# Flesh and Blood — card catalog 5195 cards. Line format: Name [id] | type | stats | rules text Source: submodules/flesh-and-blood/packages/cards/src/generated/flesh-and-blood-card-data.json --- 10,000 Year Reunion [10-000-year-reunion-red] | Illusionist Action - Aura | Illusionist Action Aura, Ward 10 | You may remove three +1{p} counters from among auras you control rather than pay this card's {r} cost. Ward 10 A Bit off the Side [a-bit-off-the-side-red] | Guardian / Warrior Action | Guardian Warrior Action, Go again | Until end of turn, axes you control get "When this hits a hero, they discard a card." Go again A Drop in the Ocean [a-drop-in-the-ocean-blue] | Mystic Instant | Mystic Instant, Legendary, Transcend | Legendary Target attack gets -1{p}. If you've played another blue card this turn, transcend. A Good Clean Fight [a-good-clean-fight-red] | Revered Action - Attack | Revered Action Attack | If this is attacking a hero, non-equipment cards they own lose and can't gain abilities. A Moment's Peace [a-moment-s-peace-blue] | Warrior Block | Warrior Block | When this defends a sword attack, you can't be attacked by the sword again this turn. Absorb in Aether [absorb-in-aether-blue] | Wizard Defense Reaction | Wizard Defense Reaction | The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2. Absorb in Aether [absorb-in-aether-red] | Wizard Defense Reaction | Wizard Defense Reaction | The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2. Absorb in Aether [absorb-in-aether-yellow] | Wizard Defense Reaction | Wizard Defense Reaction | The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 2. Absorption Dome [absorption-dome-yellow] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with steam counters on it equal to the number of times you've boosted this turn. If you would be dealt damage, instead remove that many steam counters from this and prevent damage that source would deal equal to the number of steam counters removed this way. When this has no steam counters on it, destroy it. Abyssal Bite [abyssal-bite-blue] | Shadow Action | Shadow Action, Go again, Blood Debt | You may play this from your banished zone. Your next Shadow attack this turn gets +1{p}. Go again Blood Debt Abyssal Force [abyssal-force-blue] | Shadow Action | Shadow Action, Go again, Blood Debt | You may play this from your banished zone. Your next Shadow attack this turn gets overpower. Go again Blood Debt Abyssal Rush [abyssal-rush-blue] | Shadow Action | Shadow Action, Go again, Blood Debt | You may play this from your banished zone. Your next Shadow attack this turn gets "When this hits, it gets go again." Go again Blood Debt Achilles Accelerator [achilles-accelerator] | Mechanologist Equipment - Legs | Mechanologist Equipment Legs, Arcane Barrier 1 | Instant - Destroy this: Gain 1 action point. Activate this only if you've boosted this turn. Arcane Barrier 1 Acrid Stench [acrid-stench-blue] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, create a Corrupted Corpse in your banished zone. Go again Acrid Stench [acrid-stench-red] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, create a Corrupted Corpse in your banished zone. Go again Acrid Stench [acrid-stench-yellow] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, create a Corrupted Corpse in your banished zone. Go again Act of Glory [act-of-glory-blue] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, your next attack this turn gets +4{p}. Act of Glory [act-of-glory-red] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, your next attack this turn gets +6{p}. Act of Glory [act-of-glory-yellow] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, your next attack this turn gets +5{p}. Adaptive Alpha Mold [adaptive-alpha-mold] | Mechanologist Equipment - Base | Mechanologist Equipment Base, Modular, Battleworn | Modular Action - 0: Equip this to another equipment zone. Battleworn Adaptive Dissolver [adaptive-dissolver] | Mechanologist Equipment - Base | Mechanologist Equipment Base, Modular, Arcane Barrier 1 | Modular Action - 0: Equip this to another equipment zone. Arcane Barrier 1 Adaptive Plating [adaptive-plating] | Mechanologist Equipment | Mechanologist Equipment, Modular, Galvanize, Blade Break | Modular Action - 0: Equip this to another equipment zone. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn. Blade Break Adrenaline Rush [adrenaline-rush-blue] | Generic Action - Attack | Generic Action Attack | When this is played, if you have less {h} than an opposing hero, this gets +3{p}. Adrenaline Rush [adrenaline-rush-red] | Generic Action - Attack | Generic Action Attack | When this is played, if you have less {h} than an opposing hero, this gets +3{p}. Adrenaline Rush [adrenaline-rush-yellow] | Generic Action - Attack | Generic Action Attack | When this is played, if you have less {h} than an opposing hero, this gets +3{p}. Aegis, Archangel of Protection [aegis-archangel-of-protection] | Light - Angel Ally | Light Angel Ally, Ward 4, health 4 | Once per Turn Action - {r}{r}: Attack When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens. Ward 4 Aether Arc [aether-arc-blue] | Wizard Action | Wizard Action | Deal 1 arcane damage to each opposing hero. Create a Ponder token for each hero dealt damage this way. Aether Ashwing [aether-ashwing] | Draconic Illusionist Token - Dragon Ally | Draconic Illusionist Token Dragon Ally, Arcane Barrier 1, health 1 | Arcane Barrier 1 Aether Bindings of the Third Age [aether-bindings-of-the-third-age] | Wizard Equipment - Arms | Wizard Equipment Arms, Battleworn | Instant - Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, amp 1. Battleworn Aether Conduit [aether-conduit] | Wizard Weapon - Staff (2H) | Wizard Weapon Staff 2H | Once per Turn Action - {r}{r}: Deal 2 arcane damage to target hero. Aether Crackers [aether-crackers] | Runeblade Equipment - Arms | Runeblade Equipment Arms | When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them. Aether Dart [aether-dart-blue] | Wizard Action | Wizard Action | Deal 1 arcane damage to any target. Aether Dart [aether-dart-red] | Wizard Action | Wizard Action | Deal 3 arcane damage to any target. Aether Dart [aether-dart-yellow] | Wizard Action | Wizard Action | Deal 2 arcane damage to any target. Aether Flare [aether-flare-blue] | Wizard Action | Wizard Action | Deal 1 arcane damage to target opposing hero. The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus X, where X is the damage dealt by this. Aether Flare [aether-flare-red] | Wizard Action | Wizard Action | Deal 3 arcane damage to target opposing hero. The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus X, where X is the damage dealt by this. Aether Flare [aether-flare-yellow] | Wizard Action | Wizard Action | Deal 2 arcane damage to target opposing hero. The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus X, where X is the damage dealt by this. Aether Hail [aether-hail-blue] | Ice Wizard Action | Ice Wizard Action | Deal 2 arcane damage to any target. Aether Hail [aether-hail-red] | Ice Wizard Action | Ice Wizard Action | Deal 4 arcane damage to any target. Aether Hail [aether-hail-yellow] | Ice Wizard Action | Ice Wizard Action | Deal 3 arcane damage to any target. Aether Icevein [aether-icevein-blue] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 3 arcane damage to any target. If this was fused and deals damage to a hero, they discard a card unless they pay {r}{r}. Aether Icevein [aether-icevein-red] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 5 arcane damage to any target. If this was fused and deals damage to a hero, they discard a card unless they pay {r}{r}. Aether Icevein [aether-icevein-yellow] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 4 arcane damage to any target. If this was fused and deals damage to a hero, they discard a card unless they pay {r}{r}. Aether Ironweave [aether-ironweave] | Runeblade Equipment - Chest | Runeblade Equipment Chest, Battleworn | Action - Destroy this: Gain {r}{r}. Activate this only if you've played an attack action card and a non-attack action card this turn. Go again Battleworn Aether Quickening [aether-quickening-blue] | Wizard Action | Wizard Action, Surge, Go again | Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, it gets go again. Aether Quickening [aether-quickening-red] | Wizard Action | Wizard Action, Surge, Go again | Deal 4 arcane damage to target hero. Surge - If this deals more than 4 damage, it gets go again. Aether Quickening [aether-quickening-yellow] | Wizard Action | Wizard Action, Surge, Go again | Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, it gets go again. Aether Sink [aether-sink-yellow] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with a steam counter. Action - {r}: If there are no steam counters on this, put a steam counter on it. Go again Instant - Remove a steam counter from this: This gets Arcane Barrier 2 until end of turn. Aether Slash [aether-slash-blue] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, if a non-attack action card was pitched to play this, deal 1 arcane damage to any target. Aether Slash [aether-slash-red] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, if a non-attack action card was pitched to play this, deal 1 arcane damage to any target. Aether Slash [aether-slash-yellow] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, if a non-attack action card was pitched to play this, deal 1 arcane damage to any target. Aether Spindle [aether-spindle-blue] | Wizard Action | Wizard Action, Opt X | Deal 2 arcane damage to target opposing hero. Opt X, where X is the damage dealt by this. Aether Spindle [aether-spindle-red] | Wizard Action | Wizard Action, Opt X | Deal 4 arcane damage to target opposing hero. Opt X, where X is the damage dealt by this. Aether Spindle [aether-spindle-yellow] | Wizard Action | Wizard Action, Opt X | Deal 3 arcane damage to target opposing hero. Opt X, where X is the damage dealt by this. Aether Wildfire [aether-wildfire-red] | Wizard Action | Wizard Action | Deal 4 arcane damage to target opposing hero. If this was played during an opponent's turn, until end of turn, action card effects that deal arcane damage instead deal that much arcane damage plus X, where X is the damage dealt by this. Aetherize [aetherize-blue] | Wizard Instant | Wizard Instant, Negate | Negate target instant card with cost 1 or less. Aethersling [aethersling-red] | Wizard Action | Wizard Action, Go again | Deal 4 arcane damage to any target. If this deals damage, you may {t} your hero. If you do, this gets go again. Aetherstorm Wellingtons [aetherstorm-wellingtons] | Wizard Equipment - Legs | Wizard Equipment Legs, Arcane Barrier 2 | Arcane Barrier 2 Affirm Loyalty [affirm-loyalty-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Target dagger attack gets +2{p}. If you control 2 or more Draconic chain links, create a Fealty token. Aftershock [aftershock-blue] | Guardian Action - Attack | Guardian Action Attack | When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token. Aftershock [aftershock-red] | Guardian Action - Attack | Guardian Action Attack | When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token. Aftershock [aftershock-yellow] | Guardian Action - Attack | Guardian Action Attack | When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token. Aggressive Pounce [aggressive-pounce-blue] | Brute Action - Attack | Brute Action Attack, Go again | If you've intimidated an opponent this turn, this gets go again. Aggressive Pounce [aggressive-pounce-red] | Brute Action - Attack | Brute Action Attack, Go again | If you've intimidated an opponent this turn, this gets go again. Aggressive Pounce [aggressive-pounce-yellow] | Brute Action - Attack | Brute Action Attack, Go again | If you've intimidated an opponent this turn, this gets go again. Agile Engagement [agile-engagement-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target Warrior attack gets +1{p}. If it's defended by an attack action card, create an Agility token. Agile Engagement [agile-engagement-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target Warrior attack gets +3{p}. If it's defended by an attack action card, create an Agility token. Agile Engagement [agile-engagement-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target Warrior attack gets +2{p}. If it's defended by an attack action card, create an Agility token. Agile Windup [agile-windup-blue] | Brute / Warrior Action - Attack | Brute Warrior Action Attack | Instant - Discard this: Create an Agility token. Agile Windup [agile-windup-red] | Brute / Warrior Action - Attack | Brute Warrior Action Attack | Instant - Discard this: Create an Agility token. Agile Windup [agile-windup-yellow] | Brute / Warrior Action - Attack | Brute Warrior Action Attack | Instant - Discard this: Create an Agility token. Agility [agility] | Generic Token - Aura | Generic Token Aura | At the start of your turn, destroy this, then your next attack this turn gets go again. Agility Stance [agility-stance-yellow] | Warrior Action - Aura | Warrior Action Aura, Go again | Go again At the start of your turn, destroy this, then your dagger attacks get go again this turn. Air of a Comeback [air-of-a-comeback] | Event | Event | You may put a non-attack action card from your graveyard on top of your deck. If you have no cards in hand, instead you may play it this turn from your graveyard without paying its {r} cost. All In [all-in-red] | Warrior Action | Warrior Action, Go again | The next time a sword you control attacks this turn, destroy all Gold you control. The attack gets +2{p} for each Gold destroyed this way. When the chain link resolves, if the attack didn't hit, you lose the game. Go again Alluring Inducement [alluring-inducement-yellow] | Shapeshifter Action - Attack | Shapeshifter Action Attack, Shiyana Specialization, Unity | Shiyana Specialization When this attacks, the defending hero reveals their hand. You may choose an attack action card revealed this way. If you do, this becomes the chosen card. Unity - When this defends together with a card from hand, create an Eloquence token under any number of heroes' control. Alluvion Constellas [alluvion-constellas] | Wizard Equipment - Chest | Wizard Equipment Chest, Arcane Barrier 1 | The first time this prevents arcane damage each turn, if it has less than 4 energy counters, you may put an energy counter on it. Instant - Remove 2 energy counters from this: The next staff ability you activate this turn costs {r}{r}{r} less to activate. Arcane Barrier 1 Alpha Instinct [alpha-instinct-blue] | Brute Action - Attack | Brute Action Attack, Rhinar Specialization | Rhinar Specialization When this is discarded to beat chest, create a Might token. Alpha Rampage [alpha-rampage-red] | Brute Action - Attack | Brute Attack Action, Rhinar Specialization, Intimidate | Rhinar Specialization As an additional cost to play this, discard a random card. When this attacks, intimidate. Already Dead [already-dead-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' non-action cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck and a defending card. Amethyst Amulet [amethyst-amulet-blue] | Generic Action - Item | Generic Action Item, Legendary, Watery Grave | Instant - Destroy this: Your next attack this turn gets +2{p}. Legend of the Watery Grave Amethyst Tiara [amethyst-tiara] | Runeblade Equipment - Head | Runeblade Equipment Head, Blade Break | Instant - Destroy this: Runechants you control get Spellvoid 1 this turn. Blade Break Amnesia [amnesia-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, cards and tokens they own lose and can't gain names until the start of your next turn. Amplify the Arknight [amplify-the-arknight-blue] | Runeblade Action - Attack | Runeblade Action Attack | This costs {r} less to play for each Runechant you control. Amplify the Arknight [amplify-the-arknight-red] | Runeblade Action - Attack | Runeblade Action Attack | This costs {r} less to play for each Runechant you control. Amplify the Arknight [amplify-the-arknight-yellow] | Runeblade Action - Attack | Runeblade Action Attack | This costs {r} less to play for each Runechant you control. Amplifying Arrow [amplifying-arrow-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | While this is face-up in any zone, if it would gain {p}, instead it gains that much plus 1. Amulet of Assertiveness [amulet-of-assertiveness-yellow] | Generic Action - Item | Generic Action Item, Go again | Go again Attack Reaction - Destroy this: Target attack gets "When this hits, banish the top card of your deck. If it's an attack action card, you may play it this turn." Activate this only if you have 4 or more cards in hand. Amulet of Earth [amulet-of-earth-blue] | Earth Action - Item | Earth Action Item, Go again | Go again Instant - Destroy this: Attack action cards you control get +1{p} and +1{d} this turn. Activate this only if you've Earth fused this turn. Amulet of Echoes [amulet-of-echoes-blue] | Generic Action - Item | Generic Action Item, Go again | Go again Instant - Destroy this: Target hero discards 2 cards. Activate this only if they have played 2 or more cards with the same name this turn. Amulet of Havencall [amulet-of-havencall-blue] | Generic Action - Item | Generic Action Item, Go again | Go again Defense Reaction - Destroy this: Search your deck for a Rally the Rearguard, add it to this chain link as a defending card, then shuffle. Activate this only if you have no cards in hand. Amulet of Ice [amulet-of-ice-blue] | Ice Action - Item | Ice Action Item, Go again | Go again Instant - Destroy this: Target hero discards a card unless they pay {r}{r}. Activate this only if you've Ice fused this turn. Amulet of Ignition [amulet-of-ignition-yellow] | Generic Action - Item | Generic Action Item, Go again | Go again Instant - Destroy this: The next ability you activate this turn costs {r} less to activate. Activate this only if you haven't played a card or activated an ability this turn. Amulet of Intervention [amulet-of-intervention-blue] | Generic Action - Item | Generic Action Item, Go again | Go again Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only while your hero is the target of a source that would deal lethal damage. Amulet of Lightning [amulet-of-lightning-blue] | Lightning Action - Item | Lightning Action Item, Go again | Go again Instant - Destroy this: Target action card gets go again. Activate this only if you've Lightning fused this turn. Amulet of Oblation [amulet-of-oblation-blue] | Generic Action - Item | Generic Action Item, Go again | Go again Instant - Destroy this: Until end of turn, target attack action card gets "If this would be put into a graveyard, instead put it on the bottom of its owner's deck." Activate this only if a card has entered a graveyard this turn. Anaphylactic Shock [anaphylactic-shock-blue] | Assassin Instant - Trap | Assassin Instant Trap | Each opposing hero and ally that has dealt damage to you this turn loses 1{h}. Ancestral Empowerment [ancestral-empowerment-red] | Ninja Attack Reaction | Ninja Attack Reaction | Target Ninja attack action card gets +1{p}. Draw a card. Ancestral Harmony [ancestral-harmony-blue] | Ninja Action | Ninja Action, Go again | Your attacks with combo get +1{p} this turn. Banish the top card of your deck. If it has combo, you may play it this turn. Go again Ancient Earth Oak [ancient-earth-oak-red] | Ice Action - Attack | Ice Action Attack, Earth Bond | When this hits a hero, create a Frostbite token under their control. Earth Bond - If an Earth card was pitched to play this, this gets +2{p} and "When this hits a hero, put this on the bottom of its owner's deck." And Again... [and-again-blue] | Warrior Action | Warrior Action, Attack | Attack with target sword that has been sharpened and you've attacked with this turn. Angelic Attendant [angelic-attendant-yellow] | Light Illusionist Action | Light Illusionist Action, Awaken, Go again | Awaken target figment you control. Put this into your soul. Go again Angelic Descent [angelic-descent-blue] | Light Illusionist Instant | Light Illusionist Instant | Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +1{p}. Angelic Descent [angelic-descent-red] | Light Illusionist Instant | Light Illusionist Instant | Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3{p}. Angelic Descent [angelic-descent-yellow] | Light Illusionist Instant | Light Illusionist Instant | Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +2{p}. Angelic Wrath [angelic-wrath-blue] | Light Illusionist Instant | Light Illusionist Instant | Target attack action card with Herald in its name gets +2{p}. Angelic Wrath [angelic-wrath-red] | Light Illusionist Instant | Light Illusionist Instant | Target attack action card with Herald in its name gets +4{p}. Angelic Wrath [angelic-wrath-yellow] | Light Illusionist Instant | Light Illusionist Instant | Target attack action card with Herald in its name gets +3{p}. Angry Bones [angry-bones-blue] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}. Angry Bones [angry-bones-red] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}. Angry Bones [angry-bones-yellow] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}. Anka, Drag Under [anka-drag-under-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 3 | Action - {r}, {t}: Attack Instant - {t}, discard a card with watery grave: The next time an opponent draws one or more cards this action phase, they discard a card. Watery Grave Annals of Sutcliffe [annals-of-sutcliffe] | Runeblade Weapon - Book (2H) | Runeblade Weapon Book 2H | Once per Turn Action - {r}{r}{r}: Draw a card. If an attack action card and a non-attack action card were pitched this way, create a Runechant token. Annexation of All Things Known [annexation-of-all-things-known-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal. Annexation of Grandeur [annexation-of-grandeur-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control. Annexation of the Forge [annexation-of-the-forge-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a Guardian hero, equip an equipment they have equipped. Annihilate the Armed [annihilate-the-armed-blue] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' attack action cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Annihilate the Armed [annihilate-the-armed-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' attack action cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Annihilate the Armed [annihilate-the-armed-yellow] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' attack action cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Annihilator Engine [annihilator-engine-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Overpower | If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}. Anothos [anothos] | Guardian Weapon - Hammer (2H) | Guardian Weapon Hammer 2H | Once per Turn Action - {r}{r}{r}: Attack If there are 2 or more cards with cost 3 or more in your pitch zone, this gets +2{p}. Anthem of Spring [anthem-of-spring-blue] | Earth Action | Earth Action, Briar Specialization, Unity, Go again | Briar Specialization The next attack action card you play this turn gets +1{p}. Go again Unity - When this defends together with a card from hand, create an Embodiment of Earth token under any number of heroes' control. Anticipating Gaze [anticipating-gaze] | Warrior Equipment - Head | Warrior Equipment Head, Blade Break | When a sword attack you control hits, you may remove a +1{p} counter from the sword. If you do, destroy this and draw a card. Blade Break Apex Bonebreaker [apex-bonebreaker] | Brute Equipment - Arms | Brute Equipment Arms, Temper | When this defends together with a card with 6 or more {p}, create a Might token. Temper Apex Buster [apex-buster-yellow] | Brute Action - Attack | Brute Action Attack | Instant - {r}{r}, discard this: Destroy target card that is defending an attack you control with 6 or more base {p}. Aphrodias [aphrodias] | Lightning Illusionist Weapon - Orb (2H) | Lightning Illusionist Weapon Orb 2H | Instant - {r}, {t}: Deal 2 arcane damage to target hero. Activate this only if an aura with a holo counter has entered the arena under your control this turn. Apocalypse Automaton [apocalypse-automaton-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opponents, where X is the number of Evos you have equipped. Appalling Bearers [appalling-bearers] | Shadow Necromancer Equipment - Arms | Shadow Necromancer Equipment Arms | Instant - Discard a zombie, destroy this: Prevent the next 2 damage that would be dealt to you this turn. Aqua Laps [aqua-laps] | Mystic Equipment - Legs | Mystic Equipment Legs, Cloaked | Cloaked Attack Reaction - {r}, turn this face-up: Target attack gets go again. At the start of your turn, destroy this. Aqua Seeing Shell [aqua-seeing-shell] | Mystic Equipment - Head | Mystic Equipment Head, Cloaked | Cloaked Instant - {r}{r}{r}, turn this face-up: Draw a card. At the start of your turn, destroy this. Arakni [arakni] | Assassin Hero - Young | Assassin Hero Young, health 20, intellect 4 | Whenever you play a card with contract, you may look at the top card of target opponent's deck. You may put it on the bottom. Arakni, 5L!p3d 7hRu 7h3 cR4X [arakni-5l-p3d-7hru-7h3-cr4x] | Chaos Assassin Hero | Chaos Assassin Hero, health 38, intellect 4 | The first attack with stealth each turn gets go again. Arakni, Black Widow [arakni-black-widow] | Chaos Assassin Demi-Hero | Chaos Assassin Demi-Hero, intellect 4 | Once per Turn Attack Reaction - Discard an Assassin card: Target Assassin attack gets +3{p}. If it has stealth, it gets "When this hits a hero, they banish a card from their hand." At the beginning of your end phase, return to the brood. Arakni, Funnel Web [arakni-funnel-web] | Chaos Assassin Demi-Hero | Chaos Assassin Demi-Hero, intellect 4 | Once per Turn Attack Reaction - Discard an Assassin card: Target Assassin attack gets +3{p}. If it has stealth, it gets "When this hits a hero, banish a card in their arsenal." At the beginning of your end phase, return to the brood. Arakni, Huntsman [arakni-huntsman] | Assassin Hero | Assassin Hero, health 40, intellect 4 | Whenever you play a card with contract, you may look at the top card of target opponent's deck. You may put it on the bottom. Arakni, Marionette [arakni-marionette] | Chaos Assassin Hero | Chaos Assassin Hero, health 40, intellect 4 | Your attacks with stealth that are attacking a marked hero get +1{p} and "When this hits, this gets go again." At the beginning of your end phase, if an opponent is marked, you become a random Agent of Chaos. Arakni, Orb-Weaver [arakni-orb-weaver] | Chaos Assassin Demi-Hero | Chaos Assassin Demi-Hero, intellect 4 | Graphene Chelicerae cost you {r} less to activate. Once per Turn Instant - Discard an Assassin card: Equip a Graphene Chelicera token. Your next attack with stealth this turn gets +3{p}. At the beginning of your end phase, return to the brood. Arakni, Redback [arakni-redback] | Chaos Assassin Demi-Hero | Chaos Assassin Demi-Hero, intellect 4 | Once per Turn Attack Reaction - Discard an Assassin card: Target Assassin attack gets +3{p}. If it has stealth, it gets go again. At the beginning of your end phase, return to the brood. Arakni, Solitary Confinement [arakni-solitary-confinement] | Assassin Hero - Young | Assassin Hero Young, health 19, intellect 4 | Your first attack with stealth each turn gets go again. Arakni, Tarantula [arakni-tarantula] | Chaos Assassin Demi-Hero | Chaos Assassin Demi-Hero, intellect 4 | Whenever a dagger you own hits a hero, they lose 1{h}. Once per Turn Attack Reaction - Discard an Assassin card: Target dagger attack gets +3{p}. At the beginning of your end phase, return to the brood. Arakni, Trap-Door [arakni-trap-door] | Chaos Assassin Demi-Hero | Chaos Assassin Demi-Hero, intellect 4 | When you become this, you may search your deck for a card, banish it face-down, then shuffle. If it's a trap, you may play it until the start of your next turn. At the beginning of your end phase, return to the brood. Arakni, Web of Deceit [arakni-web-of-deceit] | Chaos Assassin Hero - Young | Chaos Assassin Hero Young, health 20, intellect 4 | Your attacks with stealth that are attacking a marked hero get +1{p} and "When this hits, this gets go again." At the beginning of your end phase, if an opponent is marked, you become a random Agent of Chaos. Arc Bending [arc-bending-red] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Bond, Go again | When this attacks, if a Lightning or Elemental attack would deal damage this combat chain, instead it deals that much damage plus 1. Lightning Bond - If a Lightning card was pitched to play this, this gets go again. Arc Light Sentinel [arc-light-sentinel-yellow] | Light Illusionist Instant - Aura | Light Illusionist Instant Aura, Prism Specialization, Spectra | Prism Specialization If an opponent declares an attack, they must choose this as the target of that attack if able. Spectra Arc Lightning [arc-lightning-yellow] | Lightning Runeblade Action | Lightning Runeblade Action, Aurora Specialization, Go again | Aurora Specialization Whenever you go again this turn, deal 1 arcane damage to any target. The next action card you play this turn gets go again. Go again Arc Ramp [arc-ramp-blue] | Lightning Wizard Action | Lightning Wizard Action, Go again, Amp 1 | Amp 1 You may destroy a Lightning Flow you control. If you do, this gets go again. Arc Ramp [arc-ramp-red] | Lightning Wizard Action | Lightning Wizard Action, Go again, Amp 3 | Amp 3 You may destroy a Lightning Flow you control. If you do, this gets go again. Arc Ramp [arc-ramp-yellow] | Lightning Wizard Action | Lightning Wizard Action, Go again, Amp 2 | Amp 2 You may destroy a Lightning Flow you control. If you do, this gets go again. Arcane Compliance [arcane-compliance-blue] | Generic Instant | Generic Instant | Until end of turn, effects can't increase arcane damage that target action card on the stack would deal. Arcane Cussing [arcane-cussing-blue] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create a Runechant token. Arcane Cussing [arcane-cussing-red] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create 3 Runechant tokens. Arcane Cussing [arcane-cussing-yellow] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create 2 Runechant tokens. Arcane Lantern [arcane-lantern] | Generic Equipment - Off-Hand | Generic Equipment Off-Hand, Arcane Barrier 1 | Arcane Barrier 1 Arcane Polarity [arcane-polarity-blue] | Generic Instant | Generic Instant | Gain 1{h} If you've been dealt arcane damage this turn, instead gain 2{h}. Arcane Polarity [arcane-polarity-red] | Generic Instant | Generic Instant | Gain 1{h} If you've been dealt arcane damage this turn, instead gain 4{h}. Arcane Polarity [arcane-polarity-yellow] | Generic Instant | Generic Instant | Gain 1{h} If you've been dealt arcane damage this turn, instead gain 3{h}. Arcane Seeds // Life [arcane-seeds-life-red] | Runeblade Action // Earth Instant | Runeblade Action Earth Instant, Meld, Go again | Meld Create a Runechant token. Create a Runechant token. Go again // Gain 1{h} Arcane Twining [arcane-twining-blue] | Wizard Action | Wizard Action | Deal 1 arcane damage to any target. Instant - Discard this: Amp 1 Arcane Twining [arcane-twining-red] | Wizard Action | Wizard Action | Deal 3 arcane damage to any target. Instant - Discard this: Amp 1 Arcane Twining [arcane-twining-yellow] | Wizard Action | Wizard Action | Deal 2 arcane damage to any target. Instant - Discard this: Amp 1 Arcanic Crackle [arcanic-crackle-blue] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, deal 1 arcane damage to target hero. Arcanic Crackle [arcanic-crackle-red] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, deal 1 arcane damage to target hero. Arcanic Crackle [arcanic-crackle-yellow] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, deal 1 arcane damage to target hero. Arcanic Cunning [arcanic-cunning-blue] | Runeblade Action - Attack | Runeblade Action Attack | While this is attacking, defending, or on the stack, if you would be dealt arcane damage, prevent 1 of that damage. Arcanic Cunning [arcanic-cunning-red] | Runeblade Action - Attack | Runeblade Action Attack | While this is attacking, defending, or on the stack, if you would be dealt arcane damage, prevent 1 of that damage. Arcanic Cunning [arcanic-cunning-yellow] | Runeblade Action - Attack | Runeblade Action Attack | While this is attacking, defending, or on the stack, if you would be dealt arcane damage, prevent 1 of that damage. Arcanic Reproach [arcanic-reproach-blue] | Lightning Runeblade Instant - Aura | Lightning Runeblade Instant Aura | The first time an opposing hero deals damage to you each turn, you may reveal a Lightning card from your hand. If you do, deal 1 arcane damage to them. At the start of your action phase, destroy an aura you control. Arcanic Shockwave [arcanic-shockwave-blue] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Fusion | Lightning Fusion When this attacks, if it was fused, deal 1 arcane damage to target hero. Arcanic Shockwave [arcanic-shockwave-red] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Fusion | Lightning Fusion When this attacks, if it was fused, deal 1 arcane damage to target hero. Arcanic Shockwave [arcanic-shockwave-yellow] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Fusion | Lightning Fusion When this attacks, if it was fused, deal 1 arcane damage to target hero. Arcanic Spike [arcanic-spike-blue] | Runeblade Action - Attack | Runeblade Action Attack | If you've dealt arcane damage this turn, this gets +2{p}. Arcanic Spike [arcanic-spike-red] | Runeblade Action - Attack | Runeblade Action Attack | If you've dealt arcane damage this turn, this gets +2{p}. Arcanic Spike [arcanic-spike-yellow] | Runeblade Action - Attack | Runeblade Action Attack | If you've dealt arcane damage this turn, this gets +2{p}. Arcanite Fortress [arcanite-fortress] | Generic Equipment - Chest | Generic Equipment Chest, Spellvoid X, Guardwell | This card's {d} is equal to the number of equipment you control with Arcanite in their name. Spellvoid X, where X is the number of equipment you control with Arcanite in their name. Guardwell Arcanite Skullcap [arcanite-skullcap] | Generic Equipment - Head | Generic Equipment Head, Arcane Barrier 3, Battleworn | If you have less {h} than your opponent, this gets +1{d} and Arcane Barrier 3. Battleworn Arcbane Grasp [arcbane-grasp-blue] | Mechanologist Instant Equipment - Evo Base Arms | Mechanologist Instant Equipment Evo Base Arms, Arcane Barrier 1, Transform | If you have a base arms equipped, transform it into this, then equip this. When this is equipped, create a Spellbane Aegis token. Arcane Barrier 1 Arctic Incarceration [arctic-incarceration-blue] | Ice Action | Ice Action | Create a Frostbite token under target hero's control. Arctic Incarceration [arctic-incarceration-red] | Ice Action | Ice Action | Create 3 Frostbite tokens under target hero's control. Arctic Incarceration [arctic-incarceration-yellow] | Ice Action | Ice Action | Create 2 Frostbite tokens under target hero's control. Arena Medic [arena-medic] | Event | Event | Gain 1{h}. If you have no cards in hand, instead gain 3{h}. Argh... Smash! [argh-smash-yellow] | Brute Action | Brute Action, Go again | Roll a 6 sided die. Destroy up to X items, where X is half the number rolled, rounded down. Go again Arknight Ascendancy [arknight-ascendancy-red] | Runeblade Action - Attack | Runeblade Action Attack, Viserai Specialization, Dominate | Viserai Specialization This costs {r} less to play for each Runechant you control. When this hits, create X Runechant tokens, where X is the damage dealt this way. Dominate Arknight Descendancy [arknight-descendancy-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Viserai Specialization, Blood Debt | Viserai Specialization This costs {r} less to play for each Runechant you control. When this is banished from anywhere, you may pay up to 3{h}. Create that many Runechant tokens. Blood Debt Arknight Shard [arknight-shard-blue] | Runeblade Resource - Gem | Runeblade Resource Gem, Legendary, Viserai Specialization | Legendary Viserai Specialization When this is pitched, create a Runechant token. Arousing Wave [arousing-wave] | Mystic Assassin Equipment - Arms | Mystic Assassin Equipment Arms, Battleworn | Attack Reaction - {r}, destroy this: Create a Fang Strike in your hand. Battleworn Arrogant Showboating [arrogant-showboating-blue] | Reviled Instant | Reviled Instant | Create a Might token for each defending card controlled by an opponent on the combat chain. Art of Desire: Body [art-of-desire-body-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a red card, draw a card and gain 1{h}. Art of Desire: Mind [art-of-desire-mind-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a blue card, draw a card and gain 1{h}. Art of Desire: Soul [art-of-desire-soul-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a yellow card, draw a card and gain 1{h}. Art of the Dragon: Blood [art-of-the-dragon-blood-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, if it is Draconic, it gets go again and the next 3 Draconic cards you play this turn cost {r} less to play. Art of the Dragon: Claw [art-of-the-dragon-claw-red] | Ninja Action - Attack | Ninja Action Attack | When this attacks, if it is Draconic, it gets "When this hits a hero, destroy all cards in their arsenal." Art of the Dragon: Fire [art-of-the-dragon-fire-red] | Ninja Action - Attack | Ninja Action Attack | When this attacks, if it is Draconic, deal 2 damage to any target. Art of the Dragon: Scale [art-of-the-dragon-scale-red] | Ninja Action - Attack | Ninja Action Attack | When this attacks, if it is Draconic, it gets "When this hits a hero, put a -1{d} counter on an equipment they control. Then if it has 0{d}, destroy it." Art of the Phoenix: War [art-of-the-phoenix-war-red] | Draconic Instant | Draconic Instant | As an additional cost to play this, discard a Phoenix Flame. Draconic attack action cards you control get +1{p} this turn. Draw 2 cards. Art of War [art-of-war-yellow] | Generic Instant | Generic Instant | Choose 2; Attack action cards you control get +1{p} and +1{d} this turn. The next attack action card you play this turn gets go again. Until end of turn, you may defend with attack action cards from arsenal. You may banish an attack action card from your hand. If you do, draw 2 cards. Ash [ash] | Draconic Illusionist Token - Ash | Draconic Illusionist Token Ash, Material | Material - While this is under a permanent, that permanent gets phantasm. Asking for Trouble [asking-for-trouble-yellow] | Brute Block | Brute Block | When this defends, create a Vigor token under the attacking hero's control. Aspect of Tiger: Body [aspect-of-tiger-body-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - When this attacks, if a red attack action card was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn. Aspect of Tiger: Mind [aspect-of-tiger-mind-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - When this attacks, if a blue attack action card was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn. Aspect of Tiger: Soul [aspect-of-tiger-soul-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn. Assault and Battery [assault-and-battery-blue] | Brute Action - Attack | Brute Action Attack, Beat Chest | Beat Chest When this attacks, if you've beaten chest this turn, create an Agility token. Assault and Battery [assault-and-battery-red] | Brute Action - Attack | Brute Action Attack, Beat Chest | Beat Chest When this attacks, if you've beaten chest this turn, create an Agility token. Assault and Battery [assault-and-battery-yellow] | Brute Action - Attack | Brute Action Attack, Beat Chest | Beat Chest When this attacks, if you've beaten chest this turn, create an Agility token. Assembly Module [assembly-module-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action - {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle. Astral Ambience [astral-ambience-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Fragment, Go again | Whenever this fragments, create a Spectral Shield token. Instant - {t} a Spectral Shield you control: This gets go again. Fragment Astral Assault [astral-assault-blue] | Lightning Action - Attack | Lightning Action Attack | When this attacks, you may destroy a Lightning Flow you control. If you do, this gets +2{p}. Astral Assault [astral-assault-red] | Lightning Action - Attack | Lightning Action Attack | When this attacks, you may destroy a Lightning Flow you control. If you do, this gets +2{p}. Astral Assault [astral-assault-yellow] | Lightning Action - Attack | Lightning Action Attack | When this attacks, you may destroy a Lightning Flow you control. If you do, this gets +2{p}. Astral Bridge [astral-bridge-red] | Lightning Wizard Instant | Lightning Wizard Instant, Starfall | Put the top card of your deck into your graveyard. If it's an instant, you may play it this turn. Starfall - If an instant has been put into your graveyard this turn, deal 1 arcane damage to target hero. Astral Etchings [astral-etchings-blue] | Illusionist Action | Illusionist Action | Put a +1{p} counter on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant. Astral Etchings [astral-etchings-red] | Illusionist Action | Illusionist Action | Put three +1{p} counters on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant. Astral Etchings [astral-etchings-yellow] | Illusionist Action | Illusionist Action | Put two +1{p} counters on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant. Astral Strike [astral-strike-red] | Lightning Action - Attack | Lightning Action Attack, Go again | When this attacks, if you've destroyed a Lightning Flow this turn, choose 1; - Draw a card. - This gets +2{p}. - This gets go again. Astravolt Elemental [astravolt-elemental-red] | Lightning Action - Attack | Lightning Action Attack | When this attacks, you may discard an instant card. If you do, draw a card and create an Embodiment of Lightning token. Attention Grabbers [attention-grabbers] | Guardian Equipment - Arms | Guardian Equipment Arms, Blade Break | When this defends, you may remove a suspense counter from an aura you control. If you do, this gets +2{d} this chain link. Blade Break Attune with Cosmic Vibrations [attune-with-cosmic-vibrations-blue] | Mystic Action - Attack | Mystic Action Attack | When this attacks a hero or defends a hero's attack, reveal the top card of their deck. If the revealed card is blue, this gets +3{p} and +3{d}. Auric Shards [auric-shards-blue] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward 1 | When this enters the arena, up to 1 target attack with fragment gets +1{p}. If this has a holo counter, instead the attack gets +2{p}. Ward 1 Auric Shards [auric-shards-red] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward 1 | When this enters the arena, up to 1 target attack with fragment gets +1{p}. If this has a holo counter, instead the attack gets +4{p}. Ward 1 Auric Shards [auric-shards-yellow] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward 1 | When this enters the arena, up to 1 target attack with fragment gets +1{p}. If this has a holo counter, instead the attack gets +3{p}. Ward 1 Aurora [aurora] | Elemental Runeblade Hero - Young | Elemental Runeblade Hero Young, Essence of Lightning, health 20, intellect 4 | Once per Turn Instant - {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn. Essence of Lightning Aurora, Emissary of Lightning [aurora-emissary-of-lightning] | Lightning Runeblade Hero - Young | Lightning Runeblade Hero Young, health 20, intellect 4 | Instant - {r}{r}, {t}, destroy a Lightning Flow you control: Create an Embodiment of Lightning token. Aurora, Legacy of Tempest [aurora-legacy-of-tempest] | Lightning Runeblade Hero | Lightning Runeblade Hero, health 40, intellect 4 | Instant - {r}{r}, {t}, destroy a Lightning Flow you control: Create an Embodiment of Lightning token. Aurora, Shooting Star [aurora-shooting-star] | Elemental Runeblade Hero | Elemental Runeblade Hero, Essence of Lightning, health 40, intellect 4 | Once per Turn Instant - {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn. Essence of Lightning Aurum Aegis [aurum-aegis] | Guardian Equipment - Off-Hand | Guardian Equipment Off-Hand, Victor Specialization, Temper | Victor Specialization This counts as a Gold. Temper Authority of Ataya [authority-of-ataya-blue] | Generic Resource - Gem | Generic Resource Gem, Legendary | Legendary When this is pitched, defense reaction cards cost opponents an additional {r} to play this turn. Autosave Script [autosave-script-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Mechanologist attack action cards you control get "When this hits, put it on the bottom of its owner's deck." Autumn's Touch [autumn-s-touch-blue] | Earth Action - Attack | Earth Action Attack Autumn's Touch [autumn-s-touch-red] | Earth Action - Attack | Earth Action Attack Autumn's Touch [autumn-s-touch-yellow] | Earth Action - Attack | Earth Action Attack Avalon, Archangel of Rebirth [avalon-archangel-of-rebirth] | Light - Angel Ally | Light Angel Ally, Ward 4, health 4 | Once per Turn Action - {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4 Avast Ye! [avast-ye-blue] | Pirate Necromancer Action | Pirate Necromancer Action, Go again | Your next Pirate ally attack this turn gets go again and "When this hits a hero, create a Gold token." Go again Awakening [awakening-blue] | Elemental Guardian Instant | Elemental Guardian Instant, Earth Fusion | Earth Fusion If you have less {h} than an opposing hero, create Seismic Surge tokens equal to the difference. If this was fused, instead create twice that many. Search your deck for a Guardian attack action card with cost less than or equal to the number of Seismic Surge tokens you control, reveal it, put it into your hand, then shuffle. Awakening Bellow [awakening-bellow-blue] | Brute Action | Brute Action, Intimidate, Go again | Intimidate The next Brute attack action card you play this turn gets +1{p}. Go again Awakening Bellow [awakening-bellow-red] | Brute Action | Brute Action, Intimidate, Go again | Intimidate The next Brute attack action card you play this turn gets +3{p}. Go again Awakening Bellow [awakening-bellow-yellow] | Brute Action | Brute Action, Intimidate, Go again | Intimidate The next Brute attack action card you play this turn gets +2{p}. Go again Azalea [azalea] | Ranger Hero - Young | Ranger Hero Young, health 20, intellect 4 | Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face-up into your arsenal. If it's an arrow, it gets dominate until end of turn. Go again Azalea, Ace in the Hole [azalea-ace-in-the-hole] | Ranger Hero | Ranger Hero, health 40, intellect 4 | Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face-up into your arsenal. If it's an arrow, it gets dominate until end of turn. Go again Azvolai [azvolai] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 3 | Whenever Azvolai attacks, you may have him deal 1 arcane damage to up to any 2 targets. Baalghor, Omen of the End [baalghor-omen-of-the-end] | Shadow Hero - Young Demon | Shadow Hero Young Demon, health 33, intellect 3 | Whenever you pitch a card, banish it. Attack action cards played from your banished zone get +3{p}. Back Alley Breakline [back-alley-breakline-blue] | Generic Action - Attack | Generic Action Attack | When an activated ability or action card effect puts this face-up into a zone from your deck, gain 1 action point. Back Alley Breakline [back-alley-breakline-red] | Generic Action - Attack | Generic Action Attack | When an activated ability or action card effect puts this face-up into a zone from your deck, gain 1 action point. Back Alley Breakline [back-alley-breakline-yellow] | Generic Action - Attack | Generic Action Attack | When an activated ability or action card effect puts this face-up into a zone from your deck, gain 1 action point. Back for Seconds [back-for-seconds-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets +2{p}. If it's your second attack this turn, instead it gets +3{p}. Back Heel Kick [back-heel-kick-blue] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Twin Twisters was the last attack this combat chain, while this is face-up in any zone and would gain {p}, instead it gains that much plus 1. Back Heel Kick [back-heel-kick-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Twin Twisters was the last attack this combat chain, while this is face-up in any zone and would gain {p}, instead it gains that much plus 1. Back Heel Kick [back-heel-kick-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Twin Twisters was the last attack this combat chain, while this is face-up in any zone and would gain {p}, instead it gains that much plus 1. Back Stab [back-stab-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Defense reactions can't be played this chain link. Back Stab [back-stab-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Defense reactions can't be played this chain link. Back Stab [back-stab-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Defense reactions can't be played this chain link. Backside of the Blade [backside-of-the-blade-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +1{p}. If it has go again, you may attack an additional time with the weapon this turn. Backspin Thrust [backspin-thrust-red] | Mechanologist Action - Attack | Mechanologist Action Attack | Once per Turn Instant - {u} a cog you control: This gets +1{p} or go again. Backup Protocol: BLU [backup-protocol-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand. Backup Protocol: RED [backup-protocol-red] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - {r}{r}, destroy this: Return a red Mechanologist attack action card from your graveyard to your hand. Backup Protocol: YEL [backup-protocol-yellow] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand. Bad Beats [bad-beats-blue] | Brute Action | Brute Action, Go again | Roll a 6 sided die. If the number rolled is a 6, the next Brute attack action card you play this turn gets +5{p}. Go again Bad Beats [bad-beats-red] | Brute Action | Brute Action, Go again | Roll a 6 sided die. If the number rolled is a 4, 5, or 6, the next Brute attack action card you play this turn gets +5{p}. Go again Bad Beats [bad-beats-yellow] | Brute Action | Brute Action, Go again | Roll a 6 sided die. If the number rolled is a 5 or 6, the next Brute attack action card you play this turn gets +5{p}. Go again Bad Breath [bad-breath-blue] | Reviled Action | Reviled Action, Intimidate, Go again | Intimidate target hero. The next time an attack you control hits this turn, create a Might token. Go again Bad Breath [bad-breath-red] | Reviled Action | Reviled Action, Intimidate, Go again | Intimidate target hero. The next time an attack you control hits this turn, create 3 Might tokens. Go again Bad Breath [bad-breath-yellow] | Reviled Action | Reviled Action, Intimidate, Go again | Intimidate target hero. The next time an attack you control hits this turn, create 2 Might tokens. Go again Bait [bait] | Ranger Token - Aura | Ranger Token Aura | You can't play or activate cards you own. Action - Destroy this when the chain link resolves: Attack Once per Turn Attack Reaction - 0: This gets +1{p} and go again. Balance of Justice [balance-of-justice] | Generic Equipment - Head | Generic Equipment Head, Guardwell | Instant - Destroy this: Draw a card. Activate this only if an opponent has drawn 2 or more cards this turn. Guardwell Ball Breaker [ball-breaker] | Brute Weapon - Flail (1H) | Brute Weapon Flail 1H | Once per Turn Action - {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this gets +1{p}. Ball Lightning [ball-lightning-blue] | Lightning Action - Attack | Lightning Action Attack, Go again | If a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1. Go again Ball Lightning [ball-lightning-red] | Lightning Action - Attack | Lightning Action Attack, Go again | If a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1. Go again Ball Lightning [ball-lightning-yellow] | Lightning Action - Attack | Lightning Action Attack, Go again | If a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1. Go again Bam Bam [bam-bam-yellow] | Brute Action - Attack | Brute Action Attack | When this hits a hero, destroy an item they control. Instant - Discard this: Your club attacks this turn get "When this hits a hero, destroy an item they control." Bandana of the Blue Beyond [bandana-of-the-blue-beyond] | Generic Equipment - Head | Generic Equipment Head | Action - Discard a card, destroy this: Put a blue card from your graveyard on the bottom of your deck. Go again Bank Breaker [bank-breaker] | Mechanologist Weapon - Wrench (2H) | Mechanologist Weapon Wrench 2H | Twice per Turn Action - {r}: Attack. Activate this only if you've cranked this turn. When this attacks, you may banish a card under this. If you do, the attack gets overpower and go again. Banksy [banksy] | Mechanologist Weapon - Wrench (2H) | Mechanologist Weapon Wrench 2H, Maxx Specialization | Maxx Specialization Once per Turn Action - {r}: Attack. Activate this only if you've cranked this turn. When this hits a hero, put a steam counter on an item you control with crank. Banneret of Courage [banneret-of-courage-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Solflare | Solflare - When this is charged to your soul, create a Courage token. Banneret of Gallantry [banneret-of-gallantry-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Solflare | Solflare - When this is charged to your soul, create a Courage token. Banneret of Protection [banneret-of-protection-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Solflare | Solflare - When this is charged to your soul, create a Courage token. Banneret of Resilience [banneret-of-resilience-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Solflare | Solflare - When this is charged to your soul, the next action card you defend with this turn gets +1{d}. Banneret of Salvation [banneret-of-salvation-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Solflare | Solflare - When this is charged to your soul, the next time you hit this turn, gain 1{h}. Banneret of Swordsmanship [banneret-of-swordsmanship-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Solflare | Solflare - When this is charged to your soul, create a Flurry token. Banneret of Vigor [banneret-of-vigor-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Solflare | Solflare - When this is charged to your soul, the next time you hit this turn, gain {r}. Barbed Barrage [barbed-barrage-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | As an additional cost to play this, you may pay {r}{r}{r}. If you do, this attacks an additional target. Barbed Castaway [barbed-castaway] | Ranger Weapon - Bow (2H) | Ranger Weapon Bow 2H | Once per Turn Instant - {r}: You may put an arrow card from your hand face-up into your arsenal. Once per Turn Instant - {r}: You may turn a face-down arrow in your arsenal face-up. If you do, put an aim counter on it. Barbed Undertow [barbed-undertow-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets "When this hits a hero, choose red, yellow, or blue. Until the start of your next turn, they can't pitch cards of the chosen color." Bare Destruction [bare-destruction-red] | Brute Action - Attack | Brute Action Attack, Beat Chest, Go again | Beat Chest When this attacks, if you've beaten chest this turn and you don't control a chest equipment, this gets go again and the next Brute attack action card you play this turn gets +2{p}. Bare Fangs [bare-fangs-blue] | Brute Action - Attack | Brute Action Attack | When this attacks, draw a card, then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}. Bare Fangs [bare-fangs-red] | Brute Action - Attack | Brute Action Attack | When this attacks, draw a card, then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}. Bare Fangs [bare-fangs-yellow] | Brute Action - Attack | Brute Action Attack | When this attacks, draw a card, then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}. Bare Swing [bare-swing-red] | Brute Action - Attack | Brute Action Attack, Beat Chest | Beat Chest When this attacks, if you've beaten chest this turn and you don't control a chest equipment, this gets +2{p}. Bare Swing [bare-swing-yellow] | Brute Action - Attack | Brute Action Attack, Beat Chest | Beat Chest When this attacks, if you've beaten chest this turn and you don't control a chest equipment, this gets +2{p}. Bark Obscenities [bark-obscenities-red] | Brute Action | Brute Action, Go again | Your next attack that targets a Guardian hero this turn gets +4{p}. Go again Barkbone Strapping [barkbone-strapping] | Brute Equipment - Chest | Brute Equipment Chest, Battleworn | Instant - Destroy this: Roll a 6 sided die. Gain {r} equal to half the number rolled, rounded down. Battleworn Barkskin of the Millennium Tree [barkskin-of-the-millennium-tree] | Earth Equipment - Chest | Earth Equipment Chest, Temper | When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token. Temper Barnacle [barnacle-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 3 | Action - {t}: Attack Watery Grave Barraging Beatdown [barraging-beatdown-blue] | Brute Action | Brute Action, Intimidate, Go again | Your next Brute attack this turn gets "If this is defended by fewer than 2 non-equipment cards, it gets +2{p}." Intimidate Go again Barraging Beatdown [barraging-beatdown-red] | Brute Action | Brute Action, Intimidate, Go again | Your next Brute attack this turn gets "If this is defended by fewer than 2 non-equipment cards, it gets +4{p}." Intimidate Go again Barraging Beatdown [barraging-beatdown-yellow] | Brute Action | Brute Action, Intimidate, Go again | Your next Brute attack this turn gets "If this is defended by fewer than 2 non-equipment cards, it gets +3{p}." Intimidate Go again Barraging Big Horn [barraging-big-horn-blue] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. If this is defended by fewer than 2 non-equipment cards, it gets go again. Barraging Big Horn [barraging-big-horn-red] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. If this is defended by fewer than 2 non-equipment cards, it gets go again. Barraging Big Horn [barraging-big-horn-yellow] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. If this is defended by fewer than 2 non-equipment cards, it gets go again. Barraging Brawnhide [barraging-brawnhide-blue] | Generic Action - Attack | Generic Action Attack | If there are fewer than 2 non-equipment cards defending this, it gets +1{p}. Barraging Brawnhide [barraging-brawnhide-red] | Generic Action - Attack | Generic Action Attack | If there are fewer than 2 non-equipment cards defending this, it gets +1{p}. Barraging Brawnhide [barraging-brawnhide-yellow] | Generic Action - Attack | Generic Action Attack | If there are fewer than 2 non-equipment cards defending this, it gets +1{p}. Basalt Boots [basalt-boots] | Guardian Equipment - Legs | Guardian Equipment Legs, Temper | If you control a Seismic Surge token, this gets +1{d}. Temper Base of the Mountain [base-of-the-mountain] | Generic Equipment - Legs | Generic Equipment Legs, Blade Break | When this defends, banish any number of action cards from your hand, then add them to the chain link as defending cards. This card's {d} is equal to the number of action cards defending on the active chain link. Blade Break Bash Brute [bash-brute-red] | Guardian Action - Attack | Guardian Action Attack | If this is defended by a Brute card, this gets +1{p}. When this hits a Brute hero, destroy an aura token they control. Bash Guardian [bash-guardian-red] | Brute Action - Attack | Brute Action Attack | If this is defended by a Guardian card, this gets +1{p}. When this hits a Guardian hero, destroy an aura token they control. Bask in Your Own Greatness [bask-in-your-own-greatness-blue] | Reviled Action - Attack | Reviled Action Attack | When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens. Bask in Your Own Greatness [bask-in-your-own-greatness-red] | Reviled Action - Attack | Reviled Action Attack | When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens. Bask in Your Own Greatness [bask-in-your-own-greatness-yellow] | Reviled Action - Attack | Reviled Action Attack | When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens. Bastion of Duty [bastion-of-duty] | Guardian Equipment - Off-Hand | Guardian Equipment Off-Hand, Protect, Temper | Protect Temper Bastion of Unity [bastion-of-unity] | Warrior Equipment - Off-hand | Warrior Equipment Off-Hand, Unity, Temper | Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper Battalion Barque [battalion-barque-blue] | Pirate Action - Attack | Pirate Action Attack, High Tide | High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}. Battalion Barque [battalion-barque-red] | Pirate Action - Attack | Pirate Action Attack, High Tide | High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}. Battalion Barque [battalion-barque-yellow] | Pirate Action - Attack | Pirate Action Attack, High Tide | High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}. Batter to a Pulp [batter-to-a-pulp-red] | Guardian Action - Attack | Guardian Action Attack, Crush | If this would deal 4 or more damage, that damage can't be prevented. Crush - When this deals 4 or more damage to a hero, destroy an equipment they control with no defense value. Battered Not Broken [battered-not-broken-red] | Brute / Guardian Instant | Brute Guardian Instant | The next time you would be dealt damage this turn, prevent 2 of that damage. If you prevent damage this way, create a Might token. Battered, Beaten, and Broken [battered-beaten-and-broken-yellow] | Reviled Action - Attack | Reviled Action Attack, Intimidate | When this attacks a hero, intimidate them. If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy an intimidated card they own." Battering Bolt [battering-bolt-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, they reveal their hand and discard all cards other than action cards. Then they lose 1{h} for each card discarded this way. Battle Clearing Bellow [battle-clearing-bellow-blue] | Brute Action | Brute Action, Go again | Your next attack with 6 or more base {p} this turn gets +6{p}. Go again Battle Prep [battle-prep-blue] | Generic Action | Generic Action, Opt 1, Go again | Opt 2 If this was played from arsenal, your next attack this turn gets +1{p}. Go again Battle Prep [battle-prep-red] | Generic Action | Generic Action, Opt 1, Go again | Opt 2 If this was played from arsenal, your next attack this turn gets +3{p}. Go again Battle Prep [battle-prep-yellow] | Generic Action | Generic Action, Opt 1, Go again | Opt 2 If this was played from arsenal, your next attack this turn gets +2{p}. Go again Battlefield Beacon [battlefield-beacon-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack | When this attacks, choose 1 for each card you've banished from your soul this combat chain. You may choose the same mode up to 3 times; - Create a Courage token. - Create a Toughness token. - Create a Vigor token. Battlefield Blitz [battlefield-blitz-blue] | Light Warrior Action - Attack | Light Warrior Action Attack, Go again | If you've charged this turn, this gets go again. Battlefield Blitz [battlefield-blitz-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Go again | If you've charged this turn, this gets go again. Battlefield Blitz [battlefield-blitz-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Go again | If you've charged this turn, this gets go again. Battlefield Breaker [battlefield-breaker-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt Battlefield Breaker [battlefield-breaker-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt Battlefield Breaker [battlefield-breaker-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt Battlefront Bastion [battlefront-bastion-blue] | Generic Action - Attack | Generic Action Attack | When this defends alone, prevent the next 1 damage that would be dealt to you this turn. Battlefront Bastion [battlefront-bastion-red] | Generic Action - Attack | Generic Action Attack | When this defends alone, prevent the next 1 damage that would be dealt to you this turn. Battlefront Bastion [battlefront-bastion-yellow] | Generic Action - Attack | Generic Action Attack | When this defends alone, prevent the next 1 damage that would be dealt to you this turn. Be Like Water [be-like-water-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, you may pay {r}. If you do, choose Head Jab, Surging Strike, or Twin Twisters. This gets the chosen name. Go again Be Like Water [be-like-water-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, you may pay {r}. If you do, choose Head Jab, Surging Strike, or Twin Twisters. This gets the chosen name. Go again Be Like Water [be-like-water-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, you may pay {r}. If you do, choose Head Jab, Surging Strike, or Twin Twisters. This gets the chosen name. Go again Beacon of Victory [beacon-of-victory-yellow] | Light Warrior Attack Reaction | Light Warrior Attack Reaction | As an additional cost to play this, banish X cards from your hero's soul. X can't be 0. Target attack gets +X{p}. If you've charged this turn, search your deck for an action card with cost X or less, reveal it, put it into your hand, then shuffle. Beaming Blade [beaming-blade] | Light Warrior Weapon - Sword (2H) | Light Warrior Weapon Sword 2H | Once per Turn Action - {r}{r}: Attack If a yellow card has been put into your hero's soul this turn, this gets +5{p}. Beaming Bravado [beaming-bravado-blue] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your soul. If a yellow card is charged this way, this gets +1{p}. Beaming Bravado [beaming-bravado-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your soul. If a yellow card is charged this way, this gets +1{p}. Beaming Bravado [beaming-bravado-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your soul. If a yellow card is charged this way, this gets +1{p}. Bear Hug [bear-hug-blue] | Brute Action - Attack | Brute Action Attack | Play this only if you've pitched a card with 6 or more {p} this turn. Bear Hug [bear-hug-red] | Brute Action - Attack | Brute Action Attack | Play this only if you've pitched a card with 6 or more {p} this turn. Bear Hug [bear-hug-yellow] | Brute Action - Attack | Brute Action Attack | Play this only if you've pitched a card with 6 or more {p} this turn. Beast Mode [beast-mode-blue] | Brute Action - Attack | Brute Action Attack | If you've intimidated this turn, this gets +2{p}. Beast Mode [beast-mode-red] | Brute Action - Attack | Brute Action Attack | If you've intimidated this turn, this gets +2{p}. Beast Mode [beast-mode-yellow] | Brute Action - Attack | Brute Action Attack | If you've intimidated this turn, this gets +2{p}. Beast Within [beast-within-yellow] | Brute Action - Attack | Brute Action Attack | When this is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{h}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process. Beat of the Ironsong [beat-of-the-ironsong-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Choose X+1, where X is the number of +1{p} counters on an attacking Dawnblade; - Target Dawnblade attack gets +1{p}. - Target Dawnblade attack gets go again. - Cards defending target Dawnblade attack can't gain {d}. - Damage target Dawnblade attack would deal can't be prevented. Beat the Same Drum [beat-the-same-drum-blue] | Generic Action | Generic Action, Go again | If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor. Go again Beaten Trackers [beaten-trackers] | Brute Equipment - Legs | Brute Equipment Legs, Battleworn | Whenever you discard a random card with 6 or more {p}, you may destroy this. If you do, gain 1 action point. Battleworn Beckon Applause [beckon-applause] | Warrior Equipment - Arms | Warrior Equipment Arms, Temper | If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper Beckon Steel [beckon-steel-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets "When this hits, sharpen this sword. Then if the sword has 3 or more +1{p} counters, attack with it." Beckoning Brilliance [beckoning-brilliance-red] | Lightning Action - Attack | Lightning Action Attack | When this attacks, the next instant card you play this chain link costs {r} less to play. Beckoning Haunt [beckoning-haunt] | Runeblade Equipment - Arms | Runeblade Equipment Arms, Guardwell | Action - {x}{x}{r}, destroy this: Return target aura with cost X from your graveyard to your hand. Guardwell Beckoning Hunger [beckoning-hunger-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, banish the top card of your deck. When this hits, create a Blasmophet, the Insatiable Hunger token. Blood Debt Beckoning Hunger [beckoning-hunger-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, banish the top card of your deck. When this hits, create a Blasmophet, the Insatiable Hunger token. Blood Debt Beckoning Hunger [beckoning-hunger-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, banish the top card of your deck. When this hits, create a Blasmophet, the Insatiable Hunger token. Blood Debt Beckoning Light [beckoning-light-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your soul. If a yellow card was charged this way, whenever an attack action card hits this combat chain, you may put an attack action card from your graveyard on top of your deck. Beckoning Mistblade [beckoning-mistblade] | Mystic Assassin Weapon - Dagger (1H) | Mystic Assassin Weapon Dagger 1H | Once per Turn Action - {r}{r}: Attack. Go again When this hits, your next blue attack this turn gets +1{p} and go again. Become the Arknight [become-the-arknight-blue] | Runeblade Action | Runeblade Action, Viserai Specialization, Go again | Viserai Specialization You may discard an action card. If you discard an attack action card this way, search your deck for a Runeblade non-attack action card, reveal it, and put it into your hand. If you discard a non-attack action card this way, search your deck for a Runeblade attack action card, reveal it, and put it into your hand. Shuffle. Go again Become the Bottle [become-the-bottle-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, choose a card on the combat chain. This gets the chosen card's name. Go again Become the Bottle [become-the-bottle-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, choose a card on the combat chain. This gets the chosen card's name. Go again Become the Bottle [become-the-bottle-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, choose a card on the combat chain. This gets the chosen card's name. Go again Become the Cup [become-the-cup-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | As you play this, choose a color. This gets the chosen color. Go again Become the Cup [become-the-cup-red] | Ninja Action - Attack | Ninja Action Attack, Go again | As you play this, choose a color. This gets the chosen color. Go again Become the Cup [become-the-cup-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | As you play this, choose a color. This gets the chosen color. Go again Become the Shadow Lord [become-the-shadow-lord-blue] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Banish a card from your hand. If it's Runeblade, create a Runechant token. If it's Shadow, create a Gate to i'Arathael token. Go again Belittle [belittle-blue] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, you may reveal a card with 3 or less base {p} from your hand. When the additional cost is paid, search your deck for a Minnowism, reveal it, put it into your hand, then shuffle. Go again Belittle [belittle-red] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, you may reveal a card with 3 or less base {p} from your hand. When the additional cost is paid, search your deck for a Minnowism, reveal it, put it into your hand, then shuffle. Go again Belittle [belittle-yellow] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, you may reveal a card with 3 or less base {p} from your hand. When the additional cost is paid, search your deck for a Minnowism, reveal it, put it into your hand, then shuffle. Go again Bellona, Archangel of War [bellona-archangel-of-war] | Light - Angel Ally | Light Angel Ally, Ward 4, health 4 | Once per Turn Action - {r}{r}: Attack When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control. Ward 4 Belly Buster [belly-buster-blue] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +1{p} and "When this attacks a hero, you may wager with them. The winner creates a Courage token." Go again Belly Buster [belly-buster-red] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +3{p} and "When this attacks a hero, you may wager with them. The winner creates a Courage token." Go again Below the Belt [below-the-belt-red] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +4{p} and "When this hits a Warrior hero, destroy a card in their arsenal." Go again Beneath the Surface [beneath-the-surface-yellow] | Pirate Necromancer Defense Reaction | Pirate Necromancer Defense Reaction, Watery Grave | Watery Grave While this is defending, when it's put into your graveyard from the arena, turn it face-down. Benefactor of Bloodworth Goldmane [benefactor-of-bloodworth-goldmane] | Event | Event | Create a Gold token. Your next attack this turn gets "When this attacks, it gets +X{p}, where X is the number of Gold you control." Benji, the Piercing Wind [benji-the-piercing-wind] | Ninja Hero - Young | Ninja Hero Young, health 17, intellect 4 | Attack action cards you control with 2 or less {p} can't be defended by cards from hand. The first time an attack action card you control hits each turn, your next attack gets +1{p}. Bequest the Vast Beyond [bequest-the-vast-beyond-red] | Runeblade Action | Runeblade Action, Viserai Specialization, Go again | Viserai Specialization The next Runeblade attack action card you play this turn costs {r} less to play for each Runechant you control. Go again Berserk [berserk-yellow] | Brute Action | Brute Action, Go again | Until end of turn, whenever you discard a random card with 6 or more {p}, banish it. If you do, reveal the top card of your deck. If it has 6 or more {p}, draw a card. Go again Beseech the Demigon [beseech-the-demigon-blue] | Shadow Action | Shadow Action, Go again | Choose an attack action card in your banished zone. It gets +1{p} until end of turn. Go again Beseech the Demigon [beseech-the-demigon-red] | Shadow Action | Shadow Action, Go again | Choose an attack action card in your banished zone. It gets +3{p} until end of turn. Go again Beseech the Demigon [beseech-the-demigon-yellow] | Shadow Action | Shadow Action, Go again | Choose an attack action card in your banished zone. It gets +2{p} until end of turn. Go again Bet Big [bet-big-red] | Guardian Action - Attack | Guardian Action Attack, Betsy Specialization, Wager | Betsy Specialization When this attacks a hero, you may wager a Gold, Might, and Vigor token with them. Betsy [betsy] | Guardian Hero - Young | Guardian Hero Young, health 20, intellect 4 | Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. Betsy, Skin in the Game [betsy-skin-in-the-game] | Guardian Hero | Guardian Hero, health 40, intellect 4 | Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. Big Bertha [big-bertha-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control. Big Bertha [big-bertha-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control. Big Bertha [big-bertha-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control. Big Blinder [big-blinder-blue] | Warrior Attack Reaction | Warrior Attack Reaction, Wager | Target sword attack gets +2{p} and wagers with the defending hero. The winner creates a Flurry token. Big Blinder [big-blinder-red] | Warrior Attack Reaction | Warrior Attack Reaction, Wager | Target sword attack gets +4{p} and wagers with the defending hero. The winner creates a Flurry token. Big Blinder [big-blinder-yellow] | Warrior Attack Reaction | Warrior Attack Reaction, Wager | Target sword attack gets +3{p} and wagers with the defending hero. The winner creates a Flurry token. Big Blue Sky [big-blue-sky-blue] | Mystic Defense Reaction | Mystic Defense Reaction | This gets +1{d} for each blue card you've pitched this turn. Big Bop [big-bop-blue] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." Big Bop [big-bop-red] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Vigor token with them." Big Bop [big-bop-yellow] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Vigor token with them." Big Bully [big-bully-red] | Reviled Brute Action - Attack | Reviled Brute Action Attack, The Crowd Boos | When this attacks a hero, if you have more {h} than them, the crowd boos you. If you've been booed this turn, this card's base {p} is doubled. Big Game Trophy Shot [big-game-trophy-shot-yellow] | Pirate Ranger Action | Pirate Ranger Action, Go again | Your next arrow attack this turn gets +4{p}. If it has harpoon in its name, it gets "When this hits a hero, create a Gold token." Draw a card, then discard a card. Go again Big Hits, Big Applause [big-hits-big-applause] | Event | Event, Clash | Until end of turn, whenever a hero wins a clash, they draw a card. Clash with each opposing hero. Big Shot [big-shot-red] | Mechanologist Action - Attack | Mechanologist Action Attack | If you've boosted 2 or more times this turn, this gets +2{p}. Big Slick [big-slick-blue] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +3{p} and "When this attacks, wager with the defending hero. The winner draws a card." Go again Big Slick [big-slick-red] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +5{p} and "When this attacks, wager with the defending hero. The winner draws a card." Go again Big Slick [big-slick-yellow] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +4{p} and "When this attacks, wager with the defending hero. The winner draws a card." Go again Bigger Than Big [bigger-than-big-blue] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Might token with them." Bigger Than Big [bigger-than-big-red] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Might token with them." Bigger Than Big [bigger-than-big-yellow] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Might token with them." Billowing Mirage [billowing-mirage-blue] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Transform, Go again | When this attacks, transform up to 1 ash you control into an Aether Ashwing. Go again Billowing Mirage [billowing-mirage-red] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Transform, Go again | When this attacks, transform up to 1 ash you control into an Aether Ashwing. Go again Billowing Mirage [billowing-mirage-yellow] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Transform, Go again | When this attacks, transform up to 1 ash you control into an Aether Ashwing. Go again Billowing Mist [billowing-mist-blue] | Mystic Action | Mystic Action, Go again | Your next attack this turn gets +1{p}. The next time you would create a card with ephemeral this turn, instead create that many plus 1. Go again Bingo [bingo-red] | Generic Action - Attack | Generic Action Attack, Go again | When this hits a hero, they reveal a card from their hand. If an attack action card is revealed this way, this gets go again. If a non-attack action card is revealed this way, draw a card. Bios Update [bios-update-red] | Mechanologist Action | Mechanologist Action, Go again | The next attack action card you boost this turn gets +3{p}. The next time a Mechanologist item with cost 2 or less is banished to pay a boost cost this turn, put it into the arena. Go again Bite [bite-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Bite [bite-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Bite [bite-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Biting Blade [biting-blade-blue] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +1{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, weapons you control get +1{p} until end of turn. Biting Blade [biting-blade-red] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +3{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, weapons you control get +1{p} until end of turn. Biting Blade [biting-blade-yellow] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +2{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, weapons you control get +1{p} until end of turn. Biting Breeze [biting-breeze-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again Biting Breeze [biting-breeze-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again Biting Breeze [biting-breeze-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again Biting Gale [biting-gale-blue] | Elemental Guardian Defense Reaction | Elemental Guardian Defense Reaction, Ice Fusion | Ice Fusion If this was fused, the attacking hero discards a card unless they pay {r}{r}. Biting Gale [biting-gale-red] | Elemental Guardian Defense Reaction | Elemental Guardian Defense Reaction, Ice Fusion | Ice Fusion If this was fused, the attacking hero discards a card unless they pay {r}{r}. Biting Gale [biting-gale-yellow] | Elemental Guardian Defense Reaction | Elemental Guardian Defense Reaction, Ice Fusion | Ice Fusion If this was fused, the attacking hero discards a card unless they pay {r}{r}. Bittering Thorns [bittering-thorns-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, your next attack this turn gets +1{p}. Go again Bittering Thorns [bittering-thorns-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, your next attack this turn gets +1{p}. Go again Bittering Thorns [bittering-thorns-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, your next attack this turn gets +1{p}. Go again Blackout Kick [blackout-kick-blue] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Rising Knee Thrust was the last attack this combat chain, this gets +3{p}. Blackout Kick [blackout-kick-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Rising Knee Thrust was the last attack this combat chain, this gets +3{p}. Blackout Kick [blackout-kick-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Rising Knee Thrust was the last attack this combat chain, this gets +3{p}. Blackstone Greaves [blackstone-greaves] | Runeblade Equipment - Legs | Runeblade Equipment Legs, Temper | If you've dealt arcane damage this turn, this gets +1{d}. Temper Blacktek Whisperers [blacktek-whisperers] | Assassin Equipment - Legs | Assassin Equipment Legs, Battleworn | While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this. Attack Reaction - Destroy this: Target Assassin attack action card gets "When this hits a hero, it gets go again." Battleworn Blade Beckoner Boots [blade-beckoner-boots] | Generic Equipment - Legs | Generic Equipment Legs, Guardwell | This gets +1{d} while defending a weapon attack. Guardwell Blade Beckoner Gauntlets [blade-beckoner-gauntlets] | Generic Equipment - Arms | Generic Equipment Arms, Guardwell | This gets +1{d} while defending a weapon attack. Guardwell Blade Beckoner Helm [blade-beckoner-helm] | Generic Equipment - Head | Generic Equipment Head, Guardwell | This gets +1{d} while defending a weapon attack. Guardwell Blade Beckoner Plating [blade-beckoner-plating] | Generic Equipment - Chest | Generic Equipment Chest, Guardwell | This gets +1{d} while defending a weapon attack. Guardwell Blade Cuff [blade-cuff] | Assassin / Ninja Equipment - Arms | Assassin Ninja Equipment Arms, Blade Break | Action - {r}{r}, destroy this: Daggers you control get +1{p} this turn. Go again Blade Break Blade Dance [blade-dance] | Warrior Token - Aura | Warrior Token Aura | When you activate a weapon attack, destroy this and the attack gets go again. Blade Flash [blade-flash-blue] | Generic Attack Reaction | Generic Attack Reaction | Target sword attack gets go again. Blade Flurry [blade-flurry-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +2{p}. Your next weapon attack this turn gets +2{p}. Blade Runner [blade-runner-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target 1H weapon attack gets go again. Your next weapon attack this turn gets +1{p}. Blade Runner [blade-runner-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target 1H weapon attack gets go again. Your next weapon attack this turn gets +3{p}. Blade Runner [blade-runner-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target 1H weapon attack gets go again. Your next weapon attack this turn gets +2{p}. Blade Rush [blade-rush-yellow] | Warrior Action | Warrior Action, Go again | Your first sword attack this turn gets go again. Your second sword attack this turn gets +1{p}. Go again Blanch [blanch-blue] | Generic Action - Attack | Generic Action Attack | When this hits a hero, cards they own lose all colors until the end of their next turn. Blanch [blanch-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, cards they own lose all colors until the end of their next turn. Blanch [blanch-yellow] | Generic Action - Attack | Generic Action Attack | When this hits a hero, cards they own lose all colors until the end of their next turn. Blasmophet, Levia Consumed [blasmophet-levia-consumed] | Shadow Demi-Hero - Demon | Shadow Demi-Hero Demon, Legendary, Levia Specialization, Transform, health 13, intellect 4 | Legendary Levia Specialization While this is in your inventory, when blood debt reduces your {h} to 13, you may transform into Blasmophet, Levia Consumed. Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {h} from blood debt, instead banish the top card of your deck. Blasmophet, the Insatiable Hunger [blasmophet-the-insatiable-hunger] | Shadow Token - Demon Ally | Shadow Token Demon Ally, Unique, health 6 | Unique Once per turn, you may play an action card with blood debt from your banished zone. At the beginning of each end phase, you may banish a card from your hand. Then if you haven't banished a card with blood debt this turn, destroy this. Blasmophet, the Soul Harvester [blasmophet-the-soul-harvester] | Shadow Token - Demon Ally | Shadow Token Demon Ally, health 6 | Once per Turn Action - 0: Attack When Blasmophet attacks, you may banish a Shadow card from your hand. If you do, you may banish a card from the defending hero's soul. Blasmophet's Boon [blasmophet-s-boon-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | If you control a Blasmophet, this card's {p} is 6. Otherwise, it's 0. Blood Debt Blast Rig [blast-rig-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade, Boost | Evo Upgrade - This gets +1{p} for each Evo you have equipped. Boost Blast to Oblivion [blast-to-oblivion-blue] | Lightning Action - Attack | Lightning Action Attack | When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. Blast to Oblivion [blast-to-oblivion-red] | Lightning Action - Attack | Lightning Action Attack | When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. Blast to Oblivion [blast-to-oblivion-yellow] | Lightning Action - Attack | Lightning Action Attack | When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. Blaze Headlong [blaze-headlong-red] | Draconic Action - Attack | Draconic Action Attack, Go again | If you've played another red card this turn, this gets go again. Blaze, Firemind [blaze-firemind] | Wizard Hero - Young | Wizard Hero Young, health 17, intellect 4 | Whenever you opt, put energy counters on Blaze equal to the number of cards looked at this way. Once per Turn Instant - Remove X energy counters from Blaze: Banish a Wizard non-attack action card from your hand with an effect that deals arcane damage equal to X. You may play it this turn as though it were an instant. Blazen Yoroi [blazen-yoroi] | Ninja Equipment - Chest | Ninja Equipment Chest, Blade Break | If this is defending on chain link 4 or higher, it gets +4{d}. Blade Break Blazing Aether [blazing-aether-red] | Wizard Action | Wizard Action, Kano Specialization | Kano Specialization Deal X arcane damage to target hero, where X is the total arcane damage you've dealt to them this turn. Bleed Out [bleed-out-blue] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | This costs {x} less to play, where X is the total damage you've dealt with daggers this combat chain. Go again Bleed Out [bleed-out-red] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | This costs {x} less to play, where X is the total damage you've dealt with daggers this combat chain. Go again Bleed Out [bleed-out-yellow] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | This costs {x} less to play, where X is the total damage you've dealt with daggers this combat chain. Go again Blessing of Aegis [blessing-of-aegis-yellow] | Light Action - Aura | Light Action Aura, Go again | Go again Whenever a card is put into your soul, gain 1{h}. At the start of your turn, put this into your soul. Blessing of Aether [blessing-of-aether-blue] | Wizard Action - Aura | Wizard Action Aura | At the start of your turn, destroy this then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 1. Blessing of Aether [blessing-of-aether-red] | Wizard Action - Aura | Wizard Action Aura | At the start of your turn, destroy this then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3. Blessing of Aether [blessing-of-aether-yellow] | Wizard Action - Aura | Wizard Action Aura | At the start of your turn, destroy this then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 2. Blessing of Bellona [blessing-of-bellona-yellow] | Light Action - Aura | Light Action Aura, Go again | Go again Whenever a card is put into your soul, create a Courage token. At the start of your turn, put this into your soul. Blessing of Deliverance [blessing-of-deliverance-blue] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again When this enters the arena, if you have a card with cost 3 or more in your pitch zone, draw a card At the beginning of your action phase, destroy this then reveal the top card of your deck. Gain 1{h} for each card with cost 3 or more revealed this way. Blessing of Deliverance [blessing-of-deliverance-red] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again When this enters the arena, if you have a card with cost 3 or more in your pitch zone, draw a card At the beginning of your action phase, destroy this then reveal the top 3 cards of your deck. Gain 1{h} for each card with cost 3 or more revealed this way. Blessing of Deliverance [blessing-of-deliverance-yellow] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again When this enters the arena, if you have a card with cost 3 or more in your pitch zone, draw a card At the beginning of your action phase, destroy this then reveal the top 2 cards of your deck. Gain 1{h} for each card with cost 3 or more revealed this way. Blessing of Focus [blessing-of-focus-blue] | Ranger Action - Aura | Ranger Action Aura, Opt 3 | At the start of your turn, destroy this then opt 1 and reveal the top card of your deck. If it's an arrow, put it face-up into your arsenal with an aim counter. Blessing of Focus [blessing-of-focus-red] | Ranger Action - Aura | Ranger Action Aura, Opt 1 | At the start of your turn, destroy this then opt 3 and reveal the top card of your deck. If it's an arrow, put it face-up into your arsenal with an aim counter. Blessing of Focus [blessing-of-focus-yellow] | Ranger Action - Aura | Ranger Action Aura, Opt 2 | At the start of your turn, destroy this then opt 2 and reveal the top card of your deck. If it's an arrow, put it face-up into your arsenal with an aim counter. Blessing of Ingenuity [blessing-of-ingenuity-blue] | Mechanologist Action - Aura | Mechanologist Action Aura | At the start of your turn, destroy this then put up to 1 Hyper Driver from your graveyard or banished zone into the arena. Blessing of Ingenuity [blessing-of-ingenuity-red] | Mechanologist Action - Aura | Mechanologist Action Aura | At the start of your turn, destroy this then put up to 3 Hyper Drivers from your graveyard and/or banished zone into the arena. Blessing of Ingenuity [blessing-of-ingenuity-yellow] | Mechanologist Action - Aura | Mechanologist Action Aura | At the start of your turn, destroy this then put up to 2 Hyper Drivers from your graveyard and/or banished zone into the arena. Blessing of Occult [blessing-of-occult-blue] | Runeblade Action - Aura | Runeblade Action Aura | At the start of your turn, destroy this then create a Runechant token. Blessing of Occult [blessing-of-occult-red] | Runeblade Action - Aura | Runeblade Action Aura | At the start of your turn, destroy this then create 3 Runechant tokens. Blessing of Occult [blessing-of-occult-yellow] | Runeblade Action - Aura | Runeblade Action Aura | At the start of your turn, destroy this then create 2 Runechant tokens. Blessing of Patience [blessing-of-patience-blue] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then target hero gains 1{h}. Blessing of Patience [blessing-of-patience-red] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then target hero gains 3{h}. Blessing of Patience [blessing-of-patience-yellow] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then target hero gains 2{h}. Blessing of Qi [blessing-of-qi-blue] | Ninja Action - Aura | Ninja Action Aura | At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn. Blessing of Qi [blessing-of-qi-red] | Ninja Action - Aura | Ninja Action Aura | At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn. Blessing of Qi [blessing-of-qi-yellow] | Ninja Action - Aura | Ninja Action Aura | At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +2{p} and you may play it this turn. Blessing of Salvation [blessing-of-salvation-blue] | Light Action | Light Action | If a card has been put into your soul this turn, you may play this as though it were an instant. Gain 1{h} Blessing of Salvation [blessing-of-salvation-red] | Light Action | Light Action | If a card has been put into your soul this turn, you may play this as though it were an instant. Gain 3{h} Blessing of Salvation [blessing-of-salvation-yellow] | Light Action | Light Action | If a card has been put into your soul this turn, you may play this as though it were an instant. Gain 2{h} Blessing of Savagery [blessing-of-savagery-blue] | Brute Action - Aura | Brute Action Aura | At the start of your turn, destroy this then your next attack with 6 or more base {p} this turn gets +1{p}. Blessing of Savagery [blessing-of-savagery-red] | Brute Action - Aura | Brute Action Aura | At the start of your turn, destroy this then your next attack with 6 or more base {p} this turn gets +3{p}. Blessing of Savagery [blessing-of-savagery-yellow] | Brute Action - Aura | Brute Action Aura | At the start of your turn, destroy this then your next attack with 6 or more base {p} this turn gets +2{p}. Blessing of Serenity [blessing-of-serenity-blue] | Guardian Instant | Guardian Instant | The next time you would be dealt {p} damage this turn, prevent 1 damage that source would deal. Blessing of Serenity [blessing-of-serenity-red] | Guardian Instant | Guardian Instant | The next time you would be dealt {p} damage this turn, prevent 3 damage that source would deal. Blessing of Serenity [blessing-of-serenity-yellow] | Guardian Instant | Guardian Instant | The next time you would be dealt {p} damage this turn, prevent 2 damage that source would deal. Blessing of Spirits [blessing-of-spirits-blue] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | At the start of your turn, destroy this then create a Spectral Shield token. Ward 1 Blessing of Spirits [blessing-of-spirits-red] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | At the start of your turn, destroy this then create 3 Spectral Shield tokens. Ward 1 Blessing of Spirits [blessing-of-spirits-yellow] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | At the start of your turn, destroy this then create 2 Spectral Shield tokens. Ward 1 Blessing of Steel [blessing-of-steel-blue] | Warrior Action - Aura | Warrior Action Aura | At the start of your turn, destroy this then your next weapon attack this turn gets +1{p}. Blessing of Steel [blessing-of-steel-red] | Warrior Action - Aura | Warrior Action Aura | At the start of your turn, destroy this then your next weapon attack this turn gets +3{p}. Blessing of Steel [blessing-of-steel-yellow] | Warrior Action - Aura | Warrior Action Aura | At the start of your turn, destroy this then your next weapon attack this turn gets +2{p}. Blessing of Suraya [blessing-of-suraya-yellow] | Light Action - Aura | Light Action Aura, Go again | Go again Whenever a card is put into your soul, create a Ponder token. At the start of your turn, put this into your soul. Blessing of Themis [blessing-of-themis-yellow] | Light Action - Aura | Light Action Aura, Go again | Go again When this enters the arena, name a card. Turn all cards with that name in banished zones face-down. Whenever a card with that name is banished while this is in the arena, turn that card face-down. At the start of your turn, put this into your soul. Blessing of Vynserakai [blessing-of-vynserakai-red] | Draconic Action - Aura | Draconic Action Aura | At the start of your turn, destroy this, then your next attack this turn is Draconic and gets +3{p}. Blinding Beam [blinding-beam-blue] | Light Instant | Light Instant | This costs {r} less to play if it targets a Shadow card. Target attacking or defending attack action card gets -1{p}. Blinding Beam [blinding-beam-red] | Light Instant | Light Instant | This costs {r} less to play if it targets a Shadow card. Target attacking or defending attack action card gets -3{p}. Blinding Beam [blinding-beam-yellow] | Light Instant | Light Instant | This costs {r} less to play if it targets a Shadow card. Target attacking or defending attack action card gets -2{p}. Blinding of the Old Ones [blinding-of-the-old-ones-red] | Guardian Action - Attack | Guardian Action Attack, Crush, Heave 2 | Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 Blink [blink-blue] | Lightning Instant | Lightning Instant | Gain 1 action point. Blink of an Eye [blink-of-an-eye-red] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, you may banish a Lightning aura permanent you control with no holo counters, then return it to the arena with a holo counter. Fragment Blistering Assault [blistering-assault-blue] | Light Action - Attack | Light Action Attack, Go again | If you have a yellow card in your pitch zone, this gets go again. Blistering Assault [blistering-assault-red] | Light Action - Attack | Light Action Attack, Go again | If you have a yellow card in your pitch zone, this gets go again. Blistering Assault [blistering-assault-yellow] | Light Action - Attack | Light Action Attack, Go again | If you have a yellow card in your pitch zone, this gets go again. Blistering Blade [blistering-blade-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Target dagger attack gets +2{p}. If you control 2 or more Draconic chain links, instead it gets +3{p}. Blitz Kicks [blitz-kicks] | Lightning Equipment - Legs | Lightning Equipment Legs, Arcane Barrier 1 | Instant - {r}, destroy this: Create an Embodiment of Lightning token. Activate this only if you've played an instant card this turn. Arcane Barrier 1 Blizzard [blizzard-blue] | Ice Instant | Ice Instant | Target attack loses and can't gain go again unless its controller pays {r}{r}. Blizzard Bolt [blizzard-bolt-blue] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion | Ice Fusion When This attacks, if this was fused, whenever an attack deals damage to a hero this turn, create a Frostbite token under their control. Blizzard Bolt [blizzard-bolt-red] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion | Ice Fusion When this attacks, if this was fused, whenever an attack deals damage to a hero this turn, create a Frostbite token under their control. Blizzard Bolt [blizzard-bolt-yellow] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion | Ice Fusion When This attacks, if this was fused, whenever an attack deals damage to a hero this turn, create a Frostbite token under their control. Blood Dripping Frenzy [blood-dripping-frenzy-blue] | Shadow Brute Action | Shadow Brute Action, Go again | As an additional cost to play this, banish your hand. Draw a card for each card with blood debt banished this way. Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way. Go again Blood Drop [blood-drop-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | This costs {r} less to play for each Draconic chain link you control. Go again Blood Drop Brocade [blood-drop-brocade] | Generic Equipment - Chest | Generic Equipment Chest | Instant - Destroy this: Gain {r}. Activate this only if you've dealt or been dealt {p} damage this turn. Blood Follows Blade [blood-follows-blade-yellow] | Warrior Attack Reaction | Warrior Attack Reaction, Kassai Specialization | Kassai Specialization Target sword attack gets go again and "When this hits, create a Cintari Sellsword token." Blood Harvest [blood-harvest] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Instant - Banish this from your hand: Gain {r}{r}{r} Blood Debt Blood in the Water [blood-in-the-water-red] | Pirate Necromancer Defense Reaction | Pirate Necromancer Defense Reaction | When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blood Line [blood-line-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | This costs {r} less to play for each Draconic chain link you control. Go again Blood of the Dracai [blood-of-the-dracai-red] | Draconic Resource - Gem | Draconic Resource Gem, Legendary | Legendary When this is pitched, the next 3 Draconic cards you play this turn cost {r} less to play. Blood on Her Hands [blood-on-her-hands-yellow] | Warrior Action | Warrior Action, Kassai Specialization | Kassai Specialization As an additional cost to play this, destroy any number of Copper you control. For each Copper destroyed this way choose a mode. You may choose each mode twice; Target 1H weapon gets +1{p} while attacking this turn. Target 1H weapon's attacks get go again this turn. Target 1H weapon may attack twice this turn. Go again Blood Runs Deep [blood-runs-deep-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack | This costs {r} less to play for each Draconic chain link you control. When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers. Go again Blood Scent [blood-scent] | Ninja Equipment - Chest | Ninja Equipment Chest, Battleworn | Instant - Destroy this: Gain {r}. Activate this only if you've attacked with a Crouching Tiger this turn. Battleworn Blood Splattered Vest [blood-splattered-vest] | Assassin / Ninja Equipment - Chest | Assassin Ninja Equipment Chest, Blade Break | Whenever a dagger you control hits, you may gain {r} and put a stain counter on this. Then if there are 3 or more stain counters on this, destroy it. Blade Break Blood Tribute [blood-tribute-blue] | Shadow Instant | Shadow Instant, Opt 1 | Opt 1, then banish the top card of your deck. Blood Tribute [blood-tribute-red] | Shadow Instant | Shadow Instant, Opt 3 | Opt 3, then banish the top card of your deck. Blood Tribute [blood-tribute-yellow] | Shadow Instant | Shadow Instant, Opt 2 | Opt 2, then banish the top card of your deck. Bloodfrenzy Gloomblade [bloodfrenzy-gloomblade-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt, Go again | You may play this from your banished zone. Usurp If you've dealt damage to the defending hero this turn, this gets go again. Blood Debt Bloodfrenzy Gloomblade [bloodfrenzy-gloomblade-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt, Go again | You may play this from your banished zone. Usurp If you've dealt damage to the defending hero this turn, this gets go again. Blood Debt Bloodfrenzy Gloomblade [bloodfrenzy-gloomblade-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt, Go again | You may play this from your banished zone. Usurp If you've dealt damage to the defending hero this turn, this gets go again. Blood Debt Bloodied Boots [bloodied-boots] | Event Equipment - Legs | Event Equipment Legs | You may equip this. Action - Destroy this: Gain 2 action points. Bloodied Gauntlet [bloodied-gauntlet] | Event Equipment - Arms | Event Equipment Arms | You may equip this. Action - Destroy this: The next attack action card you play this turn gets +2{p}. Go again Bloodied Helm [bloodied-helm] | Event Equipment - Head | Event Equipment Head | You may equip this. Instant - Destroy this: Put a card from your arsenal on the bottom of your deck. If you do, draw a card. Bloodied Oval [bloodied-oval] | Generic Equipment - Off-Hand | Generic Equipment Off-Hand, Blade Break | This card's {d} is equal to the number of opponents with greater {h} than you. Blade Break Bloodied Shield [bloodied-shield] | Event Equipment - Off-Hand | Event Equipment Off-Hand | You may equip this. Blade Break Bloodied Strapping [bloodied-strapping] | Event Equipment - Chest | Event Equipment Chest | You may equip this. Action - Destroy this: The next attack action card you play this turn costs {r}{r} less to play. Go again Bloodrot Pox [bloodrot-pox] | Generic Token - Disease Aura | Generic Token Disease Aura | At the beginning of your end phase, destroy this, then it deals 2 damage to you unless you pay {r}{r}{r}. Bloodrot Trap [bloodrot-trap-red] | Assassin / Ranger Defense Reaction - Trap | Assassin Ranger Defense Reaction Trap | When this defends and the attacking hero has played or activated a reaction this chain link, create a Bloodrot Pox token under their control. Bloodrush Bellow [bloodrush-bellow-yellow] | Brute Action | Brute Action, Go again | As an additional cost to play this, discard a random card. Your Brute attacks get +2{p} this turn. If the discarded card has 6 or more {p}, draw 2 cards and this gets go again. Bloodsheath Skeleta [bloodsheath-skeleta] | Runeblade Equipment - Chest | Runeblade Equipment Chest, Temper | Instant - Destroy this: The next attack action card and non-attack action card you play this turn get "This card costs {r} less to play for each Runechant you control." Temper Bloodsong Gloomblade [bloodsong-gloomblade-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this hits a hero, you may banish target aura permanent they control. Blood Debt Bloodspill Invocation [bloodspill-invocation-blue] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again When an attack action card you control hits, destroy this, then create a Runechant token. When you are dealt damage, destroy this. Bloodspill Invocation [bloodspill-invocation-red] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again When an attack action card you control hits, destroy this, then create 3 Runechant tokens. When you are dealt damage, destroy this. Bloodspill Invocation [bloodspill-invocation-yellow] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again When an attack action card you control hits, destroy this, then create 2 Runechant tokens. When you are dealt damage, destroy this. Bloodtorn Bodice [bloodtorn-bodice] | Runeblade Equipment - Chest | Runeblade Equipment Chest | Action - Destroy this and an aura you control: Gain {r}. Go again Blossom of Spring [blossom-of-spring] | Generic Equipment - Chest | Generic Equipment Chest | Action - Destroy this: Gain {r}. Go again Blossoming Decay [blossoming-decay-blue] | Earth Action - Attack | Earth Action Attack, Decompose | Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{h}. Blossoming Decay [blossoming-decay-red] | Earth Action - Attack | Earth Action Attack, Decompose | Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{h}. Blossoming Decay [blossoming-decay-yellow] | Earth Action - Attack | Earth Action Attack, Decompose | Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{h}. Blossoming Spellblade [blossoming-spellblade-red] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Earth and Lightning Fusion | Earth and Lightning Fusion If this was fused, it gains "Whenever this deals damage to an opposing hero, you may banish a non-attack action card from your graveyard. If you do, you may play it this turn as though it were an instant and if it would be put into your graveyard this turn, instead banish it." When this attacks, if it was fused, deal 1 arcane damage to target hero. Blow for a Blow [blow-for-a-blow-red] | Generic Action - Attack | Generic Action Attack, Go again | When this is played, if you have less {h} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target. Blue Fin Harpoon [blue-fin-harpoon-blue] | Pirate Ranger Action - Arrow Attack | Pirate Ranger Action Arrow Attack, Go Fish | Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's blue, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card. Blue Sea Tricorn [blue-sea-tricorn] | Pirate Equipment - Head | Pirate Equipment Head, Blade Break | Action - {r}{r}{r}, destroy this: Draw a card. Go again Blade Break Bluff Catcher [bluff-catcher-yellow] | Warrior Action | Warrior Action, Go again | You may destroy a Gold you control rather than pay this card's {r} cost. Your next sword attack this turn gets +3{p} and "When this attacks, wager with the defending hero. The winner gets +1{i} during their next end phase." Go again Blunt Retort [blunt-retort] | Warrior Equipment - Head | Warrior Equipment Head, Blade Break | When this defends a weapon attack, you may remove a +1{p} counter from the weapon. Blade Break Blunten [blunten-yellow] | Warrior Block | Warrior Block | When this defends a weapon attack, the attacking hero discards a card. Blur Reality [blur-reality-blue] | Lightning, Illusionist, Instant | Lightning Illusionist Instant | Banish a Lightning aura permanent you control with no holo counters, then return it to the arena with a holo counter. Bluster Buff [bluster-buff-red] | Generic Action - Attack | Generic Action Attack | When this attacks, it gets -1{p} unless you pay {r}. Board the Ship [board-the-ship-red] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Overpower | When this attacks, you may {t} an ally you control. If you do, this gets overpower. Boast [boast-blue] | Guardian Block | Guardian Block | This gets +X{d} while defending, where X is twice the number of clashes you've won this turn. Bolfar, Bear Hands [bolfar-bear-hands] | Guardian Hero - Pit-Fighter | Guardian Hero Pit-Fighter, health 20, intellect 4 | You can't equip weapons. Action - {r}{r}{r}, {t}: The next attack action card with crush you play this turn may attack an additional hero. Go again Bolt of Courage [bolt-of-courage-blue] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. If you've charged this turn, this gets "When this hits, draw a card." Bolt of Courage [bolt-of-courage-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. If you've charged this turn, this gets "When this hits, draw a card." Bolt of Courage [bolt-of-courage-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. If you've charged this turn, this gets "When this hits, draw a card." Bolt'n Boots [bolt-n-boots] | Ranger Equipment - Legs | Ranger Equipment Legs, Battleworn | Attack Reaction - {r}, destroy this: Target arrow attack with {p} greater than its base gets go again. Battleworn Bolt'n' Shot [bolt-n-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Go again, Reload | If this card's {p} is greater than its base, it gets go again and "When this hits, reload." Bolt'n' Shot [bolt-n-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Go again, Reload | If this card's {p} is greater than its base, it gets go again and "When this hits, reload." Bolt'n' Shot [bolt-n-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Go again, Reload | If this card's {p} is greater than its base, it gets go again and "When this hits, reload." Bolting Blade [bolting-blade-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack | This costs {r}{r} less to play for each time you've charged this turn. Boltyn [boltyn] | Light Warrior Hero - Young | Light Warrior Hero Young, health 20, intellect 4 | If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction - Banish a card from your soul: Target attack with {p} greater than its base gets go again. Bonded Burial [bonded-burial-blue] | Necromancer Action - Attack | Necromancer Action Attack | When this hits a hero, you may destroy an ally you control or discard an ally. If you do, they discard a card. Bonded Burial [bonded-burial-red] | Necromancer Action - Attack | Necromancer Action Attack | When this hits a hero, you may destroy an ally you control or discard an ally. If you do, they discard a card. Bonded Burial [bonded-burial-yellow] | Necromancer Action - Attack | Necromancer Action Attack | When this hits a hero, you may destroy an ally you control or discard an ally. If you do, they discard a card. Bonds of Agony [bonds-of-agony-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth If you've played or activated 3 or more attack reactions this chain link, this gets +3{p} and "When this hits a hero, look at their hand and choose a card. Search their hand, deck, and graveyard and banish up to 3 cards with the same name as the chosen card. They shuffle." Bonds of Ancestry [bonds-of-ancestry-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If a card with Gustwave in its name was the last attack this combat chain, this costs {r}{r} less to play, and gets go again and "When this attacks, you may banish a card with combo from your graveyard. If you do, search your deck for a card with the same name, banish it, then shuffle. You may play it this combat chain." Bonds of Ancestry [bonds-of-ancestry-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If a card with Gustwave in its name was the last attack this combat chain, this costs {r}{r} less to play, and gets go again and "When this attacks, you may banish a card with combo from your graveyard. If you do, search your deck for a card with the same name, banish it, then shuffle. You may play it this combat chain." Bonds of Ancestry [bonds-of-ancestry-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If a card with Gustwave in its name was the last attack this combat chain, this costs {r}{r} less to play, and gets go again and "When this attacks, you may banish a card with combo from your graveyard. If you do, search your deck for a card with the same name, banish it, then shuffle. You may play it this combat chain." Bonds of Attraction [bonds-of-attraction-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card and this has banished another card with the same color, gain 1{h}. Bonds of Attraction [bonds-of-attraction-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card and this has banished another card with the same color, gain 1{h}. Bonds of Attraction [bonds-of-attraction-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card and this has banished another card with the same color, gain 1{h}. Bonds of Memory [bonds-of-memory-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card and this has banished another card with the same name, gain 1{h}. Bonds of Memory [bonds-of-memory-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card and this has banished another card with the same name, gain 1{h}. Bonds of Memory [bonds-of-memory-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card and this has banished another card with the same name, gain 1{h}. Bone Barrier [bone-barrier-blue] | Necromancer Defence Reaction | Necromancer Defense Reaction | When this defends, you may destroy an ally you control or discard an ally. If you do, this gets +2{d}. Bone Basher [bone-basher] | Brute Weapon - Club (2H) | Brute Weapon Club 2H | Once per Turn Action - {r}{r}: Attack Bone Head Barrier [bone-head-barrier-yellow] | Brute Instant | Brute Instant | Roll a 6 sided die. Prevent the next X damage that would be dealt to you this turn, where X is the number rolled. Bone Mass [bone-mass-blue] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, your next attack this turn gets +1{p}. Go again Bone Mass [bone-mass-red] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, your next attack this turn gets +1{p}. Go again Bone Mass [bone-mass-yellow] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, your next attack this turn gets +1{p}. Go again Bone Puppetry [bone-puppetry] | Necromancer Equipment - Arms | Necromancer Equipment Arms, Blade Break | When this defends, you may return an ally from your graveyard to the arena. If you do, at the beginning of the end phase, destroy it and discard your hand. Blade Break Bone Vizier [bone-vizier] | Brute Equipment - Head | Brute Equipment Head, Blade Break | When this is destroyed, reveal the top card of your deck. If it has 6 or more {p}, put it on top of your deck. Otherwise, put it on the bottom. Blade Break Bonebreaker Bellow [bonebreaker-bellow-blue] | Brute Action | Brute Action, Beat Chest, Go again | Beat Chest Your next Brute attack this turn gets +1{p}. If you've beaten chest this turn, instead it gets +3{p}. Go again Bonebreaker Bellow [bonebreaker-bellow-red] | Brute Action | Brute Action, Beat Chest, Go again | Beat Chest Your next Brute attack this turn gets +3{p}. If you've beaten chest this turn, instead it gets +5{p}. Go again Bonebreaker Bellow [bonebreaker-bellow-yellow] | Brute Action | Brute Action, Beat Chest, Go again | Beat Chest Your next Brute attack this turn gets +2{p}. If you've beaten chest this turn, instead it gets +4{p}. Go again Boneseer Skullcap [boneseer-skullcap] | Brute Equipment - Head | Brute Equipment Head, Temper | When this defends, reveal the top card of your deck. If it has 6 or more base {p}, put it on top. Otherwise, put it on the bottom. Temper Boneyard Marauder [boneyard-marauder-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. Blood Debt Boneyard Marauder [boneyard-marauder-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. Blood Debt Boneyard Marauder [boneyard-marauder-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. Blood Debt Boo, Resident Spook [boo-resident-spook-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Spellvoid 2, Watery Grave, health 2 | Action - {t}: Attack If this is untapped, it gets spellvoid 2. Watery Grave Boom Grenade [boom-grenade-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them. Boom Grenade [boom-grenade-red] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them. Boom Grenade [boom-grenade-yellow] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them. Boots of Astral Sanctuary [boots-of-astral-sanctuary] | Generic Equipment - Legs | Generic Equipment Legs | Instant - {t} your hero, destroy this: Prevent the next 1 damage that would be dealt to you this turn. Boots of Omnis Ward [boots-of-omnis-ward] | Generic Equipment - Legs | Generic Equipment Legs, Temper | If you've been dealt arcane damage this turn, this gets +1{d}. Instant - {t} your hero, destroy this: Prevent the next 1 damage that would be dealt to you this turn. Temper Boots to the Boards [boots-to-the-boards] | Revered Equipment - Legs | Revered Equipment Legs, Temper | When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens. Temper Booze! [booze-blue] | Reviled Action - Aura | Reviled Action Aura, Go again, The Crowd Boos | Go again When this enters or leaves the arena, the crowd boos you. At the start of your turn, destroy this. Boulder Drop [boulder-drop-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck. Boulder Drop [boulder-drop-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck. Boulder Drop [boulder-drop-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck. Boulder Trap [boulder-trap-yellow] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap | When this defends an attack with {p} greater than its base, put a -1{d} counter on an equipment the attacking hero controls. Bounding Demigon [bounding-demigon-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | If you've played a non-attack action card this turn, you may play this from your banished zone. When this is played from your banished zone, it gets +1{p}. Blood Debt Bounding Demigon [bounding-demigon-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | If you've played a non-attack action card this turn, you may play this from your banished zone. When this is played from your banished zone, it gets +1{p}. Blood Debt Bounding Demigon [bounding-demigon-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | If you've played a non-attack action card this turn, you may play this from your banished zone. When this is played from your banished zone, it gets +1{p}. Blood Debt Bracers of Belief [bracers-of-belief] | Generic Equipment - Arms | Generic Equipment Arms | Action - Destroy this: Reveal the top card of your deck. If you do, the next attack action card you play this turn gets +X{p}, where X is 3 minus the pitch value of the card revealed this way. Go again Bracers of Bellona's Grace [bracers-of-bellona-s-grace] | Light Warrior Equipment - Arms | Light Warrior Equipment Arms, Charge, Blade Break | When this defends, you may charge your hero's soul. If a yellow card is charged this way, create a Courage token. Blade Break Bracken Rap [bracken-rap-red] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Bond | Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token. Bracken Rap [bracken-rap-yellow] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Bond | Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token. Brain Freeze [brain-freeze-blue] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Target opponent reveals their hand. If this was fused, put an action card with cost 0 from their hand on top of their deck. Brain Freeze [brain-freeze-red] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Target opponent reveals their hand. If this was fused, put an action card with cost 2 or less from their hand on top of their deck. Brain Freeze [brain-freeze-yellow] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Target opponent reveals their hand. If this was fused, put an action card with cost 1 or less from their hand on top of their deck. Brainstorm [brainstorm-blue] | Wizard Instant | Wizard Instant | Until end of turn, your hero gets "Whenever you draw a card this action phase, deal 1 arcane damage to any target". Bramble Spark [bramble-spark-blue] | Elemental Runeblade Action | Elemental Runeblade Action, Earth Fusion, Go again | Earth Fusion The next attack action card you play this turn gets "When this attacks, deal 1 arcane damage to target hero." If this was fused, the next attack action card you play this turn gets +1{p}. Go again Bramble Spark [bramble-spark-red] | Elemental Runeblade Action | Elemental Runeblade Action, Earth Fusion, Go again | Earth Fusion The next attack action card you play this turn gets "When this attacks, deal 1 arcane damage to target hero." If this was fused, the next attack action card you play this turn gets +3{p}. Go again Bramble Spark [bramble-spark-yellow] | Elemental Runeblade Action | Elemental Runeblade Action, Earth Fusion, Go again | Earth Fusion The next attack action card you play this turn gets "When this attacks, deal 1 arcane damage to target hero." If this was fused, the next attack action card you play this turn gets +2{p}. Go again Brand with Cinderclaw [brand-with-cinderclaw-blue] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this attacks, your next attack this combat chain is Draconic. Go again Brand with Cinderclaw [brand-with-cinderclaw-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this attacks, your next attack this combat chain is Draconic. Go again Brand with Cinderclaw [brand-with-cinderclaw-yellow] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this attacks, your next attack this combat chain is Draconic. Go again Brandish [brandish-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, your next weapon attack this turn gets +1{p}. Go again Brandish [brandish-red] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, your next weapon attack this turn gets +1{p}. Go again Brandish [brandish-yellow] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, your next weapon attack this turn gets +1{p}. Go again Braveforge Bracers [braveforge-bracers] | Warrior Equipment - Arms | Warrior Equipment Arms, Battleworn | Once per Turn Action - {r}: Your next weapon attack this turn gets +1{p}. Activate this only if a weapon you control has hit this turn. Go again Battleworn Bravery of the Blade [bravery-of-the-blade-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge, Go again | As an additional cost to play this, you may charge your soul. If you've charged this turn, this gets go again and "When this hits, create a Courage token." Bravo [bravo] | Guardian Hero - Young | Guardian Hero Young, health 20, intellect 4 | Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or more get dominate. Go again Bravo, Flattering Showman [bravo-flattering-showman] | Guardian Hero - Young | Guardian Hero Young, Go again, health 20, intellect 4 | Action - {r}{r}, {t}: Turn a face-down card in your arsenal face-up. If it has crush, it gets +2{p} and dominate this turn. Go again Bravo, Showstopper [bravo-showstopper] | Guardian Hero | Guardian Hero, health 40, intellect 4 | Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or more get dominate. Go again Bravo, Star of the Show [bravo-star-of-the-show] | Elemental Guardian Hero | Elemental Guardian Hero, Essence of Earth, Ice, and Lightning, health 40, intellect 4 | Essence of Earth, Ice, and Lightning At the start of your turn, you may reveal an Earth, an Ice, and a Lightning card from your hand. If you do, the next attack action card with cost 3 or more you play this turn gets +2{p}, dominate, and go again. Breach Flesh [breach-flesh-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this hits, create a Gate to i'Arathael token Blood Debt" Breach Flesh [breach-flesh-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this hits, create a Gate to i'Arathael token Blood Debt" Breach Flesh [breach-flesh-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this hits, create a Gate to i'Arathael token Blood Debt" Break Ground [break-ground-blue] | Earth Action - Attack | Earth Action Attack | When this attacks, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card. Break Ground [break-ground-red] | Earth Action - Attack | Earth Action Attack | When this attacks, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card. Break Ground [break-ground-yellow] | Earth Action - Attack | Earth Action Attack | When this attacks, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card. Break of Dawn [break-of-dawn-blue] | Light Instant | Light Instant | The next time a Shadow source would deal damage this turn, prevent 2 of that damage. Break of Dawn [break-of-dawn-red] | Light Instant | Light Instant | The next time a Shadow source would deal damage this turn, prevent 4 of that damage. Break of Dawn [break-of-dawn-yellow] | Light Instant | Light Instant | The next time a Shadow source would deal damage this turn, prevent 3 of that damage. Break Open the Chests! [break-open-the-chests-yellow] | Pirate Action | Pirate Action, Go again | Turn all cards in all arsenals face-up. Then if there's a face-up yellow card in any arsenal, create 2 Gold tokens. Go again Break Stature [break-stature-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, destroy an aura token they control. They can't create auras with that token's name until the end of their next turn. Break Tide [break-tide-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Dominate | Combo - If Rushing River or Flood of Force was the last attack this combat chain, this gets +3{p}, dominate, and "When this hits, banish the top card of your deck. Until the end of your next turn, you may play it." Breaker Helm Protos [breaker-helm-protos] | Mechanologist Equipment - Base Head | Mechanologist Equipment Base Head, Temper | When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1{d} until end of turn. Temper Breaking Point [breaking-point-red] | Draconic Action - Attack | Draconic Action Attack, Rupture | Rupture - If this is played on chain link 4 or higher, it gets "When this hits a hero, destroy all cards in their arsenal." Breaking Scales [breaking-scales] | Ninja Equipment - Arms | Ninja Equipment Arms, Battleworn | Attack Reaction - Destroy this: Target attack action card with combo gets +1{p}. Battleworn Breakneck Battery [breakneck-battery-blue] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, this gets go again. Breakneck Battery [breakneck-battery-red] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, this gets go again. Breakneck Battery [breakneck-battery-yellow] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, this gets go again. Breakwater Undertow [breakwater-undertow] | Pirate Necromancer Equipment - Legs | Pirate Necromancer Equipment Legs, Blade Break | Attack Reaction - Destroy this: Target Pirate ally attack gets go again. When the combat chain closes, destroy the ally. Blade Break Breed Anger [breed-anger-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn. Breed Anger [breed-anger-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn. Breed Anger [breed-anger-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn. Breeze Rider Boots [breeze-rider-boots] | Ninja Equipment - Legs | Ninja Equipment Legs, Battleworn | When a Ninja attack action card you control hits, you may destroy this. If you do, attack action cards with combo get go again this turn. Battleworn Brevant, Civic Protector [brevant-civic-protector] | Guardian Hero - Young | Guardian Hero Young, health 20, intellect 4 | You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token. Briar [briar] | Elemental Runeblade Hero - Young | Elemental Runeblade Hero Young, Essence of Earth and Lightning, health 20, intellect 4 | Essence of Earth and Lightning The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token. The second time you play a non-attack action card each turn, create an Embodiment of Lightning token. Briar, Warden of Thorns [briar-warden-of-thorns] | Elemental Runeblade Hero | Elemental Runeblade Hero, Essence of Earth and Lightning, health 40, intellect 4 | Essence of Earth and Lightning The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token. The second time you play a non-attack action card each turn, create an Embodiment of Lightning token. Bridge of Damnation [bridge-of-damnation-blue] | Shadow Necromancer Action - Aura | Shadow Necromancer Action Aura, Go again | Go again At the start of each turn, destroy this unless you put a zombie from your banished zone into your graveyard. Brimming Blade [brimming-blade-red] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control twice. Go again Brothers in Arms [brothers-in-arms-blue] | Generic Action - Attack | Generic Action Attack | When this defends, you may pay {r}. If you do, it gets +2{d}. Brothers in Arms [brothers-in-arms-red] | Generic Action - Attack | Generic Action Attack | When this defends, you may pay {r}. If you do, it gets +2{d}. Brothers in Arms [brothers-in-arms-yellow] | Generic Action - Attack | Generic Action Attack | When this defends, you may pay {r}. If you do, it gets +2{d}. Brothers of Flame [brothers-of-flame-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Play this only if you control 2 or more Draconic chain links. Target dagger attack gets +4{p}. Browbeat [browbeat-blue] | Generic Action - Attack | Generic Action Attack | This gets +1{p} for each card in your hand. Bruised Leather [bruised-leather] | Generic Equipment - Chest | Generic Equipment Chest | Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn. Brush of Heavenly Rites [brush-of-heavenly-rites] | Adjudicator Weapon - Brush (1H) | Adjudicator Weapon Brush 1H | Once per Turn Action - {r}{r}: Equip an off-hand with Proclamation in its name from your inventory. Go again Brush Off [brush-off-blue] | Generic Instant | Generic Instant | The next time you would be dealt 1 damage this turn, prevent it. Brush Off [brush-off-red] | Generic Instant | Generic Instant | The next time you would be dealt 3 or less damage this turn, prevent it. Brush Off [brush-off-yellow] | Generic Instant | Generic Instant | The next time you would be dealt 2 or less damage this turn, prevent it. Brutal Assault [brutal-assault-blue] | Generic Action - Attack | Generic Action Attack Brutal Assault [brutal-assault-red] | Generic Action - Attack | Generic Action Attack Brutal Assault [brutal-assault-yellow] | Generic Action - Attack | Generic Action Attack Brutus, Summa Rudis [brutus-summa-rudis] | Adjudicator Hero | Adjudicator Hero, health 20, intellect 4 | You may have cards with clash of any class or talent in your deck. If all heroes in a clash would fail to win, instead choose which hero wins the clash. Bubba-Lubba, Run Aground [bubba-lubba-run-aground-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 5 | This enters the arena with a +1{p} counter. Action - {r}, {t}: Attack Action - Remove a +1{p} counter from an ally you control: Destroy an aura token. Go again Watery Grave Bubble to the Surface [bubble-to-the-surface-red] | Draconic Instant | Draconic Instant | This costs {r} less to play for each Draconic chain link you control. Reveal cards from the top of your deck until you've revealed a red card. Banish it. You may play it this turn. Shuffle. Buccaneer's Bounty [buccaneer-s-bounty] | Pirate Equipment - Chest | Pirate Equipment Chest, Blade Break | Action - Destroy this: Gain {r}. Go again Blade Break Buckle [buckle-blue] | Guardian Action | Guardian Action, Go again | Your next Guardian attack this turn gets +1{p}, dominate, and "When this hits a hero, destroy an equipment they control with a -1{d} counter on it." Go again Buckling Blow [buckling-blow-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on target equipment they control. Buckling Blow [buckling-blow-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on target equipment they control. Buckling Blow [buckling-blow-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on target equipment they control. Buckwild [buckwild-blue] | Brute Action - Attack | Brute Action Attack, Go again | If there is a card with 6 or more {p} in your pitch zone, this gets go again. Buckwild [buckwild-red] | Brute Action - Attack | Brute Action Attack, Go again | If there is a card with 6 or more {p} in your pitch zone, this gets go again. Buckwild [buckwild-yellow] | Brute Action - Attack | Brute Action Attack, Go again | If there is a card with 6 or more {p} in your pitch zone, this gets go again. Bull Bar [bull-bar-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost, Overpower | Boost If you control a Hyper Driver, this gets overpower. Bull Bar [bull-bar-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost, Overpower | Boost If you control a Hyper Driver, this gets overpower. Bull Bar [bull-bar-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost, Overpower | Boost If you control a Hyper Driver, this gets overpower. Bull's Eye Bracers [bull-s-eye-bracers] | Ranger Equipment - Arms | Ranger Equipment Arms, Arcane Barrier 1 | Action - Destroy this: If you have no cards in your arsenal, you may put an arrow from your hand face-up into your arsenal. It gets +1{p} until end of turn. Go again Arcane Barrier 1 Bully Tactics [bully-tactics-red] | Reviled Action - Attack | Reviled Action Attack, Intimidate | When this attacks a hero, you may pay up to {r}{r}{r}. Intimidate them that many times. Bunker Beard [bunker-beard] | Generic Equipment - Head | Generic Equipment Head | Defense Reaction - Destroy this: You may add an action card from your arsenal to the active chain link as a defending card. Burdens of the Past [burdens-of-the-past-blue] | Generic Action | Generic Action, Go again | Until end of turn, target hero can't play defense reaction cards with the same name as a card in their graveyard. If there are 10 or more defense reaction cards in their graveyard, draw a card. Go again Burgeoning [burgeoning-blue] | Earth Action - Attack | Earth Action Attack | If this was played from arsenal, it gets +1{p}. Burgeoning [burgeoning-red] | Earth Action - Attack | Earth Action Attack | If this was played from arsenal, it gets +1{p}. Burgeoning [burgeoning-yellow] | Earth Action - Attack | Earth Action Attack | If this was played from arsenal, it gets +1{p}. Burly Bones [burly-bones-blue] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Overpower | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets overpower. Burly Bones [burly-bones-red] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Overpower | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets overpower. Burly Bones [burly-bones-yellow] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Overpower | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets overpower. Burn Away [burn-away-red] | Draconic Action - Attack | Draconic Action Attack, Go again | As an additional cost to play this, you may banish a Phoenix Flame from your graveyard. If the additional cost was paid, this gets +2{p} and go again. Burn Bare [burn-bare] | Wizard Action | Wizard Action | Deal 6 arcane damage to any target. Instant - Discard this: Destroy target card with phantasm that is attacking you. Burn Rubber [burn-rubber-red] | Mechanologist Action - Attack | Mechanologist Action Attack | If you've boosted 2 or more times this turn, this gets +2{p} and can't be defended by equipment. Burn Them All [burn-them-all-red] | Draconic Illusionist Action - Aura | Draconic Illusionist Action Aura, Go again | Go again Once per turn, when a dragon you control attacks, it deals 1 arcane damage to each opponent. At the beginning of your end phase, put a raze counter on this then destroy it unless you banish a red card from your graveyard for each raze counter on it. Burn Up // Shock [burn-up-shock-red] | Runeblade Action // Lightning Instant | Runeblade Action Lightning Instant, Go again, Meld | Meld The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again // Deal 1 arcane damage to any target. Burning Blade Dance [burning-blade-dance-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger." Burnished Bunkerplate [burnished-bunkerplate] | Generic Equipment - Chest | Generic Equipment Chest | Defense Reaction - Destroy this: You may add an action card from your arsenal to the active chain link as a defending card. Buzz Bolt [buzz-bolt-blue] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion | Lightning Fusion When this attacks, if this was fused, whenever an attack hits a hero this turn, it deals 1 damage to them. Buzz Bolt [buzz-bolt-red] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion | Lightning Fusion When this attacks, if this was fused, whenever an attack hits a hero this turn, it deals 1 damage to them. Buzz Bolt [buzz-bolt-yellow] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion | Lightning Fusion When this attacks, if this was fused, whenever an attack hits a hero this turn, it deals 1 damage to them. Buzzard Helm [buzzard-helm] | Brute Equipment - Head | Brute Equipment Head, Temper | When this defends, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +1{d} this turn. Temper Buzzsaw Trap [buzzsaw-trap-blue] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap, Legendary, Riptide Specialization | Legendary Riptide Specialization When this defends an attack with {p} greater than its base, the attack can't gain {p} this turn. By the Book [by-the-book-blue] | Revered Action - Aura | Revered Action Aura | If you have less {h} than each other hero, you may play this as though it were an instant. Heroes can't draw cards during action phases. At the beginning of your action phase, destroy this. Cadaverous Contraband [cadaverous-contraband-blue] | Generic Action - Attack | Generic Action Attack | When this hits, you may put a non-attack action card from your graveyard on top of your deck. Cadaverous Contraband [cadaverous-contraband-red] | Generic Action - Attack | Generic Action Attack | When this hits, you may put a non-attack action card from your graveyard on top of your deck. Cadaverous Contraband [cadaverous-contraband-yellow] | Generic Action - Attack | Generic Action Attack | When this hits, you may put a non-attack action card from your graveyard on top of your deck. Cadaverous Tilling [cadaverous-tilling-blue] | Earth Action - Attack | Earth Action Attack, Decompose | Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}. Cadaverous Tilling [cadaverous-tilling-red] | Earth Action - Attack | Earth Action Attack, Decompose | Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}. Cadaverous Tilling [cadaverous-tilling-yellow] | Earth Action - Attack | Earth Action Attack, Decompose | Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}. Call Down the Lightning [call-down-the-lightning-yellow] | Lightning Action | Lightning Action, Lexi Specialization, Go again, Unity | Lexi Specialization Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control. Call for Backup [call-for-backup-red] | Generic Action - Attack | Generic Action Attack | When this defends, choose 2 attack action cards with different names in your graveyard. An opponent chooses 1 of them. Banish that card and put the other on top of your deck. Call in the Big Guns [call-in-the-big-guns-blue] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +1{p}. You may put an arrow from your hand face-up into your arsenal. Go again Call in the Big Guns [call-in-the-big-guns-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p}. You may put an arrow from your hand face-up into your arsenal. Go again Call in the Big Guns [call-in-the-big-guns-yellow] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +2{p}. You may put an arrow from your hand face-up into your arsenal. Go again Call to the Grave [call-to-the-grave-blue] | Generic Action | Generic Action, Go again | Search your deck for a card, put it into your graveyard, then shuffle. Go again Calming Breeze [calming-breeze-red] | Generic Instant | Generic Instant | The next 3 times you would be dealt damage this turn, prevent 1 of that damage. Calming Cloak [calming-cloak] | Illusionist Equipment - Chest | Illusionist Equipment Chest, Arcane Barrier 1 | Instant - {r}, destroy this: The next aura you play this turn costs {r}{r} less to play. Arcane Barrier 1 Calming Gesture [calming-gesture] | Illusionist Equipment - Arms | Illusionist Equipment Arms, Arcane Barrier 1 | Instant - {r}, destroy this: Create a Spectral Shield token. Arcane Barrier 1 Calmveil of Volthaven [calmveil-of-volthaven-blue] | Lightning Instant | Lightning Instant | Prevent the next 1 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Lightning Flow token. Calmveil of Volthaven [calmveil-of-volthaven-red] | Lightning Instant | Lightning Instant | Prevent the next 3 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Lightning Flow token. Calmveil of Volthaven [calmveil-of-volthaven-yellow] | Lightning Instant | Lightning Instant | Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Lightning Flow token. Canopy Shelter [canopy-shelter-blue] | Earth Block | Earth Block | When this defends, create a Might token. Cap of Quick Thinking [cap-of-quick-thinking] | Lightning Equipment - Head | Lightning Equipment Head | Instant - Destroy this: If you would be dealt damage by a source an opponent controls this turn, you may discard an instant card to prevent 1 of that damage and draw a card. Captain of the Guard [captain-of-the-guard-blue] | Generic Action - Attack | Generic Action Attack | While this is defending, cards with {p} greater than the attack they are defending get +1{d}. Captain's Call [captain-s-call-blue] | Generic Action | Generic Action, Go again | Choose 1; The next attack action card with cost 0 you play this turn gets +2{p}. The next attack action card with cost 0 you play this turn gets go again. Go again Captain's Call [captain-s-call-red] | Generic Action | Generic Action, Go again | Choose 1; The next attack action card with cost 2 or less you play this turn gets +2{p}. The next attack action card with cost 2 or less you play this turn gets go again. Go again Captain's Call [captain-s-call-yellow] | Generic Action | Generic Action, Go again | Choose 1; The next attack action card with cost 1 or less you play this turn gets +2{p}. The next attack action card with cost 1 or less you play this turn gets go again. Go again Captain's Coat [captain-s-coat] | Generic Equipment - Chest | Generic Equipment Chest | Action - Destroy this: Gain {r}. Activate this only if you've drawn a card this turn. Go again Caress of the Reaper [caress-of-the-reaper-red] | Runeblade Action - Attack | Runeblade Action Attack | Whenever this deals damage to a hero, destroy target aura they control. Carrion Crown [carrion-crown] | Necromancer Equipment - Head | Necromancer Equipment Head, Blade Break | Action - Discard an ally, destroy this: Draw a card. Go again Blade Break Carrion Husk [carrion-husk] | Shadow Equipment - Chest | Shadow Equipment Chest, Blood Debt | When this defends, banish it when the combat chain closes. At the start of your turn, if you have 13 or less {h}, banish this. Blood Debt Cartilage Crush [cartilage-crush-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate. Cartilage Crush [cartilage-crush-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate. Cartilage Crush [cartilage-crush-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate. Carve Up [carve-up-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets "When this hits a hero, you may remove a +1{p} counter from this weapon. If you do, destroy a card in their arsenal." Cash In [cash-in-yellow] | Generic Action | Generic Action, Go again | You may destroy 4 Coppers, 2 Silvers, or 1 Gold you control rather than pay this card's {r} cost. Draw 2 cards. Go again Cash Out [cash-out-blue] | Generic Action | Generic Action, Go again | As an additional cost to play this, you may destroy any number of weapons, equipment and/or non-token items you control. Create a Silver token for each permanent destroyed this way. Go again Cast Bones [cast-bones-red] | Brute Action | Brute Action | Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order. If you control 6 or more Might tokens, create an Agility token. Catch of the Day [catch-of-the-day-blue] | Pirate Ranger Action | Pirate Ranger Action, Go again | Your next arrow attack this turn gets +2{p}. If a go fish effect would trigger this turn, instead it triggers twice. Go again Celebrant Broadsword [celebrant-broadsword] | Revered Warrior Weapon - Sword (2H) | Revered Warrior Weapon Sword 2H, Go again | Once per Turn Action - {r}: Attack If you've been cheered this turn, this card's attacks get go again. Celestial Cataclysm [celestial-cataclysm-yellow] | Light Action - Attack | Light Action Attack, Go again | As an additional cost to play this, banish 3 cards from your hero's soul. Go again Celestial Kimono [celestial-kimono] | Illusionist Equipment - Chest | Illusionist Equipment Chest, Ward 1 | Once per turn, when this or a non-token permanent you control with ward is destroyed, gain {r}. Ward 1 Celestial Reprimand [celestial-reprimand-blue] | Light Illusionist Instant | Light Illusionist Instant | Target card defending an attack with Herald in its name gets -1{p} this combat chain. Celestial Reprimand [celestial-reprimand-red] | Light Illusionist Instant | Light Illusionist Instant | Target card defending an attack with Herald in its name gets -3{p} this combat chain. Celestial Reprimand [celestial-reprimand-yellow] | Light Illusionist Instant | Light Illusionist Instant | Target card defending an attack with Herald in its name gets -2{p} this combat chain. Celestial Resolve [celestial-resolve-blue] | Light Illusionist Instant | Light Illusionist Instant | Target attack action card with Herald in its name gets +3{d}. Celestial Resolve [celestial-resolve-red] | Light Illusionist Instant | Light Illusionist Instant | Target attack action card with Herald in its name gets +5{d}. Celestial Resolve [celestial-resolve-yellow] | Light Illusionist Instant | Light Illusionist Instant | Target attack action card with Herald in its name gets +4{d}. Censor [censor-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, name a card. They can't play the named card until the end of their next turn. Cerebellum Processor [cerebellum-processor-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Action - 0: Draw a card. Chain Lightning [chain-lightning-yellow] | Wizard Action | Wizard Action | You may play your next Wizard non-attack action card this turn as though it were an instant. If you've played another Wizard non-attack action card this turn, deal 3 arcane damage to each opposing hero. Chain of Brutality [chain-of-brutality-red] | Reviled Brute Action - Attack | Reviled Brute Action Attack, Go again | If this has 6 or more {p}, it gets go again and "When this hits a hero, the next attack action card you play this turn has 6 base {p}." Chain Reaction [chain-reaction-yellow] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap | When this defends an attack with go again, you may turn a non-attack action card in your arsenal face-up. If you do, you may play it this turn as though it were an instant. Chains of Consecration [chains-of-consecration-yellow] | Light Instant | Light Instant | Prevent all damage target ally would deal this turn. If damage is prevented from a Shadow ally this way, banish it face-down. Chains of Eminence [chains-of-eminence-red] | Generic Action - Aura | Generic Action Aura, Go again | Go again When this enters the arena, name a card. The named card can't be pitched, played, or defend while this is in the arena. At the beginning of your action phase, destroy this. Chains of Mephetis [chains-of-mephetis-blue] | Shadow Action - Aura | Shadow Action Aura, Blood Debt | You may play this from your banished zone. If you do, it enters the arena with a doom counter. At the start of your turn, destroy this unless you remove a doom counter from it. If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn. Blood Debt Challenge the Alpha [challenge-the-alpha-yellow] | Brute Action - Attack | Brute Action Attack | When this attacks a Brute hero, this gets +2{p}. When this hits a Brute hero, they discard a card. If it has 6 or more {p}, you lose 2{h}. Chane [chane] | Shadow Runeblade Hero - Young | Shadow Runeblade Hero Young, health 20, intellect 4 | Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gets go again. Go again Chane, Bound by Shadow [chane-bound-by-shadow] | Shadow Runeblade Hero | Shadow Runeblade Hero, health 40, intellect 4 | Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gets go again. Go again Channel Galcia's Cradle [channel-galcia-s-cradle-blue] | Ice Action - Aura | Ice Action Aura, Freeze, Channel Ice | When this enters the arena and at the start of your turn, freeze target ally, aura, item, or equipment while this is in the arena. Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it. Channel Iceloch Glaze [channel-iceloch-glaze-blue] | Ice Action - Aura | Ice Action Aura, Go again, Freeze, Channel Ice | Go again Cards in opponents' arsenals are frozen while they control a Frostbite or a frozen permanent. Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it. Channel Lake Frigid [channel-lake-frigid-blue] | Ice Action - Aura | Ice Action Aura, Go again, Channel Ice | Go again Cards and abilities cost opponents an additional {r} to play or activate. Channel Ice - At the beginning of your end phase, put a flow counter on this then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it. Channel Lightning Valley [channel-lightning-valley-yellow] | Lightning Instant - Aura | Lightning Instant Aura, Channel Lightning | The first time you deal damage to an opposing hero each turn, draw a card. Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it. Channel Mount Heroic [channel-mount-heroic-red] | Earth Action - Aura | Earth Action Aura, Go again, Channel Earth | Go again Attack action cards you control get +3{p}. Channel Earth - At the beginning of your end phase, put a flow counter on this then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it. Channel Mount Isen [channel-mount-isen-blue] | Ice Action - Aura | Ice Action Aura, Go again, Channel Ice | Go again At the start of each hero's turn, they lose {h} equal to the number of Frostbites in their equipment zones. Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it. Channel Stormgarden [channel-stormgarden-yellow] | Lightning Instant - Aura | Lightning Instant Aura, Amp 1, Channel Lightning | When this enters the arena, create a Lightning Flow token. The first time you destroy a Lightning Flow each turn, amp 1. Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it. Channel the Bleak Expanse [channel-the-bleak-expanse-blue] | Ice Action - Aura | Ice Action Aura, Go again, Channel Ice | Go again Heroes can't search decks, reveal cards, or draw cards from effects. Channel Ice - At the beginning of your end phase, put a flow counter on this then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it. Channel the Millennium Tree [channel-the-millennium-tree-red] | Earth Action - Aura | Earth Action Aura, Go again, Channel Earth, Amp 3 | Go again When this enters the arena and at the beginning of your action phase, amp 3. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it. Channel the Skybreaker [channel-the-skybreaker-yellow] | Earth Action - Aura | Earth Action Aura, Go again, Channel Earth | Go again When this enters the arena and at the beginning of your action phase, create 2 Might tokens. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it. Channel the Tranquil Domain [channel-the-tranquil-domain-yellow] | Earth Action - Aura | Earth Action Aura, Go again, Channel Earth | Go again When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it. Channel Thunder Steppe [channel-thunder-steppe-yellow] | Lightning Action - Aura | Lightning Action Aura, Go again, Channel Lightning | Go again Whenever you play an action card, you may pay {r}. If you do, it gets go again. Channel Lightning - At the beginning of your end phase, put a flow counter on this then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on this. Charge of the Light Brigade [charge-of-the-light-brigade-blue] | Light Warrior Action | Light Warrior Action, Go again | The next attack you charge to play this turn gets +1{p}. Go again Charge of the Light Brigade [charge-of-the-light-brigade-red] | Light Warrior Action | Light Warrior Action, Go again | The next attack you charge to play this turn gets +3{p}. Go again Charge of the Light Brigade [charge-of-the-light-brigade-yellow] | Light Warrior Action | Light Warrior Action, Go again | The next attack you charge to play this turn gets +2{p}. Go again Chart a Course [chart-a-course-blue] | Pirate Action | Pirate Action, Go again | Your third attack this turn gets +3{p}. You may put a gold counter on Treasure Island. Go again Chart a Course [chart-a-course-red] | Pirate Action | Pirate Action, Go again | Your first attack this turn gets +3{p}. You may put a gold counter on Treasure Island. Go again Chart a Course [chart-a-course-yellow] | Pirate Action | Pirate Action, Go again | Your second attack this turn gets +3{p}. You may put a gold counter on Treasure Island. Go again Chart the High Seas [chart-the-high-seas-blue] | Pirate Necromancer Action | Pirate Necromancer Action, Go again | Look at the top 2 cards of your deck. You may pitch a blue card from among them. Put the rest into your graveyard. Create a Gold token for each yellow card put into your graveyard this way. Go again Chase the Tail [chase-the-tail-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}. Cheap Shot [cheap-shot-yellow] | Reviled Action | Reviled Action | If you've been booed this turn, you may play this as though it were an instant. Deal 2 damage to target hero unless they discard a card. Cheater's Charm [cheater-s-charm-yellow] | Reviled Brute Instant | Reviled Brute Instant, Steal, The Crowd Boos | Choose any number; - Steal a Confidence or Toughness token. - The crowd boos you. - If you control an attack with 6 or more {p}, deal 2 damage to target hero unless they discard a card. Cheating Scoundrel [cheating-scoundrel-red] | Pirate Action | Pirate Action, Go again | The next attack action card you play this turn gets +3{p} and "When this attacks, wager with the defending hero. The winner creates a Gold token." The next time you would lose a wager this turn, instead you may discard a card. If you do, you win the wager. Go again Check-Raise [check-raise-blue] | Warrior Action | Warrior Action, Go again | The next time an attack you control wagers this turn, it gets +2{p}. Go again Check-Raise [check-raise-red] | Warrior Action | Warrior Action, Go again | The next time an attack you control wagers this turn, it gets +4{p}. Go again Check-Raise [check-raise-yellow] | Warrior Action | Warrior Action, Go again | The next time an attack you control wagers this turn, it gets +3{p}. Go again Cheers! [cheers-blue] | Revered Action - Aura | Revered Action Aura, Go again, The Crowd Cheers | Go again When this enters or leaves the arena, the crowd cheers you. At the start of your turn, destroy this. Chest Puff [chest-puff-red] | Generic Action - Attack | Generic Action Attack | When this attacks, it gets -1{p} unless you pay {r}. Chief Ruk'utan [chief-ruk-utan] | Brute Mentor | Brute Mentor, Intimidate | While Ruk'utan is face-down in arsenal, at the start of your turn, you may turn him face-up. While Ruk'utan is face-up in arsenal, whenever you play a card with 6 or more {p}, intimidate and put a lesson counter on him. Then if there are 2 or more lesson counters on Ruk'utan, banish him, search your deck for Alpha Rampage, put it face-up in arsenal, and shuffle. Chill to the Bone [chill-to-the-bone-blue] | Ice Action | Ice Action, Go again | The next time an Ice or Elemental attack hits a hero this turn, create a Frostbite token under their control. Go again Chill to the Bone [chill-to-the-bone-red] | Ice Action | Ice Action, Go again | The next time an Ice or Elemental attack hits a hero this turn, create 3 Frostbite tokens under their control. Go again Chill to the Bone [chill-to-the-bone-yellow] | Ice Action | Ice Action, Go again | The next time an Ice or Elemental attack hits a hero this turn, create 2 Frostbite tokens under their control. Go again Chilling Icevein [chilling-icevein-blue] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion | Ice Fusion When this attacks, if this was fused, whenever an attack deals damage to a hero this turn, they discard a card unless they pay {r}. Chilling Icevein [chilling-icevein-red] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion | Ice Fusion When this attacks, if this was fused, whenever an attack deals damage to a hero this turn, they discard a card unless they pay {r}. Chilling Icevein [chilling-icevein-yellow] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion | Ice Fusion When this attacks, if this was fused, whenever an attack deals damage to a hero this turn, they discard a card unless they pay {r}. Chivalry [chivalry-blue] | Guardian Block | Guardian Block, Protect | Protect Chokeslam [chokeslam-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase. Chokeslam [chokeslam-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase. Chokeslam [chokeslam-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase. Chorus of Ironsong [chorus-of-ironsong-yellow] | Warrior Attack Reaction | Warrior Attack Reaction, Unity, Dorinthea Specialization | Dorinthea Specialization Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented." Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control. Chorus of Rotwood [chorus-of-rotwood-red] | Earth Runeblade Action | Earth Runeblade Action, Decompose | Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, create an Embodiment of Earth token. Create 3 Runechant tokens. Chorus of the Amphitheater [chorus-of-the-amphitheater-blue] | Wizard Action | Wizard Action | Deal 2 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1. Chorus of the Amphitheater [chorus-of-the-amphitheater-red] | Wizard Action | Wizard Action | Deal 4 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1. Chorus of the Amphitheater [chorus-of-the-amphitheater-yellow] | Wizard Action | Wizard Action | Deal 3 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1. Chowder, Hearty Cook [chowder-hearty-cook-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 3 | Action - {t}: Attack Instant - {t}: Gain 1{h} Watery Grave Chromatic Refinement [chromatic-refinement-blue] | Lightning Instant - Aura | Lightning Instant Aura | At the beginning of your action phase, destroy this, then the next blue card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1. Chromatic Refinement [chromatic-refinement-red] | Lightning Instant - Aura | Lightning Instant Aura | At the beginning of your action phase, destroy this, then the next red card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1. Chromatic Refinement [chromatic-refinement-yellow] | Lightning Instant - Aura | Lightning Instant Aura | At the beginning of your action phase, destroy this, then the next yellow card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1. Chum, Friendly First Mate [chum-friendly-first-mate-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 6 | Action - {t}: Attack Instant - {t}, discard a card with watery grave: Until end of turn, opponents must choose this as the target of attacks if able. Watery Grave Cindering Foresight [cindering-foresight-blue] | Wizard Action | Wizard Action, Opt 1 | If it's not your turn, you may play this as though it were an instant. The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 1. Opt 1 Cindering Foresight [cindering-foresight-red] | Wizard Action | Wizard Action, Opt 3 | If it's not your turn, you may play this as though it were an instant. The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 1. Opt 3 Cindering Foresight [cindering-foresight-yellow] | Wizard Action | Wizard Action, Opt 2 | If it's not your turn, you may play this as though it were an instant. The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 1. Opt 2 Cinderskin Devotion [cinderskin-devotion-blue] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | If you control 2 or more Draconic chain links, this gets go again. Cinderskin Devotion [cinderskin-devotion-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | If you control 2 or more Draconic chain links, this gets go again. Cinderskin Devotion [cinderskin-devotion-yellow] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | If you control 2 or more Draconic chain links, this gets go again. Cindra [cindra] | Royal Draconic Ninja Hero - Young | Royal Draconic Ninja Hero Young, health 20, intellect 4 | Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant - {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control. Cindra, Dracai of Retribution [cindra-dracai-of-retribution] | Royal Draconic Ninja Hero | Royal Draconic Ninja Hero, health 40, intellect 4 | Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant - {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control. Cintari Saber [cintari-saber] | Warrior Weapon - Sword (1H) | Warrior Weapon Sword 1H | Once per Turn Action - {r}: Attack When this is defended by 1 or more attack action cards, this gets +1{p} until end of turn. Cintari Sellsword [cintari-sellsword] | Warrior Token - Mercenary Ally | Warrior Token Mercenary Ally, health 2 | Once per Turn Action - {r}: Attack. Go again Cintari Sellsword can only attack if you've attacked with a weapon this turn. Circlet of Eternal End [circlet-of-eternal-end] | Generic Equipment - Head | Generic Equipment Head, Blade Break | When this defends, turn a card in the attacking hero's banished zone face-down. Blade Break Circular Flowtide [circular-flowtide-yellow] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward 2 | When this leaves the arena, create a Lightning Flow token. Ward 2 Civic Duty [civic-duty] | Guardian Equipment - Chest | Guardian Equipment Chest, Temper | Whenever this defends, create a Vigor token under another hero's control. Temper Civic Guide [civic-guide] | Guardian Equipment - Arms | Guardian Equipment Arms, Temper | Whenever this defends, create a Might token under another hero's control. Temper Civic Peak [civic-peak] | Guardian Equipment - Head | Guardian Equipment Head, Temper | Whenever this defends, another target hero draws a card. Temper Civic Steps [civic-steps] | Guardian Equipment - Legs | Guardian Equipment Legs, Temper | Whenever this defends, create a Quicken token under another hero's control. Temper Clambering Corpses [clambering-corpses-blue] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack | When this attacks, you may discard a zombie. If you do, this gets +3{p} and go again. When this hits a hero, your zombie attacks this turn get go again. Clamp Press [clamp-press-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Wrenches you control get +2{p}. Clap 'Em in Irons [clap-em-in-irons-blue] | Generic Action - Item | Generic Action Item, Go again | Go again When this enters the arena, {t} target Pirate hero or ally. It can't {u} while this is in the arena. At the start of your turn, destroy this. Clarity Potion [clarity-potion-blue] | Generic Action - Item | Generic Action Item | Instant - Destroy this: Opt 2. Clash of Agility [clash-of-agility-blue] | Brute / Warrior Action - Attack | Brute Warrior Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates an Agility token. Clash of Agility [clash-of-agility-red] | Brute / Warrior Action - Attack | Brute Warrior Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates an Agility token. Clash of Agility [clash-of-agility-yellow] | Brute / Warrior Action - Attack | Brute Warrior Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates an Agility token. Clash of Arms [clash-of-arms-yellow] | Guardian Block | Guardian Block, Clash | When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an arms they have equipped. If they don't, they lose 1{h}. Clash of Bravado [clash-of-bravado-yellow] | Guardian Action - Attack | Guardian Action Attack, Clash | When this defends, clash with the attacking hero. The winner destroys an aura the other hero controls. Clash of Chests [clash-of-chests-yellow] | Guardian Block | Guardian Block, Clash | When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a chest they have equipped. If they don't, they lose 1{h}. Clash of Heads [clash-of-heads-yellow] | Guardian Block | Guardian Block, Clash | When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a head they have equipped. If they don't, they lose 1{h}. Clash of Legs [clash-of-legs-yellow] | Guardian Block | Guardian Block, Clash | When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a legs they have equipped. If they don't, they lose 1{h}. Clash of Might [clash-of-might-blue] | Brute / Guardian Action - Attack | Brute Guardian Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Might token. Clash of Might [clash-of-might-red] | Brute / Guardian Action - Attack | Brute Guardian Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Might token. Clash of Might [clash-of-might-yellow] | Brute / Guardian Action - Attack | Brute Guardian Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Might token. Clash of Mountains [clash-of-mountains-blue] | Guardian Action - Attack | Guardian Action Attack, Clash | When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. Clash of Mountains [clash-of-mountains-red] | Guardian Action - Attack | Guardian Action Attack, Clash | When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. Clash of Mountains [clash-of-mountains-yellow] | Guardian Action - Attack | Guardian Action Attack, Clash | When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. Clash of Shields [clash-of-shields-yellow] | Guardian Block | Guardian Block, Clash | When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an off-hand they have equipped. If they don't, they lose 1{h}. Clash of Vigor [clash-of-vigor-blue] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Vigor token. Clash of Vigor [clash-of-vigor-red] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Vigor token. Clash of Vigor [clash-of-vigor-yellow] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Vigor token. Claw of Vynserakai [claw-of-vynserakai] | Draconic Weapon - Dagger (1H) | Draconic Weapon Dagger 1H, Spellvoid 1 | Once per Turn Action - {r}: Attack Spellvoid 1 Cleansing Light [cleansing-light-blue] | Light Action | Light Action | If a card has been put into your soul this turn, you may play this as though it were an instant. Destroy target blue aura. Cleansing Light [cleansing-light-red] | Light Action | Light Action | If a card has been put into your soul this turn, you may play this as though it were an instant. Destroy target red aura. Cleansing Light [cleansing-light-yellow] | Light Action | Light Action | If a card has been put into your soul this turn, you may play this as though it were an instant. Destroy target yellow aura. Clear Conscience [clear-conscience-blue] | Illusionist Action - Attack | Illusionist Action Attack, Fragment | When this hits a hero, each hero puts a card from their hand on the bottom of their deck and creates a Ponder token. Fragment Clear Conscience [clear-conscience-red] | Illusionist Action - Attack | Illusionist Action Attack, Fragment | When this hits a hero, each hero puts a card from their hand on the bottom of their deck and creates a Ponder token. Fragment Clear Conscience [clear-conscience-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Fragment | When this hits a hero, each hero puts a card from their hand on the bottom of their deck and creates a Ponder token. Fragment Clearing Bellow [clearing-bellow-blue] | Brute Action | Brute Action, Intimidate, Go again | Intimidate Go again Clearwater Elixir [clearwater-elixir-red] | Generic Action | Generic Action, Go again | Your next attack this turn gets +3{p}. You may destroy a Bloodrot Pox token you control. If you do gain 1{h}. Go again Cleave [cleave-red] | Warrior Action | Warrior Action, Go again | Your next axe attack this turn gets +4{p} and "When this hits a hero or ally, you may deal that much damage to another ally controlled by the same hero." Go again Cleave the Heavens [cleave-the-heavens-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Instant - Banish this from your hand: Create a Gate to i'Arathael token. Blood Debt Cleave the Heavens [cleave-the-heavens-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Instant - Banish this from your hand: Create a Gate to i'Arathael token. Blood Debt Cleave the Heavens [cleave-the-heavens-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Instant - Banish this from your hand: Create a Gate to i'Arathael token. Blood Debt Clench the Upper Hand [clench-the-upper-hand-blue] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | When this attacks or defends, if you have more {h} than each other hero, the crowd boos you. Clench the Upper Hand [clench-the-upper-hand-red] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | When this attacks or defends, if you have more {h} than each other hero, the crowd boos you. Clench the Upper Hand [clench-the-upper-hand-yellow] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | When this attacks or defends, if you have more {h} than each other hero, the crowd boos you. Clip Flexor [clip-flexor] | Generic Equipment - Arms | Generic Equipment Arms | Defense Reaction - Destroy this: You may add an attack reaction card from your hand to the active chain link as a defending card. Cloak of Darkness [cloak-of-darkness] | Shadow Equipment - Chest | Shadow Equipment Chest, Blood Debt | If you would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt Cloud City Steamboat [cloud-city-steamboat-blue] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits a hero, you may {t} a cog you control. If you do, put a steam counter on a cog you control. Twice per Turn Instant - {t} a cog you control: This gets +1{p}. Cloud City Steamboat [cloud-city-steamboat-red] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits a hero, you may {t} a cog you control. If you do, put a steam counter on a cog you control. Twice per Turn Instant - {t} a cog you control: This gets +1{p}. Cloud City Steamboat [cloud-city-steamboat-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits a hero, you may {t} a cog you control. If you do, put a steam counter on a cog you control. Twice per Turn Instant - {t} a cog you control: This gets +1{p}. Cloud Cover [cloud-cover-blue] | Lightning Instant | Lightning Instant | The next time you would be dealt damage this turn, prevent 1 of that damage. Cloud Cover [cloud-cover-red] | Lightning Instant | Lightning Instant | The next time you would be dealt damage this turn, prevent 3 of that damage. Cloud Cover [cloud-cover-yellow] | Lightning Instant | Lightning Instant | The next time you would be dealt damage this turn, prevent 2 of that damage. Cloud Skiff [cloud-skiff-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Go again | Once per Turn Instant - {t} a cog you control: This gets +1{p} or go again. Cloud Skiff [cloud-skiff-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Go again | Once per Turn Instant - {t} a cog you control: This gets +1{p} or go again. Cloud Skiff [cloud-skiff-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Go again | Once per Turn Instant - {t} a cog you control: This gets +1{p} or go again. Coalescence Mirage [coalescence-mirage-blue] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Phantasm When this is destroyed, you may put an Illusionist aura with cost 0 from your hand into the arena. Coalescence Mirage [coalescence-mirage-red] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Phantasm When this is destroyed, you may put an Illusionist aura with cost 0 from your hand into the arena. Coalescence Mirage [coalescence-mirage-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Phantasm When this is destroyed, you may put an Illusionist aura with cost 0 from your hand into the arena. Coat of Allegiance [coat-of-allegiance] | Draconic Equipment - Chest | Draconic Equipment Chest | Action - Destroy this: Gain {r}. Until end of turn, you may only play cards that are Draconic. Go again Coat of Frost [coat-of-frost] | Ice Equipment - Chest | Ice Equipment Chest | Action - Destroy this: Create a Frostbite token under target hero's control. Go again Coax a Commotion [coax-a-commotion-red] | Generic Action - Attack | Generic Action Attack | When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{h}. Code of Conduct: Kill or Be Killed [code-of-conduct-kill-or-be-killed] | Event | Event | Until end of turn, you may attack any opposing hero and when you deal lethal damage to them, take an extra turn after this one. Codex of Bloodrot [codex-of-bloodrot-yellow] | Assassin / Ranger Action | Assassin Ranger Action, Go again | Each hero puts a card from their hand face-down into their arsenal. Create a Ponder token under your control and a Bloodrot Pox token under each opponent's control. Go again Codex of Frailty [codex-of-frailty-yellow] | Assassin / Ranger Action | Assassin Ranger Action, Go again | Each hero puts an attack action card from their graveyard face-down into their arsenal. Each hero that does, discards a card. Create a Ponder token under your control and a Frailty token under each opponent's control. Go again Codex of Inertia [codex-of-inertia-yellow] | Assassin / Ranger Action | Assassin Ranger Action, Go again | Each hero puts the top card of their deck face-down into their arsenal. Each hero that does, discards a card. Create a Ponder token under your control and an Inertia token under each opponent's control. Go again Coercive Tendency [coercive-tendency-blue] | Assassin Attack Reaction | Assassin Attack Reaction, Arakni Specialization | Arakni Specialization Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck. If you complete a contract this way, your Assassin attacks get go again this combat chain. Cog in the Machine [cog-in-the-machine-red] | Mechanologist Action | Mechanologist Action | Create 2 Golden Cog tokens. You may {t} a cog you control. If you do, put this on the bottom of its owner's deck. Cognition Field [cognition-field-blue] | Mechanologist Block | Mechanologist Block, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Cognition Field [cognition-field-red] | Mechanologist Block | Mechanologist Block, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Cognition Field [cognition-field-yellow] | Mechanologist Block | Mechanologist Block, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Cognition Nodes [cognition-nodes-blue] | Mechanologist Action - Item | Mechanologist Action Item | Action - {r}: If this has no steam counters, put a steam counter on it. Go again Once per Turn Attack Reaction - Remove a steam counter from this: Target attack action card gets "When this hits, put it on the bottom of its owner's deck." Cogwerx Base Arms [cogwerx-base-arms] | Mechanologist Equipment - Base Arms | Mechanologist Equipment Base Arms | When this is equipped, put a steam counter on it. Once per Turn Instant - {r}, remove a steam counter from this: Your next Mechanologist attack this turn gets +1{p}. Activate this only if you've boosted this turn. Cogwerx Base Chest [cogwerx-base-chest] | Mechanologist Equipment - Base Chest | Mechanologist Equipment Base Chest | When this is equipped, put a steam counter on it. Once per Turn Instant - {r}, remove a steam counter from this: Gain {r}{r}. Activate this only if you've boosted this turn. Cogwerx Base Head [cogwerx-base-head] | Mechanologist Equipment - Base Head | Mechanologist Equipment Base Head | When this is equipped, put a steam counter on it. Once per Turn Instant - {r}, remove a steam counter from this: Shuffle a Mechanologist attack action card from your banished zone into your deck. Activate this only if you've boosted this turn. Cogwerx Base Legs [cogwerx-base-legs] | Mechanologist Equipment - Base Legs | Mechanologist Equipment Base Legs | When this is equipped, put a steam counter on it. Once per Turn Instant - {r}, remove a steam counter from this: Gain 1 action point. Activate this only if you've boosted this turn. Cogwerx Blunderbuss [cogwerx-blunderbuss] | Mechanologist Weapon - Gun (2H) | Mechanologist Weapon Gun 2H | Action - {r}{r}, {t}: Attack Instant - {t} a cog you control: This card's next attack this turn gets go again. Cogwerx Dovetail [cogwerx-dovetail-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Go again | When this hits a hero, {u} all cogs you control. Thrice per Turn Instant - {t} a cog you control: This gets +1{p} or go again. Cogwerx Prong Bot [cogwerx-prong-bot-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits a hero, you may put a steam counter on an item you control with crank. Instant - {r}, discard this: Create a Golden Cog token. Cogwerx Tinker Rings [cogwerx-tinker-rings] | Mechanologist Equipment - Arms | Mechanologist Equipment Arms, Blade Break | When this defends, create a Golden Cog token. Blade Break Cogwerx Workshop [cogwerx-workshop-blue] | Mechanologist Action | Mechanologist Action | Create a Golden Cog token. Put a steam counter on up to 2 cogs you control. Cogwerx Zeppelin [cogwerx-zeppelin-blue] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}. Cogwerx Zeppelin [cogwerx-zeppelin-red] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}. Cogwerx Zeppelin [cogwerx-zeppelin-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}. Cold Snap [cold-snap-blue] | Ice Action | Ice Action, Go again | Target hero may pay {r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If this was played from arsenal, draw a card. Go again Cold Snap [cold-snap-red] | Ice Action | Ice Action, Go again | Target hero may pay {r}{r}{r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If this was played from arsenal, draw a card. Go again Cold Snap [cold-snap-yellow] | Ice Action | Ice Action, Go again | Target hero may pay {r}{r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If this was played from arsenal, draw a card. Go again Cold Wave [cold-wave-blue] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion | Ice Fusion When this attacks, if this was fused, cards and abilities cost opponents an additional {r} to play or activate this turn. Cold Wave [cold-wave-red] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion | Ice Fusion When this attacks, if this was fused, cards and abilities cost opponents an additional {r} to play or activate this turn. Cold Wave [cold-wave-yellow] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion | Ice Fusion When this attacks, if this was fused, cards and abilities cost opponents an additional {r} to play or activate this turn. Collapsing Trap [collapsing-trap-blue] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap, Legendary, Riptide Specialization | Legendary Riptide Specialization When this defends an attack with go again, the attacking hero discards their hand then draws that many cards minus 1. Colors of Aria [colors-of-aria-red] | Elemental Action - Attack | Elemental Action Attack | While this is face-up in any zone, it's Earth, Ice, and Lightning. Colossal Bearing [colossal-bearing-red] | Guardian Action - Attack | Guardian Action Attack, Tower | Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}." Combustible Courier [combustible-courier-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, the next attack you boost this combat chain gets +3{p}. Boost Combustible Courier [combustible-courier-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, the next attack you boost this combat chain gets +3{p}. Boost Combustible Courier [combustible-courier-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, the next attack you boost this combat chain gets +3{p}. Boost Combustion Point [combustion-point-red] | Draconic Ninja Attack Reaction | Draconic Ninja Attack Reaction | Target Draconic or Ninja attack action card gets +1{p}. You may banish a non-equipment defending card with {d} less than the number of Draconic chain links you control. Come to Fight [come-to-fight-blue] | Generic Action | Generic Action, Go again | The next attack action card you play this turn gets +1{p}. Go again Come to Fight [come-to-fight-red] | Generic Action | Generic Action, Go again | The next attack action card you play this turn gets +3{p}. Go again Come to Fight [come-to-fight-yellow] | Generic Action | Generic Action, Go again | The next attack action card you play this turn gets +2{p}. Go again Comeback Kicks [comeback-kicks] | Revered Equipment - Legs | Revered Equipment Legs, Battleworn | Whenever the crowd cheers you, if you have less {h} than each other hero, you may destroy this. If you do, gain 1 action point. Battleworn Comeback Kid [comeback-kid-blue] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}. Comeback Kid [comeback-kid-red] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}. Comeback Kid [comeback-kid-yellow] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}. Comet Collision [comet-collision-blue] | Lightning Wizard Action | Lightning Wizard Action, Starfall | Deal 1 arcane damage to any target. Starfall - If an instant card has been put into your graveyard this turn, instead deal 2 arcane damage. Comet Collision [comet-collision-red] | Lightning Wizard Action | Lightning Wizard Action, Starfall | Deal 3 arcane damage to any target. Starfall - If an instant card has been put into your graveyard this turn, instead deal 4 arcane damage. Comet Collision [comet-collision-yellow] | Lightning Wizard Action | Lightning Wizard Action, Starfall | Deal 2 arcane damage to any target. Starfall - If an instant card has been put into your graveyard this turn, instead deal 3 arcane damage. Comet Storm // Shock [comet-storm-shock-red] | Wizard Action // Lightning Instant | Wizard Action Lightning Instant, Meld | Meld Deal 5 arcane damage to any target. // Deal 1 arcane damage to any target. Command and Conquer [command-and-conquer-red] | Generic Action - Attack | Generic Action Attack | Defense reaction cards can't be played this chain link. When this hits a hero, destroy all cards in their arsenal. Command Respect [command-respect-blue] | Guardian Action - Attack | Guardian Action Attack | When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. Command Respect [command-respect-red] | Guardian Action - Attack | Guardian Action Attack | When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. Command Respect [command-respect-yellow] | Guardian Action - Attack | Guardian Action Attack | When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. Commanding Performance [commanding-performance-red] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +3{p}. Until end of turn, your Warrior attacks get "When this is defended by 1 or more attack action cards, destroy a card in the defending hero's arsenal." Go again Commit to Corruption [commit-to-corruption-blue] | Shadow Necromancer Action | Shadow Necromancer Action, Go again, health 3 | Your next attack this turn gets +1{p} and "When this hits, create a Corrupted Corpse in your banished zone." Go again Commit to Corruption [commit-to-corruption-red] | Shadow Necromancer Action | Shadow Necromancer Action, Go again, health 3 | Your next attack this turn gets +3{p} and "When this hits, create a Corrupted Corpse in your banished zone." Go again Commit to Corruption [commit-to-corruption-yellow] | Shadow Necromancer Action | Shadow Necromancer Action, Go again, health 3 | Your next attack this turn gets +2{p} and "When this hits, create a Corrupted Corpse in your banished zone." Go again Companion of the Claw [companion-of-the-claw-blue] | Mystic Ninja Action - Attack | Mystic Ninja Action Attack, Go again | When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again Companion of the Claw [companion-of-the-claw-red] | Mystic Ninja Action - Attack | Mystic Ninja Action Attack, Go again | When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again Companion of the Claw [companion-of-the-claw-yellow] | Mystic Ninja Action - Attack | Mystic Ninja Action Attack, Go again | When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again Compass of Sunken Depths [compass-of-sunken-depths] | Pirate Necromancer Equipment - Off-Hand | Pirate Necromancer Equipment Off-Hand | Instant - {t}: Look at the top card of your deck. The first card with watery grave you play from your graveyard each turn gets go again. Compounding Anger [compounding-anger-red] | Draconic Action - Attack | Draconic Action Attack | This costs {r} less to play for each Draconic chain link you control. Concealed Blade [concealed-blade-blue] | Assassin / Ninja Attack Reaction | Assassin Ninja Attack Reaction | Target Assassin or Ninja attack action card gets +1{p} and "When this hits, equip a dagger from your inventory." Concealed Nerve Gas [concealed-nerve-gas] | Ranger Equipment - Chest Trap | Ranger Equipment Chest Trap, Cloaked | Cloaked While this is equipped face-down, when an attack with go again hits you, destroy this and create a Frailty token under each opponent's control. Concealed Object [concealed-object-blue] | Reviled Instant - Item | Reviled Instant Item, The Crowd Boos | When this enters the arena, the crowd boos you. Instant - {t}: Target attack gets +1{p}. At the beginning of your end phase, destroy this. Concealed Pathogen [concealed-pathogen] | Ranger Equipment - Chest Trap | Ranger Equipment Chest Trap, Cloaked | Cloaked While this is equipped face-down, when an attack hits you and its controller has played or activated an attack reaction this chain link, destroy this and create a Bloodrot Pox token under each opponent's control. Concealed Sedative [concealed-sedative] | Ranger Equipment - Chest Trap | Ranger Equipment Chest Trap, Cloaked | Cloaked While this is equipped face-down, when an attack with {p} greater than its base hits you, destroy this and create an Inertia token under each opponent's control. Concoct Disorder [concoct-disorder-blue] | Chaos Action - Attack | Chaos Action Attack, Go again | When this attacks, each hero puts the top card of their deck face-down into their arsenal. If 2 or more cards are put into arsenals this way, this gets go again. Concoct Disorder [concoct-disorder-red] | Chaos Action - Attack | Chaos Action Attack, Go again | When this attacks, each hero puts the top card of their deck face-down into their arsenal. If 2 or more cards are put into arsenals this way, this gets go again. Concoct Disorder [concoct-disorder-yellow] | Chaos Action - Attack | Chaos Action Attack, Go again | When this attacks, each hero puts the top card of their deck face-down into their arsenal. If 2 or more cards are put into arsenals this way, this gets go again. Concuss [concuss-blue] | Guardian Action - Attack | Guardian Action Attack | When this hits a hero, if this has {p} greater than its base, they discard a card. Concuss [concuss-red] | Guardian Action - Attack | Guardian Action Attack | When this hits a hero, if this has {p} greater than its base, they discard a card. Concuss [concuss-yellow] | Guardian Action - Attack | Guardian Action Attack | When this hits a hero, if this has {p} greater than its base, they discard a card. Condemn to Slaughter [condemn-to-slaughter-blue] | Runeblade Action | Runeblade Action, Go again | Your next Runeblade attack this turn gets +1{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again Condemn to Slaughter [condemn-to-slaughter-red] | Runeblade Action | Runeblade Action, Go again | Your next Runeblade attack this turn gets +3{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again Condemn to Slaughter [condemn-to-slaughter-yellow] | Runeblade Action | Runeblade Action, Go again | Your next Runeblade attack this turn gets +2{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again Conduit of Frostburn [conduit-of-frostburn] | Ice Wizard Equipment - Arms | Ice Wizard Equipment Arms, Quell 1 | Instant - Destroy this: The next card you play this turn with an arcane damage effect gets "When this deals arcane damage to a hero, destroy a frozen card in their arsenal." Quell 1 Confidence [confidence] | Generic Token - Aura | Generic Token Aura | At the start of your turn, destroy this, then the next attack action card you play this turn can't be defended by more than 2 non-block cards. Conflicting Thoughts [conflicting-thoughts-blue] | Generic Action - Attack | Generic Action Attack, Opt 1 | When this attacks, opt 1. Conflicting Thoughts [conflicting-thoughts-red] | Generic Action - Attack | Generic Action Attack, Opt 1 | When this attacks, opt 1. Conflicting Thoughts [conflicting-thoughts-yellow] | Generic Action - Attack | Generic Action Attack, Opt 1 | When this attacks, opt 1. Confront Adversity [confront-adversity] | Generic Equipment - Chest | Generic Equipment Chest, Blade Break | This may only defend an attack if the attack's controller has destroyed a Vigor token this turn. Blade Break Conquer the Icy Terrain [conquer-the-icy-terrain-blue] | Ice Action - Attack | Ice Action Attack | When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control. Conquer the Icy Terrain [conquer-the-icy-terrain-red] | Ice Action - Attack | Ice Action Attack | When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control. Conquer the Icy Terrain [conquer-the-icy-terrain-yellow] | Ice Action - Attack | Ice Action Attack | When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control. Conqueror of the High Seas [conqueror-of-the-high-seas-red] | Pirate Action - Attack | Pirate Action Attack, High Tide, Go again | When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again. Consign to Cosmos // Shock [consign-to-cosmos-shock-yellow] | Lightning Wizard Action // Lightning Instant | Lightning Wizard Action Instant, Meld | Meld Banish X instant and/or aura cards from any graveyard, where X is the amount of arcane damage you've dealt this turn. // Deal 1 arcane damage to any target. Constella Contemplation [constella-contemplation-yellow] | Lightning Wizard Instant | Lightning Wizard Instant, Starfall | Create a Ponder token. Starfall - If an instant card has been put into your graveyard this turn, deal 1 arcane damage to target hero. Constella Flowslide [constella-flowslide-yellow] | Lightning Wizard Instant | Lightning Wizard Instant, Starfall | Create a Lightning Flow token. Starfall - If an instant card has been put into your graveyard this turn, deal 1 arcane damage to target hero. Constella Tiara [constella-tiara] | Lightning Equipment - Head | Lightning Equipment Head | Instant - {r}{r}, destroy this: Prevent the next 1 damage that would be dealt to you this turn. If you prevent damage this way, create a Ponder token. Constella Uplift [constella-uplift-yellow] | Lightning Wizard Instant | Lightning Wizard Instant, Starfall | {u} a staff you control. Starfall - If an instant card has been put into your graveyard this turn, deal 1 arcane damage to target hero. Constella Waves [constella-waves] | Lightning Wizard Equipment - Arms | Lightning Wizard Equipment Arms | Instant - {t} your hero, destroy this: Amp 1 Construct Bank Breaker [construct-bank-breaker-yellow] | Mechanologist Action - Construct | Mechanologist Action Construct, Transform, Go again | If you have a wrench weapon equipped, transform it and 3 Hyper Drivers you control into Bank Breaker, then equip Bank Breaker. Go again Construct Nitro Mechanoid [construct-nitro-mechanoid-yellow] | Mechanologist Action - Construct | Mechanologist Action Construct, Transform, Negate, Go again | Transform target Mechanologist head, chest, arms, legs, weapon and 3 Hyper Drivers you control into Nitro Mechanoid. If you don't, negate this. Go again Consuming Aftermath [consuming-aftermath-blue] | Shadow Action - Attack | Shadow Action Attack, Dominate | As an additional cost to play this, you may banish a card from your hand. If a Shadow card is banished this way, this gets dominate. Consuming Aftermath [consuming-aftermath-red] | Shadow Action - Attack | Shadow Action Attack, Dominate | As an additional cost to play this, you may banish a card from your hand. If a Shadow card is banished this way, this gets dominate. Consuming Aftermath [consuming-aftermath-yellow] | Shadow Action - Attack | Shadow Action Attack, Dominate | As an additional cost to play this, you may banish a card from your hand. If a Shadow card is banished this way, this gets dominate. Consuming Appetite [consuming-appetite-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Instant - {r}, banish this from your hand: Until end of turn, Blasmophet, the Insatiable Hunger tokens you control get "Action - {t}: Attack. Go again" Blood Debt Consuming Command [consuming-command-blue] | Shadow Brute Action | Shadow Brute Action, Blood Debt, Go again | Until end of turn, Blasmophet, the Insatiable Hunger tokens you control get "Action - {t}: Attack. Go again" Go again Blood Debt Consuming Lash [consuming-lash-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Play this only if you control a Blasmophet. Instant - {r}, banish this from your hand: Your next attack this turn gets go again. Blood Debt Consuming Strength [consuming-strength-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Play this only if you control a Blasmophet. Instant - {r}, banish this from your hand: Your next attack this turn gets +2{p}. Blood Debt Consuming Volition [consuming-volition-blue] | Runeblade Action - Attack | Runeblade Action Attack | If you've dealt arcane damage this turn, this gets "When this hits a hero, they discard a card." Consuming Volition [consuming-volition-red] | Runeblade Action - Attack | Runeblade Action Attack | If you've dealt arcane damage this turn, this gets "When this hits a hero, they discard a card." Consuming Volition [consuming-volition-yellow] | Runeblade Action - Attack | Runeblade Action Attack | If you've dealt arcane damage this turn, this gets "When this hits a hero, they discard a card." Contest the Mindfield [contest-the-mindfield-blue] | Wizard Action - Aura | Wizard Action Aura | All heroes get -1{i}. At the start of your turn, destroy this. Convection Amplifier [convection-amplifier-red] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with 2 steam counters. When this has none, destroy it. Action - Remove a steam counter from this: The next attack action card you play this turn gets dominate. Go again Convulsions from the Bellows of Hell [convulsions-from-the-bellows-of-hell-blue] | Shadow Brute Action | Shadow Brute Action, Go again | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, the next attack action card you play this turn gets +1{p} and dominate. Go again Convulsions from the Bellows of Hell [convulsions-from-the-bellows-of-hell-red] | Shadow Brute Action | Shadow Brute Action, Go again | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, the next attack action card you play this turn gets +3{p} and dominate. Go again Convulsions from the Bellows of Hell [convulsions-from-the-bellows-of-hell-yellow] | Shadow Brute Action | Shadow Brute Action, Go again | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, the next attack action card you play this turn gets +2{p} and dominate. Go again Copper [copper] | Generic Token - Item | Generic Token Item | Action - {r}{r}{r}{r}, destroy this: Draw a card. Go again Copper Cog [copper-cog-blue] | Mechanologist Action - Cog Item | Mechanologist Action Cog Item, Unlimited, Crank | Unlimited Crank This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Core Reaction [core-reaction-blue] | Lightning Wizard Instant - Aura | Lightning Wizard Instant Aura | At the beginning of your action phase, destroy this and deal 2 arcane damage to any target. Core Reaction [core-reaction-red] | Lightning Wizard Instant - Aura | Lightning Wizard Instant Aura | At the beginning of your action phase, destroy this and deal 4 arcane damage to any target. Core Reaction [core-reaction-yellow] | Lightning Wizard Instant - Aura | Lightning Wizard Instant Aura | At the beginning of your action phase, destroy this and deal 3 arcane damage to any target. Coronet Peak [coronet-peak] | Ice Equipment - Head | Ice Equipment Head, Blade Break | Action - {r}{r}{r}: Target hero discards a card unless they pay {r}. Blade Break Corporeal Chasm [corporeal-chasm-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this hits, create a Gate to i'Arathael token Blood Debt" Corporeal Chasm [corporeal-chasm-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this hits, create a Gate to i'Arathael token Blood Debt" Corporeal Chasm [corporeal-chasm-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this hits, create a Gate to i'Arathael token Blood Debt" Corpse Cover [corpse-cover-blue] | Necromancer Block | Necromancer Block | Once per Turn Instant - Destroy an ally you control or discard an ally: Prevent the next 2 damage that would be dealt to you this turn. Activate this only while this card is defending. Corpse Cover [corpse-cover-red] | Necromancer Block | Necromancer Block | Once per Turn Instant - Destroy an ally you control or discard an ally: Prevent the next 2 damage that would be dealt to you this turn. Activate this only while this card is defending. Corpse Cover [corpse-cover-yellow] | Necromancer Block | Necromancer Block | Once per Turn Instant - Destroy an ally you control or discard an ally: Prevent the next 2 damage that would be dealt to you this turn. Activate this only while this card is defending. Corrosive Space Dust [corrosive-space-dust-blue] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward X | When this leaves the arena, deal 1 arcane damage to target hero. Ward X, where X is 2 if this has a holo counter. Otherwise, X is 1. Corrosive Space Dust [corrosive-space-dust-red] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward X | When this leaves the arena, deal 1 arcane damage to target hero. Ward X, where X is 4 if this has a holo counter. Otherwise, X is 1. Corrosive Space Dust [corrosive-space-dust-yellow] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward X | When this leaves the arena, deal 1 arcane damage to target hero. Ward X, where X is 3 if this has a holo counter. Otherwise, X is 1. Corrupt and Conquer [corrupt-and-conquer-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | If this was played from your banished zone, it gets "Defense reaction cards can't be played this chain link. When this hits a hero, banish all cards in their arsenal. Blood Debt Corrupted Corpse [corrupted-corpse] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Incarnate, Go again, Blood Debt, health 3 | Incarnate This card's attacks get go again. Blood Debt Corrupted Crown [corrupted-crown] | Shadow Equipment - Head | Shadow Equipment Head, Blade Break | When this defends, you may banish a card from your hand. If you do, this gets +1{d}. Blade Break Cosmic Awakening [cosmic-awakening-blue] | Mystic Action - Attack | Mystic Action Attack | If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10. If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15. If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20. Cosmic Duality [cosmic-duality-blue] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Instant - {r}, discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token. Fragment Cosmic Duality [cosmic-duality-red] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Instant - {r}, discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token. Fragment Cosmic Duality [cosmic-duality-yellow] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Instant - {r}, discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token. Fragment Cosmic Flare [cosmic-flare-red] | Lightning Instant | Lightning Instant | Gain {r}{r}{r} Cosmic Suture [cosmic-suture-blue] | Lightning Wizard Instant | Lightning Wizard Instant, Starfall | Prevent the next 2 damage that would be dealt to you this turn. Starfall - If an instant card has been put into your graveyard this turn, deal 1 arcane damage to target hero. Cosmic Suture [cosmic-suture-red] | Lightning Wizard Instant | Lightning Wizard Instant, Starfall | Prevent the next 4 damage that would be dealt to you this turn. Starfall - If an instant card has been put into your graveyard this turn, deal 1 arcane damage to target hero. Cosmic Suture [cosmic-suture-yellow] | Lightning Wizard Instant | Lightning Wizard Instant, Starfall | Prevent the next 3 damage that would be dealt to you this turn. Starfall - If an instant card has been put into your graveyard this turn, deal 1 arcane damage to target hero. Cosmo, Scroll of Ancestral Tapestry [cosmo-scroll-of-ancestral-tapestry] | Illusionist Weapon - Scroll (2H) | Illusionist Weapon Scroll 2H | During your turn, auras you control with ward are weapons with base {p} equal to their ward and "Once per Turn Action - {r}: Attack" Your aura attacks with one or more +1{p} counters get go again. Count Your Blessings [count-your-blessings-blue] | Generic Instant | Generic Instant | Gain X{h}, where X is 1 plus the number of Count Your Blessings in your graveyard. Count Your Blessings [count-your-blessings-red] | Generic Instant | Generic Instant | Gain X{h}, where X is 3 plus the number of Count Your Blessings in your graveyard. Count Your Blessings [count-your-blessings-yellow] | Generic Instant | Generic Instant | Gain X{h}, where X is 2 plus the number of Count Your Blessings in your graveyard. Countdown to Extinction [countdown-to-extinction-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, create a Gate to i'Arathael token. When this hits, you may search your deck for a Darkest Hour, banish it, then shuffle. Blood Debt Countdown to Extinction [countdown-to-extinction-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, create a Gate to i'Arathael token. When this hits, you may search your deck for a Darkest Hour, banish it, then shuffle. Blood Debt Countdown to Extinction [countdown-to-extinction-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, create a Gate to i'Arathael token. When this hits, you may search your deck for a Darkest Hour, banish it, then shuffle. Blood Debt Courage [courage] | Generic Token - Aura | Generic Token Aura | When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}. Courage of Bladehold [courage-of-bladehold] | Warrior Equipment - Chest | Warrior Equipment Chest, Temper | Action - Destroy this: Your sword attacks cost {r} less to activate this turn. Go again Temper Courageous Crossing [courageous-crossing-blue] | Ranger Action - Trap | Ranger Action Trap, Go again | Create a Courage token under target hero's control. Go again When this defends an attack with {p} greater than its base, remove a +1{p} counter from target permanent. Courageous Steelhand [courageous-steelhand-blue] | Light Warrior Attack Reaction | Light Warrior Attack Reaction | If you've charged this turn, target attack gets +1{p}. Courageous Steelhand [courageous-steelhand-red] | Light Warrior Attack Reaction | Light Warrior Attack Reaction | If you've charged this turn, target attack gets +3{p}. Courageous Steelhand [courageous-steelhand-yellow] | Light Warrior Attack Reaction | Light Warrior Attack Reaction | If you've charged this turn, target attack gets +2{p}. Cracked Bauble [cracked-bauble-yellow] | Generic Resource | Generic Resource | (A player may add any number of Cracked Baubles to their card-pool in sealed deck or booster draft formats.) Cracker Bauble [cracker-bauble-yellow] | Generic Resource | Generic Resource | When this is pitched, you an target opponent randomly choose opposite ends of this and pull them until this breaks in half. Then each hero creats the token on the back of their hald, and this ceases to exist. Cracker Jax [cracker-jax] | Generic Equipment - Arms | Generic Equipment Arms | Action - Destroy this: The next attack action card you play this turn gets +1{p}. Go again Crackle from Afar [crackle-from-afar-blue] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward 1 | When this enters the arena, up to 1 target attack gets +1{p}. Ward 1 Crackling [crackling-red] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Flow | Lightning Flow - If you've played a Lightning card this turn, this gets +1{p}. Crackling [crackling-yellow] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Flow | Lightning Flow - If you've played a Lightning card this turn, this gets +1{p}. Crane Dance [crane-dance-blue] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Soulbead Strike was the last attack this combat chain, this gets +1{p}, go again, and this can't be defended by attack action cards with base {p} greater than the number of chain links you control. Crane Dance [crane-dance-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Soulbead Strike was the last attack this combat chain, this gets +1{p}, go again, and this can't be defended by attack action cards with base {p} greater than the number of chain links you control. Crane Dance [crane-dance-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Soulbead Strike was the last attack this combat chain, this gets +1{p}, go again, and this can't be defended by attack action cards with base {p} greater than the number of chain links you control. Cranial Crush [cranial-crush-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, they can't draw cards during their next action phase. Crankshaft [crankshaft-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control. Crankshaft [crankshaft-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control. Crankshaft [crankshaft-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control. Crash and Bash [crash-and-bash-blue] | Guardian Block | Guardian Block | When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token. Crash and Bash [crash-and-bash-red] | Guardian Block | Guardian Block | When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token. Crash and Bash [crash-and-bash-yellow] | Guardian Block | Guardian Block | When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token. Crash Down [crash-down-red] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +6{p}. Crash Down [crash-down-yellow] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}. Crash Down the Gates [crash-down-the-gates-blue] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}. When this hits a hero, destroy the top card of their deck. Crash Down the Gates [crash-down-the-gates-red] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}. When this hits a hero, destroy the top card of their deck. Crash Down the Gates [crash-down-the-gates-yellow] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}. When this hits a hero, destroy the top card of their deck. Crash Site Salvage [crash-site-salvage-yellow] | Pirate Mechanologist Action - Attack | Pirate Mechanologist Action Attack, Scrap, Go again | Scrap When this attacks, if it scrapped a card, this gets go again. If a cog was scrapped this way, create a Gold token. Crater Fist [crater-fist] | Guardian Equipment - Arms | Guardian Equipment Arms, Temper | Action - {r}{r}{r}, destroy this: Your attacks with crush get +2{p} this turn. Go again Temper Craterhoof [craterhoof] | Guardian Equipment - Legs | Guardian Equipment Legs, Battleworn | Action - {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again Battleworn Crazy Brew [crazy-brew-blue] | Generic Action - Item | Generic Action Item | Action - Destroy this: Roll a 6 sided die. On; 1-2 - Lose 2{h}. Go again 3-4 - Gain 2{h}. Go again 5-6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gets +2{p}. Creep [creep-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks, the next attack with stealth you play this combat chain gets go again. Cries of Encore [cries-of-encore-red] | Revered Guardian Action - Attack | Revered Guardian Action Attack, The Crowd Cheers | When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets "When this hits a hero, you may play an aura of suspense from your graveyard this turn." Crimson Waltz [crimson-waltz-yellow] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +4{p}. The next time you attack with a sword this turn, draw a card, then put a card from your hand on top of your deck. Go again Crippling Crush [crippling-crush-red] | Guardian Action - Attack | Guardian Action Attack, Bravo Specialization, Crush | Bravo Specialization Crush - When this deals 4 or more damage to a hero, they discard 2 random cards. Critical Strike [critical-strike-blue] | Generic Action - Attack | Generic Action Attack Critical Strike [critical-strike-red] | Generic Action - Attack | Generic Action Attack Critical Strike [critical-strike-yellow] | Generic Action - Attack | Generic Action Attack Cromai [cromai] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 2 | Once per turn, when Cromai attacks or leaves the arena, gain 1 action point. Cross the Line [cross-the-line-blue] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. Cross the Line [cross-the-line-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. Cross the Line [cross-the-line-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. Crouching Tiger [crouching-tiger] | Ninja Action - Attack | Ninja Action Attack, Ephemeral, Go again | Ephemeral Go again Crow's Nest [crow-s-nest] | Ranger Equipment - Quiver | Ranger Equipment Quiver, Azalea Specialization | Azalea Specialization Whenever an arrow is put face-up into your arsenal from your deck, you may pay {r}. If you do, put an aim counter on it. Crowd Control [crowd-control-blue] | Bard Block | Bard Block | When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero. Crowd Control [crowd-control-red] | Bard Block | Bard Block | When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero. Crowd Control [crowd-control-yellow] | Bard Block | Bard Block | When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero. Crowd Goes Wild [crowd-goes-wild-yellow] | Revered Action - Attack | Revered Action Attack | If you've been cheered this turn, this costs {r}{r}{r} less to play. Crowd Roars Fight! [crowd-roars-fight] | Event | Event | Your next attack this turn gets +1{p} and may target any opposing hero. Crown of Dichotomy [crown-of-dichotomy] | Runeblade Equipment - Head | Runeblade Equipment Head, Arcane Barrier 1 | Action - {r}, destroy this: Put target Runeblade attack action card and target Runeblade non-attack action card from your graveyard on top of your deck in any order. Arcane Barrier 1 Crown of Dominion [crown-of-dominion] | Generic Equipment - Head | Generic Equipment Head | Your hero is Royal. When this is equipped, create a Gold token. Crown of Everbloom [crown-of-everbloom] | Earth Equipment - Head | Earth Equipment Head, Arcane Barrier 2 | Instant - Destroy this: Put a card from your arsenal on the bottom of your deck. If you do, draw a card and create a Spellbane Aegis token. Arcane Barrier 2 Crown of Frozen Thoughts [crown-of-frozen-thoughts] | Ice Equipment - Head | Ice Equipment Head, Freeze, Blade Break | When this defends, freeze the attacking hero until the start of their next turn. Blade Break Crown of Providence [crown-of-providence] | Generic Equipment - Head | Generic Equipment Head, Blade Break | When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card. Blade Break Crown of Reflection [crown-of-reflection] | Illusionist Equipment - Head | Illusionist Equipment Head, Arcane Barrier 1 | Instant - Destroy this: Destroy target Illusionist aura you control. If you do, you may put an Illusionist aura with cost less than or equal to the aura destroyed this way from your hand into the arena. Activate this only during your action phase. Arcane Barrier 1 Crown of Seeds [crown-of-seeds] | Earth Equipment - Head | Earth Equipment Head | Once per Turn Instant - {r}, put a face-down card from your arsenal on the bottom of your deck: Draw a card and prevent the next 1 damage that would be dealt to you this turn. Crucible of Aetherweave [crucible-of-aetherweave] | Wizard Weapon - Staff (2H) | Wizard Weapon Staff 2H | Once per Turn Instant - {r}: The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 1. Cruel Ambition [cruel-ambition-red] | Reviled Action | Reviled Action, Go again | Create 3 Might tokens. Go again Crumble to Eternity [crumble-to-eternity-blue] | Ice Earth Action - Aura | Ice Earth Action Aura, Jarl Specialization | Jarl Specialization When this enters the arena, you may put a -1{d} counter on an equipment. At the beginning of your action phase, destroy this, then your next attack this turn gets dominate. Crush Confidence [crush-confidence-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, that hero loses all abilities until the end of their next turn. Crush Confidence [crush-confidence-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, that hero loses all abilities until the end of their next turn. Crush Confidence [crush-confidence-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, that hero loses all abilities until the end of their next turn. Crush the Weak [crush-the-weak-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase. Crush the Weak [crush-the-weak-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase. Crush the Weak [crush-the-weak-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase. Crushing Headache [crushing-headache-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, they reveal their arsenal and hand. Destroy all non-attack action cards in their arsenal, and they discard all non-attack action cards in their hand revealed this way. Crushing Impact [crushing-impact] | Event | Event | The next time you would deal less than 4 damage this turn, instead deal 4 damage. Cryptic Crossing [cryptic-crossing-yellow] | Runeblade Action - Attack | Runeblade Action Attack | If an attack action card and a non-attack action card were pitched to play this, this gets "The first time this deals damage to the defending hero, they discard a card and you draw a card." Cull [cull-red] | Shadow, Runeblade, Action | Shadow Runeblade Action, Blood Debt | You may play this from your banished zone. If a hero has lost {h} this turn, you may play this as though it were an instant. Each hero banishes a card from their hand. Blood Debt Cullingsong Gloomblade [cullingsong-gloomblade-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this hits a hero, they banish a card from their hand. Blood Debt Current Funnel [current-funnel-blue] | Lightning Action - Attack | Lightning Action Attack, Go again | When this attacks, if the last action card you played this turn was Lightning, this and the next action card you play this turn get go again. Cut a Long Story Short [cut-a-long-story-short-yellow] | Guardian Action - Attack | Guardian Action Attack, Tower | If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, they discard their hand." Cut Deep [cut-deep-blue] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +2{p}. Go again Cut Deep [cut-deep-red] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +4{p}. Go again Cut Deep [cut-deep-yellow] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +3{p}. Go again Cut Down to Size [cut-down-to-size-blue] | Generic Action - Attack | Generic Action Attack | When this hits a hero, if they have 4 or more cards in hand, they discard a card. Cut Down to Size [cut-down-to-size-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, if they have 4 or more cards in hand, they discard a card. Cut Down to Size [cut-down-to-size-yellow] | Generic Action - Attack | Generic Action Attack | When this hits a hero, if they have 4 or more cards in hand, they discard a card. Cut from the Same Cloth [cut-from-the-same-cloth-blue] | Assassin / Warrior Action | Assassin Warrior Action, Mark, Go again | Target opposing hero reveals their hand. If an attack reaction card is revealed this way, mark them. Your next dagger attack this turn gets +2{p}. Go again Cut from the Same Cloth [cut-from-the-same-cloth-red] | Assassin / Warrior Action | Assassin Warrior Action, Mark, Go again | Target opposing hero reveals their hand. If an attack reaction card is revealed this way, mark them. Your next dagger attack this turn gets +4{p}. Go again Cut from the Same Cloth [cut-from-the-same-cloth-yellow] | Assassin / Warrior Action | Assassin Warrior Action, Mark, Go again | Target opposing hero reveals their hand. If an attack reaction card is revealed this way, mark them. Your next dagger attack this turn gets +3{p}. Go again Cut n' Carve [cut-n-carve-blue] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 3 or more +1{p} counters, its next attack this turn gets dominate. Go again Cut n' Carve [cut-n-carve-red] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 1 or more +1{p} counters, its next attack this turn gets dominate. Go again Cut n' Carve [cut-n-carve-yellow] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 2 or more +1{p} counters, its next attack this turn gets dominate. Go again Cut Off at the Knees [cut-off-at-the-knees-yellow] | Guardian Action - Attack | Guardian Action Attack, Tower | If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy the top 3 cards of their deck." Cut the Deck [cut-the-deck-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target Warrior attack gets +1{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck. Cut the Deck [cut-the-deck-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target Warrior attack gets +3{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck. Cut the Deck [cut-the-deck-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target Warrior attack gets +2{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck. Cut the Small Talk [cut-the-small-talk-yellow] | Guardian Action - Attack | Guardian Action Attack, Tower | If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all auras they control." Cut Through [cut-through-blue] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | If you've hit with a dagger this combat chain, this gets +1{p} and go again. Cut Through [cut-through-red] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | If you've hit with a dagger this combat chain, this gets +1{p} and go again. Cut Through [cut-through-yellow] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | If you've hit with a dagger this combat chain, this gets +1{p} and go again. Cut Through the Facade [cut-through-the-facade-red] | Generic Action - Attack | Generic Action Attack | This can't be defended by auras. When this hits a hero, you may destroy an aura they control. Cut to the Chase [cut-to-the-chase-blue] | Assassin Attack Reaction | Assassin Attack Reaction | Target Assassin attack action card with contract gets +1{p}. Look at the top card of the defending hero's deck. You may put it on the bottom. Cut to the Chase [cut-to-the-chase-red] | Assassin Attack Reaction | Assassin Attack Reaction | Target Assassin attack action card with contract gets +3{p}. Look at the top card of the defending hero's deck. You may put it on the bottom. Cut to the Chase [cut-to-the-chase-yellow] | Assassin Attack Reaction | Assassin Attack Reaction | Target Assassin attack action card with contract gets +2{p}. Look at the top card of the defending hero's deck. You may put it on the bottom. Cutpurse Rapier [cutpurse-rapier] | Warrior Thief Weapon - Sword (2H) | Warrior Thief Weapon Sword 2H, Steal | Once per Turn Action - {r}: Attack When this hits a hero, steal a Gold token they control. Cutting Couriers [cutting-couriers] | Warrior Equipment - Legs | Warrior Equipment Legs | When your sword attack hits, you may destroy this. If you do, the attack gets go again. Cutting Retort [cutting-retort-red] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, you may pay up to {r}{r}{r}. Destroy that many aura tokens with different names they control. If you do, this gets +1{p} for each aura destroyed this way. Cutty Shark, Quick Clip [cutty-shark-quick-clip-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 4 | Action - {r}, {t}: Attack Once per Turn Action - {r}: Your next ally attack this turn gets +1{p}. Go again Watery Grave Cyclone Roundhouse [cyclone-roundhouse-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Spinning Wheel Kick was the last attack this combat chain, this gets "At the beginning of the reaction step, banish a random defending card from each chain link." Dabble in Darkness [dabble-in-darkness-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, banish the top card of your deck. This gets -X{p}, where X is the pitch value of the card banished this way. Blood Debt Daily Grind [daily-grind-blue] | Guardian Action - Aura | Guardian Action Aura | Attack action cards you control get "When this defends, clash with the attacking hero. The winner destroys the top card of the other hero's deck." At the start of your turn, destroy this. Dam the Shadowake [dam-the-shadowake-blue] | Shadow Block | Shadow Block | When this defends a Shadow hero's attack, create a Gate to i'Arathael token. Dam the Shadowake [dam-the-shadowake-red] | Shadow Block | Shadow Block | When this defends a Shadow hero's attack, create a Gate to i'Arathael token. Dam the Shadowake [dam-the-shadowake-yellow] | Shadow Block | Shadow