A Chessman ally you control performs this attack.) On Kill: If the killed unit had an even life stat, draw a card. Skilled Aerotheurge [58xpspudnf] | ALLY | set DTR, reserve 2, power 1, life 2, RANGER/HUMAN | Ranged 2 On Hit: If Skilled Aerotheurge is distant, you may load target wind element Aethercharge card from your graveyard into an Aetherwing weapon you control. [Class Bonus] Floating Memory Skilled Plainsman [55u41ilks4] | ALLY | set AMB, reserve 3, power 2, life 2, WARRIOR/HUMAN | [Class Bonus] Equestrian — On Enter: If you control a Horse ally, put a buff counter on Skilled Plainsman. (Allies get +1 POWER and +1 LIFE for each buff counter on them. Apply this effect only if your champion’s class matches this card’s class.) Skirting Step [brq9x9z2k2] | ACTION | set MRC, reserve 2, RANGER/SKILL | Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.) Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card. Slash and Burn [o0nkly21ee] | ACTION | set ALC Alter, reserve 2, CLERIC/SKILL | [Class Bonus] This card costs 1 less to activate. Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather. Slate Whetstone [a8a0v4njrt] | REGALIA ITEM | set AMBSD, memory 1, WARRIOR/ACCESSORY | Banish Slate Whetstone: Up to one target Polearm weapon you control gets +1 POWER until end of turn. Draw a card. Slay the King [6v374coy34] | ATTACK | set FTC, reserve 2, power 4, WARRIOR/SWORD | [Class Bonus] On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card." Sleety Retreat [j9fkuzgg9i] | ACTION | set HVN, reserve 2, RANGER/SKILL/REACTION | Deluge 4 — As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate. Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays (2). Sleight of Hand [ddkocwcm38] | ACTION | set DTR, reserve 2, ASSASSIN/SUITED/SKILL/REACTION | Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.) [Class Bonus] Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.) Slice and Dice [3jg01o26b4] | ATTACK | set AMB, reserve 2, power 3, ASSASSIN/DAGGER | Prepare 3 On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 POWER. Slime Calling [dc8P58gmjR] | ACTION | set RDO, reserve 2, TAMER/SLIME/SKILL | Activate this card only during an opponent's end phase. [Class Bonus] Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the cards on the bottom of your deck in any order. Slime Eruption [m3zkl7lpvn] | ACTION | set ReC-SLM, reserve 1, TAMER/SLIME/SKILL | You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it. [Class Bonus] Floating Memory Slime King [f0ymeslfpw] | UNIQUE ALLY | set ReC-SLM, reserve 3, power 4, life 5, TAMER/BEAST/SLIME | As an additional cost to activate this card, banish three Slime ally cards each with different elements from your graveyard. Pride 4, Taunt [Element Bonus] On Leave: You may put any number of the Slime ally cards banished by Slime King onto the field under your control. Slime Nexus [emoydelro8] | REGALIA ITEM | set ReC-SLM, memory 1, TAMER/COMPONENT | Banish Slime Nexus: The next Slime ally card you activate this turn costs 3 less to activate. Slime Party [AJeuUDTPmV] | ACTION | set RDO, reserve 4, TAMER/SLIME/SKILL | [Silvie Bonus] This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.) Put a buff counter on each Slime ally you control. Slime Swarm [5adaqTUV0i] | ALLY | set RDO, reserve 3, power 1, life 1, TAMER/ANIMAL/SLIME | [Class Bonus] On Enter: Summon two Baby Slime tokens rested. (Apply this effect only if your champion's class matches this card's class.) Slime Totem [jwanjcy453] | REGALIA ITEM | set ReC-SLM, memory 0, TAMER/ARTIFACT | Slime allies you control have vigor. (These units wake up at the beginning of your end phase.) Slime's Blessing [ioxgugw9r9] | ACTION | set ReC-SLM, reserve 3, TAMER/SLIME/SKILL | [Class Bonus] This card costs 1 less to activate. Choose up to three units. Put a level counter on each chosen champion and a buff counter on each chosen Slime ally. (Champions get +1 level for each level counter on them.) Slimecall Cyclone [9Kgr2prI9E] | PHANTASIA | set RDO, reserve 3, TAMER/SLIME/SPELL | [Class Bonus] At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your champion’s class matches this card’s class.) Slimeshield [hcpetipurz] | ACTION | set ReC-SLM, reserve 2, TAMER/SLIME/SPELL | [Class Bonus] [Level 2+] This card costs 1 less to activate. Prevent the next 3 damage that would be dealt to target unit this turn. If that unit is a Slime ally, put a buff counter on it. Slip Away [ooffy4dwav] | ACTION | set MRC, reserve 2, RANGER/SKILL/REACTION | Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.) Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn. Slipstream Vault [6ilt42sehq] | ACTION | set AMB, reserve 2, RANGER/SKILL/REACTION | [Class Bonus] This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.) Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.) Sly Songstress [f28y5rn0dt] | ALLY | set HVN, reserve 2, power 0, life 2, TAMER/HUMAN/MELODY | [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight.) Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card. Smack with Flute [zpkcFs72Ah] | ATTACK | set DOA Alter, reserve 2, power 1, TAMER/FLUTE | On Attack: Your champion gets +1 level until end of turn. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Smash with Obelisk [2kkvoqk1l7] | ATTACK | set ALC, reserve 3, power 6, GUARDIAN/OBELISK | As an additional cost to activate this card, sacrifice a domain you control. Smash with Obelisk gets +X POWER where X is the reserve cost of the sacrificed domain. Smashing Force [88rx6p3p5i] | ATTACK | set MRC, reserve 4, power 4, GUARDIAN/HAMMER | [Class Bonus] On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Smoke Bombs [ScGcOmkoQt] | REGALIA ITEM | set DOA Alter, memory 1, ASSASSIN/BAUBLE | Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.) Smoke Out [vjonmi9jjq] | ACTION | set HVN, reserve 1, ASSASSIN/SKILL | Deal 1 damage to target unit. If that unit has stealth, deal 4 damage to it instead. Smoldering Cook [HtxzN0sQCJ] | ALLY | set PRD, reserve 2, power 1, life 3, CLERIC/RANGER/KITCHEN/HUMAN | [Class Bonus] Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) REST, Sacrifice a Food item: Deal 3 damage to target champion. Sneaky Raccoon [jH6F9XYrL5] | ALLY | set PRD, reserve 2, power 1, life 3, TAMER/ANIMAL/RACCOON | As long as an opponent has no cards in their graveyard, Sneaky Raccoon has stealth. (This unit can’t be targeted by attacks unless permitted by true sight.) Snow Fairy [4s0c9XgLg7] | ALLY | set DOA Alter, reserve 3, power 1, life 2, MAGE/FAIRY | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy. Snow White, Weiss Queen [5u5m8xblmd] | UNIQUE ALLY | set DTR, reserve 3, power 1, life 1, CLERIC/CHESSMAN/QUEEN/HUMAN | [Level 1+] On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase. [Level 1+] If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead. Soaked Slash [6XDoCxQuoH] | ATTACK | set PRD, reserve 2, power 2, WARRIOR/SWORD | Deluge 2 — As long as there are two or more water element cards in your graveyard, Soaked Slash gets +2POWER. [Class Bonus] On Attack: Target player puts the top two cards of their deck into their graveyard. Sojourner's Hunt [aqlbuznsz4] | REGALIA WEAPON | set AMBDP, memory 0, power 1, RANGER/BOW | (Bow — Must be loaded to use for an attack and can't be used with an attack card.) REST: Sojourner's Hunt becomes a weapon subtype of your choice in addition to its other types until end of turn. Solar Pinnacle [zeig1e49wb] | ACTION | set PRDEVP, reserve 2, MAGE/SPELL | As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.) Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.) Solar Providence [gnj9hi5ult] | ACTION | set HVN, reserve 2, MAGE/SPELL | Draw a card, then discard a card. [Kongming Bonus] You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion. Solomon, Master of Elements [q0P2TmYGXs] | UNIQUE ALLY | set RDO 1st, reserve 7, power 4, life 4, CLERIC/MAGE/HUMAN | On Enter: You may discard all cards in your hand and memory. If you do, generate an Arcane Sight, Astra Sight, Crux Sight, Exia Sight, Luxem Sight, Neos Sight, Tera Sight, and Umbra Sight card and put them into your memory. For the rest the game, ignore the elemental requirements of cards you activate with the same name as one of the generated cards. Song of Frost [t1cn1tzgcx] | ACTION | set FTC, reserve 2, TAMER/SKILL/MELODY | [Class Bonus] You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost. If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.) Song of Nurturing [4hbA9FT56L] | ACTION | set DOA Alter, reserve 2, TAMER/SKILL/MELODY | Allies you control get +2 LIFE until end of turn. Class Bonus: Those allies also get +1 POWER until end of turn. (Apply the additional effect only if your champion's class matches this card's class.) Song of Return [MwXulmKsIg] | ACTION | set DOA Alter, reserve 3, TAMER/SKILL/MELODY | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) Return up to two target allies you control to their owner's hands. Soothing Disillusion [geq18a4f2h] | ACTION | set AMB, reserve 2, CLERIC/TAMER/SPELL | Choose one— • Destroy target phantasia. • Put a buff counter on target Animal or Beast ally. Soothing Potion [gnYM2V6TTw] | ITEM | set RDO, reserve 6, CLERIC/POTION | Brew — Two Herbs with the same name (You may sacrifice the listed objects rather than pay this card’s reserve cost.) Sacrifice Soothing Potion: Draw a card and recover 3. If Soothing Potion was brewed, draw an additional card. Sordelle, Unmoored Exception [ROjhG3L1iy] | UNIQUE ALLY | set PRD, reserve 3, power 1, life 3, CLERIC/DISCORP/HUMAN | On Enter: Summon a Powercell token rested. (3), REST, Sacrifice a Powercell: Scavenge 6 for an Automaton card. Sorrowcaller [dv3zb9p4lg] | REGALIA WEAPON | set MRC, memory 0, power 1, RANGER/GUN | [Class Bonus] On Champion Hit: Reveal the hit opponent’s memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way. Soultrace Tessellation [7ePq6I4uZ8] | ACTION | set PTM, reserve 2, ASSASSIN/SPELL | Prepare 1 Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment. Soutirer Vortex [du4df43ci2] | UNIQUE PHANTASIA | set DTR 1st, reserve 6, GUARDIAN/SPELL | As long as you have three or more omens with different reserve costs, this card costs 3 less to activate. Your omens have ”Whenever an opponent activates a card with the same reserve cost as this omen, recover 1 and deal 1 damage to their champion.” Sovereign Sanctuary [w6OqqsfEso] | PHANTASIA | set DTR, reserve 3, CLERIC/SPELL | If a unit you control would be dealt damage, prevent 2 of that damage. At the beginning of your recollection phase, sacrifice Sovereign Sanctuary and draw a card into your memory. Spalling Cleanse [t3Yb097xpJ] | ACTION | set PTM, reserve 2, ASSASSIN/SPELL | If your Fractured Memories has six or less sheen counters on it, put two sheen counters on it. Otherwise, recover 3. (If you don't have the mastery, recover 3.) Floating Memory Spark Alight [L9yBqoOshh] | ACTION | set DOA Alter, reserve 2, MAGE/SPELL | Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.) Spark Fairy [FWnxKjSeB1] | ALLY | set DOA Alter, reserve 3, power 1, life 2, MAGE/FAIRY | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) On Enter: Target non-champion object gains “At the beginning of your recollection phase, deal 1 unpreventable damage to your champion” for as long as you control Spark Fairy. Spark Link [PUgqk3lxq6] | ACTION | set PTM, reserve 2, MAGE/SPELL | Each player draws a card into their memory. [Level 1+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Sparkling Adornment [okZKM5DGRu] | ACTION | set RDO, reserve 2, ASSASSIN/SPELL | As an additional cost to activate this card, remove one or more sheen counters from an object on the field. Put X sheen counters on target unit, where X is the amount of counters removed. [Merlin Bonus] Floating Memory Spectral Beacon [yxk7e8opr6] | REGALIA ITEM | set PRDDP, memory 0, CLERIC/ARTIFACT | (1), Banish Spectral Beacon: Banish target card in a graveyard. Spectral Diffusion [lathqgiqgi] | ACTION | set DTR, reserve 4, CLERIC/SPECTER/SPELL/REACTION | This card costs 1 less to activate for each of up to two ephemeral objects you control. Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.) Spectral Haunting [Dtr3jPRAFJ] | ACTION | set PTM, reserve 6, CLERIC/SPECTER/SPELL | [Alice Bonus] This card costs 4 less to activate if it targets a Specter card. Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.) Speed Potion [0Z1r8GC8a8] | ITEM | set RDO, reserve 3, CLERIC/POTION | Brew — Two Herbs On Enter: If Speed Potion was brewed, draw a card. Sacrifice Speed Potion: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) Spellshield: Arcane [RUqtU0Lczf] | ACTION | set DOA Alter, reserve 3, MAGE/SPELL/REACTION | [Class Bonus] This card costs 1 less to activate. The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way. Spellshield: Astra [nmp5af098k] | ACTION | set ALC, reserve 4, CLERIC/SPELL/REACTION | [Class Bonus] This card costs 2 less to activate. The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way. Spellshield: Exia [CSVtYQIz7h] | ACTION | set PRD, reserve 4, CLERIC/MAGE/SPELL/REACTION | [Class Bonus] This card costs 2 less to activate. The next time damage would be dealt to your champion this turn, prevent that damage and recover X instead, where X is the amount of damage prevented this way. Spellshield: Tera [yunjm0of8e] | ACTION | set AMB, reserve 3, MAGE/SPELL/REACTION | [Class Bonus] This card costs 1 less to activate. The next time damage would be dealt to your champion this turn, prevent that damage. Reveal an amount of cards from the top of your deck equal to the amount of damage prevented this way and put them into your material deck preserved. Spellshield: Wind [99sx6q3p6i] | ACTION | set ALC, reserve 4, CLERIC/SPELL/REACTION | [Class Bonus] This card costs 1 less to activate. The next time damage would be dealt to your champion this turn, prevent that damage. If 3 or more damage was prevented this way, put a buff counter on an ally you control. Spellward Scepter [f6lxizyuml] | REGALIA ITEM | set DTR, memory 0, CLERIC/SCEPTER | Hindered (This object enters the field rested.) REST, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated. Spirelle, Schwartz Queen [p2n1953som] | UNIQUE ALLY | set DTR, reserve 2, power 0, life 4, CLERIC/CHESSMAN/QUEEN/HUMAN | On Enter: As a Spell, deal 3 damage to target unit. Then you may banish a card from your hand or memory face down. (2), REST, Reveal a card banished by Spirelle with reserve cost X: Negate each activation of cards with reserve cost X. Put each card negated this way and each card banished by Spirelle into their owner's memories. Then trigger each of Spirelle's on enter abilities. Spirit Blade: Ascension [N0ipz8UWwf] | ACTION | set DOA Alter, reserve 1, WARRIOR/SPELL | As an additional cost to activate this card, return a Sword regalia you own to your material deck. Choose a Sword regalia card from your material deck or banishment and put it onto the field. Spirit Blade: Dispersion [7Rsid05Cf6] | ACTION | set DOAp, reserve 0, WARRIOR/SPELL | Remove all durability counters from any amount of Sword weapons you control, then banish them. Choose any amount of units and deal damage equal to the amount of durability counters removed this way split among them. Spirit Blade: Ensoul [CQ1bxUyi0Q] | ACTION | set DOA Alter, reserve 6, WARRIOR/SPELL | Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control. Spirit Blade: Ghost Strike [vcZSHNHvKX] | ATTACK | set DOA Alter, reserve 0, power 1, WARRIOR/SWORD | On Attack: You may banish a card from your material deck. If you do, your champion's attacks get +1 POWER until end of turn. Spirit Blade: Infusion [CgyJxpEgzk] | ACTION | set DOAp, reserve 2, WARRIOR/SPELL | This card costs 2 less to activate if your champion has dealt combat damage this turn. Until end of turn, target Sword weapon gets +3 POWER and "On Champion Hit: Draw a card." Spirit Blade: Retribution [HtExn3OxIN] | ATTACK | set RDO 1st, reserve 10, power 3, WARRIOR/ULTIMATE/SWORD | As long as you've activated a card named Spirit Blade: Retribution this game, this card costs 10 less to activate and you may activate it from your graveyard. Cleave [Lorraine Bonus] Retribution gets +XPOWER, where X is the total power among ally, attack, and weapon cards in your banishment. Spirit Blade: Terminus [XsxmnGZxKz] | ATTACK | set ReC-BRV, reserve 2, power 2, ASSASSIN/SWORD | Prepare 1 Terminus gets +1 POWER for every four sheen counters on your Fractured Memories. On Hit: If Terminus was prepared, double the amount of sheen counters on your Fractured Memories and put Terminus into its owner's memory. Spirit of Chess [AYe0neu31W] | CHAMPION | set RDO, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Inherited Effect — Ignore the elemental requirements of non-advanced element Chessman cards you play. Spirit of Fire [LMyKyVC2O9] | CHAMPION | set ALC, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Spirit of Fortuitous Fire [8mrjtrzx5t] | CHAMPION | set HVN, memory 0, lv 0, life 15, SPIRIT | On Enter: Glimpse 7. Draw seven cards into your memory. Spirit of Fortuitous Water [q6prapdczd] | CHAMPION | set HVN, memory 0, lv 0, life 15, SPIRIT | On Enter: Glimpse 7. Draw seven cards into your memory. Spirit of Fortuitous Wind [gqxdu1fn5b] | CHAMPION | set HVN, memory 0, lv 0, life 15, SPIRIT | On Enter: Glimpse 7. Draw seven cards into your memory. Spirit of Purity [FUCJA8IAMi] | CHAMPION | set PTM, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Lineage Release — Each player banishes two cards from their graveyard. (Activate this ability by banishing this card from your champion’s inner lineage.) Spirit of Serene Fire [da2ha4dk88] | CHAMPION | set FTC, memory 0, lv 0, life 15, SPIRIT | On Enter: Glimpse 6. Draw six cards. Lineage Release — Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.) Spirit of Serene Water [zq9ox7u6wz] | CHAMPION | set FTC, memory 0, lv 0, life 15, SPIRIT | On Enter: Glimpse 6. Draw six cards. Lineage Release — Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.) Spirit of Serene Wind [h973fdt8pt] | CHAMPION | set FTC, memory 0, lv 0, life 15, SPIRIT | On Enter: Glimpse 6. Draw six cards. Lineage Release — Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.) Spirit of Slime [0xp4xq07vv] | CHAMPION | set ReC-SLM, memory 0, lv 0, life 15, SPIRIT | On Enter:Draw seven cards. Inherited Effect: Ignore the elemental requirements of basic element Slime cards you activate. Spirit of Water [tafqldAGRF] | CHAMPION | set ALC, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Spirit of Wind [pNiyaGlIe7] | CHAMPION | set ALC, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Spirit Shard [3p5iqigcom] | TOKEN PHANTASIA | set MRC, reserve 3, SPIRIT/SHARD | [Level 3+] Sacrifice Spirit Shard: Draw a card. Spirit's Blessing [qaA3sXFRFY] | ACTION | set DOA Alter, reserve 1, MAGE/SPELL | As an additional cost to activate this card, return a regalia you control to its owner's material deck. Wake up your champion. Draw a card. Spirited Falconer [a5igwbsmks] | ALLY | set MRC, reserve 2, power 1, life 1, TAMER/HUMAN | [Class Bonus] Fast Activation [Class Bonus] On Enter: Put a buff counter on up to two target Animal and/or Beast allies. Spirited Neophyte [ekplmih8ra] | ALLY | set AMBSD, reserve 3, power 2, life 3, MAGE/HUMAN | On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.) Splashing Perch [ba08K8VZnF] | ACTION | set RDO, reserve 1, RANGER/SKILL | If your champion is distant, draw a card. Otherwise, your champion becomes distant. (Units stay distant until the end of their controller's turn.) Splashing Spearguard [4a87hk0bkh] | ALLY | set HVN, reserve 3, power 1, life 3, WARRIOR/HUMAN | Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are water element, this card becomes imbued.) On Enter: If Splashing Spearguard is imbued, target player puts the top two cards of their deck into their graveyard. Spontaneous Combustion [cQlxapCsxQ] | ACTION | set DOA Alter, reserve 3, MAGE/SPELL/REACTION | Deal 4 damage to target ally attacking your champion. Spring Cleaning [dZ0Y2ILgZW] | ACTION | set RDO, reserve 2, GUARDIAN/SPELL | Put one of your omens into your graveyard. If you do, look at the top three cards of your deck. Banish one of them and put an omen counter on it. Put the rest on the bottom of your deck in any order. [Ciel Bonus] Floating Memory Springleaf [69iq4d5vet] | TOKEN ITEM | set ALC, reserve 1, CLERIC/HERB/ADJUVANT/LEAF | Sacrifice Springleaf: Put a card from your hand on the bottom of your deck. If you do, draw a card. Spurn to Ash [ErH0lIBq4z] | ACTION | set DOA Alter, reserve 3, MAGE/SPELL | Destroy target regalia with memory cost 1 or less. Spurred Gallop [8iNWBAkqkS] | ACTION | set RDO, reserve 2, TAMER/HORSE/SKILL | The next Horse ally card you activate this turn can be activated as though it had fast activation. Draw a card into your memory. The next Horse ally card you activate this turn costs (2) less to activate. Squallbind Pounce [ep3ajxiyd3] | ACTION | set HVN, reserve 2, RANGER/SKILL/REACTION | Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.) Up to one target Ranger unit becomes distant. If Squallbind Pounce is imbued, suppress up to one target attacking ally. Squallsnare [cQZgiYS0w4] | ACTION | set PTM, reserve 3, MAGE/SPELL | Suppress two target allies with the same reserve costs. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.) Stabilizing BladeCore [CbPHWJ8Upd] | ITEM | set PRD, reserve 3, WARRIOR/VELTECH/ACCESSORY | Sword Weapon Link [Class Bonus] Linked weapon gets +2POWER. Whenever your champion levels up, put a durability counter on linked weapon. Stabilizing Capacitance [c4sy8u49sk] | ACTION | set HVN, reserve 1, MAGE/SPELL | Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory. [Class Bonus] [Level 7+] Draw a card. Staff of Blossoming Will [4moumzcx9z] | REGALIA ITEM | set ReC-IDY, memory 1, CLERIC/STAFF | On Enter: Draw a card. [Diao Chan Bonus] (1), REST: Target player summons a Flowerbud token. Staggering Strike [opb1wdktia] | ATTACK | set AMB, reserve 3, power 3, WARRIOR/SWORD | True Sight (This attack can target units with stealth.) On Champion Hit: Remove three preparation counters from the hit champion. Stalwart Shieldmate [eifnz0fgm3] | ALLY | set ALCSD, reserve 2, power 0, life 2, GUARDIAN/HUMAN | Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.) Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Stand Before the Queen [v9SJgS6z40] | ACTION | set ReC-BRV, reserve 2, ASSASSIN/SPELL/REACTION | Prevent the next 2 damage that would be dealt to target unit this turn. [Sheen 8+] The first time damage is prevented from being dealt to a unit this way, that unit gains stealth until end of turn unless an opponent pays (2). [Class Bonus] Floating Memory Stand Fast [ao1cfkhbp6] | ACTION | set HVN, reserve 2, GUARDIAN/WARRIOR/SKILL | Activate this card only during your end phase. Wake up target ally you control. It gains taunt and gets +1 LIFE until the beginning of your next turn. (An awake ally with taunt must be targeted before other units you control during your opponents' attack declarations if able.) Starbirth [qxu89i1mrk] | ACTION | set DTRSD, reserve 1, CLERIC/SPELL | Draw a card into your memory. Then summon an Astral Shard token. Stardust Oracle [EPy8OUmPxa] | ALLY | set PTM, reserve 2, power 1, life 3, CLERIC/HUMAN | Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are astra element, this card becomes imbued.) As long as Stardust Oracle is imbued, it has stealth. [Class Bonus] At the beginning of your end phase, summon an Astral Shard token. Stargazer's Portent [btjuxztaug] | ACTION | set MRC, reserve 4, CLERIC/SKILL | [Class Bonus] This card costs 1 less to activate. The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy. Starlit Apothecary [ShQkyQMBCT] | UNIQUE DOMAIN | set RDO, reserve 3, CLERIC/MARKET | [Arisanna Bonus] At the beginning of your recollection phase, summon a token copy of target Potion or Herb you control unless an opponent pays (4). If the summoned token is a Potion, it becomes brewed. (Each opponent decides to pay or not to pay the optional cost in turn order until one does.) Starstrung Reading [gwWociEfxb] | ACTION | set PTM, reserve 2, RANGER/SPELL | Aethercharge cards you look at while glimpsing the next three times this turn have aethercalling. If your champion is distant, glimpse 4. Staves X Ultra [33mWk4HYLF] | UNIQUE ITEM | set PRD 1st, reserve 8, WARRIOR/ULTIMATE/VELTECH/ACCESSORY | Sword Weapon Link [Lorraine Bonus] Linked weapon has spellshroud and gets +1POWER for each static counter on it. [Lorraine Bonus] [Element Bonus] At the beginning of your end phase, if this card is in your banishment, put a static counter on a Sword weapon you control and each object linked to it. Steady Sharpshooter [yakyp6odw3] | ALLY | set HVN, reserve 3, power 1, life 4, RANGER/HUMAN | On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For each counter removed this way, Steady Sharpshooter gains ranged 2 for this attack. Steady Verse [sbierp5k1v] | ACTION | set PRD, reserve 2, CLERIC/TAMER/SKILL/MELODY | [Class Bonus] The next Harmony action card you activate this turn costs 1 less to activate. Draw a card into your memory. Steel Halberd [fvnvknj4dd] | REGALIA WEAPON | set AMBSD, memory 1, power 1, WARRIOR/POLEARM | [Class Bonus] Steel Halberd gets +1 POWER. (Apply this effect only if your champion's class matches this card's class.) Steel Slug [ao8bki6fxx] | REGALIA ITEM | set MRC, memory 1, power 3, RANGER/BULLET | Renewable (If this card would be banished from the field or an intent, put it into its owner’s material deck instead.) REST: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker’s intent.) Stellar Bloom [JFdxtCqdeg] | ACTION | set RDO, reserve 2, CLERIC/SKILL | [Class Bonus] Starcalling — (2) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.) Gather four times. Stellar Cosmos [jaiTSvaLOQ] | REGALIA WEAPON | set RDO, memory 0, power 1, RANGER/AETHERWING | [Class Bonus] Spellshroud [Diana Bonus] On Charge 3: Stellar Cosmos gains "Aethercharge cards you look at while glimpsing have aethercalling." Stellaria Shower [xmtjrvfpuc] | PHANTASIA | set DTR, reserve 1, CLERIC/FRACTAL | Starcalling — (1) Reservable On Enter: If Stellaria Shower was starcalled, as a Spell, deal X damage to target unit, where X is the amount of phantasias you control. Stellarion Shift [ms2x2v4qe3] | ACTION | set DTR, reserve 2, RANGER/SKILL/REACTION | Target unit becomes distant. Draw a card. [Class Bonus] [Element Bonus] (2), Banish this card from your graveyard: Your champion gains stealth until end of turn. Prevent the next 4 non-combat damage that would be dealt to them this turn. Activate this ability only if your champion is distant. Stifling Aethercharge [bYrLVjKSCL] | ACTION | set RDO, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Negate all on enter triggers from target ally. You may load Stifling Aethercharge into an Aetherwing weapon you control. Stifling Gyre [OADTyAUBZt] | UNIQUE PHANTASIA | set RDO, reserve 3, CLERIC/SPELL | As Stifling Gyre enters the field, choose an ally card name. On Enter: Draw a card into your memory. Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays (4). Stifling Trap [z5exbwdp7q] | ACTION | set HVN, reserve 2, ASSASSIN/SKILL/REACTION | [Class Bonus] If it's not your turn, you may remove two preparation counters from your champion to activate this card from your memory without paying its reserve cost. Deal 2 damage to target ally, then negate all on enter triggers from that ally. Stillshard Strike [TDI5DOrWB5] | ATTACK | set PTM, reserve 2, power 3, ASSASSIN/SWORD | Prepare 1 On Attack: If Stillshard Strike was prepared, recover 1+X, where X is the total amount of sheen counters on each defending unit. Stillwater Patrol [LNSRQ5xW6E] | ALLY | set DOA Alter, reserve 4, power 2, life 3, RANGER/HUMAN | True Sight (This ally can attack units with stealth.) As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 POWER. Stocked Outpost [AOMXEGeSQk] | DOMAIN | set RDO, reserve 2, GUARDIAN/SIEGEABLE/CASTLE | (Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.) On Enter: Draw a card into your memory. On Destroy: If it's an opponent's turn, that opponent draws a card into their memory. Stoked Slice [6wiHKD52Lw] | ATTACK | set PRD, reserve 2, power 2, WARRIOR/SWORD | [Class Bonus] On Attack: You may banish two fire element cards from your graveyard. If you do, allies you control get +1POWER until end of turn. (Apply this effect only if your champion's class matches this card's class.) Stolen Chance [Ww12XlYHFA] | ACTION | set PTM, reserve 1, RANGER/SKILL | Remove a preparation counter from target champion. If a preparation counter was removed this way, draw a card. Stolid Vanguard [yrm3xibmoz] | ALLY | set AMB, reserve 2, power 1, life 2, WARRIOR/HUMAN | Equestrian — On Enter: If you control a Horse ally, Stolid Vanguard gets +2 POWER until end of turn. Stonescale Band [sphwpjsznn] | REGALIA ITEM | set PRXY, memory 1, TAMER/ARTIFACT | [Class Bonus] On Enter: Discard up to three ally cards from your hand and/or memory, then draw that many cards. (2), REST: The next ally card you activate this turn can be activated as though it had fast activation. Storm of Thorns [39i1f0ht2t] | ACTION | set ALC, reserve 2, GUARDIAN/SKILL/REACTION | If damage would be dealt to a unit you control this turn, prevent 1 of that damage. If the damage prevented had a unit as its source, deal 1 damage to that unit. [Class Bonus] Floating Memory Storm Slime [blqryebvwj] | ALLY | set ReC-SLM, reserve 2, power 3, life 1, TAMER/BEAST/SLIME | Pride 3 On Enter: As a Spell, deal damage to target unit equal to the number of Slime cards in your banishment. [Class Bonus] On Death: You may banish two cards at random from your memory. If you do, draw two cards. Storm Tyrant's Eye [EQZZsiUDyl] | REGALIA ITEM | set DOA Alter, memory 0, MAGE/ARTIFACT | Banish Storm Tyrant's Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on the bottom of your deck in a random order. Stormblade Squire [2hlW5LWSTe] | ALLY | set RDO, reserve 2, power 2, life 4, WARRIOR/HUMAN | On Attack: You may banish a card at random from your memory. If you do, scavenge 2+X for an arcane element card, where X is the reserve cost of the banished card. Straight Flare [28bjn8g50v] | ACTION | set DTR, reserve 2, MAGE/SUITED/SPELL | Deal X damage to target unit, where X is the amount of Suited objects you control with different costs plus 1. Strapping Conscript [csMiEObm2l] | ALLY | set DOA Alter, reserve 2, power 2, life 1, WARRIOR/HUMAN | [Class Bonus] [Level 2+] Strapping Conscript gets +1 POWER and +1 LIFE. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.) Strategem of Myriad Ice [id0ybub247] | ACTION | set AMB, reserve 6, MAGE/SPELL | As long as your Shifting Currents face East, this card has efficiency. You may banish any amount of cards with floating memory from your graveyard. When a card is banished this way, deal 3 damage to target unit you don't control. Strategic Planning [EtIGAJ8sxw] | ACTION | set DOA Alter, reserve 2, ASSASSIN/SKILL | Glimpse 2. Put a preparation counter on your champion. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Strategic Warfare [i1f0ht2tsn] | ACTION | set ALC, reserve 2, RANGER/SKILL | Allies you control get +1 POWER until end of turn. [Level 2+] Target unit gains true sight until end of turn. (Units with true sight can attack units with stealth.) Stream of Consciousness [wa4x7e22tk] | ACTION | set ALC, reserve 2, CLERIC/SPELL | [Class Bonus] [Memory 4+] Glimpse 3. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.) Draw a card into your memory. Strengthen the Bonds [0v893yn5iq] | ACTION | set ReC-HVF, reserve 2, TAMER/FATEBOUND/SPELL | Put a buff counter on up to two target Fatestone or Fatebound objects. StrideTech W [rdI48Qb5mP] | ITEM | set PRD, reserve 2, ASSASSIN/VELTECH/BOOTS | Ally Link On Enter: If you control the linked ally, draw a card into your memory. (1), Sacrifice StrideTech W: Return the linked ally to its owner's memory. Strike from the Mist [DHn9J7gX6g] | ATTACK | set DOA Alter, reserve 2, power 2, ASSASSIN/DAGGER | Prepare 2 (You may remove two preparation counters from your champion as you activate this card.) [Class Bonus] As long as Strike from the Mist was prepared, it can't be intercepted. Strike of Singularity [AMv1u54B2s] | ATTACK | set RDO, reserve 4, power 4, ASSASSIN/DAGGER | [Class Bonus] As long as the attacker is attacking a unit controlled by a player with no cards in their hand, Strike of Singularity has "If this attack would deal damage, it deals double that damage instead." Striking Illuminance [2lukkhisu5] | ATTACK | set HVN, reserve 2, power 4, ASSASSIN/DAGGER | Prepare 2 Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 POWER. (This ability triggers and resolves while this card is in an intent.) On Attack: If Striking Illuminance was prepared, reveal all cards in your memory. Striking Tides [qrxQGA1pc6] | ATTACK | set ReC-AUR, reserve 3, power 4, WARRIOR/SWORD | [Mordred Bonus] On Hit: You may banish a card with floating memory from your graveyard. If you do, wake up your champion. Study the Fables [0ye3aebjvw] | ACTION | set ALC, reserve 2, CLERIC/SKILL | Target player reveals six cards from their material deck. Draw a card into your memory. Sturdy Droid [YOk6yLd7M0] | ALLY | set PRD, reserve 3, power 2, life 3, TAMER/DISCORP/AUTOMATON | [Class Bonus] Vigor (At the beginning of your end phase, wake this ally up. Apply this effect only if your champion’s class matches this card’s class.) Subjugating Lash [bcizm6h38l] | ATTACK | set ALC, reserve 2, power 2, GUARDIAN/LASH | As long as your champion has twelve or more damage counters on them, Subjugating Lash gets +2 POWER. Submerged Fatestone [zfb0pzm6qp] | ITEM | set HVN, reserve 2, TAMER/FATESTONE | Champions you don't control get -1 level. [Guo Jia Bonus] At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone. Sudden Deluge [at3fn2idd6] | ATTACK | set AMB, reserve 2, power 3, ASSASSIN/DAGGER | Prepare 1 (You may remove a preparation counter from your champion as you activate this card.) [Class Bonus] On Champion Hit: If Sudden Deluge was prepared, that opponent puts the top ten cards from their deck into their graveyard. Sudden Snow [dxAEI20h8F] | ACTION | set AMB, reserve 2, MAGE/SPELL | You may banish a card with floating memory from your graveyard. If you do, draw a card. Until end of turn, allies enter the field rested. Sudden Steel [SSu2eQZFJV] | ATTACK | set DOA Alter, reserve 6, power 5, WARRIOR/SWORD | [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.) Suffocating Ash [d6xkecLJ5S] | ACTION | set PTM, reserve 3, CLERIC/SPELL/REACTION | [Class Bonus] This card costs 2 less to activate. Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion. Suffocating Miasma [coxpnjvt9y] | PHANTASIA | set MRC, reserve 2, ASSASSIN/SPELL | Imbue 2 On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally. At the beginning of each opponent’s recollection phase, that player puts a debuff counter on an ally they control. If they don’t, deal 2 unpreventable damage to their champion. Suited Trickery [uxhmucm8si] | ACTION | set DTR, reserve 1, ASSASSIN/SUITED/SKILL | Until the beginning of your next turn, players can't declare attacks with champions they control unless they pay (2) for each attack declaration. Then if you control a Suited ally, draw a card into your memory. Summon Gale [ZgA7cWNKGy] | ACTION | set DOA Alter, reserve 3, MAGE/SPELL | [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.) Return target ally to its owner's hand. Summon Pawn [SM2A2o5hru] | ACTION | set PTM, reserve 2, WARRIOR/CHESSMAN/SKILL | You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Summon Retinue [7qg90wqPHs] | ACTION | set RDO, reserve 4, GUARDIAN/SPELL | Summon two Vacuous Servant tokens rested. Then if you have three or more omens, wake them up. Summon Sentinels [5tlzsmw3rr] | ACTION | set ALC, reserve 4, GUARDIAN/SKILL | [Class Bonus] This card costs 1 less to activate for each domain you control. Summon two Automaton Drone tokens each with a buff counter on them. Sun Ce, Weaponsmaster [lvxsgng1a1] | UNIQUE ALLY | set HVN, reserve 3, power 1, life 4, WARRIOR/HUMAN | [Class Bonus] On Enter: Put a durability counter on target Warrior weapon you control. [Class Bonus] Warrior weapons you control get +1 POWER. Sun Jian, Wolvesbane [b23a85z88j] | UNIQUE ALLY | set HVN, reserve 3, power 2, life 2, RANGER/HUMAN | As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 POWER and her attacks can't be retaliated. On Ally Kill: If the killed ally was a Beast, draw a card into your memory. Sun Quan, Sealbearer [c5hgwip1ik] | UNIQUE ALLY | set AMB, reserve 4, power 2, life 3, TAMER/WARRIOR/HUMAN | [Level 1+] On Enter: Put a buff counter on another target ally you control. [Level 2+] Allies you control with a buff counter on them lose pride. Sunblessed Gazelle [4ilomec3u3] | ALLY | set HVN, reserve 2, power 1, life 1, TAMER/ANIMAL/ANTELOPE | Taunt On Enter: If your influence is three or less, draw a card and recover 3. Sunblessed Gazelle gets +X LIFE where X is the highest influence among your opponents. Sundering Moon [8677jq0hfm] | REGALIA WEAPON | set AMB Alter, memory 0, power 1, WARRIOR/POLEARM | [Jin Bonus] On Enter: If you control two or more wind element allies, Sundering Moon gets +1 POWER until end of turn. [Jin Bonus] (2), Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn. Sunglory Sentinel [a3v1ybmvpb] | ALLY | set HVN, reserve 2, power 1, life 3, GUARDIAN/HUMAN | [Class Bonus] Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) As long as Sunglory Sentinel is fostered and is attacking a champion, it gets +2 POWER. Sunken Battle Priest [sm68d3we64] | ALLY | set DTR, reserve 3, power 1, life 3, CLERIC/WARRIOR/SPECTER | [Class Bonus] Other ephemeral allies you control get +1POWER. Ephemerate — (3), Banish a card with floating memory from your graveyard. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.) Supernova Divination [qhBecpDUO9] | UNIQUE PHANTASIA | set RDO 1st, reserve 6, CLERIC/ULTIMATE/SPELL | Spellshroud [Arisanna Bonus] At the beginning of each player's recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don't control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them. Supply Drone [ljyevpmu6g] | ALLY | set ALC, reserve 3, power 0, life 4, RANGER/AUTOMATON | [Class Bonus] At the beginning of your recollection phase, materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion's class matches this card's class.) Surge Protector [qigcom2ry2] | ACTION | set MRC, reserve 2, GUARDIAN/SKILL | Until end of turn, target Shield item you control gains “If damage would be dealt to your champion, prevent that damage and sacrifice this object instead.” Surged Coordinator [6eWmfzAmWr] | ALLY | set PRDSD, reserve 2, power 2, life 4, WARRIOR/HUMAN | [Class Bonus] On Enter: Put LV+X-3 static counters on Surged Coordinator, where X is the amount of other objects you control with one or more static counters on them. (Whenever an arcane element unit deals combat damage to an object, you may remove a static counter from this unit and deal 1 damage to the object that was dealt damage.) Surging Bolt [08kkz07nau] | ACTION | set MRC, reserve 3, MAGE/SPELL | Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are fire element, this card becomes imbued.) Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead. Surging Obstruction [VpM6CAp4ts] | ACTION | set RDO, reserve 3, CLERIC/CHESSMAN/SPELL/REACTION | As long as you control a Chessman Bishop ally, this card costs 1 less to activate. Negate target card activation unless its controller pays (1). If that card has an odd reserve cost, negate its activation unless its controller pays (3) instead. (Zero is considered even.) Surging Search [h0vBIZjzrI] | ACTION | set RDO, reserve 2, MAGE/SPELL | Scavenge 6 for an arcane element card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.) [Class Bonus] Floating Memory Surging Undertow [44eld1c5ac] | ACTION | set ALC Alter, reserve 4, RANGER/SKILL | [Class Bonus] This card costs 2 less to activate. Put the top three cards of your deck into your graveyard. Then if there are three or more water element cards in your graveyard, choose a unit and it becomes distant. Surprise Reveal [pi3DyYU6Sa] | ACTION | set RDOP, reserve 2, RANGER/SKILL | Target opponent reveals all cards in their hand and memory. You gain the Crowd's Favor status. [Class Bonus] Draw a card. (Apply this effect only if your champion’s class matches this card’s class.) Surreptitious Scheme [2bcammhx44] | ACTION | set HVN, reserve 1, CLERIC/SPELL | Remove a level counter from target champion. If level counter was removed this way, draw a card. Surveil the Winds [xt6uaz6a7g] | ACTION | set PRDEVP, reserve 2, ASSASSIN/SKILL | [Class Bonus] Fast Activation (You may activate this card at fast speed.) Draw a card, then put a preparation counter on your champion. Surveillance Stone [kk46Whz7CJ] | REGALIA ITEM | set DOA Alter, memory 0, MAGE/CRYSTAL | Whenever an opponent declares an attack with a unit for the third time each turn, you may banish Surveillance Stone. If you do, draw a card. Suspicious Concoction [5tphi6xl26] | REGALIA ITEM | set DTR, memory 0, CLERIC/POTION | Whenever your champion levels up, you may banish Suspicious Concoction. If you do, draw a card into your memory and recover 2. Suzaku's Command [5v598k3m1w] | ACTION | set HVN, reserve 2, TAMER/SKILL | Target Beast ally's next attack this turn gains unblockable and gets +2 POWER. If that ally is a Shenju, that attack gets an additional +2 POWER and gains Combat damage dealt by this attack is unpreventable. (An attack with unblockable can't be intercepted and ignores taunt.) Sweet Ambrosia [dgyduwh84p] | REGALIA ITEM | set AMBSD, memory 0, CLERIC/POTION | Banish Sweet Ambrosia: Recover 3. (To recover, remove that many damage counters from your champion.) Swerving Spring [vj6vmuuldt] | ACTION | set AMB, reserve 2, ASSASSIN/SKILL/REACTION | Prevent the next 2 damage that would be dealt to target unit this turn. [Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.) Swift Recruit [mHd6LLyMyF] | ALLY | set DOA Alter, reserve 2, power 1, life 2, WARRIOR/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Swooping Talons [rj52215upu] | ACTION | set ALC, reserve 3, RANGER/SKILL | Choose one — • Deal 2 damage to target ally. • [Level 2+] Destroy target item with memory cost 0 or reserve cost 4 or less. (Choose this option only if your champion is level 2 or higher.) Sword of Adversity [dpu9pHGX48] | REGALIA WEAPON | set DOA Alter, memory 0, power 1, WARRIOR/SWORD | [Class Bonus] Sword of Adversity gets +1 POWER as long as you control no allies. (Apply this effect only if your champion's class matches this card's class.) Sword of Avarice [dmbBXRTVIk] | REGALIA WEAPON | set DOA Alter, memory 2, power 1, WARRIOR/SWORD | On Enter: Draw a card. Class Bonus: Draw two cards instead. (Apply the additional effect only if your champion's class matches this card's class.) Sword of Seeking [Dz8I0eJzaf] | REGALIA WEAPON | set DOA Alter, memory 0, power 1, WARRIOR/SWORD | [Class Bonus] True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.) Sword of Shadows [zcvq77mdgd] | REGALIA WEAPON | set DTR, memory 0, power 1, WARRIOR/DISTORTION/SWORD | [Class Bonus] Sword of Shadows gets +1POWER. As long as an opponent controls an ally with stealth, Sword of Shadows gets -1POWER. (Apply this effect only if your champion's class matches this card's class.) Sword Saint of Eventide [lve1my3486] | ALLY | set AMB, reserve 2, power 1, life 3, WARRIOR/HUMAN | On Enter: Look at the top card of your deck. You may put it into your graveyard. [Class Bonus] As long as you have four or more water element cards in your graveyard, Sword Saint of Eventide gets +1 POWER. (Apply this effect only if your champion's class matches this card's class.) Sword Saint of Everflame [lpy7ie4v8n] | ALLY | set AMB, reserve 4, power 3, life 2, WARRIOR/HUMAN | [Class Bonus] (2), Banish this card from your graveyard: Target fire element weapon or ally gets +2 POWER until end of turn. Sword Saint of Eveswind [a7lr70xglo] | ALLY | set HVN, reserve 2, power 1, life 2, WARRIOR/HUMAN | [Class Bonus] On Enter: If Sword Saint of Eveswind entered from a banishment, put two buff counters on it. Sword Saint's Vow [r44lyrzo6o] | REGALIA WEAPON | set HVN, memory 1, power 0, WARRIOR/SWORD | [Class Bonus] Sword Saint's Vow gets +1 POWER for each durability counter on it. [Class Bonus] Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow. On Hit: Remove a durability counter from Sword Saint's Vow. Sworn Windhand [9ewgUjy34b] | ALLY | set PTM, reserve 3, power 1, life 3, GUARDIAN/HUMAN | [Class Bonus] Taunt Sworn Windhand has retort 2+X, where X is the amount of omens you have. (As long as this ally is retaliating, it gets that much POWER.) Sylph's Envelopment [c7d7xdy3y9] | ACTION | set HVN, reserve 2, CLERIC/SPELL/REACTION | Banish target ally you control, then return it to the field under its owner's control rested. If that ally is a phantasia, it enters the field with an additional buff counter on it. Synth Disrupter [z1vdxi74wa] | REGALIA ITEM | set ALCSD, memory 0, RANGER/ACCESSORY | Banish Synth Disrupter: Until end of turn, Automaton allies enter the field rested. Synthetic Core [w0y6isxy5l] | REGALIA ITEM | set ALC, memory 0, WARRIOR/ARTIFACT | Whenever a non-token Automaton ally you control dies, you may banish Synthetic Core. If you do, return that ally to your memory. Synthetic Strike [7nau5sw9f8] | ATTACK | set MRC, reserve 2, power 3, GUARDIAN/SWORD | As long as the attacker is attacking an Automaton unit, Synthetic Strike gets +1 POWER. Table Straight [57WTJAiXLr] | ACTION | set RDO, reserve 3, MAGE/SUITED/SPELL | Reveal any amount of Suited cards from your memory. Depending on the length of the longest consecutive streak of reserve costs among cards revealed this way and Suited allies you control— • 2, 3, or 4— Draw a card. • 5 or 6— Draw two cards. • 7 or more— Draw three cards. Tabula of Salvage [9cy4wipw4k] | REGALIA ITEM | set HVN, memory 0, CLERIC/ACCESSORY | Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order. Tactful Sergeant [7UXGwC7lSO] | ALLY | set DOAp, reserve 4, power 1, life 4, WARRIOR/HUMAN | On Enter: If your champion has attacked this turn, draw a card into your memory. Tactical Retreat [sn0ye3aebj] | ACTION | set ALC, reserve 3, RANGER/SKILL/REACTION | Target unit becomes distant. If that unit is defending, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.) [Class Bonus] Floating Memory Taiji of Crystal Strategems [l17uc67eaq] | PHANTASIA | set AMBSD, reserve 3, MAGE/FRACTAL | Whenever your Shifting Currents change from facing South to East while Taiji of Crystal Strategems is awake, you may rest it. When you do, as a Spell, deal 3 damage to target champion you don't control. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Tailwind's Blessing [oh5n2sjk0u] | PHANTASIA | set AMB, reserve 1, MAGE/SPELL | Whenever your Shifting Currents change from facing North to West, allies you control get +1 POWER until end of turn. Take Aim [vnta6qsesw] | ACTION | set ALC, reserve 2, RANGER/SKILL | Target unit's next attack this turn gets +2 POWER. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 POWER. Apply the additional effect only if your champion's class matches this card's class.) Take Cover [2ugmnmp5af] | ACTION | set ALC, reserve 5, RANGER/SKILL/REACTION | [Class Bonus] This card costs 1 less to activate. Target unit you control gains stealth until end of turn. That unit also becomes distant. (This unit can't be targeted by attacks unless permitted by true sight. Units stay distant until the end of their controller's turn.) Take Point [098kmoi0a5] | ACTION | set ALCSD, reserve 2, GUARDIAN/SKILL | Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.) [Class Bonus] Floating Memory Tariff Ring [xnrw8qq1uw] | REGALIA ITEM | set PRDSD, memory 0, GUARDIAN/ACCESSORY | Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay (2) for each attack declaration. Activate this ability only during an opponent's recollection phase. Tasershot [4x7e22tk3i] | REGALIA ITEM | set ALCSD, memory 0, power 1, RANGER/BULLET | Renewable REST: Load Tasershot into target unloaded Gun weapon you control. [Class Bonus] On Champion Hit: Until the beginning of your next turn, whenever the hit champion levels up, deal 4 unpreventable damage to them. Teardrop Diadem [K15jWbHAMY] | REGALIA ITEM | set PTM, memory 3, CLERIC/ACCESSORY | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Pay only using floating memory for this card’s memory cost. Banish Teardrop Diadem: Draw three cards into your memory. Teasing Aerocharge [6lkv3tu69l] | ACTION | set DTR, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Suppress target ally. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.) Then you may load Teasing Aerocharge into an Aetherwing weapon you control. Temper in Flames [wjzg76zofp] | ACTION | set AMB, reserve 1, WARRIOR/SKILL/CRAFT | Target weapon gets +1 POWER until end of turn. Put a durability counter on it. Tempered Steel [vyRjDql0TR] | ACTION | set DOAp, reserve 1, GUARDIAN/WARRIOR/SKILL/CRAFT | Put a durability counter on target weapon you control. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Tempest Downfall [4etkr73opc] | ACTION | set MRC, reserve 3, MAGE/SPELL | [Class Bonus] This card costs 3 less to activate if an ally has been suppressed this turn. Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it. Tempest Silverback [HWFWO0TB8l] | ALLY | set DOA Alter, reserve 4, power 4, life 4, TAMER/BEAST/APE | Pride 5 (This ally won't obey you unless your champion is level 5 or higher.) [Class Bonus] Tempest Silverback gets +2 POWER and +2 LIFE. (Apply this effect only if your champion's class matches this card's class.) Tempestuous Conviction [6Rb25k7OjY] | ACTION | set PTM, reserve 4, GUARDIAN/SPELL/REACTION | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) [Class Bonus] This card costs 2 less to activate. Target unit gains spellshroud until end of turn. Then if your influence is five or less, draw a card into your memory. Tempestuous Seraphim [HYFtrEXYFi] | ALLY | set RDO, reserve 3, power 2, life 2, WARRIOR/ANGEL | Fast Activation Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.) On Enter: As a Spell, if Tempestuous Seraphim is imbued, deal 4 damage to target attacking ally. Templar of the Eternal [peyG8Hfgqt] | ALLY | set RDO, reserve 4, power 4, life 3, WARRIOR/SPIRIT | [Class Bonus] Prevent all combat damage that would be dealt to Templar of the Eternal. [Class Bonus] (2), Return a regalia you control to its owner's material deck: Put a buff counter on Templar of the Eternal, and it gains spellshroud until end of turn. Temporal Spectrometer [h23qu7d6so] | REGALIA ITEM | set ALC, memory 0, CLERIC/ARTIFACT | Divine Relic REST: Put a time counter on Temporal Spectrometer. While paying for a memory cost, you may sacrifice Temporal Spectrometer to pay for X of that cost, where X is the amount of time counters on Temporal Spectrometer. Temptation's Facade [ww4akrkn1d] | REGALIA ITEM | set ALC Alter, memory 1, GUARDIAN/ACCESSORY | On Enter: Draw a card. [Nico Bonus] REST: Change the target of an activation that targets another non-champion object you control to Temptation's Facade. Tempus Stalker [xp6qqi6vwf] | ALLY | set AMB, reserve 3, power 1, life 3, TAMER/BEAST/TIGER | Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.) [Class Bonus] At the beginning of your recollection phase, put a buff counter on Tempus Stalker. (Allies get +1 POWER and +1 LIFE for each buff counter on them.) Tend the Land [Rgg4dJYxnl] | ACTION | set MRC Alter, reserve 3, CLERIC/SKILL | [Class Bonus] Fast Activation (You may activate this card at fast speed.) Gather, then draw a card. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Tenderheart Guard [0ZWcrEsFHA] | ALLY | set RDOPD, reserve 2, power 1, life 3, GUARDIAN/HUMAN | On Enter: Each player may discard a card. Each player that does draws a card into their memory. Then you gain the Crowd's Favor status. Tera Sight [2Ojrn7buPe] | ACTION | set DOA Alter, reserve 0, MAGE/SPELL | Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.) Draw a card. Tether in Flames [215upufyoz] | ACTION | set ALC, reserve 3, CLERIC/SPELL/REACTION | [Class Bonus] This card costs 2 less to activate. Negate target card activation unless its controller has Tether in Flames deal 1+LV unpreventable damage to their champion. (LV refers to your champion's level.) Thanatotic Hemosynth [MKiuesDVdW] | ALLY | set PRD, reserve 1, power 0, life 2, MAGE/ELYSIAN/HUMAN | Elysian Aura [Damage 10+] On Enter: Target Aenean Spell card in your graveyard gains "Ephemerate — (X)", where X is that card’s reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Action cards played this way become ephemeral on the effects stack.) The Constellatory Spire [yd609g44vm] | DOMAIN | set ALC, reserve 3, CLERIC/SPIRE | [Class Bonus] This card costs 2 less to activate. On Enter: Draw a card. Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit. The Duchess's Thornes [bEXmm4rKOs] | REGALIA ITEM | set PRXY, memory 0, MAGE/SUITED/ACCESSORY | Hindered Whenever you activate a cardistry ability of an ally, that ally gets +1POWER and gains true sight until end of turn. REST, Banish The Duchess's Thornes: The next cardistry ability you activate this turn costs (6) less to activate. The Elysian Astrolabe [4nmxqsm4o9] | REGALIA ITEM | set ALC, memory 2, CLERIC/ARTIFACT | Hindered (This object enters the field rested.) Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve. REST: Until end of turn, you may pay (0) rather than pay a card's starcalling costs. When you do, glimpse 5. The Eternal Kingdom [fyoz23yfzk] | UNIQUE DOMAIN | set ALC, reserve 4, GUARDIAN/CASTLE | [Class Bonus] Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.) Upkeep — At the beginning of your recollection phase, you may pay (2). If you don't, sacrifice The Eternal Kingdom. The Looking Glass [fln04uv297] | REGALIA ITEM | set DTR 1st, memory 0, CLERIC/DISTORTION/ARTIFACT | Divine Relic Omnishroud If this card is in your starting material deck, you may begin the game with it on the field. Ignore the elemental requirements of Distortion cards you play. The Majestic Spirit [tsvbgl6ffq] | REGALIA ALLY | set RDO, memory 12, power 4, life 10, MAGE/BEAST/AVATAR | Intercept, True Sight, Vigor Champions you control have spellshroud. If another crux element unit you control would take damage, prevent half of that damage, rounded up. Thermal Break [QJHpGP4kpe] | ACTION | set PRD, reserve 3, MAGE/SPELL | Destroy target item or weapon with memory cost 0 or reserve cost 3 or less. If that object was linked to a unit, deal 3 damage to that unit. Thieving Cut [7t9m4muq2r] | ATTACK | set FTC, reserve 2, power 3, ASSASSIN/DAGGER | Prepare 1 (You may remove a preparation counter from your champion as you activate this card.) On Hit: If Thieving Cut was prepared, draw a card. Think Deep [xw9w6y7vtz] | ACTION | set HVN, reserve 4, TAMER/SPELL | This card costs 2 less to activate as long as you control a Fatestone or a Fatebound object. Glimpse 2, then put up to two cards from the top of your deck into your graveyard. Thousand Refractions [XLbCBxla8K] | ATTACK | set DOA Alter, reserve 0, power 1, ASSASSIN/DAGGER | Prepare 1 (You may remove a preparation counter from your champion as you activate this card.) [Class Bonus] On Hit: If Thousand Refractions was prepared, wake up your champion and return Thousand Refractions to its owner's hand. Three of Diamonds [IZ2IiPsxe9] | ALLY | set RDO, reserve 3, power 1, life 3, CLERIC/GUARDIAN/SUITED/HUMAN | Retort 3 Cardistry — (3): Look at the top three cards of your deck. Put one of them into your graveyard and the rest back on top of your deck in any order. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Three of Hearts [1db8hz4prm] | ALLY | set DTR, reserve 3, power 2, life 3, WARRIOR/SUITED/HUMAN | Cardistry — (3): Draw a card, then discard a card. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Three of Spades [o09csnorqv] | ALLY | set DTR, reserve 3, power 2, life 2, ASSASSIN/SUITED/HUMAN | Cardistry — (3): Target Suited ally you control gets +2LIFE until end of turn. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Three Visits [w7o3agvvnc] | ACTION | set AMB Alter, reserve 0, CLERIC/MAGE/SKILL | As an additional cost to activate this card, rest your champion. [Class Bonus] You may activate this card from your graveyard. If you do, banish it as it resolves. [Class Bonus] You may activate this card from your banishment. If you do, put it on the bottom of your deck as it resolves. Glimpse 2 and recover 2. Throne Sentinel [RP37sLrsxr] | ALLY | set MRC Alter, reserve 2, power 0, life 4, GUARDIAN/AUTOMATON | Hindered, Taunt On Enter: Token allies you control get +1POWER until end of turn. If you control three or more tokens, wake up Throne Sentinel. (2), REST: Your champion gains spellshroud until end of turn. Throne-Keeper Bullfrog [jdog5yo5gg] | ALLY | set DTR, reserve 3, power 0, life 4, GUARDIAN/ANIMAL/HUMAN/FROG | Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.) Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Thunderclap [0xm513tj3j] | ACTION | set AMB, reserve 4, MAGE/SPELL | [Level 3+] This card costs 2 less to activate. (Apply this effect only if your champion is level 3 or higher.) Deal 4 damage to target ally. Ticket to the Afterlife [E09lX95cb9] | REGALIA ITEM | set PTM 1st, memory 0, CLERIC/SPECTER/ARTIFACT | Activated abilities of Specter cards in your graveyard cost (1) less to activate. Specter cards you activate from your graveyard cost (1) less to activate. [Alice Bonus](2), REST, Banish a Specter card from your graveyard: Recover 2. Tidal Fractal [zRG5hmBcsP] | PHANTASIA | set PRD, reserve 3, CLERIC/MAGE/FRACTAL | On Enter: Target player puts the top two cards of their deck into their graveyard. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Tidal Lock [c4poa10ezw] | ACTION | set AMB, reserve 3, CLERIC/SPELL/REACTION | As long as you have three or more water element cards in your graveyard, this card costs 2 less to activate. Negate target card activation unless its controller pays (2). Banish the card that had its activation negated this way. Tidal Sweep [GuDKuPKNgh] | ATTACK | set DOA Alter, reserve 6, power 1, WARRIOR/SWORD | Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Tidal Tirade [kyhl7zy5yj] | ACTION | set AMB, reserve 2, GUARDIAN/WARRIOR/SKILL/REACTION | Target Human ally gets +1 LIFE and gains retort 2 until end of turn. (As long as this ally with retort 2 is retaliating, it gets +2 POWER.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Tide Diviner [zrBBvgIvt6] | ALLY | set DOA Alter, reserve 4, power 1, life 1, MAGE/HUMAN | On Enter: Look at the top 1+LV cards of your deck. Put one of those cards into your hand and the rest into your graveyard. (LV refers to your champion's level.) Tidebreaker Sentinel [3kwkn38b7v] | ALLY | set HVN, reserve 3, power 0, life 3, GUARDIAN/HUMAN | [Class Bonus] Foster On Foster: Put the top three cards of your deck into your graveyard. As long as Tidebreaker Sentinel is fostered, it gets +2 LIFE and has taunt. Tidefate Brooch [vubaywkr69] | REGALIA ITEM | set HVN, memory 0, TAMER/ACCESSORY | At the beginning of your end phase, put X refinement counters on Tidefate Brooch, where X is the amount of Fatestone and/or Fatebound objects you control. (3), Banish Tidefate Brooch: Put the top ten cards of your deck into your graveyard. Activate this ability only if there are ten or more refinement counters on Tidefate Brooch. Tideholder Claymore [5iqigcom2r] | REGALIA WEAPON | set MRC, memory 2, power 5, GUARDIAN/SWORD | [Class Bonus] This card costs 1 less to materialize. As an additional cost to use this weapon for an attack, pay (10), reduced by (1) for each water element card in your graveyard. Tidestone Bovine [thxvlynvy5] | ALLY | set AMB, reserve 3, power 1, life 2, TAMER/ANIMAL/BULL | On Attack: Target player puts the top two cards of their deck into their graveyard. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Tidestone Seeker [fv1sjj2cgs] | ALLY | set HVN, reserve 2, power 1, life 3, CLERIC/HUMAN | [Class Bonus] On Enter: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Tidewall Sentinel [ncod1l0Oby] | ALLY | set PRD, reserve 3, power 1, life 3, GUARDIAN/HUMAN | Taunt On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a bulwark counter on Tidewall Sentinel. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.) Tindered Soldier [KEhmWGivJp] | ALLY | set PRD, reserve 2, power 1, life 2, WARRIOR/HUMAN | Whenever you discard a fire element card, if there are no buff counters on Tindered Soldier, put a buff counter on Tindered Soldier. (Allies get +1POWER and +1LIFE for each buff counter on them.) Tinderflare Pivot [s3bqtjayfn] | ACTION | set HVN, reserve 2, RANGER/SKILL | Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.) Target Ranger unit becomes distant and gains ranged 1 until end of turn. (Units stay distant until the end of their controller's turn.) Titan Mk II [r79VgzA3W4] | TOKEN ALLY | set RDO, reserve 3, power 3, life 3, GUARDIAN/AUTOMATON | Taunt, Vigor Tithe Proclamation [q8sdbzr5zs] | REGALIA ITEM | set FTC, memory 1, CLERIC/SCRIPTURE | On Enter: Draw a card. Each player can't draw more than three cards each turn unless it's their first turn of the game. Tomb Sweep [uLuofHw9os] | ACTION | set RDO, reserve 2, CLERIC/SPELL | [Level 1+] This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.) Banish target card in a graveyard. Tome of Abyssal Heaven [igmC01eEZn] | REGALIA ITEM | set RDO 1st, memory 1, MAGE/BOOK | Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion. Other objects you control have spellshroud. At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don't, you lose the game. Tome of Ignorance [dz4qd82liq] | REGALIA ITEM | set DTR, memory 1, MAGE/DISTORTION/BOOK | [Class Bonus] Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.) Banish Tome of Ignorance: Draw a card. Tome of Knowledge [yDARN8eV6B] | REGALIA ITEM | set DOA Alter, memory 1, MAGE/BOOK | [Class Bonus] Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.) Banish Tome of Knowledge: Draw a card. Tome of Sacred Lightning [MyUTeqUJ0H] | REGALIA ITEM | set DOA Alter, memory 0, MAGE/BOOK | [Element Bonus] You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card. [Class Bonus] REST: Banish a card at random from your memory. If a card was banished this way, draw a card. Tome of Sorcery [sq0ou8vas3] | REGALIA ITEM | set AMB, memory 1, MAGE/BOOK | [Class Bonus] [Level 2+] On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.) REST: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.) Tonic of Remembrance [uqrptjej4m] | ITEM | set MRC, reserve 3, CLERIC/POTION | Brew — One Catalyst, One Adjuvant [Class Bonus] Banish Tonic of Remembrance: Return up to three cards from your memory to your hand. Tonoris, Creation's Will [n2jnltv5kl] | CHAMPION | set ALC, memory 3, lv 3, life 30, GUARDIAN/HUMAN | Tonoris Lineage If you would summon one or more tokens, you may summon that many Aurousteel Greatsword tokens instead. Token weapons you control have "Sacrifice this object: Target weapon gets +X POWER until end of turn where X is this object's power." Tonoris, Genesis Aegis [ta6qsesw2u] | CHAMPION | set ALC, memory 3, lv 3, life 30, GUARDIAN/HUMAN | Tonoris Lineage At the beginning of your recollection phase, choose one that hasn’t been chosen— • Summon an Obelisk of Armaments token. • Summon an Obelisk of Fabrication token. • Summon an Obelisk of Protection token. Tonoris, Lone Mercenary [zb14m4c8lj] | CHAMPION | set ALC, memory 1, lv 1, life 20, GUARDIAN/HUMAN | On Enter: Tonoris gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.) Tonoris, Might of Humanity [yevpmu6gvn] | CHAMPION | set ALC, memory 2, lv 2, life 25, GUARDIAN/HUMAN | Tonoris Lineage (Tonoris, Might of Humanity must be leveled from a previous level "Tonoris" champion.) On Enter: Tonoris' next attack this turn gets +3 POWER. Topsy Decree [Byx6iokcT4] | ACTION | set PTM, reserve 3, CLERIC/SPELL | Imbue 3 Choose one. If Topsy Decree is imbued, choose two instead— • Your champion gains spellshroud until end of turn. • Up to one target opponent discards a card from their hand or memory. • Choose up to two cards from a single graveyard and banish them. Tor, Realmwalker Colossus [YKrCbNs3rh] | UNIQUE DOMAIN | set RDO, reserve 3, power 0, GUARDIAN/SIEGEABLE/CONSTRUCT/GOLEM | Tor can attack as though it were an ally. Tor gets +1POWER for every four durability counters on it. [Class Bonus] On Enter: Sacrifice up to three domains. For each domain sacrificed this way, put 2+X durability counters on Tor where X is that domain's reserve cost. Torch Marshal [izgiu216l2] | ALLY | set DTRSD, reserve 3, power 3, life 3, GUARDIAN/HUMAN | [Class Bonus] Torch Marshal gets +1POWER. (Apply this effect only if your champion's class matches this card's class.) As an additional cost to declare an attack with this ally, pay (2). Torching Reach [kHhxq4UZTe] | ACTION | set AMB Alter, reserve 2, RANGER/SKILL | Draw a card, then discard a card. Then if your champion is distant, draw another card. Torpid Fractal [h9u9584zpn] | PHANTASIA | set AMB, reserve 4, CLERIC/FRACTAL | On Enter: Rest target ally with 2 POWER or less. That ally doesn't wake up during its controller's wake up phase as long as you control Torpid Fractal. Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) Torrential Blast [vwbcizm6h3] | ACTION | set DTR, reserve 3, CLERIC/SPELL | [Class Bonus] Put the top two cards of your deck into your graveyard. (Apply this effect only if your champion's class matches this card's class.) Deal an amount of damage to up to one target ally equal to the amount of water element cards in your graveyard. Total Whiteout [O4mD40xpbY] | UNIQUE PHANTASIA | set PRD 1st, reserve 5, MAGE/SPELL | [Class Bonus] This card costs 3 less to activate. Objects you don't control enter the field rested. Rested non-champion objects you don't control lose all activated abilities and can't be used for an attack. At the beginning of your main phase, cascade— • 1— Pay (4) or sacrifice Total Whiteout. • 2— Sacrifice Total Whiteout. Tower of Dis [I46x6lgLk8] | UNIQUE DOMAIN | set PRD, reserve 3, TAMER/SIEGEABLE/DISCORP/SPIRE | (Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.) DisCorp Automaton allies you control get +1POWER and +1LIFE. Trained Birdroid [84lj40Kyhv] | ALLY | set PRD, reserve 3, power 2, life 2, TAMER/DISCORP/AUTOMATON/BIRD | Automaton allies you control have true sight. (They can attack units with stealth.) [Class Bonus] Whenever you activate an ability of a Powercell item that targets another ally you control, Trained Birdroid gets +1POWER until end of turn. Trained Hawk [3TfIePpuZO] | ALLY | set DOA Alter, reserve 3, power 2, life 2, TAMER/ANIMAL/BIRD | True Sight (This ally can attack units with stealth.) Vigor (This ally wakes up at the beginning of your end phase.) Trained Sharpshooter [uhjxhkurfp] | ALLY | set ALC, reserve 3, power 2, life 3, RANGER/HUMAN | [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 POWER. Apply this effect only if your champion's class matches this card's class.) Training Dummy [EeFXEYMmF3] | TOKEN ALLY | set ReC-AUR, reserve 1, power 0, life 2, WARRIOR/CONSTRUCT | Training Dummy can't attack. Training Session [G42RDwb3Ko] | ACTION | set DOA Alter, reserve 2, TAMER/WARRIOR/SKILL | Put a buff counter on target ally you control. (Allies get +1 power and +1 life for each buff counter on them.) Training Sword [b0qlk9j6le] | REGALIA WEAPON | set PRDDP, memory 0, power 1, WARRIOR/SWORD Transcendental Rite [tAiiMGZJXp] | REGALIA ITEM | set P26, memory 0, MAGE/ARTIFACT | Divine Relic Banish Transcendental Rite: Your champion becomes an Ascendant in addition to its other types. All basic elements are enabled for you until end of turn. Transfusive Aura [7qWYuRNoYI] | PHANTASIA | set RDO, reserve 2, CLERIC/SPELL | On Enter: Draw a card into your memory. [Damage 20+] If you would recover an amount, recover 2+X instead, where X is that amount. Treacle, Drowned Mouse [6emPe9OEUn] | UNIQUE ALLY | set PTM, reserve 3, power 1, life 4, CLERIC/SPECTER/ANIMAL/MOUSE | As long as Treacle is ephemeral, it has stealth. [Alice Bonus] At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control. [Alice Bonus] Ephemerate — (2), Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.) Treasure of the Depths [4Kxe6pSt6C] | REGALIA ITEM | set PRDDP, memory 0, CLERIC/ARTIFACT | Deluge 3 — At the beginning of your end phase, if there are three or more water element cards in your graveyard and there are less than three refinement counters on Treasure of the Depths, put a refinement counter on Treasure of the Depths. (3), REST: Draw a card into your memory. Activate this ability only if there are three or more refinement counters on Treasure of the Depths. Triboelectric Fortification [uL4wFn96Hg] | ACTION | set PRD, reserve 1, WARRIOR/SKILL/CRAFT | Remove up to three static counters from among objects you control. Deal X damage to target unit, where X is the amount of counters removed this way. Then put X durability counters on a Warrior weapon you control. Tribute Singer [ne6qXGbr4c] | ALLY | set PRD, reserve 3, power 1, life 2, CLERIC/RESONATOR/HUMAN | [Level 1+] On Enter: Reveal the top five cards of your deck. You may activate a non-advanced element Harmony or Melody card from among the revealed cards or your memory. That card costs (3) less to activate this way. Put the rest of the revealed cards on the bottom of your deck in any order. Tricastles of Lucenia [Ot9z4Oh3jN] | UNIQUE DOMAIN | set PTM, reserve 3, MAGE/SIEGEABLE/CASTLE | Players can't activate non-advanced element cards. Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn. Trickster of the Fae Realm [RfML5wAB1y] | ALLY | set ReC-AUR, reserve 3, power 1, life 2, CLERIC/FAIRY | Stealth On Enter: Look at the top five cards of target opponent's deck. Banish up to two of them and put the rest back on top of their owner's deck in any order. On Leave: Return the banished cards to the top of their owner's deck in any order. Tricky Chimps [bhhdb7x044] | ALLY | set AMB, reserve 2, power 1, life 1, TAMER/ANIMAL/MONKEY | [Class Bonus] On Enter: If an opponent controls two or more allies, Tricky Chimps gets +2 POWER until end of turn. Trine Recursion [dwZvL9K0Ke] | ACTION | set RDO, reserve 1, CLERIC/SPELL | Put target card in a graveyard into its owner's deck third from the top. Triskit, Guidance Angel [ilW4cRlI0C] | UNIQUE ALLY | set DOA Alter, reserve 5, power 2, life 12, WARRIOR/ANGEL | (Unique — You can control only one object with this card's name.) Fire, water and wind elements are enabled for you. On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3. Tristan, Ascendant Shadow [sSIDPfkmkw] | CHAMPION | set P26, memory 4, lv 4, life 28, ASSASSIN/HUMAN | Tristan Lineage (2025): Summon any amount of Ominous Shadow tokens. For the rest of the game, attack cards you own have “On Hit: You may rest and declare an attack with a phantasial ally you control. If you do, put this card in that attacker’s intent.” Activate this ability only if Tristan is an Ascendant. Tristan, Grim Stalker [K5luT8aRzc] | CHAMPION | set DOA Alter, memory 2, lv 2, life 22, ASSASSIN/HUMAN | On Ally Hit: You may remove three preparation counters from Tristan. If you do, destroy the hit ally. At the beginning of your end phase, if Tristan is awake, put a preparation counter on Tristan. Tristan, Hired Blade [gt7lh9v221] | CHAMPION | set MRC, memory 2, lv 2, life 22, ASSASSIN/HUMAN | Tristan Lineage On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card. Tristan, Shadowdancer [he6kd7hocc] | CHAMPION | set ReC-SHD, memory 3, lv 3, life 25, ASSASSIN/HUMAN | Tristan Lineage On Enter: Summon two Ominous Shadow tokens and put a preparation counter on Tristan. Remove two preparation counters from Tristan: Change the target of an attack that targets Tristan to a phantasia ally you control. Tristan, Shadowreaver [4upufooz13] | CHAMPION | set MRC, memory 3, lv 3, life 25, ASSASSIN/HUMAN | Tristan Lineage Tristan can level up into champions of the same base level. When she does, draw two cards. On Enter: Banish the top four cards of target opponent’s deck face down. As long as they’re banished, you may play those cards, ignoring their elemental requirements. Tristan, Underhanded [bjlwabipl6] | CHAMPION | set MRC, memory 1, lv 1, life 19, ASSASSIN/HUMAN | On Enter: You may put a preparation counter on Tristan. If you don’t, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) Triumphant Mechanic [tQTQqCnaZU] | ALLY | set RDO, reserve 3, power 1, life 4, CLERIC/AUTOMATON | On Enter: If you control three or more tokens, draw a card into your memory. On Attack: If you control three or more tokens, recover 3. Trivariate Dream [6g7x7tja9h] | REGALIA WEAPON | set DTR, memory 0, power 1, RANGER/AETHERWING | (Aetherwing — Must be loaded to use for an attack and can’t be used with an attack card.) [Class Bonus] On Attack: If there are exactly three Aethercharge cards in the attacker's intent, this attack gets +3POWER. Trivial Trinket [Nym5Y3JsO5] | REGALIA ITEM | set RDO, memory 0, CLERIC/ACCESSORY | Banish Trivial Trinket: Target opponent puts the top three cards of their deck into their graveyard. Trump Set [w7g91ru45w] | ACTION | set DTR, reserve 2, GUARDIAN/SUITED/SKILL/REACTION | [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class) Change the target of an attack to a Suited ally you control. If you do, that ally gets +3POWER and +3LIFE until end of turn. Trusty Steed [FCbKYZcbNq] | ALLY | set DOA Alter, reserve 4, power 1, life 3, TAMER/ANIMAL/HORSE | On Enter: Another target ally you control gets +2 POWER until end of turn. Tsunami of Nanyue [pi9ftq3sul] | ACTION | set AMB, reserve 5, MAGE/SPELL | Efficiency (This card costs LV less to activate. LV refers to your champion's level.) Deal 2 damage to all rested allies. If your Shifting Currents face South, deal 3 damage to all rested allies you don't control instead. Tune Up [chyfhweEro] | ACTION | set RDO, reserve 2, CLERIC/AUTOMATON/SKILL | Recover 2. If you control an Automaton ally, recover 4 instead. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Turbo Charge [cnqsm3n9yv] | ACTION | set MRC, reserve 3, CLERIC/SKILL | As an additional cost to activate this card, sacrifice a Powercell. Draw two cards. Turbulent Bounty Hunter [h7c79xRobA] | ALLY | set PRD, reserve 2, power 1, life 3, ASSASSIN/HUMAN | [Class Bonus] Whenever an ally that Turbulent Bounty Hunter has dealt damage to this turn dies, put a buff counter on Turbulent Bounty Hunter. Turbulent Bullet [f8urrqtjot] | REGALIA ITEM | set ALC, memory 0, power 1, RANGER/BULLET | Renewable REST: Load Turbulent Bullet into target unloaded Gun weapon you control. [Class Bonus] On Hit: Up to two target allies you control get +1 POWER until end of turn. Turm, Schwartz Rook [rYyOEGB3tD] | UNIQUE ALLY | set PTM, reserve 3, power 1, life 3, GUARDIAN/CHESSMAN/ROOK/HUMAN | Whenever Turm attacks with a Command card, put a buff counter on Turm. [Alice Bonus] On Leave: Put the buff counters that were on Turm on a Pawn ally you control. Tweedledee, Contrarian Poet [EwUKdNL4bk] | UNIQUE ALLY | set PTM, reserve 3, power 3, life 4, GUARDIAN/HUMAN | [Class Bonus] Taunt On Hit: Tweedledee gets -3 POWER. (This effect lasts indefinitely.) Tweedledum, Rattled Dancer [UmZpK4rt2M] | UNIQUE ALLY | set PTM, reserve 3, power 3, life 2, ASSASSIN/HUMAN | [Class Bonus] Stealth Choose an opponent as you declare an attack with Tweedledum rather than a target defender. That opponent chooses a valid unit they control as the target defender. Twilight Slime [62u1231c0z] | ALLY | set MRC, reserve 3, power 1, life 3, TAMER/BEAST/SLIME | Pride 3 [Class Bonus] Your champion and other Slime objects you control have spellshroud. (Units with spellshroud can’t be targeted by Spells.) Twingale Parry [V8XBfRpDRJ] | ACTION | set RDO, reserve 2, WARRIOR/SWORD/REACTION | Prevent the next 2 combat damage that would be dealt to target unit this turn. [Class Bonus] Ephemerate — (2). Activate this card this way only if you control a Sword weapon. Twinstar Tonic [yBDxSHkT1s] | ITEM | set RDO, reserve 12, CLERIC/POTION | [Arisanna Bonus] Brew — Two Blightroot, Two Silvershine, Two Razorvine Sacrifice Twinstar Tonic: For the rest of the game, whenever you starcall a card, you may copy that activation. If you do, you may choose new targets for that copy. Twisted Verdict [ANrnYgZNgq] | ACTION | set PTM, reserve 6, CLERIC/SKILL | Target opponent looks at the top five cards of your deck. They choose two cards from among them and put them into your memory. Then they put the rest on the bottom of your deck in any order. Two of Diamonds [mzwTQzuXZa] | ALLY | set RDO, reserve 2, power 1, life 2, MAGE/SUITED/HUMAN | Retort 2 Cardistry — (2): Empower 2. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Two of Hearts [rufki4o41y] | ALLY | set DTR, reserve 2, power 1, life 1, WARRIOR/SUITED/HUMAN | Cardistry — (2): Two of Hearts gets +2POWER until end of turn. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Two of Spades [e8ygl32jef] | ALLY | set DTR, reserve 2, power 1, life 1, ASSASSIN/SUITED/HUMAN | Fast Activation (You may activate this card at fast speed.) Cardistry — (2): Put a buff counter on Two of Spades. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Tyrannical Denigration [OjOcXBiO0b] | ATTACK | set PTM, reserve 7, power 4, WARRIOR/SWORD | Kindle 7 (You may banish up to seven fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.) [Class Bonus] Tyrannical Denigration gets +4 POWER and can't be retaliated. Umbilical Ritual [TfBuA9PUAO] | ACTION | set PRD, reserve 0, CLERIC/MAGE/SPELL | As an additional cost to activate this card, sacrifice an ally. Recover 4 and empower 4. Umbra Sight [f15joh300z] | ACTION | set ALC, reserve 0, CLERIC/CURSE/SPELL | Draw a card. You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage. Umbral Tithe [2snsdwmxz1] | ACTION | set ALC, reserve 5, CLERIC/SPELL | This card costs 1 less to activate for each Curse card in each champion's lineage. Each player draws two cards into their memory. Then deal 4 damage to each champion controlled by players with six or more cards in their memory. Unbridled Flare [hXERTZPM0w] | REGALIA ITEM | set PRDDP, memory 0, CLERIC/ARTIFACT | REST: As a Spell, deal 1 damage to target champion. REST, Banish two fire element cards from your graveyard: As a Spell, deal 2 damage to target champion. Unbroken Droid [POD9hwHYy0] | ALLY | set PRD, reserve 4, power 1, life 2, TAMER/DISCORP/AUTOMATON | On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less. Unbroken Mustang [ye9jkvfo0x] | ALLY | set AMB, reserve 4, power 1, life 2, TAMER/ANIMAL/HORSE | On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less. Uncanny Realization [Nr5GpfLNrh] | ATTACK | set PRD, reserve 1, power 3, WARRIOR/AUTOMATON/COMMAND | Command Automaton (An Automaton ally you control performs this attack.) As long as a unique ally is attacking with Uncanny Realization, it gets +2POWER. Uncover the Plot [4zkTRt8qXn] | ACTION | set DOA Alter, reserve 2, ASSASSIN/SKILL | Target player reveals all cards in their memory. Draw a card. [Class Bonus] Put two preparation counters on your champion. (Apply this effect only if your champion's class matches this card's class.) Undeniable Truth [UaUfw7yFTW] | ACTION | set ReC-BRV, reserve 1, ASSASSIN/SKILL | As an additional cost to activate this card, sacrifice an ally. Draw a card, then put a preparation counter on your champion. Under Fire [5sw9f8uqrp] | ACTION | set MRC, reserve 3, RANGER/SKILL/REACTION | [Class Bonus] This card costs 1 less to activate. Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn. Undercurrent Vantage [xicxo661ly] | ACTION | set DTRSD, reserve 2, RANGER/SKILL | Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Undying Dreams [y5koddlyv8] | ACTION | set DTR, reserve 2, CLERIC/SPECTER/SPELL | Target ally gets +1POWER and +1LIFE until end of turn. If that ally is ephemeral, put a buff counter on it. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Unearth Revelations [96yd609g44] | ACTION | set ALC, reserve 1, CLERIC/SKILL | Draw two cards, then put two cards from your hand on the bottom of your deck in any order. Unforgotten Will [Yj77WUumhk] | ACTION | set RDO, reserve 3, GUARDIAN/SKILL | Banish Unforgotten Will and put an omen counter on it. If you do, draw a card into your memory. As long as Unforgotten Will is an omen, cards you activate with reserve cost 3 cost 1 more to activate. Unity's Gale [uUWsgLmyTk] | ACTION | set RDOPD, reserve 2, CLERIC/SPELL/REACTION | Target ally gets +3LIFE until end of turn. At the beginning of the next end phase, if that ally is damaged and you don't control it, you gain the Crowd's Favor status. Unmake Duality [uWLKGJz1GY] | ACTION | set PTM, reserve 3, GUARDIAN/SKILL | As an additional cost to activate this card, sacrifice a regalia with divine relic. Draw two cards. Unmoored Call [etobC7HEHw] | ACTION | set PTM, reserve 3, MAGE/SPELL | Activate this card only during an opponent's recollection phase. Choose a number. Until end of turn, objects with reserve cost equal to that number enter the field rested. Draw a card into your memory. Unrelenting Warden [icvkegsdve] | ALLY | set AMB, reserve 3, power 2, life 3, GUARDIAN/HUMAN | [Class Bonus] Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.) [Level 2+] Vigor (This unit wakes up at the beginning of your end phase.) Unruled Bereavement [cAcgxzrz6z] | ACTION | set PRD, reserve 4, MAGE/AENEAN/SPELL | [Class Bonus] As long as your champion has leveled up this turn, this card costs 2 less to activate. Until end of turn, whenever an ally dies, empower 2. [Level 7+] Deal 3 damage to all allies. Unstable Fractal [2o82fwl22v] | PHANTASIA | set ReC-IDY, reserve 2, CLERIC/FRACTAL | Hindered (This object enters the field rested.) Reservable [Class Bonus] (3), REST, Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less. Unstable Voltage [hiN2g99FLF] | ACTION | set RDO, reserve 2, MAGE/SPELL | Deal D6+D6 damage to target ally. (Roll a six-sided die to determine each instance of D6 as this effect resolves.) Unwelcome Fortune [pgt4lhko8w] | ACTION | set DTR, reserve 2, CLERIC/SPELL | Look at target player's memory. Floating Memory Unyielding Wraithguard [0vjo15768g] | ALLY | set DTR, reserve 2, power 0, life 2, GUARDIAN/SPECTER | Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.) On Death: Return Unyielding Wraithguard from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.) Updraft Slice [k5RG5TNLAp] | ATTACK | set PRD, reserve 2, power 2, WARRIOR/SWORD | [Class Bonus] Updraft Slice gets +1POWER. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Usurp the Winds [ulzrh3pmxq] | ACTION | set HVN, reserve 1, MAGE/SPELL | Up to one target ally gets +1 POWER and +1 LIFE until end of turn. [Kongming Bonus] You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card. Uther, Illustrious King [5h8asbierp] | UNIQUE ALLY | set FTC, reserve 4, power 4, life 4, WARRIOR/HUMAN | Intercept, Vigor On Enter: You may rest Uther. When you do, banish another target non-champion object. On Leave: Return the banished object to the field under its owner's control rested. Vacuous Call [ex6AXz6IhB] | PHANTASIA | set PTM, reserve 3, GUARDIAN/SPELL | On Enter: Summon a Vacuous Servant token. [Ciel Bonus] (2), Discard an ally card, sacrifice Vacuous Call: Summon a Vacuous Servant token. Vacuous Servant [L67r0GlRHR] | TOKEN ALLY | set DTR, reserve 2, power 1, life 1, GUARDIAN/HUMAN | [Ciel Bonus] Vacuous Servant gets +1 POWER for each attack omen you have and +1 LIFE for each ally omen you have. Vainglory Retribution [qtzsekkjn3] | ACTION | set MRC, reserve 4, CLERIC/SPELL | [Vanitas Bonus] [Level 2+] This card costs 2 less to activate. The next time your champion would take 4 or less combat damage this turn, prevent it. Your champion’s first attack without a weapon during your next turn gets +X POWER, where X is the amount of damage prevented this way. Valiant Protector [k21JAm6joz] | ALLY | set RDO, reserve 3, power 2, life 3, GUARDIAN/HUMAN | [Class Bonus] Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.) Vampiric Slime [597fqr67du] | ALLY | set MRC, reserve 2, power 2, life 2, TAMER/BEAST/SLIME | Pride 3 [Class Bonus] On Hit: Recover X, where X is the amount of damage dealt by this hit. Vanguard's Reversal [vghJqNdG8F] | ATTACK | set MRC Alter, reserve 5, power 5, GUARDIAN/SWORD | [Class Bonus] As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.) Vanish from Sight [vm5kt3q2sv] | ACTION | set ALC, reserve 3, ASSASSIN/SKILL/REACTION | Activate this card only during an opponent's recollection phase. Your champion gains stealth until end of turn. Vanishing Eclipse [gamylrj1fc] | ACTION | set DTR, reserve 2, power 2, RANGER/AETHERCHARGE/SPELL | [Element Bonus] Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.) Return target ally to the top of its owner's deck. Your champion becomes distant. Vanishing Shot [0iqmyn2rz3] | ITEM | set ALC, reserve 1, power 2, RANGER/BULLET | REST: Load Vanishing Shot into target unloaded Gun weapon you control. On Ally Hit: You may return the hit ally to its owner's memory. Vanitas, Convergent Ruin [8m69iq4d5v] | CHAMPION | set ALC, memory 2, lv 2, power 1, life 22, CLERIC/HUMAN | Vanitas Lineage Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 POWER. On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of your next turn. Vanitas, Dominus Rex [3vkxrw9462] | CHAMPION | set ALC Alter, memory 3, lv 3, life 25, CLERIC/HUMAN | Vanitas Lineage You may activate this card from your material deck. It costs 1 less to activate for every 3 damage your champion has dealt to other champions this turn. On Champion Hit: Cards that opponent materializes cost 1 more to materialize until the beginning of your next turn. Vanitas, Obliviate Schemer [x8bd7ozuj6] | CHAMPION | set ALC, memory 1, lv 1, life 19, CLERIC/HUMAN | Vanitas can only level up into another "Vanitas" champion. On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4. Vantage Point [U6krXc5283] | ACTION | set RDO, reserve 2, RANGER/SKILL | Target unit becomes distant. (Units stay distant until the end of their controller’s turn.) [Class Bonus] Ephemerate — (2) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.) Vaporjet Shield [y208kkz07n] | REGALIA ITEM | set MRC, memory 2, GUARDIAN/SHIELD | Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.) [Class Bonus] If damage would be dealt to linked unit, prevent 1 of that damage. Vaporjet Shieldbearer [8lrj52215u] | ALLY | set ALC, reserve 2, power 1, life 3, GUARDIAN/AUTOMATON | Steadfast (This ally can retaliate while rested and doesn't rest to do so.) [Class Bonus] On Hit: Look at the top card of your deck. You may put that card into your graveyard. Varicose Amplification [Tt2Ew9RmIt] | PHANTASIA | set PRD, reserve 2, MAGE/SPELL | [Class Bonus] Fast Activation (You may activate this card at fast speed.) Whenever an amount of damage is dealt to your champion, put that many blood counters on Varicose Amplification. At the beginning of your main phase, sacrifice Varicose Amplification and empower 3+X, where X is the amount of blood counters that was on Varicose Amplification. Varuck, Smoldering Spire [IyM7IBCQeb] | UNIQUE DOMAIN | set DOA Alter, reserve 3, MAGE/CASTLE | Upkeep — Whenever you materialize a card, sacrifice Varuck. Damage dealt by fire element sources you control can't be prevented. Varuckan Acolyte [a4dk88zq9o] | ALLY | set FTC, reserve 3, power 0, life 1, MAGE/HUMAN | On Enter: Destroy target regalia with memory cost 0. [Level 3+] Varuckan Acolyte gets +3 POWER. Varuckan Soulknife [9ox7u6wzh9] | REGALIA WEAPON | set FTC, memory 0, power 1, ASSASSIN/DAGGER | [Class Bonus] [Element Bonus] You may banish three fire element cards from your graveyard to activate this card from your material deck. [Class Bonus] On Kill: Put a card named Varuckan Soulknife from your banishment into your material deck. Vascular Collapse [WaoGzrPGyd] | ACTION | set PRD, reserve 2, MAGE/AENEAN/SPELL | Choose one— • Destroy target non-champion object. • [Level 9+] Destroy two target non-champion objects. • [Level 15+] Destroy all non-champion objects. Veilara's Promise [rcwr60wa5b] | REGALIA ITEM | set PRDDP, memory 0, MAGE/ACCESSORY | Whenever you activate a Spell card, put a refinement counter on Veilara's Promise. Then if there are three or more refinement counters on Veilara's Promise, you may banish it. If you do, draw a card. Veiled Dash [08kuz07nk4] | ACTION | set ALC, reserve 4, RANGER/SKILL/REACTION | [Class Bonus] This card costs 2 less to activate. Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way. Veiled Gambit [hxdfyA0eP1] | ACTION | set PTM, reserve 1, CLERIC/CHESSMAN/SPELL/REACTION | As an additional cost to activate this card, sacrifice a Chessman ally. Prevent the next 4 damage that would be dealt to your champion and up to one other target unit until end of turn. Veiled Oracle [4dpp2s3neh] | ALLY | set DTR, reserve 3, power 1, life 3, WARRIOR/SPECTER | On Enter: Veiled Oracle becomes ephemeral. Glimpse 3. (If an ephemeral object would leave the field, banish it instead. To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Veiling Breeze [KoF3AMSlUe] | ACTION | set DOA Alter, reserve 1, ASSASSIN/SPELL/REACTION | Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way. Vel-ocity Punch [rZSnsLUzEd] | ITEM | set PRD, reserve 2, WARRIOR/VELTECH/FOOD | (3), Sacrifice Vel-ocity Punch: Deal 3 unpreventable damage to your champion. Draw two cards into your memory. VelTech Armiger [5v9mCHv2qG] | ALLY | set PRD, reserve 2, power 1, life 3, RANGER/HUMAN | Ranged 3 (As long as this unit is distant, its attacks get +3POWER.) [Class Bonus] Whenever VelTech Armiger becomes linked to a VelTech item, VelTech Armiger becomes distant. (Units stay distant until the end of their controller’s turn.) VelTech Gear Hoarder [3EiA5HoKv2] | ALLY | set PRD, reserve 3, power 1, life 3, GUARDIAN/HUMAN | VelTech Gear Hoarder gets +1POWER and +1LIFE for each VelTech item linked to it. VelTech Presidential Card [S84TY03uxj] | REGALIA ITEM | set PRD 1st, memory 0, CLERIC/VELTECH/ACCESSORY | Divine Relic VelTech cards you activate cost 1 less to activate. While paying for a VelTech card's memory cost, you may banish VelTech Presidential Card to pay for 1 of that cost. VelTech QA Tester [2XWNCcPN6o] | ALLY | set PRD, reserve 3, power 2, life 2, WARRIOR/HUMAN | On Enter: The next VelTech item card you activate targeting VelTech QA Tester this turn costs 3 less to activate. Venerable Sage [FwPdj4PkSS] | ALLY | set RDO, reserve 4, power 1, life 4, MAGE/HUMAN | [Kongming Bonus] Whenever your Shifting Currents change directions, Venerable Sage gets +1POWER and +1LIFE until end of turn. Vengeful Gust [q4dvnn3zp1] | ACTION | set AMB, reserve 3, MAGE/SPELL | Suppress target ally you don't control. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.) [Level 3+] The next time that card would enter the field this turn, it enters with "On Enter: Deal 4 damage to your champion." Vengeful Paramour [4vjkezn49t] | ALLY | set DTR, reserve 2, power 2, life 1, CLERIC/SPECTER | On Enter: As a Spell, if Vengeful Paramour is ephemeral, deal 2 damage to target champion. Ephemerate — (4) (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.) Venous Core [YTO70fFsBY] | REGALIA ITEM | set PRDSD, memory 1, MAGE/ELYSIAN/ACCESSORY | As an additional cost to materialize this card, sacrifice an Elysian ally. Elysian Aura Your champion gets +5LIFE. [Dante Bonus] [Damage 25+] Aenean Spell card activations you control can't be negated. Ventus, Staff of Zephyrs [5av43ehjdu] | REGALIA ITEM | set FTC, memory 0, MAGE/STAFF | Whenever you activate a wind element Mage Spell, put a refinement counter on Ventus. REST, Remove a refinement counter from Ventus: Put an enlighten counter on your champion. REST, Remove three refinement counters from Ventus: Suppress target ally. Verdant Scepter [7wsxirq146] | REGALIA ITEM | set ReC-SLM, memory 1, TAMER/MAGE/SCEPTER | [Class Bonus] On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1. REST, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card. Verdant Slime [kkbbu08s5r] | ALLY | set ReC-SLM, reserve 2, power 2, life 2, TAMER/BEAST/SLIME | Pride 5 [Class Bonus] Taunt On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime. Verdigris Decree [7cx66hjlgx] | ACTION | set MRC, reserve 3, CLERIC/SPELL | Imbue 3 Choose one. If Verdigris Decree is imbued, choose two instead— • Suppress up to one target ally. • Up to one target ally gets +2 POWER until end of turn. • Destroy up to one target phantasia. Verdure of Preservation [wCAIuvPOAT] | UNIQUE PHANTASIA | set RDO, reserve 3, MAGE/SPELL | [Kongming Bonus] Whenever your Shifting Currents change to facing the next clockwise direction, reveal the top card of your deck and put it into your material deck preserved. (3), Sacrifice Verdure of Preservation: Empower X, where X is twice the amount of preserved cards in your material deck. Activate this ability only if there are five or more preserved cards in your material deck. Verita, Queen of Hearts [4qc47amgpp] | UNIQUE ALLY | set DTR, reserve 10, power 4, life 4, CLERIC/SUITED/HUMAN | You may banish three or more Suited ally cards with total reserve cost 10 from your graveyard rather than pay this card's reserve cost. Other Suited allies you control have immortality. On Death: Suited allies you control get +1POWER until the end of your next turn. Vermilion Decree [tjej4mcnqs] | ACTION | set MRC, reserve 3, CLERIC/SPELL | Imbue 3 Choose one. If Vermilion Decree is imbued, choose two instead— • Deal 3 damage to up to one target champion. • Deal 2 damage to up to one target ally. • Each player draws a card. Vernal Talisman [dW5uyngvJW] | REGALIA ITEM | set RDO, memory 0, MAGE/ACCESSORY | As an additional cost to materialize this card, banish two preserved cards from your material deck. [Class Bonus] On Enter: Draw a card. [Class Bonus] REST: Empower 3. The next time you activate an empowered tera element Spell card this turn, recover 1. Vertus, Gaia's Roar [dZ960Hnkzv] | UNIQUE ALLY | set DOA Alter, reserve 4, power 8, life 6, TAMER/BEAST/LION | Pride 10 (This ally won't obey you unless your champion is level 10 or higher.) [Class Bonus] On Enter: Allies you control get +1 POWER for each Animal and/or Beast ally card in your graveyard until end of turn. Vestal Priestess [12XYNDPi49] | ALLY | set PTM, reserve 3, power 1, life 4, CLERIC/WARRIOR/HUMAN | (Exalted — This element is enabled for you as long as you have another advanced element enabled.) Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) On Enter: Recover 4. Veteran Aerotheurge [fta5isdgrk] | ALLY | set DTR, reserve 4, power 2, life 3, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2POWER.) [Class Bonus] Ranged 2 (Multiple instances of ranged can stack.) The first Aethercharge card you activate each turn costs 1 less to activate. Veteran Blazebearer [23yfzk96yd] | ALLY | set ALC, reserve 3, power 2, life 3, GUARDIAN/HUMAN | On Enter: Veteran Blazebearer gains taunt until the beginning of your next turn. [Class Bonus] Steadfast (This ally can retaliate while rested and doesn't rest to do so.) Veteran Soldier [vefcX6tBeg] | ALLY | set DOA Alter, reserve 5, power 2, life 3, WARRIOR/HUMAN | Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Vicious Slice [n1uoy5ttka] | ATTACK | set MRC, reserve 1, power 2, ASSASSIN/DAGGER | [Class Bonus] As long as the attacker is attacking a Human, Vicious Slice gets +1 POWER. (Apply this effect only if your champion’s class matches this card’s class.) Vigil Rempart [pc3zpkw43o] | ALLY | set DTRSD, reserve 4, power 1, life 4, GUARDIAN/HUMAN | [Class Bonus] Vigil Rempart gets +2POWER. (Apply this effect only if your champion's class matches this card's class.) Vigilant Sentry [72rfgveirp] | ALLY | set MRC, reserve 3, power 2, life 3, GUARDIAN/HUMAN | [Class Bonus] Taunt (While awake, this unit must be targeted before other units you control during your opponents’ attack declarations if able.) Violet Haze [vdxi74wa4x] | ACTION | set ALC, reserve 2, RANGER/CURSE/SPELL | All units you control become distant, then put Violet Haze on the bottom of target champion's lineage. Inherited Effect: This object gets -2 LIFE. Virgil, Altered Future [xdgpdcD33h] | UNIQUE ALLY | set PRD 1st, reserve 3, power 2, life 2, WARRIOR/DISCORP/AUTOMATON | Fast Activation [Level 1+]Virgil gets +1POWER and +1LIFE for each of up to two Powercell items you control. Program cards you activate cost 1 less to activate if their activation targets Virgil. Viridescent Aetherstreak [pc0y3xneg7] | ACTION | set DTR, reserve 3, power 1, RANGER/AETHERCHARGE/SPELL | [Class Bonus] This card costs 1 less to activate. Choose two— • Up to one target unit becomes distant. • Prevent the next 2 damage that would be dealt to each distant unit this turn. • Load Viridescent Aetherstreak into an Aetherwing weapon you control. Viridian Protective Trinket [s3572j3oda] | REGALIA ITEM | set FTC, memory 0, CLERIC/ACCESSORY | During your turn, water element cards your opponents activate cost 2 more to activate. Visage's Strike [UdYcJGrJt5] | ATTACK | set PTM, reserve 2, power 2, GUARDIAN/SWORD | [Ciel Bonus] On Hit: If you have two or less omens, banish Visage's Strike and put an omen counter on it. Visceral Inversion [tZtoAl4ojK] | ACTION | set RDO, reserve 1, CLERIC/SPELL/REACTION | Target attacking ally gets -5POWER until end of turn. If Visceral Inversion is ephemeral, that ally gets -5LIFE instead. Ephemerate — (3) (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.) Void's Cloak [wqpsErSeFn] | REGALIA ITEM | set RDO, memory 0, CLERIC/ACCESSORY | You have spellshroud. (A player with spellshroud can't be targeted by Spells.) Volatile Fusilier [m3n9yvn1uo] | ALLY | set MRC, reserve 1, power 1, life 1, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) [Class Bonus] On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant. Volcanic Crescendo [W3FveBmY0Z] | ACTION | set RDO, reserve 2, MAGE/SKILL/HARMONY | Banish any amount of fire element cards from your graveyard. Empower 3+X, where X is the amount of cards banished this way. Harmonize — If you’ve activated a Melody card this turn, deal X damage to each champion. Volda, Smolder's Spite [ecZsQQAYJJ] | UNIQUE ALLY | set MRC Alter, reserve 2, power 1, life 3, CLERIC/GUARDIAN/AUTOMATON | [Level 2+] Fast Activation (You may activate this card at fast speed.) [Class Bonus] On Enter: Until end of turn, damage dealt by fire element sources you control can't be prevented. Volnia [CjWMdce0Ke] | TOKEN ITEM | set RDO, reserve 1, CLERIC/HERB/ADJUVANT/CATALYST/FLOWER | Sacrifice Volnia: As a Spell, deal 1 damage to target unit. (4), Sacrifice Volnia: As a Spell, deal 4 damage to target unit. Voltaic Sphere [0op3nq0ymv] | ACTION | set FTC, reserve 2, MAGE/SPELL | Deal 3 damage to target unit. If that unit is an ally, deal 5 damage to it instead. [Class Bonus] Banish Voltaic Sphere from your graveyard: The next arcane element Spell card you activate this turn costs 1 less to activate. Vorpal Sword [PIcB5KuuMd] | REGALIA WEAPON | set PTM 1st, memory 1, power 3, ASSASSIN/SWORD | Specter allies can't retaliate. [Merlin Bonus] REST, Banish a card from your material deck: Vorpal Sword gains spellshroud until end of turn. [Merlin Bonus] On Ally Hit: You may remove a preparation counter from your champion. If you do, wake up the attacker. Trigger this ability only once per turn. Votive Runeblade [cnjo0ehqyk] | REGALIA WEAPON | set DTR, memory 1, power 1, WARRIOR/SWORD | [Class Bonus] On Attack: You may sacrifice another Sword regalia. If you do, wake up the attacker. Vyra, Spirit of Fire [lokqp12mxz] | CHAMPION | set P24, memory 0, lv 0, life 15, SPIRIT | On Enter: Draw seven cards. Waited Accord [xF9phlSAkE] | UNIQUE PHANTASIA | set PTM, reserve 2, CLERIC/SPELL | On Enter: You may reveal three advanced element cards from your material deck. If you do, Waited Accord gains "The first advanced element card each player activates each turn costs 2 more to activate." [Level 2+] Sacrifice Waited Accord: Draw a card. Wand of Frost [n0wpbhigka] | REGALIA ITEM | set FTC, memory 1, CLERIC/MAGE/WAND | [Class Bonus] On Enter: Draw a card. Banish Wand of Frost: Target unit's attacks get -3 POWER until end of turn. Wandering Glaivier [p6120p3f5d] | ALLY | set AMB, reserve 3, power 2, life 1, WARRIOR/HUMAN | On Death: Each player draws a card. War Marshal [dlvr8wunhg] | ALLY | set AMB, reserve 4, power 2, life 3, GUARDIAN/HUMAN | [Class Bonus] Steadfast (This ally can retaliate while rested and doesn't rest to do so.) [Class Bonus] Equestrian — As long as you control a Horse ally, War Marshal gets +1 POWER and +1 LIFE. Warrior of the Fae Realm [eRcqucBKhX] | ALLY | set ReC-AUR, reserve 3, power 1, life 2, WARRIOR/FAIRY | Stealth On Enter: You may banish a Sword attack card from your hand or memory. If you do, draw a card into your memory. As long as you control Warrior of the Fae Realm, you may activate the banished card on a later turn. Warrior's Longsword [jF1VuIR7a6] | REGALIA WEAPON | set DOA Alter, memory 1, power 1, WARRIOR/SWORD | [Class Bonus] Warrior's Longsword gets +1 POWER. (Apply this effect only if your champion's class matches this card's class.) Washuru [k5iv040vcq] | TOKEN PHANTASIA | set HVN, reserve 1, CLERIC/FLOWER | At the beginning of your recollection phase, banish a card from your graveyard. Water Barrier [xWJND68I8X] | ACTION | set AMB, reserve 3, CLERIC/MAGE/SPELL/REACTION | The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Water Herbs [1lyk1dvdlh] | ACTION | set MRC, reserve 2, CLERIC/SKILL | Target player puts the top two cards of their deck into their graveyard. [Class Bonus] Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Water Resonance Bauble [dSSRtNnPtw] | REGALIA ITEM | set DOA Alter, memory 0, MAGE/BAUBLE | Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion. Waterfall Sage [lbhW6j1bJN] | ALLY | set PRD, reserve 2, power 1, life 3, CLERIC/MAGE/HUMAN | [Class Bonus] On Attack: Cascade— • 1— Empower 1. • 2— Empower 2. • 3— This attack gets +3POWER. (This ability changes each cascade.) Waterfall Veiler [x6jo8zxhl9] | ALLY | set HVN, reserve 3, power 1, life 1, ASSASSIN/HUMAN | [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight.) On Champion Hit: That opponent puts the top four cards of their deck into their graveyard. Waterlogged Ranger [3w5wskifp2] | ALLY | set HVN, reserve 3, power 2, life 2, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) Deluge 3 — On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's turn.) Waterveil Apostle [tiymuyv3fp] | ALLY | set MRC, reserve 3, power 1, life 4, CLERIC/HUMAN | [Class Bonus] [Memory 4+] At the beginning of your recollection phase, gather. (Apply this effect only if your champion’s class matches this card’s class and only if there are four or more cards in your memory.) Wavekeeper's Bond [WWlknyTxGA] | ITEM | set PTM, reserve 1, CLERIC/ACCESSORY | Whenever your champion levels up, recover 2. [Level 3+] At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory. Waverider Protector [pufyoz23yf] | ALLY | set ALC, reserve 4, power 1, life 4, GUARDIAN/HUMAN | [Class Bonus] Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Wayfinder's Map [porhlq2kkv] | REGALIA ITEM | set ALC, memory 0, RANGER/MAP | Domain cards you activate cost 1 less to activate. Banish Wayfinder's Map: Draw a card. Activate this ability only if you control three or more domains. Weaken Resistance [bb3oeup7oq] | ACTION | set AMB, reserve 4, MAGE/SPELL | [Class Bonus] This card costs 1 less to activate. The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.) Weaponsmith [6gN5KjqRW5] | ALLY | set DOA Alter, reserve 2, power 1, life 3, WARRIOR/HUMAN | [Class Bonus] At the beginning of your recollection phase, put a durability counter on target weapon you control. (Apply this effect only if your champion's class matches this card's class.) Weaving Manastream [wi4f59furp] | ACTION | set DTR, reserve 2, power 1, RANGER/AETHERCHARGE/SPELL | Your champion becomes distant. [Class Bonus] Floating Memory [Diana Bonus] [Element Bonus] Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control. Weight of Looking Up [i1BCY4T5fL] | ACTION | set PRD, reserve 3, CLERIC/SKILL | You may banish a champion card with base level 3 or higher from your material deck. If you do, draw a card into your memory. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Weiss Bishop [Dgtim99eB5] | ALLY | set PTM, reserve 2, power 1, life 3, CLERIC/CHESSMAN/BISHOP/HUMAN | As long as you control one or more Pawn allies, Weiss Bishop has stealth. [Alice Bonus] Weiss Bishop gets +1 POWER as long as it's attacking a unit with an odd life stat. Weiss Knight [IBXLKkBUe1] | ALLY | set PTM, reserve 3, power 1, life 3, WARRIOR/CHESSMAN/KNIGHT/HUMAN | Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 POWER.) Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable can’t be intercepted and ignores taunt.) Welcome Merriment [mUyzPPc0nc] | ACTION | set PRD, reserve 3, CLERIC/SKILL | For each player, that player may rest any amount of allies they control. Put a buff counter on each ally rested this way. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Where Futures Stir [jmaPje9XgG] | PHANTASIA | set PRD, reserve 1, MAGE/TRIAL | At the beginning of your end phase, you may rest an ally you control with base power 0. If you do, put a training counter on Where Futures Stir. (2), Sacrifice Where Futures Stir: Draw two cards. Activate this ability only if there are three or more training counters on Where Futures Stir. Whimsy's Warden [cworak5y4y] | ALLY | set DTRSD, reserve 2, power 1, life 2, GUARDIAN/HUMAN | Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) As long as you have two or more omens, Whimsy's Warden gets +2POWER. Whirlwind Reaper [x7yc0ije4d] | ALLY | set HVN, reserve 3, power 2, life 2, ASSASSIN/HUMAN | At the beginning of your end phase, you may remove a preparation counter from your champion. If you do, wake up Whirlwind Reaper. Whirlwind Threads [p7nkdqnzzg] | ACTION | set HVN, reserve 1, TAMER/SPELL | Put a quest counter on your champion. If an object was suppressed this turn, put Whirlwind Threads into your memory. Whirlwind Vizier [5swaf8urrq] | ALLY | set ALC, reserve 3, power 2, life 2, CLERIC/AUTOMATON | [Class Bonus] Whirlwind Vizier gets +1 LIFE. (Apply this effect only if your champion's class matches this card's class.) (3), REST, Sacrifice Whirlwind Vizier: Destroy target non-Fractal phantasia. Whisperwind Compass [UXqhPZEq0X] | ITEM | set PTM, reserve 3, RANGER/ACCESSORY | On Enter: Draw a card into your memory. [Class Bonus] Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it. Wicked Gildbreaker [YZQ8JOHehb] | ALLY | set PRD, reserve 3, power 2, life 3, ASSASSIN/WARRIOR/HUMAN | As long as an opponent has influence nine or more, Wicked Gildbreaker has stealth and vigor. (A player’s influence is equal to the total amount of cards in their hand and memory.) On Enter: If an opponent has influence eight or more, put a buff counter on Wicked Gildbreaker. Wilderness Harpist [aKgdkLSBza] | ALLY | set DOA Alter, reserve 2, power 0, life 2, TAMER/HUMAN | [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight.) Whenever you activate a Harmony or Melody card, your champion gets +1 level until end of turn. Wildgrowth Elixir [tjot4nmxqs] | ITEM | set ALC, reserve 3, CLERIC/POTION | Brew — Two Herbs At the beginning of your recollection phase, put an age counter on Wildgrowth Elixir. Sacrifice Wildgrowth Elixir: Put X buff counters on target ally, where X is the amount of age counters on Wildgrowth Elixir. Wildgrowth Fatestone [x2oydmfcre] | ITEM | set HVN, reserve 3, TAMER/FATESTONE | [Guo Jia Bonus] Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it. Wildgrowth Feline [3krdvxapdp] | ALLY | set AMB, reserve 2, power 1, life 2, TAMER/ANIMAL/CAT | [Class Bonus] Whenever another Animal and/or Beast ally enters the field under your control, put a buff counter on Wildgrowth Feline. (Allies get +1 POWER and +1 LIFE for each buff counter on them. Apply this effect only if your champion's class matches this card's class.) Wildheart Hymn [f05n4ulo84] | ACTION | set HVN, reserve 2, TAMER/SKILL/MELODY | Until end of turn, whenever an Animal enters the field under your control, put a buff counter on it. (Allies get +1 POWER and +1 LIFE for each buff counter on them.) Wildheart Lyre [50pcescfpw] | REGALIA ITEM | set FTC, memory 1, TAMER/INSTRUMENT | Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.) [Class Bonus] Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally you control. Will to Save [qUd2uwAPvh] | ACTION | set ReC-BRV, reserve 1, ASSASSIN/SPELL | You may rest your champion. If you do, put a preparation counter on them. Floating Memory Winbless Arbalest [m4o98vn1vo] | ALLY | set ALC, reserve 3, power 2, life 2, RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) [Class Bonus] Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.) Winbless Forecaster [dm44nt1lyk] | ALLY | set MRC, reserve 4, power 1, life 3, MAGE/HUMAN | If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead. Winbless Gatekeeper [y5ttkk39i1] | ALLY | set ALC, reserve 2, power 1, life 2, GUARDIAN/HUMAN | Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.) On Enter: You may pay (2). When you do, put a buff counter on target Guardian ally you control. Winbless Hurricane Farm [1dvdlhtiym] | DOMAIN | set MRC, reserve 4, GUARDIAN/FARM | At the beginning of your recollection phase, you may reveal three wind element cards from your memory. If you do, summon a Powercell token. Winbless Kiteshield [uoy5ttkat9] | REGALIA ITEM | set MRC, memory 1, GUARDIAN/SHIELD | [Class Bonus] This card costs 1 less to materialize. Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.) Linked unit has vigor. Winbless Lookout [oqcHHAmYCW] | ALLY | set MRC Alter, reserve 2, power 1, life 3, ASSASSIN/HUMAN | On Enter: Put a preparation counter on your champion. [Class Bonus] On Enter: Glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Winbless Rangefinder [uyv3fpvw2i] | ALLY | set MRC, reserve 2, power 1, life 1, RANGER/AUTOMATON | On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Wind Cutter [TgYTZg6TaG] | ATTACK | set DOA Alter, reserve 2, power 1, RANGER/WARRIOR/SWORD | [Class Bonus] Wind Cutter gets +1 POWER. (Apply this effect only if your champion's class matches this card's class.) On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into its owner's memory. Wind Resonance Bauble [bHGUNMFLg9] | REGALIA ITEM | set DOA Alter, memory 0, MAGE/BAUBLE | Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion. Wind Surge Emitter [Y8s7XGHqHk] | REGALIA ITEM | set PRD, memory 0, MAGE/ARTIFACT | [Class Bonus] (4), REST: Put a buff counter on target ally without a buff counter on it. As long as you've activated an Aenean Spell card this turn, this ability costs (4) less to activate. (Activate this ability only if your champion's class matches this card's class.) Windfall Check [e1jCu0neWY] | ATTACK | set PTM, reserve 2, power 2, CLERIC/CHESSMAN/COMMAND | Command Chessman (A Chessman ally you control performs this attack.) On Champion Hit: That opponent banishes three cards from their graveyard. Windmill Engineer [fz1nr5a3pm] | ALLY | set MRC, reserve 2, power 1, life 1, RANGER/HUMAN | Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.) On Enter: If Windmill Engineer is imbued, draw a card into your memory. Windpiercer [hreqhj1trn] | REGALIA ITEM | set MRC, memory 0, power 1, RANGER/BULLET | Renewable REST: Load Windpiercer into target unloaded Gun weapon you control. On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 POWER. Windrider Invoker [lx6xwr42i6] | ALLY | set FTC, reserve 3, power 1, life 2, MAGE/HUMAN | On Enter: You may remove two enlighten counters from your champion. If you do, draw a card and Windrider Invoker gets +3 POWER until end of turn. Windrider Mage [ZfCtSldRIy] | ALLY | set DOA Alter, reserve 2, power 1, life 1, MAGE/HUMAN | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) [Class Bonus] At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion. Windrider Vanguard [JEOxGQppTE] | ALLY | set DOA Alter, reserve 3, power 2, life 3, GUARDIAN/WARRIOR/HUMAN | [Class Bonus] Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.) Winds of Destiny [nhk5d19n82] | ACTION | set HVN, reserve 3, TAMER/SPELL | You may rest two Fatestones you control rather than pay this card's reserve cost. Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.) Winds of Retribution [huqj5bbae3] | ACTION | set ALC, reserve 6, GUARDIAN/SKILL | [Class Bonus] [Level 2+] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) Allies you control get +2 POWER until end of turn. Windspire Crest [lzfkc8ntn4] | REGALIA ITEM | set HVN, memory 0, CLERIC/ACCESSORY | [Diao Chan Bonus] (2), REST, Remove two glimmer counters from your champion: Put a buff counter on an ally you control. (4), Banish Windspire Crest: Draw a card. Windstream Mutt [1o0tKizBZ6] | ALLY | set DOA Alter, reserve 3, power 2, life 2, TAMER/ANIMAL/DOG | [Class Bonus] On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them. Apply this effect only if your champion's class matches this card's class.) Windstrike Soldier [WFNM4etSFB] | ALLY | set PRD, reserve 3, power 2, life 3, WARRIOR/HUMAN | [Class Bonus] On Enter: You may pay (3). If you do, Windstrike Soldier gains multistrike 2 until end of turn. (You may assign up to two additional targets as you declare an attack with an ally with multistrike 2.) Windwalker Boots [73fdt8ptrz] | REGALIA ITEM | set FTC, memory 0, ASSASSIN/ACCESSORY | [Class Bonus] At the beginning of your end phase, if your champion is awake, put a preparation counter on them. Banish Windwalker Boots: Draw a card. Activate this ability only if your champion has five or more preparation counters on them. Windy Leap [0xk8GPkiOz] | ACTION | set RDO, reserve 2, RANGER/SKILL | Banish target ally you control, then return it to the field under its owner’s control rested. If it's a Ranger ally, it becomes distant. (Units stay distant until the end of their controller's turn.) Winged Talaria [yfid3xuxax] | REGALIA ITEM | set PRDDP, memory 0, RANGER/BOOTS | (2), Banish Winged Talaria: Target unit becomes distant. (Units stay distant until the end of their controller's turn.) Wingpeak Patriarch [wov58exji1] | ALLY | set HVN, reserve 2, power 1, life 1, TAMER/ANIMAL/BIRD | Other Bird objects you control get +1 POWER. Wisdom's Reprise [lvmj48fn9p] | ACTION | set AMB, reserve 1, CLERIC/SPELL | Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) [Level 3+] Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.) Wisp's Protection [OmWFVRUr8I] | ACTION | set RDO, reserve 2, CLERIC/SPELL/REACTION | Prevent the next 4+X damage that would be dealt to target unit this turn, where X is the amount of regalia on the field. Withering Grasp [wftz07gc85] | ACTION | set HVN, reserve 2, CLERIC/SPELL | Put a wither counter on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.) [Diao Chan Bonus] Draw a card into your memory. Wonderland's Reign [0mf1ug6yfi] | UNIQUE PHANTASIA | set DTR, reserve 0, CLERIC/SUITED/SPELL | Cardistry — (10): Draw a card. This ability costs (1) less to activate for each Suited object you control with different reserve costs. Activate this ability only once. Woodland Squirrels [6W5AJwF3Y3] | ALLY | set DOAp, reserve 0, power 1, life 1, TAMER/ANIMAL/SQUIRREL Wool Brook [lcCGyyNGuM] | DOMAIN | set PTM, reserve 4, WARRIOR/RIVER | Wool Brook enters the field with a refinement counter on it. On Enter: Draw a card into your memory. (6), Remove a refinement counter from Wool Brook: Draw a card into your memory. Worn Diary [gmuesdu6o6] | REGALIA ITEM | set MRC, memory 0, CLERIC/BOOK | REST: Put a page counter on Worn Diary for each card in your memory. REST, Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary. Worn Gearblade [r1o0qtb31x] | REGALIA WEAPON | set ALCSD, memory 1, power 1, GUARDIAN/SWORD | [Class Bonus] REST, Remove a durability counter from Worn Gearblade: Prevent the next 1 damage that would be dealt to target unit this turn. Whenever an Automaton ally you control dies, put a durability counter on Worn Gearblade. Wrathful Slime [wjaq7t8vbf] | ALLY | set HVN, reserve 4, power 1, life 1, TAMER/BEAST/SLIME | Pride 4 [Class Bonus] On Enter: For every five damage counters on your champion, put a buff counter on Wrathful Slime. As long as Wrathful Slime has six or more buff counters on it, it has immortality. Wuji of Lingering Fate [9cef7aknvn] | PHANTASIA | set AMB, reserve 2, MAGE/SPELL | On Enter: Deal 3 damage to target rested ally you don't control. Whenever your Shifting Currents change from facing West to East, you may sacrifice Wuji of Lingering Fate. If you do, target player puts the top three cards of their deck into their graveyard. Wulin Lancer [1i2luu7dft] | ALLY | set HVN, reserve 3, power 2, life 3, WARRIOR/HUMAN | Whenever your Shifting Currents change from facing North to West, Wulin Lancer gets +2 POWER until end of turn. Wuthering Sforzando [Nlw3ZpjSxw] | ACTION | set PRD, reserve 7, CLERIC/TAMER/SKILL/HARMONY | [Class Bonus] As long as you've activated a Melody card this turn, this card costs 3 less to activate. Target ally's next attack this turn gets +6POWER. Xia Hou Dun, Gloryseeker [gc18dq28my] | UNIQUE ALLY | set AMB, reserve 3, power 1, life 4, WARRIOR/RANGER/HUMAN | Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.) [Class Bonus] As long as you control a Sword or Bow weapon, Xia Hou Dun gets +1 POWER. (Apply this effect only if your champion's class matches this card's class.) Xiao Qiao, Cinderkeeper [3hgldrogit] | UNIQUE ALLY | set AMB, reserve 2, power 1, life 2, ASSASSIN/TAMER/ANIMAL/HUMAN/CAT | Stealth (This unit can't be targeted by attacks unless permitted by true sight.) [Class Bonus] Xiao Qiao's attacks can't be retaliated. If a unit hit by Xiao Qiao this turn would die, banish it instead. Xuchang, Frozen Citadel [xpb20rar4k] | UNIQUE DOMAIN | set HVN, reserve 3, MAGE/SIEGEABLE/CASTLE | (Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.) At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate. Xukong, Shifted Fates [Epmh7VncaR] | UNIQUE PHANTASIA | set RDO 1st, reserve 10, MAGE/ULTIMATE/SPELL | Spellshroud [Kongming Bonus] Whenever your Shifting Currents change to facing the opposite direction, reveal the top three cards of your deck and put them into your material deck preserved. Then deal 6+X damage to target unit you don't control where X is the amount of preserved cards in your material deck. Young Beastbonder [NwswAHojeq] | ALLY | set DOA Alter, reserve 2, power 1, life 1, TAMER/HUMAN | [Class Bonus] On Enter: Put a buff counter on another target ally you control. If that ally is a Beast, put two buff counters on it instead. [Class Bonus] Floating Memory Young Peacekeeper [z4pyx8bd7o] | ALLY | set ALC, reserve 3, power 1, life 2, GUARDIAN/HUMAN | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) Young Peacekeeper gets +1 POWER and +1 LIFE as long as it's fostered. [Class Bonus] Floating Memory Yuan Shao, Crown General [x8o84m37ti] | UNIQUE ALLY | set HVN, reserve 3, power 1, life 3, TAMER/HUMAN | Unique allies your opponents control have pride 2. [Level 2+] (3), REST: As a Spell, gain control of target unique ally. Activate this ability only if there are three or more unique allies on the field you don't control. Yudi, Gossamer Jade [l94wp7qjwb] | UNIQUE PHANTASIA | set AMB, reserve 2, CLERIC/MAGE/SPELL | Whenever you empower an amount, if that amount is greater than the amount of root counters on Yudi, put a root counter on it. [Class Bonus] Players can't declare attacks with non-tera element units unless they pay (X) for each attack declaration, where X is the amount of root counters on Yudi. Yunzhou Cavalry [ann23jkuys] | ALLY | set AMB, reserve 3, power 2, life 3, RANGER/HUMAN | [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 POWER. Apply this effect only if your champion's class matches this card's class.) Equestrian — On Enter: If you control a Horse ally, Yunzhou Cavalry becomes distant. (Units stay distant until the end of their controller's turn.) Zander, Always Watching [tOK1Gr0N8f] | CHAMPION | set DOA Alter, memory 2, lv 2, life 22, ASSASSIN/HUMAN | Zander Lineage (Zander, Always Watching must be leveled from a previous level "Zander" champion.) Inherited Effect: As long as Zander is attacking a rested unit, Zander's attacks get +1 POWER. (Your champion has this ability as long as this card is part of its lineage.) Zander, Blinding Steel [UAF6Nr7GUE] | CHAMPION | set DOAp, memory 3, lv 3, life 25, ASSASSIN/HUMAN | Zander Lineage (Zander, Blinding Steel must be leveled from a previous level "Zander" champion.) At the beginning of your recollection phase, you may reveal all cards in your memory. For each luxem element card revealed, each opponent puts a card from their hand into their memory. Zander, Corhazi's Chosen [gSNyXOQ4Iw] | CHAMPION | set DOA Alter, memory 3, lv 3, life 25, ASSASSIN/HUMAN | Zander Lineage (Zander, Corhazi's Chosen must be leveled from a previous level "Zander" champion.) On Enter: Zander gains stealth and spellshroud until the beginning of your next turn. Put a preparation counter on Zander. (Units with spellshroud can't be targeted by Spells.) Zander, Deft Executor [fc4ic5fmaa] | CHAMPION | set RDOPD, memory 2, lv 2, life 22, ASSASSIN/HUMAN | Zander Lineage On Enter: Put two preparation counters on Zander. Then you may remove a preparation counter from him. If you do, return an Assassin action or an Assassin attack card from your graveyard to your hand. Zander, Prepared Scout [T3CIBknts0] | CHAMPION | set DOA Alter, memory 1, lv 1, life 19, ASSASSIN/HUMAN | On Enter: Glimpse 2. Put a preparation counter on Zander. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) ZENA, Echo Weaver [vxzsjRxMIn] | UNIQUE ALLY | set PRD, reserve 4, power 2, life 3, CLERIC/WARRIOR/RESONATOR/HUMAN | While paying for this card's reserve cost, you may banish up to two Harmony and/or Melody cards from your graveyard. Each card banished this way pays for 2 of that cost. [Level 1+] Vigor (This ally wakes up at the beginning of your end phase.) Zephyr [idaRe7y3In] | ACTION | set AMB, reserve 2, CLERIC/MAGE/SPELL | Suppress target ally or regalia. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.) Zephyr Assistant [XZFXOE9sEV] | ALLY | set DOA Alter, reserve 2, power 1, life 1, MAGE/HUMAN | [Class Bonus] On Enter: Put an enlighten counter on your champion. On Leave: Put an enlighten counter on your champion. (Trigger this effect when Zephyr Assistant leaves the field.) Zephyr's Edge [i6eifnz0fg] | REGALIA WEAPON | set FTC, memory 0, power 1, WARRIOR/SWORD | [Class Bonus] On Enter: If it's not your materialize phase, Zephyr's Edge gets +1 POWER until end of turn. Zhang Fei, Spirited Steel [qxnv0jqeym] | UNIQUE ALLY | set AMB, reserve 3, power 2, life 2, WARRIOR/HUMAN | [Class Bonus] Vigor (This unit wakes up at the beginning of your end phase.) [Class Bonus] At the beginning of your end phase, if Zhang Fei is the only ally you control, put a buff counter on Zhang Fei. Zhang He, Cloak of Night [09axbotwlz] | UNIQUE ALLY | set HVN, reserve 3, power 2, life 2, ASSASSIN/HUMAN | [Class Bonus] On Enter: Another target ally you control gains stealth for as long as you control Zhang He. Zhang Jiao, Way of Peace [el7cwdzin7] | UNIQUE ALLY | set HVN, reserve 3, power 1, life 2, CLERIC/HUMAN | On Enter: Depending on the amount of cards in your memory— • 0— Draw two cards. • 1 to 3— Recover 4. • 4 to 6— Glimpse 4. • 7 or more— Each opponent discards a card at random from their memory. Zhang Liao, Bloodmonger [w822tmc0yc] | UNIQUE ALLY | set HVN, reserve 3, power 2, life 4, CLERIC/WARRIOR/HUMAN | Taunt On Enter: You may recover 3. [Class Bonus] At the beginning of your recollection phase, if your champion has zero damage counters on them, deal 20 unpreventable damage to your champion and draw three cards. Zhao Yun, Dragonsblood [mwfrfo3wzq] | UNIQUE ALLY | set AMB Alter, reserve 3, power 2, life 3, WARRIOR/HUMAN | [Class Bonus] On Attack: You may have Zhao Yun deal 2 unpreventable damage to your champion. If you do, this attack gets +2 POWER. [Class Bonus] On Kill: Zhao Yun gains immortality. (This effect lasts indefinitely.) Zhou Yu, Enlightened Sage [55d7vo62fc] | UNIQUE ALLY | set HVN, reserve 3, power 1, life 3, MAGE/HUMAN | [Class Bonus] On Enter: Materialize a Book or Scripture card from your material deck. (You still pay its costs.) [Class Bonus] At the beginning of your recollection phase, if you control a Book or Scripture object, put an enlighten counter on your champion. Zinn, Volnia Abbess [N0GEBrywbW] | UNIQUE ALLY | set RDO, reserve 3, power 1, life 4, CLERIC/HUMAN | [Arisanna Bonus] If you would summon one or more Silvershine and/or Fraysia tokens, summon that many Volnia tokens instead.