Block | When this defends a Shadow hero's attack, create a Gate to i'Arathael token. Dampen [dampen-blue] | Wizard Action | Wizard Action | Deal 2 arcane damage to any target. Prevent the next X arcane damage that would be dealt to you this turn, where X is the damage dealt by this. Dampen [dampen-red] | Wizard Action | Wizard Action | Deal 4 arcane damage to any target. Prevent the next X arcane damage that would be dealt to you this turn, where X is the damage dealt by this. Dampen [dampen-yellow] | Wizard Action | Wizard Action | Deal 3 arcane damage to any target. Prevent the next X arcane damage that would be dealt to you this turn, where X is the damage dealt by this. Dance of Darkness [dance-of-darkness] | Shadow Equipment - Legs | Shadow Equipment Legs, Blood Debt | If you would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt Danger Digits [danger-digits] | Assassin / Ninja Equipment - Arms | Assassin Ninja Equipment Arms | Attack Reaction - Destroy this: Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit. Destroy the dagger. Danse Macabre [danse-macabre] | Necromancer Equipment - Legs | Necromancer Equipment Legs, Blade Break | Whenever an ally you control enters the arena, you may pay {r}{r} and {t} this. If you do, that ally's first attack this turn gets go again and destroy that ally at the beginning of the end phase. Blade Break Dark Arcanite Boots [dark-arcanite-boots] | Generic Equipment - Legs | Generic Equipment Legs, Shadow Resist 1 | Shadow Resist 1 Darkest Hour [darkest-hour-blue] | Shadow Action | Shadow Action, Go again, Blood Debt | You may put a card from your hand on top of your deck rather than pay this card's {r} cost. Your next Shadow attack this turn gets +1{p}. Go again Blood Debt Darkest Hour [darkest-hour-red] | Shadow Action | Shadow Action, Go again, Blood Debt | You may put a card from your hand on top of your deck rather than pay this card's {r} cost. Your next Shadow attack this turn gets +4{p}. Go again Blood Debt Darkest Hour [darkest-hour-yellow] | Shadow Action | Shadow Action, Go again, Blood Debt | You may put a card from your hand on top of your deck rather than pay this card's {r} cost. Your next Shadow attack this turn gets +3{p}. Go again Blood Debt Darling of the Crowd [darling-of-the-crowd-yellow] | Revered Block | Revered Block | While this is defending, if you've been cheered this turn, it gets +1{d}. Dash [dash] | Mechanologist Hero - Young | Mechanologist Hero Young, health 20, intellect 4 | You may start the game with a Mechanologist item with cost 2 or less in the arena. Dash I/O [dash-i-o] | Mechanologist Hero | Mechanologist Hero, health 36, intellect 4 | You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 1 or less from the top of your deck as though it were an instant. It costs an additional {r} to play. Dash, Database [dash-database] | Mechanologist Hero - Young | Mechanologist Hero Young, health 18, intellect 4 | You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 1 or less from the top of your deck as though it were an instant. It costs an additional {r} to play. Dash, Inventor Extraordinaire [dash-inventor-extraordinaire] | Mechanologist Hero | Mechanologist Hero, health 40, intellect 4 | You may start the game with a Mechanologist item with cost 2 or less in the arena. Dashing Flashfoot [dashing-flashfoot-yellow] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets +1{p} and "When this attacks a hero, deal 1 arcane damage to them." The first time this deals damage to a hero, create an Embodiment of Lightning token. Data Doll MKII [data-doll-mkii] | Mechanologist Hero - Young | Mechanologist Hero Young, health 20, intellect 3 | Whenever a Mechanologist item with cost 2 or less is put into your banished zone from your deck, put it into the arena. Data Link [data-link-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost, Opt 1 | Boost When this hits, opt 1 Data Link [data-link-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost, Opt 1 | Boost When this hits, opt 1 Data Link [data-link-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost, Opt 1 | Boost When this hits, opt 1 Dauntless [dauntless-blue] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +1{p}. The next defense reaction card the defending hero plays this turn costs an additional {r} to play. Go again Dauntless [dauntless-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +3{p}. The next defense reaction card the defending hero plays this turn costs an additional {r} to play. Go again Dauntless [dauntless-yellow] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +2{p}. The next defense reaction card the defending hero plays this turn costs an additional {r} to play. Go again Dawnblade [dawnblade] | Warrior Weapon - Sword (2H) | Warrior Weapon Sword 2H | Once per Turn Action - {r}: Attack The second time this hits each turn, put a +1{p} counter on it. At the beginning of your end phase, if this hasn't hit this turn, remove all +1{p} counters from it. Dawnblade, Resplendent [dawnblade-resplendent] | Warrior Weapon - Sword (2H) | Warrior Weapon Sword 2H | Once per Turn Action - {r}: Attack The second time you attack with this each turn, it gets +1{p} until end of turn. Dazzling Crescendo [dazzling-crescendo-blue] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion, Go again | Lightning Fusion If this was fused, it gets go again. Dazzling Crescendo [dazzling-crescendo-red] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion, Go again | Lightning Fusion If this was fused, it gets go again. Dazzling Crescendo [dazzling-crescendo-yellow] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion, Go again | Lightning Fusion If this was fused, it gets go again. Dead Eye [dead-eye-yellow] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p}. If it has an aim counter, it gets "When this hits a hero, look at their hand and choose a card. They discard it." Go again Dead Threads [dead-threads] | Necromancer Equipment - Chest | Necromancer Equipment Chest, Blade Break | Instant - {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn. Blade Break Deadly Display [deadly-display-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +1{p}. If the weapon has been sharpened this turn, the attack gets "When this hits a hero, create a Flurry token." Deadly Display [deadly-display-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +3{p}. If the weapon has been sharpened this turn, the attack gets "When this hits a hero, create a Flurry token." Deadly Display [deadly-display-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +2{p}. If the weapon has been sharpened this turn, the attack gets "When this hits a hero, create a Flurry token." Deadly Duo [deadly-duo-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, the next attack action card with 2 or less base {p} you play this combat chain gets +2{p}. Go again Deadly Duo [deadly-duo-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, the next attack action card with 2 or less base {p} you play this combat chain gets +2{p}. Go again Deadly Duo [deadly-duo-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, the next attack action card with 2 or less base {p} you play this combat chain gets +2{p}. Go again Deadly Spinneret [deadly-spinneret-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Instant - Discard this: Equip a Graphene Chelicera token to each of your empty weapon zones. Deadwood Dirge [deadwood-dirge-blue] | Runeblade Action | Runeblade Action, Go again | Destroy an aura you control. If you do, create a Runechant token. Go again Deadwood Dirge [deadwood-dirge-red] | Runeblade Action | Runeblade Action, Go again | Destroy an aura you control. If you do, create 3 Runechant tokens. Go again Deadwood Dirge [deadwood-dirge-yellow] | Runeblade Action | Runeblade Action, Go again | Destroy an aura you control. If you do, create 2 Runechant tokens. Go again Deadwood Rumbler [deadwood-rumbler-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, banish a card from a graveyard. Blood Debt Deadwood Rumbler [deadwood-rumbler-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, banish a card from a graveyard. Blood Debt Deadwood Rumbler [deadwood-rumbler-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, banish a card from a graveyard. Blood Debt Dealer's Grip [dealer-s-grip] | Warrior Equipment - Arms | Warrior Equipment Arms, Battleworn | Attack Reaction - {r}{r}, destroy this: Target attack that has wagered gets +1{p}. Battleworn Death Dealer [death-dealer] | Ranger Weapon - Bow (2H) | Ranger Weapon Bow 2H | Once per Turn Action - {r}: If you have no cards in your arsenal, you may put an arrow card from your hand face-up into your arsenal. If you do, draw a card. Go again Death Touch [death-touch-blue] | Assassin / Ranger Action - Attack | Assassin Ranger Action Attack | This can't be played from hand. When this hits a hero, create a Frailty, Inertia, or Bloodrot Pox token under their control. Death Touch [death-touch-red] | Assassin / Ranger Action - Attack | Assassin Ranger Action Attack | This can't be played from hand. When this hits a hero, create a Frailty, Inertia, or Bloodrot Pox token under their control. Death Touch [death-touch-yellow] | Assassin / Ranger Action - Attack | Assassin Ranger Action Attack | This can't be played from hand. When this hits a hero, create a Frailty, Inertia, or Bloodrot Pox token under their control. Deathly Delight [deathly-delight-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, gain {h} equal to the number of heroes who have lost {h} this turn. Blood Debt Deathly Delight [deathly-delight-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, gain {h} equal to the number of heroes who have lost {h} this turn. Blood Debt Deathly Delight [deathly-delight-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, gain {h} equal to the number of heroes who have lost {h} this turn. Blood Debt Deathly Duet [deathly-duet-blue] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, if an attack action card was pitched to play this, this gets +2{p}. If a non-attack action card was pitched to play this, create 2 Runechant tokens. Deathly Duet [deathly-duet-red] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, if an attack action card was pitched to play this, this gets +2{p}. If a non-attack action card was pitched to play this, create 2 Runechant tokens. Deathly Duet [deathly-duet-yellow] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, if an attack action card was pitched to play this, this gets +2{p}. If a non-attack action card was pitched to play this, create 2 Runechant tokens. Deathly Wail [deathly-wail-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {h} this turn. Blood Debt Deathly Wail [deathly-wail-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {h} this turn. Blood Debt Deathly Wail [deathly-wail-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {h} this turn. Blood Debt Deathmatch Arena [deathmatch-arena] | Generic Action - Landmark | Generic Action Landmark, Legendary, Go again | Legendary Go again Heroes can attack any opponent. When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game. Debilitate [debilitate-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}. Debilitate [debilitate-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}. Debilitate [debilitate-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}. Decimator Great Axe [decimator-great-axe] | Warrior Weapon - Axe (2H) | Warrior Weapon Axe 2H | Once per Turn Action - {r}{r}{r}: Attack The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up, until end of turn. Deep Blue [deep-blue] | Generic Equipment - Chest | Generic Equipment Chest | Action - Put a card from your hand on the bottom of your deck, destroy this: Gain {r}{r}{r}. Go again Deep Blue Sea [deep-blue-sea-blue] | Mystic Action - Attack | Mystic Action Attack | This gets +1{p} for each blue card you've pitched this turn. Deep Recesses of Existence [deep-recesses-of-existence-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, you may banish this face-down. If you do, for each hero who has lost {h} this turn, banish a card from their graveyard. Blood Debt Deep Rooted Evil [deep-rooted-evil-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | If a card with 6 or more {p} has been put into your banished zone this turn, you may play this from your banished zone. Blood Debt Defang the Dragon [defang-the-dragon-red] | Assassin Action - Attack | Assassin Action Attack, Stealth, Contract | Stealth Contract - You are contracted to hit a marked hero named Fang. Whenever you complete this contract, draw a card. Defender of Daybreak [defender-of-daybreak-blue] | Light Action - Attack | Light Action Attack | When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain. Defender of Daybreak [defender-of-daybreak-red] | Light Action - Attack | Light Action Attack | When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain. Defender of Daybreak [defender-of-daybreak-yellow] | Light Action - Attack | Light Action Attack | When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain. Demolition Crew [demolition-crew-blue] | Generic Action - Attack | Generic Action Attack, Dominate | As an additional cost to play this, reveal a card from your hand with cost 2 or more. Dominate Demolition Crew [demolition-crew-red] | Generic Action - Attack | Generic Action Attack, Dominate | As an additional cost to play this, reveal a card from your hand with cost 2 or more. Dominate Demolition Crew [demolition-crew-yellow] | Generic Action - Attack | Generic Action Attack, Dominate | As an additional cost to play this, reveal a card from your hand with cost 2 or more. Dominate Demolition Protocol [demolition-protocol-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped. Demonbound Gloomblade [demonbound-gloomblade-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp Blood Debt Demonbound Gloomblade [demonbound-gloomblade-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp Blood Debt Demonbound Gloomblade [demonbound-gloomblade-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp Blood Debt Demonstrate Devotion [demonstrate-devotion-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token." Den of the Spider [den-of-the-spider-red] | Assassin / Warrior Action Defense Reaction - Trap | Assassin Warrior Defense Reaction Trap | When this defends an attack with {p} greater than its base, mark the attacking hero. Dense Blue Mist [dense-blue-mist-blue] | Mystic Instant | Mystic Instant | Attacks that target you this turn get -1{p}. If a Chi was pitched to play this, effects don't trigger if an attack hits you this turn. Deny Redemption [deny-redemption-red] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks a hero with more {h} than you, deal 1 arcane damage to them. This damage can't be prevented. Instant - Discard this: Heroes can't gain {h} this turn. Depths of Despair [depths-of-despair-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this defends, banish it when the combat chain closes. Blood Debt Depths of Despair [depths-of-despair-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this defends, banish it when the combat chain closes. Blood Debt Depths of Despair [depths-of-despair-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this defends, banish it when the combat chain closes. Blood Debt Descend into Madness [descend-into-madness-blue] | Chaos Attack Reaction | Chaos Attack Reaction | Banish a random card from the defending hero's hand, then they draw a card. Descendent Gustwave [descendent-gustwave-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Surging Strike was the last attack this combat chain, this costs {r} less to play and gets +2{p}. Go again Descendent Gustwave [descendent-gustwave-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Surging Strike was the last attack this combat chain, this costs {r} less to play and gets +2{p}. Go again Descendent Gustwave [descendent-gustwave-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Surging Strike was the last attack this combat chain, this costs {r} less to play and gets +2{p}. Go again Desires of Flesh [desires-of-flesh-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes an attack action card, gain 1{h}. Desires of Flesh [desires-of-flesh-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes an attack action card, gain 1{h}. Desires of Flesh [desires-of-flesh-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes an attack action card, gain 1{h}. Destructive Aethertide [destructive-aethertide-blue] | Wizard Action | Wizard Action, Surge | Deal 1 arcane damage to any target. Surge - If this deals more than 1 damage to a hero, destroy a card in their arsenal. Destructive Deliberation [destructive-deliberation-blue] | Generic Action - Attack | Generic Action Attack | When this hits a hero, create a Ponder token. Destructive Deliberation [destructive-deliberation-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, create a Ponder token. Destructive Deliberation [destructive-deliberation-yellow] | Generic Action - Attack | Generic Action Attack | When this hits a hero, create a Ponder token. Destructive Fleetfoot [destructive-fleetfoot-blue] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets +1{p}. When this hits a hero, destroy an aura token they control. Destructive Fleetfoot [destructive-fleetfoot-red] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets +1{p}. When this hits a hero, destroy an aura token they control. Destructive Fleetfoot [destructive-fleetfoot-yellow] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets +1{p}. When this hits a hero, destroy an aura token they control. Destructive Tendencies [destructive-tendencies-blue] | Generic Instant | Generic Instant | Choose 1 or both; Remove all counters from target item token. Remove all counters from target aura token. Devotion Never Dies [devotion-never-dies-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, if a Draconic attack was the last attack this combat chain, banish this. If you do, you may play it this turn. Go again Devouring Doomwake [devouring-doomwake-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this hits, banish it and all defending cards. Blood Debt Diabolic Offering [diabolic-offering-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | If a card with 6 or more {p} has been put into your banished zone this turn, this card's {p} and {d} are 6, otherwise they are 0. Blood Debt Diabolic Ultimatum [diabolic-ultimatum-red] | Runeblade Action | Runeblade Action | If an attack action card was pitched to play this, each hero chooses and destroys an ally they control. If a non-attack action card was pitched to play this, each hero chooses and destroys an aura they control. Diadem of Dreamstate [diadem-of-dreamstate] | Illusionist Equipment - Head | Illusionist Equipment Head, Ward 2 | Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token. Ward 2 Diamond [diamond] | Generic Token - Item | Generic Token Item | Action - Destroy this: Draw a card. Go again Diamond Amulet [diamond-amulet-blue] | Generic Action - Item | Generic Action Item, Legendary, Watery Grave | Instant - Destroy this: Gain 1 action point. Legend of the Watery Grave Diamond Hands [diamond-hands] | Merchant Equipment - Arms | Merchant Equipment Arms, Ruu'di Specialization, Blade Break | Ruu'di Specialization At the beginning of your end phase, if you have 4 or more cards in hand, create a Diamond token. Blade Break Dice Up [dice-up-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets "When this hits a hero, you may remove a +1{p} counter from this weapon. If you do, destroy an aura they control." Diced [diced-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target dagger attack gets +1{p}. Your next dagger attack this turn gets +1{p}. Diced [diced-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target dagger attack gets +1{p}. Your next dagger attack this turn gets +3{p}. Diced [diced-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target dagger attack gets +1{p}. Your next dagger attack this turn gets +2{p}. Didn't See That Coming [didn-t-see-that-coming] | Event | Event | Each hero who has more {h} than you discards a card. Dig for Souls [dig-for-souls-red] | Shadow Necromancer Action | Shadow Necromancer Action, Go again | Look at the top X cards of your deck. You may put a zombie from among them into your graveyard, then put the rest on the bottom of your deck in any order. Your next zombie attack this turn gets +4{p} and "When this hits, destroy this zombie." Go again Dig In [dig-in-blue] | Revered Action - Attack | Revered Action Attack | When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens. Dig In [dig-in-red] | Revered Action - Attack | Revered Action Attack | When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens. Dig In [dig-in-yellow] | Revered Action - Attack | Revered Action Attack | When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens. Dig Up Dinner [dig-up-dinner-blue] | Brute Action | Brute Action, Go again | Choose 3 random cards in your graveyard. Shuffle all attack action cards with 6 or more {p} chosen this way into your deck, then gain that much {h}. Banish this. Go again Dimenxxional Crossroads [dimenxxional-crossroads-yellow] | Shadow Runeblade Action - Aura | Shadow Runeblade Action Aura, Go again | Go again Whenever you play an attack action card or a non-attack action card from the banished zone, if you haven't played another card of that type this turn, deal 1 arcane damage to target hero. When you lose {h} during your turn, destroy this. Dimenxxional Ferryman [dimenxxional-ferryman-blue] | Shadow Action | Shadow Action, Go again | Put this and an action card with blood debt from your banished zone on the bottom of your deck. Go again Dimenxxional Gateway [dimenxxional-gateway-blue] | Shadow Runeblade Action | Shadow Runeblade Action, Opt 1, Go again | Opt 1 Reveal the top card of your deck. If it's a Runeblade card, deal 1 arcane damage to each opponent. If it's a Shadow card, you may banish it. Go again Dimenxxional Gateway [dimenxxional-gateway-red] | Shadow Runeblade Action | Shadow Runeblade Action, Opt 3, Go again | Opt 3 Reveal the top card of your deck. If it's a Runeblade card, deal 1 arcane damage to each opponent. If it's a Shadow card, you may banish it. Go again Dimenxxional Gateway [dimenxxional-gateway-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Opt 2, Go again | Opt 2 Reveal the top card of your deck. If it's a Runeblade card, deal 1 arcane damage to each opponent. If it's a Shadow card, you may banish it. Go again Dimenxxional Vortex [dimenxxional-vortex] | Shadow Action | Shadow Action, Blood Debt | You may play this from your banished zone. If you play this from your banished zone, this costs {r}{r} less to play. Each hero banishes a card from their arsenal. Blood Debt Disable [disable-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck. Disable [disable-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck. Disable [disable-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck. Disarm [disarm-yellow] | Revered Action - Attack | Revered Action Attack | When this attacks, if you've been cheered this turn, create a Toughness token. When this defends, if it has 6 or more {d}, the attacking hero puts a card from their hand on the bottom of their deck. Disdainful Delight [disdainful-delight-yellow] | Reviled Block | Reviled Block | While this is defending, if you've been booed this turn, this gets +1{d}. Disembody [disembody-red] | Revered Action - Attack | Revered Action Attack | When this attacks, if you've been cheered this turn, create a Toughness token. When this defends, if it has 6 or more {d}, the attacking hero puts an aura they control on the bottom of their deck. Disenchantment of the Old Ones [disenchantment-of-the-old-ones-red] | Guardian Action - Attack | Guardian Action Attack, Crush, Heave 2 | Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control. Heave 2 Dishonor [dishonor-blue] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Bonds of Ancestry was the last attack this combat chain, this gets +2{p}. When this hits a hero, if you control Surging Strike, Descendent Gustwave, and Bonds of Ancestry, that hero loses all abilities for the rest of the game. Disperse [disperse-blue] | Revered Action - Attack | Revered Action Attack | When this attacks, if you've been cheered this turn, create a Toughness token. When this defends, if it has 6 or more {d}, the attacking hero puts a card from their arsenal on the bottom of their deck. Display Loyalty [display-loyalty-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token." Display of Artistry [display-of-artistry-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +1{p}. If the weapon has been sharpened this turn, the attack gets "Reaction cards get -1{d} while defending this." Display of Artistry [display-of-artistry-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +3{p}. If the weapon has been sharpened this turn, the attack gets "Reaction cards get -1{d} while defending this." Display of Artistry [display-of-artistry-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +2{p}. If the weapon has been sharpened this turn, the attack gets "Reaction cards get -1{d} while defending this." Display of Craftsmanship [display-of-craftsmanship-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +2{p}. If the weapon has been sharpened this turn, put a +1{p} counter on it. Display of Craftsmanship [display-of-craftsmanship-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +4{p}. If the weapon has been sharpened this turn, put a +1{p} counter on it. Display of Craftsmanship [display-of-craftsmanship-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +3{p}. If the weapon has been sharpened this turn, put a +1{p} counter on it. Dissipation Shield [dissipation-shield-yellow] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with 4 steam counters. At the beginning of your action phase, destroy this unless you remove a steam counter from it. Instant - Destroy this: The next time you would be dealt damage this turn, prevent X of that damage, where X is the number of steam counters on this. Dissolution Sphere [dissolution-sphere-yellow] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with a steam counter. At the beginning of your action phase, destroy this unless you remove a steam counter from it. Whenever you would be dealt exactly 1 damage, prevent it. Dissolve Reality [dissolve-reality-yellow] | Illusionist Action | Illusionist Action, Go again | Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token. Go again Dissolving Shield [dissolving-shield-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it. Dissolving Shield [dissolving-shield-red] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it. Dissolving Shield [dissolving-shield-yellow] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it. Distant Rumbling [distant-rumbling-blue] | Guardian Action - Aura | Guardian Action Aura | When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top. At the start of your turn, destroy this, then create a Seismic Surge token. Distant Rumbling [distant-rumbling-red] | Guardian Action - Aura | Guardian Action Aura | When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top. At the start of your turn, destroy this, then create 3 Seismic Surge tokens. Distant Rumbling [distant-rumbling-yellow] | Guardian Action - Aura | Guardian Action Aura | When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top. At the start of your turn, destroy this, then create 2 Seismic Surge tokens. Disturb the Peace [disturb-the-peace-red] | Brute Action - Attack | Brute Action Attack | This can't be defended by Guardian auras. When this hits a Guardian hero, destroy an aura they control. Dive Through Data [dive-through-data-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost, Opt 1 | Boost When this hits, opt 1 Dive Through Data [dive-through-data-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost, Opt 1 | Boost When this hits, opt 1 Dive Through Data [dive-through-data-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost, Opt 1 | Boost When this hits, opt 1 Divvy Up [divvy-up-blue] | Pirate Action | Pirate Action | Remove half the gold counters from Treasure Island, rounded up. If you are a Thief, instead remove all of them. Create Gold tokens equal to the number of gold counters removed this way. Dodge [dodge-blue] | Generic Defense Reaction | Generic Defense Reaction Dominate the Competition [dominate-the-competition] | Event | Event | Your next attack this turn gets dominate. Dominia [dominia] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 4 | Whenever Dominia attacks a hero, reveal the top card of your deck. If it's a red card, look at their hand and banish a card from it. Donkey [donkey-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets +1{p} and wagers with the defending hero. The winner destroys a card in their own arsenal. Doomsaying [doomsaying-red] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again At the beginning of your end phase, put a doom counter on this, then each hero destroys X auras they control, where X is the number of doom counters on this. Doomsday [doomsday-blue] | Shadow Instant | Shadow Instant, Legendary, Levia Specialization | Legendary Levia Specialization Play this only if there are 6 or more cards with blood debt in your banished zone. Create a Blasmophet, the Soul Harvester token. Dorinthea [dorinthea] | Warrior Hero - Young | Warrior Hero Young, health 20, intellect 4 | The first time your weapon attack hits each turn, you may attack an additional time with that weapon this turn. Dorinthea Ironsong [dorinthea-ironsong] | Warrior Hero | Warrior Hero, health 40, intellect 4 | The first time your weapon attack hits each turn, you may attack an additional time with that weapon this turn. Dorinthea, Quicksilver Prodigy [dorinthea-quicksilver-prodigy] | Warrior Hero - Young | Warrior Hero Young, health 20, intellect 4 | The first time your Dawnblade, Resplendent's attack gets go again each turn, you may attack an additional time with it this turn. Double Cross Strap [double-cross-strap] | Ninja Equipment - Chest | Ninja Equipment Chest, Arcane Barrier 1 | Instant - Destroy this: Gain {r}. Activate this only if you've hit 2 or more times this combat chain. Arcane Barrier 1 Double Down [double-down-red] | Guardian / Warrior Action | Guardian Warrior Action, Go again | You may destroy a Gold you control rather than pay this card's {r} cost. The next attack that wagers this turn gets +3{p} and overpower. If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens. Go again Double Strike [double-strike-red] | Nina Action - Attack | Ninja Action Attack, Go again | When this chain link resolves, banish this. You may play it this combat chain. If you do, it loses this ability. Go again Double Trouble [double-trouble-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck." Double Trouble [double-trouble-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck." Double Trouble [double-trouble-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck." Doubling Season [doubling-season-red] | Earth Action - Attack | Earth Action Attack | While this is face-up in any zone, if it would gain {p}, instead it gains that much plus 1. Douse in Runeblood [douse-in-runeblood-red] | Runeblade Action - Attack | Runeblade Action Attack, Go again | When this attacks, create Runechant tokens equal to the number of non-attack action cards you've played this turn. If 3 or more Runechants are created this way, this gets go again. Down and Dirty [down-and-dirty-red] | Generic Action - Attack | Generic Action Attack | While this is in your arsenal, you may defend with it. Down But Not Out [down-but-not-out-blue] | Generic Action - Attack | Generic Action Attack, Overpower | When this attacks a hero, if you have less {h} and control fewer equipment and fewer tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token." Down But Not Out [down-but-not-out-red] | Generic Action - Attack | Generic Action Attack, Overpower | When this attacks a hero, if you have less {h} and control fewer equipment and fewer tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token." Down But Not Out [down-but-not-out-yellow] | Generic Action - Attack | Generic Action Attack, Overpower | When this attacks a hero, if you have less {h} and control fewer equipment and fewer tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token." Downswing [downswing-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets +1{p} and wagers with the defending hero. The winner loses 1{h}. Dr. Mortimer [dr-mortimer] | Assassin Hero - Young | Assassin Hero Young, health 20, intellect 4 | Instant - {t}: Cure a disease an opponent controls. If you do, create a Silver token. Attack Reaction - {t}, destroy 2 Silver you control: Target Assassin attack gets go again. Dr. Mortimer, Blight of the Pits [dr-mortimer-blight-of-the-pits] | Assassin Hero | Assassin Hero, health 40, intellect 4 | Instant - {t}: Cure a disease an opponent controls. If you do, create a Silver token. Attack Reaction - {t}, destroy 2 Silver you control: Target Assassin attack gets go again. Draco Fire [draco-fire-red] | Draconic Instant | Draconic Instant | Your next Draconic attack this turn gets +2{p} and costs {r} less to play or activate. While this is in your graveyard, at the start of your turn, you may banish 2 cards named Draco Fire from your graveyard. If you do, gain {r}. Dracona Optimai [dracona-optimai] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 6 | Whenever Dracona Optimai attacks a hero, reveal the top 3 cards of your deck. He deals arcane damage equal to twice the number of red cards revealed this way to them or ally they control. Drag Down [drag-down-blue] | Generic Defense Reaction | Generic Defense Reaction | When this defends an attack, the attack gets -1{p}. Drag Down [drag-down-red] | Generic Defense Reaction | Generic Defense Reaction | When this defends an attack, the attack gets -3{p}. Drag Down [drag-down-yellow] | Generic Defense Reaction | Generic Defense Reaction | When this defends an attack, the attack gets -2{p}. Dragon Power [dragon-power-blue] | Ninja Action - Attack | Ninja Action Attack | When this attacks, if it is Draconic, it gets +3{p}. Dragon Power [dragon-power-red] | Ninja Action - Attack | Ninja Action Attack | When this attacks, if it is Draconic, it gets +3{p}. Dragon Power [dragon-power-yellow] | Ninja Action - Attack | Ninja Action Attack | When this attacks, if it is Draconic, it gets +3{p}. Dragons of Legend [dragons-of-legend] | Invocation Placeholder Card | Invocation Placeholder Card | Dracona Optimai - 1 pitch, 6 cost, 3 block Tomeltai - 1 pitch, 5 cost, 3 block Dominia - 1 pitch, 4 cost, 3 block Azvolai - 1 pitch, 0 cost, 3 block Cromai - 1 pitch, 0 cost, 3 block Kyloria - 1 pitch, 1 cost, 3 block Miragai - 1 pitch, 1 cost, 3 block Nekria - 1 pitch, 3 cost, 3 block Ouvia - 1 pitch, 2 cost, 3 block Themai - 1 pitch, 2 cost, 3 block Vynserakai - 1 pitch, 3 cost, 3 block Yendurai - 1 pitch, 1 cost, 3 block You may put this in your deck in place of an invocation you own. Mark the box next to the dragon's name this invokes. When this card is played or put into your graveyard, swap it for the invocation card. Dragonscaler Flight Path [dragonscaler-flight-path] | Draconic Equipment - Legs | Draconic Equipment Legs, Battleworn | Instant - {r}{r}{r}, destroy this: Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn Dramatic Pause [dramatic-pause-blue] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this enters the arena, target defending action card gets +1{d} this chain link. Dramatic Pause [dramatic-pause-red] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this enters the arena, target defending action card gets +3{d} this chain link. Dramatic Pause [dramatic-pause-yellow] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this enters the arena, target defending action card gets +2{d} this chain link. Draw a Crowd [draw-a-crowd-blue] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again When this enters the arena, each hero draws a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}. Draw Back the Hammer [draw-back-the-hammer-red] | Mechanologist Action | Mechanologist Action, Go again | Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again Draw Swords [draw-swords-blue] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +1{p}. Draw a card. Go again Draw Swords [draw-swords-red] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +3{p}. Draw a card. Go again Draw Swords [draw-swords-yellow] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +2{p}. Draw a card. Go again Drawing Dead [drawing-dead-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets +1{p} and wagers with the defending hero. The winner discards a card. Drawn to the Blade [drawn-to-the-blade-yellow] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 2 or more +1{p} counters, the next time it hits this turn, draw a card. Go again Drawn to the Dark Dimension [drawn-to-the-dark-dimension-blue] | Runeblade Action - Attack | Runeblade Action Attack | This costs {r} less to play for each Runechant you control. When this attacks, draw a card. Drawn to the Dark Dimension [drawn-to-the-dark-dimension-red] | Runeblade Action - Attack | Runeblade Action Attack | This costs {r} less to play for each Runechant you control. When this attacks, draw a card. Drawn to the Dark Dimension [drawn-to-the-dark-dimension-yellow] | Runeblade Action - Attack | Runeblade Action Attack | This costs {r} less to play for each Runechant you control. When this attacks, draw a card. Dread Screamer [dread-screamer-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Go again, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt Dread Screamer [dread-screamer-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Go again, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt Dread Screamer [dread-screamer-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Go again, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt Dread Scythe [dread-scythe] | Runeblade Weapon - Scythe (2H) | Runeblade Weapon Scythe 2H | Once per Turn Action - {r}{r}{r}: Attack When this attacks a hero, deal 1 arcane damage to them. When this deals damage to a hero, they can't gain {h} during their next action phase. Dread Triptych [dread-triptych-blue] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, if you've played a non-attack action card this turn, create a Runechant token. When this attacks, if you've dealt arcane damage this turn, create a Runechant token. When this hits, create a Runechant token. Dreadbore [dreadbore] | Ranger Weapon - Bow (2H) | Ranger Weapon Bow 2H | Once per Turn Action - {r}: You may put an arrow card from your hand face-up into your arsenal. If you do, it gets +1{p} until end of turn. Go again Arrows you control get "Defense reactions can't be played from hand this chain link." Dream Weavers [dream-weavers] | Illusionist Equipment - Arms | Illusionist Equipment Arms, Spellvoid 1 | Action - Destroy this: The next Illusionist attack action card you play this turn loses and can't gain phantasm. Go again Spellvoid 1 Driftwood Quiver [driftwood-quiver] | Ranger Equipment - Quiver | Ranger Equipment Quiver, Riptide Specialization | Riptide Specialization Instant - Destroy this: Put a card from your arsenal on the bottom of your deck. Drill Shot [drill-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Piercing 1 | If this has an aim counter, it gets piercing 1. When this hits a hero, put a -1{d} counter on an equipment they control. Drill Shot [drill-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Piercing 1 | If this has an aim counter, it gets piercing 1. When this hits a hero, put a -1{d} counter on an equipment they control. Drill Shot [drill-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Piercing 1 | If this has an aim counter, it gets piercing 1. When this hits a hero, put a -1{d} counter on an equipment they control. Drink 'Em Under the Table [drink-em-under-the-table-red] | Guardian Action - Attack | Guardian Action Attack, Betsy Specialization, Wager | Betsy Specialization When this attacks a hero, you may wager with them. The winner draws a card, and the other hero discards a card. Drinking Buddy [drinking-buddy-red] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, each hero may search their deck for an item with Potion or Brew in its name and put it into the arena. Each hero that does, shuffles their deck. If two or more heroes put a card into the arena this way, this gets go again. Drive Brake [drive-brake] | Mechanologist Equipment - Legs | Mechanologist Equipment Legs, Battleworn | Whenever you banish a Hyper Driver from boosting, remove a -1{d} counter from this. Battleworn Driving Blade [driving-blade-blue] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +1{p} and go again. Go again Driving Blade [driving-blade-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +3{p} and go again. Go again Driving Blade [driving-blade-yellow] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +2{p} and go again. Go again Dromai [dromai] | Draconic Illusionist Hero - Young | Draconic Illusionist Hero Young, health 20, intellect 4 | Whenever you pitch a red card, create an Ash token. If you've played a red card this turn, your dragon attacks get go again. Dromai, Ash Artist [dromai-ash-artist] | Draconic Illusionist Hero | Draconic Illusionist Hero, health 40, intellect 4 | Whenever you pitch a red card, create an Ash token. If you've played a red card this turn, your dragon attacks get go again. Drone of Brutality [drone-of-brutality-blue] | Generic Action - Attack | Generic Action Attack | If this would be put into your graveyard from anywhere, instead put it on the bottom of your deck. Drone of Brutality [drone-of-brutality-red] | Generic Action - Attack | Generic Action Attack | If this would be put into your graveyard from anywhere, instead put it on the bottom of your deck. Drone of Brutality [drone-of-brutality-yellow] | Generic Action - Attack | Generic Action Attack | If this would be put into your graveyard from anywhere, instead put it on the bottom of your deck. Drop of Dragon Blood [drop-of-dragon-blood-red] | Draconic Instant | Draconic Instant, Legendary | Legendary This costs {r} less to play for each Draconic chain link you control. Gain {r}. Draw a card. Drop the Anchor [drop-the-anchor-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p} and "When this hits a hero, {t} them and all allies they control." Go again Droplet [droplet-blue] | Mystic Action - Attack | Mystic Action Attack | If you've played another blue card this turn, this gets +2{p}. Drowning Dire [drowning-dire-blue] | Runeblade Action - Attack | Runeblade Action Attack, Dominate | If you've played or created an aura this turn, this gets dominate. When this hits, you may put a non-attack action card from your graveyard on the bottom of your deck. Drowning Dire [drowning-dire-red] | Runeblade Action - Attack | Runeblade Action Attack, Dominate | If you've played or created an aura this turn, this gets dominate. When this hits, you may put a non-attack action card from your graveyard on the bottom of your deck. Drowning Dire [drowning-dire-yellow] | Runeblade Action - Attack | Runeblade Action Attack, Dominate | If you've played or created an aura this turn, this gets dominate. When this hits, you may put a non-attack action card from your graveyard on the bottom of your deck. Dry Powder Shot [dry-powder-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put face-up into your arsenal, it gets +2{p} this turn. Dual Threat [dual-threat-yellow] | Generic Action | Generic Action, Go again | If you've attacked with a weapon this turn, the next attack action card you play this turn gets +3{p}. If you've attacked with an attack action card this turn, your next weapon attack this turn gets +3{p}. Go again Duelist Gauntlets [duelist-gauntlets] | Warrior Equipment - Arms | Warrior Equipment Arms, Battleworn | Attack Reaction - {r}, destroy this: Target sword attack gets "Reaction cards get -1{d} while defending this." Battleworn Dumpster Dive [dumpster-dive-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost If an item or equipment was banished from boosting this, this gets +1{p}. Dumpster Dive [dumpster-dive-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost If an item or equipment was banished from boosting this, this gets +1{p}. Dumpster Dive [dumpster-dive-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost If an item or equipment was banished from boosting this, this gets +1{p}. Dunebreaker Cenipai [dunebreaker-cenipai-blue] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Phantasm, Go again | Phantasm When this is destroyed, create an Ash token. Go again Dunebreaker Cenipai [dunebreaker-cenipai-red] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Phantasm, Go again | Phantasm When this is destroyed, create an Ash token. Go again Dunebreaker Cenipai [dunebreaker-cenipai-yellow] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Phantasm, Go again | Phantasm When this is destroyed, create an Ash token. Go again Durendal [durendal] | Warrior Weapon - Sword (2H) | Warrior Weapon Sword 2H | Once per Turn Action - {r}: Attack If this has a +1{p} counter, reaction cards get -1{d} while defending it. Dusk Path Pilgrimage [dusk-path-pilgrimage-blue] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +1{p} and "When this hits, you may attack an additional time with this weapon this turn." Go again Dusk Path Pilgrimage [dusk-path-pilgrimage-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +3{p} and "When this hits, you may attack an additional time with this weapon this turn." Go again Dusk Path Pilgrimage [dusk-path-pilgrimage-yellow] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +2{p} and "When this hits, you may attack an additional time with this weapon this turn." Go again Duskblade [duskblade] | Runeblade Weapon - Sword (2H) | Runeblade Weapon Sword 2H | Once per Turn Action - {r}: Attack When this attacks, if you've played an attack action card and a non-attack action card this turn, put a +1{p} counter on this. At the beginning of your end phase, if you haven't played an attack action card and a non-attack action card this turn, remove all +1{p} counters from this. Dust from Stillwater Shrine [dust-from-stillwater-shrine-red] | Draconic Illusionist Action - Ash | Draconic Illusionist Action Ash, Material | Material - While this is under a permanent other than Miragai, that permanent has phantasm. Dust from the Chrome Caverns [dust-from-the-chrome-caverns-red] | Draconic Illusionist Action - Ash | Draconic Illusionist Action Ash, Material | Material - While this is under a permanent other than Cromai, that permanent gets phantasm. Dust from the Fertile Fields [dust-from-the-fertile-fields-red] | Draconic Illusionist Action - Ash | Draconic Illusionist Action Ash, Material | Material - While this is under a permanent other than Ouvia, that permanent gets phantasm. Dust from the Golden Plains [dust-from-the-golden-plains-red] | Draconic Illusionist Action - Ash | Draconic Illusionist Action Ash, Material | Material - While this is under a permanent other than Themai, that permanent gets phantasm. Dust from the Red Desert [dust-from-the-red-desert-red] | Draconic Illusionist Action - Ash | Draconic Illusionist Action Ash, Material | Material - While this is under a permanent other than Vynserakai, that permanent gets phantasm. Dust from the Shadow Crypts [dust-from-the-shadow-crypts-red] | Draconic Illusionist Action - Ash | Draconic Illusionist Action Ash, Material | Material - While this is under a permanent other than Nekria, that permanent gets phantasm. Dust Runner Outlaw [dust-runner-outlaw-blue] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | Go again Dust Runner Outlaw [dust-runner-outlaw-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | Go again Dust Runner Outlaw [dust-runner-outlaw-yellow] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | Go again Dustup [dustup-blue] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Transform | When this hits, create an Ash token, then transform up to 1 ash you control into an Aether Ashwing. Dustup [dustup-red] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Transform | When this hits, create an Ash token, then transform up to 1 ash you control into an Aether Ashwing. Dustup [dustup-yellow] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Transform | When this hits, create an Ash token, then transform up to 1 ash you control into an Aether Ashwing. Duty Bound Blitz [duty-bound-blitz-blue] | Light Action - Attack | Light Action Attack, Go again | Play this only if a yellow card has been put into your soul this turn. Go again Duty Bound Blitz [duty-bound-blitz-red] | Light Action - Attack | Light Action Attack, Go again | Play this only if a yellow card has been put into your soul this turn. Go again Duty Bound Blitz [duty-bound-blitz-yellow] | Light Action - Attack | Light Action Attack, Go again | Play this only if a yellow card has been put into your soul this turn. Go again Dyadic Carapace [dyadic-carapace] | Runeblade Equipment - Chest | Runeblade Equipment Chest, Arcane Barrier 2, Temper | Arcane Barrier 2 Temper Dyed Silk Sleeves [dyed-silk-sleeves] | Ninja Equipment - Arms | Ninja Equipment Arms, Blade Break | Attack Reaction - {r}, {t}, destroy a dagger you control that's not on the active chain link: Target Ninja attack action card on the active chain link gets +1{p}. When the chain link resolves, if the attack didn't hit, destroy this. Blade Break Dynastic Dedication [dynastic-dedication-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | This costs {r} less to play for each Draconic chain link you control. Target dagger attack gets +3{p}. Dynastic Diadem [dynastic-diadem] | Draconic Equipment - Head | Draconic Equipment Head, Temper | Fealty tokens you control can't be destroyed by opponents' effects. If you control 3 or more Fealty tokens, this gets +1{d}. Temper Earth Form [earth-form-blue] | Earth Action - Attack | Earth Action Attack | When this hits, create an Embodiment of Earth token. Earth Form [earth-form-red] | Earth Action - Attack | Earth Action Attack | When this hits, create an Embodiment of Earth token. Earth Form [earth-form-yellow] | Earth Action - Attack | Earth Action Attack | When this hits, create an Embodiment of Earth token. Earth's Embrace [earth-s-embrace-blue] | Earth Action - Aura | Earth Action Aura, Go again | Go again At the beginning of your end phase, create an Embodiment of Earth token. Then, if you haven't banished an Earth card this turn, destroy this. Earthlore Bounty [earthlore-bounty] | Guardian Equipment - Chest | Guardian Equipment Chest, Temper | Whenever you draw 1 or more cards from an action card effect, create that many Seismic Surge tokens. Temper Earthlore Empowerment [earthlore-empowerment-red] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +5{p}. Earthlore Empowerment [earthlore-empowerment-yellow] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}. Earthlore Surge [earthlore-surge-blue] | Earth Action | Earth Action, Go again | The next attack action card you play this turn gets +3{p}. Go again Earthlore Surge [earthlore-surge-red] | Earth Action | Earth Action, Go again | The next attack action card you play this turn gets +5{p}. Go again Earthlore Surge [earthlore-surge-yellow] | Earth Action | Earth Action, Go again | The next attack action card you play this turn gets +4{p}. Go again Ebbing Arcstride [ebbing-arcstride-blue] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Go again, Fragment | Whenever this fragments, it gets go again. Fragment Ebbing Arcstride [ebbing-arcstride-red] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Go again, Fragment | Whenever this fragments, it gets go again. Fragment Ebbing Arcstride [ebbing-arcstride-yellow] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Go again, Fragment | Whenever this fragments, it gets go again. Fragment Ebon Fold [ebon-fold] | Shadow Equipment - Head | Shadow Equipment Head, Spellvoid 2 | Instant - {r}, destroy this: Banish a card from your hand. If it's a Shadow card, draw a card. Spellvoid 2 Echo Casque [echo-casque] | Brute Equipment - Head | Brute Equipment Head, Battleworn | Whenever you beat chest, you may pay {r} and destroy this. If you do, draw a card. Battleworn Echoflash [echoflash-yellow] | Lightning Wizard Instant | Lightning Wizard Instant | Deal 1 arcane damage to target hero. When this is put into your graveyard from anywhere, your hero deals 1 arcane damage to target hero. Echoing Trap [echoing-trap-blue] | Ranger Block - Trap | Ranger Block Trap, Ambush | Ambush When this defends an attack action card with the same name as another card played this turn, the attacking hero discards a card. Eclectic Magnetism [eclectic-magnetism-red] | Lightning Action - Attack | Lightning Action Attack | When this attacks, you may play a non-attack action card this chain link as though it were an instant. Eclipse [eclipse-blue] | Shadow Instant | Shadow Instant, Legendary, Chane Specialization | Legendary Chane Specialization Play this only if you've played 6 or more cards with blood debt this turn. If you have, you may play this from your banished zone. Create an Ursur, the Soul Reaper token. Eclipse Existence [eclipse-existence-blue] | Shadow Instant | Shadow Instant | Whenever an attack you control hits a Light hero this turn, you may banish a card from their soul. If they do, they lose 1{h}. If you have more {h} than an opposing Light hero, you may banish an action card from your graveyard. Edge Ahead [edge-ahead-blue] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +1{p} and "When this attacks a hero, you may wager an Agility token with them." Go again Edge Ahead [edge-ahead-red] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +3{p} and "When this attacks a hero, you may wager an Agility token with them." Go again Edge Ahead [edge-ahead-yellow] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager an Agility token with them." Go again Edge Laden Plate [edge-laden-plate] | Warrior Equipment - Chest | Warrior Equipment Chest, Battleworn | Instant - Destroy this: Gain {r}. Activate this only if you've sharpened a sword this turn. Battleworn Edge of Autumn [edge-of-autumn] | Ninja Weapon - Sword (2H) | Ninja Weapon Sword 2H | Once per Turn Action - {r}: Attack. Go again Edge of Their Seats [edge-of-their-seats-blue] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, your next attack this turn gets +3{p}. Edge of Their Seats [edge-of-their-seats-red] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, your next attack this turn gets +5{p}. Edge of Their Seats [edge-of-their-seats-yellow] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, your next attack this turn gets +4{p}. Edict of Steel [edict-of-steel-blue] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 3 or more +1{p} counters, create a Flurry token. Go again Edict of Steel [edict-of-steel-red] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 1 or more +1{p} counters, create a Flurry token. Go again Edict of Steel [edict-of-steel-yellow] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 2 or more +1{p} counters, create a Flurry token. Go again Eirina's Prayer [eirina-s-prayer-blue] | Generic Instant | Generic Instant | Reveal the top card of your deck. Prevent the next X arcane damage that would be dealt to you this turn, where X is 4 minus the pitch value of the card revealed this way. Eirina's Prayer [eirina-s-prayer-red] | Generic Instant | Generic Instant | Reveal the top card of your deck. Prevent the next X arcane damage that would be dealt to you this turn, where X is 6 minus the pitch value of the card revealed this way. Eirina's Prayer [eirina-s-prayer-yellow] | Generic Instant | Generic Instant | Reveal the top card of your deck. Prevent the next X arcane damage that would be dealt to you this turn, where X is 5 minus the pitch value of the card revealed this way. Electrify [electrify-blue] | Lightning Action | Lightning Action, Go again | The next time an attack action card hits a hero this turn, it deals 1 damage to them. If this was played from arsenal, draw a card. Go again Electrify [electrify-red] | Lightning Action | Lightning Action, Go again | The next time an attack action card hits a hero this turn, it deals 3 damage to them. If this was played from arsenal, draw a card. Go again Electrify [electrify-yellow] | Lightning Action | Lightning Action, Go again | The next time an attack action card hits a hero this turn, it deals 2 damage to them. If this was played from arsenal, draw a card. Go again Electrolyze [electrolyze-blue] | Lightning Action - Attack | Lightning Action Attack, Go again | Go again Electrolyze [electrolyze-red] | Lightning Action - Attack | Lightning Action Attack, Go again | Go again Electrolyze [electrolyze-yellow] | Lightning Action - Attack | Lightning Action Attack, Go again | Go again Electromagnetic Somersault [electromagnetic-somersault-blue] | Lightning Instant | Lightning Instant | Choose up to 2 attack action cards with cost 2 or more on the active chain link. Return them to their owner's hand when the chain link resolves. Electromagnetic Somersault [electromagnetic-somersault-red] | Lightning Instant | Lightning Instant | Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves. Electromagnetic Somersault [electromagnetic-somersault-yellow] | Lightning Instant | Lightning Instant | Choose up to 2 attack action cards with cost 1 or more on the active chain link. Return them to their owner's hand when the chain link resolves. Electrostatic Discharge [electrostatic-discharge-blue] | Lightning Instant | Lightning Instant | The next attack action card you play this turn with cost 1 or less gets +1{p}. Electrostatic Discharge [electrostatic-discharge-red] | Lightning Instant | Lightning Instant | The next attack action card you play this turn with cost 1 or less gets +3{p}. Electrostatic Discharge [electrostatic-discharge-yellow] | Lightning Instant | Lightning Instant | The next attack action card you play this turn with cost 1 or less gets +2{p}. Electryn Joltstep [electryn-joltstep-blue] | Lightning Runeblade Action | Lightning Runeblade Action, Go again | Your next Runeblade or Lightning attack this turn gets +1{p}. Create a Lightning Flow token. Go again Electryn Joltstep [electryn-joltstep-red] | Lightning Runeblade Action | Lightning Runeblade Action, Go again | Your next Runeblade or Lightning attack this turn gets +3{p}. Create a Lightning Flow token. Go again Electryn Joltstep [electryn-joltstep-yellow] | Lightning Runeblade Action | Lightning Runeblade Action, Go again | Your next Runeblade or Lightning attack this turn gets +2{p}. Create a Lightning Flow token. Go again Electryn Mindmeld [electryn-mindmeld-yellow] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets +1{p} and "When this attacks a hero, deal 1 arcane damage to them." The first time this deals damage to a hero, you may put an instant card from your graveyard on the bottom of your deck. Elemental Strike [elemental-strike-red] | Elemental Action - Attack | Elemental Action Attack, Go again, Dominate | As an additional cost to play this, banish a card from your hand. If it's Earth, this gets +2{p}. Lightning, this gets go again. Ice, this gets dominate. Elliptical Conflux [elliptical-conflux-yellow] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward 2 | When this leaves the arena, create an Embodiment of Lightning token. Ward 2 Eloquence [eloquence] | Generic Token - Aura | Generic Token Aura | When you play a non-attack action card, destroy this and the card gets go again. Eloquent Eulogy [eloquent-eulogy-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, if a hero has lost {h} this turn, create an Eloquence token. Blood Debt Embalm [embalm-yellow] | Shadow Action | Shadow Action, Go again, Blood Debt | You may play this from your banished zone. If you do, it gets go again. Put an attack action card with blood debt from your graveyard on the bottom of your deck. Blood Debt Embermaw Cenipai [embermaw-cenipai-blue] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Phantasm | Phantasm When this is destroyed, create an Ash token. Embermaw Cenipai [embermaw-cenipai-red] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Phantasm | Phantasm When this is destroyed, create an Ash token. Embermaw Cenipai [embermaw-cenipai-yellow] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Phantasm | Phantasm When this is destroyed, create an Ash token. Embodiment of Earth [embodiment-of-earth] | Elemental Token - Aura | Elemental Token Aura | Non-attack action cards you control get +1{d} while defending. At the beginning of your action phase, destroy this. Embodiment of Lightning [embodiment-of-lightning] | Elemental Token - Aura | Elemental Token Aura | When you play an attack action card, destroy this and the attack gets go again. Embody Greatness [embody-greatness-yellow] | Shapeshifter Instant | Shapeshifter Instant, Shiyana Specialization | Shiyana Specialization Name a living legend hero. You become that hero until the start of your next turn, except your base {h} doesn't change. Embolden [embolden-blue] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this then the next Guardian attack action card you play this turn gets +3{p}. Embolden [embolden-red] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this then the next Guardian attack action card you play this turn gets +5{p}. Embolden [embolden-yellow] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this then the next Guardian attack action card you play this turn gets +4{p}. Emboldened Blade [emboldened-blade-blue] | Warrior Action | Warrior Action, Go again | Turn a face-down card in any arsenal face-up. If it's a defense reaction, destroy it and your next weapon attack this turn gets +1{p}. Go again Emboldened by the Crowd [emboldened-by-the-crowd-yellow] | Revered Defense Reaction | Revered Defense Reaction | If you've been cheered this turn, this costs {r}{r}{r} less to play. Embrace Adversity [embrace-adversity] | Generic Equipment - Arms | Generic Equipment Arms, Blade Break | This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break Embrace Sin [embrace-sin-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Your next attack this turn gets +2{p}. You may play an aura with Runechant in its name from your banished zone this turn. Go again Embrace Ursur [embrace-ursur-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Go again | When this attacks, you may banish a card from your hand. If it's Runeblade, create a Runechant token. If it's Shadow, this gets go again. Embrace Ursur [embrace-ursur-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Go again | When this attacks, you may banish a card from your hand. If it's Runeblade, create a Runechant token. If it's Shadow, this gets go again. Embrace Ursur [embrace-ursur-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Go again | When this attacks, you may banish a card from your hand. If it's Runeblade, create a Runechant token. If it's Shadow, this gets go again. Embraforged Gauntlet [embraforged-gauntlet] | Shadow Equipment - Arms | Shadow Equipment Arms, Temper, Blood Debt | If this would be put into your graveyard from anywhere, instead banish it. Temper Blood Debt Emerging Avalanche [emerging-avalanche-blue] | Elemental Guardian Action - Aura | Elemental Guardian Action Aura, Ice Fusion, Go again | Ice Fusion Go again When this enters the arena, if it was fused, create a Frostbite token under target hero's control. At the beginning of your action phase, destroy this then the next attack action card you play this turn gets +1{p}. Emerging Avalanche [emerging-avalanche-red] | Elemental Guardian Action - Aura | Elemental Guardian Action Aura, Ice Fusion, Go again | Ice Fusion Go again When this enters the arena, if it was fused, create a Frostbite token under target hero's control. At the beginning of your action phase, destroy this then the next attack action card you play this turn gets +3{p}. Emerging Avalanche [emerging-avalanche-yellow] | Elemental Guardian Action - Aura | Elemental Guardian Action Aura, Ice Fusion, Go again | Ice Fusion Go again When this enters the arena, if it was fused, create a Frostbite token under target hero's control. At the beginning of your action phase, destroy this then the next attack action card you play this turn gets +2{p}. Emerging Dominance [emerging-dominance-blue] | Guardian Action - Aura | Guardian Action Aura | At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p} and dominate. Emerging Dominance [emerging-dominance-red] | Guardian Action - Aura | Guardian Action Aura | At the beginning of your action phase, destroy this then the next Guardian attack action card you play this turn gets +3{p} and dominate. Emerging Dominance [emerging-dominance-yellow] | Guardian Action - Aura | Guardian Action Aura | At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p} and dominate. Emerging Power [emerging-power-blue] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again At the beginning of your action phase, destroy this then the next Guardian attack action card you play this turn gets +1{p}. Emerging Power [emerging-power-red] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again At the beginning of your action phase, destroy this then the next Guardian attack action card you play this turn gets +3{p}. Emerging Power [emerging-power-yellow] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again At the beginning of your action phase, destroy this then the next Guardian attack action card you play this turn gets +2{p}. Emeritus Scolding [emeritus-scolding-blue] | Wizard Action | Wizard Action | Deal 2 arcane damage to target hero. If this was played during an opponent's turn, instead deal 4 arcane damage. Emeritus Scolding [emeritus-scolding-red] | Wizard Action | Wizard Action | Deal 4 arcane damage to target hero. If this was played during an opponent's turn, instead deal 6 arcane damage. Emeritus Scolding [emeritus-scolding-yellow] | Wizard Action | Wizard Action | Deal 3 arcane damage to target hero. If this was played during an opponent's turn, instead deal 5 arcane damage. Emissary of Moon [emissary-of-moon-red] | Generic Action - Attack | Generic Action Attack | When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card. Emissary of Tides [emissary-of-tides-red] | Generic Action - Attack | Generic Action Attack | When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}. Emissary of Wind [emissary-of-wind-red] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again. Emperor, Dracai of Aesir [emperor-dracai-of-aesir] | Royal Draconic Warrior Wizard Hero - Young | Royal Draconic Warrior Wizard Hero Young, health 15, intellect 4 | You may only have red cards in your deck. Action - {r}{r}{r}: Search your deck for Command and Conquer, attack with it, then shuffle. Empowering Ruckus [empowering-ruckus-yellow] | Revered Action - Attack | Revered Action Attack | If you've been cheered this turn, this gets +1{p}. Empyrean Rapture [empyrean-rapture] | Light Illusionist Equipment - Chest | Light Illusionist Equipment Chest | If a card with Herald in its name has been put into your soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant - {r}: This gets ward 1 until end of turn. En Garde [en-garde-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +3{p}. Go again Enact Vengeance [enact-vengeance-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Edge of Autumn or a card with Vengeance in its name was the last attack this combat chain, this gets "When this hits a hero, destroy all cards in their arsenal." Encase [encase-red] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 3 arcane damage to any target. If this was fused and deals damage to a hero, freeze them and all equipment they control until the start of your next turn. Enchanted Quiver [enchanted-quiver] | Ranger Equipment - Quiver | Ranger Equipment Quiver | Instant - Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If there is a face-up arrow in your arsenal, instead prevent the next 2. Enchanting Melody [enchanting-melody-blue] | Generic Action - Aura | Generic Action Aura, Go again | Go again If you would be dealt damage, destroy this to prevent 2 of that damage. At the beginning of your end phase, destroy this unless you have played a non-attack action card this turn. Enchanting Melody [enchanting-melody-red] | Generic Action - Aura | Generic Action Aura, Go again | Go again If you would be dealt damage, destroy this to prevent 4 of that damage. At the beginning of your end phase, destroy this unless you have played a non-attack action card this turn. Enchanting Melody [enchanting-melody-yellow] | Generic Action - Aura | Generic Action Aura, Go again | Go again If you would be dealt damage, destroy this to prevent 3 of that damage. At the beginning of your end phase, destroy this unless you have played a non-attack action card this turn. Enclosed Firemind [enclosed-firemind] | Guardian Equipment - Head | Guardian Equipment Head, Arcane Barrier 1 | Arcane Barrier 1 Encore [encore-yellow] | Bard Action | Bard Action, Go again | Return a Bard attack action card from your graveyard to your hand. Go again Endear Devotion [endear-devotion-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Target dagger attack gets +3{p}. If you control 2 or more Draconic chain links, create a Fealty token. Endless Arrow [endless-arrow-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits, put it into its owner's hand. Endless Maw [endless-maw-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, this gets +3{p}. Blood Debt Endless Maw [endless-maw-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, this gets +3{p}. Blood Debt Endless Maw [endless-maw-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, this gets +3{p}. Blood Debt Endless Winter [endless-winter-red] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Oldhim Specialization, Ice Fusion | Oldhim Specialization Ice Fusion If this was fused, whenever the defending hero adds a defending card to this chain link, create a Frostbite token under their control. When this hits a hero, until the end of their next turn, whenever they activate an ability, create a Frostbite token under their control. Energetic Impact [energetic-impact-blue] | Brute Action - Attack | Brute Action Attack | When this defends together with a card with 6 or more {p}, create a Vigor token. Energy of the Audience [energy-of-the-audience-yellow] | Revered Guardian Action - Attack | Revered Guardian Action Attack | If you have less {h} than each other hero, this gets +1{p} for each aura of suspense you control. Energy Potion [energy-potion-blue] | Generic Action - Item | Generic Action Item | Instant - Destroy this: Gain {r}{r} Enflame the Firebrand [enflame-the-firebrand-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this attacks, if you control 2 or more Draconic chain links, this gets go again, 3 or more, your attacks are Draconic this combat chain, 4 or more, this gets +2{p}. Engage Steel [engage-steel-blue] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +1{p} and "If this is defended by a Warrior card, this gets +1{p}." Go again Engage Steel [engage-steel-red] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +3{p} and "If this is defended by a Warrior card, this gets +1{p}." Go again Engage Steel [engage-steel-yellow] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +2{p} and "If this is defended by a Warrior card, this gets +1{p}." Go again Engaged Swiftblade [engaged-swiftblade-blue] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +1{p} and "If this is defended by an attack action card, this gets go again." Go again Engaged Swiftblade [engaged-swiftblade-red] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +3{p} and "If this is defended by an attack action card, this gets go again." Go again Engaged Swiftblade [engaged-swiftblade-yellow] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +2{p} and "If this is defended by an attack action card, this gets go again." Go again Engulfing Flamewave [engulfing-flamewave-blue] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, reveal the top card of your deck. If it's an attack action card with cost less than number of Draconic chain links you control, banish it. You may play it this turn. Go again Engulfing Flamewave [engulfing-flamewave-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, reveal the top card of your deck. If it's an attack action card with cost less than number of Draconic chain links you control, banish it. You may play it this turn. Go again Engulfing Flamewave [engulfing-flamewave-yellow] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, reveal the top card of your deck. If it's an attack action card with cost less than number of Draconic chain links you control, banish it. You may play it this turn. Go again Engulfing Light [engulfing-light-blue] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. If you've charged this turn, this gets "When this hits, put it into your hero's soul." Engulfing Light [engulfing-light-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. If you've charged this turn, this gets "When this hits, put it into your hero's soul." Engulfing Light [engulfing-light-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. If you've charged this turn, this gets "When this hits, put it into your hero's soul." Engulfing Shadows [engulfing-shadows-yellow] | Shadow Defense Reaction | Shadow Defense Reaction, Blood Debt | If this would be put into your graveyard from anywhere, instead banish it. Blood Debt Enigma [enigma] | Mystic Illusionist Hero - Young | Mystic Illusionist Hero Young, health 20, intellect 4 | Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant - {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter. Enigma Chimera [enigma-chimera-blue] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Phantasm Enigma Chimera [enigma-chimera-red] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Phantasm Enigma Chimera [enigma-chimera-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Phantasm Enigma, Ledger of Ancestry [enigma-ledger-of-ancestry] | Mystic Illusionist Hero | Mystic Illusionist Hero, health 40, intellect 4 | Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant - {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter. Enigma, New Moon [enigma-new-moon] | Mystic Illusionist Hero - Young | Mystic Illusionist Hero Young, health 20, intellect 4 | Equipment you own get cloaked. Instant - {c}{c}{c}: Turn target face-down equipment you have equipped face-up. If it has ward, create 3 Spectral Shield tokens. Enion Surge [enion-surge-blue] | Lightning Wizard Action | Lightning Wizard Action | Deal 1 arcane damage to any target. If this deals damage, you may {t} your hero. If you do, create a Lightning Flow token. Enion Surge [enion-surge-red] | Lightning Wizard Action | Lightning Wizard Action | Deal 3 arcane damage to any target. If this deals damage, you may {t} your hero. If you do, create a Lightning Flow token. Enion Surge [enion-surge-yellow] | Lightning Wizard Action | Lightning Wizard Action | Deal 2 arcane damage to any target. If this deals damage, you may {t} your hero. If you do, create a Lightning Flow token. Enlightened Strike [enlightened-strike-red] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, put a card from your hand on the bottom of your deck. Choose 1; When this attacks, draw a card. This gets +2{p}. This gets go again. Enshrine Sin [enshrine-sin-blue] | Shadow Runeblade Action | Shadow Runeblade Action, Op 1, Go again, Blood Debt | You may play this from your banished zone. If you do, it costs an additional {r} to play. Opt 1, then create a Runechant token. Go again Blood Debt Enshrine Sin [enshrine-sin-red] | Shadow Runeblade Action | Shadow Runeblade Action, Op 1, Go again, Blood Debt | You may play this from your banished zone. If you do, it costs an additional {r} to play. Opt 1, then create a Runechant token. Go again Blood Debt Enshrine Sin [enshrine-sin-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Op 1, Go again, Blood Debt | You may play this from your banished zone. If you do, it costs an additional {r} to play. Opt 1, then create a Runechant token. Go again Blood Debt Entangle [entangle-blue] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Fusion | Earth Fusion If this was fused, it gets "When this hits a hero, their first attack during their next turn gets -2{p}." Entangle [entangle-red] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Fusion | Earth Fusion If this was fused, it gets "When this hits a hero, their first attack during their next turn gets -2{p}." Entangle [entangle-yellow] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Fusion | Earth Fusion If this was fused, it gets "When this hits a hero, their first attack during their next turn gets -2{p}." Entangling Shot [entangling-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put face-up into your arsenal, you may {t} target hero. Entwine Earth [entwine-earth-blue] | Elemental Action - Attack | Elemental Action Attack, Earth Fusion | Earth Fusion If this was fused, it gets +2{p}. Entwine Earth [entwine-earth-red] | Elemental Action - Attack | Elemental Action Attack, Earth Fusion | Earth Fusion If this was fused, it gets +2{p}. Entwine Earth [entwine-earth-yellow] | Elemental Action - Attack | Elemental Action Attack, Earth Fusion | Earth Fusion If this was fused, it gets +2{p}. Entwine Ice [entwine-ice-blue] | Elemental Action - Attack | Elemental Action Attack, Ice Fusion, Dominate | Ice Fusion If this was fused, it gets dominate. Entwine Ice [entwine-ice-red] | Elemental Action - Attack | Elemental Action Attack, Ice Fusion, Dominate | Ice Fusion If this was fused, it gets dominate. Entwine Ice [entwine-ice-yellow] | Elemental Action - Attack | Elemental Action Attack, Ice Fusion, Dominate | Ice Fusion If this was fused, it gets dominate. Entwine Lightning [entwine-lightning-blue] | Elemental Action - Attack | Elemental Action Attack, Lightning Fusion, Go again | Lightning Fusion If this was fused, it gets go again. Entwine Lightning [entwine-lightning-red] | Elemental Action - Attack | Elemental Action Attack, Lightning Fusion, Go again | Lightning Fusion If this was fused, it gets go again. Entwine Lightning [entwine-lightning-yellow] | Elemental Action - Attack | Elemental Action Attack, Lightning Fusion, Go again | Lightning Fusion If this was fused, it gets go again. Envelop in Darkness [envelop-in-darkness-blue] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Create a Runechant token. The next attack action card you rune gate this turn gets +1{p}. Go again Envelop in Darkness [envelop-in-darkness-red] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Create a Runechant token. The next attack action card you rune gate this turn gets +3{p}. Go again Envelop in Darkness [envelop-in-darkness-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Create a Runechant token. The next attack action card you rune gate this turn gets +2{p}. Go again Eradicate [eradicate-yellow] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' yellow cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top X cards of their deck, where X is the damage dealt this way. Erase Face [erase-face-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, cards they own lose all class and talent types until the end of their next turn. Erode Authority [erode-authority-blue] | Illusionist Action - Attack | Illusionist Action Attack, Dominate, Fragment | Dominate Fragment Erode Authority [erode-authority-red] | Illusionist Action - Attack | Illusionist Action Attack, Dominate, Fragment | Dominate Fragment Erode Authority [erode-authority-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Dominate, Fragment | Dominate Fragment Escalate Bloodshed [escalate-bloodshed-red] | Warrior Instant - Aura | Warrior Instant Aura | Whenever a hero draws a card during an action phase, they lose 1{h}. At the beginning of each hero's action phase, they draw a card. At the beginning of each hero's end phase, if a weapon did not attack this turn, destroy this. Escalate Order [escalate-order-red] | Revered Action - Attack | Revered Action Attack | When this attacks, if you control a Toughness token, create 3 more. Escalate Violence [escalate-violence-blue] | Reviled Action - Attack | Reviled Action Attack | When this attacks, if you control a Might token, create 3 more. Essence of Ancestry: Body [essence-of-ancestry-body-red] | Illusionist Action - Aura | Illusionist Action Aura, Ward 2 | When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a red source this turn, prevent it. Ward 2 Essence of Ancestry: Mind [essence-of-ancestry-mind-blue] | Illusionist Action - Aura | Illusionist Action Aura, Ward 2 | When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a blue source this turn, prevent it. Ward 2 Essence of Ancestry: Soul [essence-of-ancestry-soul-yellow] | Illusionist Action - Aura | Illusionist Action Aura, Ward 2 | When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a yellow source this turn, prevent it. Ward 2 Etchings of Arcana [etchings-of-arcana-blue] | Wizard Action | Wizard Action, Surge | Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, you may return an aura with Sigil in its name from your graveyard to your hand. Etchings of Arcana [etchings-of-arcana-red] | Wizard Action | Wizard Action, Surge | Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, you may return an aura with Sigil in its name from your graveyard to your hand. Etchings of Arcana [etchings-of-arcana-yellow] | Wizard Action | Wizard Action, Surge | Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, you may return an aura with Sigil in its name from your graveyard to your hand. Eternal Inferno [eternal-inferno-red] | Wizard Action | Wizard Action, Surge | Deal 4 arcane damage to any target. Surge - If this deals more than 4 damage, banish it. You may play it this turn. Evasive Leap [evasive-leap-blue] | Generic Defense Reaction | Generic Defense Reaction Evasive Leap [evasive-leap-red] | Generic Defense Reaction | Generic Defense Reaction Evasive Leap [evasive-leap-yellow] | Generic Defense Reaction | Generic Defense Reaction Evasive Nageboshi [evasive-nageboshi-blue] | Ninja Instant - Shuriken Item | Ninja Instant Shuriken Item, Legendary | Legendary Action - {r}, {t}, destroy this when the combat chain closes: Attack. Go again This can't be defended by equipment or reaction cards. Even Bigger Than That! [even-bigger-than-that-blue] | Generic Instant | Generic Instant, Opt 1 | Play this only if you've dealt {p} damage this turn. Opt 1, then reveal the top card of your deck. If it has {p} greater than the total damage you've dealt this turn, create a Quicken token and draw a card. Even Bigger Than That! [even-bigger-than-that-red] | Generic Instant | Generic Instant, Opt 3 | Play this only if you've dealt {p} damage this turn. Opt 3, then reveal the top card of your deck. If it has {p} greater than the total damage you've dealt this turn, create a Quicken token and draw a card. Even Bigger Than That! [even-bigger-than-that-yellow] | Generic Instant | Generic Instant, Opt 2 | Play this only if you've dealt {p} damage this turn. Opt 2, then reveal the top card of your deck. If it has {p} greater than the total damage you've dealt this turn, create a Quicken token and draw a card. Everbloom // Life [everbloom-life-blue] | Earth Action // Instant | Earth Action Instant, Go again, Meld | Meld Choose an action card in a graveyard with cost less than the total {h} you've gained this turn. Put it on the bottom of its owner's deck. Go again // Gain 1{h} Evergreen [evergreen-blue] | Earth Action - Attack | Earth Action Attack | When the combat chain closes, if this was played from arsenal, put it on the bottom of its owner's deck. Evergreen [evergreen-red] | Earth Action - Attack | Earth Action Attack | When the combat chain closes, if this was played from arsenal, put it on the bottom of its owner's deck. Evergreen [evergreen-yellow] | Earth Action - Attack | Earth Action Attack | When the combat chain closes, if this was played from arsenal, put it on the bottom of its owner's deck. Evo Atom Breaker [evo-atom-breaker-red] | Mechanologist Instant Equipment - Evo Chest | Mechanologist Instant Equipment Evo Chest, Transform | If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}. Evo Battery Pack [evo-battery-pack-yellow] | Mechanologist Action Equipment - Evo Chest | Mechanologist Action Equipment Evo Chest, Transform, Blade Break | If you have a base chest equipped, transform it into this, then equip this. Once per Turn Instant - Destroy a card under this: Put a steam counter on an item you control with crank. Blade Break Evo Beta Base Arms [evo-beta-base-arms-blue] | Mechanologist Action Equipment - Evo Base Arms | Mechanologist Action Equipment Evo Base Arms, Transform, Battleworn | If you have a base arms equipped, transform it into this, then equip this. Evo arms cost you {r} less to play. Battleworn Evo Beta Base Chest [evo-beta-base-chest-blue] | Mechanologist Action Equipment - Evo Base Chest | Mechanologist Action Equipment Evo Base Chest, Transform, Battleworn | If you have a base chest equipped, transform it into this, then equip this. Evo chests cost you {r} less to play. Battleworn Evo Beta Base Head [evo-beta-base-head-blue] | Mechanologist Action Equipment - Evo Base Head | Mechanologist Action Equipment Evo Base Head, Transform, Battleworn | If you have a base head equipped, transform it into this, then equip this. Evo heads cost you {r} less to play. Battleworn Evo Beta Base Legs [evo-beta-base-legs-blue] | Mechanologist Action Equipment - Evo Base Legs | Mechanologist Action Equipment Evo Base Legs, Transform, Battleworn | If you have a base legs equipped, transform it into this, then equip this. Evo legs cost you {r} less to play. Battleworn Evo Buzz Hive [evo-buzz-hive-yellow] | Mechanologist Instant Equipment - Evo Chest | Mechanologist Instant Equipment Evo Chest, Transform | If you have a base chest equipped, transform it into this, then equip this. When this is equipped, gain {r}. Evo Charging Rods [evo-charging-rods-yellow] | Mechanologist Action Equipment - Evo Legs | Mechanologist Action Equipment Evo Legs, Transform, Blade Break | If you have a base legs equipped, transform it into this, then equip this. Once per Turn Instant - Destroy a card under this: Create a Quicken token. Blade Break Evo Circuit Breaker [evo-circuit-breaker-red] | Mechanologist Instant Equipment - Evo Head | Mechanologist Instant Equipment Evo Head, Transform | If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck. Evo Cogspitter [evo-cogspitter-yellow] | Mechanologist Action Equipment - Evo Arms | Mechanologist Action Equipment Evo Arms, Transform, Blade Break | If you have a base arms equipped, transform it into this, then equip this. Once per Turn Instant - Destroy a card under this: Put an item with cost 1 or less from your hand into the arena. Blade Break Evo Command Center [evo-command-center-yellow] | Mechanologist Action Equipment - Evo Head | Mechanologist Action Equipment Evo Head, Transform, Blade Break | If you have a base head equipped, transform it into this, then equip this. Once per Turn Instant - Destroy a card under this: Your next weapon attack this turn gets "When this hits, draw a card." Blade Break Evo Data Mine [evo-data-mine-yellow] | Mechanologist Action Equipment - Evo Head | Mechanologist Action Equipment Evo Head, Transform, Blade Break | If you have a base head equipped, transform it into this, then equip this. Once per Turn Instant - Destroy a card under this: Draw a card, then put a card from your hand on top of your deck. Blade Break Evo Energy Matrix [evo-energy-matrix-blue] | Mechanologist Action Equipment - Evo Chest | Mechanologist Action Equipment Evo Chest, Transform, Battleworn | If you have a base chest equipped, transform it into this, then equip this. Your Teklo Blaster costs {r} less to activate for each opponent. Battleworn Evo Engine Room [evo-engine-room-yellow] | Mechanologist Action Equipment - Evo Chest | Mechanologist Action Equipment Evo Chest, Transform, Blade Break | If you have a base chest equipped, transform it into this, then equip this. Once per Turn Instant - Destroy a card under this: Your next weapon attack this turn costs {r} less to activate. Blade Break Evo Face Breaker [evo-face-breaker-red] | Mechanologist Instant Equipment - Evo Arms | Mechanologist Instant Equipment Evo Arms, Transform | If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}. Evo Heartdrive [evo-heartdrive-blue] | Mechanologist Instant Equipment - Evo Chest | Mechanologist Instant Equipment Evo Chest, Arcane Barrier 1 | If you have a base chest equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn costs {r} less to play. Arcane Barrier 1 Evo Mach Breaker [evo-mach-breaker-red] | Mechanologist Instant Equipment - Evo Legs | Mechanologist Instant Equipment Evo Legs, Transform | If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, create a Quicken token. Evo Magneto [evo-magneto-blue] | Mechanologist Action Equipment - Evo Arms | Mechanologist Action Equipment Evo Arms, Temper | If you have a base arms equipped, transform it into this, then equip this. When this defends, you may destroy a card under it. If you do, gain control of target item with cost 1 or less controlled by the attacking hero. Temper Evo Rapid Fire [evo-rapid-fire-blue] | Mechanologist Action Equipment - Evo Legs | Mechanologist Action Equipment Evo Legs, Transform, Battleworn | If you have a base legs equipped, transform it into this, then equip this. Your Teklo Blaster attacks get go again. Battleworn Evo Recall [evo-recall-blue] | Mechanologist Instant Equipment - Evo Head | Mechanologist Instant Equipment Evo Head, Arcane Barrier 1 | If you have a base head equipped, transform it into this, then equip this. When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck. Arcane Barrier 1 Evo Scatter Shot [evo-scatter-shot-blue] | Mechanologist Action Equipment - Evo Arms | Mechanologist Action Equipment Evo Arms, Transform, Battleworn | If you have a base arms equipped, transform it into this, then equip this. Your Teklo Blaster gets +1{p} for each opponent. Battleworn Evo Sentry Base Arms [evo-sentry-base-arms-red] | Mechanologist Action Equipment - Evo Base Arms | Mechanologist Action Equipment Evo Base Arms, Transform, Battleworn | If you have a base arms equipped, transform it into this, then equip this. Battleworn Evo Sentry Base Chest [evo-sentry-base-chest-red] | Mechanologist Action Equipment - Evo Base Chest | Mechanologist Action Equipment Evo Base Chest, Transform, Battleworn | If you have a base chest equipped, transform it into this, then equip this. Battleworn Evo Sentry Base Head [evo-sentry-base-head-red] | Mechanologist Action Equipment - Evo Base Head | Mechanologist Action Equipment Evo Base Head, Transform, Battleworn | If you have a base head equipped, transform it into this, then equip this. Battleworn Evo Sentry Base Legs [evo-sentry-base-legs-red] | Mechanologist Action Equipment - Evo Base Legs | Mechanologist Action Equipment Evo Base Legs, Transform, Battleworn | If you have a base legs equipped, transform it into this, then equip this. Battleworn Evo Shortcircuit [evo-shortcircuit-blue] | Mechanologist Instant Equipment - Evo Arms | Mechanologist Instant Equipment Evo Arms, Arcane Barrier 1 | If you have a base arms equipped, transform it into this, then equip this. When this is equipped, deal 1 damage to any target. Arcane Barrier 1 Evo Smoothbore [evo-smoothbore-yellow] | Mechanologist Action Equipment - Evo Arms | Mechanologist Action Equipment Evo Arms, Transform, Blade Break | If you have a base arms equipped, transform it into this, then equip this. Once per Turn Instant - Destroy a card under this: Your next weapon attack this turn gets +1{p}. Blade Break Evo Speedslip [evo-speedslip-blue] | Mechanologist Instant Equipment - Evo Legs | Mechanologist Instant Equipment Evo Legs, Arcane Barrier 1 | If you have a base legs equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn gets boost. Arcane Barrier 1 Evo Steel Soul Controller [evo-steel-soul-controller-blue] | Mechanologist Action Equipment - Evo Base Arms | Mechanologist Action Equipment Evo Base Arms, Transform, Temper | If you have a base arms equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice. Temper Evo Steel Soul Memory [evo-steel-soul-memory-blue] | Mechanologist Action Equipment - Evo Base Head | Mechanologist Action Equipment Evo Base Head, Transform, Temper | If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice. Temper Evo Steel Soul Processor [evo-steel-soul-processor-blue] | Mechanologist Action Equipment - Evo Base Chest | Mechanologist Action Equipment Evo Base Chest, Transform, Temper | If you have a base chest equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice. Temper Evo Steel Soul Tower [evo-steel-soul-tower-blue] | Mechanologist Action Equipment - Evo Base Legs | Mechanologist Action Equipment Evo Base Legs, Transform, Temper | If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper Evo Tekloscope [evo-tekloscope-blue] | Mechanologist Action Equipment - Evo Head | Mechanologist Action Equipment Evo Head, Transform, Battleworn | If you have a base head equipped, transform it into this, then equip this. Your Teklo Blaster attacks can target any opponent. Battleworn Evo Thruster [evo-thruster-yellow] | Mechanologist Action Equipment - Evo Legs | Mechanologist Action Equipment Evo Legs, Transform, Blade Break | If you have a base legs equipped, transform it into this, then equip this. Once per Turn Instant - Destroy a card under this: You may attack an additional time with target weapon this turn. Blade Break Evo Whizz Bang [evo-whizz-bang-yellow] | Mechanologist Instant Equipment - Evo Arms | Mechanologist Instant Equipment Evo Arms, Transform | If you have a base arms equipped, transform it into this, then equip this. When this is equipped, up to 1 target attack gets +1{p}. Evo Zip Line [evo-zip-line-yellow] | Mechanologist Instant Equipment - Evo Legs | Mechanologist Instant Equipment Evo Legs, Transform | If you have a base legs equipped, transform it into this, then equip this. When this is equipped, up to 1 target attack gets go again. Evo Zoom Call [evo-zoom-call-yellow] | Mechanologist Instant Equipment - Evo Head | Mechanologist Instant Equipment Evo Head, Transform | If you have a base head equipped, transform it into this, then equip this. When this is equipped, you may banish a card from your hand. If you do, draw a card. Excessive Bloodloss [excessive-bloodloss-blue] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. If it's red, repeat this process once. Excessive Bloodloss [excessive-bloodloss-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. If it's red, repeat this process once. Excessive Bloodloss [excessive-bloodloss-yellow] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. If it's red, repeat this process once. Exorcism [exorcism-red] | Generic Action | Generic Action, Go again | Your next attack this turn gets +3{p} and "When this hits a hero, turn all cards in their banished zone face-down." Go again Expedite [expedite-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits, you may put an item with cost 1 or less from your hand into the arena. Expedite [expedite-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits, you may put an item with cost 1 or less from your hand into the arena. Expedite [expedite-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits, you may put an item with cost 1 or less from your hand into the arena. Expedition to Azuro Keys [expedition-to-azuro-keys-red] | Pirate Action - Attack | Pirate Action Attack | When this attacks, you may put a gold counter on Treasure Island. Expedition to Blackwater Strait [expedition-to-blackwater-strait-red] | Pirate Action - Attack | Pirate Action Attack | When this attacks, you may put a gold counter on Treasure Island. Expedition to Dreadfall Reach [expedition-to-dreadfall-reach-red] | Pirate Action - Attack | Pirate Action Attack | When this attacks, you may put a gold counter on Treasure Island. Expedition to Horizon's Mantle [expedition-to-horizon-s-mantle-red] | Pirate Action - Attack | Pirate Action Attack | When this attacks, you may put a gold counter on Treasure Island. Expendable Limbs [expendable-limbs-blue] | Shadow Brute Defense Reaction | Shadow Brute Defense Reaction | As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, you may play it from your banished zone during your next action phase. Exploding Aether [exploding-aether-blue] | Wizard Action | Wizard Action, Amp 1, Go again | Amp 1 Go again Exploding Aether [exploding-aether-red] | Wizard Action | Wizard Action, Amp 3, Go again | Amp 3 Go again Exploding Aether [exploding-aether-yellow] | Wizard Action | Wizard Action, Amp 2, Go again | Amp 2 Go again Explosive Growth [explosive-growth-blue] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Earth Fusion | Earth Fusion Whenever this deals damage, if it was fused, attacks get +1{p} this combat chain. When this attacks, deal 1 arcane damage to target hero. Explosive Growth [explosive-growth-red] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Earth Fusion | Earth Fusion Whenever this deals damage, if it was fused, attacks get +1{p} this combat chain. When this attacks, deal 1 arcane damage to target hero. Explosive Growth [explosive-growth-yellow] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Earth Fusion | Earth Fusion Whenever this deals damage, if it was fused, attacks get +1{p} this combat chain. When this attacks, deal 1 arcane damage to target hero. Exposed [exposed-blue] | Generic Attack Reaction | Generic Attack Reaction, Mark | If you are marked, you can't play this. Target attack gets +1{p}. Mark the defending hero. Exposed to the Elements [exposed-to-the-elements-blue] | Elemental Instant | Elemental Instant, Earth and/or Ice Fusion | Earth and/or Ice Fusion If this was fused with an Earth card, put a -1{d} counter on target equipment. If this was fused with an Ice card, destroy an equipment with 0{d} controlled by target hero unless they pay {r}{r}. Express Lightning [express-lightning-blue] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. Express Lightning [express-lightning-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. Express Lightning [express-lightning-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. Extinguish the Flames [extinguish-the-flames-red] | Assassin Action - Attack | Assassin Action Attack, Stealth, Contract | Stealth Contract - You are contracted to hit a marked hero named Cindi. Whenever you complete this contract, draw a card. Exude Confidence [exude-confidence-red] | Generic Action - Attack | Generic Action Attack | If this isn't defended by a card with equal or greater {p}, the defending hero can't play or activate instants and defense reactions. Instant - {r}{r}{r}: This gets +2{p}. Eye of Ophidia [eye-of-ophidia-blue] | Generic Resource - Gem | Generic Resource Gem, Legendary, Opt 2 | Legendary When this is pitched, opt 2. Ez Sqeez Bookie Syndicate [ez-sqeez-bookie-syndicate] | Event | Event, Wager | Until end of turn, whenever you attack a hero, wager with them. The winner creates 2 Gold tokens. Fabric of Blossoms [fabric-of-blossoms-blue] | Generic Action - Construct | Generic Action Construct, Negate | Equip Blossom of Spring. If you don't, negate this. Fabric of Hope [fabric-of-hope-red] | Generic Action - Construct | Generic Action Construct, Negate | Equip Hope Merchant's Hood. If you don't, negate this. Fabric of Providence [fabric-of-providence-red] | Generic Action - Construct | Generic Action Construct, Legendary, Negate | Legendary Equip Crown of Providence. If you don't, negate this. Fabric of Scales [fabric-of-scales-blue] | Generic Action - Construct | Generic Action Construct, Negate | Equip Snapdragon Scalers. If you don't, negate this. Fabric of Spring [fabric-of-spring-yellow] | Generic Action - Construct | Generic Action Construct, Legendary, Negate | Legendary Equip Fyendal's Spring Tunic. If you don't, negate this. Fabricate [fabricate-red] | Mechanologist Instant | Mechanologist Instant | Choose 2; Equip a base equipment with Proto in its name from your inventory. Evo permanents you control get +1{d} this turn. Put this under an Evo permanent you control. You may banish an Evo from your hand. If you do, draw a card. Face Adversity [face-adversity] | Generic Equipment - Head | Generic Equipment Head, Blade Break | This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break Face Purgatory [face-purgatory] | Runeblade Equipment - Head | Runeblade Equipment Head, Blade Break | When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card. Blade Break Fact-Finding Mission [fact-finding-mission-blue] | Generic Action - Attack | Generic Action Attack | When this hits a hero, you may look at a face-down card in their arsenal or equipment zones. Fact-Finding Mission [fact-finding-mission-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, you may look at a face-down card in their arsenal or equipment zones. Fact-Finding Mission [fact-finding-mission-yellow] | Generic Action - Attack | Generic Action Attack | When this hits a hero, you may look at a face-down card in their arsenal or equipment zones. Fai [fai] | Draconic Ninja Hero - Young | Draconic Ninja Hero Young, health 20, intellect 4 | You may start the game with a Phoenix Flame in your graveyard. Once per Turn Instant - {r}{r}{r}: Return a Phoenix Flame from your graveyard to your hand. This ability costs {r} less to activate for each Draconic chain link you control. Fai, Rising Rebellion [fai-rising-rebellion] | Draconic Ninja Hero | Draconic Ninja Hero, health 40, intellect 4 | You may start the game with a Phoenix Flame in your graveyard. Once per Turn Instant - {r}{r}{r}: Return a Phoenix Flame from your graveyard to your hand. This ability costs {r} less to activate for each Draconic chain link you control. Falcon Wing [falcon-wing-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Go again | If this has an aim counter, it gets +1{p}. Go again Falcon Wing [falcon-wing-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Go again | If this has an aim counter, it gets +1{p}. Go again Falcon Wing [falcon-wing-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Go again | If this has an aim counter, it gets +1{p}. Go again Fallen Herald [fallen-herald-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | Instant - Banish this from your hand: Prevent the next 4 damage that would be dealt to you this turn. Blood Debt Familiar Stench [familiar-stench-red] | Brute Action - Attack | Brute Action Attack | When 1 or more Brute cards defend this, create a Vigor token. Familiar Story [familiar-story-red] | Guardian Action - Attack | Guardian Action Attack | When 1 or more Guardian cards defend this, create a Confidence token. Fang [fang] | Royal Draconic Warrior Hero - Young | Royal Draconic Warrior Hero Young, health 20, intellect 4 | Whenever you hit a marked hero, create a Fealty token. If you control 3 or more Fealty tokens, dagger attacks cost you {r} less to activate. Fang Strike [fang-strike] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction, Ephemeral | Ephemeral Target attack action card gets +1{p}. Fang, Dracai of Blades [fang-dracai-of-blades] | Royal Draconic Warrior Hero | Royal Draconic Warrior Hero, health 40, intellect 4 | Whenever you hit a marked hero, create a Fealty token. If you control 3 or more Fealty tokens, dagger attacks cost you {r} less to activate. Farflight Longbow [farflight-longbow] | Ranger Weapon - Bow (2H) | Ranger Weapon Bow 2H | Instant - {r}, {t}: Put an arrow from your hand face-up into your arsenal. Your arrow attacks may target any opposing hero or ally. Fast and Furious [fast-and-furious-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost If you've cranked this turn, this gets +1{p}. When this is banished from boosting, put a steam counter on an item you control with crank. Fasting Carcass [fasting-carcass-blue] | Shadow Action | Shadow Action, Go again, Blood Debt | The next blue action card you play this turn gets go again. Go again Blood Debt Fasting Carcass [fasting-carcass-red] | Shadow Action | Shadow Action, Go again, Blood Debt | The next red action card you play this turn gets go again. Go again Blood Debt Fasting Carcass [fasting-carcass-yellow] | Shadow Action | Shadow Action, Go again, Blood Debt | The next yellow action card you play this turn gets go again. Go again Blood Debt Fatal Engagement [fatal-engagement-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Play this only if an attack action card is defending this chain link. Target attack gets +3{p}. Fatal Engagement [fatal-engagement-red] | Warrior Attack Reaction | Warrior Attack Reaction | Play this only if an attack action card is defending this chain link. Target attack gets +5{p}. Fatal Engagement [fatal-engagement-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Play this only if an attack action card is defending this chain link. Target attack gets +4{p}. Fate Foreseen [fate-foreseen-blue] | Generic Defense Reaction | Generic Defense Reaction, Opt 1 | Opt 1 Fate Foreseen [fate-foreseen-red] | Generic Defense Reaction | Generic Defense Reaction, Opt 1 | Opt 1 Fate Foreseen [fate-foreseen-yellow] | Generic Defense Reaction | Generic Defense Reaction, Opt 1 | Opt 1 Fatigue Shot [fatigue-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, the base {p} of the first attack action card they play during their next turn is halved, rounded up. Fatigue Shot [fatigue-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, the base {p} of the first attack action card they play during their next turn is halved, rounded up. Fatigue Shot [fatigue-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, the base {p} of the first attack action card they play during their next turn is halved, rounded up. Fault Line [fault-line-red] | Guardian Action - Attack | Guardian Action Attack, Crush | If you have a card in your arsenal, this gets +1{p}. Crush - When this deals 4 or more damage to a hero, put all cards in all arsenals on the bottom of their owner's deck. Favorable Winds [favorable-winds-yellow] | Pirate Ranger Action | Pirate Ranger Action, Go again | As an additional cost to play this, discard a Goldfin Harpoon. Draw 2 cards. Go again Fealty [fealty] | Draconic Token - Aura | Draconic Token Aura | Instant - Destroy this: The next card you play this turn is Draconic. At the beginning of your end phase, if you haven't created a Fealty token or played a Draconic card this turn, destroy this. Fearless Confrontation [fearless-confrontation-blue] | Generic Action - Attack | Generic Action Attack | Instant - Discard this: Target attack gets -1{p} and loses and can't gain dominate. Feasting Shadowbeast [feasting-shadowbeast-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, banish the top card of your deck. If you've banished a card with 6 or more {p} this turn, this gets +2{p}. Blood Debt Feasting Shadowbeast [feasting-shadowbeast-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, banish the top card of your deck. If you've banished a card with 6 or more {p} this turn, this gets +2{p}. Blood Debt Feasting Shadowbeast [feasting-shadowbeast-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, banish the top card of your deck. If you've banished a card with 6 or more {p} this turn, this gets +2{p}. Blood Debt Feeding Frenzy [feeding-frenzy-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt, Go again | When this attacks, banish the top card of your deck. If you've banished a card with 6 or more {p} this turn, this gets go again. Blood Debt Feeding Frenzy [feeding-frenzy-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt, Go again | When this attacks, banish the top card of your deck. If you've banished a card with 6 or more {p} this turn, this gets go again. Blood Debt Feeding Frenzy [feeding-frenzy-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt, Go again | When this attacks, banish the top card of your deck. If you've banished a card with 6 or more {p} this turn, this gets go again. Blood Debt Feign Death [feign-death-yellow] | Ranger Instant | Ranger Instant | Play this only if you've been dealt damage this turn. The next time you would be dealt damage this turn, prevent it. Feign Vengeance [feign-vengeance-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this chain link resolves, if there is a card defending this, draw a card. Go again Feisty Locals [feisty-locals-blue] | Generic Action - Attack | Generic Action Attack | If this is defended by an action card, this gets +2{p}. Feisty Locals [feisty-locals-red] | Generic Action - Attack | Generic Action Attack | If this is defended by an action card, this gets +2{p}. Feisty Locals [feisty-locals-yellow] | Generic Action - Attack | Generic Action Attack | If this is defended by an action card, this gets +2{p}. Felling of the Crown [felling-of-the-crown-red] | Earth Action - Attack | Earth Action Attack, Decompose | If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck. Felling Swing [felling-swing-blue] | Warrior Action | Warrior Action, Go again | Your next axe attack this turn gets +4{p}. Go again Felling Swing [felling-swing-red] | Warrior Action | Warrior Action, Go again | Your next axe attack this turn gets +6{p}. Go again Felling Swing [felling-swing-yellow] | Warrior Action | Warrior Action, Go again | Your next axe attack this turn gets +5{p}. Go again Fender Bender [fender-bender-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This gets +1{p} for each equipment defending it. Fender Bender [fender-bender-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This gets +1{p} for each equipment defending it. Fender Bender [fender-bender-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This gets +1{p} for each equipment defending it. Feral Instinct [feral-instinct-yellow] | Brute Action - Attack | Brute Action Attack | If you've intimidated an opponent this turn, this costs {r}{r}{r} less to play. Fertile Ground [fertile-ground-blue] | Earth Instant | Earth Instant | Gain 2{h} If there are 4 or more Earth cards in your banished zone, instead gain 3{h}. Fertile Ground [fertile-ground-red] | Earth Instant | Earth Instant | Gain 2{h} If there are 4 or more Earth cards in your banished zone, instead gain 5{h}. Fertile Ground [fertile-ground-yellow] | Earth Instant | Earth Instant | Gain 2{h} If there are 4 or more Earth cards in your banished zone, instead gain 4{h}. Fervent Forerunner [fervent-forerunner-blue] | Generic Action - Attack | Generic Action Attack, Opt 2, Go again | When this hits, opt 2. If this was played from arsenal, it gets go again. Fervent Forerunner [fervent-forerunner-red] | Generic Action - Attack | Generic Action Attack, Opt 2, Go again | When this hits, opt 2. If this was played from arsenal, it gets go again. Fervent Forerunner [fervent-forerunner-yellow] | Generic Action - Attack | Generic Action Attack, Opt 2, Go again | When this hits, opt 2. If this was played from arsenal, it gets go again. Fiddle-dee [fiddle-dee] | Bard Equipment - Arms | Bard Equipment Arms | Action - Destroy this: Each hero creates a Might token. Go again Fiddler's Green [fiddler-s-green-blue] | Generic Block | Generic Block | When this is put into your graveyard from anywhere, gain 1{h}. Fiddler's Green [fiddler-s-green-red] | Generic Block | Generic Block | When this is put into your graveyard from anywhere, gain 3{h}. Fiddler's Green [fiddler-s-green-yellow] | Generic Block | Generic Block | When this is put into your graveyard from anywhere, gain 2{h}. Fight Dirty [fight-dirty-red] | Reviled Action - Attack | Reviled Action Attack | If this is defended by a Revered card, this gets +1{p}. When this hits a Revered hero, destroy the top card of their deck. Fight Fair [fight-fair-red] | Revered Action - Attack | Revered Action Attack | If this is defended by a Reviled card, this gets +1{p}. When this hits a Reviled hero, put this on the bottom of its owner's deck. Fight from Behind [fight-from-behind-blue] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When this attacks or defends, if you have less {h} than each other hero, the crowd cheers you. Fight from Behind [fight-from-behind-red] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When this attacks or defends, if you have less {h} than each other hero, the crowd cheers you. Fight from Behind [fight-from-behind-yellow] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When this attacks or defends, if you have less {h} than each other hero, the crowd cheers you. Fight Night Prize Purse [fight-night-prize-purse] | Event | Event | Choose an opponent. You each create a Gold token. Fightmaster Kox [fightmaster-kox] | Guardian Hero - Pit-Fighter | Guardian Hero Pit-Fighter, health 19, intellect 4 | Action - {t}, destroy a Gold you control: Look at the top 3 cards of the event deck, then put them back in any order. Go again Figment of Erudition [figment-of-erudition-yellow] | Light Illusionist Instant - Figment | Light Illusionist Instant Figment, Legendary | Legendary When this enters the arena, create a Ponder token. Figment of Judgment [figment-of-judgment-yellow] | Light Illusionist Instant - Figment | Light Illusionist Instant Figment, Legendary | Legendary When this enters the arena, you may turn a card in any banished zone face-down. Figment of Protection [figment-of-protection-yellow] | Light Illusionist Instant - Figment | Light Illusionist Instant Figment, Legendary | Legendary When this enters the arena, create a Spectral Shield token. Figment of Ravages [figment-of-ravages-yellow] | Light Illusionist Instant - Figment | Light Illusionist Instant Figment, Legendary | Legendary When this enters the arena, deal 1 arcane damage to any target. Figment of Rebirth [figment-of-rebirth-yellow] | Light Illusionist Instant - Figment | Light Illusionist Instant Figment, Legendary | Legendary When this enters the arena, you may put a yellow action card from your graveyard on top of your deck. Figment of Tenacity [figment-of-tenacity-yellow] | Light Illusionist Instant - Figment | Light Illusionist Instant Figment, Legendary | Legendary When this enters the arena, your next attack this turn gets dominate. Figment of Triumph [figment-of-triumph-yellow] | Light Illusionist Instant - Figment | Light Illusionist Instant Figment, Legendary | Legendary When this enters the arena, attack action cards your opponents control get -1{p} this turn. Figment of War [figment-of-war-yellow] | Light Illusionist Instant - Figment | Light Illusionist Instant Figment, Legendary | Legendary When this enters the arena, create a Courage token. Final Act [final-act-red] | Bard Action - Attack | Bard Action Attack | When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones. Find Center [find-center-blue] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Crane Dance was the last attack this combat chain, this can't be defended by cards with cost less than the number of chain links you control and it gets "When this hits, create a Zen State token." Fingers of Fragmentation [fingers-of-fragmentation] | Illusionist Equipment - Arms | Illusionist Equipment Arms | Instant - {r}{r}, destroy this: Target attack action card that has fragmented gets +2{p}. Fire and Brimstone [fire-and-brimstone-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction, Legendary | Legendary This costs {r} less to play for each Draconic chain link you control. Daggers you control get +1{p} and you may attack with each of them an additional time this turn. Fire in the Hole [fire-in-the-hole-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p}. You may {u} a bow you control. Go again Fire Tenet: Strike First [fire-tenet-strike-first-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, your next Draconic attack this combat chain gets +1{p}. Go again Fire Tenet: Strike First [fire-tenet-strike-first-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, your next Draconic attack this combat chain gets +1{p}. Go again Fire Tenet: Strike First [fire-tenet-strike-first-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, your next Draconic attack this combat chain gets +1{p}. Go again Fire that Burns Within [fire-that-burns-within-red] | Draconic Action - Attack | Draconic Action Attack, Go again | When this attacks, you may discard a Phoenix Flame. If you do, draw a card and this gets +2{p}. Go again Firebreathing [firebreathing-red] | Generic Action - Attack | Generic Action Attack | Instant - {r}: This gets +1{p}. Activate this only while this is attacking. Firewall [firewall-blue] | Mechanologist Block | Mechanologist Block | When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom. Firewall [firewall-red] | Mechanologist Block | Mechanologist Block | When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom. Firewall [firewall-yellow] | Mechanologist Block | Mechanologist Block | When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom. First Tenet of Chi: Moon [first-tenet-of-chi-moon-blue] | Mystic Action | Mystic Action, Go again | Your next blue attack this turn gets "When this attacks, draw a card." Go again First Tenet of Chi: Tide [first-tenet-of-chi-tide-blue] | Mystic Action | Mystic Action, Go again | Your next blue attack this turn gets +2{p}. Go again First Tenet of Chi: Wind [first-tenet-of-chi-wind-blue] | Mystic Action | Mystic Action, Go again | The next blue action card you play this turn gets go again. Go again Fish Fingers [fish-fingers] | Pirate Equipment - Arms | Pirate Equipment Arms, Blade Break | Action - {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break Fist Pump [fist-pump] | Mechanologist Equipment - Arms | Mechanologist Equipment Arms, Battleworn | Whenever you banish a Hyper Driver from boosting, target wrench you control gets +1{p} this turn. Battleworn Fisticuffs [fisticuffs] | Generic Equipment - Arms | Generic Equipment Arms | Attack Reaction - {r}{r}, destroy this: Target attack action card gets +1{p}. Fix the Match [fix-the-match-yellow] | Reviled Action - Attack | Reviled Action Attack, Clash | When this attacks, search your deck for a card, then shuffle and put that card on top. Whenever a card defends this, clash with the defending hero. The winner creates a Might token. Flail of Agony [flail-of-agony] | Shadow Runeblade Weapon - Flail (1H) | Shadow Runeblade Weapon Flail 1H, Vynnset Specialization | Vynnset Specialization Once per Turn Action - {h}: Attack When this hits, create a Runechant token. Flake Out [flake-out-blue] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion, Dominate | Ice Fusion If this was fused, it gets dominate. Flake Out [flake-out-red] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion, Dominate | Ice Fusion If this was fused, it gets dominate. Flake Out [flake-out-yellow] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion, Dominate | Ice Fusion If this was fused, it gets dominate. Flameborn Retribution [flameborn-retribution-red] | Draconic Action - Attack | Draconic Action Attack, Go again | When this defends, if you've been dealt damage this turn, you may return a Phoenix Flame from your graveyard to your hand. Go again Flamecall Awakening [flamecall-awakening-red] | Draconic Action - Attack | Draconic Action Attack, Go again | When this attacks, if you've played another red card this turn, you may search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle. Go again Flamescale Furnace [flamescale-furnace] | Draconic Equipment - Chest | Draconic Equipment Chest, Temper | Once per Turn Instant - {r}: Gain {r} for each red card in your pitch zone. Activate this only if you've played a red card this turn. Temper Flash [flash-blue] | Lightning Action | Lightning Action, Go again | The next action card you play this turn with cost 2 or more gets go again. Go again Flash [flash-red] | Lightning Action | Lightning Action, Go again | The next action card you play this turn with cost 0 or more gets go again. Go again Flash [flash-yellow] | Lightning Action | Lightning Action, Go again | The next action card you play this turn with cost 1 or more gets go again. Go again Flash Bolt [flash-bolt-blue] | Lightning Wizard Instant | Lightning Wizard Instant | Deal 1 arcane damage to target hero. Flash Bolt [flash-bolt-red] | Lightning Wizard Instant | Lightning Wizard Instant | Deal 3 arcane damage to target hero. Flash Bolt [flash-bolt-yellow] | Lightning Wizard Instant | Lightning Wizard Instant | Deal 2 arcane damage to target hero. Flash of Brilliance [flash-of-brilliance] | Lightning Equipment - Head | Lightning Equipment Head, Blade Break | When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand. Blade Break Flashfreeze [flashfreeze-red] | Elemental Action | Elemental Action, Ice and/or Lightning Fusion, Go again | Ice and/or Lightning Fusion If this was fused with an Ice card, your attacks this turn get "When this attacks, it gets dominate unless the defending hero pays {r}{r}." If this was fused with a Lightning card, your attacks this turn get "When this hits a hero, deal 3 damage to them." Go again Flat Trackers [flat-trackers] | Brute / Warrior Equipment - Legs | Brute Warrior Equipment Legs, Blade Break | Action - Destroy this: Create an Agility token. Go again Blade Break Flatten the Field [flatten-the-field-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control. Flatten the Field [flatten-the-field-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control. Flatten the Field [flatten-the-field-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control. Fleece the Frail [fleece-the-frail-blue] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Fleece the Frail [fleece-the-frail-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Fleece the Frail [fleece-the-frail-yellow] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Fleeing Starbreeze [fleeing-starbreeze-blue] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward 1 | When this enters the arena, up to 1 target attack gets go again. Ward 1 Fleet Foot Sandals [fleet-foot-sandals] | Generic Equipment - Legs | Generic Equipment Legs | Attack Reaction - Destroy this: Target attack with 1 or less base {p} gets go again. Fletch a Blue Tail [fletch-a-blue-tail-blue] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +2{p}. If it has an aim counter, it gets "Blue cards get -1{d} while defending this." Go again Fletch a Red Tail [fletch-a-red-tail-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +4{p}. If it has an aim counter, it gets "Red cards get -1{d} while defending this." Go again Fletch a Yellow Tail [fletch-a-yellow-tail-yellow] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p}. If it has an aim counter, it gets "Yellow cards get -1{d} while defending this." Go again Flex [flex-blue] | Generic Action - Attack | Generic Action Attack | When this attacks or defends, you may pay {r}{r}. If you do, it gets +2{p}. Flex [flex-red] | Generic Action - Attack | Generic Action Attack | When this attacks or defends, you may pay {r}{r}. If you do, it gets +2{p}. Flex [flex-yellow] | Generic Action - Attack | Generic Action Attack | When this attacks or defends, you may pay {r}{r}. If you do, it gets +2{p}. Flex Claws [flex-claws-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again Flex Claws [flex-claws-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again Flex Claws [flex-claws-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again Flex Speed [flex-speed-blue] | Brute Action - Attack | Brute Action Attack, Go again | If this has 6 or more {p}, it gets go again. Flex Speed [flex-speed-red] | Brute Action - Attack | Brute Action Attack, Go again | If this has 6 or more {p}, it gets go again. Flex Speed [flex-speed-yellow] | Brute Action - Attack | Brute Action Attack, Go again | If this has 6 or more {p}, it gets go again. Flex Strength [flex-strength-blue] | Brute Action - Attack | Brute Action Attack | If this has 6 or more {p}, it gets +3{p}. Flex Strength [flex-strength-red] | Brute Action - Attack | Brute Action Attack | If this has 6 or more {p}, it gets +3{p}. Flex Strength [flex-strength-yellow] | Brute Action - Attack | Brute Action Attack | If this has 6 or more {p}, it gets +3{p}. Flic Flak [flic-flak-blue] | Ninja Defense Reaction | Ninja Defense Reaction | If the next card you defend with this turn is a card with combo, it gets +2{d}. Flic Flak [flic-flak-red] | Ninja Defense Reaction | Ninja Defense Reaction | If the next card you defend with this turn is a card with combo, it gets +2{d}. Flic Flak [flic-flak-yellow] | Ninja Defense Reaction | Ninja Defense Reaction | If the next card you defend with this turn is a card with combo, it gets +2{d}. Flick Knives [flick-knives] | Assassin / Ninja Equipment - Arms | Assassin Ninja Equipment Arms, Blade Break | Once per Turn Attack Reaction - 0: Target dagger you control that isn't on the active chain link deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger. Blade Break Flicker Reality [flicker-reality-blue] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward 1 | When this leaves the arena, you may banish another Lightning aura permanent you control with no holo counters, then return it to the arena with a holo counter. Ward 1 Flicker Trick [flicker-trick-red] | Illusionist Defense Reaction | Illusionist Defense Reaction, Mirage | Mirage Flicker Wisp [flicker-wisp-yellow] | Elemental Runeblade Action | Elemental Runeblade Action, Lightning Fusion, Go again | Lightning Fusion If this was fused, until end of turn, action card effects you control that deal arcane damage, instead deal that much arcane damage plus 1. Deal 1 arcane damage to target hero. Go again Flight Path [flight-path] | Ranger Equipment - Legs | Ranger Equipment Legs, Battleworn | Attack Reaction - Destroy this: Target arrow attack with an aim counter gets go again. Battleworn Flittering Charge [flittering-charge-blue] | Lightning Action - Attack | Lightning Action Attack, Go again | If you've played an instant card this chain link, this gets go again. Flittering Charge [flittering-charge-red] | Lightning Action - Attack | Lightning Action Attack, Go again | If you've played an instant card this chain link, this gets go again. Flittering Charge [flittering-charge-yellow] | Lightning Action - Attack | Lightning Action Attack, Go again | If you've played an instant card this chain link, this gets go again. Flittering Forcefield [flittering-forcefield-blue] | Lightning Defense Reaction | Lightning Defense Reaction | While this is defending, if you've played an instant card this chain link, this gets +1{d}. Flittering Forcefield [flittering-forcefield-red] | Lightning Defense Reaction | Lightning Defense Reaction | While this is defending, if you've played an instant card this chain link, this gets +1{d}. Flittering Forcefield [flittering-forcefield-yellow] | Lightning Defense Reaction | Lightning Defense Reaction | While this is defending, if you've played an instant card this chain link, this gets +1{d}. Flittering Spike [flittering-spike-blue] | Lightning Action - Attack | Lightning Action Attack | If you've played an instant card this chain link, this gets +2{p}. When this hits, create a Lightning Flow token. Flittering Spike [flittering-spike-red] | Lightning Action - Attack | Lightning Action Attack | If you've played an instant card this chain link, this gets +2{p}. When this hits, create a Lightning Flow token. Flittering Spike [flittering-spike-yellow] | Lightning Action - Attack | Lightning Action Attack | If you've played an instant card this chain link, this gets +2{p}. When this hits, create a Lightning Flow token. Flock of the Feather Walkers [flock-of-the-feather-walkers-blue] | Generic Action - Attack | Generic Action Attack | As an additional cost to play this, reveal a card in your hand with cost 1 or less. When this attacks, create a Quicken token. Flock of the Feather Walkers [flock-of-the-feather-walkers-red] | Generic Action - Attack | Generic Action Attack | As an additional cost to play this, reveal a card in your hand with cost 1 or less. When this attacks, create a Quicken token. Flock of the Feather Walkers [flock-of-the-feather-walkers-yellow] | Generic Action - Attack | Generic Action Attack | As an additional cost to play this, reveal a card in your hand with cost 1 or less. When this attacks, create a Quicken token. Flood of Force [flood-of-force-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - When this attacks, if Rushing River or Flood of Force was the last attack this combat chain, reveal the top card of your deck. If it's a card with combo, put it into your hand then this gets +3{p} and go again. Florian [florian] | Elemental Runeblade Hero - Young | Elemental Runeblade Hero Young, Essence of Earth, health 20, intellect 4 | If there are 4 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1 of each of those tokens." Essence of Earth Florian, Rotwood Harbinger [florian-rotwood-harbinger] | Elemental Runeblade Hero | Elemental Runeblade Hero, Essence of Earth, health 40, intellect 4 | If there are 8 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1 of each of those tokens." Essence of Earth Flourish [flourish-blue] | Earth Action | Earth Action, Go again | The next time an attack would gain {p} this turn, instead it gains that much plus 2. Go again Flourish [flourish-yellow] | Earth Action | Earth Action, Go again | The next time an attack would gain {p} this turn, instead it gains that much plus 3. Go again Flow Through [flow-through-blue] | Lightning Instant | Lightning Instant | Target Lightning attack gets +1{p} and "When this hits, create a Lightning Flow token." Flowing Stormstrike [flowing-stormstrike-red] | Lightning Action - Attack | Lightning Action Attack | Twice per Turn Instant - {r}: This gets +1{p}. When this hits, create a Lightning Flow token. Flowshard Elemental [flowshard-elemental-red] | Lightning Action - Attack | Lightning Action Attack, Go again | When this attacks, you may discard an instant card. If you do, create a Lightning Flow token and this gets go again. Flowstate Embodiment [flowstate-embodiment-red] | Lightning Action - Attack | Lightning Action Attack | Whenever you play an instant card this chain link, create an Embodiment of Lightning or Lightning Flow token. Fluid Motion [fluid-motion-blue] | Mystic Action - Attack | Mystic Action Attack, Go again | If you've created a card this turn, this gets go again. Flurry [flurry] | Warrior Token - Aura | Warrior Token Aura | When you activate a weapon attack, destroy this and you may attack with the weapon twice this turn. Flurry Foot Dance [flurry-foot-dance-yellow] | Warrior Defense Reaction | Warrior Defense Reaction | While this is defending, if you control a Flurry token, this gets +2{d}. Flurry Stance [flurry-stance-red] | Warrior Action - Aura | Warrior Action Aura, Go again | Go again At the start of your turn, destroy this, then you may attack with each dagger you control an additional time this turn. Fluster Fist [fluster-fist-blue] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Open the Center was the last attack this combat chain, this gets +1{p} for each attack that has hit this combat chain. Fluster Fist [fluster-fist-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Open the Center was the last attack this combat chain, this gets +1{p} for each attack that has hit this combat chain. Fluster Fist [fluster-fist-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Open the Center was the last attack this combat chain, this gets +1{p} for each attack that has hit this combat chain. Fluttersteps [fluttersteps] | Illusionist Equipment - Legs | Illusionist Equipment Legs, Ward 1 | When this is destroyed, you may play your next aura this turn as though it were an instant. Ward 1 Flying High [flying-high-blue] | Generic Action | Generic Action, Go again | Your next attack this turn gets go again. If it's blue, it gets +1{p}. Go again Flying High [flying-high-red] | Generic Action | Generic Action, Go again | Your next attack this turn gets go again. If it's red, it gets +1{p}. Go again Flying High [flying-high-yellow] | Generic Action | Generic Action, Go again | Your next attack this turn gets go again. If it's yellow, it gets +1{p}. Go again Flying Kick [flying-kick-blue] | Ninja Action - Attack | Ninja Action Attack | If this was played as chain link 3 or higher, it gets +2{p}. Flying Kick [flying-kick-red] | Ninja Action - Attack | Ninja Action Attack | If this was played as chain link 3 or higher, it gets +2{p}. Flying Kick [flying-kick-yellow] | Ninja Action - Attack | Ninja Action Attack | If this was played as chain link 3 or higher, it gets +2{p}. Fog Down [fog-down-yellow] | Generic Action - Aura | Generic Action Aura | Non-attack action cards lose and can't gain go again. At the beginning of your action phase, destroy this. Fool's Gold [fool-s-gold-yellow] | Generic Resource | Generic Resource | When this is discarded, create a Gold token. For the Dracai [for-the-dracai-red] | Draconic Action - Attack | Draconic Action Attack | When this attacks a marked hero, create a Fealty token. For the Emperor [for-the-emperor-red] | Draconic Action - Attack | Draconic Action Attack | When this attacks a marked hero, create a Fealty token. For the Realm [for-the-realm-red] | Draconic Action - Attack | Draconic Action Attack | When this attacks a marked hero, create a Fealty token. Forbidden Harvest [forbidden-harvest-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Turn up to 3 cards in your banished zone face-down, then create a Runechant token for each Shadow card turned face-down this way. Go again Force of Nature [force-of-nature-blue] | Elemental Runeblade Action | Elemental Runeblade Action, Briar Specialization, Earth Fusion, Go again | Briar Specialization Earth Fusion Whenever an attack action card you control hits this turn, if its {p} is greater than its base, draw a card. If this was fused, your next attack this turn gets +1{p}. Go again Force Sight [force-sight-blue] | Generic Action | Generic Action, Opt 2, Go again | The next attack action card you play this turn gets +1{p}. If this was played from arsenal, opt 2. Go again Force Sight [force-sight-red] | Generic Action | Generic Action, Opt 2, Go again | The next attack action card you play this turn gets +3{p}. If this was played from arsenal, opt 2. Go again Force Sight [force-sight-yellow] | Generic Action | Generic Action, Opt 2, Go again | The next attack action card you play this turn gets +2{p}. If this was played from arsenal, opt 2. Go again Foreboding Bolt [foreboding-bolt-blue] | Wizard Action | Wizard Action, Opt 1 | Deal 1 arcane damage to target hero. Opt 1 Foreboding Bolt [foreboding-bolt-red] | Wizard Action | Wizard Action, Opt 1 | Deal 3 arcane damage to target hero. Opt 1 Foreboding Bolt [foreboding-bolt-yellow] | Wizard Action | Wizard Action, Opt 1 | Deal 2 arcane damage to target hero. Opt 1 Forged for War [forged-for-war-yellow] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again Equipment you control get +1{d}. At the beginning of your action phase, destroy this. Forked Lightning [forked-lightning-red] | Wizard Action | Wizard Action | Deal 2 arcane damage to two target heroes. You may target the same hero twice. Forsaken Strike [forsaken-strike-yellow] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | As an additional cost to play this, you may destroy up to 3 zombies you control and/or discard up to 3 zombies. Choose a mode for each zombie destroyed or discarded this way; - Create a Gate to i'Arathael token. - This gets +2{p}. - This gets go again. Fortitude of Anvilheim [fortitude-of-anvilheim] | Guardian / Warrior Equipment - Off-Hand | Guardian Warrior Equipment Off-Hand, Guardwell | Attack Reaction - {r}{r}, {t} your hero, destroy this: Return an action card defending a weapon attack to its owner's hand. Guardwell Four Feathers One Crown [four-feathers-one-crown-red] | Draconic Action - Attack | Draconic Action Attack | When this attacks, it gets +1{p} for each card with Phoenix Bannerman in its name in your graveyard. Four Finger Gloves [four-finger-gloves] | Generic Equipment - Arms | Generic Equipment Arms | Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn. Fractal Creation [fractal-creation-blue] | Illusionist Action - Attack | Illusionist Action Attack, Fragment | When this hits, you may create a token copy of an aura you control. Fragment Fractal Replication [fractal-replication-red] | Illusionist Action - Attack | Illusionist Action Attack | When this is played or defends, it gets the base abilities of all Illusionist attack action cards on the combat chain. This card's {p} is equal to the greatest base {p} among Illusionist attack action cards on the combat chain. This card's {d} is equal to the greatest base {d} among Illusionist attack action cards on the combat chain. Frail Swingline [frail-swingline-blue] | Ranger Action - Trap | Ranger Action Trap, Go again | Create a Frailty token under target hero's control. Go again When this defends an attack with {p} less than its base, its controller discards a card. Frailty [frailty] | Generic Token - Disease Aura | Generic Token Disease Aura | Attack action cards you've played from arsenal and your weapon attacks get -1{p}. At the beginning of your end phase, destroy this. Frailty Trap [frailty-trap-red] | Assassin / Ranger Defense Reaction - Trap | Assassin Ranger Defense Reaction Trap | When this defends an attack with go again, create a Frailty token under the attacking hero's control. Frankie, Make Ends Meat [frankie-make-ends-meat] | Necromancer Hero - Young | Necromancer Hero Young, health 20, intellect 4 | Whenever an equipment you control would be put into a graveyard, instead banish it. Action - {r}{r}{r}, {t}: Equip an equipment from a graveyard. Go again Fraying Lifeforce [fraying-lifeforce-red] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, gain 1{h}. Fragment Frazzle [frazzle-blue] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion | Lightning Fusion When this attacks, if this was fused, until end of turn if an attack would deal damage, instead it deals that much damage plus 1. Frazzle [frazzle-red] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion | Lightning Fusion When this attacks, if this was fused, until end of turn if an attack would deal damage, instead it deals that much damage plus 1. Frazzle [frazzle-yellow] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion | Lightning Fusion When this attacks, if this was fused, until end of turn if an attack would deal damage, instead it deals that much damage plus 1. Freewheeling Renegades [freewheeling-renegades-blue] | Generic Action - Attack | Generic Action Attack | If this is defended by an action card, this gets -2{p}. Freewheeling Renegades [freewheeling-renegades-red] | Generic Action - Attack | Generic Action Attack | If this is defended by an action card, this gets -2{p}. Freewheeling Renegades [freewheeling-renegades-yellow] | Generic Action - Attack | Generic Action Attack | If this is defended by an action card, this gets -2{p}. Freezing Point [freezing-point-red] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 5 arcane damage to target hero. If this was fused, instead deal X arcane damage, where X is 5 plus the number of Frostbites, Ice afflictions, and frozen cards they control. Fresh from the Forge [fresh-from-the-forge-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction, Sharpen, Mark | Sharpen each dagger you control. The next time a dagger you control hits a hero this turn, you may remove a +1{p} counter from it. If you do, mark them. Frightmare [frightmare-red] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Play this only if an Illusionist attack action card you control has been destroyed by phantasm this turn. Phantasm Frontline Gauntlets [frontline-gauntlets] | Generic Equipment - Arms | Generic Equipment Arms, Blade Break | At the beginning of your end phase, put a -1{d} counter on this. Blade Break Frontline Helm [frontline-helm] | Generic Equipment - Head | Generic Equipment Head, Blade Break | At the beginning of your end phase, put a -1{d} counter on this. Blade Break Frontline Legs [frontline-legs] | Generic Equipment - Legs | Generic Equipment Legs, Blade Break | At the beginning of your end phase, put a -1{d} counter on this. Blade Break Frontline Plating [frontline-plating] | Generic Equipment - Chest | Generic Equipment Chest, Blade Break | At the beginning of your end phase, put a -1{d} counter on this. Blade Break Frontline Scout [frontline-scout-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, you may look at the defending hero's hand. If this was played from arsenal, it gets go again. Frontline Scout [frontline-scout-red] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, you may look at the defending hero's hand. If this was played from arsenal, it gets go again. Frontline Scout [frontline-scout-yellow] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, you may look at the defending hero's hand. If this was played from arsenal, it gets go again. Frost Fang [frost-fang-blue] | Ice Action - Attack | Ice Action Attack | When this hits a hero, they discard a card unless they pay {r}{r}. Frost Fang [frost-fang-red] | Ice Action - Attack | Ice Action Attack | When this hits a hero, they discard a card unless they pay {r}{r}. Frost Fang [frost-fang-yellow] | Ice Action - Attack | Ice Action Attack | When this hits a hero, they discard a card unless they pay {r}{r}. Frost Hex [frost-hex-blue] | Ice Wizard Action - Affliction Aura | Ice Wizard Action Affliction Aura, Iyslander Specialization | Iyslander Specialization Frostbites you control get "At the beginning of your end phase, this deals 1 arcane damage to you." Frost Lock [frost-lock-blue] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Ice Fusion | Ice Fusion When this attacks, cards and abilities cost opponents an additional {r} to play or activate this turn. When this attacks, if this was fused, it gets +1{p} and "When this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0." Frost Spike [frost-spike-blue] | Ice Wizard Instant | Ice Wizard Instant | Create a Frostbite token in an exposed head, chest, arms, or legs zone. Frostbite [frostbite] | Elemental Token - Aura | Elemental Token Aura | Cards and abilities cost you an additional {r} to play or activate. When you play a card or activate an ability, destroy this. At the beginning of your end phase, destroy this. Frosthaven Sheath [frosthaven-sheath-red] | Elemental Defense Reaction | Elemental Defense Reaction, Ice Bond | Ice Bond - If an Ice card was pitched to play this, create a Frostbite token under the attacking hero's control. Frosting [frosting-blue] | Ice Wizard Action | Ice Wizard Action | Deal 1 arcane damage to any target. Frosting [frosting-red] | Ice Wizard Action | Ice Wizard Action | Deal 3 arcane damage to any target. Frosting [frosting-yellow] | Ice Wizard Action | Ice Wizard Action | Deal 2 arcane damage to any target. Frozen to Death [frozen-to-death-blue] | Ice Guardian Action | Ice Guardian Action, Ice Fusion | Ice Fusion If this was fused, you may destroy an equipment with a -1{d} counter. You may create a Frostbite token in an exposed head, chest, arms, or legs zone. Fruits of the Forest [fruits-of-the-forest-blue] | Earth Action - Attack | Earth Action Attack | Instant - Discard this: Gain 2{h} Fruits of the Forest [fruits-of-the-forest-red] | Earth Action - Attack | Earth Action Attack | Instant - Discard this: Gain 2{h} Fruits of the Forest [fruits-of-the-forest-yellow] | Earth Action - Attack | Earth Action Attack | Instant - Discard this: Gain 2{h} Fry [fry-blue] | Lightning Action - Attack | Lightning Action Attack, Go again | Go again Fry [fry-red] | Lightning Action - Attack | Lightning Action Attack, Go again | Go again Fry [fry-yellow] | Lightning Action - Attack | Lightning Action Attack, Go again | Go again Fuel Injector [fuel-injector-blue] | Mechanologist Action - Item | Mechanologist Action Item | Instant - Put this on the bottom of its owner's deck: Gain {r} Full of Bravado [full-of-bravado-blue] | Guardian Action - Attack | Guardian Action Attack | When this attacks or defends, if you control an aura of suspense, create a Confidence token. Full of Bravado [full-of-bravado-red] | Guardian Action - Attack | Guardian Action Attack | When this attacks or defends, if you control an aura of suspense, create a Confidence token. Full of Bravado [full-of-bravado-yellow] | Guardian Action - Attack | Guardian Action Attack | When this attacks or defends, if you control an aura of suspense, create a Confidence token. Full Tilt [full-tilt-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Full Tilt [full-tilt-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Full Tilt [full-tilt-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Fulminate [fulminate-yellow] | Elemental Action | Elemental Action, Earth and/or Lightning Fusion, Go again | Earth and/or Lightning Fusion If this was fused with an Earth card, attack action cards you control get +3{p} this turn. If this was fused with a Lightning card, attack action cards you control get go again this turn. Go again Funeral Moon [funeral-moon-red] | Shadow Runeblade Action | Shadow Runeblade Action, Blood Debt | You may play this from your banished zone. If a hero has lost {h} this turn, you may play this as though this were an instant. Create a Runechant token. Blood Debt Future Sight [future-sight-blue] | Wizard Instant | Wizard Instant | Create a Sigil of Fate token. Future Sight [future-sight-red] | Wizard Instant | Wizard Instant | Create 3 Sigil of Fate tokens. Future Sight [future-sight-yellow] | Wizard Instant | Wizard Instant | Create 2 Sigil of Fate tokens. Fyendal's Fighting Spirit [fyendal-s-fighting-spirit-blue] | Generic Action - Attack | Generic Action Attack | When this attacks or defends, if you have less {h} than an opposing hero, gain 1{h}. Fyendal's Fighting Spirit [fyendal-s-fighting-spirit-red] | Generic Action - Attack | Generic Action Attack | When this attacks or defends, if you have less {h} than an opposing hero, gain 1{h}. Fyendal's Fighting Spirit [fyendal-s-fighting-spirit-yellow] | Generic Action - Attack | Generic Action Attack | When this attacks or defends, if you have less {h} than an opposing hero, gain 1{h}. Fyendal's Spring Tunic [fyendal-s-spring-tunic] | Generic Equipment - Chest | Generic Equipment Chest, Blade Break | At the start of your turn, if this has less than 3 energy counters, you may put an energy counter on it. Instant - Remove 3 energy counters from this: Gain {r} Blade Break Galaxxi Black [galaxxi-black] | Shadow Runeblade Weapon - Sword (2H) | Shadow Runeblade Weapon Sword 2H | Once per Turn Action - {r}: Attack If you've played a card from your banished zone this turn, this gets +2{p}. When this hits a hero, deal 1 arcane damage to them. Gallantry Gold [gallantry-gold] | Warrior Equipment - Arms | Warrior Equipment Arms, Battleworn | Action - {r}, destroy this: Your weapon attacks get +1{p} this turn. Go again Battleworn Gallow, End of the Line [gallow-end-of-the-line-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 3 | Action - {r},{t}: Attack Instant - {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit. Watery Grave Galvanic Bender [galvanic-bender] | Mechanologist Equipment - Arms | Mechanologist Equipment Arms, Material, Battleworn | Material - While this is under a permanent, that permanent gets +1{p}. Battleworn Gambler's Gloves [gambler-s-gloves] | Generic Equipment - Arms | Generic Equipment Arms | If an effect would resolve that includes rolling a 6 sided die, instead you may destroy this. If you do, the controller of the effect rerolls all 6 sided dice rolled this way. Gang Robbery [gang-robbery-yellow] | Reviled Action - Attack | Reviled Action Attack, Steal | When this attacks a hero, steal an aura token they control. If you control 3 or more auras, this gets +3{p}. Garland of Spring [garland-of-spring] | Generic Equipment - Chest | Generic Equipment Chest | Action - Destroy this: Gain {r}. Go again Gas Guzzler [gas-guzzler-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Gas Guzzler [gas-guzzler-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Gas Guzzler [gas-guzzler-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Gas Up [gas-up-blue] | Mechanologist Action | Mechanologist Action, Go again | The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again Gas Up [gas-up-red] | Mechanologist Action | Mechanologist Action, Go again | The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again Gas Up [gas-up-yellow] | Mechanologist Action | Mechanologist Action, Go again | The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again Gate to i'Arathael [gate-to-i-arathael] | Shadow Token - Aura | Shadow Token Aura | Instant - {r}, destroy this: You may play target action card with blood debt from your banished zone this turn. Gauntlet of Boulderhold [gauntlet-of-boulderhold] | Guardian Equipment - Arms | Guardian Equipment Arms, Battleworn | Action - {r}{r}{r}, destroy this: The next Guardian attack action card you play this turn gets +2{p}. Go again Battleworn Gauntlet of Might [gauntlet-of-might] | Brute / Guardian Equipment - Arms | Brute Guardian Equipment Arms, Blade Break | Action - Destroy this: Create a Might token. Go again Blade Break Gauntlet of Sword and Sorcery [gauntlet-of-sword-and-sorcery] | Runeblade Equipment - Arms | Runeblade Equipment Arms, Arcane Barrier 1 | Action - {r}{r}, {t} this and your hero: The next attack action card you play this turn gets "When this attacks, deal 1 arcane damage to any opposing target. If damage is dealt this way, this gets +1{p}." Go again Arcane Barrier 1 Gauntlets of Iron Will [gauntlets-of-iron-will] | Guardian Equipment - Arms | Guardian Equipment Arms, Temper | When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper Gauntlets of the Boreal Domain [gauntlets-of-the-boreal-domain] | Earth Ice Guardian Equipment - Arms | Earth Ice Guardian Equipment Arms, Temper | Once per Turn Action - {r}{r}: If an Earth card is pitched this way, your attacks named Mangle get +2{p} this turn. If an Ice card is pitched this way, your attacks named Mangle get dominate this turn. Go again Temper Gauntlets of Tyrannical Rex [gauntlets-of-tyrannical-rex] | Brute Equipment - Arms | Brute Equipment Arms, Temper | Action - {r}, {t}: Your next attack this turn gets +1{p}. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again Temper Gauntlets of Unity [gauntlets-of-unity] | Warrior Equipment - Arms | Warrior Equipment Arms, Unity, Temper | Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper Gavel of Natural Order [gavel-of-natural-order] | Adjudicator Weapon - Hammer (1H) | Adjudicator Weapon Hammer 1H, Pairs | Pairs with an off-hand Once per Turn Action - {r}{r}: Attack Whenever an opponent plays or activates their first card or ability each turn, if it's not their turn, put a +1{p} counter on this. At the beginning of your end phase, remove all +1{p} counters from this. Gaze the Ages [gaze-the-ages-blue] | Wizard Action | Wizard Action, Opt 2 | Opt 2 If you've played another Wizard non-attack action card this turn, put this into its owner's hand. Gear Turner [gear-turner-red] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits, you may search your deck for a cog, put it into the arena, then shuffle. Genesis [genesis-yellow] | Light Illusionist Instant - Aura | Light Illusionist Instant Aura, Spectra | At the start of your turn, you may put a card from your hand into your soul. If it's an Illusionist card, create a Spectral Shield token. If it's a Light card, draw a card. Spectra Genis Wotchuneed [genis-wotchuneed] | Merchant Hero - Young | Merchant Hero Young, health 20, intellect 4 | Once per Turn Action - {r}{r}: Each other hero may put a card from their hand on the bottom of their deck. If they do, they draw a card and you create a Silver token. If you create no Silver this way, draw a card. Go again Gentle Breeze [gentle-breeze-red] | Ninja Action - Attack | Ninja Action Attack, Go again | Your other attacks have 1 base {p}. Go again Germinate [germinate-blue] | Earth Runeblade Action | Earth Runeblade Action, Florian Specialization | Florian Specialization Create a Runechant or Embodiment of Earth token. Repeat this process X more times. Gain X+1{h}. Gesture of Goodwill [gesture-of-goodwill-blue] | Generic Block | Generic Block, Protect | Protect When this protects another hero, they may give you a token they control. Geyser of Seismic Stirrings [geyser-of-seismic-stirrings-blue] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again his enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token. Geyser of Seismic Stirrings [geyser-of-seismic-stirrings-red] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again This enters the arena with 3 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token. Geyser of Seismic Stirrings [geyser-of-seismic-stirrings-yellow] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token. Ghost Protocol: Architect [ghost-protocol-architect-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | If this was banished from boosting this turn, you may play this from your banished zone. Evo Upgrade - When this attacks, search your deck for an Evo with cost less than or equal to the number of Evos you have equipped, banish it, then shuffle. Ghost Protocol: Mainframe [ghost-protocol-mainframe-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | If this was banished from boosting this turn, you may play this from your banished zone. Evo Upgrade - This gets +1{p} for each Evo you have equipped. Ghostly Touch [ghostly-touch] | Illusionist Equipment - Arms | Illusionist Equipment Arms | Whenever an Illusionist attack you control is destroyed by phantasm, put a haunt counter on this. Once per Turn Action - Remove a haunt counter from this: Until end of turn, this becomes an Illusionist ally with phantasm, base {p} and {h} equal to the number of haunt counters on it, and "Once per Turn Action - {r}{r}{r}: Attack". Go again Ghostly Visit [ghostly-visit-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | You may play this from your banished zone. Blood Debt Ghostly Visit [ghostly-visit-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | You may play this from your banished zone. Blood Debt Ghostly Visit [ghostly-visit-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | You may play this from your banished zone. Blood Debt Gigawatt [gigawatt-blue] | Mechanologist Action | Mechanologist Action, Go again | Your next Mechanologist attack this turn gets +2{p}. Go again Gigawatt [gigawatt-red] | Mechanologist Action | Mechanologist Action, Go again | Your next Mechanologist attack this turn gets +4{p}. Go again Gigawatt [gigawatt-yellow] | Mechanologist Action | Mechanologist Action, Go again | Your next Mechanologist attack this turn gets +3{p}. Go again Give 'Em a Piece of Your Mind [give-em-a-piece-of-your-mind-blue] | Brute Action - Attack | Brute Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token. Give 'Em a Piece of Your Mind [give-em-a-piece-of-your-mind-red] | Brute Action - Attack | Brute Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token. Give 'Em a Piece of Your Mind [give-em-a-piece-of-your-mind-yellow] | Brute Action - Attack | Brute Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token. Give and Take [give-and-take-red] | Generic Action - Attack | Generic Action Attack, Go again | Whenever an action card defends this, you may put an action card with cost less than this card's {p} from your graveyard on top of your deck. Go again Give No Quarter [give-no-quarter-blue] | Pirate Necromancer Action | Pirate Necromancer Action, Go again | The next 2 ally cards with watery grave you play this turn cost {r}{r}{r} less to play. Go again Glacial Footsteps [glacial-footsteps-blue] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Ice Fusion, Dominate | Ice Fusion If this was fused, it gets dominate. Glacial Footsteps [glacial-footsteps-red] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Ice Fusion, Dominate | Ice Fusion If this was fused, it gets dominate. Glacial Footsteps [glacial-footsteps-yellow] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Ice Fusion, Dominate | Ice Fusion If this was fused, it gets dominate. Glacial Horns [glacial-horns] | Ice Equipment - Head | Ice Equipment Head | Action - Destroy this: Choose a hero. Freeze up to 1 card in their arsenal and 1 ally they control until the start of your next turn. Go again Glaring Impact [glaring-impact-blue] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge, Overpower | As an additional cost to play this, you may charge your soul. If a yellow card is charged this way, this gets overpower. Glaring Impact [glaring-impact-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge, Overpower | As an additional cost to play this, you may charge your soul. If a yellow card is charged this way, this gets overpower. Glaring Impact [glaring-impact-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge, Overpower | As an additional cost to play this, you may charge your soul. If a yellow card is charged this way, this gets overpower. Gleam of the Blade [gleam-of-the-blade-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +3{p}. Instant - Discard this: Create a Flurry token. Glide Through Starlight [glide-through-starlight-blue] | Lightning Action - Attack | Lightning Action Attack | Instant - {r}, discard this: Prevent the next 1 damage that would be dealt to you this turn. If you prevent damage this way, create a Lightning Flow token. Glide Through Starlight [glide-through-starlight-red] | Lightning Action - Attack | Lightning Action Attack | Instant - {r}, discard this: Prevent the next 1 damage that would be dealt to you this turn. If you prevent damage this way, create a Lightning Flow token. Glide Through Starlight [glide-through-starlight-yellow] | Lightning Action - Attack | Lightning Action Attack | Instant - {r}, discard this: Prevent the next 1 damage that would be dealt to you this turn. If you prevent damage this way, create a Lightning Flow token. Glidewell Fins [glidewell-fins] | Ranger Equipment - Arms | Ranger Equipment Arms, Battleworn | Action - {r}, destroy this: Put an arrow from your hand face-up into your arsenal. It gets +1{p} this turn. Go again Battleworn Glint the Quicksilver [glint-the-quicksilver-blue] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets go again. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card. Glisten [glisten-blue] | Light Instant | Light Instant | Distribute up to two +1{p} counters among any number of weapons you control. At the beginning of your end phase, remove all +1{p} counters from weapons you control. Glisten [glisten-red] | Light Instant | Light Instant | Distribute up to four +1{p} counters among any number of weapons you control. At the beginning of your end phase, remove all +1{p} counters from weapons you control. Glisten [glisten-yellow] | Light Instant | Light Instant | Distribute up to three +1{p} counters among any number of weapons you control. At the beginning of your end phase, remove all +1{p} counters from weapons you control. Glistening Steelblade [glistening-steelblade-yellow] | Warrior Action | Warrior Action, Dorinthea Specialization, Go again | Dorinthea Specialization Your next Dawnblade attack this turn gets go again. Whenever Dawnblade hits a hero this turn, put a +1{p} counter on it. Go again Glory Plate [glory-plate] | Revered Equipment - Chest | Revered Equipment Chest, Guardwell | This gets +1{d} for each Toughness token that has left the arena this turn. Guardwell Glory Seeker [glory-seeker] | Generic Equipment - Head | Generic Equipment Head | Instant - {r}{r}{r}, destroy this: Draw a card. Gloves of Astral Sanctuary [gloves-of-astral-sanctuary] | Generic Equipment - Arms | Generic Equipment Arms | Instant - {t} your hero, destroy this: Prevent the next 1 damage that would be dealt to you this turn. Gloves of Azure Waves [gloves-of-azure-waves] | Pirate Equipment - Arms | Pirate Equipment Arms, Arcane Barrier 1, High Tide, Blade Break | Arcane Barrier 1 High Tide - If there are 2 or more blue cards in your pitch zone, this gets +3{d} and blade break. Gloves of Erasure [gloves-of-erasure] | Wizard Equipment - Arms | Wizard Equipment Arms, Blade Break | When this leaves the arena, destroy target aura token. Blade Break Glyph Destruction Nodes [glyph-destruction-nodes-yellow] | Wizard Action | Wizard Action | Deal 3 arcane damage to up to X target heroes and/or allies, where X is the number of aura permanents you control with Sigil in their name. Glyph Overlay [glyph-overlay-blue] | Wizard Action | Wizard Action, Surge | Deal X+1 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name. Surge - If this deals more than 1 damage, gain 1{h}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck. Glyph Overlay [glyph-overlay-red] | Wizard Action | Wizard Action, Surge | Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name. Surge - If this deals more than 3 damage, gain 1{h}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck. Glyph Overlay [glyph-overlay-yellow] | Wizard Action | Wizard Action, Surge | Deal X+2 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name. Surge - If this deals more than 2 damage, gain 1{h}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck. Glyph Power Spell [glyph-power-spell-red] | Wizard Action | Wizard Action | Deal 4 arcane damage to any target. If you control a card with Sigil in its name, instead deal 6 arcane damage. Go Bananas [go-bananas-yellow] | Generic Instant | Generic Instant | Name an action card. Open and reveal a booster pack of Flesh and Blood and put all cards with the chosen name into your hand. If the booster pack does not contain a card with the chosen name, you may repeat this process. Goblet of Bloodrun Wine [goblet-of-bloodrun-wine-blue] | Warrior Action | Warrior Action, Go again | Create an Agility and a Vigor token. Go again Gold [gold] | Generic Token - Item | Generic Token Item | Action - {r}{r}, destroy this: Draw a card. Go again Gold Hunter Ketch [gold-hunter-ketch-yellow] | Pirate Action - Attack | Pirate Action Attack | If you control less Gold than an opponent, this costs {r}{r} less to play. Gold Hunter Lightsail [gold-hunter-lightsail-yellow] | Pirate Action - Attack | Pirate Action Attack | When this attacks, if you control less Gold than an opponent, this gets go again. Gold Hunter Longboat [gold-hunter-longboat-yellow] | Pirate Action - Attack | Pirate Action Attack | If you control less Gold than an opponent, this gets +2{p}. Gold Hunter Marauder [gold-hunter-marauder-yellow] | Pirate Action - Attack | Pirate Action Attack, Overpower | If you control less Gold than an opponent, this gets overpower. Gold the Tip [gold-the-tip-yellow] | Pirate Ranger Action | Pirate Ranger Action, Go again | Your next arrow attack this turn gets +3{p}. If there is a yellow arrow face-up in your arsenal, create a Gold token. Go again Gold-Baited Hook [gold-baited-hook] | Pirate Equipment - Arms | Pirate Equipment Arms, Battleworn | Action - {t}: Your next Pirate attack this turn gets "When this hits a hero, steal a Gold token they control, otherwise create a Gold token." At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this. Go again Battleworn Golden Cog [golden-cog] | Mechanologist Token - Cog Item | Mechanologist Token Cog Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Golden Company [golden-company-blue] | Warrior Defense Reaction | Warrior Defense Reaction | You may destroy a Gold you control rather than pay this card's {r} cost. Golden Company [golden-company-red] | Warrior Defense Reaction | Warrior Defense Reaction | You may destroy a Gold you control rather than pay this card's {r} cost. Golden Company [golden-company-yellow] | Warrior Defense Reaction | Warrior Defense Reaction | You may destroy a Gold you control rather than pay this card's {r} cost. Golden Gait [golden-gait] | Warrior Equipment - Legs | Warrior Equipment Legs, Legendary, Olympia Specialization, Temper | Legendary Olympia Specialization This counts as a Gold. Temper Golden Galea [golden-galea] | Warrior Equipment - Head | Warrior Equipment Head, Legendary, Olympia Specialization, Temper | Legendary Olympia Specialization This counts as a Gold. Temper Golden Gauntlets [golden-gauntlets] | Warrior Equipment - Arms | Warrior Equipment Arms, Legendary, Olympia Specialization, Temper | Legendary Olympia Specialization This counts as a Gold. Temper Golden Glare [golden-glare] | Guardian Equipment - Head | Guardian Equipment Head, Victor Specialization, Blade Break | Victor Specialization When this defends together with 2 or more yellow cards, create a Gold token. Blade Break Golden Grail [golden-grail] | Warrior Weapon - Sword (2H) | Warrior Weapon Sword 2H | Once per Turn Action - {r}{r} or destroy a Gold you control: Attack. If this attack has wagered, it gets +1{p}. Golden Heart Plate [golden-heart-plate] | Warrior Equipment - Chest | Warrior Equipment Chest, Legendary, Olympia Specialization, Temper | Legendary Olympia Specialization This counts as a Gold. Temper Golden Skull [golden-skull-yellow] | Pirate Necromancer Action - Item | Pirate Necromancer Action Item, Go again, Watery Grave | Go again This counts as a Gold. Watery Grave Golden Skywarden [golden-skywarden-yellow] | Pirate Mechanologist Action - Attack | Pirate Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +1{d}. If a Golden Cog is destroyed this way, create a Gold token and repeat this process. Golden Tipple [golden-tipple-blue] | Pirate Action - Attack | Pirate Action Attack, Go again | When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Go again Golden Tipple [golden-tipple-red] | Pirate Action - Attack | Pirate Action Attack, Go again | When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Go again Golden Tipple [golden-tipple-yellow] | Pirate Action - Attack | Pirate Action Attack, Go again | When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Go again Goldfin Harpoon [goldfin-harpoon-yellow] | Pirate Ranger Action - Arrow Attack | Pirate Ranger Action Arrow Attack | If this would be put into a graveyard, instead remove it from the game. Goldkiss Rum [goldkiss-rum] | Generic Token - Item | Generic Token Item | Instant - {t} your hero, destroy this: Your next action this turn gets go again. Your hero can't {u} this turn unless they're a Pirate. Goldwing Turbine [goldwing-turbine-blue] | Mechanologist Action | Mechanologist Action | Your next Mechanologist attack this turn gets +1{p}. Create a Golden Cog token. Goldwing Turbine [goldwing-turbine-red] | Mechanologist Action | Mechanologist Action | Your next Mechanologist attack this turn gets +3{p}. Create a Golden Cog token. Goldwing Turbine [goldwing-turbine-yellow] | Mechanologist Action | Mechanologist Action | Your next Mechanologist attack this turn gets +2{p}. Create a Golden Cog token. Goliath Gauntlet [goliath-gauntlet] | Generic Equipment - Arms | Generic Equipment Arms | Action - Destroy this: The next attack action card with cost 2 or more you play this turn gets +2{p}. Go again Gone in a Flash [gone-in-a-flash-red] | Lightning Action - Attack | Lightning Action Attack | When this attacks, the next time you play an instant card this chain link, you may return this to its owner's hand. Good Deeds Don't Go Unnoticed [good-deeds-don-t-go-unnoticed-yellow] | Generic Action - Aura | Generic Action Aura | At the start of each other hero's turn, choose 1; they draw a card, they gain {r}, they gain 1{h}, or their next attack this turn gets +1{p}. At the start of your turn, destroy this. If another hero drew a card from this, you draw a card, then repeat for {r}, {h}, and {p}. Good Natured Brutality [good-natured-brutality-yellow] | Revered Brute Action - Attack | Revered Brute Action Attack, The Crowd Cheers | When this defends, if you have no cards in hand, it gets +6{d} and the crowd cheers you. Good Time Chapeau [good-time-chapeau] | Guardian Equipment - Head | Guardian Equipment Head, Betsy Specialization, Temper | Betsy Specialization Action-- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again Temper Goon Battery [goon-battery-blue] | Reviled Action - Attack | Reviled Action Attack | If you control 3 or more auras, this gets +3{p} and "When this hits a hero, {t} them." Goon Beatdown [goon-beatdown-blue] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | If you control 3 or more auras, this gets +3{p} and "When this hits a hero, the crowd boos you." Goon Tactics [goon-tactics-blue] | Reviled Action - Attack | Reviled Action Attack | If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy the top card of their deck." Gore Belching [gore-belching-red] | Generic Action - Attack | Generic Action Attack | When this attacks, reveal cards from the top of your deck until you reveal an attack action card. If you do, banish it and this gets -X{p}, where X is the {p} of the card banished this way. Otherwise, this gets -7{p}. Shuffle. Goremass Summoning [goremass-summoning-blue] | Shadow Brute Action | Shadow Brute Action, Go again | If you've banished a card with 6 or more {p} this turn, create a Blasmophet, the Insatiable Hunger token. Go again Gorganian Tome [gorganian-tome] | Generic Action | Generic Action, Legendary, Go again | Legendary Draw X cards, where X is 1 plus the number of Gorganian Tomes in all graveyards. Go again Gorging Shadowbeast [gorging-shadowbeast-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, banish the top card of your deck. Blood Debt Gorging Shadowbeast [gorging-shadowbeast-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, banish the top card of your deck. Blood Debt Gorging Shadowbeast [gorging-shadowbeast-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, banish the top card of your deck. Blood Debt Gorgon's Gaze [gorgon-s-gaze-yellow] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Create a Slither in your hand. Banish all defending attack action cards on the combat chain. If a Chi was pitched to play this, you may play the banished cards this combat chain without paying their {r} cost. Grains of Bloodspill [grains-of-bloodspill] | Warrior Equipment - Chest | Warrior Equipment Chest, Temper | Whenever a weapon attack you control hits, you may pay {r}. If you do, create a Vigor token. Temper Grandeur of Valahai [grandeur-of-valahai-blue] | Guardian Resource - Gem | Guardian Resource Gem, Legendary | Legendary When this is pitched, create a Seismic Surge token. Grandstand Legplates [grandstand-legplates] | Generic Equipment - Legs | Generic Equipment Legs, Blade Break | This card's {d} is equal to the number of opponents with greater {h} than you. Blade Break Graphene Chelicera [graphene-chelicera] | Assassin Token Weapon - Dagger (1H) | Assassin Token Weapon Dagger 1H, Stealth, Go again | Stealth Once per Turn Action - {r}: Attack When this attacks a marked hero, the attack gets go again. Grasp of Darkness [grasp-of-darkness] | Shadow Equipment - Arms | Shadow Equipment Arms, Blood Debt | If you would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt Grasp of the Arknight [grasp-of-the-arknight] | Runeblade Equipment - Arms | Runeblade Equipment Arms, Battleworn | Once per Turn Action - {r}{r}: Create a Runechant token. This ability costs an additional {r} to activate for each Runechant you control. Go again Battleworn Grasp of the Darknight [grasp-of-the-darknight] | Shadow Runeblade Equipment - Arms | Shadow Runeblade Equipment Arms | Action - {r}, destroy this: Opt 1, then create a Runechant token. Go again Gravekeeping [gravekeeping-blue] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, you may banish a card from their graveyard. Gravekeeping [gravekeeping-red] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, you may banish a card from their graveyard. Gravekeeping [gravekeeping-yellow] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, you may banish a card from their graveyard. Graveling Growl [graveling-growl-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Play this only if a card with 6 or more {p} has been put into your banished zone this turn. Blood Debt Graveling Growl [graveling-growl-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Play this only if a card with 6 or more {p} has been put into your banished zone this turn. Blood Debt Graveling Growl [graveling-growl-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Play this only if a card with 6 or more {p} has been put into your banished zone this turn. Blood Debt Graven Call [graven-call] | Assassin Weapon - Dagger (1H) | Assassin Weapon Dagger 1H, Piercing 1 | Once per Turn Action - {r}{r}: Attack. Go again Piercing 1 Instant - Destroy 2 Silver you control: Equip this with a +1{p} counter. Activate this only while this is in your graveyard. Graven Cowl [graven-cowl] | Assassin Equipment - Head | Assassin Equipment Head, Blade Break | While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this. When this is equipped from anywhere other than your graveyard, put a -1{d} counter on it. Blade Break Graven Gaslight [graven-gaslight] | Assassin Equipment - Off-Hand | Assassin Equipment Off-Hand, Spellvoid 1 | Instant - Destroy 2 Silver you control: Equip this. Activate this only while this is in your graveyard. Spellvoid 1 Graven Gloves [graven-gloves] | Assassin Equipment - Arms | Assassin Equipment Arms, Blade Break | While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this. When this is equipped from anywhere other than your graveyard, put a -1{d} counter on it. Blade Break Graven Justaucorpse [graven-justaucorpse] | Necromancer Equipment - Chest | Necromancer Equipment Chest, Battleworn | Instant - Destroy this: Discard a card. Gain {r} equal to its pitch value. Battleworn __ Graven Vestment [graven-vestment] | Assassin Equipment - Chest | Assassin Equipment Chest, Blade Break | While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this. When this is equipped from anywhere other than your graveyard, put a -1{d} counter on it. Blade Break Graven Walkers [graven-walkers] | Assassin Equipment - Legs | Assassin Equipment Legs, Blade Break | While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this. When this is equipped from anywhere other than your graveyard, put a -1{d} counter on it. Blade Break Gravy Bones [gravy-bones] | Pirate Necromancer Hero - Young | Pirate Necromancer Hero Young, health 20, intellect 4 | Instant - {t}, destroy a Gold you control: Draw a card, then discard a card. If a blue card has been put into your graveyard this turn, you may play cards with watery grave from your graveyard. Gravy Bones, Shipwrecked Looter [gravy-bones-shipwrecked-looter] | Pirate Necromancer Hero | Pirate Necromancer Hero, health 40, intellect 4 | Instant - {t}, destroy a Gold you control: Draw a card, then discard a card. If a blue card has been put into your graveyard this turn, you may play cards with watery grave from your graveyard. Great Library of Solana [great-library-of-solana] | Light Action - Landmark | Light Action Landmark, Legendary | Legendary At the beginning of each end phase, if a hero has 2 or more yellow cards in their pitch zone, that hero gets +1{i} until end of turn. Action - Discard 2 yellow cards: Destroy this. Any hero may activate this ability. Go again Grille of Repentance [grille-of-repentance] | Shadow Equipment - Head | Shadow Equipment Head | Instant - Destroy this: Turn a card with blood debt in your banished zone face-down. Grim Feast [grim-feast-blue] | Shadow Action | Shadow Action, Blood Debt | You may play this from your banished zone. If you play this from your banished zone, this costs {r}{r} less to play. Gain 1{h} Blood Debt Grim Feast [grim-feast-red] | Shadow Action | Shadow Action, Blood Debt | You may play this from your banished zone. If you play this from your banished zone, this costs {r}{r} less to play. Gain 3{h} Blood Debt Grim Feast [grim-feast-yellow] | Shadow Action | Shadow Action, Blood Debt | You may play this from your banished zone. If you play this from your banished zone, this costs {r}{r} less to play. Gain 2{h} Blood Debt Grimoire of Fellingsong [grimoire-of-fellingsong] | Runeblade Equipment - Off-Hand | Runeblade Equipment Off-Hand | Instant - {r}, destroy this: Create a Runechant token. Grimoire of the Haunt [grimoire-of-the-haunt] | Shadow Runeblade Equipment - Off-Hand | Shadow Runeblade Equipment Off-Hand, Blood Debt, Arcane Barrier 1 | Instant - {r}, banish this: Create an Eloquence token. Arcane Barrier 1 Blood Debt Grind Them Down [grind-them-down-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, destroy the top card of their deck. Grind Them Down [grind-them-down-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, destroy the top card of their deck. Grind Them Down [grind-them-down-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, destroy the top card of their deck. Grinding Gears [grinding-gears-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action-- 0: Target hero destroys the top card of their deck. Groundbreaker Crix [groundbreaker-crix] | Guardian Hero - Pit-Fighter | Guardian Hero Pit-Fighter, Clash, health 20, intellect 4 | Your attacks get +1{p} while attacking a hero who controls a Seismic Surge token. Whenever you attack a Guardian hero, clash with them. The winner creates a Seismic Surge token. Grow Claws [grow-claws-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | If a Draconic attack was the last attack this combat chain, this gets +1{p}. Go again Grow Claws [grow-claws-red] | Ninja Action - Attack | Ninja Action Attack, Go again | If a Draconic attack was the last attack this combat chain, this gets +1{p}. Go again Grow Claws [grow-claws-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | If a Draconic attack was the last attack this combat chain, this gets +1{p}. Go again Grow Wings [grow-wings-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | If a Draconic attack was the last attack this combat chain, this gets go again. Grow Wings [grow-wings-red] | Ninja Action - Attack | Ninja Action Attack, Go again | If a Draconic attack was the last attack this combat chain, this gets go again. Grow Wings [grow-wings-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | If a Draconic attack was the last attack this combat chain, this gets go again. Growl [growl-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again Growl [growl-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again Guardian of the Shadowrealm [guardian-of-the-shadowrealm-red] | Shadow Defense Reaction | Shadow Defense Reaction, Blood Debt | Action - {r}{r}: Return this to your hand. Activate this only while this is in your banished zone. Blood Debt Gustwave of the Second Wind [gustwave-of-the-second-wind-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Surging Strike was the last attack this combat chain, this gets go again. Gutshot [gutshot-blue] | Warrior Action | Warrior Action, Go again, Wager | Your next sword attack this turn gets +1{p} and "When this attacks, wager with the defending hero. The winner creates a Blade Dance token." Go again Gutshot [gutshot-red] | Warrior Action | Warrior Action, Go again, Wager | Your next sword attack this turn gets +3{p} and "When this attacks, wager with the defending hero. The winner creates a Blade Dance token." Go again Gutshot [gutshot-yellow] | Warrior Action | Warrior Action, Go again, Wager | Your next sword attack this turn gets +2{p} and "When this attacks, wager with the defending hero. The winner creates a Blade Dance token." Go again Haboob [haboob-red] | Draconic Illusionist Action - Aura | Draconic Illusionist Action Aura, Go again | Go again At the start of each turn, put a storm counter on this, then destroy it unless you destroy an ash you control for each storm counter on it. Attack action cards get -1{p} while attacking or defending. Hack to Reality [hack-to-reality-yellow] | Generic Action | Generic Action, Go again | Your next attack this turn gets +2{p}. The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way. Go again Hadron Collider [hadron-collider-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this. Hadron Collider [hadron-collider-red] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this. Hadron Collider [hadron-collider-yellow] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this. Hala [hala] | Warrior Hero - Young | Warrior Hero Young, health 20, intellect 4 | Action - {r}{r}{r}, {t}: Sharpen target sword you control. Go again Hala Goldenhelm [hala-goldenhelm] | Warrior Mentor | Warrior Mentor | While Hala is face-down in arsenal, at the start of your turn, you may turn her face-up. While Hala is face-up in arsenal, whenever a sword attack you control hits, it gets go again and put a lesson counter on Hala. Then if there are 2 or more lesson counters on Hala, banish her, search your deck for Glistening Steelblade, put it face-up into your arsenal, and shuffle. Hala, Bladesaint of the Vow [hala-bladesaint-of-the-vow] | Warrior Hero | Warrior Hero, health 40, intellect 4 | Action - {r}{r}{r}, {t}: Sharpen target sword you control. Go again Halo of Illumination [halo-of-illumination] | Light Equipment - Head | Light Equipment Head, Spellvoid 2 | Instant - {r}, destroy this: Put a card from your hand into your soul. If it's Light, draw a card. Spellvoid 2 Halo of Lumina Light [halo-of-lumina-light] | Light Illusionist Equipment - Head | Light Illusionist Equipment Head, Spellvoid 2 | When this is destroyed, you may put a yellow aura from your banished zone into the arena. Spellvoid 2 Hammer of Havenhold [hammer-of-havenhold] | Guardian Weapon - Hammer (1H) | Guardian Weapon Hammer 1H | Once per Turn Action - {r}{r}{r}: Attack If you have a Chivalry in your pitch zone, this gets +1{p}. Hammerhead, Harpoon Cannon [hammerhead-harpoon-cannon] | Pirate Ranger Weapon - Bow Cannon (2H) | Pirate Ranger Weapon Bow Cannon 2H | Action - {r}{r}{r}{r}, {t}: Your next arrow attack this turn gets +4{p}. If it has harpoon in its name, it gets overpower. Go again Hamstring Shot [hamstring-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, their first attack during their next turn costs an additional {r} to play or activate. Hamstring Shot [hamstring-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, their first attack during their next turn costs an additional {r} to play or activate. Hamstring Shot [hamstring-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, their first attack during their next turn costs an additional {r} to play or activate. Hanabi Blaster [hanabi-blaster] | Mechanologist Weapon - Gun (2H) | Mechanologist Weapon Gun 2H, Overpower | Once per Turn Action - Remove 2 steam counters from this: Attack Overpower The third time you play a card with boost each turn, put a steam counter on this. Hand Behind the Pen [hand-behind-the-pen-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, turn a card in their arsenal face-up, then banish a non-attack action card from their arsenal. Hand of Vengeance [hand-of-vengeance] | Draconic Equipment - Arms | Draconic Equipment Arms, Blade Break | Attack Reaction - Destroy this: Target attack that is attacking Arakni gets +1{p}. Blade Break Harbinger of Destruction [harbinger-of-destruction-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | As an additional cost to play this, banish a card from your hand. If a Shadow card was banished this way, this gets "When this hits, create 2 Gate to i'Arathael tokens." Blood Debt Hard Knuckle [hard-knuckle] | Generic Equipment - Arms | Generic Equipment Arms | When you play an attack action card, you may destroy this. If you do, the attack gets +1{p}. Harmonized Kodachi [harmonized-kodachi] | Ninja Weapon - Dagger (1H) | Ninja Weapon Dagger 1H, Go again | Once per Turn Action - {r}: Attack If you have a card in your pitch zone with cost 0, this card's attacks get go again. Harmony of the Hunt [harmony-of-the-hunt-blue] | Mystic Ninja Action - Attack | Mystic Ninja Action Attack, Go again | When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again Harmony of the Hunt [harmony-of-the-hunt-red] | Mystic Ninja Action - Attack | Mystic Ninja Action Attack, Go again | When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again Harmony of the Hunt [harmony-of-the-hunt-yellow] | Mystic Ninja Action - Attack | Mystic Ninja Action Attack, Go again | When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again Harness Lightning [harness-lightning-red] | Elemental Runeblade Action | Elemental Runeblade Action, Lightning Flow | Lightning Flow - If you've played a Lightning card this turn, deal 3 arcane damage to target hero. Harness Lightning [harness-lightning-yellow] | Elemental Runeblade Action | Elemental Runeblade Action, Lightning Flow | Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero. Harvest Season [harvest-season-blue] | Earth Action - Aura | Earth Action Aura, Go again | Go again At the beginning of your action phase, destroy this, then gain 1{h}. Harvest Season [harvest-season-red] | Earth Action - Aura | Earth Action Aura, Go again | Go again At the beginning of your action phase, destroy this, then gain 3{h}. Harvest Season [harvest-season-yellow] | Earth Action - Aura | Earth Action Aura, Go again | Go again At the beginning of your action phase, destroy this, then gain 2{h}. Hatchet of Body [hatchet-of-body] | Warrior Weapon - Axe (1H) | Warrior Weapon Axe 1H | Once per Turn Action - {r}: Attack When this attacks, if Hatchet of Mind was the last attack this turn, this gets +1{p} until end of turn. Hatchet of Mind [hatchet-of-mind] | Warrior Weapon - Axe (1H) | Warrior Weapon Axe 1H | Once per Turn Action - {r}: Attack When this attacks, if Hatchet of Body was the last attack this turn, this gets +1{p} until end of turn. Haunting Rendition [haunting-rendition-red] | Runeblade Block | Runeblade Block | Instant - Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token. Haunting Specter [haunting-specter-blue] | Illusionist Action - Aura | Illusionist Action Aura, Ward 2 | When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 2 Haunting Specter [haunting-specter-red] | Illusionist Action - Aura | Illusionist Action Aura, Ward 4 | When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 4 Haunting Specter [haunting-specter-yellow] | Illusionist Action - Aura | Illusionist Action Aura, Ward 3 | When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 3 Haven Veil [haven-veil-blue] | Wizard Instant - Aura | Wizard Instant Aura | When this enters the arena, prevent the next 1 arcane damage that would be dealt to you this turn. At the beginning of your action phase, destroy this. Haven Veil [haven-veil-red] | Wizard Instant - Aura | Wizard Instant Aura | When this enters the arena, prevent the next 3 arcane damage that would be dealt to you this turn. At the beginning of your action phase, destroy this. Haven Veil [haven-veil-yellow] | Wizard Instant - Aura | Wizard Instant Aura | When this enters the arena, prevent the next 2 arcane damage that would be dealt to you this turn. At the beginning of your action phase, destroy this. Havoc Wrap [havoc-wrap] | Chaos Equipment - Chest | Chaos Equipment Chest, Battleworn | Action - {t}: Go again If this is tapped, cards cost {r} less to play, this doesn't untap during the end phase, and this gets "At the start of your turn, destroy this." Battleworn Haze Bending [haze-bending-blue] | Illusionist Action - Aura | Illusionist Action Aura, Spectra | Once per turn, when this or an Illusionist non-token aura you control is destroyed, create a Spectral Shield token. Spectra Haze Shelter [haze-shelter-blue] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward X | Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1. Haze Shelter [haze-shelter-red] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward X | Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1. Haze Shelter [haze-shelter-yellow] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward X | Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. Head Banging Chorus [head-banging-chorus-yellow] | Revered Guardian Instant - Aura | Revered Guardian Instant Aura, Suspense | Suspense The first Guardian or Revered attack action card you play each turn gets "When this hits a hero, if you have no cards in hand, draw a card." Head Jab [head-jab-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | Go again Head Jab [head-jab-red] | Ninja Action - Attack | Ninja Action Attack, Go again | Go again Head Jab [head-jab-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | Go again Head Leads the Tail [head-leads-the-tail-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, name another card. Attack action cards with that name get +1{p} this combat chain. Go again Head Shot [head-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put into your arsenal face-up, it gets +2{p} until end of turn. Head Shot [head-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put into your arsenal face-up, it gets +2{p} until end of turn. Head Shot [head-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put into your arsenal face-up, it gets +2{p} until end of turn. Head Stone [head-stone] | Necromancer Equipment - Head | Necromancer Equipment Head, Battleworn | Instant - Destroy this: Destroy the top card of your deck. Battleworn Headbutt [headbutt-blue] | Guardian Action - Attack | Guardian Action Attack, Crush | This can't be defended by non-head equipment. If you have a head equipped and the defending hero doesn't, this gets +1{p}. Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on a head they have equipped, then if it has 0{d}, destroy it. Headliner Helm [headliner-helm] | Generic Equipment - Head | Generic Equipment Head, Blade Break | This card's {d} is equal to the number of opponents with greater {h} than you. Blade Break Heads Up [heads-up-red] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +3{p} and "When this attacks, if it wagered, it gets dominate." Go again Headstrong Stampede [headstrong-stampede-blue] | Brute Action - Attack | Brute Action Attack, Go again | When this attacks, reveal the top card of your deck. If the revealed card has 6 or more base {p}, this gets go again. Headstrong Stampede [headstrong-stampede-red] | Brute Action - Attack | Brute Action Attack, Go again | When this attacks, reveal the top card of your deck. If the revealed card has 6 or more base {p}, this gets go again. Headstrong Stampede [headstrong-stampede-yellow] | Brute Action - Attack | Brute Action Attack, Go again | When this attacks, reveal the top card of your deck. If the revealed card has 6 or more base {p}, this gets go again. Healing Balm [healing-balm-blue] | Generic Action | Generic Action | Gain 1{h} Healing Balm [healing-balm-red] | Generic Action | Generic Action | Gain 3{h} Healing Balm [healing-balm-yellow] | Generic Action | Generic Action | Gain 2{h} Healing Potion [healing-potion-blue] | Generic Action - Item | Generic Action Item | Action - Destroy this: Gain 2{h} Go again Heart of Bladehold [heart-of-bladehold] | Warrior Equipment - Chest | Warrior Equipment Chest, Battleworn, Go again | Action - Destroy this: You may activate your second sword attack this turn without paying its {r} cost. Go again Battleworn Heart of Fyendal [heart-of-fyendal-blue] | Generic Resource - Gem | Generic Resource Gem, Legendary | Legendary When this is pitched, if you have less {h} than an opposing hero, gain 1{h}. Heart of Ice [heart-of-ice] | Ice Equipment - Chest | Ice Equipment Chest, Arcane Barrier 1, Blade Break | Once per Turn Action - {r}: Cards and abilities cost opponents an additional {r} to play or activate this turn. Go again Arcane Barrier 1 Blade Break Heart of Vengeance [heart-of-vengeance] | Draconic Equipment - Chest | Draconic Equipment Chest, Blade Break | Instant - Destroy this: Your next attack this turn that targets Arakni costs {r} less to play or activate. Blade Break Heart Wrencher [heart-wrencher-blue] | Mechanologist Action - Wrench Attack | Mechanologist Action Wrench Attack, Boost | Boost Heart Wrencher [heart-wrencher-red] | Mechanologist Action - Wrench Attack | Mechanologist Action Wrench Attack, Boost | Boost Heart Wrencher [heart-wrencher-yellow] | Mechanologist Action - Wrench Attack | Mechanologist Action Wrench Attack, Boost | Boost Heart-throb [heart-throb] | Bard Equipment - Chest | Bard Equipment Chest | Action - Destroy this: Each hero creates a Vigor token. Go again Heartbeat of Candlehold [heartbeat-of-candlehold-blue] | Earth Wizard Action | Earth Wizard Action, Verdance Specialization, Go again | Verdance Specialization Gain 1{h}. Gain 1{h}. Gain 1{h}. Go again Heartened Cross Strap [heartened-cross-strap] | Generic Equipment - Chest | Generic Equipment Chest | Action - Destroy this: The next attack action card you play this turn costs {r}{r} less to play. Go again Hearty Block [hearty-block-red] | Guardian / Warrior Block | Guardian Warrior Block | When this defends, if you control a Vigor token, gain 1{h}. Heat Seeker [heat-seeker-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits, at the beginning of your end phase, put the top card of your deck face-up into your arsenal. Heat Wave [heat-wave] | Draconic Ninja Equipment - Arms | Draconic Ninja Equipment Arms, Quell 1 | Instant - Destroy this: Phoenix Flames you control get +1{p} until end of turn. Quell 1 Heave Ho! [heave-ho-blue] | Pirate Necromancer Action | Pirate Necromancer Action, Go again | Your next Pirate ally attack this turn gets overpower and "When this hits a hero, create a Gold token." Go again Heaven's Claws [heaven-s-claws-blue] | Lightning Action - Attack | Lightning Action Attack Heaven's Claws [heaven-s-claws-red] | Lightning Action - Attack | Lightning Action Attack Heaven's Claws [heaven-s-claws-yellow] | Lightning Action - Attack | Lightning Action Attack Heavy Artillery [heavy-artillery-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped. Heavy Artillery [heavy-artillery-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped. Heavy Artillery [heavy-artillery-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped. Heavy Industry Gear Shift [heavy-industry-gear-shift] | Mechanologist Equipment - Legs | Mechanologist Equipment Legs, Battleworn | Action - Destroy this: Banish the top 2 cards of your deck. Gain 1 action point for each Mechanologist card banished this way. Battleworn Heavy Industry Power Plant [heavy-industry-power-plant] | Mechanologist Equipment - Chest | Mechanologist Equipment Chest, Temper | Action - {r}, destroy this: Whenever you boost this turn, gain {r}. Go again Temper Heavy Industry Ram Stop [heavy-industry-ram-stop] | Mechanologist Equipment - Arms | Mechanologist Equipment Arms, Temper | When this defends, you may pay {r}. If you do, it gets +1{d} until end of turn. Temper Heavy Industry Surveillance [heavy-industry-surveillance] | Mechanologist Equipment - Head | Mechanologist Equipment Head, Temper | When this defends, you may banish the top card of your deck. If it's a Mechanologist card, this gets +1{d} until end of turn. Temper Heavy Metal Hardcore [heavy-metal-hardcore-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If an Evo has been banished from boosting this turn, this gets +1{p}. Boost Heavy Metal Hardcore [heavy-metal-hardcore-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If an Evo has been banished from boosting this turn, this gets +1{p}. Boost Heavy Metal Hardcore [heavy-metal-hardcore-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If an Evo has been banished from boosting this turn, this gets +1{p}. Boost Heavy Swing [heavy-swing-red] | Warrior Action - Aura | Warrior Action Aura | At the start of your turn, destroy this and your next sword attack this turn gets +3{p}. Heirloom of Rabbit Hide [heirloom-of-rabbit-hide] | Mystic Illusionist Equipment - Chest | Mystic Illusionist Equipment Chest, Cloaked, Ward 4 | Cloaked While this is equipped face-down, at the start of your turn, if you have exactly 1{h}, you may turn this face-up. Ward 4 Heirloom of Snake Hide [heirloom-of-snake-hide] | Mystic Assassin Equipment - Chest | Mystic Assassin Equipment Chest, Cloaked, Battleworn | Cloaked While this is equipped face-down, at the start of your turn, if you have exactly 1{h}, you may turn this face-up. Battleworn Heirloom of Tiger Hide [heirloom-of-tiger-hide] | Mystic Ninja Equipment - Chest | Mystic Ninja Equipment Chest, Cloaked, Blade Break | Cloaked While this is equipped face-down, at the start of your turn, if you have exactly 1{h}, you may turn this face-up. Blade Break Heist [heist-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits a hero, you may put an item with cost 1 or less from any banished zone into the arena under your control. Helio's Mitre [helio-s-mitre] | Generic Equipment - Head | Generic Equipment Head | Instant - {r}{r}: Prevent the next 1 damage that would be dealt to you this turn by a source of your choice. Destroy this at the beginning of the end phase. Hell Hammer [hell-hammer] | Shadow Brute Weapon - Hammer (2H) | Shadow Brute Weapon Hammer 2H, Blood Debt | Once per Turn Action - {r}{r}: Attack When the combat chain closes, if you've attacked with this, banish it. Blood Debt Hellbound Assault [hellbound-assault-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this hits, banish it. Blood Debt Hellbound Assault [hellbound-assault-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this hits, banish it. Blood Debt Hellbound Assault [hellbound-assault-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this hits, banish it. Blood Debt Helm of Astral Sanctuary [helm-of-astral-sanctuary] | Generic Equipment - Head | Generic Equipment Head | Instant - {t} your hero, destroy this: Prevent the next 1 damage that would be dealt to you this turn. Helm of Halo's Grace [helm-of-halo-s-grace] | Light Warrior Equipment - Head | Light Warrior Equipment Head, Charge, Blade Break | When this defends, you may charge your hero's soul. If a yellow card is charged this way, draw a card. Blade Break Helm of Hindsight [helm-of-hindsight] | Generic Equipment - Head | Generic Equipment Head | Instant - {r}{r}{r}, destroy this: Put target attack action card from your graveyard on top of your deck. Helm of Isen's Peak [helm-of-isen-s-peak] | Guardian Equipment - Head | Guardian Equipment Head, Battleworn | Action - {r}, destroy this: Your hero gets +1{i} until end of turn. Battleworn Helm of Lignum Vitae [helm-of-lignum-vitae] | Earth Equipment - Head | Earth Equipment Head, Blade Break | If there are 4 or more Earth cards in your banished zone, this gets +1{d}. Blade Break Helm of Might and Magic [helm-of-might-and-magic] | Runeblade Equipment - Head | Runeblade Equipment Head, Blade Break, Spellvoid 1 | Blade Break Spellvoid 1 Helm of Safe Haven [helm-of-safe-haven] | Generic Equipment - Head | Generic Equipment Head, Blade Break | When this defends, reveal the top card of your deck. If it's an attack action card, add it to this chain link as a defending card and discard a card. Blade Break Helm of Sharp Eye [helm-of-sharp-eye] | Warrior Equipment - Head | Warrior Equipment Head, Battleworn | Attack Reaction - {r}, destroy this: Banish the top card of your deck. You may play it this combat chain. Activate this only if you control a weapon attack with {p} greater than twice its base. Battleworn Helm of the Adored [helm-of-the-adored] | Revered Equipment - Head | Revered Equipment Head, The Crowd Cheers, Blade Break | When this defends, the crowd cheers you. Blade Break Helm of the Arknight [helm-of-the-arknight] | Runeblade Equipment - Head | Runeblade Equipment Head, Temper | Temper Helm of Unity [helm-of-unity] | Warrior Equipment - Head | Warrior Equipment Head, Unity, Temper | Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper Helmsman's Peak [helmsman-s-peak] | Generic Equipment - Head | Generic Equipment Head, Blade Break | When this defends, look at the top card of your deck. Blade Break Hemorrhage Bore [hemorrhage-bore-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets "When this hits a hero, destroy a card in their arsenal." Hemorrhage Bore [hemorrhage-bore-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets "When this hits a hero, destroy a card in their arsenal." Hemorrhage Bore [hemorrhage-bore-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets "When this hits a hero, destroy a card in their arsenal." Herald of Erudition [herald-of-erudition-yellow] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Dominate, Phantasm | Dominate When this hits, put it into your soul and draw 2 cards. Phantasm Herald of Judgment [herald-of-judgment-yellow] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Prism Specialization, Phantasm | Prism Specialization When this hits, put it into your soul and the defending hero can't play cards from their banished zone until the end of their next turn. Phantasm Herald of Protection [herald-of-protection-blue] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul and create a Spectral Shield token. Phantasm Herald of Protection [herald-of-protection-red] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul and create a Spectral Shield token. Phantasm Herald of Protection [herald-of-protection-yellow] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul and create a Spectral Shield token. Phantasm Herald of Ravages [herald-of-ravages-blue] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul and deal 1 arcane damage to target hero. Phantasm Herald of Ravages [herald-of-ravages-red] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul and deal 1 arcane damage to target hero. Phantasm Herald of Ravages [herald-of-ravages-yellow] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul and deal 1 arcane damage to target hero. Phantasm Herald of Rebirth [herald-of-rebirth-blue] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck Phantasm Herald of Rebirth [herald-of-rebirth-red] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul and put up to 1 card with phantasm from your graveyard on top of your deck Phantasm Herald of Rebirth [herald-of-rebirth-yellow] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul and put up to 1 card with phantasm from your graveyard on top of your deck Phantasm Herald of Sekem [herald-of-sekem-red] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this attacks, you may put a yellow card from your hand into your soul. If you do, deal 2 arcane damage to any target. Phantasm Herald of Tenacity [herald-of-tenacity-blue] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Dominate, Phantasm | Dominate When this hits, put it into your soul. Phantasm Herald of Tenacity [herald-of-tenacity-red] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Dominate, Phantasm | Dominate When this hits, put it into your soul. Phantasm Herald of Tenacity [herald-of-tenacity-yellow] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Dominate, Phantasm | Dominate When this hits, put it into your soul. Phantasm Herald of Triumph [herald-of-triumph-blue] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | Attack action cards get -1{p} while defending this. When this hits, put it into your soul. Phantasm Herald of Triumph [herald-of-triumph-red] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | Attack action cards get -1{p} while defending this. When this hits, put it into your soul. Phantasm Herald of Triumph [herald-of-triumph-yellow] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | Attack action cards get -1{p} while defending this. When this hits, put it into your soul. Phantasm Herald of Victoria [herald-of-victoria-yellow] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | Instant - Discard this: Until end of turn, attack action cards your opponents control get -1{p} while attacking and defending. Phantasm Heroic Grit [heroic-grit-yellow] | Revered Action | Revered Action, Go again | Your next attack this turn gets "This gets +1{p} for each Toughness token you control." Create a Toughness token. Go again Heroic Pose [heroic-pose-blue] | Revered Action | Revered Action, Go again, The Crowd Cheers | Your next attack this turn gets +1{p}. The crowd cheers you. Go again Heroic Pose [heroic-pose-red] | Revered Action | Revered Action, Go again, The Crowd Cheers | Your next attack this turn gets +3{p}. The crowd cheers you. Go again Heroic Pose [heroic-pose-yellow] | Revered Action | Revered Action, Go again, The Crowd Cheers | Your next attack this turn gets +2{p}. The crowd cheers you. Go again Heron's Flight [heron-s-flight-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - When this attacks, if Crane Dance was the last attack this combat chain, this gets +2{p} and you choose 1; this can only be defended by attack action cards. this can only be defended by non-attack action cards. Hex Gauntlet [hex-gauntlet] | Shadow Brute Equipment - Arms | Shadow Brute Equipment Arms, Blood Debt | Instant - Banish this: Turn a card with blood debt in your banished zone face-down. Blood Debt Hexagore, the Death Hydra [hexagore-the-death-hydra] | Shadow Brute Weapon - Flail (2H) | Shadow Brute Weapon Flail 2H | Once per Turn Action - {r}{r}: Attack Whenever this attacks, it deals damage to you equal to 6 minus the number of cards with blood debt in your banished zone. Hidden Agenda [hidden-agenda] | Ranger Equipment - Chest | Ranger Equipment Chest, Arcane Barrier 1 | Instant - Turn a face-down arrow in your arsenal face-up: Gain {r}. At the beginning of the end phase, destroy this. Arcane Barrier 1 Hide Tanner [hide-tanner] | Brute Equipment - Arms | Brute Equipment Arms, Battleworn | When you discard a random card with 6 or more {p}, you may destroy this. If you do, create 2 Might tokens. Battleworn High Current Currency [high-current-currency-blue] | Generic Action | Generic Action | Remove all energy counters from target non-hero permanent an opponent controls. Create that many Gold tokens. High Octane [high-octane-red] | Mechanologist Action | Mechanologist Action, Go again | Whenever you boost a card this turn, gain 1 action point. Draw a card. Go again High Pitched Howl [high-pitched-howl-blue] | Brute Action - Attack | Brute Action Attack | When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token. High Pitched Howl [high-pitched-howl-red] | Brute Action - Attack | Brute Action Attack | When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token. High Pitched Howl [high-pitched-howl-yellow] | Brute Action - Attack | Brute Action Attack | When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token. High Riser [high-riser] | Guardian Weapon - Hammer (1H) | Guardian Weapon Hammer 1H | Once per Turn Action - {r}{r}{r}: Attack If you've drawn a card this turn, this gets +1{p}. High Roller [high-roller-blue] | Brute Action | Brute Action, Intimidate, Go again | Intimidate If you have rolled a 6 on a die this turn, instead intimidate twice. Go again High Roller [high-roller-red] | Brute Action | Brute Action, Intimidate, Go again | Intimidate If you have rolled a 4, 5, 6 on a die this turn, instead intimidate twice. Go again High Roller [high-roller-yellow] | Brute Action | Brute Action, Intimidate, Go again | Intimidate If you have rolled a 5 or 6 on a die this turn, instead intimidate twice. Go again High Speed Impact [high-speed-impact-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, the next attack you boost this combat chain gets dominate. Boost High Speed Impact [high-speed-impact-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, the next attack you boost this combat chain gets dominate. Boost High Speed Impact [high-speed-impact-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, the next attack you boost this combat chain gets dominate. Boost High Striker [high-striker-blue] | Generic Action | Generic Action, Go again | The next time your attack hits this turn, create 2 Copper tokens. Go again High Striker [high-striker-red] | Generic Action | Generic Action, Go again | The next time your attack hits this turn, create 6 Copper tokens. Go again High Striker [high-striker-yellow] | Generic Action | Generic Action, Go again | The next time your attack hits this turn, create 4 Copper tokens. Go again High Voltage [high-voltage-blue] | Lightning Instant | Lightning Instant, Amp 1 | Amp 1 Hiss [hiss-blue] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Slither in your hand. Hiss [hiss-red] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +3{p}. If you've pitched a blue card this turn, create a Slither in your hand. Hiss [hiss-yellow] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +2{p}. If you've pitched a blue card this turn, create a Slither in your hand. Hit and Run [hit-and-run-blue] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets go again. If you've attacked with a weapon this turn, your next attack this turn gets +1{p}. Go again Hit and Run [hit-and-run-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets go again. If you've attacked with a weapon this turn, your next attack this turn gets +3{p}. Go again Hit and Run [hit-and-run-yellow] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets go again. If you've attacked with a weapon this turn, your next attack this turn gets +2{p}. Go again Hit the Gas [hit-the-gas-blue] | Mechanologist Action | Mechanologist Action, Maxx Specialization | Maxx Specialization Turn any number of Hyper Drivers in your banished zone face-down and gain that many action points. If 3 or more cards are turned face-down this way, draw a card. Hit the High Notes [hit-the-high-notes-blue] | Runeblade Action - Attack | Runeblade Action Attack | If you've played or created an aura this turn, this gets +2{p}. Hit the High Notes [hit-the-high-notes-red] | Runeblade Action - Attack | Runeblade Action Attack | If you've played or created an aura this turn, this gets +2{p}. Hit the High Notes [hit-the-high-notes-yellow] | Runeblade Action - Attack | Runeblade Action Attack | If you've played or created an aura this turn, this gets +2{p}. Hit the Jackpot [hit-the-jackpot] | Event | Event | Create a Gold token. Draw cards equal to the total Gold you control. HMS Barracuda [hms-barracuda-yellow] | Pirate Action - Attack | Pirate Action Attack, High Tide, Overpower | When this hits a hero, destroy an ally they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. HMS Kraken [hms-kraken-yellow] | Pirate Action - Attack | Pirate Action Attack, High Tide, Overpower | When this hits a hero, destroy an item they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. HMS Marlin [hms-marlin-yellow] | Pirate Action - Attack | Pirate Action Attack, High Tide, Overpower | When this hits a hero, destroy the top card of their deck. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. Hoarding of Denial [hoarding-of-denial] | Guardian Equipment - Off-Hand | Guardian Equipment Off-Hand, Blade Break | This gets +X{d} while defending, where X is the number of cards with cost 3 or more defending this combat chain. Blade Break _(When the combat chain closes, if his defended, destroy it.) Hocus Pocus [hocus-pocus-blue] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, create a Runechant token. Hocus Pocus [hocus-pocus-red] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, create a Runechant token. Hocus Pocus [hocus-pocus-yellow] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, create a Runechant token. Hoist 'Em Up [hoist-em-up-red] | Pirate Necromancer Block | Pirate Necromancer Block | When this defends, you may {t} an ally you control. If you do, this gets +1{d}. Hold 'em [hold-em-blue] | Warrior Action | Warrior Action, Go again, Wager | Your next Warrior attack this turn gets +1{p} and "When this attacks a hero, you may wager a Vigor token with them." Go again Hold 'em [hold-em-red] | Warrior Action | Warrior Action, Go again | Your next Warrior attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." Go again Hold 'em [hold-em-yellow] | Warrior Action | Warrior Action, Go again, Wager | Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager a Vigor token with them." Go again Hold Firm [hold-firm] | Revered Equipment - Arms | Revered Equipment Arms, Blade Break | Action - {r}{r}{r}, destroy this: Create 3 Toughness tokens. Activate this only if you have less {h} than each other hero. Go again Blade Break Hold Focus [hold-focus] | Wizard Equipment - Arms | Wizard Equipment Arms | Action - Destroy this: Amp 1. Go again Hold the Line [hold-the-line-blue] | Generic Defense Reaction | Generic Defense Reaction | If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to you this turn. Holo Shield [holo-shield-blue] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward X | Ward X, where X is 2 if this has a holo counter. Otherwise, X is 1. Holo Shield [holo-shield-red] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward X | Ward X, where X is 4 if this has a holo counter. Otherwise, X is 1. Holo Shield [holo-shield-yellow] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward X | Ward X, where X is 3 if this has a holo counter. Otherwise, X is 1. Homage to Ancestors [homage-to-ancestors-blue] | Mystic Instant | Mystic Instant, Legendary, Transcend | Legendary Gain 1{h} If you've played another blue card this turn, transcend. Honed for Honor [honed-for-honor-blue] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 3 or more +1{p} counters, you may put an attack reaction card from your graveyard on top of your deck. Go again Honing Hood [honing-hood] | Ranger Equipment - Head | Ranger Equipment Head | Instant - Destroy this: Return all cards in your arsenal to your hand, then put a card from your hand face-down into your arsenal. Hood of Red Sand [hood-of-red-sand] | Warrior Equipment - Head | Warrior Equipment Head, Kassai Specialization, Battleworn | Kassai Specialization Attack Reaction - {r}, banish a red and a yellow card from your graveyard, destroy this: Target sword attack gets "When this hits, draw a card." Battleworn Hood of Second Thoughts [hood-of-second-thoughts] | Generic Equipment - Head | Generic Equipment Head | Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn. Hoodwink [hoodwink-blue] | Reviled Action - Attack | Reviled Action Attack | Instant - Discard this and any number of other cards: Prevent the next X arcane damage that would be dealt to you this turn, where X is the total base {d} of cards discarded this way. Hook [hook-blue] | Ranger Action | Ranger Action, Go again | Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets +1{p} this turn. Go again Hooves of the Shadowbeast [hooves-of-the-shadowbeast] | Shadow Brute Equipment - Legs | Shadow Brute Equipment Legs, Battleworn | Whenever a card with 6 or more {p} is put into your banished zone, you may destroy this. If you do, gain 1 action point. Battleworn Hope Merchant's Hood [hope-merchant-s-hood] | Generic Equipment - Head | Generic Equipment Head | Instant - Destroy this: Shuffle any number of cards from your hand into your deck, then draw that many cards. Hornet's Sting [hornet-s-sting] | Ranger Equipment - Arms | Ranger Equipment Arms, Blade Break | When this defends, reveal the top card of your deck. If it's an arrow, deal 1 damage to the attacking hero or ally. Otherwise, put it on the bottom of your deck. Blade Break Horns of the Despised [horns-of-the-despised] | Reviled Equipment - Head | Reviled Equipment Head, The Crowd Boos, Blade Break | When this defends, the crowd boos you. Blade Break Horrors of the Past [horrors-of-the-past-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks, it gets the base abilities of the last attack action card with stealth you control on the combat chain. Hostile Encroachment [hostile-encroachment-red] | Guardian Action - Attack | Guardian Action Attack, Crush | When this attacks a hero, they draw a card. Crush - When this deals 4 or more damage to a hero, they discard a card. Hot on Their Heels [hot-on-their-heels-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again, Mark | If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, mark them." Hot Streak [hot-streak] | Warrior Weapon - Sword (1H) | Warrior Weapon Sword 1H, Go again | Once per Turn Action - {r}: Attack When this is defended by 1 or more attack action cards, this card's attacks get go again this turn. Hot Top [hot-top] | Warrior Equipment - Head | Warrior Equipment Head, Blade Break | When this defends a weapon attack, you may put an attack reaction card from your graveyard on top of your deck. Blade Break Howl from Beyond [howl-from-beyond-blue] | Shadow Action | Shadow Action, Go again, Blood Debt | You may play this from your banished zone. The next attack action card you play this turn gets +1{p}. Go again Blood Debt Howl from Beyond [howl-from-beyond-red] | Shadow Action | Shadow Action, Go again, Blood Debt | You may play this from your banished zone. The next attack action card you play this turn gets +3{p}. Go again Blood Debt Howl from Beyond [howl-from-beyond-yellow] | Shadow Action | Shadow Action, Go again, Blood Debt | You may play this from your banished zone. The next attack action card you play this turn gets +2{p}. Go again Blood Debt Hulk Up [hulk-up-blue] | Revered Action - Attack | Revered Action Attack | If you have less {h} than each other hero, this costs {r} less to play. Hulk Up [hulk-up-red] | Revered Action - Attack | Revered Action Attack | If you have less {h} than each other hero, this costs {r} less to play. Hulk Up [hulk-up-yellow] | Revered Action - Attack | Revered Action Attack | If you have less {h} than each other hero, this costs {r} less to play. Humble [humble-blue] | Generic Action - Attack | Generic Action Attack | When this hits a hero, that hero loses all abilities until the end of their next turn. Humble [humble-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, that hero loses all abilities until the end of their next turn. Humble [humble-yellow] | Generic Action - Attack | Generic Action Attack | When this hits a hero, that hero loses all abilities until the end of their next turn. Humble Entrance [humble-entrance-blue] | Revered Action | Revered Action, Go again | Create 3 Toughness tokens. Go again Hummingbird, Call of Adventure [hummingbird-call-of-adventure] | Bard Weapon - Lute (2H) | Bard Weapon Lute 2H | At the start of your turn, choose 1; - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{h}. Humour Plunge [humour-plunge] | Assassin Weapon - Dagger (1H) | Assassin Weapon Dagger 1H, Piercing 1 | Action - {r}{r}, {t}: Attack. Go again If this is attacking an infected hero, this gets +1{p}. Piercing 1 Hundred Winds [hundred-winds-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Hundred Winds was the last attack this combat chain, this gets +1{p} for each other card you control named Hundred Winds on the combat chain. Go again Hundred Winds [hundred-winds-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Hundred Winds was the last attack this combat chain, this gets +1{p} for each other card you control named Hundred Winds on the combat chain. Go again Hundred Winds [hundred-winds-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Hundred Winds was the last attack this combat chain, this gets +1{p} for each other card you control named Hundred Winds on the combat chain. Go again Hungering Demigon [hungering-demigon-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | If an opponent has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt Hungering Demigon [hungering-demigon-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | If an opponent has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt Hungering Demigon [hungering-demigon-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | If an opponent has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt Hungering Slaughterbeast [hungering-slaughterbeast-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. Blood Debt Hungering Slaughterbeast [hungering-slaughterbeast-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. Blood Debt Hungering Slaughterbeast [hungering-slaughterbeast-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. Blood Debt Hungry for More [hungry-for-more-red] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, gain 3{h}. Hunt a Killer [hunt-a-killer-blue] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +2{p} and "When this hits a hero, mark them." Go again Hunt a Killer [hunt-a-killer-red] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +4{p} and "When this hits a hero, mark them." Go again Hunt a Killer [hunt-a-killer-yellow] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +3{p} and "When this hits a hero, mark them." Go again Hunt the Hunter [hunt-the-hunter-red] | Draconic Action - Attack | Draconic Action Attack, Mark | When this attacks a hero, if you've played another red card this turn, mark them. Hunt to the Ends of Rathe [hunt-to-the-ends-of-rathe-red] | Draconic Action - Attack | Draconic Action Attack, Mark, Go again | When this attacks Arakni, mark them. If this is attacking a marked hero, this gets +2{p}. Go again Hunt's End [hunt-s-end-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Play this only if you control 3 or more Fealty tokens. Target dagger attack gets +4{p}. Hunted or Hunter [hunted-or-hunter-red] | Assassin Defense Reaction - Trap | Assassin Defense Reaction Trap | When this defends and the attacking hero has played or activated an attack reaction this chain link, they lose 1{h}. Hunter or Hunted? [hunter-or-hunted-blue] | Assassin Defense Reaction | Assassin Defense Reaction, Contract | When this defends, name a card. The attacking hero reveals the top card of their deck. If it's the named card, banish it, search their hand, deck, and arsenal for up to 3 cards with that name and banish them, then they shuffle. Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token. Hunter's Klaive [hunter-s-klaive] | Assassin Weapon - Dagger (1H) | Assassin Weapon Dagger 1H, Mark, Piercing 1 | Once per Turn Action - {r}{r}: Attack. Go again When this hits a hero, mark them. Piercing 1 Hurl [hurl-blue] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | As an additional cost to play this, you may pay {r}. If the additional cost is paid, this gets "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again Hurl [hurl-red] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | As an additional cost to play this, you may pay {r}. If the additional cost is paid, this gets "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again Hurl [hurl-yellow] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | As an additional cost to play this, you may pay {r}. If the additional cost is paid, this gets "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again Hurricane Technique [hurricane-technique-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Rising Knee Thrust was the last attack this combat chain, this gets +1{p}, go again, and "When this hits, put it into your hand." Hydraulic Press [hydraulic-press-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap, Overpower | Scrap When this attacks, if it scrapped a card, this gets overpower. Hydraulic Press [hydraulic-press-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap, Overpower | Scrap When this attacks, if it scrapped a card, this gets overpower. Hydraulic Press [hydraulic-press-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap, Overpower | Scrap When this attacks, if it scrapped a card, this gets overpower. Hyper Driver [hyper-driver] | Mechanologist Token - Item | Mechanologist Token Item | When this has no steam counters, destroy it. Once per turn, when you boost a card, remove a steam counter from this and gain {r}. Hyper Driver [hyper-driver-blue] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with a steam counter. When this has none, destroy it. Once per turn, when you boost a card, remove a steam counter from this and gain {r}. Hyper Driver [hyper-driver-red] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with 3 steam counters. When this has none, destroy it. Once per turn, when you boost a card, remove a steam counter from this and gain {r}. Hyper Driver [hyper-driver-yellow] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with 2 steam counters. When this has none, destroy it. Once per turn, when you boost a card, remove a steam counter from this and gain {r}. Hyper Inflation [hyper-inflation-blue] | Chaos Action - Attack | Chaos Action Attack, Go again | When this attacks, cards cost {r} more to play this turn. Go again Hyper Inflation [hyper-inflation-red] | Chaos Action - Attack | Chaos Action Attack, Go again | When this attacks, cards cost {r} more to play this turn. Go again Hyper Inflation [hyper-inflation-yellow] | Chaos Action - Attack | Chaos Action Attack, Go again | When this attacks, cards cost {r} more to play this turn. Go again Hyper Scrapper [hyper-scrapper-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Go Again | As an additional cost to play this, banish X items from your graveyard. When this attacks, it gets +X{p}. If 3 or more Hyper Drivers were banished to play this, gain {r}{r}{r} {r}{r}{r} and this gets go again. Hyper-X3 [hyper-x3] | Mechanologist Equipment - Head | Mechanologist Equipment Head, Battleworn | Whenever you banish a Hyper Driver to pay a boost cost, put it under this. Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card. Battleworn Hypothermia [hypothermia-blue] | Ice Action - Affliction Aura | Ice Action Affliction Aura | Your attacks can't gain go again. At the beginning of your end phase, destroy this. Ice Aged Oak [ice-aged-oak-blue] | Earth Action - Attack | Earth Action Attack, Ice Bond, Dominate | When this hits a hero, create an Embodiment of Earth token. Ice Bond - If an Ice card was pitched to play this, this gets dominate and "When this hits a hero, create a Frostbite token in each of their exposed head, chest, arms, and legs zones." Ice Bolt [ice-bolt-blue] | Ice Wizard Action | Ice Wizard Action | Deal 3 arcane damage to any target. Ice Bolt [ice-bolt-red] | Ice Wizard Action | Ice Wizard Action | Deal 5 arcane damage to any target. Ice Bolt [ice-bolt-yellow] | Ice Wizard Action | Ice Wizard Action | Deal 4 arcane damage to any target. Ice Eternal [ice-eternal-blue] | Elemental Wizard Action | Elemental Wizard Action, Iyslander Specialization, Ice Fusion | Iyslander Specialization Ice Fusion Create X Frostbite tokens under target hero's control. Then if this was fused, deal arcane damage to that hero equal to the number of Frostbites they control. Ice Quake [ice-quake-blue] | Ice Action | Ice Action, Go again | Your next attack this turn gets +1{p}. Whenever an attack hits a hero this turn, create a Frostbite token under their control. Go again Ice Quake [ice-quake-red] | Ice Action | Ice Action, Go again | Your next attack this turn gets +3{p}. Whenever an attack hits a hero this turn, create a Frostbite token under their control. Go again Ice Quake [ice-quake-yellow] | Ice Action | Ice Action, Go again | Your next attack this turn gets +2{p}. Whenever an attack hits a hero this turn, create a Frostbite token under their control. Go again Ice Storm [ice-storm-red] | Elemental Ranger Action | Elemental Ranger Action, Ice and Lightning Fusion, Go again | Ice and Lightning Fusion Your next arrow attack this turn gets +3{p}. If this was fused, your next arrow attack this turn gets "When this hits a hero, deal 1 damage to them" and "Whenever this attack deals damage to a hero, create that many Frostbite tokens under their control." Go again Icebind [icebind-blue] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 1 arcane damage to any target. If this was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. Icebind [icebind-red] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 3 arcane damage to any target. If this was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. Icebind [icebind-yellow] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 2 arcane damage to any target. If this was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. Icy Encounter [icy-encounter-blue] | Ice Action - Attack | Ice Action Attack | When this hits a hero, create a Frostbite token under their control. Icy Encounter [icy-encounter-red] | Ice Action - Attack | Ice Action Attack | When this hits a hero, create a Frostbite token under their control. Icy Encounter [icy-encounter-yellow] | Ice Action - Attack | Ice Action Attack | When this hits a hero, create a Frostbite token under their control. Ignite [ignite-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this attacks, the next Draconic card you play or activate this combat chain costs {r} less to play or activate. Go again Illuminate [illuminate-blue] | Light Action - Attack | Light Action Attack | When this hits, put it into your soul. Illuminate [illuminate-red] | Light Action - Attack | Light Action Attack | When this hits, put it into your soul. Illuminate [illuminate-yellow] | Light Action - Attack | Light Action Attack | When this hits, put it into your soul. Immobilizing Shot [immobilizing-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets "When this hits a hero, they can't play more than 1 attack action card and 1 non-attack action card during their next action phase." Impenetrable Belief [impenetrable-belief-blue] | Light Action - Attack | Light Action Attack | While this is defending, if 3 or more cards have been put into an opponent's banished zone this turn, this gets +2{d}. Impenetrable Belief [impenetrable-belief-red] | Light Action - Attack | Light Action Attack | While this is defending, if 3 or more cards have been put into an opponent's banished zone this turn, this gets +2{d}. Impenetrable Belief [impenetrable-belief-yellow] | Light Action - Attack | Light Action Attack | While this is defending, if 3 or more cards have been put into an opponent's banished zone this turn, this gets +2{d}. Imperial Edict [imperial-edict-red] | Generic Action - Item | Generic Action Item, Legendary | Legendary Action - Destroy this: Name a card. The named card can't be played until the start of your next turn. If you are Royal, instead each opponent reveals their hand, then name a card. Go again Imperial Intent [imperial-intent-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | This costs {r} less to play for each Draconic chain link you control. Target dagger attack gets +2{p}. Imperial Ledger [imperial-ledger-red] | Generic Action - Item | Generic Action Item, Legendary | Legendary Action - Shuffle this into its owner's deck: Create a Copper token. If you are Royal, instead create a Gold token. Imperial Seal of Command [imperial-seal-of-command-red] | Generic Action - Item | Generic Action Item, Legendary | Legendary Action - Destroy this: Defense reactions can't be played this turn. If you are Royal, the next time you hit a hero this turn, destroy all cards in their arsenal. Go again Imperial Warhorn [imperial-warhorn-red] | Generic Action - Item | Generic Action Item, Legendary | Legendary Action - {r}, destroy this: Choose any number of heroes. Each of them chooses an ally, aura, item, or landmark permanent they control. Destroy each permanent chosen this way. If you are Royal, instead you choose the permanents. Imposing Visage [imposing-visage-blue] | Guardian Action | Guardian Action, Go again | Search your deck for an aura card with cost X or less, put it into the arena, then shuffle. Go again Impulsive Desire [impulsive-desire-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{h}. Impulsive Desire [impulsive-desire-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{h}. Impulsive Desire [impulsive-desire-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{h}. In the Palm of Your Hand [in-the-palm-of-your-hand-red] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this enters or leaves the arena, draw a card. In the Swing [in-the-swing-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Play this only if you've attacked 2 or more times with weapons this turn. Target weapon attack gets +1{p}. In the Swing [in-the-swing-red] | Warrior Attack Reaction | Warrior Attack Reaction | Play this only if you've attacked 2 or more times with weapons this turn. Target weapon attack gets +3{p}. In the Swing [in-the-swing-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Play this only if you've attacked 2 or more times with weapons this turn. Target weapon attack gets +2{p}. Incision [incision-blue] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +1{p}. Incision [incision-red] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +3{p}. Incision [incision-yellow] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +2{p}. Increase the Tension [increase-the-tension-blue] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +1{p} and "Defense reactions can't be played from hand this chain link." Go again Increase the Tension [increase-the-tension-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p} and "Defense reactions can't be played from hand this chain link." Go again Increase the Tension [increase-the-tension-yellow] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +2{p} and "Defense reactions can't be played from hand this chain link." Go again Indefensibly Honed [indefensibly-honed-blue] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 3 or more +1{p} counters, your next attack with it this turn gets "When this is defended by 1 or more cards, deal 1 damage to the defending hero." Go again Index [index-blue] | Wizard Action | Wizard Action | Look at the top 3 cards of your deck. Put 1 card from among them on top of your deck, and the rest on the bottom of your deck in any order. Index [index-red] | Wizard Action | Wizard Action | Look at the top 5 cards of your deck. Put 1 card from among them on top of your deck, and the rest on the bottom of your deck in any order. Index [index-yellow] | Wizard Action | Wizard Action | Look at the top 4 cards of your deck. Put 1 card from among them on top of your deck, and the rest on the bottom of your deck in any order. Induce Panic [induce-panic-yellow] | Chaos Block | Chaos Block | When this defends, choose a color. Each hero reveals a random card from their hand. If it's the chosen color, they discard it. Induction Chamber [induction-chamber-red] | Mechanologist Action - Item | Mechanologist Action Item | Action - {r}: If there are no steam counters on this, put a steam counter on it. Go again Once per Turn Attack Reaction - Remove a steam counter from this: Target Mechanologist pistol attack gets go again. Inertia [inertia] | Generic Token - Disease Aura | Generic Token Disease Aura | At the beginning of your end phase, destroy this, then put all cards from your hand and arsenal on the bottom of your deck. Inertia Trap [inertia-trap-red] | Assassin / Ranger Defense Reaction - Trap | Assassin Ranger Defense Reaction Trap | When this defends an attack with {p} greater than its base, create an Inertia token under the attacking hero's control. Infect [infect-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, create a Bloodrot Pox token under their control. Infect [infect-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, create a Bloodrot Pox token under their control. Infect [infect-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, create a Bloodrot Pox token under their control. Infecting Shot [infecting-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. When this hits a hero, create a Bloodrot Pox token under their control. Infecting Shot [infecting-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. When this hits a hero, create a Bloodrot Pox token under their control. Infecting Shot [infecting-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. When this hits a hero, create a Bloodrot Pox token under their control. Infectious Host [infectious-host-blue] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, if you control a Frailty token, create a Frailty token under their control, then repeat for Inertia and Bloodrot Pox. Infectious Host [infectious-host-red] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, if you control a Frailty token, create a Frailty token under their control, then repeat for Inertia and Bloodrot Pox. Infectious Host [infectious-host-yellow] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, if you control a Frailty token, create a Frailty token under their control, then repeat for Inertia and Bloodrot Pox. Infiltrate [infiltrate-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. You may play it until the end of your next turn. Inflame [inflame-red] | Draconic Action - Attack | Draconic Action Attack, Go again | When this attacks, if you've played another red card this turn, you may return a Phoenix Flame from your graveyard to your hand. Go again Infuse Alloy [infuse-alloy-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Infuse Alloy [infuse-alloy-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Infuse Alloy [infuse-alloy-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Infuse Titanium [infuse-titanium-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Infuse Titanium [infuse-titanium-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Infuse Titanium [infuse-titanium-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Ingest the Unknown [ingest-the-unknown-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, banish the top card of your deck. This gets +X{p}, where X is the banished card's base {p}. Blood Debt Ink-lined Cloak [ink-lined-cloak] | Wizard Equipment - Chest | Wizard Equipment Chest | Instant - Destroy this: Gain {r}. Activate this only if you control an aura permanent with Sigil in its name. Inner Chi [inner-chi-blue] | Mystic Resource - Chi | Mystic Resource Chi Insidious Chill [insidious-chill-blue] | Ice Action - Aura | Ice Action Aura | This enters the arena with 3 frost counters on it. When it has no frost counters, destroy it. Whenever you Ice Fuse, remove a frost counter from this. If you do, target hero discards a card unless they pay {r}{r}. Inspire Lightning [inspire-lightning-blue] | Elemental Runeblade Action | Elemental Runeblade Action, Lightning Fusion | Lightning Fusion If this was fused, deal 1 arcane damage to target hero. Inspire Lightning [inspire-lightning-red] | Elemental Runeblade Action | Elemental Runeblade Action, Lightning Fusion | Lightning Fusion If this was fused, deal 3 arcane damage to target hero. Inspire Lightning [inspire-lightning-yellow] | Elemental Runeblade Action | Elemental Runeblade Action, Lightning Fusion | Lightning Fusion If this was fused, deal 2 arcane damage to target hero. Instill Fear [instill-fear-blue] | Reviled Action - Attack | Reviled Action Attack, Intimidate | When this attacks a hero, intimidate them. Instill Fear [instill-fear-red] | Reviled Action - Attack | Reviled Action Attack, Intimidate | When this attacks a hero, intimidate them. Instill Fear [instill-fear-yellow] | Reviled Action - Attack | Reviled Action Attack, Intimidate | When this attacks a hero, intimidate them. Insult to Injury [insult-to-injury-blue] | Reviled Action - Attack | Reviled Action Attack, Go again | When this attacks a hero, if you have more {h} than them, this gets go again. Insult to Injury [insult-to-injury-red] | Reviled Action - Attack | Reviled Action Attack, Go again | When this attacks a hero, if you have more {h} than them, this gets go again. Insult to Injury [insult-to-injury-yellow] | Reviled Action - Attack | Reviled Action Attack, Go again | When this attacks a hero, if you have more {h} than them, this gets go again. Intellect Penalty [intellect-penalty] | Macro | Macro | Your hero has -1{i}. If you would create an Intellect Penalty with X counters on it, instead add X turn counters onto this. If you would draw up to your hero's intellect as an end-of-turn procedure, instead draw that many cards, remove a turn counter from this, and remove it from the game if it has no turn counters on it. Interlude [interlude-blue] | Bard Instant | Bard Instant | Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token. Interlude [interlude-red] | Bard Instant | Bard Instant | Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token. Interlude [interlude-yellow] | Bard Instant | Bard Instant | Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token. Intimate Inducement [intimate-inducement-blue] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +1{p}. Look at the top 2 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Add the chosen card onto the active chain link as a defending card and the rest on top in any order. Intimate Inducement [intimate-inducement-red] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +1{p}. Look at the top 4 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Add the chosen card onto the active chain link as a defending card and the rest on top in any order. Intimate Inducement [intimate-inducement-yellow] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +1{p}. Look at the top 3 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Add the chosen card onto the active chain link as a defending card and the rest on top in any order. Into the Muck [into-the-muck-red] | Warrior Attack Reaction | Warrior Attack Reaction | Play this only if you've wagered this chain link. Banish a non-equipment defending card on the active chain link. Intoxicating Shot [intoxicating-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Riptide Specialization | Riptide Specialization When this hits a hero, they create a Courage and Quicken token. Invert Existence [invert-existence-blue] | Shadow Runeblade Instant | Shadow Runeblade Instant, Blood Debt | You may play this from your banished zone. Banish up to 2 cards in an opponent's graveyard. If an attack action card and a non-attack action card are banished this way, deal 2 arcane damage to them. Blood Debt Inverter's Nightcowl [inverter-s-nightcowl] | Assassin Equipment - Chest | Assassin Equipment Chest, Battleworn | Action - Destroy this: Until end of turn, whenever you play a card with stealth, gain {r}. Go again Battleworn Invigorate [invigorate-blue] | Elemental Action | Elemental Action, Go again | The next attack you fuse this turn gets +2{p}. Go again Invigorate [invigorate-red] | Elemental Action | Elemental Action, Go again | The next attack you fuse this turn gets +4{p}. Go again Invigorate [invigorate-yellow] | Elemental Action | Elemental Action, Go again | The next attack you fuse this turn gets +3{p}. Go again Invigorating Light [invigorating-light-blue] | Light Action - Attack | Light Action Attack | When this is played, if there are no cards in your soul, put it into your hero's soul when the combat chain closes. Invigorating Light [invigorating-light-red] | Light Action - Attack | Light Action Attack | When this is played, if there are no cards in your soul, put it into your hero's soul when the combat chain closes. Invigorating Light [invigorating-light-yellow] | Light Action - Attack | Light Action Attack | When this is played, if there are no cards in your soul, put it into your hero's soul when the combat chain closes. Invoke Azvolai [invoke-azvolai-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Transform, Go again | Transform target ash you control into Azvolai. Go again Invoke Cromai [invoke-cromai-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Transform, Go again | Transform target ash you control into Cromai. Go again Invoke Dominia [invoke-dominia-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Legendary, Transform, Go again | Legendary Transform target ash you control into Dominia. Go again Invoke Dracona Optimai [invoke-dracona-optimai-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Legendary, Transform, Go again | Legendary Transform target ash you control into Dracona Optimai. Go again Invoke Kyloria [invoke-kyloria-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Transform, Go again | Transform target ash you control into Kyloria. Go again Invoke Miragai [invoke-miragai-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Transform, Go again | Transform target ash you control into Miragai. Go again Invoke Nekria [invoke-nekria-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Transform, Go again | Transform target ash you control into Nekria. Go again Invoke Ouvia [invoke-ouvia-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Transform, Go again | Transform target ash you control into Ouvia. Go again Invoke Suraya [invoke-suraya-yellow] | Light Illusionist Action - Invocation | Light Illusionist Action Invocation, Legendary, Transform, Go again | Legendary Transform target Spectral Shield you control into Suraya, Archangel of Knowledge. Go again Invoke Themai [invoke-themai-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Transform, Go again | Transform target ash you control into Themai. Go again Invoke Tomeltai [invoke-tomeltai-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Legendary, Transform, Go again | Legendary Transform target ash you control into Tomeltai. Go again Invoke Vynserakai [invoke-vynserakai-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Transform, Go again | Transform target ash you control into Vynserakai. Go again Invoke Yendurai [invoke-yendurai-red] | Draconic Illusionist Action - Invocation | Draconic Illusionist Action Invocation, Transform, Go again | Transform target ash you control into Yendurai. Go again Ion Charged [ion-charged-yellow] | Lightning Instant | Lightning Instant | Until end of turn, Lightning and Elemental attacks get +1{p} while they have go again. Ira, Crimson Haze [ira-crimson-haze] | Ninja Hero - Young | Ninja Hero Young, health 20, intellect 4 | Your second attack each turn gets +1{p}. Ira, Scarlet Revenger [ira-scarlet-revenger] | Ninja Hero | Ninja Hero, health 40, intellect 4 | Your second attack each turn gets +1{p}. Ire of the Crowd [ire-of-the-crowd] | Event | Event | At the beginning of your end phase, if you didn't hit a hero this turn, lose 2{h}. Iris of Reality [iris-of-reality] | Illusionist Weapon - Orb (2H) | Illusionist Weapon Orb 2H | During your action phase, Illusionist auras you control are weapons with 4 base {p} and "Once per Turn Action - {r}{r}{r}: Attack. Go again" Iris of the Blossom [iris-of-the-blossom] | Ninja Equipment - Head | Ninja Equipment Head, Blade Break | Instant - {t}, discard a card: Search your deck for a Whirling Mist Blossom, banish it, then shuffle. You may play it this turn. Activate this only if you've hit this turn. Blade Break Ironfist Revelation [ironfist-revelation] | Guardian Equipment - Arms | Guardian Equipment Arms, Temper | When this defends, you may turn a face-down card with crush in your arsenal face-up. If you do, put a +1{p} counter on it. Temper Ironhide Gauntlet [ironhide-gauntlet] | Generic Equipment - Arms | Generic Equipment Arms | When this defends, you may pay {r}. If you do, it gets +2{d} and "When the combat chain closes, destroy this." Ironhide Helm [ironhide-helm] | Generic Equipment - Head | Generic Equipment Head | When this defends, you may pay {r}. If you do, it gets +2{d} and "When the combat chain closes, destroy this." Ironhide Legs [ironhide-legs] | Generic Equipment - Legs | Generic Equipment Legs | When this defends, you may pay {r}. If you do, it gets +2{d} and "When the combat chain closes, destroy this." Ironhide Plate [ironhide-plate] | Generic Equipment - Chest | Generic Equipment Chest | When this defends, you may pay {r}. If you do, it gets +2{d} and "When the combat chain closes, destroy this." Ironrot Gauntlet [ironrot-gauntlet] | Generic Equipment - Arms | Generic Equipment Arms, Blade Break | Blade Break Ironrot Helm [ironrot-helm] | Generic Equipment - Head | Generic Equipment Head, Blade Break | Blade Break Ironrot Legs [ironrot-legs] | Generic Equipment - Legs | Generic Equipment Legs, Blade Break | Blade Break Ironrot Plate [ironrot-plate] | Generic Equipment - Chest | Generic Equipment Chest, Blade Break | Blade Break Ironsong Determination [ironsong-determination-yellow] | Warrior Action | Warrior Action, Go again | Target weapon's attacks get +1{p} and dominate until end of turn. Go again Ironsong Pride [ironsong-pride-red] | Warrior Instant - Aura | Warrior Instant Aura | When this enters the arena, put a +1{p} counter on target sword you control. When this leaves the arena, remove all +1{p} counters from swords you control. At the beginning of your end phase, if a sword has not hit this turn, destroy this. Ironsong Response [ironsong-response-blue] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gets +1{p}. Ironsong Response [ironsong-response-red] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gets +3{p}. Ironsong Response [ironsong-response-yellow] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gets +2{p}. Ironsong Versus [ironsong-versus] | Warrior Equipment - Arms | Warrior Equipment Arms, Temper | Once per Turn Action - {r}: Your next sword attack this turn gets "When this hits a hero, create a Courage token." Go again Temper Isenhowl Weathervane [isenhowl-weathervane-blue] | Ice Action | Ice Action, Go again | The next time you Ice fuse this turn, create 2 Frostbite tokens under target hero's control. Go again Isenhowl Weathervane [isenhowl-weathervane-red] | Ice Action | Ice Action, Go again | The next time you Ice fuse this turn, create 4 Frostbite tokens under target hero's control. Go again Isenhowl Weathervane [isenhowl-weathervane-yellow] | Ice Action | Ice Action, Go again | The next time you Ice fuse this turn, create 3 Frostbite tokens under target hero's control. Go again Isolate [isolate-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth, Dominate | Stealth Dominate Isolate [isolate-red] | Assassin Action - Attack | Assassin Action Attack, Stealth, Dominate | Stealth Dominate Isolate [isolate-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth, Dominate | Stealth Dominate Iyslander [iyslander] | Elemental Wizard Hero - Young | Elemental Wizard Hero Young, Essence of Ice, health 18, intellect 4 | Essence of Ice If it's not your turn, you may play blue non-attack action cards from your arsenal as though they were instants. Whenever you play an Ice card during an opponent's turn, create a Frostbite token under their control. Iyslander, Stormbind [iyslander-stormbind] | Elemental Wizard Hero | Elemental Wizard Hero, Essence of Ice, health 36, intellect 4 | Essence of Ice If it's not your turn, you may play blue non-attack action cards from your arsenal as though they were instants. Whenever you play an Ice card during an opponent's turn, create a Frostbite token under their control. Jack Be Nimble [jack-be-nimble-red] | Generic Action - Attack | Generic Action Attack, Go again, Steal | When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, steal an item they control until the end of this action phase. Jack Be Quick [jack-be-quick-red] | Generic Action - Attack | Generic Action Attack, Go again, Steal | When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, {u} an ally they control, then steal it until the end of this action phase. Jack-o'-lantern [jack-o-lantern-blue] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Banish the top card of your deck. If it's blue, create a Runechant token. Go again Jack-o'-lantern [jack-o-lantern-red] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Banish the top card of your deck. If it's red, create a Runechant token. Go again Jack-o'-lantern [jack-o-lantern-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Banish the top card of your deck. If it's yellow, create a Runechant token. Go again Jagged Edge [jagged-edge-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +3{p} and "Damage this would deal can't be prevented." Jarl Vetreiði [jarl-vetrei-i] | Elemental Guardian Hero | Elemental Guardian Hero, Essence of Earth and Ice, health 40, intellect 4 | Whenever you play an Ice card, create a Frostbite token in an opponent's exposed head, chest, arms, or legs zone. Essence of Earth and Ice Jaws of Victory [jaws-of-victory-red] | Revered Brute Action - Attack | Revered Brute Action Attack, The Crowd Cheers, Go again | When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets go again. Jinglewood, Smash Hit [jinglewood-smash-hit] | Bard Weapon - Fiddle (2H) | Bard Weapon Fiddle 2H | Once per Turn Action - {r}{r}{r}: Target opposing hero chooses and creates a Might, Quicken, or Vigor token. You create a Copper token. Go again Action - 0: Attack. When this hits, destroy it. Jittery Bones [jittery-bones-blue] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Go again | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets go again. Jittery Bones [jittery-bones-red] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Go again | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets go again. Jittery Bones [jittery-bones-yellow] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Go again | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets go again. Jive [jive-blue] | Warrior Action | Warrior Action | Create a Blade Dance token. Jolly Bludger [jolly-bludger-yellow] | Pirate Mechanologist Action - Attack | Pirate Mechanologist Action Attack, Overpower, Steal | When this attacks, you may {t} a cog you control. If you do, this gets overpower. When this deals damage to a hero, steal that many items they control. Thrice per Turn Instant - {t} a cog you control: This gets +1{p}. Jubeel, Spellbane [jubeel-spellbane] | Warrior Weapon - Sword (2H) | Warrior Weapon Sword 2H | Once per Turn Action - {r}: Attack When this hits a hero and you don't control a Spellbane Aegis, create a Spellbane Aegis token. Judge, Jury, Executioner [judge-jury-executioner-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Legendary, Azalea Specialization | Legendary Azalea Specialization When this attacks, if it has an aim counter, it gets "When this hits a hero, they discard all but 1 card from their hand." Jump Start [jump-start-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If you control a Hyper Driver, this costs {r} less to play. Boost Jump Start [jump-start-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If you control a Hyper Driver, this costs {r} less to play. Boost Jump Start [jump-start-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If you control a Hyper Driver, this costs {r} less to play. Boost Junkyard Dogg [junkyard-dogg-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, this gets +1{p}. Junkyard Dogg [junkyard-dogg-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, this gets +1{p}. Junkyard Dogg [junkyard-dogg-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, this gets +1{p}. Just a Nick [just-a-nick-red] | Assassin Attack Reaction | Assassin Attack Reaction | Choose 1 or both; - Target attack action card with 1 or less base {p} gets +5{p}. - Target attack with stealth gets "When this hits a hero, banish the top card of their deck." Kabuto of Imperial Authority [kabuto-of-imperial-authority] | Warrior Equipment - Head | Warrior Equipment Head, Blade Break | When this defends, until end of turn, opponents can't attack with weapons. Blade Break Kano [kano] | Wizard Hero - Young | Wizard Hero Young, health 15, intellect 4 | Instant - {r}{r}{r}: Look at the top card of your deck. If it's a non-attack action card, you may banish it. If you do, you may play it this turn as though it were an instant. Kano, Dracai of Aether [kano-dracai-of-aether] | Wizard Hero | Wizard Hero, health 30, intellect 4 | Instant - {r}{r}{r}: Look at the top card of your deck. If it's a non-attack action card, you may banish it. If you do, you may play it this turn as though it were an instant. Kassai [kassai] | Warrior Hero - Young | Warrior Hero Young, health 20, intellect 4 | If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action - Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again Kassai of the Golden Sand [kassai-of-the-golden-sand] | Warrior Hero | Warrior Hero, health 40, intellect 4 | If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action - Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again Kassai, Cintari Sellsword [kassai-cintari-sellsword] | Warrior Hero - Young | Warrior Hero Young, health 20, intellect 4 | Your second sword attack each turn costs {r} less to activate. At the beginning of your end phase, if you've attacked 2 or more times with weapons this turn, create a Copper token for each weapon attack that hit. Katsu [katsu] | Ninja Hero - Young | Ninja Hero Young, health 20, intellect 4 | The first time an attack action card you control hits each turn, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it, then shuffle. You may play it this turn. Katsu, the Wanderer [katsu-the-wanderer] | Ninja Hero | Ninja Hero, health 40, intellect 4 | The first time an attack action card you control hits each turn, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it, then shuffle. You may play it this turn. Kavdaen, Trader of Skins [kavdaen-trader-of-skins] | Merchant Hero - Young | Merchant Hero Young, health 20, intellect 4 | Once per Turn Action - {r}{r}{r}: If a hero has more {h} than each other hero, they lose 1{h} and create a Copper token. Then if a hero has less {h} than each other hero, they gain 1{h}. Go again Kayo [kayo] | Brute Hero - Young | Brute Hero Young, health 20, intellect 4 | You have 1 weapon zone. Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token. Kayo, Armed and Dangerous [kayo-armed-and-dangerous] | Brute Hero | Brute Hero, health 40, intellect 4 | You have 1 weapon zone. Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token. Kayo, Berserker Runt [kayo-berserker-runt] | Brute Hero - Young | Brute Hero Young, health 19, intellect 4 | Whenever you play an attack action card with 6 or more base {p}, roll a 6 sided die. On; 1-4, halve the attack's base {p}, rounded down. 5-6, double the attack's base {p}. Kayo, Strong-arm [kayo-strong-arm] | Reviled Brute Hero - Young | Reviled Brute Hero Young, health 20, intellect 4 | You start the game with 1 weapon zone. Instant - {r}{r}{r}{r}, {t}: Target attack action card you control has 6 base {p}. Whenever the crowd boos you, create a Vigor token. Kayo, Underhanded Cheat [kayo-underhanded-cheat] | Reviled Brute Hero | Reviled Brute Hero, health 40, intellect 4 | You start the game with 1 weapon zone. Instant - {r}{r}{r}{r}, {t}: Target attack action card you control has 6 base {p}. Whenever the crowd boos you, create a Vigor token. Kelpie, Tangled Mess [kelpie-tangled-mess-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 3 | Action - {t}: Attack Action - {r}, {t}: {t} target hero or ally. Go again Watery Grave Kick the Hornet's Nest [kick-the-hornet-s-nest-yellow] | Generic Action - Attack | Generic Action Attack | When an opponent's effect puts this into your graveyard from anywhere, create a Confidence, Might, Toughness, and Vigor token. Killjoy, the Crooked Blade [killjoy-the-crooked-blade] | Reviled Warrior Thief Hero - Young | Reviled Warrior Thief Hero Young, The Crowd Boos, health 20, intellect 4 | You may attack any opposing hero. Whenever you steal a Gold, the crowd boos you. The first time the crowd boos you each turn, each hero with more {h} than you loses 1{h}. Kimono of Layered Lessons [kimono-of-layered-lessons] | Mystic Equipment - Chest | Mystic Equipment Chest, Cloaked | Cloaked Instant - {c}{c}{c}, turn this face-up: Put a +1{d} counter on this. At the start of your turn, destroy this. Kindle [kindle-red] | Wizard Instant | Wizard Instant, Amp 1 | Amp 1 If you have no cards in hand, draw a card. King Kraken Harpoon [king-kraken-harpoon-red] | Pirate Ranger Action - Arrow Attack | Pirate Ranger Action Arrow Attack, Go Fish | Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's a non-attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card. King Shark Harpoon [king-shark-harpoon-red] | Pirate Ranger Action - Arrow Attack | Pirate Ranger Action Arrow Attack, Go Fish | Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's an attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card. Kiss of Death [kiss-of-death-red] | Assassin Action - Dagger Attack | Assassin Action Dagger Attack, Stealth | Stealth When this hits a hero, they lose 1{h}. Knick Knack Bric-a-brac [knick-knack-bric-a-brac-red] | Generic Action | Generic Action | As an additional cost to play this, you may destroy any number of Copper, Silver, and/or Gold you control. Search your deck for a card with Amulet, Potion, or Talisman in its name, put it into the arena, then shuffle. For each 4 Copper, 2 Silver, and/or 1 Gold destroyed this way, repeat this process. Knife Through [knife-through-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth, Go again | Stealth If you've hit with a dagger this combat chain, this gets go again. Knife Through [knife-through-red] | Assassin Action - Attack | Assassin Action Attack, Stealth, Go again | Stealth If you've hit with a dagger this combat chain, this gets go again. Knife Through [knife-through-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth, Go again | Stealth If you've hit with a dagger this combat chain, this gets go again. Knife Through Butter [knife-through-butter-blue] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +2{p} Whenever you attack a marked hero this turn, the attack gets go again. Go again Knife Through Butter [knife-through-butter-red] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +4{p} Whenever you attack a marked hero this turn, the attack gets go again. Go again Knife Through Butter [knife-through-butter-yellow] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +3{p} Whenever you attack a marked hero this turn, the attack gets go again. Go again Knives Out [knives-out-blue] | Assassin / Ninja Attack Reaction | Assassin Ninja Attack Reaction | Daggers you control get +1{p} this turn. Knock 'Em Off Their Feet [knock-em-off-their-feet-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, {t} them. Knucklehead [knucklehead] | Brute Equipment - Head | Brute Equipment Head, Kayo Specialization, Temper | Kayo Specialization Action - Destroy this: Roll a 6 sided die. Until end of turn, your base {i} is the number rolled. Temper Koi Blessed Kimono [koi-blessed-kimono] | Mystic Equipment - Chest | Mystic Equipment Chest, Cloaked | Cloaked While this is equipped face-down, at the start of your turn, if you have exactly 1{h}, you may turn this face-up. When this is turned face-up, destroy it. Search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle. Korshem, Crossroad of Elements [korshem-crossroad-of-elements] | Elemental Action - Landmark | Elemental Action Landmark, Legendary, Go again | Legendary Go again Whenever a hero reveals 1 or more cards, they gain {r}, or gain 1{h}, or their next attack this turn gets +1{p}, or the next action card they defend with this turn gets +1{d}. At the beginning of the end phase, if no hero has gained {r} or {h} from an effect and no card controlled by a hero has had {p} or {d} increased this turn, destroy this. Kraken's Aethervein [kraken-s-aethervein] | Wizard Weapon - Staff (2H) | Wizard Weapon Staff 2H | Once per Turn Instant - {r}{r}{r}: Deal 1 arcane damage to target opposing hero. Draw a card for each arcane damage dealt this way. Kunai of Retribution [kunai-of-retribution] | Draconic Ninja Weapon - Dagger (1H) | Draconic Ninja Weapon Dagger 1H | Once per Turn Action - {r}, destroy this when the combat chain closes: Attack. Go again Kyloria [kyloria] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 2 | Whenever Kyloria hits a hero, gain control of an item they control. Otherwise, draw a card. Lace with Bloodrot [lace-with-bloodrot-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p} and "When this hits a hero, create a Bloodrot Pox token under their control." Go again Lace with Frailty [lace-with-frailty-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p} and "When this hits a hero, create a Frailty token under their control." Go again Lace with Inertia [lace-with-inertia-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p} and "When this hits a hero, create an Inertia token under their control." Go again Laced Lightning [laced-lightning] | Lightning Equipment - Legs | Lightning Equipment Legs | Instant - {r}{r}, destroy this: Prevent the next 1 damage that would be dealt to you this turn. If you prevent damage this way, create an Embodiment of Lightning token. Laden with Earth [laden-with-earth-red] | Elemental Action | Elemental Action, Earth Bond, Go again | Your next attack this turn gets +3{p}. Earth Bond - If an Earth card was pitched to play this, create an Embodiment of Earth token. Go again Laden with Frost [laden-with-frost-red] | Elemental Action | Elemental Action, Ice Bond, Go again | Your next attack this turn gets +3{p}. Ice Bond - If an Ice card was pitched to play this, create a Frostbite token under target hero's control. Go again Laden with Lightning [laden-with-lightning-red] | Elemental Action | Elemental Action, Lightning Bond, Go again | Your next attack this turn gets +3{p}. Lightning Bond - If a Lightning card was pitched to play this, create an Embodiment of Lightning token. Go again Lady Barthimont [lady-barthimont] | Brute Mentor | Brute Mentor | While Barthimont is face-down in arsenal, at the start of your turn, you may turn her face-up. While Barthimont is face-up in arsenal, whenever you play an attack action card, banish the top card of your deck. If the banished card has 6 or more {p}, put a lesson counter on Barthimont and the attack gets dominate. Then if there are 2 or more lesson counters on Barthimont, banish her, search your deck for a card with specialization, put it face-up into your arsenal, and shuffle. Lair of the Spider [lair-of-the-spider-red] | Assassin / Ninja Action Defense Reaction - Trap | Assassin Ninja Defense Reaction Trap, Mark | When this defends an attack with go again, mark the attacking hero. Last Ditch Effort [last-ditch-effort-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this is played, if you have no cards in your deck, this gets +4{p} and go again. Laughing Knee-Slappers [laughing-knee-slappers] | Reviled Brute Equipment - Legs | Reviled Brute Equipment Legs, Blade Break | If you control a Might and a Vigor token, this gets +2{d}. Blade Break Lava Burst [lava-burst-red] | Draconic Action - Attack | Draconic Action Attack, Rupture | Rupture - If this is played as chain link 4 or higher, it gets +3{p}. Lava Vein Loyalty [lava-vein-loyalty-blue] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | If you control 2 or more Draconic chain links, this gets go again. Lava Vein Loyalty [lava-vein-loyalty-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | If you control 2 or more Draconic chain links, this gets go again. Lava Vein Loyalty [lava-vein-loyalty-yellow] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | If you control 2 or more Draconic chain links, this gets go again. Lay Down the Challenge [lay-down-the-challenge-yellow] | Brute Action | Brute Action, Intimidate, Go again | Intimidate target hero, then if they have more cards in hand than you, draw a card. Go again Lay Down the Law [lay-down-the-law-red] | Guardian Action - Attack | Guardian Action Attack, Tower | Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this. Lay Low [lay-low-yellow] | Generic Defense Reaction | Generic Defense Reaction | If you are marked, you can't play this. If the attacking hero is marked, their next attack this turn gets -1{p}. Lay to Rest [lay-to-rest-blue] | Light Action - Attack | Light Action Attack | When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down. Lay to Rest [lay-to-rest-red] | Light Action - Attack | Light Action Attack | When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down. Lay to Rest [lay-to-rest-yellow] | Light Action - Attack | Light Action Attack | When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down. Lay Waste [lay-waste-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This can't be defended by equipment. Lay Waste [lay-waste-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This can't be defended by equipment. Lay Waste [lay-waste-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This can't be defended by equipment. Lead the Charge [lead-the-charge-blue] | Generic Action | Generic Action, Go again | The next time you play an action card with cost 2 or more this turn, gain 1 action point. Go again Lead the Charge [lead-the-charge-red] | Generic Action | Generic Action, Go again | The next time you play an action card with cost 0 or more this turn, gain 1 action point. Go again Lead the Charge [lead-the-charge-yellow] | Generic Action | Generic Action, Go again | The next time you play an action card with cost 1 or more this turn, gain 1 action point. Go again Lead with Heart [lead-with-heart-blue] | Guardian / Warrior Action | Guardian Warrior Action, Go again | Your next Guardian or Warrior attack this turn gets +1{p}. Create a Vigor token. Go again Lead with Heart [lead-with-heart-red] | Guardian / Warrior Action | Guardian Warrior Action, Go again | Your next Guardian or Warrior attack this turn gets +3{p}. Create a Vigor token. Go again Lead with Heart [lead-with-heart-yellow] | Guardian / Warrior Action | Guardian Warrior Action, Go again | Your next Guardian or Warrior attack this turn gets +2{p}. Create a Vigor token. Go again Lead with Power [lead-with-power-blue] | Brute / Guardian Action | Brute Guardian Action, Go again | Your next Brute or Guardian attack this turn gets +1{p}. Create a Might token. Go again Lead with Power [lead-with-power-red] | Brute / Guardian Action | Brute Guardian Action, Go again | Your next Brute or Guardian attack this turn gets +3{p}. Create a Might token. Go again Lead with Power [lead-with-power-yellow] | Brute / Guardian Action | Brute Guardian Action, Go again | Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again Lead with Speed [lead-with-speed-blue] | Brute / Warrior Action | Brute Warrior Action, Go again | Your next Brute or Warrior attack this turn gets +1{p}. Create an Agility token. Go again Lead with Speed [lead-with-speed-red] | Brute / Warrior Action | Brute Warrior Action, Go again | Your next Brute or Warrior attack this turn gets +3{p}. Create an Agility token. Go again Lead with Speed [lead-with-speed-yellow] | Brute / Warrior Action | Brute Warrior Action, Go again | Your next Brute or Warrior attack this turn gets +2{p}. Create an Agility token. Go again Leap Frog Gloves [leap-frog-gloves] | Assassin / Ninja Equipment - Arms | Assassin Ninja Equipment Arms, Blade Break | When an opponent plays or activates an attack reaction, you may add this to the active chain link as a defending card. Blade Break (When the combat chain closes, if this defended, destroy it.) asd Leap Frog Leggings [leap-frog-leggings] | Assassin / Ninja Equipment - Legs | Assassin Ninja Equipment Legs, Blade Break | When an opponent plays or activates an attack reaction, you may add this to the active chain link as a defending card. Blade Break Leap Frog Slime Skin [leap-frog-slime-skin] | Assassin / Ninja Equipment - Chest | Assassin Ninja Equipment Chest, Blade Break | When an opponent plays or activates an attack reaction, you may add this to the active chain link as a defending card. Blade Break Leap Frog Vocal Sac [leap-frog-vocal-sac] | Assassin / Ninja Equipment - Head | Assassin Ninja Equipment Head, Blade Break | When an opponent plays or activates an attack reaction, you may add this to the active chain link as a defending card. Blade Break Leave 'Em Speechless [leave-em-speechless-blue] | Reviled Action - Aura | Reviled Action Aura | If you have more {h} than each other hero, you may play this as though it were an instant. When this enters the arena, name a card. The named card can't be played from hand while this is in the arena. At the beginning of your action phase, destroy this. Leave a Dent [leave-a-dent-blue] | Guardian Action | Guardian Action, Go again | Your next Guardian attack this turn gets "Crush - When this deals 4 or more damage to a hero, destroy the top 4 cards of their deck." Go again Leave No Witnesses [leave-no-witnesses-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck and up to 1 card in their arsenal. Leave Them Hanging [leave-them-hanging-red] | Reviled Guardian Instant - Aura | Reviled Guardian Instant Aura, Suspense, Intimidate | Suspense When this enters the arena, intimidate target hero. When this leaves the arena, your next attack this turn gets +4{p}. Leaven Sheath [leaven-sheath-red] | Elemental Defense Reaction | Elemental Defense Reaction, Earth Bond | Earth Bond - If an Earth card was pitched to play this, create an Embodiment of Earth token. Leech Memory [leech-memory-red] | Runeblade Action | Runeblade Action, Go again | The next attack action card you play this turn gets +3{p} and "Whenever this deals damage to a hero, you may put an attack action card from your graveyard on the bottom of your deck." Go again Leech Renown [leech-renown-red] | Runeblade Action | Runeblade Action, Go again | The next attack action card you play this turn gets +3{p} and "Whenever this deals damage to a hero, destroy an aura token they control." Go again Leech Vitality [leech-vitality-red] | Runeblade Action | Runeblade Action, Go again | The next attack action card you play this turn gets +3{p} and "Whenever this deals damage to a hero, gain 1{h}." Go again Leg Tap [leg-tap-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | Go again Leg Tap [leg-tap-red] | Ninja Action - Attack | Ninja Action Attack, Go again | Go again Leg Tap [leg-tap-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | Go again Legacy of Ikaru [legacy-of-ikaru-blue] | Ninja Attack Reaction | Ninja Attack Reaction | Target Ninja attack gets +1{p} and "When this hits, if Edge of Autumn was the last attack this combat chain, draw a card." Lesson in Lava [lesson-in-lava-yellow] | Wizard Action | Wizard Action, Kano Specialization | Kano Specialization Deal 3 arcane damage to target opposing hero. If this deals damage, you may search your deck for a Wizard card with cost less than or equal to the damage dealt by this, reveal it, then shuffle and put it on top. Lessons Learned [lessons-learned-blue] | Warrior Instant | Warrior Instant | Shuffle up to 3 attack reaction cards with different names from your graveyard into your deck. Let Me Buy You a Drink [let-me-buy-you-a-drink] | Event | Event | Destroy a Gold you control. Choose an opponent. They draw a card and until the start of your next turn, attacks they control that target you get -2{p}. Levels of Enlightenment [levels-of-enlightenment-blue] | Mystic Action - Attack | Mystic Action Attack, Go again | When this attacks, choose 1 for each blue card you've pitched this turn; - Draw a card. - This gets +2{p}. - This gets go again. Levia [levia] | Shadow Brute Hero - Young | Shadow Brute Hero Young, health 20, intellect 4 | If a card with 6 or more {p} has been put into your banished zone this turn, you don't lose {h} from blood debt during the end phase. Levia, Redeemed [levia-redeemed] | Shadow Demi-Hero | Shadow Demi-Hero, Legendary, Levia Specialization, health 8, intellect 4 | Legendary Levia Specialization Action - Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone. Cards you own lose blood debt. Levia, Shadowborn Abomination [levia-shadowborn-abomination] | Shadow Brute Hero | Shadow Brute Hero, health 40, intellect 4 | If a card with 6 or more {p} has been put into your banished zone this turn, you don't lose {h} from blood debt during the end phase. Lexi [lexi] | Elemental Ranger Hero - Young | Elemental Ranger Hero Young, Essence of Ice and Lightning, health 20, intellect 4 | Essence of Ice and Lightning Once per Turn Action - Turn a face-down card in your arsenal face-up: If it's a Lightning card, your next attack this turn gets go again. If it's an Ice card, create a Frostbite token under target hero's control. Go again Lexi, Livewire [lexi-livewire] | Elemental Ranger Hero | Elemental Ranger Hero, Essence of Ice and Lightning, health 40, intellect 4 | Essence of Ice and Lightning Once per Turn Action - Turn a face-down card in your arsenal face-up: If it's a Lightning card, your next attack this turn gets go again. If it's an Ice card, create a Frostbite token under target hero's control. Go again Ley Line of the Old Ones [ley-line-of-the-old-ones-blue] | Guardian Instant - Aura | Guardian Instant Aura, Legendary | Legendary When this enters the arena and whenever you deal damage, create a Seismic Surge token. At the beginning of your end phase, if you control no Seismic Surge tokens, destroy this. Liar's Charm [liar-s-charm-yellow] | Reviled Guardian Instant | Reviled Guardian Instant, Steal, The Crowd Boos | Choose any number; - Steal a Toughness or Vigor token. - The crowd boos you. - Target hero loses and can't gain abilities this action phase unless they discard a card. Life for a Life [life-for-a-life-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, gain 1{h}. When this is played, if you have less {h} than an opposing hero, it gets go again. Life for a Life [life-for-a-life-red] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, gain 1{h}. When this is played, if you have less {h} than an opposing hero, it gets go again. Life for a Life [life-for-a-life-yellow] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, gain 1{h}. When this is played, if you have less {h} than an opposing hero, it gets go again. Life of the Party [life-of-the-party-blue] | Generic Action - Attack | Generic Action Attack, Go again | You may discard or destroy a card you control named Crazy Brew rather than pay this card's {r} cost. If you do, choose all modes, otherwise choose 1 at random; This gets "When this hits, gain 2{h}." This gets +2{p}. This gets go again. Life of the Party [life-of-the-party-red] | Generic Action - Attack | Generic Action Attack, Go again | You may discard or destroy a card you control named Crazy Brew rather than pay this card's {r} cost. If you do, choose all modes, otherwise choose 1 at random; This gets "When this hits, gain 2{h}." This gets +2{p}. This gets go again. Life of the Party [life-of-the-party-yellow] | Generic Action - Attack | Generic Action Attack, Go again | You may discard or destroy a card you control named Crazy Brew rather than pay this card's {r} cost. If you do, choose all modes, otherwise choose 1 at random; This gets "When this hits, gain 2{h}." This gets +2{p}. This gets go again. Light Fingers [light-fingers] | Generic Equipment - Arms | Generic Equipment Arms, Blade Break | When this defends, if you are a Thief, steal a Gold token the attacking hero controls. Blade Break Light it Up [light-it-up-yellow] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lexi Specialization, Lightning Fusion | Lexi Specialization Lightning Fusion If this was fused, it gets "When this hits a hero, deal damage to them equal to the number of equipment they control." Whenever this deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn. Light of Sol [light-of-sol-yellow] | Light Resource - Gem | Light Resource Gem, Legendary | Legendary When this is pitched, reveal the top card of your deck. If it's yellow, you may put it into your soul. Light the Way [light-the-way-blue] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge, Go again | As an additional cost to play this, you may charge your soul. When this hits, if a yellow card was charged this way, this gets go again. Light the Way [light-the-way-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge, Go again | As an additional cost to play this, you may charge your soul. When this hits, if a yellow card was charged this way, this gets go again. Light the Way [light-the-way-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge, Go again | As an additional cost to play this, you may charge your soul. When this hits, if a yellow card was charged this way, this gets go again. Light Up the Leaves [light-up-the-leaves-red] | Earth Wizard Action | Earth Wizard Action | Deal 6 arcane damage to any target. Instant - Discard this and an Earth card: Prevent the next 6 arcane damage target source would deal this turn. Lighten the Load [lighten-the-load-blue] | Pirate Action - Attack | Pirate Action Attack, Go again | When this attacks, you may discard a card or destroy an item you control. If you do, this gets go again. Lighten the Load [lighten-the-load-red] | Pirate Action - Attack | Pirate Action Attack, Go again | When this attacks, you may discard a card or destroy an item you control. If you do, this gets go again. Lighten the Load [lighten-the-load-yellow] | Pirate Action - Attack | Pirate Action Attack, Go again | When this attacks, you may discard a card or destroy an item you control. If you do, this gets go again. Lightning Flow [lightning-flow] | Elemental Token - Aura | Elemental Token Aura Lightning Form [lightning-form-blue] | Lightning Action - Attack | Lightning Action Attack | When this hits, create an Embodiment of Lightning token. Lightning Form [lightning-form-red] | Lightning Action - Attack | Lightning Action Attack | When this hits, create an Embodiment of Lightning token. Lightning Form [lightning-form-yellow] | Lightning Action - Attack | Lightning Action Attack | When this hits, create an Embodiment of Lightning token. Lightning Greaves [lightning-greaves] | Lightning Equipment - Legs | Lightning Equipment Legs, Arcane Barrier 1, Battleworn | Instant - {r}, destroy this: Instant cards you play this turn get go again. Arcane Barrier 1 Battleworn Lightning Overload [lightning-overload-blue] | Lightning Wizard Action | Lightning Wizard Action, Starfall | Deal 2 arcane damage to any target. Starfall - If an instant card has been put into your graveyard this turn, create a Lightning Flow token. Lightning Overload [lightning-overload-red] | Lightning Wizard Action | Lightning Wizard Action, Starfall | Deal 4 arcane damage to any target. Starfall - If an instant card has been put into your graveyard this turn, create a Lightning Flow token. Lightning Overload [lightning-overload-yellow] | Lightning Wizard Action | Lightning Wizard Action, Starfall | Deal 3 arcane damage to any target. Starfall - If an instant card has been put into your graveyard this turn, create a Lightning Flow token. Lightning Press [lightning-press-blue] | Lightning Instant | Lightning Instant | Target attack action card with cost 1 or less gets +1{p}. Lightning Press [lightning-press-red] | Lightning Instant | Lightning Instant | Target attack action card with cost 1 or less gets +3{p}. Lightning Press [lightning-press-yellow] | Lightning Instant | Lightning Instant | Target attack action card with cost 1 or less gets +2{p}. Lightning Surge [lightning-surge-blue] | Lightning Action - Attack | Lightning Action Attack, Go again | If this was played from arsenal, it gets go again. Lightning Surge [lightning-surge-red] | Lightning Action - Attack | Lightning Action Attack, Go again | If this was played from arsenal, it gets go again. Lightning Surge [lightning-surge-yellow] | Lightning Action - Attack | Lightning Action Attack, Go again | If this was played from arsenal, it gets go again. Limbs of Lignum Vitae [limbs-of-lignum-vitae] | Earth Equipment - Arms | Earth Equipment Arms, Blade Break | If there are 4 or more Earth cards in your banished zone, this gets +1{d}. Blade Break Limpit, Hop-a-long [limpit-hop-a-long-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 1 | Action - {r}, {t}: Attack. Go again Watery Grave Line [line-blue] | Ranger Action | Ranger Action, Go again | Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets go again this turn. Go again Line Crossers [line-crossers] | Reviled Equipment - Arms | Reviled Equipment Arms, Blade Break | If you have the same {h} as a hero, it also counts as you having more {h} than them, and them having less {h} than you. Blade Break Line It Up [line-it-up-yellow] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p}. You may turn a face-down arrow in your arsenal face-up. If you do, put an aim counter on it. Go again Lion's Pounce [lion-s-pounce] | Event | Event | This attacks each hero. Lionclaw Maul [lionclaw-maul] | Reviled Guardian Weapon - Hammer Axe (1H) | Reviled Guardian Weapon Hammer Axe 1H, The Crowd Boos | Action - {r}{r}, {t}: Attack If this has {p} greater than its base, it gets +1{p}. When this hits a hero, the crowd boos you. Liquefy [liquefy-red] | Draconic Attack Reaction | Draconic Attack Reaction, Rupture | Rupture - If this is played at chain link 4 or higher, target attack action card gets "When this hits a hero, put a -1{d} counter on an equipment they control. Then if it has 0{d}, destroy it." Liquid-Cooled Mayhem [liquid-cooled-mayhem-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - This costs {r} less to play for each Evo you have equipped. Liquid-Cooled Mayhem [liquid-cooled-mayhem-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - This costs {r} less to play for each Evo you have equipped. Liquid-Cooled Mayhem [liquid-cooled-mayhem-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - This costs {r} less to play for each Evo you have equipped. Little Big Foot [little-big-foot-blue] | Guardian Action - Attack | Guardian Action Attack | If there are two or more cards with cost 3 or more in your pitch zone, this gets +4{p}. Little Big Foot [little-big-foot-red] | Guardian Action - Attack | Guardian Action Attack | If there are two or more cards with cost 3 or more in your pitch zone, this gets +6{p}. Little Big Foot [little-big-foot-yellow] | Guardian Action - Attack | Guardian Action Attack | If there are two or more cards with cost 3 or more in your pitch zone, this gets +5{p}. Livewire Press [livewire-press-red] | Lightning Instant | Lightning Instant | Target Lightning attack action card gets "When this hits a hero, deal 4 damage to them." Loan Shark [loan-shark-yellow] | Pirate Action - Aura | Pirate Action Aura, Go again | Go again When this enters the arena, create 2 Gold tokens. At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{h} unless you discard a card. Lobotomy [lobotomy-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks, you may equip an Orbitoclast from your inventory. When this hits a hero, if you control an Orbitoclast, they lose all hero card abilities during their next action phase. Locked and Loaded [locked-and-loaded-blue] | Mechanologist Action | Mechanologist Action, Opt 1, Go again | The next Mechanologist attack action card you play this turn gets +1{p}. If you've boosted this turn, opt 1. Go again Locked and Loaded [locked-and-loaded-red] | Mechanologist Action | Mechanologist Action, Opt 1, Go again | The next Mechanologist attack action card you play this turn gets +3{p}. If you've boosted this turn, opt 1. Go again Locked and Loaded [locked-and-loaded-yellow] | Mechanologist Action | Mechanologist Action, Opt 1, Go again | The next Mechanologist attack action card you play this turn gets +2{p}. If you've boosted this turn, opt 1. Go again Log Fall [log-fall-red] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Bond, Overpower | Earth Bond - If an Earth card was pitched to play this, this gets overpower. Log Fall [log-fall-yellow] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Bond, Overpower | Earth Bond - If an Earth card was pitched to play this, this gets overpower. Long Shot [long-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +2{p}. Long Shot [long-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +2{p}. Long Shot [long-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +2{p}. Long Whisker Loyalty [long-whisker-loyalty-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | For each Draconic chain link you control, choose 1; Target dagger attack gets +2{p}. You may attack with target dagger an additional time this turn. The next time target dagger hits a hero this turn, mark them. Longdraw Half-glove [longdraw-half-glove] | Ranger Equipment - Arms | Ranger Equipment Arms, Battleworn | Instant - Destroy this, put 2 cards from your hand and/or arsenal on the bottom of your deck: Your next arrow attack this turn gets +4{p}. Battleworn Longsword Leggings [longsword-leggings] | Warrior Equipment - Legs | Warrior Equipment Legs, Battleworn | Action - Destroy this: Create a Blade Dance or Flurry token. Battleworn Look Tuff [look-tuff-red] | Generic Action - Attack | Generic Action Attack | When this attacks, it gets -1{p} unless you pay {r}. Look Within [look-within-blue] | Mystic Action | Mystic Action, Go again | Search your deck for a Chi, reveal it, shuffle, then put it on top. Go again Looking for a Scrap [looking-for-a-scrap-blue] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, you may banish a card with 1{p} from your graveyard. If you do, this gets +1{p} and go again. Looking for a Scrap [looking-for-a-scrap-red] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, you may banish a card with 1{p} from your graveyard. If you do, this gets +1{p} and go again. Looking for a Scrap [looking-for-a-scrap-yellow] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, you may banish a card with 1{p} from your graveyard. If you do, this gets +1{p} and go again. Looming Doom [looming-doom-blue] | Runeblade Action - Aura | Runeblade Action Aura | When this enters the arena, destroy all Runechants you control and put that many doom counters on this. At the beginning of your end phase, remove a doom counter from this. If you do, deal 2 arcane damage to any target. Otherwise, destroy this. Loot the Arsenal [loot-the-arsenal-blue] | Pirate Necromancer Action | Pirate Necromancer Action, Go again | Your next Pirate ally attack this turn gets "When this hits a hero, destroy a card in their arsenal. If you do, create a Gold token." Go again Loot the Hold [loot-the-hold-blue] | Pirate Necromancer Action | Pirate Necromancer Action, Go again | Your next Pirate ally attack this turn gets "When this hits a hero, they discard a card. If they do, create a Gold token." Go again Lord of Wind [lord-of-wind-blue] | Ninja Action - Attack | Ninja Action Attack, Katsu Specialization, Combo | Katsu Specialization Combo - If Mugenshi: RELEASE was the last attack this combat chain, as an additional cost to play this, you may pay {x}. When the additional cost is paid, shuffle X target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then this gets +X{p}. Lord Sutcliffe [lord-sutcliffe] | Runeblade Mentor | Runeblade Mentor | Mentor At the start of your turn, if Sutcliffe is face-down in your arsenal, you may turn him face-up. While Sutcliffe is face-up in arsenal, whenever you play a non-attack action card, deal 1 arcane damage to each hero and put a lesson counter on Sutcliffe for each damage dealt this way. Then if there are 3 or more lesson counters on Sutcliffe, banish him, search your deck for a specialization card, put it face-up into your arsenal, and shuffle. Lost in Thought [lost-in-thought-red] | Illusionist Action | Illusionist Action, Go again | Look at target hero's hand. Choose an attack action card and reveal it. If you do, they put it on the bottom of their deck and create a Ponder token. Go again Lost in Transit [lost-in-transit-yellow] | Pirate Block | Pirate Block | When this defends, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token. Low Blow [low-blow-red] | Reviled Action - Attack | Reviled Action Attack | If you've been booed this turn, this gets +3{p}. Loyalty Beyond the Grave [loyalty-beyond-the-grave-red] | Draconic, Defense Reaction | Draconic Defense Reaction | While this is in your graveyard, at the start of your turn, you may banish 2 cards named Loyalty Beyond the Grave from your graveyard. If you do, draw a card. Lubricate [lubricate-blue] | Mechanologist Instant | Mechanologist Instant | {u} up to 3 cogs you control. Lumina Ascension [lumina-ascension-yellow] | Light Warrior Action | Light Warrior Action, Boltyn Specialization, Go again | Boltyn Specialization Until end of turn, weapons you control get +1{p} and "When this hits, reveal the top card of your deck. If it's a Light card, put it into your soul and gain 1{h}, otherwise put it on the bottom of your deck." If you've charged this turn, you may attack with each weapon you control an additional time this turn. Go again Lumina Lance [lumina-lance-yellow] | Light Attack Reaction | Light Attack Reaction | As an additional cost to play this, banish up to 3 cards from your soul. Choose that many modes; Target Light attack gets +2{p}. Target Light attack gets "When this hits, draw a card." Target Light attack gets "When this hits, it gets go again." Luminaris [luminaris] | Light Illusionist Weapon - Scepter (2H) | Light Illusionist Weapon Scepter 2H | During your action phase, Illusionist auras you control are weapons with 1 base {p} and "Once per Turn Action - 0: Attack" If there is a yellow card in your pitch zone, your Illusionist attacks get go again. Luminaris, Angel's Glow [luminaris-angel-s-glow] | Light Illusionist Weapon - Scepter (2H) | Light Illusionist Weapon Scepter 2H | If there is a yellow card in your pitch zone, the first attack action card with Herald in its name you play and your first angel attack each turn get go again. Luminaris, Celestial Fury [luminaris-celestial-fury] | Light Illusionist Weapon - Scepter (2H) | Light Illusionist Weapon Scepter 2H, Instant, Go again | Once per Turn Instant - {r}{r}: Target angel attack or attack action card with Herald in its name gets go again. Lunar Mirage [lunar-mirage-red] | Illusionist Action - Attack | Illusionist Action Attack, Go again, Mirage | When an attack action card with 6 or more {p} defends this, this becomes a copy of that card. Go again Mirage Lunartide Plunderer [lunartide-plunderer-blue] | Shadow Action - Attack | Shadow Action Attack | When this hits a hero, banish this and up to 1 card from their soul. Lunartide Plunderer [lunartide-plunderer-red] | Shadow Action - Attack | Shadow Action Attack | When this hits a hero, banish this and up to 1 card from their soul. Lunartide Plunderer [lunartide-plunderer-yellow] | Shadow Action - Attack | Shadow Action Attack | When this hits a hero, banish this and up to 1 card from their soul. Lunging Press [lunging-press-blue] | Generic Attack Reaction | Generic Attack Reaction | Target attack action card gets +1{p}. Lyath Goldmane [lyath-goldmane] | Reviled Guardian Hero - Young | Reviled Guardian Hero Young, health 20, intellect 5 | The base {p} and {d} of cards you control are halved, rounded up. Instant - {r}{r}, {t}: The crowd boos you. Defending action cards you control get +1{d} this turn. Whenever the crowd boos you, create a Might token. Lyath Goldmane, Vile Savant [lyath-goldmane-vile-savant] | Reviled Guardian Hero | Reviled Guardian Hero, health 40, intellect 5 | The base {p} and {d} of cards you control are halved, rounded up. Instant - {r}{r}, {t}: The crowd boos you. Defending action cards you control get +1{d} this turn. Whenever the crowd boos you, create a Might token. Machinations of Dominion [machinations-of-dominion-blue] | Runeblade Action | Runeblade Action, Go again | The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again." Go again Macho Grande [macho-grande-blue] | Guardian Action - Attack | Guardian Action Attack, Dominate | Dominate Macho Grande [macho-grande-red] | Guardian Action - Attack | Guardian Action Attack, Dominate | Dominate Macho Grande [macho-grande-yellow] | Guardian Action - Attack | Guardian Action Attack, Dominate | Dominate Madcap Charger [madcap-charger-blue] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, this gets go again. Madcap Charger [madcap-charger-red] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, this gets go again. Madcap Charger [madcap-charger-yellow] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, this gets go again. Madcap Muscle [madcap-muscle-blue] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, this gets +3{p}. Madcap Muscle [madcap-muscle-red] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, this gets +3{p}. Madcap Muscle [madcap-muscle-yellow] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, this gets +3{p}. Mage Hunter Arrow [mage-hunter-arrow-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | Instant - Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal. When this hits a Runeblade or Wizard hero, you may destroy an aura they control. Mage Master Boots [mage-master-boots] | Generic Equipment - Legs | Generic Equipment Legs | Action - {r}, destroy this: The next non-attack action card you play this turn gets go again. Go again Magmatic Carapace [magmatic-carapace] | Guardian Equipment - Chest | Guardian Equipment Chest, Guardwell | Whenever you play an aura, you may {t} this and pay {r}. If you do, create a Seismic Surge token. Guardwell Magrar [magrar] | Merchant Equipment - Off-Hand | Merchant Equipment Off-Hand, Genis Specialization | Genis Specialization Action - Destroy this: Create a Zen State and an Inertia token. Malefic Incantation [malefic-incantation-blue] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again This enters the arena with a verse counter. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token. Malefic Incantation [malefic-incantation-red] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again This enters the arena with 3 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token. Malefic Incantation [malefic-incantation-yellow] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again This enters the arena with 2 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token. Malice [malice] | Shadow Necromancer Hero - Young | Shadow Necromancer Hero Young, health 20, intellect 4 | Action - {r}, {t}: Until end of turn, you may play target zombie from your graveyard. Go again Whenever a zombie you control dies, banish it face-down and create a Corrupted Corpse in your banished Zone. Malice, Domina of the Dead [malice-domina-of-the-dead] | Shadow Necromancer Hero | Shadow Necromancer Hero, health 40, intellect 4 | Action - {r}, {t}: Until end of turn, you may play target zombie from your graveyard. Go again Whenever a zombie you control dies, banish it face-down and create a Corrupted Corpse in your banished Zone. Malign [malign-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Damage that would be dealt by this can't be prevented. Malign [malign-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Damage that would be dealt by this can't be prevented. Malign [malign-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Damage that would be dealt by this can't be prevented. Malignant Migration [malignant-migration-blue] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, put a card from your banished zone into your graveyard. Go again Malignant Migration [malignant-migration-red] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, put a card from your banished zone into your graveyard. Go again Malignant Migration [malignant-migration-yellow] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, put a card from your banished zone into your graveyard. Go again Man Overboard [man-overboard-blue] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Go again | When this attacks, you may discard an ally. If you do, this gets +1{p} and go again. Man Overboard [man-overboard-red] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Go again | When this attacks, you may discard an ally. If you do, this gets +1{p} and go again. Man Overboard [man-overboard-yellow] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Go again | When this attacks, you may discard an ally. If you do, this gets +1{p} and go again. Mandible Claw [mandible-claw] | Brute Weapon - Claw (1H) | Brute Weapon Claw 1H | Once per Turn Action - {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this card's attacks get go again. Mangle [mangle-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, destroy target equipment they control with a -1{d} counter on it. Manifest Muscle [manifest-muscle-blue] | Mystic Action - Attack | Mystic Action Attack | If you've created a card this turn, this gets +1{p}. Manifestation of Miragai [manifestation-of-miragai-blue] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward X | This enters the arena with two +1{p} counters. If a Chi was pitched to play this, instead this enters the arena with four +1{p} counters. Ward X, where X is the number of +1{p} counters on this. March of Loyalty [march-of-loyalty-red] | Draconic Action - Attack | Draconic Action Attack, Go again | If you've created a Fealty token this turn, this gets go again. Mark of Lightning [mark-of-lightning] | Lightning Equipment - Arms | Lightning Equipment Arms | Whenever a Lightning or Elemental attack you control is defended by a card from hand, you may destroy this. If you do, the attack deals 1 damage to the defending hero. Mark of Neverest [mark-of-neverest-blue] | Shadow Necromancer Instant - Aura | Shadow Necromancer Instant Aura, Binds | Binds to an ally permanent you control. The bound ally gets +1{p} and "Whenever this hits a hero or dies, you may turn a card in your banished zone face-down. If you do, create a Corrupted Corpse in your banished zone." Mark of Pathstone [mark-of-pathstone-blue] | Shadow Necromancer Instant - Aura | Shadow Necromancer Instant Aura, Binds | Binds to an ally permanent you control. The bound ally gets +1{p} and "Whenever this hits a hero or dies, gain 1{h}." Mark of the Beast [mark-of-the-beast-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | If this would be put into your graveyard from anywhere, instead banish it. Blood Debt Mark of the Black Widow [mark-of-the-black-widow-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a marked hero, they banish a card from their hand. Mark of the Black Widow [mark-of-the-black-widow-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a marked hero, they banish a card from their hand. Mark of the Black Widow [mark-of-the-black-widow-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a marked hero, they banish a card from their hand. Mark of the Funnel Web [mark-of-the-funnel-web-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a marked hero, banish a card in their arsenal. Mark of the Funnel Web [mark-of-the-funnel-web-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a marked hero, banish a card in their arsenal. Mark of the Funnel Web [mark-of-the-funnel-web-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a marked hero, banish a card in their arsenal. Mark of the Huntsman [mark-of-the-huntsman] | Assassin Weapon - Dagger (1H) | Assassin Weapon Dagger 1H, Mark | Once per Turn Action - {r}{r}: Attack. Go again When this hits a hero, you may choose to destroy this and mark them. If this is attacking a marked hero, this gets +1{p}. Mark of Ushering [mark-of-ushering-blue] | Shadow Necromancer Instant - Aura | Shadow Necromancer Instant Aura, Binds | Binds to an ally permanent you control. The bound ally gets +1{p} and "Whenever this hits a hero or dies, create a Gate to i'Arathael token." Mark the Prey [mark-the-prey-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth, Mark | Stealth When this hits a hero, mark them. Mark the Prey [mark-the-prey-red] | Assassin Action - Attack | Assassin Action Attack, Stealth, Mark | Stealth When this hits a hero, mark them. Mark the Prey [mark-the-prey-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth, Mark | Stealth When this hits a hero, mark them. Mark with Magma [mark-with-magma-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again, Mark | If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, mark them." Marked [marked] | card | Mark | You are marked until an opponent hits you. Marlynn [marlynn] | Pirate Ranger Hero - Young | Pirate Ranger Hero Young, health 20, intellect 4 | Action - {t}, destroy a Gold you control: Create a Goldfin Harpoon in your hand. Go again Whenever you draw a card during your action phase, you may put an arrow from your hand face-up into your arsenal. Marlynn, Treasure Hunter [marlynn-treasure-hunter] | Pirate Ranger Hero | Pirate Ranger Hero, health 40, intellect 4 | Action - {t}, destroy a Gold you control: Create a Goldfin Harpoon in your hand. Go again Whenever you draw a card during your action phase, you may put an arrow from your hand face-up into your arsenal. Mask of Deceit [mask-of-deceit] | Assassin Equipment - Head | Assassin Equipment Head, Arakni Specialization, Blade Break | Arakni Specialization When this defends, become a random Agent of Chaos. If the attacking hero is marked, instead choose the Agent of Chaos. Blade Break Mask of Malicious Manifestations [mask-of-malicious-manifestations] | Assassin / Ranger Equipment - Head | Assassin Ranger Equipment Head, Blade break | Action - {r}, put a card from your hand or arsenal on the bottom of your deck, destroy this: Reveal cards from the top of your deck until you reveal an attack action card. Put it into your hand, then shuffle. Go again Blade Break Mask of Many Faces [mask-of-many-faces] | Ninja Equipment - Head | Ninja Equipment Head, Blade Break | Instant - {r}, destroy this: Name a card. The next attack action card you play this turn gains that name. Blade Break Mask of Momentum [mask-of-momentum] | Ninja Equipment - Head | Ninja Equipment Head, Blade Break | Once per turn, when an attack action card you control is the third or higher chain link in a row to hit, draw a card. Blade Break Mask of Perdition [mask-of-perdition] | Assassin Equipment - Head | Assassin Equipment Head, Battleworn | While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this. Attack Reaction - Destroy this: Target Assassin attack action card gets "When this hits a hero, banish the top card of their deck." Battleworn Mask of Recurring Nightmares [mask-of-recurring-nightmares] | Mystic Assassin Equipment - Head | Mystic Assassin Equipment Head, Blade Break | Once per Turn Attack Reaction - {c}{c}{c}: Target defending hero banishes a card from their hand. Blade Break Mask of Shifting Perspectives [mask-of-shifting-perspectives] | Assassin / Ninja Equipment - Head | Assassin Ninja Equipment Head, Blade Break | Attack Reaction - Destroy this: Whenever a dagger hits this turn, you may put a card from your hand on the bottom of your deck. If you do, draw a card. Blade Break Mask of the Pouncing Lynx [mask-of-the-pouncing-lynx] | Ninja Equipment - Head | Ninja Equipment Head, Blade Break | When an attack action card you control hits, you may destroy this. If you do, search your deck for an attack action card with 2 or less {p}, banish it, then shuffle. You may play it this turn. Blade Break Mask of the Swarming Claw [mask-of-the-swarming-claw] | Ninja Equipment - Head | Ninja Equipment Head, Arcane Barrier 1, Spellvoid X | Arcane Barrier 1 Spellvoid X, where X is the number of chain links you control. Mask of Three Tails [mask-of-three-tails] | Ninja Equipment - Head | Ninja Equipment Head | Instant - Destroy this: Draw a card. Activate this only if you've hit 3 or more times this combat chain. Mask of Wizened Whiskers [mask-of-wizened-whiskers] | Ninja Equipment - Head | Ninja Equipment Head, Blade Break | When this defends, put a card with combo from your graveyard on the bottom of your deck. Blade Break Massacre [massacre-red] | Brute Action - Attack | Brute Action Attack, Intimidate | When this attacks, if you've discarded a card with 6 or more {p} this turn, this gets +2{p} and intimidate. When this is discarded to pay the cost of a Brute attack action card, intimidate. Master Cog [master-cog-yellow] | Mechanologist Resource - Gem | Mechanologist Resource Gem, Legendary | Legendary When this is pitched, you may put a steam counter on an item you control with crank. Maul [maul-yellow] | Ninja Attack Reaction | Ninja Attack Reaction | Choose 1 or both; - Target attack action card with 1 or less base {p} gets +3{p}. - Target Crouching Tiger gets "When this hits, create 2 Crouching Tigers in your banished zone. You may play them this turn." Mauling Qi [mauling-qi-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - When this hits, if Crouching Tiger was the last attack this combat chain, deal 1 damage to each opposing hero. Mauvrion Skies [mauvrion-skies-blue] | Runeblade Action | Runeblade Action, Go again | The next Runeblade attack action card you play this turn gets go again and "When this hits, create a Runechant token." Go again Mauvrion Skies [mauvrion-skies-red] | Runeblade Action | Runeblade Action, Go again | The next Runeblade attack action card you play this turn gets go again and "When this hits, create 3 Runechant tokens." Go again Mauvrion Skies [mauvrion-skies-yellow] | Runeblade Action | Runeblade Action, Go again | The next Runeblade attack action card you play this turn gets go again and "When this hits, create 2 Runechant tokens." Go again Maximum Velocity [maximum-velocity-red] | Mechanologist Action - Attack | Mechanologist Action Attack | Play this only If you've boosted 3 or more times this turn. Maxx 'The Hype' Nitro [maxx-the-hype-nitro] | Mechanologist Hero | Mechanologist Hero, health 40, intellect 4 | Once per Turn Action - {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this only if you've boosted this turn. Hyper Drivers you control get crank. Maxx Nitro [maxx-nitro] | Mechanologist Hero - Young | Mechanologist Hero Young, health 20, intellect 4 | Once per Turn Action - {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this only if you've boosted this turn. Hyper Drivers you control get crank. mBrio Base Cortex [mbrio-base-cortex] | Mechanologist Equipment - Base Chest | Mechanologist Equipment Base Chest, Guardwell | If you control a Hyper Driver, this gets +2{d}. Guardwell mBrio Base Digits [mbrio-base-digits] | Mechanologist Equipment - Base Arms | Mechanologist Equipment Base Arms, Temper | Instant - {t} this and a cog you control: This gets +1{d} until end of turn. Temper mBrio Base Vizier [mbrio-base-vizier] | Mechanologist Equipment - Base Head | Mechanologist Equipment Base Head, Arcane Barrier 1 | If you would be dealt arcane damage, you may remove a steam counter from a Hyper Driver you control to prevent 1 of that damage. Arcane Barrier 1 mBrio Base Walkers [mbrio-base-walkers] | Mechanologist Equipment - Base Legs | Mechanologist Equipment Base Legs, Quell 1 | Quell 1 Meat and Greet [meat-and-greet-blue] | Runeblade Action - Attack | Runeblade Action Attack, Go again | When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again. Meat and Greet [meat-and-greet-red] | Runeblade Action - Attack | Runeblade Action Attack, Go again | When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again. Meat and Greet [meat-and-greet-yellow] | Runeblade Action - Attack | Runeblade Action Attack, Go again | When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again. Mechanical Strength [mechanical-strength-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - This gets +1{p} for each Evo you have equipped. Mechanical Strength [mechanical-strength-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - This gets +1{p} for each Evo you have equipped. Mechanical Strength [mechanical-strength-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - This gets +1{p} for each Evo you have equipped. Medkit [medkit-blue] | Mechanologist Action - Item | Mechanologist Action Item | Action - Put this on the bottom of its owner's deck: Gain 2{h} Meet Madness [meet-madness-red] | Chaos Assassin Action - Attack | Chaos Assassin Action Attack, Stealth | Stealth When this hits a hero, choose 1 at random; - They choose a card in their hand. Banish it. - They choose a card in their arsenal. Banish it. - Banish the top card of their deck. Meganetic Lockwave [meganetic-lockwave-blue] | Mechanologist Action | Mechanologist Action, Go Again | Target hero chooses X equipment they control, then you choose 1 from among them. That hero must defend your attacks this turn with that equipment if able. Go again Meganetic Protocol [meganetic-protocol-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped. Meganetic Shockwave [meganetic-shockwave-blue] | Mechanologist Action - Attack | Mechanologist Action Attack | The defending hero must defend this with X equipment they control if able, where X is the number of times you've boosted this combat chain. Melody, Sing-along [melody-sing-along] | Bard Hero - Young | Bard Hero Young, health 20, intellect 4 | Whenever you play a song, create Copper tokens equal to the number of other heroes in the game. Melting Point [melting-point-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +4{p}. If it has an aim counter, it gets "When this hits a hero, destroy a 1H weapon they control with 1 base {p}." Go again Memorial Ground [memorial-ground-blue] | Generic Instant | Generic Instant | Put target attack action card with cost 0 from your graveyard on top of your deck. Memorial Ground [memorial-ground-red] | Generic Instant | Generic Instant | Put target attack action card with cost 2 or less from your graveyard on top of your deck. Memorial Ground [memorial-ground-yellow] | Generic Instant | Generic Instant | Put target attack action card with cost 1 or less from your graveyard on top of your deck. Mental Block [mental-block-blue] | Wizard Block | Wizard Block | Instant - Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token. Merciful Retribution [merciful-retribution-yellow] | Light Illusionist Instant - Aura | Light Illusionist Instant Aura, Spectra | Whenever an aura or attack action card you control is destroyed, deal 1 arcane damage to target hero. If it's a non-token Light card, put it into your soul. Spectra Merciless Battleaxe [merciless-battleaxe] | Warrior Weapon - Axe (2H) | Warrior Weapon Axe 2H, Overpower | Once per Turn Action - {r}{r}{r}: Attack When this attacks, if it's {p} is greater than twice its base, the attack gets overpower. Mercurial Skies [mercurial-skies-blue] | Lightning Runeblade Action | Lightning Runeblade Action, Go again | The next Runeblade or Lightning attack action card you play this turn gets go again and "The first time this deals damage to a hero, you may destroy a Lightning Flow you control. If you do, deal 1 arcane damage to them." Go again Mercurial Skies [mercurial-skies-red] | Lightning Runeblade Action | Lightning Runeblade Action, Go again | The next Runeblade or Lightning attack action card you play this turn gets go again and "The first time this deals damage to a hero, you may destroy a Lightning Flow you control. If you do, deal 3 arcane damage to them." Go again Mercurial Skies [mercurial-skies-yellow] | Lightning Runeblade Action | Lightning Runeblade Action, Go again | The next Runeblade or Lightning attack action card you play this turn gets go again and "The first time this deals damage to a hero, you may destroy a Lightning Flow you control. If you do, deal 2 arcane damage to them." Go again Meridian Pathway [meridian-pathway] | Mystic Illusionist Equipment - Legs | Mystic Illusionist Equipment Legs, Ward 3 | Instant - {c}{c}{c}: You may play auras this turn as though they were instants. Whenever you pitch a Chi, you may have this get ward 3 until end of turn. Metacarpus Node [metacarpus-node] | Wizard Equipment - Arms | Wizard Equipment Arms, Arcane Barrier 1 | Whenever you play a card with an arcane damage effect, you may pay {r}. If you do, instead it deals that much arcane damage plus 1, and destroy Metacarpus Node at the beginning of the end phase. Arcane Barrier 1 Meteoric Impact [meteoric-impact-blue] | Lightning Wizard Action | Lightning Wizard Action, Starfall | Deal 1 arcane damage to any target. Starfall - If an instant card has been put into your graveyard this turn, instead deal 3 arcane damage. Meteoric Impact [meteoric-impact-red] | Lightning Wizard Action | Lightning Wizard Action, Starfall | Deal 3 arcane damage to any target. Starfall - If an instant card has been put into your graveyard this turn, instead deal 5 arcane damage. Meteoric Impact [meteoric-impact-yellow] | Lightning Wizard Action | Lightning Wizard Action, Starfall | Deal 2 arcane damage to any target. Starfall - If an instant card has been put into your graveyard this turn, instead deal 4 arcane damage. Meteoric Rise [meteoric-rise-red] | Lightning Action - Attack | Lightning Action Attack | Twice per Turn Instant - {r}: This gets +1{p}. When this hits, create a Lightning Flow token. MetEx [metex-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits, you may put an item with cost 1 or less from your hand into the arena. MetEx [metex-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits, you may put an item with cost 1 or less from your hand into the arena. MetEx [metex-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits, you may put an item with cost 1 or less from your hand into the arena. Metis, Archangel of Tenacity [metis-archangel-of-tenacity] | Light - Angel Ally | Light Angel Ally, Ward 4, Dominate, health 4 | Once per Turn Action - {r}{r}: Attack When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate. Ward 4 MHz Script [mhz-script-yellow] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Mechanologist attack action cards you control get go again. Micro-processor [micro-processor-blue] | Mechanologist Action - Item | Mechanologist Action Item, Data Doll Specialization | Data Doll Specialization Once per Turn Action - 0: Opt 1 Once per Turn Action - 0: Draw a card then put a card from your hand on top of your deck. One per Turn Action - 0: Banish the top card of your deck. The first time you activate this each turn, gain 1 action point. Midas Touch [midas-touch-yellow] | Generic Action | Generic Action, Go again | Destroy target ally. Its controller creates Gold tokens equal to its cost. Go again Might [might] | Generic Token - Aura | Generic Token Aura | At the start of your turn, destroy this, then your next attack this turn gets +1{p}. Mighty Windup [mighty-windup-blue] | Brute / Guardian Action - Attack | Brute Guardian Action Attack | Instant - Discard this: Create a Might token. Mighty Windup [mighty-windup-red] | Brute / Guardian Action - Attack | Brute Guardian Action Attack | Instant - Discard this: Create a Might token. Mighty Windup [mighty-windup-yellow] | Brute / Guardian Action - Attack | Brute Guardian Action Attack | Instant - Discard this: Create a Might token. Mightybone Knuckles [mightybone-knuckles] | Reviled Equipment - Arms | Reviled Equipment Arms, Blade Break | Action - {r}{r}{r}, destroy this: Create 3 Might tokens. Activate this only if you have more {h} than each other hero. Go again Blade Break Miller's Grindstone [miller-s-grindstone] | Guardian Weapon - Hammer (1H) | Guardian Weapon Hammer 1H, Clash | Once per Turn Action - {r}{r}{r}: Attack When this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1{p} counter on this. Mind Meets Might [mind-meets-might-red] | Illusionist Action - Attack | Illusionist Action Attack, Mirage | When this hits a hero, they reveal their hand and discard all cards with 6 or more {p}, then they draw that many cards. Mirage Mind Warp [mind-warp-yellow] | Wizard Action | Wizard Action, Surge | Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage to a hero, they shuffle their hand into their deck, then they draw that many cards minus 1. Mind's Desire [mind-s-desire-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{h}. Mind's Desire [mind-s-desire-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{h}. Mind's Desire [mind-s-desire-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{h}. Mindstate of Tiger [mindstate-of-tiger-blue] | Ninja Action - Aura | Ninja Action Aura | At the start of your turn, destroy this, then create a Crouching Tiger in your hand. Minerva Themis [minerva-themis] | Warrior Mentor | Warrior Mentor | While Minerva is face-down in your arsenal, at the start of your turn, you may turn her face-up. 1H weapons you control have +1{p}. Whenever a weapon you control hits, put a lesson counter on Minerva. Then if there are 3 or more lesson counters on Minerva, banish her, search your deck a specialization card, put it face-up into your arsenal, and shuffle. Mini Forcefield [mini-forcefield-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank, Ward X | Crank This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. Mini Forcefield [mini-forcefield-red] | Mechanologist Action - Item | Mechanologist Action Item, Crank, Ward X | Crank This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. Mini Forcefield [mini-forcefield-yellow] | Mechanologist Action - Item | Mechanologist Action Item, Crank, Ward X | Crank This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. Mini Meataxe [mini-meataxe] | Brute Weapon - Axe (1H) | Brute Weapon Axe 1H | Once per Turn Action - {r}{r}: Attack When this attacks, draw a card then discard a random card. Minnowism [minnowism-blue] | Generic Action | Generic Action, Go again | The next attack action card with 3 or less base {p} you play this turn gets +1{p}. Go again Minnowism [minnowism-red] | Generic Action | Generic Action, Go again | The next attack action card with 3 or less base {p} you play this turn gets +3{p}. Go again Minnowism [minnowism-yellow] | Generic Action | Generic Action, Go again | The next attack action card with 3 or less base {p} you play this turn gets +2{p}. Go again Miragai [miragai] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 4 | Your first dragon attack each turn loses and can't gain phantasm. Miraging Metamorph [miraging-metamorph-red] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Phantasm When this is destroyed, create a token copy of an aura you control. Mischievous Meeps [mischievous-meeps-red] | Generic Action - Attack | Generic Action Attack, Go again | When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card. Go again Misfire Dampener [misfire-dampener] | Mechanologist Equipment - Arms | Mechanologist Equipment Arms, Blade Break | Instant - Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've boosted this turn, instead prevent the next 2. Blade Break Mist Hunter [mist-hunter-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' blue cards. Whenever you complete this contract, create a Silver token. When this hits a Mystic hero, search their deck for any number of Inner Chi and banish them. They shuffle. Mistborn Protector [mistborn-protector-blue] | Mystic Defense Reaction | Mystic Defense Reaction | While this is defending, if you've created a card this turn, this gets +1{d}. Mistcloak Gully [mistcloak-gully] | Mystic Instant - Landmark | Mystic Instant Landmark, Legendary, Transcend | Legendary The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend. Mocking Blow [mocking-blow-blue] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | When this attacks a hero, if you have more {h} than them, the crowd boos you. If you've been booed this turn, this gets +2{p}. Mocking Blow [mocking-blow-red] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | When this attacks a hero, if you have more {h} than them, the crowd boos you. If you've been booed this turn, this gets +4{p}. Mocking Blow [mocking-blow-yellow] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | When this attacks a hero, if you have more {h} than them, the crowd boos you. If you've been booed this turn, this gets +3{p}. Moment Maker [moment-maker] | Revered Guardian Weapon - Hammer Axe (2H) | Revered Guardian Weapon Hammer Axe 2H, The Crowd Cheers | Once per Turn Action - {r}{r}{r}: Attack If you control 3 or more auras of suspense, this gets +2{p} and "When this hits a hero, the crowd cheers you." Money or Your Life? [money-or-your-life-blue] | Generic Action - Attack | Generic Action Attack | When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once. Money or Your Life? [money-or-your-life-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once. Money or Your Life? [money-or-your-life-yellow] | Generic Action - Attack | Generic Action Attack | When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once. Money Where Ya Mouth Is [money-where-ya-mouth-is-blue] | Generic Action | Generic Action, Go again | Your next attack this turn gets +1{p} and "When this attacks a hero, you may wager a Gold token with them." Go again Money Where Ya Mouth Is [money-where-ya-mouth-is-red] | Generic Action | Generic Action, Go again | Your next attack this turn gets +3{p} and "When this attacks a hero, you may wager a Gold token with them." Go again Money Where Ya Mouth Is [money-where-ya-mouth-is-yellow] | Generic Action | Generic Action, Go again | Your next attack this turn gets +2{p} and "When this attacks a hero, you may wager a Gold token with them." Go again Monkey Powder [monkey-powder-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +1{p} and overpower. Draw a card. Go again Monolith of Galcia [monolith-of-galcia-blue] | Ice Guardian Action | Ice Guardian Action | Choose 1 or more; Destroy target frozen ally. Destroy target frozen aura. Destroy target frozen equipment. Destroy target frozen item. Monstrous Veil [monstrous-veil] | Brute Equipment - Head | Brute Equipment Head, Rhinar Specialization, Battleworn | Rhinar Specialization Action - Destroy this: Draw a card then discard a random card. Go again Battleworn Moon Chakra [moon-chakra-blue] | Mystic Illusionist Instant | Mystic Illusionist Instant | The next time you would be dealt damage this turn, prevent 1 of that damage. If you've transcended this turn, instead prevent 3. Moon Chakra [moon-chakra-red] | Mystic Illusionist Instant | Mystic Illusionist Instant | The next time you would be dealt damage this turn, prevent 3 of that damage. If you've transcended this turn, instead prevent 5. Moon Chakra [moon-chakra-yellow] | Mystic Illusionist Instant | Mystic Illusionist Instant | The next time you would be dealt damage this turn, prevent 2 of that damage. If you've transcended this turn, instead prevent 4. Moon Wish [moon-wish-blue] | Generic Action - Attack | Generic Action Attack | You may put a card from your hand on top of your deck rather than pay this card's {r} cost. When this hits, search your deck for a card named Sun Kiss, reveal it, put it into your hand, then shuffle. Moon Wish [moon-wish-red] | Generic Action - Attack | Generic Action Attack | You may put a card from your hand on top of your deck rather than pay this card's {r} cost. When this hits, search your deck for a card named Sun Kiss, reveal it, put it into your hand, then shuffle. Moon Wish [moon-wish-yellow] | Generic Action - Attack | Generic Action Attack | You may put a card from your hand on top of your deck rather than pay this card's {r} cost. When this hits, search your deck for a card named Sun Kiss, reveal it, put it into your hand, then shuffle. Moonshot [moonshot-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Overpower | Play this only if you've boosted this turn. As an additional cost to play this, destroy X Hyper Drivers you control. When this attacks, it gets +3{p} for each Hyper Driver destroyed this way. If this has 10 or more {p}, it gets overpower. Moray le Fay [moray-le-fay-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 3 | Action - {t}: Attack Instant - {r}, {t}: Put a +1{p} counter on target ally. Watery Grave Mordred Tide [mordred-tide-red] | Runeblade Action | Runeblade Action, Go again | Until end of turn, if you would create one or more Runechant tokens, instead create that many plus 1. Go again Morlock Hill [morlock-hill-blue] | Warrior Instant | Warrior Instant | The next time you would be dealt lethal damage this turn, you may banish Minerva Themis from your hand or arsenal to prevent that damage. Mounting Anger [mounting-anger-blue] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, you may banish an attack action card from your hand with cost less than the number of Draconic chain links you control. If you do, it gets +1{p} and you may play it this turn. Go again Mounting Anger [mounting-anger-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, you may banish an attack action card from your hand with cost less than the number of Draconic chain links you control. If you do, it gets +1{p} and you may play it this turn. Go again Mounting Anger [mounting-anger-yellow] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, you may banish an attack action card from your hand with cost less than the number of Draconic chain links you control. If you do, it gets +1{p} and you may play it this turn. Go again Mournful Casket [mournful-casket] | Necromancer Equipment - Chest | Necromancer Equipment Chest, Temper | If an ally has been put into your graveyard this turn, this gets +1{d}. Temper Mugenshi: RELEASE [mugenshi-release-yellow] | Ninja Action - Attack | Ninja Action Attack, Katsu Specialization, Combo, Go again | Katsu Specialization Combo - If Whelming Gustwave was the last attack this combat chain, this gets +1{p}, go again, and "When this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle." Mulch [mulch-blue] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Fusion | Earth Fusion If this was fused, it gets "When this hits a hero, put a card from their arsenal on the bottom of their deck." Mulch [mulch-red] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Fusion | Earth Fusion If this was fused, it gets "When this hits a hero, put a card from their arsenal on the bottom of their deck." Mulch [mulch-yellow] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Fusion | Earth Fusion If this was fused, it gets "When this hits a hero, put a card from their arsenal on the bottom of their deck." Murderous Rabble [murderous-rabble-blue] | Pirate Action - Attack | Pirate Action Attack, Go again | When this attacks, reveal the top card of your deck. This gets +X{p}, where X is the pitch value of the card revealed this way. Go again Murkmire Grapnel [murkmire-grapnel-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. Damage that would be dealt by this can't be prevented. Murkmire Grapnel [murkmire-grapnel-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. Damage that would be dealt by this can't be prevented. Murkmire Grapnel [murkmire-grapnel-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. Damage that would be dealt by this can't be prevented. Murky Water [murky-water-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Riptide Specialization, Dominate | Riptide Specialization If this has an aim counter, it gets +1{p} and dominate. When this hits, you may banish 3 traps with cost 0 or more from your graveyard face-down. If you do, choose one at random and put it into your arsenal. Murmur of i'Arathael [murmur-of-i-arathael-red] | Generic Action - Attack | Generic Action Attack, Go again | If a card has been put into your banished zone this turn, this gets go again. Murmuring Gloomblade [murmuring-gloomblade-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this attacks or hits, create a Runechant token. Blood Debt Murmuring Gloomblade [murmuring-gloomblade-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this attacks or hits, create a Runechant token. Blood Debt Murmuring Gloomblade [murmuring-gloomblade-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this attacks or hits, create a Runechant token. Blood Debt Muscle Mutt [muscle-mutt-yellow] | Generic Action - Attack | Generic Action Attack Mutated Mass [mutated-mass-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | You may play this from your banished zone. This card's {p} and {d} are equal to twice the number of cards in your pitch zone with different costs. Blood Debt Mutiny on the Battalion Barque [mutiny-on-the-battalion-barque-blue] | Pirate Action | Pirate Action, Go again, Steal | For each hero that controls more Gold than you, steal a Gold token they control. If you gain control of 1 or more Gold tokens this way, your next attack this turn gets +2{p}. Go again Mutiny on the Nimbus Sovereign [mutiny-on-the-nimbus-sovereign-blue] | Pirate Action | Pirate Action, Go again, Steal | For each hero that controls more Gold than you, steal a Gold token they control. If you gain control of 1 or more Gold tokens this way, your next attack this turn gets overpower. Go again Mutiny on the Swiftwater [mutiny-on-the-swiftwater-blue] | Pirate Action | Pirate Action, Go again, Steal | For each hero that controls more Gold than you, steal a Gold token they control. If you gain control of 1 or more Gold tokens this way, your next attack this turn gets go again. Go again Mutual Sacrifice [mutual-sacrifice-blue] | Necromancer Action - Attack | Necromancer Action Attack | When this hits a hero, you may destroy an ally you control or discard an ally. If you do, they lose 2{h}. Mutual Sacrifice [mutual-sacrifice-red] | Necromancer Action - Attack | Necromancer Action Attack | When this hits a hero, you may destroy an ally you control or discard an ally. If you do, they lose 2{h}. Mutual Sacrifice [mutual-sacrifice-yellow] | Necromancer Action - Attack | Necromancer Action Attack | When this hits a hero, you may destroy an ally you control or discard an ally. If you do, they lose 2{h}. Mutually Assured Destruction [mutually-assured-destruction-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish infected opponents' cards. Whenever you complete this contract, create a Silver token. The first time each hero plays a reaction card this chain link, create a Bloodrot Pox token under each hero's control, then banish the top card of each hero's deck. Myrkhellir Helm [myrkhellir-helm] | Generic Equipment - Head | Generic Equipment Head, Temper | If you control a Gold, this gets +1{d}. Action - {r}{r}, destroy this: The next time you would draw a card from a Gold token this turn, instead draw 2 cards. Go again Temper Nasreth, the Soul Harrower [nasreth-the-soul-harrower] | Shadow Token - Demon Ally | Shadow Token Demon Ally, health 6 | Once per Turn Action - 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{h}. Nasty Surprise [nasty-surprise-blue] | Generic Action - Attack | Generic Action Attack | When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token. Nature's Path Pilgrimage [nature-s-path-pilgrimage-blue] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +1{p} and "When this hits and you have no cards in your arsenal, reveal the top card of your deck. If it's an action card, put it into your arsenal." Go again Nature's Path Pilgrimage [nature-s-path-pilgrimage-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +3{p} and "When this hits and you have no cards in your arsenal, reveal the top card of your deck. If it's an action card, put it into your arsenal." Go again Nature's Path Pilgrimage [nature-s-path-pilgrimage-yellow] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +2{p} and "When this hits and you have no cards in your arsenal, reveal the top card of your deck. If it's an action card, put it into your arsenal." Go again Nebula Blade [nebula-blade] | Runeblade Weapon - Sword (2H) | Runeblade Weapon Sword 2H | Once per Turn Action - {r}{r}: Attack When this hits, create a Runechant token. If you've played a non-attack action card this turn, this gets +3{p}. Nebula Duality [nebula-duality-blue] | Lightning Wizard Action | Lightning Wizard Action | Deal 1 arcane damage to any target. Instant - {r}, discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token. Nebula Duality [nebula-duality-red] | Lightning Wizard Action | Lightning Wizard Action | Deal 3 arcane damage to any target. Instant - {r}, discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token. Nebula Duality [nebula-duality-yellow] | Lightning Wizard Action | Lightning Wizard Action | Deal 2 arcane damage to any target. Instant - {r}, discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token. Nebulus Cycle [nebulus-cycle-yellow] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward 2 | When this leaves the arena, create a Ponder token. Ward 2 Nekria [nekria] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 7 | Whenever Nekria deals or is dealt damage, put a -1{h} counter on her and create an Ash token. Nerve Scalpel [nerve-scalpel] | Assassin Weapon - Dagger (1H) | Assassin Weapon Dagger 1H, Piercing 1 | Once per Turn Action - {r}{r}: Attack. Go again Piercing 1 When this hits a hero, the next time they defend with 1 or more reaction cards this turn, those cards get -1{d} while defending. Nerves of Steel [nerves-of-steel-blue] | Guardian Action - Aura | Guardian Action Aura | When this enters the arena, remove a -1{d} counter from a chest equipment you control. Battleworn and temper on equipment you control don't trigger if it defends an attack with 2 or less {p}. When your hero is dealt damage, destroy this. Nettling Shot [nettling-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put face-up into your arsenal, you may {t} target ally. Never Give Up [never-give-up-yellow] | Revered Block | Revered Block | Instant - {r}{r}, put this on the bottom of your deck: Target defending action card gets +3{d} this chain link. Activate this only while it's in your graveyard, you have less {h} than each other hero, and you've been cheered this turn. Never Yield [never-yield-blue] | Guardian Action - Aura | Guardian Action Aura | At the start of your turn, destroy this, then if you have no cards in hand, draw a card. If you have less {h} than all other heroes, gain 2{h}. If you control fewer equipment than all other heroes, remove a -1{d} counter from an equipment you control. New Horizon [new-horizon] | Ranger Equipment - Head | Ranger Equipment Head, Blade Break | If you have a face-up card in your arsenal, you have an additional arsenal zone. When this is destroyed, destroy all cards in your arsenal. Blade Break Night's Embrace [night-s-embrace-blue] | Assassin Attack Reaction | Assassin Attack Reaction | Your attacks with stealth get +1{p} this turn. Nimble Strike [nimble-strike-blue] | Generic Action - Attack | Generic Action Attack | As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. Nimble Strike [nimble-strike-red] | Generic Action - Attack | Generic Action Attack | As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. Nimble Strike [nimble-strike-yellow] | Generic Action - Attack | Generic Action Attack | As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. Nimblism [nimblism-blue] | Generic Action | Generic Action, Go again | The next attack action card with cost 1 or less you play this turn gets +1{p}. Go again Nimblism [nimblism-red] | Generic Action | Generic Action, Go again | The next attack action card with cost 1 or less you play this turn gets +3{p}. Go again Nimblism [nimblism-yellow] | Generic Action | Generic Action, Go again | The next attack action card with cost 1 or less you play this turn gets +2{p}. Go again Nimby [nimby-blue] | Generic Action - Attack | Generic Action Attack | When this attacks, you may search your deck for a Nimblism, reveal it, put it into your hand, then shuffle. Nimby [nimby-red] | Generic Action - Attack | Generic Action Attack | When this attacks, you may search your deck for a Nimblism, reveal it, put it into your hand, then shuffle. Nimby [nimby-yellow] | Generic Action - Attack | Generic Action Attack | When this attacks, you may search your deck for a Nimblism, reveal it, put it into your hand, then shuffle. Ninth Blade of the Blood Oath [ninth-blade-of-the-blood-oath-yellow] | Runeblade Action - Attack | Runeblade Action Attack | This costs {r} less to play for each Runechant you control. Nip at the Heels [nip-at-the-heels-blue] | Generic Attack Reaction | Generic Attack Reaction | Target attack with 3 or less base {p} gets +1{p}. Nitro Mechanoid [nitro-mechanoid] | Mechanologist Weapon Equipment - Item | Mechanologist Weapon Equipment Item, Overpower, Temper | Action - Banish a card from under Nitro Mechanoid: Attack Overpower Temper Nix the Nimble [nix-the-nimble-blue] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' reaction cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Nix the Nimble [nix-the-nimble-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' reaction cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Nix the Nimble [nix-the-nimble-yellow] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' reaction cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. No Fear [no-fear-red] | Brute Instant | Brute Instant | As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand. The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this. No Hero Stands Alone [no-hero-stands-alone-yellow] | Revered Action - Attack | Revered Action Attack, Ambush, Clash | While this is in any zone, if you've controlled a Toughness token this turn, this gets +3{d} and ambush. When this defends, clash with the attacking hero. The winner may choose an attacking or defending card to get -3{p} -3{d} this chain link. No Tall Tales [no-tall-tales-yellow] | Guardian Action - Attack | Guardian Action Attack, Tower | If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase." Nock the Deathwhistle [nock-the-deathwhistle-blue] | Ranger Action | Ranger Action, Azalea Specialization, Reload, Go again | Azalea Specialization Search your deck for an arrow card, reveal it, then shuffle and put it on top of your deck. Reload Go again Nom de Plume [nom-de-plume] | Bard Equipment - Head | Bard Equipment Head | Action - Destroy this: Each hero draws a card. Go again Northern Winds [northern-winds-blue] | Ice Action | Ice Action, Oldhim Specialization, Unity, Freeze | Oldhim Specialization For each hero, freeze up to 1 equipment, item, and ally they control until the start of your next turn. Unity - When this defends together with a card from hand, create a Spellbane Aegis token under any number of heroes' control. Not So Fast [not-so-fast-yellow] | Pirate Instant | Pirate Instant, Scurv Specialization | Scurv Specialization The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card. Not So Mighty [not-so-mighty-blue] | Revered Block | Revered Block | When this defends a Reviled hero's attack, destroy a Might token they control. If you do, create a Toughness token. Not So Tuff [not-so-tuff-blue] | Reviled Block | Reviled Block | When this defends a Revered hero's attack, destroy a Toughness token they control. If you do, create a Might token. Nourishing Emptiness [nourishing-emptiness-red] | Generic Action - Attack | Generic Action Attack, Dominate | If there are no attack action cards in your graveyard, this gets dominate and "When this hits, your hero gets +1{i} until end of turn." Nourishing Glow [nourishing-glow-blue] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Ward 1 | When this enters the arena, gain 1{h}. Ward 1 Nucleus Aetherbolt [nucleus-aetherbolt-red] | Wizard Action | Wizard Action | Deal 3 arcane damage to any target. If this deals damage, you may {t} your hero. If you do, your hero deals 1 arcane damage to any target. Null // Shock [null-shock-yellow] | Wizard Instant // Lightning Instant | Wizard Instant Lightning Instant, Meld, Negate | Meld If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. // Deal 1 arcane damage to any target. Null Time Zone [null-time-zone-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena. Nullrune Boots [nullrune-boots] | Generic Equipment - Legs | Generic Equipment Legs, Arcane Barrier 1 | Arcane Barrier 1 Nullrune Gloves [nullrune-gloves] | Generic Equipment - Arms | Generic Equipment Arms, Arcane Barrier 1 | Arcane Barrier 1 Nullrune Hood [nullrune-hood] | Generic Equipment - Head | Generic Equipment Head, Arcane Barrier 1 | Arcane Barrier 1 Nullrune Robe [nullrune-robe] | Generic Equipment - Chest | Generic Equipment Chest, Arcane Barrier 1 | Arcane Barrier 1 Numbskull [numbskull-red] | Brute Action - Attack | Brute Action Attack | While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified. Numbskull Charm [numbskull-charm-yellow] | Revered Brute Instant | Revered Brute Instant, The Crowd Cheers | Choose any number; - Destroy a Confidence or Might token. - The crowd cheers you. - Pitch the top card of your deck. If it has 6 or more {p}, create a Vigor token. Nuu [nuu] | Mystic Assassin Hero - Young | Mystic Assassin Hero Young, health 20, intellect 4 | Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant - {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost. Nuu, Alluring Desire [nuu-alluring-desire] | Mystic Assassin Hero | Mystic Assassin Hero, health 40, intellect 4 | Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant - {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost. Oaken Old [oaken-old-red] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth and Ice Fusion, Dominate | Earth and Ice Fusion If this was fused, it gets +2{p}, dominate, and "When this hits a hero, they put 2 random cards from their hand on the bottom of their deck in any order." Oasis Respite [oasis-respite-blue] | Generic Instant | Generic Instant | Prevent the next 2 damage that would be dealt to target hero this turn by a source of your choice. If they have less {h} than each other hero, they may gain 1{h}. Oasis Respite [oasis-respite-red] | Generic Instant | Generic Instant | Prevent the next 4 damage that would be dealt to target hero this turn by a source of your choice. If they have less {h} than each other hero, they may gain 1{h}. Oasis Respite [oasis-respite-yellow] | Generic Instant | Generic Instant | Prevent the next 3 damage that would be dealt to target hero this turn by a source of your choice. If they have less {h} than each other hero, they may gain 1{h}. Oath of Loyalty [oath-of-loyalty-red] | Draconic Action - Attack | Draconic Action Attack, Go again | This may only be played if it's the first action of your turn. When this is played, until end of turn, you may only play cards that are Draconic. Go again Oath of Oak [oath-of-oak-blue] | Earth Action | Earth Action | Create an Embodiment of Earth token. Oath of Oak [oath-of-oak-red] | Earth Action | Earth Action | Create 3 Embodiment of Earth tokens. Oath of Oak [oath-of-oak-yellow] | Earth Action | Earth Action | Create 2 Embodiment of Earth tokens. Oath of Steel [oath-of-steel-red] | Warrior Action | Warrior Action, Go again | Whenever you attack with a weapon this turn, put a +1{p} counter on it. At the beginning of your end phase, remove all +1{p} counters from weapons you control. Go again Oath of the Arknight [oath-of-the-arknight-blue] | Runeblade Action | Runeblade Action, Go again | Your next Runeblade attack this turn gets +1{p}. Create a Runechant token. Go again Oath of the Arknight [oath-of-the-arknight-red] | Runeblade Action | Runeblade Action, Go again | Your next Runeblade attack this turn gets +3{p}. Create a Runechant token. Go again Oath of the Arknight [oath-of-the-arknight-yellow] | Runeblade Action | Runeblade Action, Go again | Your next Runeblade attack this turn gets +2{p}. Create a Runechant token. Go again Oblivion [oblivion-blue] | Shadow Runeblade Instant | Shadow Runeblade Instant, Legendary, Vynnset Specialization | Legendary Vynnset Specialization Play this only if you control exactly 6 Runechants. Create a Nasreth, the Soul Harrower token. Obsidian Fire Vein [obsidian-fire-vein] | Draconic Warrior Weapon - Dagger (1H) | Draconic Warrior Weapon Dagger 1H | Once per Turn Action - {r}: Attack. If you've played a Draconic card this chain link, this attack gets +1{p} and go again. Odds on Favorite [odds-on-favorite-blue] | Warrior Action | Warrior Action, Go again, Wager | Your next sword attack this turn gets "When this attacks, wager with the defending hero. The winner searches their deck for a card, shuffles, then puts that card on top." Go again Ode to Wrath [ode-to-wrath-yellow] | Light Illusionist Instant - Aura | Light Illusionist Instant Aura, Spectra | Whenever a source you control deals damage to an opponent, they lose 1{h}. Illusionist attack action cards you control get go again. Spectra Off Beat [off-beat-blue] | Warrior Action | Warrior Action, Sharpen, Go again | Destroy up to 1 Blade Dance and/or Flurry token. Sharpen target sword you control for each token destroyed this way. Go again Off Cuts [off-cuts-blue] | Necromancer Action | Necromancer Action, Frankie Specialization, Go again | Frankie Specialization Each hero destroys an equipment they control. Go again Offensive Behavior [offensive-behavior-blue] | Reviled Brute Action - Attack | Reviled Brute Action Attack | If you control a Might or Vigor token, this gets +1{p}. When this hits a hero, create a Might and a Vigor token. Okana Scar Wraps [okana-scar-wraps] | Ninja Equipment - Arms | Ninja Equipment Arms, Blade Break | Attack Reaction - {t}, banish an Edge of Autumn you control: Target Ninja attack action card gets +1{p}. Whenever an attack you control with Vengeance in its name hits, you may equip an Edge of Autumn from your banished zone. Blade Break __ Old Favorite [old-favorite-yellow] | Revered Action - Attack | Revered Action Attack | When this attacks, if you've been cheered this turn, create a Toughness token. When this defends, if it has 6 or more {d}, put it on the bottom of its owner's deck when the combat chain closes. Old Knocker [old-knocker] | Generic Equipment - Chest | Generic Equipment Chest, Blade Break | Instant - {t} your hero, destroy this: Gain {r} Blade Break Old Leather and Vim [old-leather-and-vim-red] | Revered Brute Action - Attack | Revered Brute Action Attack | If you control a Toughness or Vigor token, this gets +1{p}. When this hits a hero, create a Toughness and a Vigor token. Olde Leather Boots [olde-leather-boots] | Generic Equipment - Legs | Generic Equipment Legs, Blade Break | If you've been attacked 2 or more times this turn, this gets +2{d}. Blade Break Olde Leather Gloves [olde-leather-gloves] | Generic Equipment - Arms | Generic Equipment Arms, Blade Break | If you've been attacked 2 or more times this turn, this gets +2{d}. Blade Break Olde Leather Helm [olde-leather-helm] | Generic Equipment - Head | Generic Equipment Head, Blade Break | If you've been attacked 2 or more times this turn, this gets +2{d}. Blade Break Olde Leather Plate [olde-leather-plate] | Generic Equipment - Chest | Generic Equipment Chest, Blade Break | If you've been attacked 2 or more times this turn, this gets +2{d}. Blade Break Oldhim [oldhim] | Elemental Guardian Hero - Young | Elemental Guardian Hero Young, Essence of Earth and Ice, health 20, intellect 4 | Essence of Earth and Ice Once per Turn Defense Reaction - {r}{r}{r}: If an Earth card is pitched this way, prevent the next 2 damage that would be dealt to you this turn. If an Ice card is pitched this way, the attacking hero puts a card from their hand on top of their deck. Oldhim, Grandfather of Eternity [oldhim-grandfather-of-eternity] | Elemental Guardian Hero | Elemental Guardian Hero, Essence of Earth and Ice, health 40, intellect 4 | Essence of Earth and Ice Once per Turn Defense Reaction - {r}{r}{r}: If an Earth card is pitched this way, prevent the next 2 damage that would be dealt to you this turn. If an Ice card is pitched this way, the attacking hero puts a card from their hand on top of their deck. Olé [ol-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Remove a +1{p} counter from target attacking weapon. If you do, create a Flurry token and draw a card. Ollin Ice Cap [ollin-ice-cap] | Ice Guardian Equipment - Head | Ice Guardian Equipment Head, Blade Break | When this defends together with an Ice card, create a Frostbite token under the attacking hero's control. Blade Break Olympia [olympia] | Warrior Hero - Young | Warrior Hero Young, health 20, intellect 4 | The first time each of your attacks wins a wager, create a Gold token. Olympia, Prized Fighter [olympia-prized-fighter] | Warrior Hero | Warrior Hero, health 40, intellect 4 | The first time each of your attacks wins a wager, create a Gold token. Omens of Arcana [omens-of-arcana] | Omens of the Third Age Macro | Omens of the Third Age Macro | Each hero starts the game with a Lightning Flow token. Lightning Flow tokens get spellvoid 1. Ominous Aggression [ominous-aggression-red] | Generic Instant | Generic Instant | Target attack action card gets +2{p}. If an aura you control was destroyed this turn, instead the card gets +4{p}. Ominous Excavation [ominous-excavation-blue] | Generic Instant | Generic Instant | You may shuffle an instant card from your graveyard into your deck. If an aura you control was destroyed this turn, create a Ponder token. Ominous Respite [ominous-respite-yellow] | Generic Instant | Generic Instant | Gain 2{h}. If an aura you control was destroyed this turn, instead gain 3{h}. Ominous Toll [ominous-toll-blue] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, create a Gate to i'Arathael token. Go again Ominous Toll [ominous-toll-red] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, create a Gate to i'Arathael token. Go again Ominous Toll [ominous-toll-yellow] | Shadow Necromancer Action - Attack | Shadow Necromancer Action Attack, Go again | When this attacks, you may discard a zombie. If you do, create a Gate to i'Arathael token. Go again On a Knife Edge [on-a-knife-edge-yellow] | Generic Action | Generic Action, Go again | Your next sword attack this turn gets go again. Go again On the Horizon [on-the-horizon-blue] | Generic Block | Generic Block | When this defends, look at the top card of your deck. On the Horizon [on-the-horizon-red] | Generic Block | Generic Block | When this defends, look at the top card of your deck. On the Horizon [on-the-horizon-yellow] | Generic Block | Generic Block | When this defends, look at the top card of your deck. One-Two Punch [one-two-punch-blue] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Head Jab was the last attack this combat chain, this gets "When this hits a hero, deal 2 damage to them." One-Two Punch [one-two-punch-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Head Jab was the last attack this combat chain, this gets "When this hits a hero, deal 2 damage to them." One-Two Punch [one-two-punch-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Head Jab was the last attack this combat chain, this gets "When this hits a hero, deal 2 damage to them." Onyx Amulet [onyx-amulet-blue] | Generic Action - Item | Generic Action Item, Legendary, Watery Grave | Action - Destroy this: {t} all heroes and allies. Go again Legend of the Watery Grave Opal Amulet [opal-amulet-blue] | Generic Action - Item | Generic Action Item, Legendary, Watery Grave | Instant - Destroy this: Opt 2 Legend of the Watery Grave Open the Center [open-the-center-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again, Dominate | Combo - If Head Jab was the last attack this combat chain, this gets +1{p}, go again, and dominate. Open the Center [open-the-center-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again, Dominate | Combo - If Head Jab was the last attack this combat chain, this gets +1{p}, go again, and dominate. Open the Center [open-the-center-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again, Dominate | Combo - If Head Jab was the last attack this combat chain, this gets +1{p}, go again, and dominate. Open the Flood Gates [open-the-flood-gates-blue] | Wizard Action | Wizard Action, Surge | Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, draw 2 cards. Open the Flood Gates [open-the-flood-gates-red] | Wizard Action | Wizard Action, Surge | Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, draw 2 cards. Open the Flood Gates [open-the-flood-gates-yellow] | Wizard Action | Wizard Action, Surge | Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, draw 2 cards. Open the Gate to i'Arathael [open-the-gate-to-i-arathael-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this hits or is banished from hand or deck, create a Gate to i'Arathael token. Blood Debt Optekal Monocle [optekal-monocle-blue] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with 5 steam counters. When this has none, destroy it. Action - Remove a steam counter from this: Opt 1. Go again Orb-Weaver Spinneret [orb-weaver-spinneret-blue] | Assassin Action | Assassin Action, Go again | Equip a Graphene Chelicera token. Your next attack with stealth this turn gets +1{p}. Go again Orb-Weaver Spinneret [orb-weaver-spinneret-red] | Assassin Action | Assassin Action, Go again | Equip a Graphene Chelicera token. Your next attack with stealth this turn gets +3{p}. Go again Orb-Weaver Spinneret [orb-weaver-spinneret-yellow] | Assassin Action | Assassin Action, Go again | Equip a Graphene Chelicera token. Your next attack with stealth this turn gets +2{p}. Go again Orbitoclast [orbitoclast] | Assassin Weapon - Dagger (1H) | Assassin Weapon Dagger 1H, Piercing 1 | Once per Turn Action - {r}{r}: Attack. Go again Piercing 1 When this hits a hero, the next time they defend with 1 or more non-attack action cards this turn, those cards get -1{d} while defending. Orihon of Mystic Tenets [orihon-of-mystic-tenets-blue] | Mystic Instant | Mystic Instant, Legendary | Legendary Draw 2 cards. If a Chi was pitched to play this, instead draw 3 cards. Ornate Tessen [ornate-tessen] | Generic Equipment - Off-Hand | Generic Equipment Off-Hand | Instant - {r}, destroy this: Put a card from your hand on the bottom of your deck. If you do, draw a card. Oscilio [oscilio] | Elemental Wizard Hero - Young | Elemental Wizard Hero Young, Essence of Lightning, health 18, intellect 4 | Once per Turn Instant - Discard an instant: Draw a card. Essence of Lightning Oscilio, Constella Intelligence [oscilio-constella-intelligence] | Elemental Wizard Hero | Elemental Wizard Hero, Essence of Lightning, health 36, intellect 4 | Once per Turn Instant - Discard an instant: Draw a card. Essence of Lightning Oscilio, Forked Continuum [oscilio-forked-continuum] | Lightning Wizard Hero | Lightning Wizard Hero, health 38, intellect 4 | Instant - {r}, {t}, destroy a Lightning Flow you control: Discard a card and create a Ponder token. If an instant is discarded this way, you may play it this turn. Oscilio, Scion of the Third Age [oscilio-scion-of-the-third-age] | Lightning Wizard Hero - Young | Lightning Wizard Hero Young, health 19, intellect 4 | Instant - {r}, {t}, destroy a Lightning Flow you control: Discard a card and create a Ponder token. If an instant is discarded this way, you may play it this turn. Otherworldly Ossuary [otherworldly-ossuary-blue] | Shadow Necromancer Action | Shadow Necromancer Action, Go again | Create a Corrupted Corpse in your banished zone. Go again Otherworldly Sins [otherworldly-sins-blue] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Your next Runeblade or Shadow attack this turn gets +1{p}. Create a Runechant token. Go again Otherworldly Sins [otherworldly-sins-red] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Your next Runeblade or Shadow attack this turn gets +3{p}. Create a Runechant token. Go again Otherworldly Sins [otherworldly-sins-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | Your next Runeblade or Shadow attack this turn gets +2{p}. Create a Runechant token. Go again Out for Blood [out-for-blood-blue] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +1{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, your next attack this turn gets +1{p}. Out for Blood [out-for-blood-red] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +3{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, your next attack this turn gets +1{p}. Out for Blood [out-for-blood-yellow] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +2{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, your next attack this turn gets +1{p}. Out Muscle [out-muscle-blue] | Generic Action - Attack | Generic Action Attack, Go again | If this isn't defended by a card with equal or greater {p}, this gets go again. Out Muscle [out-muscle-red] | Generic Action - Attack | Generic Action Attack, Go again | If this isn't defended by a card with equal or greater {p}, this gets go again. Out Muscle [out-muscle-yellow] | Generic Action - Attack | Generic Action Attack, Go again | If this isn't defended by a card with equal or greater {p}, this gets go again. Out Pace [out-pace-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This can't be defended by equipment. Out Pace [out-pace-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This can't be defended by equipment. Out Pace [out-pace-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This can't be defended by equipment. Outed [outed-red] | Generic Action - Attack | Generic Action Attack, Go again | If you are marked, you can't play this. If the defending hero is marked, this gets +1{p}. Go again Outland Skirmish [outland-skirmish-blue] | Warrior Action | Warrior Action, Go again | Your next 1H weapon attack this turn gets +1{p}. The next time a weapon hits this turn, create a Copper token. Go again Outland Skirmish [outland-skirmish-red] | Warrior Action | Warrior Action, Go again | Your next 1H weapon attack this turn gets +3{p}. The next time a weapon hits this turn, create a Copper token. Go again Outland Skirmish [outland-skirmish-yellow] | Warrior Action | Warrior Action, Go again | Your next 1H weapon attack this turn gets +2{p}. The next time a weapon hits this turn, create a Copper token. Go again Outside Interference [outside-interference-blue] | Reviled Brute Action - Attack | Reviled Brute Action Attack | Instant - Discard this: You may reveal a Reviled attack action card from your inventory and put it into your hand. Ouvia [ouvia] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, Transform, health 6 | At the start of your turn or when Ouvia enters the arena, transform up to 1 ash you control into an Aether Ashwing. Over Flex [over-flex-blue] | Ranger Action | Ranger Action, Reload, Go again | Your next arrow attack this turn gets +2{p}. Reload Go again Over Flex [over-flex-red] | Ranger Action | Ranger Action, Reload, Go again | Your next arrow attack this turn gets +4{p}. Reload Go again Over Flex [over-flex-yellow] | Ranger Action | Ranger Action, Reload, Go again | Your next arrow attack this turn gets +3{p}. Reload Go again Over Loop [over-loop-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, put it on the bottom of its owner's deck. Boost Over Loop [over-loop-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, put it on the bottom of its owner's deck. Boost Over Loop [over-loop-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, put it on the bottom of its owner's deck. Boost Over the Top [over-the-top-blue] | Guardian Action - Attack | Guardian Action Attack, Overpower | If this has {p} greater than its base, it gets overpower. Over the Top [over-the-top-red] | Guardian Action - Attack | Guardian Action Attack, Overpower | If this has {p} greater than its base, it gets overpower. Over the Top [over-the-top-yellow] | Guardian Action - Attack | Guardian Action Attack, Overpower | If this has {p} greater than its base, it gets overpower. Overbear [overbear-red] | Generic Action | Generic Action, Go again | Your next weapon attack this turn gets dominate. Go again Overbearing Presence [overbearing-presence] | Brute Equipment - Chest | Brute Equipment Chest, Blade Break | Action - {r}{r}{r}, destroy this: Create 3 Vigor tokens. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again Blade Break Overblast [overblast-blue] | Mechanologist Action - Attack | Mechanologist Action Attack | This gets +1{p} for each time you've boosted this combat chain. Overblast [overblast-red] | Mechanologist Action - Attack | Mechanologist Action Attack | This gets +1{p} for each time you've boosted this combat chain. Overblast [overblast-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack | This gets +1{p} for each time you've boosted this combat chain. Overcharge [overcharge-blue] | Lightning Action - Attack | Lightning Action Attack, Go again | If you've played an instant card this chain link, this gets +1{p}. Go again Overcharge [overcharge-red] | Lightning Action - Attack | Lightning Action Attack, Go again | If you've played an instant card this chain link, this gets +3{p}. Go again Overcharge [overcharge-yellow] | Lightning Action - Attack | Lightning Action Attack, Go again | If you've played an instant card this chain link, this gets +2{p}. Go again Overcome Adversity [overcome-adversity] | Generic Equipment - Legs | Generic Equipment Legs, Blade Break | This may only defend an attack if the attack's controller has destroyed an Agility token this turn. Blade Break Overcrowded [overcrowded-blue] | Generic Action - Attack | Generic Action Attack, Ambush | Ambush When this attacks or defends, it gets +1{p} +1{d} for each different name among aura tokens in the arena. Overflow the Aetherwell [overflow-the-aetherwell-blue] | Wizard Action | Wizard Action, Surge | Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, gain {r}{r}. Overflow the Aetherwell [overflow-the-aetherwell-red] | Wizard Action | Wizard Action, Surge | Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, gain {r}{r}. Overflow the Aetherwell [overflow-the-aetherwell-yellow] | Wizard Action | Wizard Action, Surge | Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, gain {r}{r}. Overload [overload-blue] | Generic Action - Attack | Generic Action Attack, Dominate, Go again | Dominate When this hits, it gets go again. Overload [overload-red] | Generic Action - Attack | Generic Action Attack, Dominate, Go again | Dominate When this hits, it gets go again. Overload [overload-yellow] | Generic Action - Attack | Generic Action Attack, Dominate, Go again | Dominate When this hits, it gets go again. Overload Script [overload-script-red] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Mechanologist attack action cards you control get overpower. Overpower [overpower-blue] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +2{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, instead it gets +4{p}. Overpower [overpower-red] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +4{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, instead it gets +6{p}. Overpower [overpower-yellow] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +3{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, instead it gets +5{p}. Overswing [overswing-blue] | Guardian Action | Guardian Action, Go again, Heave 2 | The next Guardian attack action card you play this turn gets +1{p}. Go again Heave 2 Overswing [overswing-red] | Guardian Action | Guardian Action, Go again, Heave 2 | The next Guardian attack action card you play this turn gets +3{p}. Go again Heave 2 Overswing [overswing-yellow] | Guardian Action | Guardian Action, Go again, Heave 2 | The next Guardian attack action card you play this turn gets +2{p}. Go again Heave 2 Overturn the Results [overturn-the-results-blue] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | If you would fail to win a clash revealing this, instead you win the clash and the crowd boos you. Overwhelming Swing [overwhelming-swing-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | This costs an additional {r} to play for each card defending on the active chain link. Target weapon attack gets +X{p}, where X is twice the number of cards defending it plus 1. Oysten, Heart of Gold [oysten-heart-of-gold-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 1 | Action - {t}: Attack When this dies, create a Gold token. Watery Grave Pack Call [pack-call-blue] | Brute Action - Attack | Brute Action Attack | When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom. Pack Call [pack-call-red] | Brute Action - Attack | Brute Action Attack | When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom. Pack Call [pack-call-yellow] | Brute Action - Attack | Brute Action Attack | When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom. Pack Hunt [pack-hunt-blue] | Brute Action - Attack | Brute Action Attack, Intimidate | When this attacks, intimidate. Pack Hunt [pack-hunt-red] | Brute Action - Attack | Brute Action Attack, Intimidate | When this attacks, intimidate. Pack Hunt [pack-hunt-yellow] | Brute Action - Attack | Brute Action Attack, Intimidate | When this attacks, intimidate. Paddle Faster [paddle-faster-red] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Go again | When this attacks, you may {t} an ally you control. If you do, this gets go again. Pain in the Backside [pain-in-the-backside-red] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | When this hits a hero, target dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Go again Painful Passage [painful-passage-red] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | You may banish an attack action card from your hand. If you do, it gets +3{p} or go again until end of turn. Go again Painful Premonition [painful-premonition-blue] | Wizard Action | Wizard Action | Deal 1 arcane damage to any target. If this deals damage, create a Sigil of Fate token. Painful Premonition [painful-premonition-red] | Wizard Action | Wizard Action | Deal 3 arcane damage to any target. If this deals damage, create a Sigil of Fate token. Painful Premonition [painful-premonition-yellow] | Wizard Action | Wizard Action | Deal 2 arcane damage to any target. If this deals damage, create a Sigil of Fate token. Palantir Aeronought [palantir-aeronought-red] | Mechanologist Action - Attack | Mechanologist Action Attack | The defending hero must defend this with an equipment they control if able. Thrice per Turn Instant - {t} a cog you control: This gets +1{p}. If this is the third time you've activated this ability, destroy a defending card. Panel Beater [panel-beater-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This gets +X{p}, where X is the number of equipment defending it. Panel Beater [panel-beater-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This gets +X{p}, where X is the number of equipment defending it. Panel Beater [panel-beater-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost This gets +X{p}, where X is the number of equipment defending it. Parable of Humility [parable-of-humility-yellow] | Light Illusionist Instant - Aura | Light Illusionist Instant Aura, Spectra | Attack action cards your opponents control get -1{p} while attacking and defending. Spectra Paragon Plate [paragon-plate] | Warrior Equipment - Chest | Warrior Equipment Chest, Temper | Attack Reaction - {t}, remove a +1{p} counter from an attacking sword you control: Gain {r} Temper Parched Terrain [parched-terrain-red] | Draconic Instant - Aura | Draconic Instant Aura | Heroes can't gain {h}. At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it. Parry Blade [parry-blade] | Warror Weapon Equipment - Sword (1H) | Warrior Weapon Equipment Sword 1H, Blade Break | Once per Turn Action - {r}: Attack This gets +2{d} while defending a weapon attack. Blade Break Pass Over [pass-over-blue] | Mystic Instant | Mystic Instant, Legendary, Transcend | Legendary Banish target card from an opposing hero's graveyard. If you've played another blue card this turn, transcend. Passing Mirage [passing-mirage-blue] | Illusionist Action - Aura | Illusionist Action Aura, Spectra | Your first Illusionist attack each turn loses and can't gain phantasm. Spectra Patch the Hole [patch-the-hole] | Ranger Equipment - Head | Ranger Equipment Head | Instant - Destroy this: Return a card from your arsenal to your hand. Path of Repentance [path-of-repentance] | Shadow Equipment - Legs | Shadow Equipment Legs | Instant - Destroy this: Turn a card with blood debt in your banished zone face-down. Path of Same Ends [path-of-same-ends-blue] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Go again | When this attacks a hero, deal 1 arcane damage to them. If damage is dealt this way, this gets go again. Instant - {r}: This gets go again. Path of Same Ends [path-of-same-ends-red] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Go again | When this attacks a hero, deal 1 arcane damage to them. If damage is dealt this way, this gets go again. Instant - {r}: This gets go again. Path of Same Ends [path-of-same-ends-yellow] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Go again | When this attacks a hero, deal 1 arcane damage to them. If damage is dealt this way, this gets go again. Instant - {r}: This gets go again. Path of Vengeance [path-of-vengeance] | Draconic Equipment - Legs | Draconic Equipment Legs, Blade Break | Attack Reaction - Destroy this: Target attack that is attacking Arakni gets go again. Blade Break Path Well Traveled [path-well-traveled-blue] | Mystic Instant | Mystic Instant, Legendary, Transcend | Legendary Target attack gets go again. If you've played another blue card this turn, transcend. Pathing Helix [pathing-helix-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits and you have no cards in your arsenal, you may put a card from your hand face-down into your arsenal. Pathing Helix [pathing-helix-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits and you have no cards in your arsenal, you may put a card from your hand face-down into your arsenal. Pathing Helix [pathing-helix-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits and you have no cards in your arsenal, you may put a card from your hand face-down into your arsenal. Pay Day [pay-day-blue] | Assassin Action | Assassin Action | If you've completed a contract this turn, create 4 Silver tokens. Pay Up [pay-up-red] | Generic Action - Attack | Generic Action Attack, Overpower | If defending hero controls a Gold, this gets overpower. When this hits a hero, gain control of a Gold token they control. If you don't, deal 1 damage to them. Payload [payload-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Dominate | If you've boosted this combat chain, this gets dominate. Payload [payload-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Dominate | If you've boosted this combat chain, this gets dominate. Payload [payload-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Dominate | If you've boosted this combat chain, this gets dominate. Peace of Mind [peace-of-mind-blue] | Generic Instant | Generic Instant | The next time you would be dealt {p} damage this turn, prevent 2 of that damage. Create a Ponder token. Peace of Mind [peace-of-mind-red] | Generic Instant | Generic Instant | The next time you would be dealt {p} damage this turn, prevent 4 of that damage. Create a Ponder token. Peace of Mind [peace-of-mind-yellow] | Generic Instant | Generic Instant | The next time you would be dealt {p} damage this turn, prevent 3 of that damage. Create a Ponder token. Peaceful Sanctuary [peaceful-sanctuary-red] | Generic Action - Aura | Generic Action Aura | Heroes can't create aura tokens. At the start of your action phase, destroy this. Peak Power [peak-power-blue] | Brute Action - Attack | Brute Action Attack, Overpower | When this attacks, reveal the top card of your deck. If the revealed card has 6 or more base {p}, this gets overpower. Peak Power [peak-power-red] | Brute Action - Attack | Brute Action Attack, Overpower | When this attacks, reveal the top card of your deck. If the revealed card has 6 or more base {p}, this gets overpower. Peak Power [peak-power-yellow] | Brute Action - Attack | Brute Action Attack, Overpower | When this attacks, reveal the top card of your deck. If the revealed card has 6 or more base {p}, this gets overpower. Pearl Amulet [pearl-amulet-blue] | Generic Action - Item | Generic Action Item, Legendary, Watery Grave | Action - Destroy this: {u} target permanent. Go again Legend of the Watery Grave Pec Perfect [pec-perfect-red] | Guardian Action - Attack | Guardian Action Attack, Clash | Whenever a card defends this, clash with the defending hero. The winner destroys the top card of the other hero's deck. Pedal to the Metal [pedal-to-the-metal-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, your next attack this turn gets dominate. Boost Pedal to the Metal [pedal-to-the-metal-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, your next attack this turn gets dominate. Boost Pedal to the Metal [pedal-to-the-metal-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this hits, your next attack this turn gets dominate. Boost Peg Leg [peg-leg] | Pirate Equipment - Legs | Pirate Equipment Legs, Blade Break | Action - {r}{r}{r}, destroy this: Your next attack this turn gets go again. Go again Blade Break Pendulum Trap [pendulum-trap-yellow] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap | When this defends and the attacking hero has played or activated a reaction this chain link, put the top 2 cards of their deck into their graveyard. Penetration Script [penetration-script-yellow] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Mechanologist attack action cards you control get +1{p}. Perch Grapplers [perch-grapplers] | Ranger Equipment - Legs | Ranger Equipment Legs, Blade Break | Action - {r}{r}, destroy this: Until end of turn, face-up arrow cards played from arsenal get go again. Go again Blade Break Perennial Aetherbloom [perennial-aetherbloom-blue] | Wizard Action | Wizard Action, Surge | Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, put it on the bottom of its owner's deck. Perennial Aetherbloom [perennial-aetherbloom-red] | Wizard Action | Wizard Action, Surge | Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, put it on the bottom of its owner's deck. Perennial Aetherbloom [perennial-aetherbloom-yellow] | Wizard Action | Wizard Action, Surge | Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, put it on the bottom of its owner's deck. Perforate [perforate-yellow] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | You may attack with target dagger an additional time and its attacks cost you {r} less to activate this turn. Draw a card. Performance Bonus [performance-bonus-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, create a Gold token. If this was played from arsenal, it gets go again. Performance Bonus [performance-bonus-red] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, create a Gold token. If this was played from arsenal, it gets go again. Performance Bonus [performance-bonus-yellow] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, create a Gold token. If this was played from arsenal, it gets go again. Perk Up [perk-up-red] | Mechanologist Action | Mechanologist Action, Go again | Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again Permanent Interment [permanent-interment-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, you may pay up to {r}{r}{r}. Turn that many Shadow cards in your banished zone face-down. This gets +1{p} for each card turned face-down this way. Blood Debt Permanent Interment [permanent-interment-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, you may pay up to {r}{r}{r}. Turn that many Shadow cards in your banished zone face-down. This gets +1{p} for each card turned face-down this way. Blood Debt Permanent Interment [permanent-interment-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, you may pay up to {r}{r}{r}. Turn that many Shadow cards in your banished zone face-down. This gets +1{p} for each card turned face-down this way. Blood Debt Persuasive Prognosis [persuasive-prognosis-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, banish the top card of their deck. Then look at their hand and banish a card with the same color as the banished card. Whenever this banishes an action card, gain 1{h}. Phantasmaclasm [phantasmaclasm-red] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | When this attacks, look at the defending hero's hand and choose a card. They put it on the bottom of their deck then draw a card. Phantasm Phantasmal Footsteps [phantasmal-footsteps] | Illusionist Equipment - Legs | Illusionist Equipment Legs | The first time an Illusionist attack action card you control is destroyed each turn, you may pay {r}. If you do, gain 1 action point. When this defends, you may pay {r}. If you do, its {d} becomes 1 until end of turn. When this is defending a non-Illusionist attack with 6 or more {p}, destroy it when the combat chain closes Phantasmal Haze [phantasmal-haze-blue] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Phantasm When this is destroyed, create a Spectral Shield token. Phantasmal Haze [phantasmal-haze-red] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Phantasm When this is destroyed, create a Spectral Shield token. Phantasmal Haze [phantasmal-haze-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | Phantasm When this is destroyed, create a Spectral Shield token. Phantasmal Symbiosis [phantasmal-symbiosis-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | When this attacks, name a card. Cards with that name are Illusionist until end of turn. Phantasm Phantasmify [phantasmify-blue] | Illusionist Action | Illusionist Action, Go again | The next attack action card you play this turn is Illusionist and gets +3{p} and phantasm. Go again Phantasmify [phantasmify-red] | Illusionist Action | Illusionist Action, Go again | The next attack action card you play this turn is Illusionist and gets +5{p} and phantasm. Go again Phantasmify [phantasmify-yellow] | Illusionist Action | Illusionist Action, Go again | The next attack action card you play this turn is Illusionist and gets +4{p} and phantasm. Go again Phantom Tidemaw [phantom-tidemaw-blue] | Illusionist Instant - Aura | Illusionist Instant Aura, Phantasm, Ward 1 | Whenever an Illusionist card you control is destroyed, put a +1{p} counter on this. Phantasm Ward 1 Phoenix Bannerman: Arms [phoenix-bannerman-arms-red] | Draconic Action | Draconic Action, Legendary, Go again | Legendary Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle. Create a Might token. Go again Phoenix Bannerman: Chest [phoenix-bannerman-chest-red] | Draconic Action | Draconic Action, Legendary, Go again | Legendary Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle. Create a Vigor token. Go again Phoenix Bannerman: Head [phoenix-bannerman-head-red] | Draconic Action | Draconic Action, Legendary, Go again | Legendary Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle. Create a Ponder token. Go again Phoenix Bannerman: Legs [phoenix-bannerman-legs-red] | Draconic Action | Draconic Action, Legendary, Go again | Legendary Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle. Create an Agility token. Go again Phoenix Flame [phoenix-flame-red] | Draconic Action - Attack | Draconic Action Attack, Go again | If you control 2 or more Draconic chain links, this gets +1{p}. Go again Phoenix Form [phoenix-form-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | If you control 1 or more Phoenix Flames, this gets go again. 2 or more, this gets +2{p}. 3 or more, this gets "When this hits a hero, draw 3 cards." Photon Rush [photon-rush-blue] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Flow, Go again | Lightning Flow - If you've played a Lightning card this turn, this gets go again. Photon Rush [photon-rush-red] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Flow, Go again | Lightning Flow - If you've played a Lightning card this turn, this gets go again. Photon Splicing [photon-splicing-blue] | Wizard Action | Wizard Action | Deal 2 arcane damage to any target. Instant - Discard this: Amp 1 Photon Splicing [photon-splicing-red] | Wizard Action | Wizard Action | Deal 4 arcane damage to any target. Instant - Discard this: Amp 1 Photon Splicing [photon-splicing-yellow] | Wizard Action | Wizard Action | Deal 3 arcane damage to any target. Instant - Discard this: Amp 1 Pick a Card, Any Card [pick-a-card-any-card-blue] | Generic Action | Generic Action, Go again | Look at target opponent's hand then name a card. Choose a random card from their hand and reveal it. If it's the named card, create a Silver token. Repeat this process once more. Go again Pick a Card, Any Card [pick-a-card-any-card-red] | Generic Action | Generic Action, Go again | Look at target opponent's hand then name a card. Choose a random card from their hand and reveal it. If it's the named card, create a Silver token. Repeat this process thrice more. Go again Pick a Card, Any Card [pick-a-card-any-card-yellow] | Generic Action | Generic Action, Go again | Look at target opponent's hand then name a card. Choose a random card from their hand and reveal it. If it's the named card, create a Silver token. Repeat this process twice more. Go again Pick to Pieces [pick-to-pieces-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented." Pick to Pieces [pick-to-pieces-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented." Pick to Pieces [pick-to-pieces-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented." Pick Up the Point [pick-up-the-point-blue] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again, Retrieve | When this attacks, you may retrieve a dagger from your graveyard. Go again Pick Up the Point [pick-up-the-point-red] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again, Retrieve | When this attacks, you may retrieve a dagger from your graveyard. Go again Pick Up the Point [pick-up-the-point-yellow] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again, Retrieve | When this attacks, you may retrieve a dagger from your graveyard. Go again Pick Yourself Up Off the Floor [pick-yourself-up-off-the-floor] | Event | Event | Put an attack action card from your graveyard on the top of your deck. If you have less {h} than an opponent, instead put it in your hand. Pierce Reality [pierce-reality-blue] | Illusionist Action - Aura | Illusionist Action Aura, Spectra | The first Illusionist attack action card you play each turn gets +2{p}. Spectra Piercing Shadow Vise [piercing-shadow-vise-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | You may play this from your banished zone. If you've dealt arcane damage to an opponent this turn, this gets +2{p}. Blood Debt Piercing Shadow Vise [piercing-shadow-vise-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | You may play this from your banished zone. If you've dealt arcane damage to an opponent this turn, this gets +2{p}. Blood Debt Piercing Shadow Vise [piercing-shadow-vise-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | You may play this from your banished zone. If you've dealt arcane damage to an opponent this turn, this gets +2{p}. Blood Debt Pile Driver [pile-driver] | Guardian Weapon - Log (2H) | Guardian Weapon Log 2H, Betsy Specialization, Wager | Betsy Specialization Action - {r}{r}{r}{r}, {t}: Attack When this attacks, you may wager a Gold token with the defending hero. Pilfer the Tomb [pilfer-the-tomb-blue] | Generic Instant | Generic Instant | Choose 1 or both; Banish target instant from an opposing hero's graveyard. Banish target yellow card from an opposing hero's graveyard. Pilfer the Wreck [pilfer-the-wreck-blue] | Pirate Action - Attack | Pirate Action Attack | When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token. Pilfer the Wreck [pilfer-the-wreck-red] | Pirate Action - Attack | Pirate Action Attack | When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token. Pilfer the Wreck [pilfer-the-wreck-yellow] | Pirate Action - Attack | Pirate Action Attack | When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token. Pillar of Unity [pillar-of-unity] | Warrior Equipment - Legs | Warrior Equipment Legs, Unity, Temper | Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper Pinion Sentry [pinion-sentry-blue] | Mechanologist Block | Mechanologist Block | When this defends, you may {t} a cog you control. If you do, create a Golden Cog token. Pink Visor [pink-visor] | Merchant Equipment - Head | Merchant Equipment Head, Ruu'di Specialization | Ruu'di Specialization Once per Turn Action - {r}: The next card you reveal this turn has its grade increased by 1. Go again Pint of Strong and Stout [pint-of-strong-and-stout-blue] | Guardian Action | Guardian Action, Go again | Create a Might and a Vigor token. Go again Pitfall Trap [pitfall-trap-yellow] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap | This can only be played from arsenal. When this defends, deal 2 damage to the attacking hero unless they pay {r}. Plague Hive [plague-hive-yellow] | Assassin / Ranger Resource - Gem | Assassin Ranger Resource Gem, Legendary | Legendary When this is pitched, for each opponent, choose Frailty, Inertia, or Bloodrot Pox at random and create that token under their control. Plan for the Worst [plan-for-the-worst-blue] | Ranger Action | Ranger Action | Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal. Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck. Planar Chaos [planar-chaos-red] | Shadow Action | Shadow Action, Go again | Create a Gate to i'Arathael token. The next Gate to i'Arathael token you activate this turn can target an action card with blood debt in any banished zone. Go again Plasma Barrel Shot [plasma-barrel-shot] | Mechanologist Weapon - Gun (2H) | Mechanologist Weapon Gun 2H | Once per Turn Action - Remove a steam counter from this: Attack Action - {r}{r}: If this has no steam counters, put a steam counter on it. Go again This card's {p} is equal to 1 plus the number of times you've boosted this combat chain. Plasma Mainline [plasma-mainline-red] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with 5 steam counters. When it has none, destroy it. Whenever a Mechanologist item with cost 2 or less enters the arena under your control, you may move a steam counter from this to that item. Plasma Purifier [plasma-purifier-red] | Mechanologist Action - Item | Mechanologist Action Item | Action - {r}: If this has no steam counters, put a steam counter on it. Go again Once per Turn Action - Remove a steam counter from this: Target Mechanologist pistol you control gets +1{p} until end of turn. Go again Plate of Tough Love [plate-of-tough-love] | Revered Guardian Equipment - Chest | Revered Guardian Equipment Chest, Blade Break | If you control a Confidence and a Toughness token, this gets +2{d}. Blade Break Plating of Unity [plating-of-unity] | Warrior Equipment - Chest | Warrior Equipment Chest, Unity, Temper | Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper Platinum Amulet [platinum-amulet-blue] | Generic Action - Item | Generic Action Item, Legendary, Watery Grave | Instant - Destroy this: Target defending card gets +1{d} until end of turn. Legend of the Watery Grave Pledge Fealty [pledge-fealty-red] | Draconic Instant | Draconic Instant | Create a Fealty token. Pleiades [pleiades] | Revered Guardian Hero - Young | Revered Guardian Hero Young, health 20, intellect 4 | Instant - {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control. Whenever the crowd cheers you, create a Confidence token. Pleiades, Superstar [pleiades-superstar] | Revered Guardian Hero | Revered Guardian Hero, health 40, intellect 4 | Instant - {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control. Whenever the crowd cheers you, create a Confidence token. Plow Through [plow-through-blue] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +1{p} and "When this is defended by an attack action card, this gets +1{p} until end of turn". Go again Plow Through [plow-through-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +3{p} and "When this is defended by an attack action card, this gets +1{p} until end of turn". Go again Plow Through [plow-through-yellow] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +2{p} and "When this is defended by an attack action card, this gets +1{p} until end of turn". Go again Plow Under [plow-under-yellow] | Earth Action - Attack | Earth Action Attack, Decompose | If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck. Plume of Evergrowth [plume-of-evergrowth] | Earth Equipment - Head | Earth Equipment Head | Instant - {r}{r}{r}, destroy this: Return target Earth action card or Earth instant card from your graveyard to your hand. Plunder Run [plunder-run-blue] | Generic Action | Generic Action, Go again | The next time an attack action card you control hits this turn, draw a card. If this was played from arsenal, the next attack action card you play this turn gets +1{p}. Go again Plunder Run [plunder-run-red] | Generic Action | Generic Action, Go again | The next time an attack action card you control hits this turn, draw a card. If this was played from arsenal, the next attack action card you play this turn gets +3{p}. Go again Plunder Run [plunder-run-yellow] | Generic Action | Generic Action, Go again | The next time an attack action card you control hits this turn, draw a card. If this was played from arsenal, the next attack action card you play this turn gets +2{p}. Go again Plunder the Poor [plunder-the-poor-blue] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with cost 1 or less. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Plunder the Poor [plunder-the-poor-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with cost 1 or less. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Plunder the Poor [plunder-the-poor-yellow] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with cost 1 or less. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Plundersong Gloomblade [plundersong-gloomblade-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this hits a hero, they banish a card in their arsenal. Blood Debt Plunge [plunge-blue] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | When this hits, your next dagger attack this turn gets +1{p}. Go again Plunge [plunge-red] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | When this hits, your next dagger attack this turn gets +1{p}. Go again Plunge [plunge-yellow] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | When this hits, your next dagger attack this turn gets +1{p}. Go again Plunge the Prospect [plunge-the-prospect-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth If this is attacking a marked hero, this gets +1{p}. Plunge the Prospect [plunge-the-prospect-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth If this is attacking a marked hero, this gets +1{p}. Plunge the Prospect [plunge-the-prospect-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth If this is attacking a marked hero, this gets +1{p}. Plutonic Starplate [plutonic-starplate] | Lightning Equipment - Chest | Lightning Equipment Chest, Arcane Barrier 1 | The first time you play a Lightning card during each of your opponent's turns, gain {r}. Arcane Barrier 1 Point of Engagement [point-of-engagement-blue] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +1{p}. Until end of turn, your attacks get +1{p} while attacking a marked hero. Go again Point of Engagement [point-of-engagement-red] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +3{p}. Until end of turn, your attacks get +1{p} while attacking a marked hero. Go again Point of Engagement [point-of-engagement-yellow] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +2{p}. Until end of turn, your attacks get +1{p} while attacking a marked hero. Go again Point of Escalation [point-of-escalation-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets +2{p} for each time you've attacked with the sword this turn. Point the Tip [point-the-tip-blue] | Ranger Action | Ranger Action, Go again | Target face-up arrow in your arsenal gets +1{p} until end of turn. Put an aim counter on it. Go again Point the Tip [point-the-tip-red] | Ranger Action | Ranger Action, Go again | Target face-up arrow in your arsenal gets +3{p} until end of turn. Put an aim counter on it. Go again Point the Tip [point-the-tip-yellow] | Ranger Action | Ranger Action, Go again | Target face-up arrow in your arsenal gets +2{p} until end of turn. Put an aim counter on it. Go again Poison the Tips [poison-the-tips-yellow] | Ranger Action | Ranger Action, Reload, Go again | Until end of turn, arrows you control get "When this hits a hero, they discard a card." Reload Go again Poison the Well [poison-the-well-blue] | Generic Instant | Generic Instant | The next time a hero would gain {h} this turn, instead they lose that much {h}. Poisoned Blade [poisoned-blade-blue] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | Whenever a dagger you own hits a hero this combat chain, they lose 1{h}. Go again Poisoned Blade [poisoned-blade-red] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | Whenever a dagger you own hits a hero this combat chain, they lose 1{h}. Go again Poisoned Blade [poisoned-blade-yellow] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | Whenever a dagger you own hits a hero this combat chain, they lose 1{h}. Go again Polar Blast [polar-blast-blue] | Ice Action | Ice Action, Go again | Target opponent may pay {r}. If they don't, your next attack this turn gets dominate. If this was played from arsenal, draw a card. Go again Polar Blast [polar-blast-red] | Ice Action | Ice Action, Go again | Target opponent may pay {r}{r}{r}. If they don't, your next attack this turn gets dominate. If this was played from arsenal, draw a card. Go again Polar Blast [polar-blast-yellow] | Ice Action | Ice Action, Go again | Target opponent may pay {r}{r}. If they don't, your next attack this turn gets dominate. If this was played from arsenal, draw a card. Go again Polar Cap [polar-cap-blue] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 2 arcane damage to any target. If this was fused and deals damage to a hero, create a Frostbite token under their control. Polar Cap [polar-cap-red] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 4 arcane damage to any target. If this was fused and deals damage to a hero, create a Frostbite token under their control. Polar Cap [polar-cap-yellow] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 3 arcane damage to any target. If this was fused and deals damage to a hero, create a Frostbite token under their control. Polarity Reversal Script [polarity-reversal-script-red] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action cards get -1{d} while defending Mechanologist attack action cards you control. Polarus Pulse Ray [polarus-pulse-ray-blue] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, deal 1 arcane damage to the defending hero. Fragment Polarus Pulse Ray [polarus-pulse-ray-red] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, deal 1 arcane damage to the defending hero. Fragment Polarus Pulse Ray [polarus-pulse-ray-yellow] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, deal 1 arcane damage to the defending hero. Fragment Polished Blade [polished-blade-red] | Warrior Attack Reaction | Warrior Attack Reaction | As an additional cost to play this, remove 1 or more +1{p} counters from an attacking sword on the active chain link. Choose that many modes plus 1; The sword's attack gets go again. You may attack an additional time with the sword this turn. Your next attack with the sword this turn costs {r} less to activate. Polly Cranka [polly-cranka] | Puffin Companion - Off-Hand Ally | Puffin Companion Off-Hand Ally, Crank, Perched, health 1 | Action - {t}, banish this: Return this to the arena under its owner's control, unequipped, tapped, and with a steam counter. Crank Perched Ponder [ponder] | Generic Token - Aura | Generic Token Aura | At the beginning of your end phase, destroy this and draw a card. Pop the Bubble [pop-the-bubble-blue] | Wizard Action | Wizard Action, Surge | Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage to a hero, destroy an aura permanent they control. Pop the Bubble [pop-the-bubble-red] | Wizard Action | Wizard Action, Surge | Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage to a hero, destroy an aura permanent they control. Pop the Bubble [pop-the-bubble-yellow] | Wizard Action | Wizard Action, Surge | Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage to a hero, destroy an aura permanent they control. Popped Collar Polo [popped-collar-polo] | Generic Equipment - Chest | Generic Equipment Chest | Action - Destroy this: Gain {r}. Go again Portside Exchange [portside-exchange-blue] | Pirate Action | Pirate Action, Go again | Discard a card, then draw a card. If a yellow card is discarded this way, create a Gold token. Go again Potion of Déjà Vu [potion-of-d-j-vu-blue] | Generic Action - Item | Generic Action Item | Instant - Destroy this: Put all cards from your pitch zone on top of your deck in any order. Potion of Ironhide [potion-of-ironhide-blue] | Generic Action - Item | Generic Action Item | Instant - Destroy this: Attack action cards you own get +1{d} this turn. Potion of Luck [potion-of-luck-blue] | Generic Action - Item | Generic Action Item | Instant - Destroy this: Shuffle your hand and arsenal into your deck then draw that many cards. Potion of Seeing [potion-of-seeing-blue] | Generic Action - Item | Generic Action Item | Instant - Destroy this: Look at target hero's hand. Potion of Strength [potion-of-strength-blue] | Generic Action - Item | Generic Action Item | Action - Destroy this: Your next attack this turn gets +2{p}. Go again Pounamu Amulet [pounamu-amulet-blue] | Generic Action - Item | Generic Action Item, Legendary, Watery Grave | Action - Destroy this: Gain 2{h}. Go again Legend of the Watery Grave Pouncing Paws [pouncing-paws] | Ninja Equipment - Legs | Ninja Equipment Legs, Battleworn | Instant - Destroy this: Create a Crouching Tiger in your banished zone. You may play it this turn. Battleworn Pouncing Qi [pouncing-qi-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again. Pouncing Qi [pouncing-qi-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again. Pouncing Qi [pouncing-qi-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again. Pound for Pound [pound-for-pound-blue] | Generic Action - Attack | Generic Action Attack, Dominate | When this is played, if you have less {h} than an opposing hero, this gets dominate. Pound for Pound [pound-for-pound-red] | Generic Action - Attack | Generic Action Attack, Dominate | When this is played, if you have less {h} than an opposing hero, this gets dominate. Pound for Pound [pound-for-pound-yellow] | Generic Action - Attack | Generic Action Attack, Dominate | When this is played, if you have less {h} than an opposing hero, this gets dominate. Pound of Flesh [pound-of-flesh-blue] | Shadow Brute Action | Shadow Brute Action, Go again | Each hero banishes a card from their hand. Each hero who didn't banish a card with 6 or more {p} this way loses 1{h}. Go again Pound Town [pound-town-blue] | Brute Action - Attack | Brute Action Attack, Beat Chest | Beat Chest When this attacks, if you've beaten chest this turn, create a Might token. Pound Town [pound-town-red] | Brute Action - Attack | Brute Action Attack, Beat Chest | Beat Chest When this attacks, if you've beaten chest this turn, create a Might token. Pound Town [pound-town-yellow] | Brute Action - Attack | Brute Action Attack, Beat Chest | Beat Chest When this attacks, if you've beaten chest this turn, create a Might token. Pounding Gale [pounding-gale-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Open the Center was the last attack this combat chain, this gets "If this would deal damage to a hero, instead it deals double that much damage." Pour the Mold [pour-the-mold-blue] | Mechanologist Action | Mechanologist Action, Go again | Put a Mechanologist item with cost 0 from your hand into the arena. If you've boosted this turn, put a steam counter on it. Go again Pour the Mold [pour-the-mold-red] | Mechanologist Action | Mechanologist Action, Go again | Put a Mechanologist item with cost 2 or less from your hand into the arena. If you've boosted this turn, put a steam counter on it. Go again Pour the Mold [pour-the-mold-yellow] | Mechanologist Action | Mechanologist Action, Go again | Put a Mechanologist item with cost 1 or less from your hand into the arena. If you've boosted this turn, put a steam counter on it. Go again Powder Keg [powder-keg-blue] | Mechanologist Action - Item | Mechanologist Action Item | Whenever a Mechanologist gun you control hits, you may destroy this and a defending equipment. Power of Make Believe [power-of-make-believe-blue] | Illusionist Action - Attack | Illusionist Action Attack, Mirage | This gets +1{p} for each card with 6 or more {p} defending it. Mirage Power of Make Believe [power-of-make-believe-red] | Illusionist Action - Attack | Illusionist Action Attack, Mirage | This gets +1{p} for each card with 6 or more {p} defending it. Mirage Power of Make Believe [power-of-make-believe-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Mirage | This gets +1{p} for each card with 6 or more {p} defending it. Mirage Power Play [power-play-blue] | Guardian Action - Attack | Guardian Action Attack | If this was played from arsenal, it gets +5{p}. Power Play [power-play-red] | Guardian Action - Attack | Guardian Action Attack | If this was played from arsenal, it gets +5{p}. Power Play [power-play-yellow] | Guardian Action - Attack | Guardian Action Attack | If this was played from arsenal, it gets +5{p}. Power Stance [power-stance-blue] | Warrior Action - Aura | Warrior Action Aura, Go again | Go again At the start of your turn, destroy this, then your dagger attacks get +1{p} this turn. Prayer of Bellona [prayer-of-bellona-yellow] | Light Warrior Action | Light Warrior Action, Charge, Go again | Your next attack this turn gets +2{p}. Reveal the top card of your deck. If it's yellow, put it into your hand, then charge your hero's soul. Go again Preach Modesty [preach-modesty-red] | Ninja Action - Aura | Ninja Action Aura | This enters the arena with a balance counter. At the beginning of your action phase, destroy this unless you remove a balance counter from it. Hero abilities can't create cards. Precision Press [precision-press-blue] | Warrior Action | Warrior Action, Go again | Your next sword or dagger attack this turn gets go again and piercing 1. Go again Precision Press [precision-press-red] | Warrior Action | Warrior Action, Go again | Your next sword or dagger attack this turn gets go again and piercing 3. Go again Precision Press [precision-press-yellow] | Warrior Action | Warrior Action, Go again | Your next sword or dagger attack this turn gets go again and piercing 2. Go again Predatory Assault [predatory-assault-blue] | Brute Action - Attack | Brute Action Attack, Dominate | If you've discarded a card with 6 or more {p} this turn, this gets dominate. Predatory Assault [predatory-assault-red] | Brute Action - Attack | Brute Action Attack, Dominate | If you've discarded a card with 6 or more {p} this turn, this gets dominate. Predatory Assault [predatory-assault-yellow] | Brute Action - Attack | Brute Action Attack, Dominate | If you've discarded a card with 6 or more {p} this turn, this gets dominate. Predatory Plating [predatory-plating] | Brute Equipment - Chest | Brute Equipment Chest, Guardwell | Instant - Destroy this: Gain {r}. Activate this only if you control a card with 6 or more {p}. Guardwell Predatory Streak [predatory-streak-blue] | Ninja Action | Ninja Action, Go again | Create a Crouching Tiger in your banished zone. You may play it this turn. Go again Predatory Streak [predatory-streak-red] | Ninja Action | Ninja Action, Go again | Create 3 Crouching Tigers in your banished zone. You may play them this turn. Go again Predatory Streak [predatory-streak-yellow] | Ninja Action | Ninja Action, Go again | Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again Premeditate [premeditate-red] | Generic Action | Generic Action, Go again | The next time an attack action card hits a hero this turn, create a Ponder token. The next attack action card you play from arsenal this turn gets +3{p}. Go again Preserve Tradition [preserve-tradition-blue] | Mystic Instant | Mystic Instant, Legendary, Transcend | Legendary Put target action card from your graveyard on the bottom of your deck. If you've played another blue card this turn, transcend. Prey on Insecurity [prey-on-insecurity-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Attack Reaction - Put a card from your hand on the bottom of your deck, destroy this: Another target attack with stealth gets +3{p}. Prey Spotters [prey-spotters] | Assassin Equipment - Head | Assassin Equipment Head, Battleworn | Attack Reaction - Destroy this: Mark target opposing hero. Battleworn Prime the Crowd [prime-the-crowd-blue] | Generic Action | Generic Action, The Crowd Cheers, The Crowd Boos, Go again | The next attack action card you play this turn gets +2{p}. The crowd cheers each Revered hero. The crowd boos each Reviled hero. Go again Prime the Crowd [prime-the-crowd-red] | Generic Action | Generic Action, The Crowd Cheers, The Crowd Boos, Go again | The next attack action card you play this turn gets +4{p}. The crowd cheers each Revered hero. The crowd boos each Reviled hero. Go again Prime the Crowd [prime-the-crowd-yellow] | Generic Action | Generic Action, The Crowd Cheers, The Crowd Boos, Go again | The next attack action card you play this turn gets +3{p}. The crowd cheers each Revered hero. The crowd boos each Reviled hero. Go again Primed to Fight [primed-to-fight-red] | Guardian Action - Attack | Guardian Action Attack | If you've controlled a Vigor token this turn, this costs {r} less to play. If you've controlled a Might token this turn, this gets +1{p}. Primeval Bellow [primeval-bellow-blue] | Brute Action | Brute Action, Go again | As an additional cost to play this, discard a random card. Your next Brute attack this turn gets +3{p}. Go again Primeval Bellow [primeval-bellow-red] | Brute Action | Brute Action, Go again | As an additional cost to play this, discard a random card. Your next Brute attack this turn gets +5{p}. Go again Primeval Bellow [primeval-bellow-yellow] | Brute Action | Brute Action, Go again | As an additional cost to play this, discard a random card. Your next Brute attack this turn gets +4{p}. Go again Prism [prism] | Light Illusionist Hero - Young | Light Illusionist Hero Young, health 20, intellect 4 | Once per Turn Instant - {r}{r}, banish a card from your soul: Create a Spectral Shield token. Prism, Advent of Thrones [prism-advent-of-thrones] | Light Illusionist Hero - Young | Light Illusionist Hero Young, health 16, intellect 4 | Whenever a card with Herald in its name is put into your soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant - {r}{r}, banish a card from Prism's soul: Awaken target figment you control. Prism, Awakener of Sol [prism-awakener-of-sol] | Light Illusionist Hero | Light Illusionist Hero, health 32, intellect 4 | Whenever a card with Herald in its name is put into your soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant - {r}{r}, banish a card from your soul: Awaken target figment you control. Prism, Sculptor of Arc Light [prism-sculptor-of-arc-light] | Light Illusionist Hero | Light Illusionist Hero, health 40, intellect 4 | Once per Turn Instant - {r}{r}, banish a card from your soul: Create a Spectral Shield token. Prismatic Lens [prismatic-lens-yellow] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant - 0: Reveal the top card of your deck. Put a Mechanologist item of the same color from your banished zone on top of your deck. Prismatic Leyline [prismatic-leyline-yellow] | Generic Action | Generic Action, Go again | Your next red attack this turn gets +1{p}, your next yellow gets +2{p}, and your next blue gets +3{p}. Go again Prismatic Shield [prismatic-shield-blue] | Illusionist Instant | Illusionist Instant | Create a Spectral Shield token. Prismatic Shield [prismatic-shield-red] | Illusionist Instant | Illusionist Instant | Create 3 Spectral Shield tokens. Prismatic Shield [prismatic-shield-yellow] | Illusionist Instant | Illusionist Instant | Create 2 Spectral Shield tokens. Prized Galea [prized-galea] | Warrior Equipment - Head | Warrior Equipment Head, Olympia Specialization, Temper, Wager | Olympia Specialization Attack Reaction - {r}, destroy this: Target weapon attack you control wagers a Gold token with the defending hero. Temper Prizeworn Gauntlet [prizeworn-gauntlet] | Warrior Equipment - Arms | Warrior Equipment Arms, Guardwell | Whenever you win a wager, you may {t} your hero and destroy this. If you do, create a Courage token. Guardwell Prizeworn Pathfinders [prizeworn-pathfinders] | Guardian / Warrior Equipment - Legs | Guardian Warrior Equipment Legs, Battleworn | Whenever you win a wager, you may pay {r}. If you do, remove a -1{d} counter from this. Battleworn Prizeworn Plating [prizeworn-plating] | Warrior Equipment - Chest | Warrior Equipment Chest, Guardwell | Whenever you win a wager, you may {t} your hero and destroy this. If you do, create a Vigor token. Guardwell Proclaim Vengeance [proclaim-vengeance-red] | Draconic Instant | Draconic Instant, Mark | Mark target opposing hero. If that hero is Arakni, gain {r}. Proclamation of Abundance [proclamation-of-abundance] | Adjudicator Equipment - Off-Hand | Adjudicator Equipment Off-Hand | Action - {r}{r}{r}, destroy this: Each hero draws up to their {i}. Proclamation of Combat [proclamation-of-combat] | Adjudicator Equipment - Off-Hand | Adjudicator Equipment Off-Hand | Action - Destroy this: Until the start of your next turn, the only actions heroes may play or activate are weapon and attacks actions. Proclamation of Production [proclamation-of-production] | Adjudicator Equipment - Off-Hand | Adjudicator Equipment Off-Hand | Action - Destroy this: Each hero may search their deck for an item with cost 1 or less, put it into the arena, then shuffle. Each hero who doesn't put an item into the arena this way discards a card. Proclamation of Requisition [proclamation-of-requisition] | Adjudicator Equipment - Off-Hand | Adjudicator Equipment Off-Hand | Action - Discard a red card, destroy Proclamation of this: Each opponent chooses an item or landmark they control. Gain control of the chosen permanents. Professor Teklovossen [professor-teklovossen] | Mechanologist Hero - Young | Mechanologist Hero Young, health 20, intellect 4 | Evos cost {r} less to play for each opponent. You may play Evos from your banished zone. Prognosticate [prognosticate-blue] | Wizard Action | Wizard Action, Surge, Opt 1 | Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, opt 1. Prognosticate [prognosticate-red] | Wizard Action | Wizard Action, Surge, Opt 1 | Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, opt 1. Prognosticate [prognosticate-yellow] | Wizard Action | Wizard Action, Surge, Opt 1 | Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, opt 1. Promise of Plenty [promise-of-plenty-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, each hero who doesn't have a card in their arsenal puts the top card of their deck face-down into their arsenal. If this was played from arsenal, it gets go again. Promise of Plenty [promise-of-plenty-red] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, each hero who doesn't have a card in their arsenal puts the top card of their deck face-down into their arsenal. If this was played from arsenal, it gets go again. Promise of Plenty [promise-of-plenty-yellow] | Generic Action - Attack | Generic Action Attack, Go again | When this hits, each hero who doesn't have a card in their arsenal puts the top card of their deck face-down into their arsenal. If this was played from arsenal, it gets go again. Promise of Power [promise-of-power-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Go again | The next time you play an attack action card from your banished zone this turn, create 2 Runechant tokens. Go again Promising Terrain [promising-terrain-blue] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again If you would create 1 or more Seismic Surge tokens, instead create that many plus 1. At the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1{h}. Prophetic Quickstep [prophetic-quickstep-yellow] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets +1{p} and "When this attacks a hero, deal 1 arcane damage to them." The first time this deals damage to a hero, create a Ponder token. Proto Base Arms [proto-base-arms] | Mechanologist Equipment - Base Arms | Mechanologist Equipment Base Arms Proto Base Chest [proto-base-chest] | Mechanologist Equipment - Base Chest | Mechanologist Equipment Base Chest Proto Base Head [proto-base-head] | Mechanologist Equipment - Base Head | Mechanologist Equipment Base Head Proto Base Legs [proto-base-legs] | Mechanologist Equipment - Base Legs | Mechanologist Equipment Base Legs Provoke [provoke-blue] | Warrior Attack Reaction | Warrior Attack Reaction | If you're attacking with a weapon this chain link, the defending hero reveals a card from their hand. If it's an action card, add it to this chain link as a defending card, otherwise they discard it. Prowess of Agility [prowess-of-agility-blue] | Ninja Action - Aura | Ninja Action Aura | When you attack for the fourth time during a turn, you may destroy this. If you do, draw a card. At the beginning of your end phase, if you've attacked less than 3 times this turn, destroy this. Prowl [prowl-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks, the next attack with stealth you play this combat chain gets +1{p}. Prowl [prowl-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks, the next attack with stealth you play this combat chain gets +1{p}. Prowl [prowl-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks, the next attack with stealth you play this combat chain gets +1{p}. Pry [pry-blue] | Wizard Action | Wizard Action | Target hero reveals a card from their hand. If this was played during an opponent's turn, instead they reveal all cards in their hand. You may choose a card revealed this way. If you do, they put it on the bottom of their deck then they draw a card. Pry [pry-red] | Wizard Action | Wizard Action | Target hero reveals 3 cards from their hand. If this was played during an opponent's turn, instead they reveal all cards in their hand. You may choose a card revealed this way. If you do, they put it on the bottom of their deck then they draw a card. Pry [pry-yellow] | Wizard Action | Wizard Action | Target hero reveals 2 cards from their hand. If this was played during an opponent's turn, instead they reveal all cards in their hand. You may choose a card revealed this way. If you do, they put it on the bottom of their deck then they draw a card. Public Bounty [public-bounty-blue] | Generic Action | Generic Action, Mark, Go again | Mark target opposing hero. The next time you attack a marked hero this turn, the attack gets +1{p}. Go again Public Bounty [public-bounty-red] | Generic Action | Generic Action, Mark, Go again | Mark target opposing hero. The next time you attack a marked hero this turn, the attack gets +3{p}. Go again Public Bounty [public-bounty-yellow] | Generic Action | Generic Action, Mark, Go again | Mark target opposing hero. The next time you attack a marked hero this turn, the attack gets +2{p}. Go again Puffer Jacket [puffer-jacket] | Mechanologist Equipment - Chest | Mechanologist Equipment Chest, Temper | Non-token Hyper Drivers you control enter the arena with an additional steam counter. Temper Puffin [puffin] | Pirate Mechanologist Hero - Young | Pirate Mechanologist Hero Young, health 20, intellect 4 | Action - {t}, destroy a Gold you control: Create a Golden Cog token. The second time you crank each turn, draw a card. Puffin, Hightail [puffin-hightail] | Pirate Mechanologist Hero | Pirate Mechanologist Hero, health 40, intellect 4 | Action - {t}, destroy a Gold you control: Create a Golden Cog token. The second time you crank each turn, draw a card. Pull from Beyond [pull-from-beyond-blue] | Shadow Action | Shadow Action, Opt 2, Go again | Opt 2 Banish the top card of your deck. If it's blue, create a Gate to i'Arathael token. Go again Pull from Beyond [pull-from-beyond-red] | Shadow Action | Shadow Action, Opt 2, Go again | Opt 2 Banish the top card of your deck. If it's red, create a Gate to i'Arathael token. Go again Pull from Beyond [pull-from-beyond-yellow] | Shadow Action | Shadow Action, Opt 2, Go again | Opt 2 Banish the top card of your deck. If it's yellow, create a Gate to i'Arathael token. Go again Pulping [pulping-blue] | Brute Action - Attack | Brute Action Attack, Dominate, Go again | When this attacks, draw a card, then discard a random card. If a card with 6 or more {p} is discarded this way, this gets dominate. If this is defended by fewer than 2 non-equipment cards, it gets go again. Pulping [pulping-red] | Brute Action - Attack | Brute Action Attack, Dominate, Go again | When this attacks, draw a card, then discard a random card. If a card with 6 or more {p} is discarded this way, this gets dominate. If this is defended by fewer than 2 non-equipment cards, it gets go again. Pulping [pulping-yellow] | Brute Action - Attack | Brute Action Attack, Dominate, Go again | When this attacks, draw a card, then discard a random card. If a card with 6 or more {p} is discarded this way, this gets dominate. If this is defended by fewer than 2 non-equipment cards, it gets go again. Pulse of Candlehold [pulse-of-candlehold-yellow] | Earth Lightning Action | Earth Lightning Action, Legendary, Go again | Legendary Put up to 2 target Lightning, Earth and/or Elemental action cards from your graveyard on top of your deck. Banish this. Go again Pulse of Isenloft [pulse-of-isenloft-blue] | Ice Earth Defense Reaction | Ice Earth Defense Reaction, Legendary | Legendary Earth, Ice, and Elemental action cards get +1{d} while defending this turn. Pulse of Volthaven [pulse-of-volthaven-red] | Lightning Ice Instant | Lightning Ice Instant, Legendary | Legendary Your next Lightning, Ice or Elemental attack this turn gains +4{p}. Pulsewave Harpoon [pulsewave-harpoon-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this attacks a hero, they reveal X cards from their hand, where X is the number of times you've boosted this combat chain. Choose an action card with {d} less than or equal to X then add it to this chain link as a defending card. Boost Pulsewave Protocol [pulsewave-protocol-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Evo Upgrade | Evo Upgrade - When this attacks a hero, they reveal X cards from their hand, where X is the number of Evos you have equipped. Choose an action card with {d} less than X, then add it to this chain link as a defending card. Pulsing Aether // Life [pulsing-aether-life-red] | Wizard Action // Earth Instant | Wizard Action Earth Instant, Meld | Meld Deal 4 arcane damage to any target. // Gain 1{h} Pulsing Cardia [pulsing-cardia-blue] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, gain {r}. Fragment Pulsing Cardia [pulsing-cardia-red] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, gain {r}. Fragment Pulsing Cardia [pulsing-cardia-yellow] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, gain {r}. Fragment Pulverize [pulverize-red] | Guardian Action - Attack | Guardian Action Attack, Heave 3 | Heave 3 When this hits a hero, their first attack during their next turn gets -4{p}. Pummel [pummel-blue] | Generic Attack Reaction | Generic Attack Reaction | Choose 1; - Target club or hammer weapon attack gets +2{p}. - Target attack action card with cost 2 or more gets +2{p} and "When this hits a hero, they discard a card." Pummel [pummel-red] | Generic Attack Reaction | Generic Attack Reaction | Choose 1; - Target club or hammer weapon attack gets +4{p}. - Target attack action card with cost 2 or more gets +4{p} and "When this hits a hero, they discard a card." Pummel [pummel-yellow] | Generic Attack Reaction | Generic Attack Reaction | Choose 1; - Target club or hammer weapon attack gets +3{p}. - Target attack action card with cost 2 or more gets +3{p} and "When this hits a hero, they discard a card." Punch Above Your Weight [punch-above-your-weight-blue] | Generic Action - Attack | Generic Action Attack | When this attacks, you may pay {r}{r}{r}. If you do, this gets +3{p}. Punch Above Your Weight [punch-above-your-weight-red] | Generic Action - Attack | Generic Action Attack | When this attacks, you may pay {r}{r}{r}. If you do, this gets +5{p}. Punch Above Your Weight [punch-above-your-weight-yellow] | Generic Action - Attack | Generic Action Attack | When this attacks, you may pay {r}{r}{r}. If you do, this gets +4{p}. Punching Gloves [punching-gloves] | Generic Equipment - Arms | Generic Equipment Arms | Action - {r}{r}, destroy this: The next attack action card you play this turn gets +2{p}. Go again Puncture [puncture-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword or dagger attack gets +1{p} and piercing 1. Puncture [puncture-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword or dagger attack gets +3{p} and piercing 1. Puncture [puncture-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword or dagger attack gets +2{p} and piercing 1. Pursue to the Edge of Oblivion [pursue-to-the-edge-of-oblivion-red] | Generic Action - Attack | Generic Action Attack, Mark | When this hits a hero, mark them. Pursue to the Pits of Despair [pursue-to-the-pits-of-despair-red] | Generic Action - Attack | Generic Action Attack, Mark | When this hits a hero, mark them. Pursuit of Knowledge [pursuit-of-knowledge-blue] | Generic Action - Attack | Generic Action Attack | When this hits, your hero gets +1{i} until end of turn. Push Forward [push-forward-blue] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +1{p}. If you've attacked with a weapon this turn, your next attack this turn gets dominate. Go again Push Forward [push-forward-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +3{p}. If you've attacked with a weapon this turn, your next attack this turn gets dominate. Go again Push Forward [push-forward-yellow] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +2{p}. If you've attacked with a weapon this turn, your next attack this turn gets dominate. Go again Push the Point [push-the-point-blue] | Generic Action - Attack | Generic Action Attack | If the last attack this combat chain hit, this gets +2{p}. Push the Point [push-the-point-red] | Generic Action - Attack | Generic Action Attack | If the last attack this combat chain hit, this gets +2{p}. Push the Point [push-the-point-yellow] | Generic Action - Attack | Generic Action Attack | If the last attack this combat chain hit, this gets +2{p}. Put 'Em In Their Place [put-em-in-their-place-red] | Guardian Action - Attack | Guardian Action Attack, Valda Specialization, Crush | Valda Specialization Crush - When this deals 4 or more damage to a hero, they discard their hand, then they draw that many cards. Put in Context [put-in-context-blue] | Generic Defense Reaction | Generic Defense Reaction | This can only defend an attack with 3 or less base {p}. Put on Ice [put-on-ice-blue] | Ice Action | Ice Action, Freeze, Go again | Freeze up to 1 target ally until the start of your next turn. If this was played from arsenal, draw a card. Go again Put on Ice [put-on-ice-red] | Ice Action | Ice Action, Freeze, Go again | Freeze up to 3 target allies until the start of your next turn. If this was played from arsenal, draw a card. Go again Put on Ice [put-on-ice-yellow] | Ice Action | Ice Action, Freeze, Go again | Freeze up to 2 target allies until the start of your next turn. If this was played from arsenal, draw a card. Go again Putrid Stirrings [putrid-stirrings-blue] | Shadow Runeblade Action | Shadow Runeblade Action, Blood Debt, Go again | You may play this from your banished zone. The next attack action card you rune gate this turn gets +3{p}. Go again Blood Debt Putrid Stirrings [putrid-stirrings-red] | Shadow Runeblade Action | Shadow Runeblade Action, Blood Debt, Go again | You may play this from your banished zone. The next attack action card you rune gate this turn gets +5{p}. Go again Blood Debt Putrid Stirrings [putrid-stirrings-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Blood Debt, Go again | You may play this from your banished zone. The next attack action card you rune gate this turn gets +4{p}. Go again Blood Debt Pyroglyphic Protection [pyroglyphic-protection-blue] | Wizard Action - Aura | Wizard Action Aura | If you would be dealt arcane damage, prevent 1 of that damage. At the beginning of your action phase, destroy this. Pyroglyphic Protection [pyroglyphic-protection-red] | Wizard Action - Aura | Wizard Action Aura | If you would be dealt arcane damage, prevent 3 of that damage. At the beginning of your action phase, destroy this. Pyroglyphic Protection [pyroglyphic-protection-yellow] | Wizard Action - Aura | Wizard Action Aura | If you would be dealt arcane damage, prevent 2 of that damage. At the beginning of your action phase, destroy this. Qi Unleashed [qi-unleashed-blue] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}. Qi Unleashed [qi-unleashed-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}. Qi Unleashed [qi-unleashed-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}. Quantum Processor [quantum-processor-yellow] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant - 0: Put a Mechanologist item with cost 1 or less from your hand into the arena. Quartermaster's Boots [quartermaster-s-boots] | Generic Equipment - Legs | Generic Equipment Legs, Blade Break | Action - {r}{r}, destroy this: The next non-attack action card you play this turn gets go again. Go again Blade Break Quelling Robe [quelling-robe] | Generic Equipment - Chest | Generic Equipment Chest, Quell 1 | Quell 1 Quelling Sleeves [quelling-sleeves] | Generic Equipment - Arms | Generic Equipment Arms, Quell 1 | Quell 1 Quelling Slippers [quelling-slippers] | Generic Equipment - Legs | Generic Equipment Legs, Quell 1 | Quell 1 Quick Clicks [quick-clicks] | Generic Equipment - Legs | Generic Equipment Legs | Action - Destroy this: Your next attack this turn gets go again. Activate this only if you've played a Nimblism this turn. Go again Quick Succession [quick-succession-blue] | Lightning Runeblade Action | Lightning Runeblade Action, Go again | The next Runeblade or Lightning attack action card you play this turn gets go again. Your next attack this turn gets +1{p} while it has go again. Go again Quick Succession [quick-succession-red] | Lightning Runeblade Action | Lightning Runeblade Action, Go again | The next Runeblade or Lightning attack action card you play this turn gets go again. Your next 3 attacks this turn get +1{p} while they have go again. Go again Quick Succession [quick-succession-yellow] | Lightning Runeblade Action | Lightning Runeblade Action, Go again | The next Runeblade or Lightning attack action card you play this turn gets go again. Your next 2 attacks this turn get +1{p} while they have go again. Go again Quickdodge Flexors [quickdodge-flexors] | Generic Equipment - Legs | Generic Equipment Legs | Defense Reaction - {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link. At the beginning of the end phase, if this defended this turn, destroy it. Quicken [quicken] | Generic Token - Aura | Generic Token Aura | When you play an attack action card or activate a weapon attack, destroy this and the attack gets go again. Quickening Sand [quickening-sand-blue] | Ranger Action - Trap | Ranger Action Trap, Go again | Create a Quicken token under target hero's control. Go again When this defends an attack with go again, {t} target hero or ally. Quickfire [quickfire-blue] | Mechanologist Action | Mechanologist Action, Go again | This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again Quickfire [quickfire-red] | Mechanologist Action | Mechanologist Action, Go again | This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again Quickfire [quickfire-yellow] | Mechanologist Action | Mechanologist Action, Go again | This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again Quicksilver Dagger [quicksilver-dagger] | Warrior Weapon - Dagger (1H) | Warrior Weapon Dagger 1H, Go again | Once per Turn Action - {r}: Attack If another weapon's attack you control has gained go again this turn, this card's attacks get go again. Quicksilver Dance [quicksilver-dance-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Remove a +1{p} counter from target attacking weapon. If you do, create a Blade Dance token and draw a card. Quickstep [quickstep] | Bard Equipment - Legs | Bard Equipment Legs | Action - Destroy this: Each hero creates a Quicken token. Go again Quiver of Abyssal Depths [quiver-of-abyssal-depths] | Ranger Equipment - Quiver | Ranger Equipment Quiver | Instant - {r}{r}{r}, destroy this: Shuffle up to 3 arrows with different names from your graveyard into your deck. Quiver of Rustling Leaves [quiver-of-rustling-leaves] | Ranger Equipment - Quiver | Ranger Equipment Quiver | Instant - {r}{r}{r}: Reveal the top card of your deck. If it's an arrow, put it face-up into your arsenal and destroy this. Radiant Flow [radiant-flow] | Light Equipment - Legs | Light Equipment Legs | Instant - Banish this and a card from your soul: Prevent the next 2 damage that would be dealt to you this turn. Radiant Forcefield [radiant-forcefield-yellow] | Light Instant - Aura | Light Instant Aura | If you would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage. When there are no cards in your soul, destroy this. Radiant Raiment [radiant-raiment] | Light Equipment - Chest | Light Equipment Chest | Instant - Banish this and a card from your soul: Prevent the next 2 damage that would be dealt to you this turn. Radiant Touch [radiant-touch] | Light Equipment - Arms | Light Equipment Arms | Instant - Banish this and a card from your soul: Prevent the next 2 damage that would be dealt to you this turn. Radiant View [radiant-view] | Light Equipment - Head | Light Equipment Head | Instant - Banish this and a card from your soul: Prevent the next 2 damage that would be dealt to you this turn. Ragamuffin's Hat [ragamuffin-s-hat] | Generic Equipment - Head | Generic Equipment Head | Instant - Destroy this: Draw a card then put a card from your hand on the top or bottom of your deck. Activate this only if you have 1 card in hand. Rage Baiters [rage-baiters] | Assassin Equipment - Arms | Assassin Equipment Arms, Blade Break | Attack Reaction - {r}, {t}: Target attack with stealth gets "When this hits a hero, mark them." Blade Break Rage Specter [rage-specter-blue] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1, Ward 6 | When this enters the arena, if you control no other Illusionist auras, gain 1 action point. During your turn, this has ward 6. Otherwise, this has ward 1. Raging Onslaught [raging-onslaught-blue] | Generic Action - Attack | Generic Action Attack Raging Onslaught [raging-onslaught-red] | Generic Action - Attack | Generic Action Attack Raging Onslaught [raging-onslaught-yellow] | Generic Action - Attack | Generic Action Attack Rain Razors [rain-razors-yellow] | Ranger Instant | Ranger Instant | Arrows get +2{p} while attacking this turn. Rainbow Goo Trap [rainbow-goo-trap-red] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap | When this defends an attack with {p} greater than its base, dominate, and go again, the attack gets -2{p} and loses and can't gain abilities. Raise an Army [raise-an-army-yellow] | Warrior Action | Warrior Action, Kassai Specialization, Go again | Kassai Specialization As an additional cost to play this, destroy X Gold you control. Create X Cintari Sellsword tokens. Go again Raise Blades [raise-blades-red] | Warrior Action | Warrior Action, Go again | Draw a card. Put a card from your hand on top of your deck. Your next sword attack this turn gets +3{p}. Go again Rake Back [rake-back-blue] | Warrior Action | Warrior Action, Go again | You may destroy a Gold you control rather than pay this card's {r} cost. Your next sword attack this turn gets +2{p} and "When this attacks, wager with the defending hero. The winner may equip an equipment card from their graveyard." Go again Rake Over the Coals [rake-over-the-coals-red] | Draconic Instant | Draconic Instant | Draconic attacks get +1{p} this turn. Rake the Embers [rake-the-embers-blue] | Draconic Illusionist Action | Draconic Illusionist Action, Transform, Go again | Create an Ash token, then transform up to 1 ash you control into an Aether Ashwing. Go again Rake the Embers [rake-the-embers-red] | Draconic Illusionist Action | Draconic Illusionist Action, Transform, Go again | Create an Ash token, then transform up to 3 ash you control into Aether Ashwings. Go again Rake the Embers [rake-the-embers-yellow] | Draconic Illusionist Action | Draconic Illusionist Action, Transform, Go again | Create an Ash token, then transform up to 2 ash you control into Aether Ashwings. Go again Rally the Coast Guard [rally-the-coast-guard-blue] | Generic Action - Attack | Generic Action Attack | Once per Turn Instant - Discard a card: This gets +3{d}. Activate this only while this card is defending. Rally the Coast Guard [rally-the-coast-guard-red] | Generic Action - Attack | Generic Action Attack | Once per Turn Instant - Discard a card: This gets +3{d}. Activate this only while this card is defending. Rally the Coast Guard [rally-the-coast-guard-yellow] | Generic Action - Attack | Generic Action Attack | Once per Turn Instant - Discard a card: This gets +3{d}. Activate this only while this card is defending. Rally the Rearguard [rally-the-rearguard-blue] | Generic Action - Attack | Generic Action Attack | Once per Turn Instant - Discard a card: This gets +3{d}. Activate this only while this is defending. Rally the Rearguard [rally-the-rearguard-red] | Generic Action - Attack | Generic Action Attack | Once per Turn Instant - Discard a card: This gets +3{d}. Activate this only while this is defending. Rally the Rearguard [rally-the-rearguard-yellow] | Generic Action - Attack | Generic Action Attack | Once per Turn Instant - Discard a card: This gets +3{d}. Activate this only while this is defending. Rally the Shadow Horde [rally-the-shadow-horde-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | Once per Turn Instant - Banish a card from your hand: This gets +2{d}. Activate this only while this card is defending. Blood Debt Rally the Shadow Horde [rally-the-shadow-horde-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | Once per Turn Instant - Banish a card from your hand: This gets +2{d}. Activate this only while this card is defending. Blood Debt Rally the Shadow Horde [rally-the-shadow-horde-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | Once per Turn Instant - Banish a card from your hand: This gets +2{d}. Activate this only while this card is defending. Blood Debt Rally the Underdog [rally-the-underdog] | Event | Event | Draw a card. If you have less {h} than an opponent, instead draw 2 cards. Ram Raider [ram-raider-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt, Go again | As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt Ram Raider [ram-raider-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt, Go again | As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt Ram Raider [ram-raider-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt, Go again | As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt Rampant Growth // Life [rampant-growth-life-yellow] | Wizard Instant // Earth Instant | Wizard Instant Earth Instant, Meld, Amp X | Meld Amp X, where X is the total {h} you've gained this turn. // Gain 1{h} Rampart of the Ram's Head [rampart-of-the-ram-s-head] | Guardian Equipment - Off-Hand | Guardian Equipment Off-Hand | When this defends, you may pay {r}. If you do, it gets +1{d} until end of turn. Random Events Unfold [random-events-unfold] | Event | Event | Shuffle the event deck, put this on the bottom, then flip the top card. Ransack and Raze [ransack-and-raze-blue] | Generic Action | Generic Action, Go again | Destroy target landmark with cost X. Create X Gold tokens. Go again Rapid Fire [rapid-fire-yellow] | Ranger Action | Ranger Action, Reload | Until end of turn, arrows you control get go again. Reload Go again Rapid Reflex [rapid-reflex-blue] | Ninja Attack Reaction | Ninja Attack Reaction | Target attack action card with cost 0 gets +1{p}. Rapid Reflex [rapid-reflex-red] | Ninja Attack Reaction | Ninja Attack Reaction | Target attack action card with cost 0 gets +3{p}. Rapid Reflex [rapid-reflex-yellow] | Ninja Attack Reaction | Ninja Attack Reaction | Target attack action card with cost 0 gets +2{p}. Rapturous Applause [rapturous-applause-blue] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When you win a clash revealing this, the crowd cheers you. Rapturous Applause [rapturous-applause-red] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When you win a clash revealing this, the crowd cheers you. Rapturous Applause [rapturous-applause-yellow] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When you win a clash revealing this, the crowd cheers you. Ratchet Up [ratchet-up-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Ratchet Up [ratchet-up-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Ratchet Up [ratchet-up-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Rattle Bones [rattle-bones-red] | Runeblade Action | Runeblade Action, Go again | Banish target Runeblade attack action card from your graveyard. You may play it this turn. If you've dealt arcane damage to an opponent this turn, you may play this as though it were an instant. Go again Ravenous Meataxe [ravenous-meataxe] | Brute Weapon - Axe (2H) | Brute Weapon Axe 2H | Once per Turn Action - {r}{r}: Attack When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p} until end of turn. Ravenous Rabble [ravenous-rabble-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, reveal the top card of your deck. This gets -X{p}, where X is the pitch value of the card revealed this way. Go again Ravenous Rabble [ravenous-rabble-red] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, reveal the top card of your deck. This gets -X{p}, where X is the pitch value of the card revealed this way. Go again Ravenous Rabble [ravenous-rabble-yellow] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, reveal the top card of your deck. This gets -X{p}, where X is the pitch value of the card revealed this way. Go again Raw Meat [raw-meat] | Brute Equipment - Chest | Brute Equipment Chest, Temper | If you control an Agility token, this gets +1{d}. If you control a Might token, this gets +1{d}. Temper Rawhide Rumble [rawhide-rumble-blue] | Brute Action - Attack | Brute Action Attack, Beat Chest, Intimidate | Beat Chest When this attacks a hero, if you've beaten chest this turn, intimidate them. Rawhide Rumble [rawhide-rumble-red] | Brute Action - Attack | Brute Action Attack, Beat Chest, Intimidate | Beat Chest When this attacks a hero, if you've beaten chest this turn, intimidate them. Rawhide Rumble [rawhide-rumble-yellow] | Brute Action - Attack | Brute Action Attack, Beat Chest, Intimidate | Beat Chest When this attacks a hero, if you've beaten chest this turn, intimidate them. Ray of Hope [ray-of-hope-yellow] | Light Instant | Light Instant | Your attacks get +1{p} while attacking a Shadow hero this turn. If you have less {h} than an opposing Shadow hero, put this into your soul. Raydn, Duskbane [raydn-duskbane] | Light Warrior Weapon - Sword (2H) | Light Warrior Weapon Sword 2H | Once per Turn Action - 0: Attack If you've charged this turn, this gets +3{p}. Razor Reflex [razor-reflex-blue] | Generic Attack Reaction | Generic Attack Reaction | Choose 1; - Target dagger or sword weapon attack gets +1{p}. - Target attack action card with cost 1 or less gets +1{p} and "When this hits, it gets go again." Razor Reflex [razor-reflex-red] | Generic Attack Reaction | Generic Attack Reaction | Choose 1; - Target dagger or sword weapon attack gets +3{p}. - Target attack action card with cost 1 or less gets +3{p} and "When this hits, it gets go again." Razor Reflex [razor-reflex-yellow] | Generic Attack Reaction | Generic Attack Reaction | Choose 1; - Target dagger or sword weapon attack gets +2{p}. - Target attack action card with cost 1 or less gets +2{p} and "When this hits, it gets go again." Razor Ring [razor-ring-blue] | Ninja Instant - Shuriken Item | Ninja Instant Shuriken Item, Legendary | Legendary Action - {r}, {t}, destroy this when the combat chain closes: Attack. Go again When this hits a hero, the next action card they defend with this combat chain gets -1{d} until end of turn. Razor's Edge [razor-s-edge-blue] | Assassin Attack Reaction | Assassin Attack Reaction | Target attack action card with stealth gets +1{p}. Razor's Edge [razor-s-edge-red] | Assassin Attack Reaction | Assassin Attack Reaction | Target attack action card with stealth gets +3{p}. Razor's Edge [razor-s-edge-yellow] | Assassin Attack Reaction | Assassin Attack Reaction | Target attack action card with stealth gets +2{p}. Razzle Dazzle [razzle-dazzle-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Razzle Dazzle [razzle-dazzle-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Razzle Dazzle [razzle-dazzle-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Re-Charge! [re-charge-blue] | Mechanologist Action | Mechanologist Action, Go again | Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again Re-Charge! [re-charge-red] | Mechanologist Action | Mechanologist Action, Go again | Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again Re-Charge! [re-charge-yellow] | Mechanologist Action | Mechanologist Action, Go again | Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again Reach Beyond the Grave [reach-beyond-the-grave] | Necromancer Equipment - Arms | Necromancer Equipment Arms, Battleworn | Action - Destroy this: Return an ally card from your graveyard to your hand, then discard a card. Go again Battleworn Reach of the Abyss [reach-of-the-abyss] | Shadow Equipment - Arms | Shadow Equipment Arms | When the combat chain closes, if this defended, banish all defending cards. Read the Glide Path [read-the-glide-path-blue] | Ranger Action | Ranger Action, Opt 1, Go again | Your next arrow attack this turn gets +1{p}. Opt 1 Go again Read the Glide Path [read-the-glide-path-red] | Ranger Action | Ranger Action, Opt 1, Go again | Your next arrow attack this turn gets +3{p}. Opt 1 Go again Read the Glide Path [read-the-glide-path-yellow] | Ranger Action | Ranger Action, Opt 1, Go again | Your next arrow attack this turn gets +2{p}. Opt 1 Go again Read the Ripples [read-the-ripples-blue] | Wizard Action - Aura | Wizard Action Aura, Opt 1 | At the beginning of your end phase, destroy this then opt 1 and draw a card. Read the Ripples [read-the-ripples-red] | Wizard Action - Aura | Wizard Action Aura, Opt 1 | At the beginning of your end phase, destroy this then opt 1, opt 1, opt 1, and draw a card. Read the Ripples [read-the-ripples-yellow] | Wizard Action - Aura | Wizard Action Aura, Opt 1 | At the beginning of your end phase, destroy this then opt 1, opt 1, and draw a card. Read the Runes [read-the-runes-blue] | Runeblade Action | Runeblade Action | Create a Runechant token. Read the Runes [read-the-runes-red] | Runeblade Action | Runeblade Action | Create 3 Runechant tokens. Read the Runes [read-the-runes-yellow] | Runeblade Action | Runeblade Action | Create 2 Runechant tokens. Ready to Roll [ready-to-roll-blue] | Brute Action | Brute Action, Kayo Specialization, Go again | Kayo Specialization If you would roll 1 or more dice this turn, instead roll that many dice plus 1 and ignore the lowest roll. Go again Reality Refractor [reality-refractor] | Illusionist Weapon - Orb (2H) | Illusionist Weapon Orb 2H | Illusionist auras you control are weapons with 5 base {p} and "Once per Turn Action - {r}{r}: Attack" Reaper's Call [reaper-s-call-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Instant - Discard this: Mark target opposing hero. Reaper's Call [reaper-s-call-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Instant - Discard this: Mark target opposing hero. Reaper's Call [reaper-s-call-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Instant - Discard this: Mark target opposing hero. Reaping Blade [reaping-blade] | Runeblade Weapon - Sword (2H) | Runeblade Weapon Sword 2H | Once per Turn Action - {r}: Attack If a hero has more {h} than each other hero, they can't gain {h}. Rebellious Rush [rebellious-rush-blue] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | Go again Rebellious Rush [rebellious-rush-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | Go again Rebellious Rush [rebellious-rush-yellow] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | Go again Recede to Mistform [recede-to-mistform-blue] | Mystic Instant | Mystic Instant | Choose X equipment with cloaked you have equipped. Turn them face-down. Reckless Arithmetic [reckless-arithmetic-blue] | Brute Action - Attack | Brute Action Attack | When this attacks, roll a 6 sided die. This gets +X{p}, where X is the number rolled. Reckless Charge [reckless-charge-blue] | Brute Action | Brute Action, Kayo Specialization | Kayo Specialization Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. If you've rolled a 6 on a die this turn, draw a card. Reckless Stampede [reckless-stampede-red] | Brute Action - Attack | Brute Action Attack, Clash | Whenever a card defends this, clash with the defending hero. The winner deals 1 damage to the other hero. Each hero may put their revealed card on the bottom of its owner's deck. Reckless Swing [reckless-swing-blue] | Brute Defense Reaction | Brute Defense Reaction | As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, deal 2 damage to the attacking hero. Recoil [recoil-blue] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Head Jab was the last attack this combat chain, this gets "When this hits a hero, they put a card from their hand on top of their deck." Recoil [recoil-red] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Head Jab was the last attack this combat chain, this gets "When this hits a hero, they put a card from their hand on top of their deck." Recoil [recoil-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Head Jab was the last attack this combat chain, this gets "When this hits a hero, they put a card from their hand on top of their deck." Red Alert Boots [red-alert-boots] | Assassin / Warrior Equipment - Legs | Assassin Warrior Equipment Legs, Blade Break | If an attack reaction has been played or activated this chain link, this gets +1{d}. Blade Break Red Alert Gloves [red-alert-gloves] | Assassin / Warrior Equipment - Arms | Assassin Warrior Equipment Arms, Blade Break | If an attack reaction has been played or activated this chain link, this gets +1{d}. Blade Break Red Alert Vest [red-alert-vest] | Assassin / Warrior Equipment - Chest | Assassin Warrior Equipment Chest, Blade Break | If an attack reaction has been played or activated this chain link, this gets +1{d}. Blade Break Red Alert Visor [red-alert-visor] | Assassin / Warrior Equipment - Head | Assassin Warrior Equipment Head, Blade Break | If an attack reaction has been played or activated this chain link, this gets +1{d}. Blade Break Red Fin Harpoon [red-fin-harpoon-blue] | Pirate Ranger Action - Arrow Attack | Pirate Ranger Action Arrow Attack, Go Fish | Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's red, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card. Red Hot [red-hot-red] | Draconic Action - Attack | Draconic Action Attack, Dromai or Fai Specialization, Rupture | Dromai or Fai Specialization Rupture - If this is played as chain link 4 or higher, it gets "When this attacks, reveal the top X cards of your deck, where X is the number of Draconic chain links you control. Deal damage equal to the number of red cards revealed this way to any target, then shuffle." Red in the Ledger [red-in-the-ledger-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Azalea Specialization | Azalea Specialization When this hits a hero, they can't play or activate more than 1 action during their next turn. Red Liner [red-liner] | Ranger Weapon - Bow (2H) | Ranger Weapon Bow 2H | Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face-up into your arsenal. Go again Red Lure Harpoon [red-lure-harpoon-blue] | Pirate Ranger Action - Arrow Attack | Pirate Ranger Action Arrow Attack | If you've activated a cannon this turn, this gets "When this hits a hero, banish a red action card from their graveyard. You may play it until the end of your next turn." Redback Shroud [redback-shroud] | Assassin Equipment - Chest | Assassin Equipment Chest, Battleworn | While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this. Attack Reaction - Destroy this: The next attack reaction card you play this turn costs {r} less to play. Battleworn Redspine Manta [redspine-manta] | Ranger Weapon - Bow (2H) | Ranger Weapon Bow 2H | Action - {t}: Put an arrow from your hand face-up into your arsenal. Go again Reduce to Runechant [reduce-to-runechant-blue] | Runeblade Defense Reaction | Runeblade Defense Reaction | This costs {r} less to play for each Runechant you control. Create a Runechant token. Reduce to Runechant [reduce-to-runechant-red] | Runeblade Defense Reaction | Runeblade Defense Reaction | This costs {r} less to play for each Runechant you control. Create a Runechant token. Reduce to Runechant [reduce-to-runechant-yellow] | Runeblade Defense Reaction | Runeblade Defense Reaction | This costs {r} less to play for each Runechant you control. Create a Runechant token. Redwood Hammer [redwood-hammer] | Earth Guardian Weapon - Hammer (1H) | Earth Guardian Weapon Hammer 1H | Once per Turn Action {r}{r}{r}: Attack If an Earth card was pitched to attack with this, the attack gets +1{p}. Reek of Corruption [reek-of-corruption-blue] | Runeblade Action - Attack | Runeblade Action Attack | If you've played or created an aura this turn, this gets "When this hits a hero, they discard a card." Reek of Corruption [reek-of-corruption-red] | Runeblade Action - Attack | Runeblade Action Attack | If you've played or created an aura this turn, this gets "When this hits a hero, they discard a card." Reek of Corruption [reek-of-corruption-yellow] | Runeblade Action - Attack | Runeblade Action Attack | If you've played or created an aura this turn, this gets "When this hits a hero, they discard a card." Reel In [reel-in-blue] | Ranger Instant | Ranger Instant, Reload | Look at the top X+1 cards of your deck. Choose up to 4 traps, reveal them, put them into your hand, then shuffle. Reload Refraction Bolters [refraction-bolters] | Warrior Equipment - Legs | Warrior Equipment Legs, Battleworn | When a weapon attack you control hits, you may destroy this. If you do, the attack gets go again. Battleworn Regain Composure [regain-composure-blue] | Generic Action | Generic Action, Go again | Your next attack this turn gets +1{p} and "When this hits, {u} your hero." Go again Regicide [regicide-blue] | Assassin Action - Attack | Assassin Action Attack, Legendary, Arakni Specialization | Legendary Arakni Specialization When this hits a Royal hero, they lose the game. When the combat chain closes, you lose the game. This can't be defended by cards with the same name as cards in the defending hero's banished zone. Regrowth // Shock [regrowth-shock-blue] | Earth Runeblade Action // Lightning Instant | Earth Runeblade Action Lightning Instant, Meld, Go again | Meld Return an attack action card with cost less than X from your graveyard to your hand, where X is the total arcane damage you've dealt to opposing heroes this turn. Go again // Deal 1 arcane damage to any target. Regurgitating Slog [regurgitating-slog-blue] | Generic Action - Attack | Generic Action Attack, Dominate | As an additional cost to play this, you may banish a Sloggism from your graveyard. If the additional cost was paid, this gets dominate. Regurgitating Slog [regurgitating-slog-red] | Generic Action - Attack | Generic Action Attack, Dominate | As an additional cost to play this, you may banish a Sloggism from your graveyard. If the additional cost was paid, this gets dominate. Regurgitating Slog [regurgitating-slog-yellow] | Generic Action - Attack | Generic Action Attack, Dominate | As an additional cost to play this, you may banish a Sloggism from your graveyard. If the additional cost was paid, this gets dominate. Reincarnate [reincarnate-blue] | Brute Action - Attack | Brute Action Attack | When this is discarded at random, put it on the bottom of your deck. Reincarnate [reincarnate-red] | Brute Action - Attack | Brute Action Attack | When this is discarded at random, put it on the bottom of your deck. Reincarnate [reincarnate-yellow] | Brute Action - Attack | Brute Action Attack | When this is discarded at random, put it on the bottom of your deck. Reinforce Steel [reinforce-steel-blue] | Guardian Action | Guardian Action | Remove a -1{d} counter from a Guardian off-hand you control with 1 or less base {d}. Reinforce Steel [reinforce-steel-red] | Guardian Action | Guardian Action | Remove a -1{d} counter from a Guardian off-hand you control with 3 or less base {d}. Reinforce Steel [reinforce-steel-yellow] | Guardian Action | Guardian Action | Remove a -1{d} counter from a Guardian off-hand you control with 2 or less base {d}. Reinforce the Line [reinforce-the-line-blue] | Generic Instant | Generic Instant | Target defending attack action card gets +2{d}. Reinforce the Line [reinforce-the-line-red] | Generic Instant | Generic Instant | Target defending attack action card gets +4{d}. Reinforce the Line [reinforce-the-line-yellow] | Generic Instant | Generic Instant | Target defending attack action card gets +3{d}. Rejuvenate [rejuvenate-blue] | Elemental Action | Elemental Action | Gain 1{h} If you've fused this turn, you may play this as though it were an instant. Rejuvenate [rejuvenate-red] | Elemental Action | Elemental Action | Gain 3{h} If you've fused this turn, you may play this as though it were an instant. Rejuvenate [rejuvenate-yellow] | Elemental Action | Elemental Action | Gain 2{h} If you've fused this turn, you may play this as though it were an instant. Release the Tension [release-the-tension-blue] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +1{p} and "Defense reactions can't be played from arsenal this chain link." Go again Release the Tension [release-the-tension-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p} and "Defense reactions can't be played from arsenal this chain link." Go again Release the Tension [release-the-tension-yellow] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +2{p} and "Defense reactions can't be played from arsenal this chain link." Go again Relentless Pursuit [relentless-pursuit-blue] | Generic Action | Generic Action, Mark, Go again | Mark target opposing hero. If you've attacked them this turn, put this on the bottom of its owner's deck. Go again Remember the Mists [remember-the-mists-blue] | Assassin Action - Attack | Assassin Action Attack | When this hits a hero, look at their hand and banish a card. They may play the banished card until the end of their next turn. If this wasn't played from hand or arsenal, it gets +2{p}. Remembrance [remembrance-yellow] | Generic Instant | Generic Instant | Shuffle up to 3 action cards from your graveyard into your deck. Banish this. Remorseless [remorseless-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put into your arsenal face-up, until end of turn, it gets "Defense reactions can't be played from arsenal to this chain link." When this hits a hero, until the end of their next turn, whenever they play an action card, they lose 1{h}. Rend Flesh [rend-flesh-blue] | Warrior Action | Warrior Action, Go again | Until end of turn, whenever a sword you control hits a hero, you may remove a +1{p} counter from it. If you do, they lose 2{h}. Go again Renounce Grandeur [renounce-grandeur-red] | Guardian Action - Attack | Guardian Action Attack, Crush | If the defending hero controls an aura token, this gets +1{p}. Crush - When this deals 4 or more damage to a hero, they can't create aura tokens during their next turn. Renounce Violence [renounce-violence-blue] | Revered Instant | Revered Instant | Destroy up to 3 Might tokens. Create a Toughness token for each token destroyed this way. Requiem for the Damned [requiem-for-the-damned-red] | Shadow Runeblade Action | Shadow Runeblade Action, Blood Debt | You may play this from your banished zone. If a hero has lost {h} this turn, you may play this as though this were an instant. Create an Eloquence token. Blood Debt Resounding Courage [resounding-courage-blue] | Light Warrior Attack Reaction | Light Warrior Attack Reaction | Target Light Warrior attack gets +1{p}. If you've charged this turn, create a Courage token. Resounding Courage [resounding-courage-red] | Light Warrior Attack Reaction | Light Warrior Attack Reaction | Target Light Warrior attack gets +3{p}. If you've charged this turn, create a Courage token. Resounding Courage [resounding-courage-yellow] | Light Warrior Attack Reaction | Light Warrior Attack Reaction | Target Light Warrior attack gets +2{p}. If you've charged this turn, create a Courage token. Rest Before Battle [rest-before-battle-yellow] | Warrior Action - Aura | Warrior Action Aura | Play this only if you've attacked with a weapon this turn. At the start of your turn, destroy this and draw a card. Restless Bones [restless-bones-blue] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Go again | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets go again. Restless Bones [restless-bones-red] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Go again | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets go again. Restless Bones [restless-bones-yellow] | Pirate Necromancer Action - Attack | Pirate Necromancer Action Attack, Go again | When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets go again. Restless Cleric [restless-cleric-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, health 3 | Action - {t}: Gain 1{h}. Go again Decay Restless Coalescence [restless-coalescence-yellow] | Illusionist Instant - Aura | Illusionist Instant Aura, Ward 2 | When this enters the arena, move any number of +1{p} counters from auras you control onto this. Once per Turn Instant - Remove a +1{p} counter from this: Create a Spectral Shield token. Ward 2 Restless Commander [restless-commander-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, health 3 | Zombies you control get +1{p}. Decay Restless Corporal [restless-corporal-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, health 3 | Action - {t}: Put a card from your banished zone into your graveyard. Go again Decay Restless Looter [restless-looter-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, health 3 | Instant - {t}, Discard a card. If you do, draw a card. Decay Restless Magister [restless-magister-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, health 3 | When this hits a hero, they banish a card from their hand. Decay Restless Outlaw [restless-outlaw-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, health 3 | When this dies, create a Corrupted Corpse in your banished zone. Decay Restless Plowman [restless-plowman-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, health 3 | Action - {t}: Gain {r}. Go again Decay Restless Quartermaster [restless-quartermaster-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, health 3 | When this hits a hero, they banish a card in their arsenal. Decay Restless Shieldmaiden [restless-shieldmaiden-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, Shadow Resist 1, health 3 | Shadow Resist 1 Decay Restless Steed [restless-steed-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, Go again, health 3 | When this hits, the attack gets go again. Decay Restless Templar [restless-templar-red] | Shadow Necromancer Action - Zombie Ally | Shadow Necromancer Action Zombie Ally, Decay, health 3 | Whenever a zombie you control with decay dies, create a Gate to i'Arathael token. Decay Restvine Elixir [restvine-elixir-red] | Generic Action | Generic Action, Go again | Your next attack this turn gets +3{p}. You may destroy an Inertia token you control. If you do, gain 1{h}. Go again Retrace the Past [retrace-the-past-blue] | Ninja Action - Attack | Ninja Action Attack, Katsu Specialization, Combo | Katsu Specialization Combo - When this attacks, if a card with Gustwave in its name was the last attack this combat chain, name a card, then this gets that name, +2{p}, and go again. Return Fire [return-fire-red] | Ranger Block | Ranger Block | When this defends, you may banish an arrow from your hand. If you do, at the start of your next turn, put it face-up into your arsenal and it gets +3{p} until end of turn. Rev Up [rev-up-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If you control a Hyper Driver, this costs {r} less to play. Boost Rev Up [rev-up-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If you control a Hyper Driver, this costs {r} less to play. Boost Rev Up [rev-up-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If you control a Hyper Driver, this costs {r} less to play. Boost Revel in Runeblood [revel-in-runeblood-red] | Runeblade Action | Runeblade Action, Go again | If you've played an attack action card and another non-attack action card this turn, create 4 Runechant tokens. At the beginning of your end phase, destroy all Runechants you control. Go again Reverberate [reverberate-blue] | Wizard Action | Wizard Action | Deal 1 arcane damage to target opposing hero. If this deals damage, you may banish a Wizard non-attack action card from your hand with cost less than or equal to the damage dealt by this. If you do, you may play it this turn as though it were an instant. Reverberate [reverberate-red] | Wizard Action | Wizard Action | Deal 3 arcane damage to target opposing hero. If this deals damage, you may banish a Wizard non-attack action card from your hand with cost less than or equal to the damage dealt by this. If you do, you may play it this turn as though it were an instant. Reverberate [reverberate-yellow] | Wizard Action | Wizard Action | Deal 2 arcane damage to target opposing hero. If this deals damage, you may banish a Wizard non-attack action card from your hand with cost less than or equal to the damage dealt by this. If you do, you may play it this turn as though it were an instant. Reverent Rerebrace [reverent-rerebrace] | Warrior Equipment - Arms | Warrior Equipment Arms, Sharpen, Temper | If you would sharpen a Zenith Blade, instead you may pay {r} and destroy this. If you do, sharpen it an additional time. Temper Revolting Gesture [revolting-gesture-red] | Reviled Action | Reviled Action, Go again | Your next attack this turn gets +3{p}. Create a Might token. Go again Rewind [rewind-blue] | Wizard Instant | Wizard Instant, Negate | Negate target non-attack action card and return it to its owner's hand. Then they gain 1 action point. Reya, the Unyielding [reya-the-unyielding] | Guardian Hero - Pit-Fighter | Guardian Hero Pit-Fighter, health 21, intellect 4 | Blocks you own and equipment you control with 1 or greater {d} get protect. Whenever you protect another hero, create a Gold token. Rhinar [rhinar] | Brute Hero - Young | Brute Hero Young, Intimidate, health 20, intellect 4 | Whenever you discard a card with 6 or more {p} during your action phase, intimidate. Rhinar, Reckless Rampage [rhinar-reckless-rampage] | Brute Hero | Brute Hero, Intimidate, health 40, intellect 4 | Whenever you discard a card with 6 or more {p} during your action phase, intimidate. Riches of Trōpal-Dhani [riches-of-tr-pal-dhani-yellow] | Generic Resource - Gem | Generic Resource Gem, Legendary | Legendary When this is pitched, create a Gold token. Richter Scale [richter-scale] | Guardian Equipment - Chest | Guardian Equipment Chest, Battleworn | Action - Destroy this: Create 2 Seismic Surge tokens. Battleworn Riddle with Regret [riddle-with-regret-red] | Chaos Action - Aura | Chaos Action Aura, Go again | Go again At the beginning of each hero's end phase, they lose X{h}, where X is the number of auras they controlled when this triggered. If X is 3 or more, destroy this. Ride the Tailwind [ride-the-tailwind-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, the next attack action card with 2 or less base {p} you play this combat chain gets go again. Go again Ride the Tailwind [ride-the-tailwind-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, the next attack action card with 2 or less base {p} you play this combat chain gets go again. Go again Ride the Tailwind [ride-the-tailwind-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, the next attack action card with 2 or less base {p} you play this combat chain gets go again. Go again Ridge Rider Shot [ridge-rider-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Opt 1 | When this is put into your arsenal face-up, opt 1. Ridge Rider Shot [ridge-rider-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Opt 1 | When this is put into your arsenal face-up, opt 1. Ridge Rider Shot [ridge-rider-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Opt 1 | When this is put into your arsenal face-up, opt 1. Rift Bind [rift-bind-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | You may play this from your banished zone. When this is played from your banished zone, it gets +X{p}, where X is the number of non-attack action cards you've played this turn. Blood Debt Rift Bind [rift-bind-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | You may play this from your banished zone. When this is played from your banished zone, it gets +X{p}, where X is the number of non-attack action cards you've played this turn. Blood Debt Rift Bind [rift-bind-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | You may play this from your banished zone. When this is played from your banished zone, it gets +X{p}, where X is the number of non-attack action cards you've played this turn. Blood Debt Rift Breaker [rift-breaker-blue] | Lightning Action - Attack | Lightning Action Attack | When this hits a hero, destroy a Lightning Flow token they control. Rift Breaker [rift-breaker-red] | Lightning Action - Attack | Lightning Action Attack | When this hits a hero, destroy a Lightning Flow token they control. Rift Breaker [rift-breaker-yellow] | Lightning Action - Attack | Lightning Action Attack | When this hits a hero, destroy a Lightning Flow token they control. Rift Skitter [rift-skitter-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Go again, Blood Debt | Rune Gate Go again Blood Debt Rift Skitter [rift-skitter-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Go again, Blood Debt | Rune Gate Go again Blood Debt Rift Skitter [rift-skitter-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Go again, Blood Debt | Rune Gate Go again Blood Debt Rifted Torment [rifted-torment-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | You may play this from your banished zone. When this is played from your banished zone, deal 1 arcane damage to target hero. Blood Debt Rifted Torment [rifted-torment-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | You may play this from your banished zone. When this is played from your banished zone, deal 1 arcane damage to target hero. Blood Debt Rifted Torment [rifted-torment-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | You may play this from your banished zone. When this is played from your banished zone, deal 1 arcane damage to target hero. Blood Debt Rifting [rifting-blue] | Generic Action - Attack | Generic Action Attack | When this hits, you may play your next non-attack action card this turn as though it were an instant. Rifting [rifting-red] | Generic Action - Attack | Generic Action Attack | When this hits, you may play your next non-attack action card this turn as though it were an instant. Rifting [rifting-yellow] | Generic Action - Attack | Generic Action Attack | When this hits, you may play your next non-attack action card this turn as though it were an instant. Riggermortis [riggermortis-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 1 | Action - {r}, {t}: Attack Watery Grave Right Behind You [right-behind-you-blue] | Generic Action - Attack | Generic Action Attack | When this defends together with another card from hand, this gets +1{d} and look at the top card of your deck. You may put it on the bottom. Right Behind You [right-behind-you-red] | Generic Action - Attack | Generic Action Attack | When this defends together with another card from hand, this gets +1{d} and look at the top card of your deck. You may put it on the bottom. Right Behind You [right-behind-you-yellow] | Generic Action - Attack | Generic Action Attack | When this defends together with another card from hand, this gets +1{d} and look at the top card of your deck. You may put it on the bottom. Righteous Cleansing [righteous-cleansing-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top in any order. Riled Up [riled-up-blue] | Brute Action - Attack | Brute Action Attack | If you've discarded a card with 6 or more {p} this turn, this gets +1{p}. Riled Up [riled-up-red] | Brute Action - Attack | Brute Action Attack | If you've discarded a card with 6 or more {p} this turn, this gets +1{p}. Riled Up [riled-up-yellow] | Brute Action - Attack | Brute Action Attack | If you've discarded a card with 6 or more {p} this turn, this gets +1{p}. Ring of Roses [ring-of-roses-yellow] | Earth Wizard Action - Aura | Earth Wizard Action Aura, Legendary, Verdance Specialization | Legendary Verdance Specialization The first time you deal arcane damage each turn, gain 1{h}. Rip Off the Top [rip-off-the-top-yellow] | Brute Action | Brute Action, Go again | Draw a card, then pitch a random card from your hand. If it has 6 or more {p}, your next attack this turn gets +3{p}. Go again Rip Through Reality [rip-through-reality-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Go again, Blood Debt | You may play this from your banished zone. If you've dealt arcane damage to an opponent this turn, this gets go again. Blood Debt Rip Through Reality [rip-through-reality-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Go again, Blood Debt | You may play this from your banished zone. If you've dealt arcane damage to an opponent this turn, this gets go again. Blood Debt Rip Through Reality [rip-through-reality-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Go again, Blood Debt | You may play this from your banished zone. If you've dealt arcane damage to an opponent this turn, this gets go again. Blood Debt Rip Up Their Virtues [rip-up-their-virtues-blue] | Reviled Instant | Reviled Instant | Destroy up to 3 Toughness tokens. Create a Might token for each token destroyed this way. Ripple Away [ripple-away-blue] | Generic Action - Attack | Generic Action Attack | Instant - Discard this: If an action card effect would create 1 or more tokens this turn, instead it creates that many minus 1 of each of those tokens. Rippling Wave [rippling-wave] | Mystic Equipment - Arms | Mystic Equipment Arms, Cloaked, Blade Break | Cloaked Instant - {c}{c}{c}, turn this face-up: You may return a defending blue attack action card to its owner's hand. Blade Break Riptide [riptide] | Ranger Hero - Young | Ranger Hero Young, health 19, intellect 4 | Whenever you play a card from hand, you may put a card from hand face-down into your arsenal. Whenever a trap you control triggers, deal 1 damage to the attacking hero. Riptide, Lurker of the Deep [riptide-lurker-of-the-deep] | Ranger Hero | Ranger Hero, health 38, intellect 4 | Whenever you play a card from hand, you may put a card from hand face-down into your arsenal. Whenever a trap you control triggers, deal 1 damage to the attacking hero. Rise Above [rise-above-blue] | Generic Defense Reaction | Generic Defense Reaction | You may put a card from your hand on top of your deck rather than pay this card's {r} cost. Rise Above [rise-above-red] | Generic Defense Reaction | Generic Defense Reaction | You may put a card from your hand on top of your deck rather than pay this card's {r} cost. Rise Above [rise-above-yellow] | Generic Defense Reaction | Generic Defense Reaction | You may put a card from your hand on top of your deck rather than pay this card's {r} cost. Rise from the Ashes [rise-from-the-ashes-blue] | Draconic Ninja Action | Draconic Ninja Action, Go again | The next Draconic or Ninja attack action card you play this turn gets +1{p}. You may return a Phoenix Flame from your graveyard to your hand. Go again Rise from the Ashes [rise-from-the-ashes-red] | Draconic Ninja Action | Draconic Ninja Action, Go again | The next Draconic or Ninja attack action card you play this turn gets +3{p}. You may return a Phoenix Flame from your graveyard to your hand. Go again Rise from the Ashes [rise-from-the-ashes-yellow] | Draconic Ninja Action | Draconic Ninja Action, Go again | The next Draconic or Ninja attack action card you play this turn gets +2{p}. You may return a Phoenix Flame from your graveyard to your hand. Go again Rise to the Challenge [rise-to-the-challenge-blue] | Brute Block | Brute Block | When this defends, reveal the top card of your deck. If the revealed card has 6 or more base {p}, this gets +2{d}. Otherwise, put the revealed card on the bottom. Instant - Discard this: Your next attack this turn gets +2{p}. Rise to the Challenge [rise-to-the-challenge-red] | Brute Block | Brute Block | When this defends, reveal the top card of your deck. If the revealed card has 6 or more base {p}, this gets +2{d}. Otherwise, put the revealed card on the bottom. Instant - Discard this: Your next attack this turn gets +2{p}. Rise to the Challenge [rise-to-the-challenge-yellow] | Brute Block | Brute Block | When this defends, reveal the top card of your deck. If the revealed card has 6 or more base {p}, this gets +2{d}. Otherwise, put the revealed card on the bottom. Instant - Discard this: Your next attack this turn gets +2{p}. Rise Up [rise-up-red] | Draconic Action - Attack | Draconic Action Attack, Dromai or Fai Specialization, Rupture, Dominate | Dromai or Fai Specialization Rupture - If this is played as chain link 4 or higher, it gets dominate and +X{p}, where X is twice the number of Phoenix Flames you control. Rising Energy [rising-energy-blue] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack | If you've drawn a card this turn, this costs {r} less to play. Rising Energy [rising-energy-red] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack | If you've drawn a card this turn, this costs {r} less to play. Rising Energy [rising-energy-yellow] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack | If you've drawn a card this turn, this costs {r} less to play. Rising Knee Thrust [rising-knee-thrust-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Leg Tap was the last attack this combat chain, this gets +2{p} and go again. Rising Knee Thrust [rising-knee-thrust-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Leg Tap was the last attack this combat chain, this gets +2{p} and go again. Rising Knee Thrust [rising-knee-thrust-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Leg Tap was the last attack this combat chain, this gets +2{p} and go again. Rising Power [rising-power-blue] | Brute / Guardian Action - Attack | Brute Guardian Action Attack | If you've drawn a card this turn, this gets +1{p}. Rising Power [rising-power-red] | Brute / Guardian Action - Attack | Brute Guardian Action Attack | If you've drawn a card this turn, this gets +1{p}. Rising Power [rising-power-yellow] | Brute / Guardian Action - Attack | Brute Guardian Action Attack | If you've drawn a card this turn, this gets +1{p}. Rising Resentment [rising-resentment-blue] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, you may banish an attack action card from your hand with cost less than the number of Draconic chain links you control. If you do, it costs {r} less to play and you may play it this turn. Go again Rising Resentment [rising-resentment-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, you may banish an attack action card from your hand with cost less than the number of Draconic chain links you control. If you do, it costs {r} less to play and you may play it this turn. Go again Rising Resentment [rising-resentment-yellow] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, you may banish an attack action card from your hand with cost less than the number of Draconic chain links you control. If you do, it costs {r} less to play and you may play it this turn. Go again Rising Solartide [rising-solartide-blue] | Light Action - Attack | Light Action Attack | When this hits, put it into your soul. Rising Solartide [rising-solartide-red] | Light Action - Attack | Light Action Attack | When this hits, put it into your soul. Rising Solartide [rising-solartide-yellow] | Light Action - Attack | Light Action Attack | When this hits, put it into your soul. Rising Speed [rising-speed-blue] | Brute / Warrior Action - Attack | Brute Warrior Action Attack, Go again | If you've drawn a card this turn, this gets go again. Rising Speed [rising-speed-red] | Brute / Warrior Action - Attack | Brute Warrior Action Attack, Go again | If you've drawn a card this turn, this gets go again. Rising Speed [rising-speed-yellow] | Brute / Warrior Action - Attack | Brute Warrior Action Attack, Go again | If you've drawn a card this turn, this gets go again. Rising Sun, Setting Moon [rising-sun-setting-moon-blue] | Mystic Instant | Mystic Instant, Legendary, Transcend | Legendary Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. Rising Tide [rising-tide-blue] | Mystic Action - Attack | Mystic Action Attack | If you've played another blue card this turn, this gets +2{p}. Rites of Earthlore [rites-of-earthlore-blue] | Guardian Action - Aura | Guardian Action Aura | When this enters the arena, create a Seismic Surge token. At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +1{p}. Rites of Earthlore [rites-of-earthlore-red] | Guardian Action - Aura | Guardian Action Aura | When this enters the arena, create a Seismic Surge token. At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +3{p}. Rites of Earthlore [rites-of-earthlore-yellow] | Guardian Action - Aura | Guardian Action Aura | When this enters the arena, create a Seismic Surge token. At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +2{p}. Rites of Lightning [rites-of-lightning-blue] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Fusion, Go again | Lightning Fusion When this attacks, if it was fused, deal 1 arcane damage to target hero. If you've dealt arcane damage this turn, this gets go again. Rites of Lightning [rites-of-lightning-red] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Fusion, Go again | Lightning Fusion When this attacks, if it was fused, deal 1 arcane damage to target hero. If you've dealt arcane damage this turn, this gets go again. Rites of Lightning [rites-of-lightning-yellow] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Fusion, Go again | Lightning Fusion When this attacks, if it was fused, deal 1 arcane damage to target hero. If you've dealt arcane damage this turn, this gets go again. Rites of Nightfall [rites-of-nightfall-blue] | Shadow Action | Shadow Action, Go again | Create a Gate to i'Arathael token. Go again Rites of Replenishment [rites-of-replenishment-blue] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Earth Fusion | Earth Fusion When this attacks, if you've dealt arcane damage this turn, you may put a non-attack action card from your graveyard on the bottom of your deck. When this attacks, if it was fused, you may put an attack action card from your graveyard on the bottom of your deck. Rites of Replenishment [rites-of-replenishment-red] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Earth Fusion | Earth Fusion When this attacks, if you've dealt arcane damage this turn, you may put a non-attack action card from your graveyard on the bottom of your deck. When this attacks, if it was fused, you may put an attack action card from your graveyard on the bottom of your deck. Rites of Replenishment [rites-of-replenishment-yellow] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Earth Fusion | Earth Fusion When this attacks, if you've dealt arcane damage this turn, you may put a non-attack action card from your graveyard on the bottom of your deck. When this attacks, if it was fused, you may put an attack action card from your graveyard on the bottom of your deck. Roar of the Tiger [roar-of-the-tiger-yellow] | Ninja Action | Ninja Action, Go again | Create a Crouching Tiger in your hand. Crouching Tigers you control get +1{p} this turn. Go again Roaring Beam [roaring-beam-yellow] | Light Warrior Attack Reaction | Light Warrior Attack Reaction, Charge | Create a Courage token. If there are no cards in your soul, return this to its owner's hand, then charge your soul. Rob the Rich [rob-the-rich-blue] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with cost 2 or more. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Rob the Rich [rob-the-rich-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with cost 2 or more. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Rob the Rich [rob-the-rich-yellow] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with cost 2 or more. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Robe of Astral Sanctuary [robe-of-astral-sanctuary] | Generic Equipment - Chest | Generic Equipment Chest | Instant - {t} your hero, destroy this: Prevent the next 1 damage that would be dealt to you this turn. Robe of Autumn's Fall [robe-of-autumn-s-fall] | Ninja Equipment - Chest | Ninja Equipment Chest, Arcane Barrier 1 | When an Edge of Autumn you control hits, you may destroy this. If you do, gain {r}. Arcane Barrier 1 __ Robe of Rapture [robe-of-rapture] | Wizard Equipment - Chest | Wizard Equipment Chest, Arcane Barrier 1 | Action - Destroy this: Gain {r}{r}{r} Arcane Barrier 1 Robe of Repentance [robe-of-repentance] | Shadow Equipment - Chest | Shadow Equipment Chest | Instant - Destroy this: Turn a card with blood debt in your banished zone face-down. Robe of Resourcefulness [robe-of-resourcefulness] | Wizard Equipment - Chest | Wizard Equipment Chest, Blade Break | When this leaves the arena, gain {r}{r}. Blade Break Rockslide Trap [rockslide-trap-blue] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap | This can only be played from arsenal. When this defends, target attack gets -2{p} unless the attacking hero pays {r}. Rocktop Bellow [rocktop-bellow-blue] | Brute Action | Brute Action, Overpower, Go again | Reveal the top card of your deck. If the revealed card has 6 or more base {p}, your next attack this turn gets overpower. Otherwise, put the revealed card on the bottom. Your next attack this turn gets +2{p}. Go again Rocktop Bellow [rocktop-bellow-red] | Brute Action | Brute Action, Overpower, Go again | Reveal the top card of your deck. If the revealed card has 6 or more base {p}, your next attack this turn gets overpower. Otherwise, put the revealed card on the bottom. Your next attack this turn gets +4{p}. Go again Rocktop Bellow [rocktop-bellow-yellow] | Brute Action | Brute Action, Overpower, Go again | Reveal the top card of your deck. If the revealed card has 6 or more base {p}, your next attack this turn gets overpower. Otherwise, put the revealed card on the bottom. Your next attack this turn gets +3{p}. Go again Rockyard Rodeo [rockyard-rodeo-blue] | Generic Action - Attack | Generic Action Attack | This card's {p} is equal to the highest base {p} of weapons you control. Roiling Fissure [roiling-fissure-blue] | Guardian Action | Guardian Action, Go again | Destroy an aura with cost X or less, then you may destroy a Seismic Surge you control. If you do, repeat this process. Go again Rok [rok] | Brute Weapon - Rock (2H) | Brute Weapon Rock 2H | Once per Turn Action - {r}{r}{r}: Attack Activate this only if you have no cards in hand. Damage that would be dealt by this can't be prevented. Rolling Thunder [rolling-thunder-red] | Brute Action | Brute Action, Go again | Roll a 6 sided die. Your next Brute attack this turn gets +X{p}, where X the number rolled. Go again Romping Club [romping-club] | Brute Weapon - Club (2H) | Brute Weapon Club 2H | Once per Turn Action - {r}{r}: Attack Once per turn, when you discard a card with 6 or more {p}, this gets +1{p} until end of turn. Ronin Renegade [ronin-renegade-blue] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | Go again Ronin Renegade [ronin-renegade-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | Go again Ronin Renegade [ronin-renegade-yellow] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | Go again Root-Bound Trunks [root-bound-trunks] | Earth Guardian Equipment - Legs | Earth Guardian Equipment Legs, Blade Break | When this defends together with an aura card, create an Embodiment of Earth token. Blade Break Rootbound Carapace [rootbound-carapace-blue] | Earth Defense Reaction | Earth Defense Reaction, Decompose | Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}. Rootbound Carapace [rootbound-carapace-red] | Earth Defense Reaction | Earth Defense Reaction, Decompose | Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}. Rootbound Carapace [rootbound-carapace-yellow] | Earth Defense Reaction | Earth Defense Reaction, Decompose | Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}. Rosetta Thorn [rosetta-thorn] | Runeblade Weapon - Sword (2H) | Runeblade Weapon Sword 2H | Once per Turn Action - {r}: Attack When this attacks, if you've played an attack action card and a non-attack action card this turn, deal 2 arcane damage to target hero. Rotary Ram [rotary-ram-blue] | Mechanologist Action | Mechanologist Action, Go again | The next Mechanologist attack action card you play this turn gains +1{p}. If you have boosted this turn, put Rotary Ram on the bottom of your deck. Go again Rotary Ram [rotary-ram-red] | Mechanologist Action | Mechanologist Action, Go again | The next Mechanologist attack action card you play this turn gets +3{p}. If you've boosted this turn, put this on the bottom of its owner's deck. Go again Rotary Ram [rotary-ram-yellow] | Mechanologist Action | Mechanologist Action, Go again | The next Mechanologist attack action card you play this turn gains +2{p}. If you have boosted this turn, put Rotary Ram on the bottom of your deck. Go again Rotten Old Buckler [rotten-old-buckler] | Guardian Equipment - Off-Hand | Guardian Equipment Off-Hand, Blade Break | Blade Break Rotten Remains [rotten-remains-blue] | Generic Action - Attack | Generic Action Attack | When this attacks, you may banish a card with 1{p} from each hero's graveyard. If you do, this gets +1{p}, then repeat this process. Rotwood Reaper [rotwood-reaper] | Earth Runeblade Weapon - Sword (2H) | Earth Runeblade Weapon Sword 2H | Once per Turn Action - {r}{r}: Attack If you've played or created an aura this turn, this gets +2{p}. Rough Up [rough-up-blue] | Brute Action - Attack | Brute Action Attack | If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}. Rough Up [rough-up-red] | Brute Action - Attack | Brute Action Attack | If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}. Rough Up [rough-up-yellow] | Brute Action - Attack | Brute Action Attack | If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}. Rouse the Ancients [rouse-the-ancients-blue] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, you may reveal any number of attack action cards from your hand with 13 or more total {p}. If the additional cost was paid, this gets +7{p} and go again. Rousing Aether [rousing-aether-blue] | Wizard Action | Wizard Action | Deal 2 arcane damage to target hero. The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 1. Rousing Aether [rousing-aether-red] | Wizard Action | Wizard Action | Deal 4 arcane damage to target hero. The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 1. Rousing Aether [rousing-aether-yellow] | Wizard Action | Wizard Action | Deal 3 arcane damage to target hero. The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 1. Rout [rout-red] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +3{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, you may return a non-equipment defending card to its owners hand. Rowdy Locals [rowdy-locals-blue] | Generic Action - Attack | Generic Action Attack | If this is defended by an action card, this gets +2{p}. When this hits a hero, discard a card. If you do, they discard a card. Rubble Raiser [rubble-raiser-blue] | Guardian Action - Attack | Guardian Action Attack, Heave 2 | Heave 2 Rubble Raiser [rubble-raiser-red] | Guardian Action - Attack | Guardian Action Attack, Heave 2 | Heave 2 Rubble Raiser [rubble-raiser-yellow] | Guardian Action - Attack | Guardian Action Attack, Heave 2 | Heave 2 Ruby Amulet [ruby-amulet-blue] | Generic Action - Item | Generic Action Item, Legendary, Watery Grave | Instant - Destroy this: Gain {r}{r} Legend of the Watery Grave Rugged Roller [rugged-roller] | Brute Weapon - Club (2H) | Brute Weapon Club 2H | Once per Turn Action - {r}: Attack Activate this only if you've rolled a 6 on a die this turn. Rumble Grunting [rumble-grunting-blue] | Brute Action | Brute Action, Go again | Play this only if you've discarded a card with 6 or more {p} this turn. Your next Brute attack this turn gets +2{p}. Go again Rumble Grunting [rumble-grunting-red] | Brute Action | Brute Action, Go again | Play this only if you've discarded a card with 6 or more {p} this turn. Your next Brute attack this turn gets +4{p}. Go again Rumble Grunting [rumble-grunting-yellow] | Brute Action | Brute Action, Go again | Play this only if you've discarded a card with 6 or more {p} this turn. Your next Brute attack this turn gets +3{p}. Go again Rumbling Hunger [rumbling-hunger-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt, Go again | When this hits, if you've banished a card with 6 or more {p} this turn, create a Blasmophet, the Insatiable Hunger token and this gets go again. Blood Debt Rumbling Hunger [rumbling-hunger-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt, Go again | When this hits, if you've banished a card with 6 or more {p} this turn, create a Blasmophet, the Insatiable Hunger token and this gets go again. Blood Debt Rumbling Hunger [rumbling-hunger-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt, Go again | When this hits, if you've banished a card with 6 or more {p} this turn, create a Blasmophet, the Insatiable Hunger token and this gets go again. Blood Debt Rumbling of i'Arathael [rumbling-of-i-arathael-red] | Generic Action - Attack | Generic Action Attack, Overpower | If a card has been put into your banished zone this turn, this gets overpower. Run into Trouble [run-into-trouble-red] | Brute / Warrior Block | Brute Warrior Block | When this defends, if you control an Agility token, deal 1 damage to the attacking hero. Run Roughshod [run-roughshod-blue] | Brute Action - Attack | Brute Action Attack | Play this only if you've discarded a card with 6 or more {p} this turn. Run Through [run-through-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets go again. Your next sword attack this turn gets +1{p}. Run Through [run-through-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets go again. Your next sword attack this turn gets +3{p}. Run Through [run-through-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets go again. Your next sword attack this turn gets +2{p}. Runaways [runaways] | Generic Equipment - Legs | Generic Equipment Legs | Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn. Rune Flash [rune-flash-blue] | Runeblade Action - Attack | Runeblade Action Attack, Go again | This costs {r} less to play for each Runechant you control. Go again Rune Flash [rune-flash-red] | Runeblade Action - Attack | Runeblade Action Attack, Go again | This costs {r} less to play for each Runechant you control. Go again Rune Flash [rune-flash-yellow] | Runeblade Action - Attack | Runeblade Action Attack, Go again | This costs {r} less to play for each Runechant you control. Go again Rune Snare [rune-snare-red] | Ranger Action - Trap | Ranger Action Trap, Go again | Your next arrow attack this turn gets +3{p}. Go again When this defends and the attacking hero has played or created 2 or more auras this turn, destroy an aura they control. Runebleed Robe [runebleed-robe] | Runeblade Equipment - Chest | Runeblade Equipment Chest, Arcane Barrier 1 | Instant - Destroy this and a Runechant you control: Prevent the next 1 arcane damage that would be dealt to you this turn. Arcane Barrier 1 Runeblood Barrier [runeblood-barrier-yellow] | Runeblade Action - Aura | Runeblade Action Aura | When this enters the arena, create 4 Runechant tokens. If you would be dealt damage, instead destroy that many Runechants you control and prevent 1 damage for each Runechant destroyed this way. At the beginning of your action phase, destroy this. Runeblood Incantation [runeblood-incantation-blue] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again This enters the arena with a verse counter. At the beginning of your action phase, remove a verse counter from this. If you do, create a Runechant token. Otherwise, destroy this. Runeblood Incantation [runeblood-incantation-red] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again This enters the arena with 3 verse counters. At the beginning of your action phase, remove a verse counter from this. If you do, create a Runechant token. Otherwise, destroy this. Runeblood Incantation [runeblood-incantation-yellow] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again This enters the arena with 2 verse counters. At the beginning of your action phase, remove a verse counter from this. If you do, create a Runechant token. Otherwise, destroy this. Runechant [runechant] | Runeblade Token - Aura | Runeblade Token Aura | When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero. Runechant of Envy [runechant-of-envy-yellow] | Runeblade Instant - Aura | Runeblade Instant Aura | This counts as a Runechant. When an attack usurps this, gain 1{h}. When this is destroyed, create a Runechant token. At the beginning of your action phase or when you play an attack action card, destroy this. Runechant of Gluttony [runechant-of-gluttony-yellow] | Runeblade Instant - Aura | Runeblade Instant Aura | This counts as a Runechant. When an attack usurps this, gain {r}. When this is destroyed, create a Runechant token. At the beginning of your action phase or when you play an attack action card, destroy this. Runechant of Greed [runechant-of-greed-yellow] | Runeblade Instant - Aura | Runeblade Instant Aura | This counts as a Runechant. When an attack usurps this, draw a card. When this is destroyed, create a Runechant token. At the beginning of your action phase or when you play an attack action card, destroy this. Runechant of Lust [runechant-of-lust-yellow] | Runeblade Instant - Aura | Runeblade Instant Aura | This counts as a Runechant. When an attack usurps this, create a Runechant token. When this is destroyed, create a Runechant token. At the beginning of your action phase or when you play an attack action card, destroy this. Runechant of Pride [runechant-of-pride-yellow] | Runeblade Instant - Aura | Runeblade Instant Aura | This counts as a Runechant. When an attack usurps this, it gets +1{p}. When this is destroyed, create a Runechant token. At the beginning of your action phase or when you play an attack action card, destroy this. Runechant of Sloth [runechant-of-sloth-yellow] | Runeblade Instant - Aura | Runeblade Instant Aura | This counts as a Runechant. When an attack usurps this, it gets go again. When this is destroyed, create a Runechant token. At the beginning of your action phase or when you play an attack action card, destroy this. Runechant of Wrath [runechant-of-wrath-yellow] | Runeblade Instant - Aura | Runeblade Instant Aura | This counts as a Runechant. When an attack usurps this, it gets overpower. When this is destroyed, create a Runechant token. At the beginning of your action phase or when you play an attack action card, destroy this. Runehold Release [runehold-release] | Runeblade Equipment - Arms | Runeblade Equipment Arms | Action - Destroy this: Create a Runechant token. Go again Runerager Swarm [runerager-swarm-blue] | Runeblade Action - Attack | Runeblade Action Attack, Go again | If you've played or created an aura this turn, this gets go again. Runerager Swarm [runerager-swarm-red] | Runeblade Action - Attack | Runeblade Action Attack, Go again | If you've played or created an aura this turn, this gets go again. Runerager Swarm [runerager-swarm-yellow] | Runeblade Action - Attack | Runeblade Action Attack, Go again | If you've played or created an aura this turn, this gets go again. Runic Disposition [runic-disposition-blue] | Runeblade Action - Attack | Runeblade Action Attack, Usurp | Usurp Instant - Discard this: Create a Runechant token. Runic Disposition [runic-disposition-red] | Runeblade Action - Attack | Runeblade Action Attack, Usurp | Usurp Instant - Discard this: Create a Runechant token. Runic Disposition [runic-disposition-yellow] | Runeblade Action - Attack | Runeblade Action Attack, Usurp | Usurp Instant - Discard this: Create a Runechant token. Runic Fellingsong [runic-fellingsong-blue] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, you may banish an aura from your graveyard. If you do, deal 1 arcane damage to target hero. Runic Fellingsong [runic-fellingsong-red] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, you may banish an aura from your graveyard. If you do, deal 1 arcane damage to target hero. Runic Fellingsong [runic-fellingsong-yellow] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, you may banish an aura from your graveyard. If you do, deal 1 arcane damage to target hero. Runic Reaping [runic-reaping-blue] | Runeblade Action | Runeblade Action, Go again | The next Runeblade attack action card you play this turn gets "When this hits, create a Runechant token". If an attack action card was pitched to play this, the next Runeblade attack action card you play this turn gets +1{p}. Go again Runic Reaping [runic-reaping-red] | Runeblade Action | Runeblade Action, Go again | The next Runeblade attack action card you play this turn gets "When this hits, create 3 Runechant tokens". If an attack action card was pitched to play this, the next Runeblade attack action card you play this turn gets +1{p}. Go again Runic Reaping [runic-reaping-yellow] | Runeblade Action | Runeblade Action, Go again | The next Runeblade attack action card you play this turn gets "When this hits, create 2 Runechant tokens". If an attack action card was pitched to play this, the next Runeblade attack action card you play this turn gets +1{p}. Go again Runic Reaving [runic-reaving-blue] | Runeblade Action - Attack | Runeblade Action Attack, Usurp | Usurp Instant - Discard this: Create a Runechant token. Runic Reaving [runic-reaving-red] | Runeblade Action - Attack | Runeblade Action Attack, Usurp | Usurp Instant - Discard this: Create a Runechant token. Runic Reaving [runic-reaving-yellow] | Runeblade Action - Attack | Runeblade Action Attack, Usurp | Usurp Instant - Discard this: Create a Runechant token. Runic Reckoning [runic-reckoning-red] | Runeblade Action | Runeblade Action, Go again | This costs {r} less to play for each Runechant you control. The next Runeblade attack action card you play this turn gets +3{p}. Go again Runic Reclamation [runic-reclamation-red] | Runeblade Action - Attack | Runeblade Action Attack | When this hits a hero, destroy target aura they control. If you do, create a Runechant token. Runner Runner [runner-runner-red] | Brute / Warrior Action - Attack | Brute Warrior Action Attack | When this attacks, if it has go again, create an Agility token. Rush of Knowledge [rush-of-knowledge-blue] | Illusionist / Wizard Action - Attack | Illusionist Wizard Action Attack, Phantasm | When this attacks, you may destroy a Ponder token you control. If you do, draw a card and gain 1 action point. Phantasm Rush of Power [rush-of-power-blue] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets +1{p}. When this hits a hero, deal 1 arcane damage to them. Rush of Power [rush-of-power-red] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets +1{p}. When this hits a hero, deal 1 arcane damage to them. Rush of Power [rush-of-power-yellow] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets +1{p}. When this hits a hero, deal 1 arcane damage to them. Rushing River [rushing-river-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Torrent of Tempo was the last attack this combat chain, this gets +1{p}, go again, and "When this hits, draw X cards then put X cards from your hand on top of your deck in any order, where X is the number of attacks that have hit this combat chain." Rushing River [rushing-river-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Torrent of Tempo was the last attack this combat chain, this gets +1{p}, go again, and "When this hits, draw X cards then put X cards from your hand on top of your deck in any order, where X is the number of attacks that have hit this combat chain." Rushing River [rushing-river-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Torrent of Tempo was the last attack this combat chain, this gets +1{p}, go again, and "When this hits, draw X cards then put X cards from your hand on top of your deck in any order, where X is the number of attacks that have hit this combat chain." Rust Belt [rust-belt] | Mechanologist Equipment - Chest | Mechanologist Equipment Chest, Battleworn | Instant - {t} a cog you control, destroy this: Gain {r}. Battleworn Rusted Relic [rusted-relic-blue] | Generic Action - Item | Generic Action Item, Arcane Barrier 1 | Arcane Barrier 1 Rusty Harpoon [rusty-harpoon-blue] | Pirate Ranger Action - Arrow Attack | Pirate Ranger Action Arrow Attack Ruu'di, Gem Keeper [ruu-di-gem-keeper] | Hero - Merchant | Hero Merchant, health 40, intellect 4 | You may only have PSA graded cards in your deck. Once per Turn Action - {r}: Reveal the top card of your deck. If it's graded Gem Mint 10, put it into your hand, otherwise each opponent may draw a card. Go again Sack the Shifty [sack-the-shifty-blue] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with base go again. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Sack the Shifty [sack-the-shifty-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with base go again. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Sack the Shifty [sack-the-shifty-yellow] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' cards with base go again. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Sacred Art: Immortal Lunar Shrine [sacred-art-immortal-lunar-shrine-blue] | Mystic Illusionist Instant | Mystic Illusionist Instant, Legendary, Transcend | Legendary If you've played another blue card this turn, choose 3. Otherwise, choose 1; - Create 2 Spectral Shield tokens. - Put a +1{p} counter on each aura with ward you control. - Transcend Sacred Art: Jade Tiger Domain [sacred-art-jade-tiger-domain-blue] | Mystic Ninja Instant | Mystic Ninja Instant, Legendary, Transcend | Legendary If you've played another blue card this turn, choose 3. Otherwise, choose 1; - Create 2 Crouching Tigers in your hand. - Your Crouching Tigers get +1{p} this turn. - Transcend Sacred Art: Undercurrent Desires [sacred-art-undercurrent-desires-blue] | Mystic Assassin Instant | Mystic Assassin Instant, Legendary, Transcend | Legendary If you've played another blue card this turn, choose 3. Otherwise, choose 1; - Create a Fang Strike and Slither in your hand. - Banish up to 2 cards in an opposing hero's graveyard. - Transcend Sadistic Scowl [sadistic-scowl-red] | Reviled Action | Reviled Action, Intimidate, Go again | Your next attack this turn gets +5{p}. Intimidate target hero. Go again Salt the Wound [salt-the-wound-yellow] | Ninja Action - Attack | Ninja Action Attack | This gets +1{p} for each attack that has hit this combat chain. Saltwater Swell [saltwater-swell-blue] | Pirate Action - Attack | Pirate Action Attack, Go again | When this attacks, reveal the top card of your deck. If it's blue, pitch it. Go again Saltwater Swell [saltwater-swell-red] | Pirate Action - Attack | Pirate Action Attack, Go again | When this attacks, reveal the top card of your deck. If it's blue, pitch it. Go again Saltwater Swell [saltwater-swell-yellow] | Pirate Action - Attack | Pirate Action Attack, Go again | When this attacks, reveal the top card of your deck. If it's blue, pitch it. Go again Salvage Shot [salvage-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits, put it on the bottom of its owner's deck. Salvage Shot [salvage-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits, put it on the bottom of its owner's deck. Salvage Shot [salvage-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits, put it on the bottom of its owner's deck. Sanctuary of Aria [sanctuary-of-aria] | Rosetta Macro | Rosetta Macro | Instant - {r}{r}: Prevent the next 1 damage that would be dealt to you this turn by a source of your choice. Destroy this at the beginning of the end phase. Sand Cover [sand-cover-blue] | Draconic Illusionist Instant | Draconic Illusionist Instant | Target ash you control gets ward 2 until end of turn. Sand Cover [sand-cover-red] | Draconic Illusionist Instant | Draconic Illusionist Instant | Target ash you control gets ward 4 until end of turn. Sand Cover [sand-cover-yellow] | Draconic Illusionist Instant | Draconic Illusionist Instant | Target ash you control gets ward 3 until end of turn. Sand Sketched Plan [sand-sketched-plan-blue] | Brute Action | Brute Action, Rhinar Specialization | Rhinar Specialization Search your deck for a card, put it into your hand, discard a random card, then shuffle. If the discarded card has 6 or more {p}, gain 2 action points. Sandscour Greatbow [sandscour-greatbow] | Ranger Weapon - Bow (2H) | Ranger Weapon Bow 2H | Once per Turn Action - {r}: Look at the top card of your deck. You may put an arrow from your hand or the top of your deck face-up into your arsenal. Go again Whenever an arrow is put face-up in arsenal from your deck, put an aim counter on it. Sap [sap-blue] | Wizard Action | Wizard Action, Surge | Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage to a hero, you may remove an energy counter from a permanent they control. Sap [sap-red] | Wizard Action | Wizard Action, Surge | Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage to a hero, you may remove an energy counter from a permanent they control. Sap [sap-yellow] | Wizard Action | Wizard Action, Surge | Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage to a hero, you may remove an energy counter from a permanent they control. Sapphire Amulet [sapphire-amulet-blue] | Generic Action - Item | Generic Action Item, Legendary, Watery Grave | Action - Destroy this: Your hero gets +1{i} this turn. Legend of the Watery Grave Sapwood Elixir [sapwood-elixir-red] | Generic Action | Generic Action, Go again | Your next attack this turn gets +3{p}. You may destroy a Frailty token you control. If you do, gain 1 {h}. Go again Sash of Sandikai [sash-of-sandikai] | Draconic Equipment - Chest | Draconic Equipment Chest | Instant - Destroy this: Gain {r}. Activate this only if you've played a red card this turn. Satiate Bloodthirst [satiate-bloodthirst-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Instant - Banish this from your hand: Gain 1{h} Blood Debt Satiate Bloodthirst [satiate-bloodthirst-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Instant - Banish this from your hand: Gain 1{h} Blood Debt Satiate Bloodthirst [satiate-bloodthirst-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | Instant - Banish this from your hand: Gain 1{h} Blood Debt Savage Beatdown [savage-beatdown-red] | Brute Action - Attack | Brute Action Attack | Play this only if you've discarded a card with 6 or more {p} this turn. As an additional cost to play this, discard a random card. If the discarded card has 6 or more {p}, this gets +6{p}. Savage Claw [savage-claw] | Brute Weapon - Claw (1H) | Brute Weapon Claw 1H | Action - {r}{r}, {t}: Attack If a card with 6 or more {p} was pitched to attack with this, the attack gets +1{p}. Savage Feast [savage-feast-blue] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. When this attacks, if a card with 6 or more {p} was discarded as an additional cost to play it, draw a card. Savage Feast [savage-feast-red] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. When this attacks, if a card with 6 or more {p} was discarded as an additional cost to play it, draw a card. Savage Feast [savage-feast-yellow] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. When this attacks, if a card with 6 or more {p} was discarded as an additional cost to play it, draw a card. Savage Sash [savage-sash] | Brute Equipment - Chest | Brute Equipment Chest, Temper | Action - Destroy this: Attack action cards with 6 or more {p} cost you {r} less to play this turn. Go again Temper Savage Swing [savage-swing-blue] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. Savage Swing [savage-swing-red] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. Savage Swing [savage-swing-yellow] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. Save the Thought [save-the-thought-blue] | Wizard Instant | Wizard Instant | Shuffle up to 1 non-attack action card from your graveyard into your deck. Create a Ponder token. Save the Thought [save-the-thought-red] | Wizard Instant | Wizard Instant | Shuffle up to 3 non-attack action cards from your graveyard into your deck. Create a Ponder token. Save the Thought [save-the-thought-yellow] | Wizard Instant | Wizard Instant | Shuffle up to 2 non-attack action cards from your graveyard into your deck. Create a Ponder token. Saving Grace [saving-grace-yellow] | Light Warrior Defense Reaction | Light Warrior Defense Reaction, Charge | As an additional cost to play this, you may charge your hero's soul. If you've charged this turn, target attack gets -2{p}. Savor Bloodshed [savor-bloodshed-red] | Assassin / Warrior Action | Assassin Warrior Action, Go again | Your next dagger attack this turn gets +4{p}. The next time you hit a marked hero with a dagger this turn, draw a card. Go again Sawbones, Dock Hand [sawbones-dock-hand-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 2 | Action - {r}, {t}: Attack Instant - {t}: The next time you or a Pirate you control would be dealt damage this turn, prevent 1 of that damage. Watery Grave Scabskin Leathers [scabskin-leathers] | Brute Equipment - Legs | Brute Equipment Legs, Battleworn | Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. Battleworn Scalding Iron [scalding-iron-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Target dagger attack gets +X{p}, where X is the number of Draconic chain links you control. Scalding Rain [scalding-rain-blue] | Wizard Action | Wizard Action | Deal 2 arcane damage to target hero. Scalding Rain [scalding-rain-red] | Wizard Action | Wizard Action | Deal 4 arcane damage to target hero. Scalding Rain [scalding-rain-yellow] | Wizard Action | Wizard Action | Deal 3 arcane damage to target hero. Scale Peeler [scale-peeler] | Assassin Weapon - Dagger (1H) | Assassin Weapon Dagger 1H, Piercing 1 | Once per Turn Action - {r}{r}: Attack. Go again Piercing 1 When this hits a hero, the next time they defend with 1 or more equipment this turn, those equipment get -1{d} while defending. Scar for a Scar [scar-for-a-scar-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this is played, if you have less {h} than an opposing hero, it gets go again. Scar for a Scar [scar-for-a-scar-red] | Generic Action - Attack | Generic Action Attack, Go again | When this is played, if you have less {h} than an opposing hero, it gets go again. Scar for a Scar [scar-for-a-scar-yellow] | Generic Action - Attack | Generic Action Attack, Go again | When this is played, if you have less {h} than an opposing hero, it gets go again. Scar Tissue [scar-tissue-blue] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +1{p} and "When this hits a hero, mark them." Scar Tissue [scar-tissue-red] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +3{p} and "When this hits a hero, mark them." Scar Tissue [scar-tissue-yellow] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +2{p} and "When this hits a hero, mark them." Scarf for a Scarf [scarf-for-a-scarf-red] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks a hero, exchange a head equipment permanent with them. If you do, this gets go again. Scattering Conflux [scattering-conflux-red] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, create an Embodiment of Lightning token. Fragment Scepter of Pain [scepter-of-pain] | Runeblade Weapon - Scepter (1H) | Runeblade Weapon Scepter 1H | Once per Turn Action - {r}{r}: Deal 1 arcane damage to any opposing target. Create a Runechant token for each damage dealt this way. Schism of Chaos [schism-of-chaos-blue] | Chaos Resource - Gem | Chaos Resource Gem, Legendary | Legendary When this is pitched, each hero shuffles, then puts the top card of their deck face-down into their arsenal. Scooba, Salty Sea Dog [scooba-salty-sea-dog-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 4 | Action - {r}{r}{r}, {t}: Attack When this attacks, you may put a yellow card from a graveyard on the bottom of its owner's deck. If you do, create a Gold token. Watery Grave Scorpio, Comet Tail [scorpio-comet-tail] | Lightning Runeblade Weapon - Sword (2H) | Lightning Runeblade Weapon Sword 2H | Action - {t}: Attack. Activate this only if you control a Lightning attack. When this hits a hero, deal 1 arcane damage to them. Scour [scour-blue] | Wizard Action | Wizard Action | Destroy X target auras with cost 0 and/or aura tokens controlled by target hero. Then deal arcane damage to them equal to the number of auras destroyed this way. Scour the Battlescape [scour-the-battlescape-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card. If this was played from arsenal, it gets go again. Scour the Battlescape [scour-the-battlescape-red] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card. If this was played from arsenal, it gets go again. Scour the Battlescape [scour-the-battlescape-yellow] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card. If this was played from arsenal, it gets go again. Scout the Periphery [scout-the-periphery-blue] | Generic Action | Generic Action, Go again | Look at the top card of target hero's deck. The next attack action card you play from arsenal this turn gets +1{p}. Go again Scout the Periphery [scout-the-periphery-red] | Generic Action | Generic Action, Go again | Look at the top card of target hero's deck. The next attack action card you play from arsenal this turn gets +3{p}. Go again Scout the Periphery [scout-the-periphery-yellow] | Generic Action | Generic Action, Go again | Look at the top card of target hero's deck. The next attack action card you play from arsenal this turn gets +2{p}. Go again Scouting Shot [scouting-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put face-up into your arsenal, you may look at the top card of your deck. Scowling Flesh Bag [scowling-flesh-bag] | Brute Equipment - Head | Brute Equipment Head, Intimidate, Blade Break | When this defends, intimidate. Blade Break Scramble Pulse [scramble-pulse-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Equipment get -1{d} while defending this combat chain. Boost Scramble Pulse [scramble-pulse-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Equipment get -1{d} while defending this combat chain. Boost Scramble Pulse [scramble-pulse-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Equipment get -1{d} while defending this combat chain. Boost Scrap Compactor [scrap-compactor-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant. Scrap Compactor [scrap-compactor-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant. Scrap Compactor [scrap-compactor-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant. Scrap Harvester [scrap-harvester-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, put a steam counter on an item you control with crank. Scrap Harvester [scrap-harvester-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, put a steam counter on an item you control with crank. Scrap Harvester [scrap-harvester-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, put a steam counter on an item you control with crank. Scrap Hopper [scrap-hopper-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, create a Quicken token. Scrap Hopper [scrap-hopper-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, create a Quicken token. Scrap Hopper [scrap-hopper-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, create a Quicken token. Scrap Prospector [scrap-prospector-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, gain {r}. Scrap Prospector [scrap-prospector-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, gain {r}. Scrap Prospector [scrap-prospector-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap When this attacks, if it scrapped a card, gain {r}. Scrap Trader [scrap-trader-red] | Mechanologist Action | Mechanologist Action, Scrap | Scrap Scrap Gain {r}{r} for each card this scrapped. Scrub the Deck [scrub-the-deck-blue] | Pirate Action | Pirate Action, Go again | Destroy the top card of target hero's deck. If it's yellow, create a Gold token. Go again Scurv, Stowaway [scurv-stowaway] | Pirate Thief Hero - Young | Pirate Thief Hero Young, Go again, health 20, intellect 4 | Action - {t}, destroy a Gold you control: Create a Goldkiss Rum token. Go again Whenever you activate a Goldkiss Rum, gain {r}. Scuttle the Canal [scuttle-the-canal-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth, Go again | Stealth When this attacks a marked hero, this gets go again. Scuttle the Canal [scuttle-the-canal-red] | Assassin Action - Attack | Assassin Action Attack, Stealth, Go again | Stealth When this attacks a marked hero, this gets go again. Scuttle the Canal [scuttle-the-canal-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth, Go again | Stealth When this attacks a marked hero, this gets go again. Scuttle Toes [scuttle-toes] | Necromancer Equipment - Legs | Necromancer Equipment Legs, Arcane Barrier 1 | Instant - {r}{r}, destroy this: {u} target ally you control. Destroy it at the beginning of the end phase. Arcane Barrier 1 Sea Floor Salvage [sea-floor-salvage-blue] | Pirate Action | Pirate Action, Go again | Turn a card in a graveyard face-down. If it's yellow, create a Gold token. Go again Sea Legs [sea-legs-yellow] | Generic Action - Attack | Generic Action Attack | When this is discarded, create a Goldkiss Rum token. Sealace Sarong [sealace-sarong] | Ranger Equipment - Legs | Ranger Equipment Legs, Blade Break | Instant - {t}, turn a blue arrow in your arsenal face-up: It gets go again this turn. Blade Break Searing Emberblade [searing-emberblade] | Draconic Ninja Weapon - Sword (2H) | Draconic Ninja Weapon Sword 2H | Once per Turn Action - {r}{r}: Attack If you control 2 or more Draconic chain links, this card's attacks get go again. Searing Gaze [searing-gaze-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Target dagger attack gets +2{p}. If you control 2 or more Draconic chain links, it gets "When this hits a hero, mark them." Searing Ray [searing-ray-blue] | Light Action - Attack | Light Action Attack | If you have a yellow card in your pitch zone, this gets +2{p}. Searing Ray [searing-ray-red] | Light Action - Attack | Light Action Attack | If you have a yellow card in your pitch zone, this gets +2{p}. Searing Ray [searing-ray-yellow] | Light Action - Attack | Light Action Attack | If you have a yellow card in your pitch zone, this gets +2{p}. Searing Shot [searing-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, they lose 1{h}. Searing Shot [searing-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, they lose 1{h}. Searing Shot [searing-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, they lose 1{h}. Searing Touch [searing-touch-red] | Draconic Action - Attack | Draconic Action Attack, Rupture | Rupture - If this is played as chain link 4 or higher, it gets "When this attacks, deal 2 damage to any target." Seasoned Saviour [seasoned-saviour] | Guardian Equipment - Off-Hand | Guardian Equipment Off-Hand, Battleworn | When this is equipped, put two -1{d} counters on it. Battleworn Second Strike [second-strike-blue] | Lightning Action - Attack | Lightning Action Attack, Go again | When this attacks, if you've dealt damage this turn, this gets +1{p} and go again. Second Strike [second-strike-red] | Lightning Action - Attack | Lightning Action Attack, Go again | When this attacks, if you've dealt damage this turn, this gets +1{p} and go again. Second Strike [second-strike-yellow] | Lightning Action - Attack | Lightning Action Attack, Go again | When this attacks, if you've dealt damage this turn, this gets +1{p} and go again. Second Swing [second-swing-blue] | Warrior Action | Warrior Action, Go again | If you've attacked with a weapon this turn, your next attack this turn gets +2{p}. Go again Second Swing [second-swing-red] | Warrior Action | Warrior Action, Go again | If you've attacked with a weapon this turn, your next attack this turn gets +4{p}. Go again Second Swing [second-swing-yellow] | Warrior Action | Warrior Action, Go again | If you've attacked with a weapon this turn, your next attack this turn gets +3{p}. Go again Second Tenet of Chi: Moon [second-tenet-of-chi-moon-blue] | Mystic Action - Attack | Mystic Action Attack | If you've transcended this turn, this gets "When this chain link resolves, draw a card." Second Tenet of Chi: Tide [second-tenet-of-chi-tide-blue] | Mystic Action - Attack | Mystic Action Attack | If you've transcended this turn, this gets +2{p}. Second Tenet of Chi: Wind [second-tenet-of-chi-wind-blue] | Mystic Action - Attack | Mystic Action Attack, Go again | If you've transcended this turn, this gets go again. Security Script [security-script-blue] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Mechanologist attack action cards you control get +1{d}. Sedate [sedate-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, create an Inertia token under their control. Sedate [sedate-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, create an Inertia token under their control. Sedate [sedate-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, create an Inertia token under their control. Sedation Shot [sedation-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. When this hits a hero, create an Inertia token under their control. Sedation Shot [sedation-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. When this hits a hero, create an Inertia token under their control. Sedation Shot [sedation-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. When this hits a hero, create an Inertia token under their control. Seduce Secrets [seduce-secrets-yellow] | Generic Instant | Generic Instant | Look at target hero's hand and the top card of their deck. If this was played from arsenal, draw a card. Seeds of Agony [seeds-of-agony-blue] | Shadow Runeblade Action | Shadow Runeblade Action, Go again, Blood Debt | You may play this from your banished zone. The next attack action card with cost 0 you play this turn gets "When this attacks, deal 1 arcane damage to target hero." Go again Blood Debt Seeds of Agony [seeds-of-agony-red] | Shadow Runeblade Action | Shadow Runeblade Action, Go again, Blood Debt | You may play this from your banished zone. The next attack action card with cost 2 or less you play this turn gets "When this attacks, deal 1 arcane damage to target hero." Go again Blood Debt Seeds of Agony [seeds-of-agony-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Go again, Blood Debt | You may play this from your banished zone. The next attack action card with cost 1 or less you play this turn gets "When this attacks, deal 1 arcane damage to target hero." Go again Blood Debt Seeds of Strength [seeds-of-strength-blue] | Elemental Guardian Action | Elemental Guardian Action, Earth Bond | Create a Might token. Earth Bond - If an Earth card was pitched to play this, instead create 2 Might tokens. Seeds of Strength [seeds-of-strength-red] | Elemental Guardian Action | Elemental Guardian Action, Earth Bond | Create 3 Might tokens. Earth Bond - If an Earth card was pitched to play this, instead create 4 Might tokens. Seeds of Strength [seeds-of-strength-yellow] | Elemental Guardian Action | Elemental Guardian Action, Earth Bond | Create 2 Might tokens. Earth Bond - If an Earth card was pitched to play this, instead create 3 Might tokens. Seeds of Tomorrow [seeds-of-tomorrow-blue] | Earth Instant | Earth Instant | As an additional cost to play this, put a card from your arsenal on the bottom of your deck. Prevent the next 5 damage that would be dealt to you this turn. Seek and Destroy [seek-and-destroy-red] | Ranger Action | Ranger Action, Go again | Your next arrow attack this turn gets +3{p} and "When this hits a hero, at the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal." Go again Seek Enlightenment [seek-enlightenment-blue] | Light Action | Light Action, Go again | The next attack action card you play this turn gets +1{p} and "When this hits, put it into your soul." Go again Seek Enlightenment [seek-enlightenment-red] | Light Action | Light Action, Go again | The next attack action card you play this turn gets +3{p} and "When this hits, put it into your soul." Go again Seek Enlightenment [seek-enlightenment-yellow] | Light Action | Light Action, Go again | The next attack action card you play this turn gets +2{p} and "When this hits, put it into your soul." Go again Seek Horizon [seek-horizon-blue] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, you may put a card from your hand on top of your deck. If the additional cost was paid, this gets go again. Seek Horizon [seek-horizon-red] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, you may put a card from your hand on top of your deck. If the additional cost was paid, this gets go again. Seek Horizon [seek-horizon-yellow] | Generic Action - Attack | Generic Action Attack, Go again | As an additional cost to play this, you may put a card from your hand on top of your deck. If the additional cost was paid, this gets go again. Seek Vengeance [seek-vengeance-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Edge of Autumn was the last attack this combat chain, this gets go again. Seek Vengeance [seek-vengeance-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Edge of Autumn was the last attack this combat chain, this gets go again. Seeker Kunai [seeker-kunai-red] | Assassin Instant - Item | Assassin Instant Item | Attack Reaction - {r}, destroy this: Target Assassin attack action card gets +1{p}. While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, return this to the arena. Seeker's Gilet [seeker-s-gilet] | Generic Equipment - Chest | Generic Equipment Chest | Instant - {r}, destroy this: Prevent the next 1 damage that would be dealt to you this turn. Opt 1 Seeker's Hood [seeker-s-hood] | Generic Equipment - Head | Generic Equipment Head | Instant - {r}, destroy this: Prevent the next 1 damage that would be dealt to you this turn. Opt 1. Seeker's Leggings [seeker-s-leggings] | Generic Equipment - Legs | Generic Equipment Legs | Instant - {r}, destroy this: Prevent the next 1 damage that would be dealt to you this turn. Opt 1 Seeker's Mitts [seeker-s-mitts] | Generic Equipment - Arms | Generic Equipment Arms | Instant - {r}, destroy this: Prevent the next 1 damage that would be dealt to you this turn. Opt 1 Seeping Shadows [seeping-shadows-blue] | Shadow Runeblade Action | Shadow Runeblade Action, Go again, Blood Debt | You may play this from your banished zone. The next attack action card with cost 0 you play this turn gets +1{p} and go again. Go again Blood Debt Seeping Shadows [seeping-shadows-red] | Shadow Runeblade Action | Shadow Runeblade Action, Go again, Blood Debt | You may play this from your banished zone. The next attack action card with cost 2 or less you play this turn gets +1{p} and go again. Go again Blood Debt Seeping Shadows [seeping-shadows-yellow] | Shadow Runeblade Action | Shadow Runeblade Action, Go again, Blood Debt | You may play this from your banished zone. The next attack action card with cost 1 or less you play this turn gets +1{p} and go again. Go again Blood Debt Seerstone [seerstone] | Wizard Weapon - Orb (2H) | Wizard Weapon Orb 2H | Action - {r}{r}{r}: Look at the top card of your deck. You may put it on the bottom. Create a Ponder token. Seismic Eruption [seismic-eruption-yellow] | Guardian Instant | Guardian Instant | Create 3 Seismic Surge tokens. Seismic Shelter [seismic-shelter-blue] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again Attack action cards you control get +X{d} while defending, where X is the number of Seismic Surge tokens you control. At the start of your turn, destroy this. Seismic Shift [seismic-shift-red] | Guardian Action | Guardian Action, Go again | As an additional cost to play this, {t} X Seismic Surge tokens you control. Destroy X target aura tokens. Go again Seismic Stir [seismic-stir-blue] | Guardian Action | Guardian Action, Go again | Create a Seismic Surge token. Go again Seismic Stir [seismic-stir-red] | Guardian Action | Guardian Action, Go again | Create 3 Seismic Surge tokens. Go again Seismic Stir [seismic-stir-yellow] | Guardian Action | Guardian Action, Go again | Create 2 Seismic Surge tokens. Go again Seismic Surge [seismic-surge] | Guardian Token - Aura | Guardian Token Aura | At the beginning of your action phase, destroy this, then your next Guardian attack action card this turn costs {r} less to play. Sekem, Archangel of Ravages [sekem-archangel-of-ravages] | Light - Angel Ally | Light Angel Ally, Ward 4, health 4 | Once per Turn Action - {r}{r}: Attack When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target. Ward 4 Semblance [semblance-blue] | Illusionist Instant | Illusionist Instant | Negate all phantasm triggered effects of target Illusionist attack you control. The attack loses and can't gain phantasm. Send Packing [send-packing-yellow] | Brute Action - Attack | Brute Action Attack | When this attacks a hero, banish a card from their arsenal. When the chain link resolves, if this didn't hit, return the banished card to its owner's hand. Sense Weakness [sense-weakness-blue] | Guardian Action | Guardian Action, Go again | Your next Guardian attack this turn gets +1{p}, dominate, and "When this hits a hero, deal damage to all allies they control equal to the damage dealt this way." Go again Ser Boltyn, Breaker of Dawn [ser-boltyn-breaker-of-dawn] | Light Warrior Hero | Light Warrior Hero, health 40, intellect 4 | If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction - Banish a card from your soul: Target attack with {p} greater than its base gets go again. Serpent's Kiss [serpent-s-kiss-blue] | Mystic Assassin Action - Attack | Mystic Assassin Action Attack, Stealth | Stealth When this attacks, create a Fang Strike or Slither in your hand. If you've transcended this turn, instead create both. When this hits a hero, look at the top 2 cards of their deck. Banish 1 of them. Settle the Bill [settle-the-bill-red] | Ranger Action | Ranger Action, Go again | You may put an arrow from your hand face-up into your arsenal. If you do, until end of turn it gets +3{p} and "When this hits a hero, destroy a card in their arsenal." Go again Seven Sin Nebula [seven-sin-nebula] | Shadow Runeblade Weapon - Sword (2H) | Shadow Runeblade Weapon Sword 2H | Action - {r}, {t}: Attack. Activate this only if you've played a card from a banished zone this turn. When this hits a hero, create a Runechant token. Shaden Death Hydra [shaden-death-hydra-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, it deals X damage to you, where X is 13 minus the number of cards with blood debt in your banished zone. Blood Debt Shaden Scream [shaden-scream-blue] | Shadow Brute Action | Shadow Brute Action, Go again | As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +3{p}. Go again Shaden Scream [shaden-scream-red] | Shadow Brute Action | Shadow Brute Action, Go again | As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +5{p}. Go again Shaden Scream [shaden-scream-yellow] | Shadow Brute Action | Shadow Brute Action, Go again | As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +4{p}. Go again Shaden Swing [shaden-swing-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish a random card from your hand. Blood Debt Shaden Swing [shaden-swing-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish a random card from your hand. Blood Debt Shaden Swing [shaden-swing-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish a random card from your hand. Blood Debt Shadow of Blasmophet [shadow-of-blasmophet-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, search your deck for a card with blood debt, banish it, then shuffle. Blood Debt Shadow of Ursur [shadow-of-ursur-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Go again, Blood Debt | You may play this from your banished zone. As an additional cost to play this, you may banish a card with blood debt from your hand. If you paid the addition cost to play this, it gets go again. Blood Debt Shadow Puppetry [shadow-puppetry-red] | Shadow Action | Shadow Action, Go again | The next attack action card you play this turn gets +1{p}, go again and "When this hits, look at the top card of your deck. You may banish it." Go again Shadowake Gloomblade [shadowake-gloomblade-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this hits, create a Gate to i'Arathael token. Blood Debt Shadowake Gloomblade [shadowake-gloomblade-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this hits, create a Gate to i'Arathael token. Blood Debt Shadowake Gloomblade [shadowake-gloomblade-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this hits, create a Gate to i'Arathael token. Blood Debt Shadowrealm Bloodhound [shadowrealm-bloodhound-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt, Go again | When this attacks, you may banish a card from your hand. If it's Shadow, this gets go again. Blood Debt Shadowrealm Bloodhound [shadowrealm-bloodhound-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt, Go again | When this attacks, you may banish a card from your hand. If it's Shadow, this gets go again. Blood Debt Shadowrealm Bloodhound [shadowrealm-bloodhound-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt, Go again | When this attacks, you may banish a card from your hand. If it's Shadow, this gets go again. Blood Debt Shadowrealm Harrower [shadowrealm-harrower-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | If this was played from your banished zone, it gets +1{p} and "When this hits a hero, gain {h} equal to the damage dealt this way." Blood Debt Shadowrealm Harvester [shadowrealm-harvester-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt, Overpower | If this was played from your banished zone, it gets +1{p} and overpower. Blood Debt Shadowrealm Horror [shadowrealm-horror-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Go again, Blood Debt | As an additional cost to play this, banish 3 random cards in your graveyard. If 1 or more cards with 6 or more {p} are banished this way, this gets +1{p}. 2 or more, this gets go again. 3 or more, you may play a card banished this way this turn. Blood Debt Shadowrealm Reaper [shadowrealm-reaper-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt, Go again | If this was played from your banished zone, it gets +1{p} and go again. Blood Debt Shadowrealm Ripper [shadowrealm-ripper-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, you may banish a card from your hand. If it's Shadow, this gets +2{p}. Blood Debt Shadowrealm Ripper [shadowrealm-ripper-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, you may banish a card from your hand. If it's Shadow, this gets +2{p}. Blood Debt Shadowrealm Ripper [shadowrealm-ripper-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, you may banish a card from your hand. If it's Shadow, this gets +2{p}. Blood Debt Shadowrealm Solace [shadowrealm-solace-blue] | Shadow Necromancer Action | Shadow Necromancer Action, Go again | You may put a card from your banished zone into your graveyard. If it's a zombie, gain 1{h}. Go again Shadowrealm Strength [shadowrealm-strength-red] | Shadow Necromancer Action | Shadow Necromancer Action, Go again | You may put a card from your banished zone into your graveyard. If it's a zombie, your next attack this turn gets +3{p}. Go again Shadowrealm Swiftness [shadowrealm-swiftness-yellow] | Shadow Necromancer Action | Shadow Necromancer Action, Go again | You may put a card from your banished zone into your graveyard. If it's a zombie, your next attack this turn gets go again. Go again Shadowrealm Walker [shadowrealm-walker-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, you may banish a card from your hand. If it's Shadow, this gets +2{p}. Blood Debt Shadowrealm Walker [shadowrealm-walker-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, you may banish a card from your hand. If it's Shadow, this gets +2{p}. Blood Debt Shadowrealm Walker [shadowrealm-walker-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, you may banish a card from your hand. If it's Shadow, this gets +2{p}. Blood Debt Shake Down [shake-down-red] | Assassin Action - Attack | Assassin Action Attack, Uzuri Specialization | Uzuri Specialization If you've played or activated an attack reaction this chain link, this gets "When this hits a hero, choose red, yellow, or blue. They reveal their hand. Banish a card of the chosen color." Shallow Water Shark Harpoon [shallow-water-shark-harpoon-yellow] | Pirate Ranger Action - Arrow Attack | Pirate Ranger Action Arrow Attack | If you've activated a cannon this turn, this gets "When this hits a hero, destroy a card in their arsenal. If you do, create a Gold token." Shamanic Shinbones [shamanic-shinbones] | Brute Equipment - Legs | Brute Equipment Legs, Arcane Barrier 1 | Arcane Barrier 1 Shapeless Form [shapeless-form-blue] | Mystic Ninja Action - Attack | Mystic Ninja Action Attack, Go again | Whenever you play an attack action card with ephemeral, choose a name. It gets the chosen name. Go again Sharp 'n Shine [sharp-n-shine-blue] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 3 or more +1{p} counters, create a Blade Dance token. Go again Sharp 'n Shine [sharp-n-shine-red] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 1 or more +1{p} counters, create a Blade Dance token. Go again Sharp 'n Shine [sharp-n-shine-yellow] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 2 or more +1{p} counters, create a Blade Dance token. Go again Sharp Incline [sharp-incline-blue] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 3 or more +1{p} counters, your next attack with it this turn costs {r} less to activate. Go again Sharp Incline [sharp-incline-red] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 1 or more +1{p} counters, your next attack with it this turn costs {r} less to activate. Go again Sharp Incline [sharp-incline-yellow] | Warrior Action | Warrior Action, Sharpen, Go again | Sharpen target sword you control. If it has 2 or more +1{p} counters, your next attack with it this turn costs {r} less to activate. Go again Sharp Shooters [sharp-shooters] | Ranger Equipment - Arms | Ranger Equipment Arms, Battleworn | Action - Destroy this: Put an arrow from your hand face-up into your arsenal with an aim counter. Go again Battleworn Sharpen Steel [sharpen-steel-blue] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +1{p}. Go again Sharpen Steel [sharpen-steel-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +3{p}. Go again Sharpen Steel [sharpen-steel-yellow] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +2{p}. Go again Sharpened Senses [sharpened-senses-yellow] | Warior Action - Aura | Warrior Action Aura, Go again | Go again Your weapon attacks get +1{p}. If their {p} is greater than twice their base, they get go again. At the beginning of your end phase, destroy this. Sharpening Sparks [sharpening-sparks-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets +2{p} and "When this hits, sharpen this sword." Shatter [shatter-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Until end of turn, target 2H weapon gets "If this would deal {p} damage, instead you may destroy target defending equipment with {d} less than the damage that would be dealt this way. Shatter Sorcery [shatter-sorcery-blue] | Generic Instant | Generic Instant | Choose 1 or both; Destroy target aura permanent with Sigil in its name. Prevent the next 1 arcane damage that would be dealt to target hero this turn. Shatter the Weakpoint [shatter-the-weakpoint-red] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +4{p} and "When this hits a Warrior hero, destroy an equipment they control with 0{d}." Go again Shattering Flowtide [shattering-flowtide-blue] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, create a Lightning Flow token. Fragment Shattering Flowtide [shattering-flowtide-red] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, create a Lightning Flow token. Fragment Shattering Flowtide [shattering-flowtide-yellow] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | Whenever this fragments, create a Lightning Flow token. Fragment Shattering Grasp [shattering-grasp] | Ice Equipment - Arms | Ice Equipment Arms, Battleworn | Action - Destroy this: Destroy target frozen ally. Go again Battleworn Shattering Stardust [shattering-stardust-red] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Amp 1, Fragment | Whenever this fragments, amp 1. When this hits a hero, you may banish a Lightning aura permanent you control with no holo counters, then return it to the arena with a holo counter. Fragment Shelly, Hardened Traveler [shelly-hardened-traveler-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 5 | Action - {r}{r}{r}, {t}: Attack Instant - {t}: The next attack action card you defend with this turn gets +1{d}. Watery Grave Shelter from the Storm [shelter-from-the-storm-red] | Generic Defense Reaction | Generic Defense Reaction | Instant - Discard this: The next 3 times you would be dealt damage this turn, prevent 1 of that damage. Sheltered Cove [sheltered-cove] | Generic Equipment - Head | Generic Equipment Head | Instant - {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage. Shield Bash [shield-bash-blue] | Guardian Defense Reaction | Guardian Defense Reaction | If a Guardian off-hand with 1 or more {d} is defending this chain link, deal 1 damage to the attacking hero unless they discard a card. Shield Bash [shield-bash-red] | Guardian Defense Reaction | Guardian Defense Reaction | If a Guardian off-hand with 1 or more {d} is defending this chain link, deal 1 damage to the attacking hero unless they discard a card. Shield Bash [shield-bash-yellow] | Guardian Defense Reaction | Guardian Defense Reaction | If a Guardian off-hand with 1 or more {d} is defending this chain link, deal 1 damage to the attacking hero unless they discard a card. Shield Beater [shield-beater] | Guardian Weapon - Hammer (1H) | Guardian Weapon Hammer 1H | Action - {r}{r}{r}{r}, {t}: Attack Cards you own named Visit Anvilheim get go again. Shield Wall [shield-wall-blue] | Guardian Defense Reaction | Guardian Defense Reaction | If you control a Guardian off-hand, this gets +4{d}. Shield Wall [shield-wall-red] | Guardian Defense Reaction | Guardian Defense Reaction | If you control a Guardian off-hand, this gets +4{d}. Shield Wall [shield-wall-yellow] | Guardian Defense Reaction | Guardian Defense Reaction | If you control a Guardian off-hand, this gets +4{d}. Shift the Tide of Battle [shift-the-tide-of-battle-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target Warrior attack with {p} greater than its base gets go again. The next time an opponent is dealt damage this turn, create an Agility token. Shifting Tides [shifting-tides-blue] | Pirate Action - Aura | Pirate Action Aura, Go again | Go again At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of its owner's deck, otherwise destroy this. Shifting Winds of the Mystic Beast [shifting-winds-of-the-mystic-beast-blue] | Mystic Ninja Action | Mystic Ninja Action, Go again | Whenever you play a Crouching Tiger this turn, name a card. It gets that name. If a Chi was pitched to play this, create 2 Crouching Tigers in your hand. Go again Shimmer of the Blade [shimmer-of-the-blade-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +3{p}. Instant - Discard this: Create a Blade Dance token. Shimmering Mirage [shimmering-mirage-blue] | Illusionist Defense Reaction | Illusionist Defense Reaction, Mirage | While this is defending, when this chain link resolves, banish this. You may play it this combat chain. Mirage Shimmering Specter [shimmering-specter-blue] | Illusionist Action - Attack | Illusionist Action Attack, Mirage | While this is attacking or defending, when this leaves the arena, create a Spectral Shield token. Mirage Shimmering Specter [shimmering-specter-red] | Illusionist Action - Attack | Illusionist Action Attack, Mirage | While this is attacking or defending, when this leaves the arena, create a Spectral Shield token. Mirage Shimmering Specter [shimmering-specter-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Mirage | While this is attacking or defending, when this leaves the arena, create a Spectral Shield token. Mirage Shimmers of Silver [shimmers-of-silver-blue] | Illusionist Action - Aura | Illusionist Action Aura, Spectra | Once per turn, when you attack with an Illusionist aura weapon, put a +1{p} counter on it. Spectra Shining Courage [shining-courage-red] | Revered Instant | Revered Instant, The Crowd Cheers | Up to one target defending action card gets +3{d} this turn. The crowd cheers you. Shitty Xmas Present [shitty-xmas-present-yellow] | Generic Action | Generic Action | Target hero creates a Cracked Bauble on top of their deck. Shiver [shiver] | Elemental Ranger Weapon - Bow (2H) | Elemental Ranger Weapon Bow 2H | Once per Turn Instant - {r}: You may put an arrow card from your hand face-up into your arsenal. If you do, choose 1; It gets +1{p} until end of turn. It gets dominate until end of turn. Shiyana, Diamond Gemini [shiyana-diamond-gemini] | Shapeshifter Hero - Young | Shapeshifter Hero Young, health 20, intellect 4 | You may have specialization cards of any hero in your deck. At the beginning of your action phase, Shiyana becomes a copy of target hero until the start of your next turn, and gains "Cards you own are the class of your hero in addition to their other class types." Shock Charmers [shock-charmers] | Lightning Equipment - Arms | Lightning Equipment Arms, Spellvoid 2 | Instant - {r}{r}: The next time an attack action card you control hits a hero this turn, it deals 1 damage to them. Spellvoid 2 Shock Frock [shock-frock] | Lightning Equipment - Chest | Lightning Equipment Chest, Battleworn | Action - Destroy this: Gain {r}. Activate this only if you've played a Lightning card this turn. Go again Battleworn Shock Striker [shock-striker-blue] | Lightning Action - Attack | Lightning Action Attack | Once per Turn Instant - {r}{r}: This gets "When this hits a hero, deal 1 damage to them." Shock Striker [shock-striker-red] | Lightning Action - Attack | Lightning Action Attack | Once per Turn Instant - {r}{r}: This gets "When this hits a hero, deal 1 damage to them." Shock Striker [shock-striker-yellow] | Lightning Action - Attack | Lightning Action Attack | Once per Turn Instant - {r}{r}: This gets "When this hits a hero, deal 1 damage to them." Shoot Your Mouth Off [shoot-your-mouth-off-blue] | Guardian Action - Attack | Guardian Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token. Shoot Your Mouth Off [shoot-your-mouth-off-red] | Guardian Action - Attack | Guardian Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token. Shoot Your Mouth Off [shoot-your-mouth-off-yellow] | Guardian Action - Attack | Guardian Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token. Short and Sharp [short-and-sharp-blue] | Assassin / Ninja Attack Reaction | Assassin Ninja Attack Reaction | Choose 1; - Target dagger attack gets +1{p}. - Target attack action card with 2 or less base {p} gets +1{p}. Short and Sharp [short-and-sharp-red] | Assassin / Ninja Attack Reaction | Assassin Ninja Attack Reaction | Choose 1; - Target dagger attack gets +3{p}. - Target attack action card with 2 or less base {p} gets +3{p}. Short and Sharp [short-and-sharp-yellow] | Assassin / Ninja Attack Reaction | Assassin Ninja Attack Reaction | Choose 1; - Target dagger attack gets +2{p}. - Target attack action card with 2 or less base {p} gets +2{p}. Short Shrift [short-shrift-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, they discard a card. Shove Off [shove-off-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Choose a non-equipment card defending a sword attack you control. Return it to its owner's hand. Show No Mercy [show-no-mercy-red] | Brute Action - Attack | Brute Action Attack, Rhinar Specialization, Intimidate | Rhinar Specialization When this attacks a hero, intimidate them. If the defending hero has no cards in hand, this gets +3{p}. Show of Strength [show-of-strength-red] | Brute Action - Attack | Brute Action Attack | This gets -1{p} for each card with 6 or more {p} defending it. Show Time! [show-time-blue] | Guardian Action - Aura | Guardian Action Aura, Bravo Specialization | Bravo Specialization When this enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle. At the beginning of your action phase, destroy this then draw a card. Showdown [showdown-blue] | Warrior Action | Warrior Action, Go again, Wager | Your next sword attack this turn gets +1{p} and "When this attacks, wager with the defending hero. The winner creates a Flurry token." Go again Showdown [showdown-red] | Warrior Action | Warrior Action, Go again, Wager | Your next sword attack this turn gets +3{p} and "When this attacks, wager with the defending hero. The winner creates a Flurry token." Go again Showdown [showdown-yellow] | Warrior Action | Warrior Action, Go again, Wager | Your next sword attack this turn gets +2{p} and "When this attacks, wager with the defending hero. The winner creates a Flurry token." Go again Shred [shred-blue] | Assassin Attack Reaction | Assassin Attack Reaction | Target card defending an Assassin attack gets -2{d} this combat chain. Shred [shred-red] | Assassin Attack Reaction | Assassin Attack Reaction | Target card defending an Assassin attack gets -4{d} this combat chain. Shred [shred-yellow] | Assassin Attack Reaction | Assassin Attack Reaction | Target card defending an Assassin attack gets -3{d} this combat chain. Shriek Razors [shriek-razors] | Assassin Equipment - Arms | Assassin Equipment Arms, Battleworn | While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this. Attack Reaction - {r}{r}, destroy this: Target attack action card defending an Assassin attack gets -1{d}. Battleworn Shrill of Skullform [shrill-of-skullform-blue] | Runeblade Action - Attack | Runeblade Action Attack | If you've played or created an aura this turn, this gets +3{p}. Shrill of Skullform [shrill-of-skullform-red] | Runeblade Action - Attack | Runeblade Action Attack | If you've played or created an aura this turn, this gets +3{p}. Shrill of Skullform [shrill-of-skullform-yellow] | Runeblade Action - Attack | Runeblade Action Attack | If you've played or created an aura this turn, this gets +3{p}. Shroud of Darkness [shroud-of-darkness] | Shadow Equipment - Head | Shadow Equipment Head, Blood Debt | If you would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt Shroud of the Fate Watcher [shroud-of-the-fate-watcher] | Wizard Equipment - Head | Wizard Equipment Head, Blade Break | When this leaves the arena, create a Sigil of Fate token. Blade Break Shuck [shuck-blue] | Warrior Action | Warrior Action | Create a Flurry token. Sic 'Em Shot [sic-em-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Go again | Go again Sic 'Em Shot [sic-em-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Go again | Go again Sic 'Em Shot [sic-em-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Go again | Go again Sift [sift-blue] | Generic Action | Generic Action, Go again | Put up to 2 cards from your hand on the bottom of your deck, then draw that many cards. Go again Sift [sift-red] | Generic Action | Generic Action, Go again | Put up to 4 cards from your hand on the bottom of your deck, then draw that many cards. Go again Sift [sift-yellow] | Generic Action | Generic Action, Go again | Put up to 3 cards from your hand on the bottom of your deck, then draw that many cards. Go again Sigil of Aether [sigil-of-aether-blue] | Wizard Instant - Aura | Wizard Instant Aura, Amp 1 | At the beginning of your action phase, destroy this. When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. Sigil of Astral Flow [sigil-of-astral-flow-blue] | Lightning Instant - Aura | Lightning Instant Aura | At the beginning of your action phase, destroy this. When this leaves the arena, create a Lightning Flow token. Sigil of Brilliance [sigil-of-brilliance-yellow] | Lightning Wizard Instant - Aura | Lightning Wizard Instant Aura, Oscilio Specialization | Oscilio Specialization At the beginning of your action phase, destroy this. When this leaves the arena, draw a card. Sigil of Conductivity [sigil-of-conductivity-blue] | Lightning Instant - Aura | Lightning Instant Aura, Arcane Shelter 1 | Arcane Shelter 1 When this leaves the arena, create an Embodiment of Lightning token. Sigil of Cycles [sigil-of-cycles-blue] | Generic Action - Aura | Generic Action Aura, Go again | Go again At the beginning of your action phase, destroy this. When this leaves the arena, discard a card then draw a card. Sigil of Deadwood [sigil-of-deadwood-blue] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again At the beginning of your action phase, destroy this. When this leaves the arena, create a Runechant token. Sigil of Earth [sigil-of-earth-blue] | Earth Action - Aura | Earth Action Aura, Go again | Go again At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Earth token. Sigil of Fate [sigil-of-fate] | Wizard Token - Aura | Wizard Token Aura, Opt 1 | When this leaves the arena, opt 1. At the beginning of your action phase, destroy this. Sigil of Forethought [sigil-of-forethought-blue] | Wizard Instant - Aura | Wizard Instant Aura | At the beginning of your action phase, destroy this. When this leaves the arena, create a Ponder token. Sigil of Fyendal [sigil-of-fyendal-blue] | Generic Action - Aura | Generic Action Aura, Go again | Go again At the beginning of your action phase, destroy this. When this leaves the arena, gain 1{h}. Sigil of Gravespawning [sigil-of-gravespawning-blue] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again Whenever an aura leaves your graveyard, deal 1 arcane damage to target hero. At the beginning of your action phase, destroy this. Sigil of Lightning [sigil-of-lightning-blue] | Lightning Instant - Aura | Lightning Instant Aura | At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Lightning token. Sigil of Parapets [sigil-of-parapets-blue] | Wizard Defense Reaction | Wizard Defense Reaction | While this is defending, whenever you play a Wizard card, this gets +2{d}. Sigil of Permafrost [sigil-of-permafrost-blue] | Elemental Wizard Defense Reaction | Elemental Wizard Defense Reaction, Ice Fusion | Ice Fusion If this was fused, the next time you deal arcane damage to a hero this turn, create that many Frostbite tokens under their control. Sigil of Permafrost [sigil-of-permafrost-red] | Elemental Wizard Defense Reaction | Elemental Wizard Defense Reaction, Ice Fusion | Ice Fusion If this was fused, the next time you deal arcane damage to a hero this turn, create that many Frostbite tokens under their control. Sigil of Permafrost [sigil-of-permafrost-yellow] | Elemental Wizard Defense Reaction | Elemental Wizard Defense Reaction, Ice Fusion | Ice Fusion If this was fused, the next time you deal arcane damage to a hero this turn, create that many Frostbite tokens under their control. Sigil of Protection [sigil-of-protection-blue] | Generic Action - Aura | Generic Action Aura, Ward 2 | Ward 2 At the beginning of your action phase, destroy this. Sigil of Protection [sigil-of-protection-red] | Generic Action - Aura | Generic Action Aura, Ward 4 | Ward 4 At the beginning of your action phase, destroy this. Sigil of Protection [sigil-of-protection-yellow] | Generic Action - Aura | Generic Action Aura, Ward 3 | Ward 3 At the beginning of your action phase, destroy this. Sigil of Sanctuary [sigil-of-sanctuary-blue] | Earth Instant - Aura | Earth Instant Aura, Arcane Shelter 1 | Arcane Shelter 1 When this leaves the arena, create an Embodiment of Earth token. Sigil of Shelter [sigil-of-shelter-blue] | Guardian Instant | Guardian Instant | The next time you would be dealt damage this turn, prevent 1 of that damage. Sigil of Shelter [sigil-of-shelter-yellow] | Guardian Instant | Guardian Instant | The next time you would be dealt damage this turn, prevent 2 of that damage. Sigil of Silphidae [sigil-of-silphidae-blue] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again When this enters or leaves the arena, you may banish another aura from your graveyard. If you do, deal 1 arcane damage to target hero. At the beginning of your action phase, destroy this. Sigil of Solace [sigil-of-solace-blue] | Generic Instant | Generic Instant | Gain 1{h} Sigil of Solace [sigil-of-solace-red] | Generic Instant | Generic Instant | Gain 3{h} Sigil of Solace [sigil-of-solace-yellow] | Generic Instant | Generic Instant | Gain 2{h} Sigil of Solitude [sigil-of-solitude-blue] | Illusionist Action - Aura | Illusionist Action Aura, Ward 2 | At the start of your turn, if you control another Illusionist aura, destroy this. Ward 2 Sigil of Solitude [sigil-of-solitude-red] | Illusionist Action - Aura | Illusionist Action Aura, Ward 4 | At the start of your turn, if you control another Illusionist aura, destroy this. Ward 4 Sigil of Solitude [sigil-of-solitude-yellow] | Illusionist Action - Aura | Illusionist Action Aura, Ward 3 | At the start of your turn, if you control another Illusionist aura, destroy this. Ward 3 Sigil of Suffering [sigil-of-suffering-blue] | Runeblade Defense Reaction | Runeblade Defense Reaction | Deal 1 arcane damage to the attacking hero. If you've dealt arcane damage this turn, this gets +1{d}. Sigil of Suffering [sigil-of-suffering-red] | Runeblade Defense Reaction | Runeblade Defense Reaction | Deal 1 arcane damage to the attacking hero. If you've dealt arcane damage this turn, this gets +1{d}. Sigil of Suffering [sigil-of-suffering-yellow] | Runeblade Defense Reaction | Runeblade Defense Reaction | Deal 1 arcane damage to the attacking hero. If you've dealt arcane damage this turn, this gets +1{d}. Sigil of Temporal Manipulation [sigil-of-temporal-manipulation-blue] | Wizard Instant - Aura | Wizard Instant Aura | At the beginning of your action phase, destroy this. When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant. Sigil of the Arknight [sigil-of-the-arknight-blue] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again At the beginning of your action phase, destroy this. When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand. Sigil of the Muse [sigil-of-the-muse-red] | Wizard Action - Aura | Wizard Action Aura | If a hero would draw 1 or more cards during an action phase, instead they create that many Ponder tokens. At the beginning of your action phase, destroy this and create a Ponder token. Sigil of Voltaris [sigil-of-voltaris-blue] | Lightning Runeblade Instant - Aura | Lightning Runeblade Instant Aura | When this enters or leaves the arena, deal 1 arcane damage to target hero. At the beginning of your action phase, destroy this. Signal Jammer [signal-jammer-blue] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with a steam counter. At the beginning of your action phase, destroy this unless you remove a steam counter from it. Each hero can't play more than 1 non-attack action card each turn. Silent Stilettos [silent-stilettos] | Illusionist Equipment - Legs | Illusionist Equipment Legs, Arcane Barrier 1 | Whenever an attacking ally you control dies or an attack action card you control is destroyed by phantasm, you may pay {r}{r}{r}. If you do, destroy this and gain 1 action point. Arcane Barrier 1 Silken Form [silken-form] | Draconic Illusionist Equipment - Arms | Draconic Illusionist Equipment Arms, Quell 1 | Instant - Destroy this: Transform target ash you control into an Aether Ashwing. Quell 1 Silken Gi [silken-gi] | Generic Equipment - Chest | Generic Equipment Chest | Instant - Destroy this: The next attack action card you play this turn gets -1{p} and costs {r} less to play. Silken Shawl [silken-shawl] | Illusionist Equipment - Chest | Illusionist Equipment Chest, Ward 1 | When this is destroyed, create a Vigor token. Ward 1 Silken Shroud [silken-shroud] | Illusionist Equipment - Head | Illusionist Equipment Head, Ward 1 | When this is destroyed, create a Ponder token. Ward 1 Silken Slippers [silken-slippers] | Illusionist Equipment - Legs | Illusionist Equipment Legs, Ward 1 | When this is destroyed, create an Agility token. Ward 1 Silken Symphony [silken-symphony] | Illusionist Equipment - Arms | Illusionist Equipment Arms, Ward 1 | When this is destroyed, create a Might token. Ward 1 Silver [silver] | Generic Token - Item | Generic Token Item | Action - {r}{r}{r}, destroy this: Draw a card. Go again Silver Palms [silver-palms] | Merchant Equipment - Arms | Merchant Equipment Arms, Blade Break | At the start of each other hero's turn, if they have less {h} than you, they may draw a card. If they do, you create a Silver token. Blade Break Silver Talons [silver-talons-blue] | Ninja Action - Attack | Ninja Action Attack | When this attacks a hero, if it is Draconic, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Silver Talons [silver-talons-red] | Ninja Action - Attack | Ninja Action Attack | When this attacks a hero, if it is Draconic, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Silver Talons [silver-talons-yellow] | Ninja Action - Attack | Ninja Action Attack | When this attacks a hero, if it is Draconic, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Silver the Tip [silver-the-tip-blue] | Ranger Action | Ranger Action, Go again | If you have no cards in your arsenal, look at the top 2 cards of your deck. You may put an arrow card from among them face-up into your arsenal, then put the rest on the bottom of your deck in any order. Go again Silver the Tip [silver-the-tip-red] | Ranger Action | Ranger Action, Go again | If you have no cards in your arsenal, look at the top 4 cards of your deck. You may put an arrow card from among them face-up into your arsenal, then put the rest on the bottom of your deck in any order. Go again Silver the Tip [silver-the-tip-yellow] | Ranger Action | Ranger Action, Go again | If you have no cards in your arsenal, look at the top 3 cards of your deck. You may put an arrow card from among them face-up into your arsenal, then put the rest on the bottom of your deck in any order. Go again Silverdrop Downpour [silverdrop-downpour-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +2{p}. If the weapon has been sharpened this turn, this costs {r} less to play. Silverdrop Downpour [silverdrop-downpour-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +4{p}. If the weapon has been sharpened this turn, this costs {r} less to play. Silverdrop Downpour [silverdrop-downpour-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets +3{p}. If the weapon has been sharpened this turn, this costs {r} less to play. Silversheen Needle [silversheen-needle] | Generic Equipment - Off-Hand | Generic Equipment Off-Hand | Construct you control with Fabric in their name get go again. Silverstride Dodgers [silverstride-dodgers] | Warrior Equipment - Legs | Warrior Equipment Legs, Temper | If you control a Flurry token, this gets +1{d}. Temper Silverwind Shuriken [silverwind-shuriken-blue] | Ninja Action - Shuriken Item | Ninja Action Shuriken Item, Attack Reaction | Attack Reaction - Destroy this: Target attack action card with combo gets +1{p}. Singe [singe-blue] | Wizard Action | Wizard Action | Deal 1 arcane damage to target hero and up to 1 target allies they control. Singe [singe-red] | Wizard Action | Wizard Action | Deal 1 arcane damage to target hero and up to 3 target allies they control. Singe [singe-yellow] | Wizard Action | Wizard Action | Deal 1 arcane damage to target hero and up to 2 target allies they control. Singeing Flowstride [singeing-flowstride-blue] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets "When this attacks a hero, deal 1 arcane damage to them." The first time this deals damage to a hero, create a Lightning Flow token. Singeing Flowstride [singeing-flowstride-red] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets "When this attacks a hero, deal 1 arcane damage to them." The first time this deals damage to a hero, create a Lightning Flow token. Singeing Flowstride [singeing-flowstride-yellow] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets "When this attacks a hero, deal 1 arcane damage to them." The first time this deals damage to a hero, create a Lightning Flow token. Singeing Steelblade [singeing-steelblade-blue] | Runeblade Action - Attack | Runeblade Action Attack | When you attack with Singeing Steelblade, deal 1 arcane damage to target hero. Singeing Steelblade [singeing-steelblade-red] | Runeblade Action - Attack | Runeblade Action Attack | When you attack with Singeing Steelblade, deal 1 arcane damage to target hero. Singeing Steelblade [singeing-steelblade-yellow] | Runeblade Action - Attack | Runeblade Action Attack | When you attack with Singeing Steelblade, deal 1 arcane damage to target hero. Singing Steelblade [singing-steelblade-yellow] | Warrior Attack Reaction | Warrior Attack Reaction, Dorinthea Specialization, Reprise | Dorinthea Specialization Target weapon attack gets +1{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, search your deck for an attack reaction card, banish it, then shuffle. You may play it this chain link. Single Minded Determination [single-minded-determination-blue] | Illusionist Action - Aura | Illusionist Action Aura, Ward 2 | When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this. Ward 2 Single Minded Determination [single-minded-determination-red] | Illusionist Action - Aura | Illusionist Action Aura, Ward 2 | When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this. Ward 2 Single Minded Determination [single-minded-determination-yellow] | Illusionist Action - Aura | Illusionist Action Aura, Ward 2 | When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this. Ward 2 Singularity [singularity-red] | Mechanologist Action - Construct | Mechanologist Action Construct, Transform, Legendary, Teklovossen Specialization | Legendary Teklovossen Specialization Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {h} equal to the hero it transformed from. Sink Below [sink-below-blue] | Generic Defense Reaction | Generic Defense Reaction | You may put a card from your hand on the bottom of your deck. If you do, draw a card. Sink Below [sink-below-red] | Generic Defense Reaction | Generic Defense Reaction | You may put a card from your hand on the bottom of your deck. If you do, draw a card. Sink Below [sink-below-yellow] | Generic Defense Reaction | Generic Defense Reaction | You may put a card from your hand on the bottom of your deck. If you do, draw a card. Sinker [sinker-blue] | Ranger Action | Ranger Action, Go again | Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets overpower this turn. Go again Sinspeaker Gloomblade [sinspeaker-gloomblade-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp If this was played from your banished zone, it gets "When this attacks, you may search your deck for an aura with Runechant in its name, put it into the arena, then shuffle." Blood Debt Siren's Call [siren-s-call-red] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card. Sirens of Safe Harbor [sirens-of-safe-harbor-blue] | Generic Action - Attack | Generic Action Attack | When this is put into your graveyard from anywhere, gain 1{h}. Sirens of Safe Harbor [sirens-of-safe-harbor-red] | Generic Action - Attack | Generic Action Attack | When this is put into your graveyard from anywhere, gain 1{h}. Sirens of Safe Harbor [sirens-of-safe-harbor-yellow] | Generic Action - Attack | Generic Action Attack | When this is put into your graveyard from anywhere, gain 1{h}. Sisters of Fire [sisters-of-fire-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Play this only if you control 2 or more Draconic chain links. Target dagger attack gets +3{p}. Sit! [sit-red] | Guardian Block | Guardian Block | When this defends a Brute attack, this gets +3{d}. Sizzle [sizzle-red] | Lightning Action | Lightning Action, Go again | Your next Lightning or Elemental attack this turn gets +3{p}. Go again Sizzle [sizzle-yellow] | Lightning Action | Lightning Action, Go again | Your next Lightning or Elemental attack this turn gets +2{p}. Go again Sizzling Steel [sizzling-steel-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Target dagger attack gets +3{p}. If you control 2 or more Draconic chain links, instead it gets +4{p}. Skeletal Puppetry [skeletal-puppetry-blue] | Necromancer Action | Necromancer Action, Go again | You may discard an ally rather than pay this card's {r} cost. Your next ally attack this turn gets +1{p} and go again. Go again Skeletal Puppetry [skeletal-puppetry-red] | Necromancer Action | Necromancer Action, Go again | You may discard an ally rather than pay this card's {r} cost. Your next ally attack this turn gets +3{p} and go again. Go again Skeletal Puppetry [skeletal-puppetry-yellow] | Necromancer Action | Necromancer Action, Go again | You may discard an ally rather than pay this card's {r} cost. Your next ally attack this turn gets +2{p} and go again. Go again Skera Strapping [skera-strapping] | Brute Equipment - Arms | Brute Equipment Arms, Spellvoid 3 | If you've pitched a card with 6 or more {p} this turn, this gets spellvoid 3. Skittering Sands [skittering-sands-blue] | Draconic Illusionist Action | Draconic Illusionist Action, Transform, Go again | Transform target ash you control into an Aether Ashwing. It gets +1{p} until end of turn. Go again Skittering Sands [skittering-sands-red] | Draconic Illusionist Action | Draconic Illusionist Action, Transform, Go again | Transform target ash you control into an Aether Ashwing. It gets +3{p} until end of turn. Go again Skittering Sands [skittering-sands-yellow] | Draconic Illusionist Action | Draconic Illusionist Action, Transform, Go again | Transform target ash you control into an Aether Ashwing. It gets +2{p} until end of turn. Go again Skull Crack [skull-crack-red] | Brute Action - Attack | Brute Action Attack | When this is discarded at random, gain {r}. Skull Crushers [skull-crushers] | Brute Equipment - Arms | Brute Equipment Arms, Battleworn | Whenever you roll a 5 or 6 on a die, your Brute attacks get +1{p} this turn. Whenever you roll a 1 on a die, destroy this. Battleworn Skullbone Crosswrap [skullbone-crosswrap] | Ranger Equipment - Head | Ranger Equipment Head, Arcane Barrier 1, Blade Break | Once per Turn Action - Turn a face-down card in your arsenal face-up: Opt 1. Go again Arcane Barrier 1 Blade Break Skullhorn [skullhorn] | Brute Equipment - Head | Brute Equipment Head, Arcane Barrier 2 | Action - Destroy this: Draw a card then discard a random card. Go again Arcane Barrier 2 Sky Fire Lanterns [sky-fire-lanterns-blue] | Runeblade Action | Runeblade Action, Go again | Reveal the top card of your deck. If it's blue, create a Runechant token. Go again Sky Fire Lanterns [sky-fire-lanterns-red] | Runeblade Action | Runeblade Action, Go again | Reveal the top card of your deck. If it's red, create a Runechant token. Go again Sky Fire Lanterns [sky-fire-lanterns-yellow] | Runeblade Action | Runeblade Action, Go again | Reveal the top card of your deck. If it's yellow, create a Runechant token. Go again Sky Skimmer [sky-skimmer-blue] | Mechanologist Action - Attack | Mechanologist Action Attack | Once per Turn Instant - {t} a cog you control: This gets +1{p} or go again. Sky Skimmer [sky-skimmer-red] | Mechanologist Action - Attack | Mechanologist Action Attack | Once per Turn Instant - {t} a cog you control: This gets +1{p} or go again. Sky Skimmer [sky-skimmer-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack | Once per Turn Instant - {t} a cog you control: This gets +1{p} or go again. Skybody Keikoi [skybody-keikoi] | Mystic Equipment - Chest | Mystic Equipment Chest, Cloaked | Cloaked Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only while this is face-down. Skybound Shot [skybound-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. Skybound Shot [skybound-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. Skybound Shot [skybound-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. Skycrest Keikoi [skycrest-keikoi] | Mystic Equipment - Head | Mystic Equipment Head, Cloaked | Cloaked Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only while this is face-down. Skyhold Keikoi [skyhold-keikoi] | Mystic Equipment - Arms | Mystic Equipment Arms, Cloaked | Cloaked Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only while this is face-down. Skywalker Keikoi [skywalker-keikoi] | Mystic Equipment - Legs | Mystic Equipment Legs, Cloaked | Cloaked Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only while this is face-down. Skyward Serenade [skyward-serenade-yellow] | Lightning Runeblade Action | Lightning Runeblade Action, Go again | Choose 2; - Create an Embodiment of Lightning token. - Search your deck for a Skyzyk, banish it, then shuffle. You may play it this turn. - Your next attack this turn gets +1{p}. Go again Skywarden no.161803 [skywarden-no-161803-yellow] | Pirate Mechanologist Action - Attack | Pirate Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, this gets +1{d}. If a Golden Cog is destroyed this way, create a Gold token. Skyzyk [skyzyk-red] | Lightning Action - Attack | Lightning Action Attack | If this has go again, it gets +1{p}. Slap-Happy [slap-happy-red] | Guardian / Warrior Instant | Guardian Warrior Instant | The next time you would be dealt damage this turn, prevent 2 of that damage. If you prevent damage this way, create a Vigor token. Slay [slay-red] | Shadow Instant | Shadow Instant | Destroy target angel ally. Slay the Scholars [slay-the-scholars-blue] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' non-attack action cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Slay the Scholars [slay-the-scholars-red] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' non-attack action cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Slay the Scholars [slay-the-scholars-yellow] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' non-attack action cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck. Sledge of Anvilheim [sledge-of-anvilheim] | Guardian Weapon - Hammer (2H) | Guardian Weapon Hammer 2H | Action - {r}{r}{r}{r}: Attack Sleep Dart [sleep-dart-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, that hero loses all abilities until the end of their next turn. Sleep Dart [sleep-dart-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, that hero loses all abilities until the end of their next turn. Sleep Dart [sleep-dart-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, that hero loses all abilities until the end of their next turn. Slice and Dice [slice-and-dice-blue] | Warrior Action | Warrior Action, Go again | Your first sword or dagger attack this turn gets +1{p}. Your second sword or dagger attack this turn gets +1{p}. Go again Slice and Dice [slice-and-dice-red] | Warrior Action | Warrior Action, Go again | Your first sword or dagger attack this turn gets +1{p}. Your second sword or dagger attack this turn gets +3{p}. Go again Slice and Dice [slice-and-dice-yellow] | Warrior Action | Warrior Action, Go again | Your first sword or dagger attack this turn gets +1{p}. Your second sword or dagger attack this turn gets +2{p}. Go again Slice Up [slice-up-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target weapon attack gets "When this hits a hero, you may remove a +1{p} counter from this weapon. If you do, they discard a card." Slither [slither] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction, Ephemeral | Ephemeral Target attack action card gets go again. Slithering Shadowpede [slithering-shadowpede-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | If this was banished from your hand this turn, you may play it from your banished zone. Blood Debt Sloggism [sloggism-blue] | Generic Action | Generic Action, Go again | The next attack action card with cost 2 or more you play this turn gets +4{p}. Go again Sloggism [sloggism-red] | Generic Action | Generic Action, Go again | The next attack action card with cost 2 or more you play this turn gets +6{p}. Go again Sloggism [sloggism-yellow] | Generic Action | Generic Action, Go again | The next attack action card with cost 2 or more you play this turn gets +5{p}. Go again Smack of Reality [smack-of-reality-red] | Guardian Action - Attack | Guardian Action Attack, Tower | Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control." Small Blinder [small-blinder-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets +2{p} and wagers with the defending hero. The winner creates a Blade Dance token. Small Blinder [small-blinder-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets +4{p} and wagers with the defending hero. The winner creates a Blade Dance token. Small Blinder [small-blinder-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target sword attack gets +3{p} and wagers with the defending hero. The winner creates a Blade Dance token. Small Problem [small-problem-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, destroy an aura they control. Smash and Grab [smash-and-grab-red] | Mechanologist Action - Attack | Mechanologist Action Attack | If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control." Smash Instinct [smash-instinct-blue] | Brute Action - Attack | Brute Action Attack, Intimidate | When this attacks, intimidate. Smash Instinct [smash-instinct-red] | Brute Action - Attack | Brute Action Attack, Intimidate | When this attacks, intimidate. Smash Instinct [smash-instinct-yellow] | Brute Action - Attack | Brute Action Attack, Intimidate | When this attacks, intimidate. Smash Up [smash-up-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card from their arsenal. Smash with Big Rock [smash-with-big-rock-yellow] | Brute Action - Attack | Brute Action Attack | Cards defending this can't gain {d}. Smash with Big Tree [smash-with-big-tree-blue] | Brute Action - Attack | Brute Action Attack Smash with Big Tree [smash-with-big-tree-red] | Brute Action - Attack | Brute Action Attack Smash with Big Tree [smash-with-big-tree-yellow] | Brute Action - Attack | Brute Action Attack Smashback Alehorn [smashback-alehorn-blue] | Brute Action | Brute Action, Go again | Create an Agility and a Might token. Go again Smashing Good Time [smashing-good-time-blue] | Generic Action | Generic Action, Go again | The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less. If this was played from arsenal, the next attack action card you play this turn gets +1{p}. Go again Smashing Good Time [smashing-good-time-red] | Generic Action | Generic Action, Go again | The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less. If this was played from arsenal, the next attack action card you play this turn gets +3{p}. Go again Smashing Good Time [smashing-good-time-yellow] | Generic Action | Generic Action, Go again | The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less. If this was played from arsenal, the next attack action card you play this turn gets +2{p}. Go again Smashing Ground [smashing-ground-blue] | Brute Action - Attack | Brute Action Attack | If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal." Smashing Performance [smashing-performance-yellow] | Brute Action - Attack | Brute Action Attack | When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, destroy a random item in the arena. Smell Fear [smell-fear-blue] | Brute Action | Brute Action, Beat Chest, Go again, Intimidate | Beat Chest If you've beaten chest this turn, intimidate. Your next Brute attack this turn gets "If you've intimidated 2 or more times this turn, this gets +2{p}." Go again Smell Fear [smell-fear-yellow] | Brute Action | Brute Action, Beat Chest, Go again, Intimidate | Beat Chest If you've beaten chest this turn, intimidate. Your next Brute attack this turn gets "If you've intimidated 2 or more times this turn, this gets +3{p}." Go again Smelting of the Old Ones [smelting-of-the-old-ones-red] | Guardian Action - Attack | Guardian Action Attack, Crush, Heave 2 | Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters. Heave 2 Smoke Out [smoke-out-red] | Draconic Defense Reaction | Draconic Defense Reaction, Mark | When this defends a red card, mark the attacking hero. Smoldering Scales [smoldering-scales] | Draconic Equipment - Chest | Draconic Equipment Chest, Guardwell | If one or more Frostbite tokens would be created under your control, instead you may destroy this. Guardwell Smoldering Steel [smoldering-steel-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Target dagger attack gets +1{p} and "When this hits a hero, deal 1 damage to them." While this is in your graveyard, if 1 or more Frostbite tokens would be created under your control, instead you may banish this. Snag [snag-blue] | Generic Instant | Generic Instant | Attack action cards can't gain {p} from their own effects, or the effects of attack reaction cards this turn. Snap Fingers [snap-fingers] | Lightning Runeblade Equipment - Arms | Lightning Runeblade Equipment Arms | Instant - {r}, destroy this: Target Lightning attack action card you control on the active chain link deals 1 arcane damage to the defending hero. Snap Shot [snap-shot-blue] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion | Lightning Fusion When this attacks, if this was fused, you may activate abilities of bows you control an additional time this turn and as though they were an instant. Snap Shot [snap-shot-red] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion | Lightning Fusion When this attacks, if this was fused, you may activate abilities of bows you control an additional time this turn and as though they were an instant. Snap Shot [snap-shot-yellow] | Elemental Ranger Action - Arrow Attack | Elemental Ranger Action Arrow Attack, Lightning Fusion | Lightning Fusion When this attacks, if this was fused, you may activate abilities of bows you control an additional time this turn and as though they were an instant. Snapback [snapback-blue] | Wizard Action | Wizard Action | Deal 1 arcane damage to target hero. If you've played another Wizard non-attack action card this turn, you may play this as though it were an instant. Snapback [snapback-red] | Wizard Action | Wizard Action | Deal 3 arcane damage to target hero. If you've played another Wizard non-attack action card this turn, you may play this as though it were an instant. Snapback [snapback-yellow] | Wizard Action | Wizard Action | Deal 2 arcane damage to target hero. If you've played another Wizard non-attack action card this turn, you may play this as though it were an instant. Snapdragon Scalers [snapdragon-scalers] | Generic Equipment - Legs | Generic Equipment Legs | Attack Reaction - Destroy this: Target attack action card with cost 1 or less gets go again. Snarky Prick [snarky-prick-red] | Reviled Action - Attack | Reviled Action Attack | When this attacks a hero, look at the top card of their deck. If it's red, you may destroy it. If you do, this gets +4{p}. Snatch [snatch-blue] | Generic Action - Attack | Generic Action Attack | When this hits, draw a card. Snatch [snatch-red] | Generic Action - Attack | Generic Action Attack | When this hits, draw a card. Snatch [snatch-yellow] | Generic Action - Attack | Generic Action Attack | When this hits, draw a card. Sneak Attack [sneak-attack-blue] | Assassin Action - Attack | Assassin Action Attack | If you've played or activated an attack reaction this chain link, this gets +4{p}. Sneak Attack [sneak-attack-red] | Assassin Action - Attack | Assassin Action Attack | If you've played or activated an attack reaction this chain link, this gets +4{p}. Sneak Attack [sneak-attack-yellow] | Assassin Action - Attack | Assassin Action Attack | If you've played or activated an attack reaction this chain link, this gets +4{p}. Snow Under [snow-under-blue] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Ice Fusion | Ice Fusion If this was fused, it gets "When this hits a hero, create a Frostbite token under their control." Snow Under [snow-under-red] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Ice Fusion | Ice Fusion If this was fused, it gets "When this hits a hero, create a Frostbite token under their control." Snow Under [snow-under-yellow] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Ice Fusion | Ice Fusion If this was fused, it gets "When this hits a hero, create a Frostbite token under their control." Snuff Out [snuff-out-red] | Runeblade Action - Attack | Runeblade Action Attack | When this hits a hero, you may destroy an aura you control. If you do, they discard a card. Soaring Strike [soaring-strike-blue] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, you may banish an attack action card from your hand with cost less than the number of Draconic chain links you control. If you do, it gets go again and you may play it this turn. Go again Soaring Strike [soaring-strike-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, you may banish an attack action card from your hand with cost less than the number of Draconic chain links you control. If you do, it gets go again and you may play it this turn. Go again Soaring Strike [soaring-strike-yellow] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | When this hits, you may banish an attack action card from your hand with cost less than the number of Draconic chain links you control. If you do, it gets go again and you may play it this turn. Go again Solar Plexus [solar-plexus] | Light Equipment - Chest | Light Equipment Chest | Instant - Destroy this, banish a card from your soul: Yellow cards you play this turn cost {r} less to play. Solforge Gauntlet [solforge-gauntlet] | Light Equipment - Arms | Light Equipment Arms, Arcane Barrier 1 | When the combat chain closes, if this defended, put it into your soul. Arcane Barrier 1 Solid Ground [solid-ground-blue] | Guardian Defense Reaction | Guardian Defense Reaction | This costs {r} less to play for each Seismic Surge you control. Solitary Companion [solitary-companion-blue] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 1 Solitary Companion [solitary-companion-red] | Illusionist Action - Aura | Illusionist Action Aura, Ward 3 | When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 3 Solitary Companion [solitary-companion-yellow] | Illusionist Action - Aura | Illusionist Action Aura, Ward 2 | When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 2 Solray Plating [solray-plating] | Light Equipment - Chest | Light Equipment Chest, Blade Break | If you would be dealt damage, you may banish a card from your soul to prevent 1 of that damage. If you do, destroy this at the beginning of the end phase. Blade Break Sonata Arcanix [sonata-arcanix-red] | Runeblade Action | Runeblade Action, Go again | Reveal the top X+3 cards of your deck. For each non-attack action card revealed this way, put an attack action card revealed this way into your hand. Then deal arcane damage to target hero equal to the number of cards put into your hand this way. Shuffle, then banish this. Go again Sonata Dystopia [sonata-dystopia-blue] | Runeblade Action | Runeblade Action, Overpower, Go again | As an additional cost to play this, destroy X Runechants you control. The next attack action card you play this turn costs {x} less to play and gets +X{p}, overpower, and "When this hits, create X Runechant tokens." Go again Sonata Fantasmia [sonata-fantasmia-blue] | Runeblade Action | Runeblade Action, Viserai Specialization | Viserai Specialization Create X Runechant tokens. If X is 6 or greater, target hero discards 3 random cards. Sonata Galaxia [sonata-galaxia-red] | Runeblade Action | Runeblade Action, Go again | This costs {r} less to play for each Runechant you control. Search your deck for a Runeblade aura with cost X or less, put it into the arena, then shuffle. If X is 2 or more, this gets go again. Song of Jack-be-Quick [song-of-jack-be-quick-blue] | Bard Action - Song | Bard Action Song | Create a Quicken token under each other hero's control. Song of Larinkmorth White [song-of-larinkmorth-white-blue] | Bard Action - Song | Bard Action Song | Create a Frostbite token under each other hero's control. Song of Sinew [song-of-sinew-yellow] | Brute Action | Brute Action, Go again | Reveal the top 4 cards of your deck. Your next attack this turn gets +X{p}, where X is the number of cards with 6 or more {p} revealed this way. Put them back in any order. Go again Song of Sweet Nectar [song-of-sweet-nectar-blue] | Bard Action - Song | Bard Action Song | Each other hero gains 1{h}. Song of the Rosen Matador [song-of-the-rosen-matador-blue] | Bard Action - Song | Bard Action Song | Create a Vigor token under each other hero's control. Song of the Shining Knight [song-of-the-shining-knight-blue] | Bard Action - Song | Bard Action Song | Create a Might token under each other hero's control. Song of the Wandering Mind [song-of-the-wandering-mind-blue] | Bard Action - Song | Bard Action Song | Each other hero draws a card. Song of Yesteryears [song-of-yesteryears-blue] | Bard Action - Song | Bard Action Song | Each other hero puts an attack action card from their graveyard on the bottom of their deck. Sonic Boom [sonic-boom-yellow] | Wizard Action | Wizard Action | Deal 3 arcane damage to target opposing hero. If this deals damage, look at the top card of your deck. If it's a Wizard non-attack action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs {x} less to play, where X is the damage dealt by this. Soul Bond Belief [soul-bond-belief-blue] | Light Action - Attack | Light Action Attack | When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}. Soul Bond Belief [soul-bond-belief-red] | Light Action - Attack | Light Action Attack | When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}. Soul Bond Belief [soul-bond-belief-yellow] | Light Action - Attack | Light Action Attack | When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}. Soul Butcher [soul-butcher-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt Soul Butcher [soul-butcher-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt Soul Butcher [soul-butcher-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt Soul Cleaver [soul-cleaver-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt, Go again | If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt Soul Cleaver [soul-cleaver-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt, Go again | If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt Soul Cleaver [soul-cleaver-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt, Go again | If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt Soul Food [soul-food-yellow] | Light Action | Light Action | Put this and all cards in your hand into your soul. Soul Harvest [soul-harvest-blue] | Shadow Action - Attack | Shadow Action Attack, Legendary, Levia Specialization | Legendary Levia Specialization As an additional cost to play this, banish 6 cards from your graveyard. This gets +1{p} for each card with blood debt banished this way. When this hits a hero, banish all cards in their soul. They lose {h} equal to the number of cards banished this way. Soul of Existence [soul-of-existence-purple] | Shadow Resource - Gem | Shadow Resource Gem, Legendary | Legendary When this is pitched, lose 1{h}. Soul Reaping [soul-reaping-red] | Shadow Action - Attack | Shadow Action Attack, Legendary, Chane Specialization, Go again | Legendary Chane Specialization You may banish 1 or more cards from your hand rather than pay this card's {r} cost. When this alternative cost is paid, gain {r} for each card with blood debt banished this way. If this is attacking a hero with 1 or more cards in their soul, it gets go again. Soul Shackle [soul-shackle] | Shadow Runeblade Token - Aura | Shadow Runeblade Token Aura | At the beginning of your action phase, banish the top card of your deck. Soul Shield [soul-shield-yellow] | Light Defense Reaction | Light Defense Reaction | Put this into your soul when the combat chain closes. Soulbead Strike [soulbead-strike-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, it gets go again. Soulbead Strike [soulbead-strike-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, it gets go again. Soulbead Strike [soulbead-strike-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, it gets go again. Soulbond Resolve [soulbond-resolve] | Light Warrior Equipment - Chest | Light Warrior Equipment Chest, Charge, Temper | When this defends, you may charge your hero's soul. The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper Sound the Alarm [sound-the-alarm-red] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, they reveal their hand. If an attack reaction card is revealed this way, you may search your deck for a defense reaction card, reveal it, then shuffle and put it on top. Soup Up [soup-up-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Go again, Galvanize | If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Soup Up [soup-up-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Go again, Galvanize | If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Soup Up [soup-up-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Go again, Galvanize | If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Sow Tomorrow [sow-tomorrow-blue] | Earth Action | Earth Action, Go again | Put target Earth or Elemental action card with cost 2 or more from your graveyard on the bottom of your deck. Banish this. If this was played from arsenal, draw a card. Go again Sow Tomorrow [sow-tomorrow-red] | Earth Action | Earth Action, Go again | Put target Earth or Elemental action card with cost 0 or more from your graveyard on the bottom of your deck. Banish this. If this was played from arsenal, draw a card. Go again Sow Tomorrow [sow-tomorrow-yellow] | Earth Action | Earth Action, Go again | Put target Earth or Elemental action card with cost 1 or more from your graveyard on the bottom of your deck. Banish this. If this was played from arsenal, draw a card. Go again Sowing Thorns [sowing-thorns-red] | Earth Wizard Action | Earth Wizard Action, Decompose | Gain 1{h} Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, you may search your deck for an Earth aura with cost less than the {h} you've gained this turn, reveal it, then shuffle and put it on top. Spark of Genius [spark-of-genius-yellow] | Mechanologist Action | Mechanologist Action, Dash Specialization | Dash Specialization Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle. If you've boosted this turn, draw a card. Spark Spray [spark-spray-blue] | Lightning Action - Attack | Lightning Action Attack | When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}. Spark Spray [spark-spray-red] | Lightning Action - Attack | Lightning Action Attack | When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}. Spark Spray [spark-spray-yellow] | Lightning Action - Attack | Lightning Action Attack | When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}. Spears of Surreality [spears-of-surreality-blue] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm, Go again | Phantasm Go again Spears of Surreality [spears-of-surreality-red] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm, Go again | Phantasm Go again Spears of Surreality [spears-of-surreality-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm, Go again | Phantasm Go again Spectral Manifestations [spectral-manifestations-blue] | Illusionist Action | Illusionist Action, Go again | Create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Go again Spectral Manifestations [spectral-manifestations-red] | Illusionist Action | Illusionist Action, Go again | Create a Spectral Shield token, then if you control no other Illusionist auras, put three +1{p} counters on it. Go again Spectral Manifestations [spectral-manifestations-yellow] | Illusionist Action | Illusionist Action, Go again | Create a Spectral Shield token, then if you control no other Illusionist auras, put two +1{p} counters on it. Go again Spectral Procession [spectral-procession-red] | Illusionist Action - Attack | Illusionist Action Attack, Phantasm | This card's {p} is equal to the number of Spectral Shields you control. Phantasm Spectral Prowler [spectral-prowler-blue] | Illusionist Action - Attack | Illusionist Action Attack, Go again, Phantasm | When this is played, if you control a Spectral Shield, this gets go again. Phantasm Spectral Prowler [spectral-prowler-red] | Illusionist Action - Attack | Illusionist Action Attack, Go again, Phantasm | When this is played, if you control a Spectral Shield, this gets go again. Phantasm Spectral Prowler [spectral-prowler-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Go again, Phantasm | When this is played, if you control a Spectral Shield, this gets go again. Phantasm Spectral Rider [spectral-rider-blue] | Illusionist Action - Attack | Illusionist Action Attack, Overpower, Phantasm | When this is played, if you control a Spectral Shield, this gets overpower. Phantasm Spectral Rider [spectral-rider-red] | Illusionist Action - Attack | Illusionist Action Attack, Overpower, Phantasm | When this is played, if you control a Spectral Shield, this gets overpower. Phantasm Spectral Rider [spectral-rider-yellow] | Illusionist Action - Attack | Illusionist Action Attack, Overpower, Phantasm | When this is played, if you control a Spectral Shield, this gets overpower. Phantasm Spectral Shield [spectral-shield] | Illusionist Token - Aura | Illusionist Token Aura, Ward 1 | Ward 1 Speed Demon [speed-demon-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Scrap | Scrap If you control a Hyper Driver, this gets +1{p}. When this attacks, if it scrapped a Hyper Driver, create a Hyper Driver token with 2 steam counters. Spell Fray Cloak [spell-fray-cloak] | Generic Equipment - Chest | Generic Equipment Chest, Spellvoid 1 | Spellvoid 1 Spell Fray Gloves [spell-fray-gloves] | Generic Equipment - Arms | Generic Equipment Arms, Spellvoid 1 | Spellvoid 1 Spell Fray Leggings [spell-fray-leggings] | Generic Equipment - Legs | Generic Equipment Legs, Spellvoid 1 | Spellvoid 1 Spell Fray Tiara [spell-fray-tiara] | Generic Equipment - Head | Generic Equipment Head, Spellvoid 1 | Spellvoid 1 Spellbane Aegis [spellbane-aegis] | Generic Token - Aura | Generic Token Aura, Spellvoid 1 | Spellvoid 1 Spellbane Sigil [spellbane-sigil-blue] | Lightning Instant - Aura | Lightning Instant Aura, Arcane Barrier X | At the beginning of your action phase, destroy this. Arcane Barrier X Spellbane Trap [spellbane-trap-blue] | Ranger Action - Trap | Ranger Action Trap, Go again | Your next arrow attack this turn gets +1{p}. Go again When this defends and the attacking hero has dealt arcane damage this turn, create a Spellbane Aegis token. Spellbane Trap [spellbane-trap-red] | Ranger Action - Trap | Ranger Action Trap, Go again | Your next arrow attack this turn gets +3{p}. Go again When this defends and the attacking hero has dealt arcane damage this turn, create a Spellbane Aegis token. Spellbane Trap [spellbane-trap-yellow] | Ranger Action - Trap | Ranger Action Trap, Go again | Your next arrow attack this turn gets +2{p}. Go again When this defends and the attacking hero has dealt arcane damage this turn, create a Spellbane Aegis token. Spellblade Assault [spellblade-assault-blue] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, create 2 Runechant tokens. Spellblade Assault [spellblade-assault-red] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, create 2 Runechant tokens. Spellblade Assault [spellblade-assault-yellow] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, create 2 Runechant tokens. Spellblade Strike [spellblade-strike-blue] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, create a Runechant token. Spellblade Strike [spellblade-strike-red] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, create a Runechant token. Spellblade Strike [spellblade-strike-yellow] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, create a Runechant token. Spellbound Creepers [spellbound-creepers] | Runeblade Equipment - Legs | Runeblade Equipment Legs, Blade Break | Once per Turn Instant - {r}, put a bind counter on this: You may play your next non-attack action card this turn as though it were an instant. Activate this only if you've attacked or defended with an attack action card this turn. At the beginning of your end phase, destroy this unless you've dealt arcane damage equal to or greater than the number of bind counters on this. Blade Break Spellfire Cloak [spellfire-cloak] | Wizard Equipment - Chest | Wizard Equipment Chest, Arcane Barrier 1 | Instant - Destroy this: Gain {r}. Activate this only during an opponent's turn. Arcane Barrier 1 Spew Obscenities [spew-obscenities-yellow] | Reviled Guardian Action - Attack | Reviled Guardian Action Attack | If you control a Confidence or Might token, this gets +1{p}. When this hits a hero, create a Confidence and a Might token. Spew Shadow [spew-shadow-blue] | Shadow Action | Shadow Action, Go again | Choose an attack action card with cost 0 in your banished zone. You may play it this turn. If it attacks a Light hero, it gets +2{p}. Go again Spew Shadow [spew-shadow-red] | Shadow Action | Shadow Action, Go again | Choose an attack action card with cost 2 or less in your banished zone. You may play it this turn. If it attacks a Light hero, it gets +2{p}. Go again Spew Shadow [spew-shadow-yellow] | Shadow Action | Shadow Action, Go again | Choose an attack action card with cost 1 or less in your banished zone. You may play it this turn. If it attacks a Light hero, it gets +2{p}. Go again Spider's Bite [spider-s-bite] | Assassin Weapon - Dagger (1H) | Assassin Weapon Dagger 1H, Piercing 1 | Once per Turn Action - {r}{r}: Attack. Go again When this hits a hero, the next time they defend with 1 or more attack action cards this turn, those cards get -1{d} while defending. Piercing 1 Spike Pit Trap [spike-pit-trap-blue] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap, Legendary, Riptide Specialization | Legendary Riptide Specialization When this defends and the attacking hero has played or activated a reaction this chain link, put the top card of their deck into their graveyard, then they lose X{h}, where X is the number of cards in their graveyard with that name. Spike with Bloodrot [spike-with-bloodrot-red] | Assassin Attack Reaction | Assassin Attack Reaction | Target attack action card with stealth gets +3{p} and "When this hits a hero, create a Bloodrot Pox token under their control." Spike with Frailty [spike-with-frailty-red] | Assassin Attack Reaction | Assassin Attack Reaction | Target attack action card with stealth gets +3{p} and "When this hits a hero, create a Frailty token under their control." Spike with Inertia [spike-with-inertia-red] | Assassin Attack Reaction | Assassin Attack Reaction | Target attack action card with stealth gets +3{p} and "When this hits a hero, create an Inertia token under their control." Spill Blood [spill-blood-red] | Warrior Action | Warrior Action, Go again | Axes you control get +2{p} and dominate until end of turn. Go again Spillover [spillover-blue] | Mystic Action - Attack | Mystic Action Attack | If you've played another blue card this turn, this gets +2{p}. Spinal Crush [spinal-crush-red] | Guardian Action - Attack | Guardian Action Attack, Crush | Crush - When this deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase. Spinning Wheel Kick [spinning-wheel-kick-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this gets +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again Spinning Wheel Kick [spinning-wheel-kick-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this gets +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again Spinning Wheel Kick [spinning-wheel-kick-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this gets +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again Spire Sniping [spire-sniping-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put or turned face-up in arsenal, look at the top 2 cards of your deck, then put them back in any order. Spire Sniping [spire-sniping-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put or turned face-up in arsenal, look at the top 2 cards of your deck, then put them back in any order. Spire Sniping [spire-sniping-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this is put or turned face-up in arsenal, look at the top 2 cards of your deck, then put them back in any order. Spirit of Christmas [spirit-of-christmas-blue] | Generic Action | Generic Action, Go again | Each hero chooses another hero. The chosen hero creates an Agility, Might, Vigor, and Gold token. Go again Spirit of Eirina [spirit-of-eirina-yellow] | Light Warrior Action - Item | Light Warrior Action Item, Legendary | Legendary If this would be put into your soul, instead put it into the arena. You may play Lumina Ascension as though it were an instant. Spirit of War [spirit-of-war-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your soul. If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token. Spitfire [spitfire] | Mechanologist Weapon - Gun (2H) | Mechanologist Weapon Gun 2H | Action - {t}, {t} a cog you control: Attack When this attacks, you may {t} a cog you control. If you do, the attack gets +1{p}. Splatter Skull [splatter-skull-red] | Brute Action - Attack | Brute Action Attack | When this hits a hero, choose a face-down card in their banished zone that was banished by intimidate this turn. Put it into their graveyard. Splintering Deadwood [splintering-deadwood-blue] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks or hits, you may destroy an aura you control. If you do, create a Runechant token. Splintering Deadwood [splintering-deadwood-red] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks or hits, you may destroy an aura you control. If you do, create a Runechant token. Splintering Deadwood [splintering-deadwood-yellow] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks or hits, you may destroy an aura you control. If you do, create a Runechant token. Spoiled Skull [spoiled-skull] | Shadow Brute Equipment - Head | Shadow Brute Equipment Head, Arcane Barrier 1, Blood Debt, Go again | Action - {r}, banish this: Target 3 action cards with different names in your banished zone and choose one at random. You may play it this turn. Go again Arcane Barrier 1 Blood Debt Spoils of War [spoils-of-war-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +2{p} and go again. Whenever a weapon you control hits this turn, create 2 Copper tokens. Go again Spreading Flames [spreading-flames-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Go again | Your Draconic attacks get +1{p} while their base {p} is less than the number of Draconic chain links you control. Go again Spreading Mist [spreading-mist-blue] | Mystic Action | Mystic Action, Go again | Your next attack this turn gets go again. The next time you would create a card with ephemeral this turn, instead create that many plus 1. Go again Spreading Plague [spreading-plague-yellow] | Assassin Attack Reaction | Assassin Attack Reaction | Create X Bloodrot Pox tokens under the defending hero's control, where X is the number of defending cards this chain link. Spring a Leak [spring-a-leak-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control. Spring a Leak [spring-a-leak-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control. Spring a Leak [spring-a-leak-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control. Spring Load [spring-load-blue] | Generic Action - Attack | Generic Action Attack | When this attacks, if you have no cards in hand, it gets +1{p}. Spring Load [spring-load-red] | Generic Action - Attack | Generic Action Attack | When this attacks, if you have no cards in hand, it gets +3{p}. Spring Load [spring-load-yellow] | Generic Action - Attack | Generic Action Attack | When this attacks, if you have no cards in hand, it gets +2{p}. Spring Tidings [spring-tidings-yellow] | Ninja Action - Attack | Ninja Action Attack, Benji Specialization, Go again | Benji Specialization When this hits, draw a card for each other attack action card with 2 or less base {p} you control on the combat chain. Go again Springboard Somersault [springboard-somersault-yellow] | Generic Defense Reaction | Generic Defense Reaction | If this was played from arsenal, it gets +2{d}. Sprocket Rocket [sprocket-rocket-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost If an item or equipment was banished from boosting this, this gets +1{p}. Sprocket Rocket [sprocket-rocket-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost If an item or equipment was banished from boosting this, this gets +1{p}. Sprocket Rocket [sprocket-rocket-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost If an item or equipment was banished from boosting this, this gets +1{p}. Sprout Strength [sprout-strength-blue] | Earth Action | Earth Action, Go again | Your next attack this turn gets +1{p}. Go again Sprout Strength [sprout-strength-red] | Earth Action | Earth Action, Go again | Your next attack this turn gets +1{p}. Your next attack this turn gets +1{p}. Your next attack this turn gets +1{p}. Go again Sprout Strength [sprout-strength-yellow] | Earth Action | Earth Action, Go again | Your next attack this turn gets +1{p}. Your next attack this turn gets +1{p}. Go again Spur Locked [spur-locked-blue] | Chaos Action | Chaos Action, Go again | Each hero secretly chooses a number between 1 and 6, then those numbers are revealed. The hero that chose the highest number loses that much {h}, searches their deck for a card with cost less than or equal to the chosen number, reveals it, puts it in their hand, then shuffles. Go again Squire's Bracers [squire-s-bracers] | Warrior Equipment - Arms | Warrior Equipment Arms | When your sword attack hits, you may destroy this. If you do, the sword's next attack this turn gets +2{p}. Squizzy & Floof [squizzy-floof] | Merchant Hero - Young | Merchant Hero Young, health 20, intellect 4 | At the start of each opposing hero's turn, they may create a Cracked Bauble in their hand. If they do, you create a Gold token. Stab Wound [stab-wound-blue] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack | When this hits a hero, they lose X{h}, where X is the number of times a dagger has hit this combat chain. Stabbing Pain [stabbing-pain-red] | Draconic Warrior Attack Reaction | Draconic Warrior Attack Reaction | Target dagger attack gets +3{p}. If you control 2 or more Draconic chain links, it gets "When this hits a hero, mark them." Stacked in Your Favor [stacked-in-your-favor-blue] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again Your attack action cards get +1{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck. Stacked in Your Favor [stacked-in-your-favor-red] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again Your attack action cards get +3{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck. Stacked in Your Favor [stacked-in-your-favor-yellow] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck. Stadium Centerpiece [stadium-centerpiece] | Generic Equipment - Chest | Generic Equipment Chest, Blade Break | This card's {d} is equal to the number of opponents with greater {h} than you. Blade Break Stadium Security [stadium-security-blue] | Revered Action - Attack | Revered Action Attack, Ambush | While this is in your arsenal, if you've controlled a Toughness token this turn, this gets ambush. Stadium Security [stadium-security-red] | Revered Action - Attack | Revered Action Attack, Ambush | While this is in your arsenal, if you've controlled a Toughness token this turn, this gets ambush. Stadium Security [stadium-security-yellow] | Revered Action - Attack | Revered Action Attack, Ambush | While this is in your arsenal, if you've controlled a Toughness token this turn, this gets ambush. Staff of Verdant Shoots [staff-of-verdant-shoots] | Earth Wizard Weapon - Staff (2H) | Earth Wizard Weapon Staff 2H | Once per Turn Action - {r}{r}{r}: Amp 1. Go again When one or more Earth cards are pitched this way, the next time you deal arcane damage this turn, create an Embodiment of Earth token. Stains of the Redback [stains-of-the-redback-blue] | Assassin Attack Reaction | Assassin Attack Reaction | If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +1{p} and go again. Stains of the Redback [stains-of-the-redback-red] | Assassin Attack Reaction | Assassin Attack Reaction | If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +3{p} and go again. Stains of the Redback [stains-of-the-redback-yellow] | Assassin Attack Reaction | Assassin Attack Reaction | If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +2{p} and go again. Stalagmite, Bastion of Isenloft [stalagmite-bastion-of-isenloft] | Ice Guardian Equipment - Off-Hand | Ice Guardian Equipment Off-Hand, Temper | When this defends, create a Frostbite token under the attacking hero's control. Temper Stalker's Steps [stalker-s-steps] | Assassin Equipment - Legs | Assassin Equipment Legs, Arcane Barrier 1 | Attack Reaction - Destroy this: Target attack with stealth gets go again. Arcane Barrier 1 Stamp Authority [stamp-authority-blue] | Guardian Action - Aura | Guardian Action Aura | When this enters the arena, if you have 2 or more cards in your pitch zone with cost 3 or more, your hero gets +1{i} until end of turn. Attack action card effects do not trigger when the attack hits. At the beginning of your action phase, destroy this. Stand Ground [stand-ground] | Guardian Equipment - Legs | Guardian Equipment Legs, Temper | If you control a Might token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper Stand Strong [stand-strong] | Guardian Equipment - Legs | Guardian Equipment Legs, Blade Break | Action - {r}{r}{r}, destroy this: Create a Confidence token. Activate this only if you control an aura of suspense. Go again Blade Break Stand Tall [stand-tall-yellow] | Warrior Block | Warrior Block | While this is defending, whenever the attacking hero plays or activates a reaction this chain link, this gets +2{d}. Standing Order [standing-order-red] | Generic Action - Attack | Generic Action Attack | When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}. Standing Ovation [standing-ovation-blue] | Revered Guardian Action - Attack | Revered Guardian Action Attack | If 3 or more auras of suspense have left the arena this turn, this gets "When this hits a hero, take an extra turn after this one. At the beginning of the next end phase, they draw up to their {i}." Star Fall [star-fall] | Lightning Runeblade Weapon - Sword (2H) | Lightning Runeblade Weapon Sword 2H, Go again | Once per Turn Action - {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again. Star Struck [star-struck-yellow] | Guardian Action - Attack | Guardian Action Attack, Bravo Specialization, Crush, Unity | Bravo Specialization Crush - When this deals 4 or more damage to a hero, the only attacks they may play or activate during their next turn are attacks with base {p} greater than the damage dealt this way. Unity - When this defends together with a card from hand, create a Seismic Surge token under any number of heroes' control. Stardust Spike [stardust-spike-red] | Lightning Illusionist Instant - Aura | Lightning Illusionist Instant Aura, Amp 1, Ward 2 | When this leaves the arena, gain {r} and amp 1. Ward 2 Starfield Carapace [starfield-carapace] | Lightning Illusionist Equipment - Chest | Lightning Illusionist Equipment Chest, Blade Break | Instant - Destroy this: Until end of turn, an Aphrodias you control costs you {r} less to activate and gets "Whenever this deals damage to an opposing hero, create a Lightning Flow token." Blade Break Starfield Touch [starfield-touch] | Lightning Illusionist Equipment - Arms | Lightning Illusionist Equipment Arms, Battleworn | Instant - {r}, destroy this: {u} an Aphrodias you control. Battleworn Starfield Veil [starfield-veil] | Lightning Illusionist Equipment - Head | Lightning Illusionist Equipment Head, Guardwell | Instant - Destroy this: The next aura you play this turn enters the arena with a holo counter. Activate this only if an attack has fragmented this turn. Guardwell Starflow Robes [starflow-robes] | Lightning Equipment - Chest | Lightning Equipment Chest | Instant - {r}{r}, destroy this: Prevent the next 1 damage that would be dealt to you this turn. If you prevent damage this way, create a Lightning Flow token. Starlight Road [starlight-road-blue] | Lightning Instant | Lightning Instant | Create an Embodiment of Lightning or Lightning Flow token. Starlight Striders [starlight-striders] | Lightning Runeblade Equipment - Legs | Lightning Runeblade Equipment Legs, Blade Break | When this defends, you may reveal an instant card from your hand. If you do, create an Embodiment of Lightning token. Blade Break Starting Point [starting-point] | Assassin / Warrior Equipment - Legs | Assassin Warrior Equipment Legs | Attack Reaction - Destroy this: Target attack gets go again. Activate this only if you've played a card or activated an ability this reaction step. Starting Stake [starting-stake-yellow] | Generic Action | Generic Action | If you control no Gold tokens, create a Gold token. Starworld Warning [starworld-warning-yellow] | Lightning Instant | Lightning Instant | Create 2 Lightning Flow tokens. Stasis Cell [stasis-cell-blue] | Mechanologist Action - Item | Mechanologist Action Item | When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn. Action - Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again Static Shelter [static-shelter-yellow] | Lightning Defense Reaction | Lightning Defense Reaction | When this defends, you may pay {r}. If you do, create a Lightning Flow token. Static Shock [static-shock-red] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Flow | Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them. Static Shock [static-shock-yellow] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Flow | Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them. Staunch Response [staunch-response-blue] | Guardian Defense Reaction | Guardian Defense Reaction | As an additional cost to play this, you may pay {r}{r}{r}{r}. If the additional cost is paid, this gets +3{d}. Staunch Response [staunch-response-red] | Guardian Defense Reaction | Guardian Defense Reaction | As an additional cost to play this, you may pay {r}{r}{r}{r}. If the additional cost is paid, this gets +3{d}. Staunch Response [staunch-response-yellow] | Guardian Defense Reaction | Guardian Defense Reaction | As an additional cost to play this, you may pay {r}{r}{r}{r}. If the additional cost is paid, this gets +3{d}. Steadfast [steadfast-blue] | Guardian Instant | Guardian Instant | Prevent the next 4 damage that would be dealt to you this turn by a source of your choice. Steadfast [steadfast-red] | Guardian Instant | Guardian Instant | Prevent the next 6 damage that would be dealt to you this turn by a source of your choice. Steadfast [steadfast-yellow] | Guardian Instant | Guardian Instant | Prevent the next 5 damage that would be dealt to you this turn by a source of your choice. Steal Victory [steal-victory-blue] | Reviled Brute Block | Reviled Brute Block, Steal | When this defends, steal an aura token the attacking hero controls. Steam Canister [steam-canister-blue] | Mechanologist Action - Item | Mechanologist Action Item | Instant - Put this on the bottom of its owner's deck: Put a steam counter on an item you control with crank. Steel on Steel [steel-on-steel-blue] | Warrior Defense Reaction | Warrior Defense Reaction | While this is defending a weapon attack, this gets +1{d}. Steel on Steel [steel-on-steel-red] | Warrior Defense Reaction | Warrior Defense Reaction | While this is defending a weapon attack, this gets +1{d}. Steel on Steel [steel-on-steel-yellow] | Warrior Defense Reaction | Warrior Defense Reaction | While this is defending a weapon attack, this gets +1{d}. Steel Street Enforcement [steel-street-enforcement-blue] | Mechanologist Block | Mechanologist Block, Evo Upgrade | Evo Upgrade - While this is defending, it gets +X{d}, where X is the number of Evos you have equipped. Steel Street Hoons [steel-street-hoons-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost, Galvanize | Boost If an item you control has been destroyed this turn, this gets +2{p}. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Steel to the Dome [steel-to-the-dome-red] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +4{p} and "When this hits a Warrior hero, they discard a card." Go again Steelblade Shunt [steelblade-shunt-blue] | Warrior Defense Reaction | Warrior Defense Reaction | If this defends a weapon attack, deal 1 damage to the attacking hero. Steelblade Shunt [steelblade-shunt-red] | Warrior Defense Reaction | Warrior Defense Reaction | If this defends a weapon attack, deal 1 damage to the attacking hero. Steelblade Shunt [steelblade-shunt-yellow] | Warrior Defense Reaction | Warrior Defense Reaction | If this defends a weapon attack, deal 1 damage to the attacking hero. Steelblade Supremacy [steelblade-supremacy-red] | Warrior Action | Warrior Action, Dorinthea Specialization, Go again | Dorinthea Specialization Until end of turn, target weapon you control gets +2{p} and "Whenever this hits, draw a card." Go again Steelbraid Buckler [steelbraid-buckler] | Guardian Equipment - Off-Hand | Guardian Equipment Off-Hand, Temper | Temper Stellar Glide [stellar-glide-blue] | Lightning Action - Attack | Lightning Action Attack, Go again | When this attacks, you may destroy a Lightning Flow you control. If you do, this gets go again. Stellar Glide [stellar-glide-red] | Lightning Action - Attack | Lightning Action Attack, Go again | When this attacks, you may destroy a Lightning Flow you control. If you do, this gets go again. Stellar Glide [stellar-glide-yellow] | Lightning Action - Attack | Lightning Action Attack, Go again | When this attacks, you may destroy a Lightning Flow you control. If you do, this gets go again. Step Between [step-between-red] | Generic Action - Attack | Generic Action Attack | While this is attacking or on the stack, opponents can't play or activate instants. Instant - {r}, {t} your hero: This gets +1{p} and {p} damage can't be prevented this combat chain. Step through Realms [step-through-realms-blue] | Shadow Action | Shadow Action, Go again | Your next Shadow attack this turn gets +2{p} and "When this hits, create a Gate to i'Arathael token." Go again Step through Realms [step-through-realms-red] | Shadow Action | Shadow Action, Go again | Your next Shadow attack this turn gets +4{p} and "When this hits, create a Gate to i'Arathael token." Go again Step through Realms [step-through-realms-yellow] | Shadow Action | Shadow Action, Go again | Your next Shadow attack this turn gets +3{p} and "When this hits, create a Gate to i'Arathael token." Go again Sticky Fingers [sticky-fingers] | Scurv Companion - Off-Hand Ally | Scurv Companion Off-Hand Ally, Perched, Steal, health 2 | Action - {t}: Attack. If this is equipped, unequip it. When this attacks a hero, steal a Gold token they control. Perched Sting of Sorcery [sting-of-sorcery-blue] | Runeblade Action - Aura | Runeblade Action Aura, Go again | Go again Attack action cards you control get "When this attacks, deal 1 arcane damage to target hero." At the beginning of your end phase, destroy this. Stinging Sprite [stinging-sprite-blue] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack | When this attacks or defends, deal 1 arcane damage to target hero. Stinging Sprite [stinging-sprite-red] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack | When this attacks or defends, deal 1 arcane damage to target hero. Stinging Sprite [stinging-sprite-yellow] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack | When this attacks or defends, deal 1 arcane damage to target hero. Stir the Aetherwinds [stir-the-aetherwinds-blue] | Wizard Action | Wizard Action | You may play your next Wizard non-attack action card this turn as though it were an instant. If it has an arcane damage effect, instead it deals that much arcane damage plus 1. Stir the Aetherwinds [stir-the-aetherwinds-red] | Wizard Action | Wizard Action | You may play your next Wizard non-attack action card this turn as though it were an instant. If it has an arcane damage effect, instead it deals that much arcane damage plus 3. Stir the Aetherwinds [stir-the-aetherwinds-yellow] | Wizard Action | Wizard Action | You may play your next Wizard non-attack action card this turn as though it were an instant. If it has an arcane damage effect, instead it deals that much arcane damage plus 2. Stir the Pot [stir-the-pot-blue] | Mystic Instant | Mystic Instant, Legendary, Transcend | Legendary Shuffle. If you've played another blue card this turn, transcend. Stir the Wildwood [stir-the-wildwood-blue] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Earth Fusion | Earth Fusion If you've dealt arcane damage to an opponent this turn, this gets +2{p}. If this was fused, it gets +2{p}. Stir the Wildwood [stir-the-wildwood-red] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Earth Fusion | Earth Fusion If you've dealt arcane damage to an opponent this turn, this gets +2{p}. If this was fused, it gets +2{p}. Stir the Wildwood [stir-the-wildwood-yellow] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Earth Fusion | Earth Fusion If you've dealt arcane damage to an opponent this turn, this gets +2{p}. If this was fused, it gets +2{p}. Stoke the Flames [stoke-the-flames-red] | Draconic Action - Attack | Draconic Action Attack, Go again | When this hits, you may return a Phoenix Flame from your graveyard to your hand. If you do, this gets go again. Stoke Vengeance [stoke-vengeance-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Edge of Autumn was the last attack this combat chain, this gets go again and "When this hits, your next attack this combat chain gets +2{p}." Stone Rain [stone-rain-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Dominate | If this has an aim counter, it gets dominate and "When this hits a hero, they banish face-down a card from their hand. At the beginning of their next end phase, they return it to their hand." Stonewall Confidence [stonewall-confidence-blue] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this. Stonewall Confidence [stonewall-confidence-red] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this. Stonewall Confidence [stonewall-confidence-yellow] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again Cards you control with cost 3 or more get +3{d} while defending. At the beginning of your action phase, destroy this. Stonewall Gauntlet [stonewall-gauntlet] | Generic Equipment - Arms | Generic Equipment Arms, Blade Break | When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain. Blade Break Stonewall Impasse [stonewall-impasse] | Guardian Equipment - Off-Hand | Guardian Equipment Off-Hand, Temper, Clash | When this defends, clash with the attacking hero. If you win, this gets +1{d} until end of turn. Temper Stony Woottonhog [stony-woottonhog-blue] | Generic Action - Attack | Generic Action Attack | If this is defended by fewer than 2 non-equipment cards, this gets +1{p}. Stony Woottonhog [stony-woottonhog-red] | Generic Action - Attack | Generic Action Attack | If this is defended by fewer than 2 non-equipment cards, this gets +1{p}. Stony Woottonhog [stony-woottonhog-yellow] | Generic Action - Attack | Generic Action Attack | If this is defended by fewer than 2 non-equipment cards, this gets +1{p}. Storm of Sandikai [storm-of-sandikai] | Draconic Illusionist Weapon - Scepter (2H) | Draconic Illusionist Weapon Scepter 2H | Dragon allies you control get "Once per Turn Action - 0: Attack". Storm Striders [storm-striders] | Wizard Equipment - Legs | Wizard Equipment Legs, Arcane Barrier 2 | Instant - {r}, destroy this: You may play your next Wizard non-attack action card this turn as though it were an instant. Arcane Barrier 2 Stormshard [stormshard-red] | Lightning Instant | Lightning Instant | You may destroy a Lightning Flow you control rather than pay this card's {r} cost. Target Lightning attack gets +3{p}. Stormshatter [stormshatter-yellow] | Lightning Instant | Lightning Instant | You may destroy a Lightning Flow you control rather than pay this card's {r} cost. Target Lightning attack gets -3{p}. Stormweaver's Aegis [stormweaver-s-aegis] | Lightning Equipment - Chest | Lightning Equipment Chest, Arcane Barrier 1 | Instant - Destroy this: Until end of turn, instant cards you own get "Instant - Discard this: Prevent the next 2 damage that would be dealt to you this turn." Arcane Barrier 1 Stormwhirl [stormwhirl-blue] | Lightning Instant | Lightning Instant | You may destroy a Lightning Flow you control rather than pay this card's {r} cost. Target Lightning attack gets go again. Stormwind Sheath [stormwind-sheath-red] | Elemental Defense Reaction | Elemental Defense Reaction, Lightning Bond | Lightning Bond - If a Lightning card was pitched to play this, create an Embodiment of Lightning token. Story Beats [story-beats-blue] | Guardian Action - Attack | Guardian Action Attack | When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control. Story Beats [story-beats-red] | Guardian Action - Attack | Guardian Action Attack | When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control. Story Beats [story-beats-yellow] | Guardian Action - Attack | Guardian Action Attack | When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control. Strategic Planning [strategic-planning-blue] | Generic Action | Generic Action, Go again | Put an action card with cost 0 from a graveyard on the bottom of its owner's deck. At the beginning of the end phase, draw a card. Go again Strategic Planning [strategic-planning-red] | Generic Action | Generic Action, Go again | Put an action card with cost 2 or less from a graveyard on the bottom of its owner's deck. At the beginning of the end phase, draw a card. Go again Strategic Planning [strategic-planning-yellow] | Generic Action | Generic Action, Go again | Put an action card with cost 1 or less from a graveyard on the bottom of its owner's deck. At the beginning of the end phase, draw a card. Go again Strength of Four Seasons [strength-of-four-seasons-blue] | Earth Action - Attack | Earth Action Attack | If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Strength of Four Seasons [strength-of-four-seasons-red] | Earth Action - Attack | Earth Action Attack | If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Strength of Four Seasons [strength-of-four-seasons-yellow] | Earth Action - Attack | Earth Action Attack | If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Strength of Sequoia [strength-of-sequoia-blue] | Elemental Guardian Action - Aura | Elemental Guardian Action Aura, Earth Fusion, Go again | Earth Fusion Go again When this enters the arena, if it was fused, create a Seismic Surge token. At the beginning of your action phase, destroy this then the next attack action card you play this turn gets +1{p}. Strength of Sequoia [strength-of-sequoia-red] | Elemental Guardian Action - Aura | Elemental Guardian Action Aura, Earth Fusion, Go again | Earth Fusion Go again When this enters the arena, if it was fused, create a Seismic Surge token. At the beginning of your action phase, destroy this then the next attack action card you play this turn gets +3{p}. Strength of Sequoia [strength-of-sequoia-yellow] | Elemental Guardian Action - Aura | Elemental Guardian Action Aura, Earth Fusion, Go again | Earth Fusion Go again When this enters the arena, if it was fused, create a Seismic Surge token. At the beginning of your action phase, destroy this then the next attack action card you play this turn gets +2{p}. Strength Rules All [strength-rules-all-red] | Brute Action - Attack | Brute Action Attack | When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card in their arsenal with {p} less than the damage dealt this way. Stride of Reprisal [stride-of-reprisal] | Mystic Ninja Equipment - Legs | Mystic Ninja Equipment Legs, Blade Break | When this defends, create a Crouching Tiger in your hand. Blade Break Strike Gold [strike-gold-blue] | Generic Action - Attack | Generic Action Attack | When this hits, create a Gold token. Strike Gold [strike-gold-red] | Generic Action - Attack | Generic Action Attack | When this hits, create a Gold token. Strike Gold [strike-gold-yellow] | Generic Action - Attack | Generic Action Attack | When this hits, create a Gold token. Strike Twice [strike-twice-red] | Lightning Wizard Action | Lightning Wizard Action | Deal 3 arcane damage to any target. If you've dealt arcane damage to an opposing hero this turn, you may play this as though it were an instant. Stroke of Foresight [stroke-of-foresight-blue] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +1{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card, then put a card from your hand on the top or bottom of your deck. Stroke of Foresight [stroke-of-foresight-red] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +3{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card, then put a card from your hand on the top or bottom of your deck. Stroke of Foresight [stroke-of-foresight-yellow] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +2{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card, then put a card from your hand on the top or bottom of your deck. Strong Stomach for Adversity [strong-stomach-for-adversity] | Reviled Guardian Equipment - Chest | Reviled Guardian Equipment Chest, Blade Break | If you control a Confidence and a Might token, this gets +2{d}. Blade Break Strong Wood [strong-wood-red] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Bond | Earth Bond - If an Earth card was pitched to play this, this gets +1{p}. Strong Wood [strong-wood-yellow] | Elemental Guardian Action - Attack | Elemental Guardian Action Attack, Earth Bond | Earth Bond - If an Earth card was pitched to play this, this gets +1{p}. Strong Yield [strong-yield-blue] | Earth Action - Aura | Earth Action Aura, Go again | Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +1{p}. Strong Yield [strong-yield-red] | Earth Action - Aura | Earth Action Aura, Go again | Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +3{p}. Strong Yield [strong-yield-yellow] | Earth Action - Aura | Earth Action Aura, Go again | Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +2{p}. Strongest Survive [strongest-survive-blue] | Brute Action - Attack | Brute Action Attack | When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way. Strongest Survive [strongest-survive-red] | Brute Action - Attack | Brute Action Attack | When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way. Strongest Survive [strongest-survive-yellow] | Brute Action - Attack | Brute Action Attack | When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way. Stubby Hammerers [stubby-hammerers] | Generic Equipment - Arms | Generic Equipment Arms | Action - Destroy this: Attack action cards with 3 or less base {p} get +1{p} while attacking this turn. Go again Stun Star [stun-star-blue] | Ninja Instant - Shuriken Item | Ninja Instant Shuriken Item, Legendary | Legendary Action - {r}, {t}, destroy this when the combat chain closes: Attack. Go again When this hits a hero, {t} them. Stunning Swipe [stunning-swipe-blue] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets "When this attacks a hero, deal 1 arcane damage to them." The first time this deals damage to a Lightning hero, {t} them or a weapon they control. Stunning Swipe [stunning-swipe-red] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets "When this attacks a hero, deal 1 arcane damage to them." The first time this deals damage to a Lightning hero, {t} them or a weapon they control. Stunning Swipe [stunning-swipe-yellow] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets "When this attacks a hero, deal 1 arcane damage to them." The first time this deals damage to a Lightning hero, {t} them or a weapon they control. Submerge [submerge-blue] | Pirate Action - Attack | Pirate Action Attack | As an additional cost to play this, put a card from your hand into your deck fifth from the top. Submerge [submerge-red] | Pirate Action - Attack | Pirate Action Attack | As an additional cost to play this, put a card from your hand into your deck fifth from the top. Submerge [submerge-yellow] | Pirate Action - Attack | Pirate Action Attack | As an additional cost to play this, put a card from your hand into your deck fifth from the top. Succumb to Temptation [succumb-to-temptation-yellow] | Runeblade Action | Runeblade Action, Go again | If you've dealt arcane damage this turn, you may play this as though it were an instant. The next time a Runeblade attack action card you control hits a hero this turn, look at their hand and choose a card. They discard it. Go again Succumb to Winter [succumb-to-winter-blue] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 3 arcane damage to any target. If this was fused and targets a hero, destroy a frozen card in their arsenal. If this was fused and targets a frozen ally, destroy that ally. Succumb to Winter [succumb-to-winter-red] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 5 arcane damage to any target. If this was fused and targets a hero, destroy a frozen card in their arsenal. If this was fused and targets a frozen ally, destroy that ally. Succumb to Winter [succumb-to-winter-yellow] | Elemental Wizard Action | Elemental Wizard Action, Ice Fusion | Ice Fusion Deal 4 arcane damage to any target. If this was fused and targets a hero, destroy a frozen card in their arsenal. If this was fused and targets a frozen ally, destroy that ally. Summer's Fall [summer-s-fall-blue] | Earth Action - Attack | Earth Action Attack, Decompose | Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. Summer's Fall [summer-s-fall-red] | Earth Action - Attack | Earth Action Attack, Decompose | Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. Summer's Fall [summer-s-fall-yellow] | Earth Action - Attack | Earth Action Attack, Decompose | Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. Summerwood Shelter [summerwood-shelter-blue] | Earth Instant | Earth Instant | Target defending Earth or Elemental action card gets +2{d}. Summerwood Shelter [summerwood-shelter-red] | Earth Instant | Earth Instant | Target defending Earth or Elemental action card gets +4{d}. Summerwood Shelter [summerwood-shelter-yellow] | Earth Instant | Earth Instant | Target defending Earth or Elemental action card gets +3{d}. Summit, the Unforgiving [summit-the-unforgiving] | Earth Ice Guardian Weapon - Polearm (1H) | Earth Ice Guardian Weapon Polearm 1H, Heavy | Once per Turn Action - {r}{r}{r} {r}{r}{r}: Attack When this hits a hero, create a Frostbite token in their exposed head, chest, arms, or legs zone. Heavy - If this is the only card equipped to your weapon zones, it gets +2{p}. Sun Kiss [sun-kiss-blue] | Generic Action | Generic Action, Go again | Gain 1{h} If you've played a card named Moon Wish this turn, draw a card and this gets go again. Sun Kiss [sun-kiss-red] | Generic Action | Generic Action, Go again | Gain 3{h} If you've played a card named Moon Wish this turn, draw a card and this gets go again. Sun Kiss [sun-kiss-yellow] | Generic Action | Generic Action, Go again | Gain 2{h} If you've played a card named Moon Wish this turn, draw a card and this gets go again. Sunken Treasure [sunken-treasure-blue] | Pirate Block | Pirate Block | When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token. Sunkwater Exoshell [sunkwater-exoshell] | Generic Equipment - Chest | Generic Equipment Chest, Blade Break | When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break Sunkwater Lookout [sunkwater-lookout] | Generic Equipment - Head | Generic Equipment Head, Blade Break | When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break Sunkwater Pincers [sunkwater-pincers] | Generic Equipment - Arms | Generic Equipment Arms, Blade Break | When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break Sunkwater Scalers [sunkwater-scalers] | Generic Equipment - Legs | Generic Equipment Legs, Blade Break | When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break Supercell [supercell-blue] | Mechanologist Action | Mechanologist Action | Put X steam counters on X target Hyper Drivers you control. Create a Hyper Driver token with X steam counters. If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck. Superstar [superstar-blue] | Revered Guardian Instant - Aura | Revered Guardian Instant Aura, Suspense, The Crowd Cheers | Suspense When this enters or leaves the arena, the crowd cheers you. Suraya, Archangel of Erudition [suraya-archangel-of-erudition] | Light - Angel Ally | Light Angel Ally, Ward 4, health 4 | Once per Turn Action - {r}{r}: Attack When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards. Ward 4 Suraya, Archangel of Knowledge [suraya-archangel-of-knowledge] | Light Illusionist - Angel Ally | Light Illusionist Angel Ally, Ward 4, health 4 | Once per Turn Action - {r}{r}: Attack. Whenever Suraya attacks, you may banish a Light card from your hero's soul. If you do, Suraya deals 1 arcane damage to any target. Whenever Suraya deals damage, you gain that much {h}. Ward 4 Surface Shaking [surface-shaking-blue] | Guardian Action - Aura | Guardian Action Aura, Go again | Go again When this enters the arena, create 3 Seismic Surge tokens. At the beginning of your action phase, destroy this, then you may put up to X cards from your hand on the bottom of your deck, where X is the number of Seismic Surge tokens you control. Draw cards equal to the number of cards put on the bottom this way. Surgent Aethertide [surgent-aethertide] | Wizard Weapon - Staff (2H) | Wizard Weapon Staff 2H | Once per Turn Action - {r}{r}: Deal 1 arcane damage to an opposing hero. Go again The first card you play each turn with an arcane damage effect, instead deals that much arcane damage plus X, where X is the damage dealt by this card this turn. Surgical Extraction [surgical-extraction-blue] | Assassin Action - Attack | Assassin Action Attack, Contract | Contract - You are contracted to banish opponents' blue cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck, then look at their hand and banish a card. Surging Militia [surging-militia-blue] | Generic Action - Attack | Generic Action Attack | This gets +1{p} for each non-equipment card defending it. Surging Militia [surging-militia-red] | Generic Action - Attack | Generic Action Attack | This gets +1{p} for each non-equipment card defending it. Surging Militia [surging-militia-yellow] | Generic Action - Attack | Generic Action Attack | This gets +1{p} for each non-equipment card defending it. Surging Strike [surging-strike-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | Go again Surging Strike [surging-strike-red] | Ninja Action - Attack | Ninja Action Attack, Go again | Go again Surging Strike [surging-strike-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | Go again Sutcliffe's Research Notes [sutcliffe-s-research-notes-blue] | Runeblade Action | Runeblade Action, Go again | Reveal the top card of your deck. Create a Runechant token for each Runeblade attack action card revealed this way, then put the cards on top of your deck in any order. Go again Sutcliffe's Research Notes [sutcliffe-s-research-notes-red] | Runeblade Action | Runeblade Action, Go again | Reveal the top 3 cards of your deck. Create a Runechant token for each Runeblade attack action card revealed this way, then put the cards on top of your deck in any order. Go again Sutcliffe's Research Notes [sutcliffe-s-research-notes-yellow] | Runeblade Action | Runeblade Action, Go again | Reveal the top 2 cards of your deck. Create a Runechant token for each Runeblade attack action card revealed this way, then put the cards on top of your deck in any order. Go again Sutcliffe's Suede Hides [sutcliffe-s-suede-hides] | Runeblade Equipment - Legs | Runeblade Equipment Legs | Attack Reaction - {r}, destroy this: Target attack action card gets go again. Activate this only if you've played a non-attack action card this turn. Swabbie [swabbie-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 3 | Action - {r}{r}, {t}: Attack Watery Grave Swarming Gloomveil [swarming-gloomveil-red] | Runeblade Action - Attack | Runeblade Action Attack, Go again | If you've played or created 1 or more auras this turn, this gets go again. 2 or more, this gets +1{p}. 3 or more, this gets "When this hits a hero, they can't prevent arcane damage from sources you control this turn." Sweeping Blow [sweeping-blow-blue] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Go again | When this attacks, create an Ash token. Go again Sweeping Blow [sweeping-blow-red] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Go again | When this attacks, create an Ash token. Go again Sweeping Blow [sweeping-blow-yellow] | Draconic Illusionist Action - Attack | Draconic Illusionist Action Attack, Go again | When this attacks, create an Ash token. Go again Swell Tidings [swell-tidings-red] | Wizard Action | Wizard Action, Surge | Deal 5 arcane damage to target hero. Surge - If this deals more than 5 damage, create a Ponder token. Swift Pickup [swift-pickup-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, you may put a shuriken item from your graveyard on the bottom of your deck. If you do, this gets +1{p}. Go again Swift Shot [swift-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack, Go again | When this is put face-up into your arsenal, it gets go again this turn. Swiftstrike Bracers [swiftstrike-bracers] | Generic Equipment - Arms | Generic Equipment Arms | Action - Destroy this: Your next attack this turn gets +2{p}. Activate this only if you've played a Nimblism this turn. Go again Swiftwater Sloop [swiftwater-sloop-blue] | Pirate Action - Attack | Pirate Action Attack, High Tide | High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again. Swiftwater Sloop [swiftwater-sloop-red] | Pirate Action - Attack | Pirate Action Attack, High Tide | High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again. Swiftwater Sloop [swiftwater-sloop-yellow] | Pirate Action - Attack | Pirate Action Attack, High Tide | High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again. Swindler's Grift [swindler-s-grift-blue] | Pirate Action - Attack | Pirate Action Attack | When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Swindler's Grift [swindler-s-grift-red] | Pirate Action - Attack | Pirate Action Attack | When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Swindler's Grift [swindler-s-grift-yellow] | Pirate Action - Attack | Pirate Action Attack | When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Swing Big [swing-big-red] | Brute Action - Attack | Brute Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Quicken token. Swing Fist, Think Later [swing-fist-think-later-blue] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. Go again Swing Fist, Think Later [swing-fist-think-later-red] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. Go again Swing Fist, Think Later [swing-fist-think-later-yellow] | Brute Action - Attack | Brute Action Attack, Go again | As an additional cost to play this, discard a random card. Go again Swordmaster's Path [swordmaster-s-path-blue] | Warrior Action | Warrior Action, Sharpen, Go again | Your next sword attack this turn gets +1{p}. The next time you would sharpen a sword this turn, instead sharpen it an additional time. Go again Swordmaster's Path [swordmaster-s-path-red] | Warrior Action | Warrior Action, Sharpen, Go again | Your next sword attack this turn gets +3{p}. The next time you would sharpen a sword this turn, instead sharpen it an additional time. Go again Swordmaster's Path [swordmaster-s-path-yellow] | Warrior Action | Warrior Action, Sharpen, Go again | Your next sword attack this turn gets +2{p}. The next time you would sharpen a sword this turn, instead sharpen it an additional time. Go again Swordmaster's Shine [swordmaster-s-shine-red] | Warrior Attack Reaction | Warrior Attack Reaction | This costs {r} less to play for each +1{p} counter on swords you control. Target weapon attack gets +5{p}. Sworn Vengeance [sworn-vengeance-blue] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +1{p} and "When this hits a hero, mark them." Go again Sworn Vengeance [sworn-vengeance-red] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +3{p} and "When this hits a hero, mark them." Go again Sworn Vengeance [sworn-vengeance-yellow] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +2{p} and "When this hits a hero, mark them." Go again Symbiosis Shot [symbiosis-shot] | Mechanologist Weapon - Gun (2H) | Mechanologist Weapon Gun 2H, Dash Specialization | Dash Specialization Action - Remove a steam counter from this: Attack Whenever a Mechanologist item enters the arena under your control, if this has fewer than 6 steam counters, you may put a steam counter on this. Synapse Sparkcap [synapse-sparkcap] | Mechanologist Equipment - Base Head | Mechanologist Equipment Base Head, Battleworn | Action - {t}, banish an Evo from your hand: Create a Ponder token. Battleworn System Failure [system-failure-yellow] | Mechanologist Action | Mechanologist Action | Remove all steam counters from target equipment, item, or weapon. If 2 or more steam counters are removed this way, deal 2 damage to its controller. System Reset [system-reset-yellow] | Mechanologist Action | Mechanologist Action | Banish X Mechanologist items you control with cost 1 or less, then return them to the arena under their owners' control. T-Bone [t-bone-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If you control a card on the combat chain that was boosted, the defending hero must defend this with an equipment they control if able. Boost T-Bone [t-bone-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If you control a card on the combat chain that was boosted, the defending hero must defend this with an equipment they control if able. Boost T-Bone [t-bone-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | If you control a card on the combat chain that was boosted, the defending hero must defend this with an equipment they control if able. Boost Tag the Target [tag-the-target-blue] | Ninja Action - Attack | Ninja Action Attack, Go again, Mark | When this hits a hero, mark them. Go again Tag the Target [tag-the-target-red] | Ninja Action - Attack | Ninja Action Attack, Go again, Mark | When this hits a hero, mark them. Go again Tag the Target [tag-the-target-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again, Mark | When this hits a hero, mark them. Go again Taipanis, Dracai of Judgement [taipanis-dracai-of-judgement] | Draconic Adjudicator Hero | Draconic Adjudicator Hero, health 20, intellect 4 | The first time each turn another hero becomes the target of a source that would deal lethal damage, you may discard a red card. If you do, choose new targets for that source. Take a Stab [take-a-stab-blue] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +1{p} and "When this hits a marked hero, you may attack with it an additional time this turn." Take a Stab [take-a-stab-red] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +3{p} and "When this hits a marked hero, you may attack with it an additional time this turn." Take a Stab [take-a-stab-yellow] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +2{p} and "When this hits a marked hero, you may attack with it an additional time this turn." Take Aim [take-aim-blue] | Ranger Action | Ranger Action, Reload, Go again | The next Ranger attack action card you play this turn gets +1{p}. Reload Go again Take Aim [take-aim-red] | Ranger Action | Ranger Action, Reload, Go again | The next Ranger attack action card you play this turn gets +3{p}. Reload Go again Take Aim [take-aim-yellow] | Ranger Action | Ranger Action, Reload, Go again | The next Ranger attack action card you play this turn gets +2{p}. Reload Go again Take Cover [take-cover-blue] | Ranger Defense Reaction | Ranger Defense Reaction, Reload | Reload Take Cover [take-cover-red] | Ranger Defense Reaction | Ranger Defense Reaction, Reload | Reload Take Cover [take-cover-yellow] | Ranger Defense Reaction | Ranger Defense Reaction, Reload | Reload Take Flight [take-flight-blue] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. If you've charged this turn, this gets go again. Take Flight [take-flight-red] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. If you've charged this turn, this gets go again. Take Flight [take-flight-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Charge | As an additional cost to play this, you may charge your hero's soul. If you've charged this turn, this gets go again. Take it on the Chin [take-it-on-the-chin-red] | Brute / Warrior Instant | Brute Warrior Instant | The next time you would be dealt damage this turn, prevent 2 of that damage. If you prevent damage this way, create an Agility token. Take That! [take-that-blue] | Reviled Action - Attack | Reviled Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Might token. Take That! [take-that-red] | Reviled Action - Attack | Reviled Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Might token. Take That! [take-that-yellow] | Reviled Action - Attack | Reviled Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Might token. Take the Bait [take-the-bait-red] | Ranger Action | Ranger Action, Riptide Specialization, Go again | Riptide Specialization Search your deck for a card, then shuffle and put it on top. Create a Bait token under an opponent's control. Go again Take the Lead [take-the-lead-red] | Warrior Instant | Warrior Instant | The next time you would be dealt damage this turn, prevent 2 of that damage. If you prevent damage this way, create a Blade Dance token. Take the Tempo [take-the-tempo-red] | Ninja Action - Attack | Ninja Action Attack | When this hits, if you've hit 3 or more times this combat chain, banish the top card of your deck. If it's an attack action card, you may play it until the end of your next turn. Take the Upper Hand [take-the-upper-hand-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Play this only if you've wagered this chain link. Target attack gets +1{p}. Take the Upper Hand [take-the-upper-hand-red] | Warrior Attack Reaction | Warrior Attack Reaction | Play this only if you've wagered this chain link. Target attack gets +3{p}. Take the Upper Hand [take-the-upper-hand-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Play this only if you've wagered this chain link. Target attack gets +2{p}. Take Up the Mantle [take-up-the-mantle-yellow] | Assassin Attack Reaction | Assassin Attack Reaction | Target attack action card with stealth gets +2{p}. If it's attacking a marked hero, instead it gets +3{p} and you may banish an attack action card with stealth from your graveyard. If you do, the target becomes a copy of the banished card. Tales of Adventure [tales-of-adventure-blue] | Bard Action | Bard Action, Yorick Specialization | Yorick Specialization Each other hero chooses and creates a token that hasn't been chosen; Aether Ashwing, Embodiment of Earth, Embodiment of Lightning, Ponder, Quicken, Runechant, Seismic Surge, Soul Shackle, Spectral Shield, Zen State. You create a Copper, Silver, and Gold. Talishar, the Lost Prince [talishar-the-lost-prince] | Generic Weapon - Sword (2H) | Generic Weapon Sword 2H | Once per Turn Action - {r}{r}, put a rust counter on this: Attack At the beginning of your end phase, if this has 3 or more rust counters, destroy it. Talisman of Balance [talisman-of-balance-blue] | Generic Action - Item | Generic Action Item, Go again | Go again At the beginning of your end phase, if you have fewer cards in arsenal than an opponent, destroy this and put the top card of your deck into your arsenal. Talisman of Cremation [talisman-of-cremation-blue] | Generic Action - Item | Generic Action Item, Go again | Go again When you play a card from your banished zone, destroy this and name a card. Banish all cards with the chosen name from each opponent's graveyard. Talisman of Dousing [talisman-of-dousing-yellow] | Generic Action - Item | Generic Action Item, Go again, Spellvoid 1 | Go again Spellvoid 1 Talisman of Featherfoot [talisman-of-featherfoot-yellow] | Generic Action - Item | Generic Action Item, Go again | Go again When an attack you control gains exactly +1{p} from an effect during the reaction step, destroy this and the attack gets go again. Talisman of Recompense [talisman-of-recompense-yellow] | Generic Action - Item | Generic Action Item, Go again | Go again If you would gain exactly {r} from pitching a card, instead destroy this and gain {r}{r}{r}. Talisman of Tithes [talisman-of-tithes-blue] | Generic Action - Item | Generic Action Item, Go again | Go again If an opponent would draw 1 or more cards during your action phase, instead destroy this and they draw that many cards minus 1. Talisman of Warfare [talisman-of-warfare-yellow] | Generic Action - Item | Generic Action Item, Go again | Go again When a source you control deals exactly 2 damage to an opponent, destroy this and all cards in all arsenals. Talismanic Lens [talismanic-lens] | Generic Equipment - Head | Generic Equipment Head | Instant - Destroy this: Opt 2 Talk a Big Game [talk-a-big-game-blue] | Brute / Guardian Action | Brute Guardian Action, Go again | Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens. Go again Tame the Beastly Behavior [tame-the-beastly-behavior-red] | Revered Action - Attack | Revered Action Attack | When this attacks a Reviled hero, this gets +1{p}. When this hits a Reviled hero, put a card from their arsenal on the bottom of their deck. Tap Lessons Past [tap-lessons-past-blue] | Lightning Wizard Action | Lightning Wizard Action | Deal 2 arcane damage to any target. If this deals damage, you may {t} your hero. If you do, put an instant card from your graveyard on the bottom of your deck. Tap Lessons Past [tap-lessons-past-red] | Lightning Wizard Action | Lightning Wizard Action | Deal 4 arcane damage to any target. If this deals damage, you may {t} your hero. If you do, put an instant card from your graveyard on the bottom of your deck. Tap Lessons Past [tap-lessons-past-yellow] | Lightning Wizard Action | Lightning Wizard Action | Deal 3 arcane damage to any target. If this deals damage, you may {t} your hero. If you do, put an instant card from your graveyard on the bottom of your deck. Tarantula Toxin [tarantula-toxin-red] | Assassin Attack Reaction | Assassin Attack Reaction | Choose 1 or both; Target dagger attack gets +3{p}. Target card defending an attack with stealth gets -3{d} this turn. Target Totalizer [target-totalizer] | Ranger Equipment - Head | Ranger Equipment Head | Action - Destroy this: Whenever an arrow with an aim counter hits this turn, draw a card. Go again Tarpit Trap [tarpit-trap-yellow] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap | When this defends an attack with go again, the next time an attack action card hits this turn, effects don't trigger. Taylor [taylor] | Shapeshifter Hero - Young | Shapeshifter Hero Young, health 18, intellect 4 | You may have equipment of any class or talent in your inventory. Each equipment in your starting inventory must have a different name. At the start of your turn, you may banish an equipment you control. If you do, equip a card of the same subtype from your inventory. Tear Asunder [tear-asunder-blue] | Guardian Action | Guardian Action, Go again | Your next Guardian attack this turn gets +1{p}, dominate, and "When this hits a hero, they discard 2 cards." Go again Tear Down the Idols [tear-down-the-idols-red] | Reviled Action - Attack | Reviled Action Attack, Intimidate | When this attacks a Revered hero, intimidate them. When this hits a Revered hero, they discard a card. Tear Limb from Limb [tear-limb-from-limb-blue] | Brute Action | Brute Action, Go again | Draw a card then discard a random card. If the discarded card has 6 or more {p}, the next Brute attack action card you play this turn gets +X{p}, where X is its base {p}. Go again Tear Through the Portal [tear-through-the-portal-blue] | Shadow Action | Shadow Action, Go again | Choose a blue action card in your banished zone. It gets go again until end of turn. Go again Tear Through the Portal [tear-through-the-portal-red] | Shadow Action | Shadow Action, Go again | Choose a red action card in your banished zone. It gets go again until end of turn. Go again Tear Through the Portal [tear-through-the-portal-yellow] | Shadow Action | Shadow Action, Go again | Choose a yellow action card in your banished zone. It gets go again until end of turn. Go again Tearing Shuko [tearing-shuko] | Ninja Equipment - Arms | Ninja Equipment Arms, Battleworn | Instant - Destroy this: The next Crouching Tiger you play this turn gets +2{p}. Battleworn Tectonic Crust [tectonic-crust] | Earth Guardian Equipment - Chest | Earth Guardian Equipment Chest, Temper | When this defends together with an Earth card, create a Seismic Surge token. Temper Tectonic Instability [tectonic-instability-blue] | Guardian Action | Guardian Action, Go again | Each hero puts a card from their arsenal on the bottom of their deck. If they do, they draw a card. Create Seismic Surge tokens equal to the number of cards drawn this way. Go again Tectonic Plating [tectonic-plating] | Guardian Equipment - Chest | Guardian Equipment Chest, Battleworn | Once per Turn Action - {r}: Create a Seismic Surge token. Go again Battleworn Tectonic Rift [tectonic-rift-blue] | Guardian Action | Guardian Action, Go again | Create X Seismic Surge tokens. Go again Teeth of the Cog [teeth-of-the-cog-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token. Teeth of the Cog [teeth-of-the-cog-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token. Teeth of the Cog [teeth-of-the-cog-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token. Teklo Base Arms [teklo-base-arms] | Mechanologist Equipment - Base Arms | Mechanologist Equipment Base Arms, Blade Break | Blade Break Teklo Base Chest [teklo-base-chest] | Mechanologist Equipment - Base Chest | Mechanologist Equipment Base Chest, Blade Break | Blade Break Teklo Base Head [teklo-base-head] | Mechanologist Equipment - Base Head | Mechanologist Equipment Base Head, Blade Break | Blade Break Teklo Base Legs [teklo-base-legs] | Mechanologist Equipment - Base Legs | Mechanologist Equipment Base Legs, Blade Break | Blade Break Teklo Blaster [teklo-blaster] | Mechanologist Weapon - Gun (2H) | Mechanologist Weapon Gun 2H | Once per Turn Action - {r}{r}{r}: Attack Teklo Core [teklo-core-blue] | Mechanologist Action - Item | Mechanologist Action Item, Dash Specialization | Dash Specialization This enters the arena with 2 steam counters. When this has none, destroy it. At the beginning of your action phase, remove a steam counter from this and gain {r}{r}. Teklo Foundry Heart [teklo-foundry-heart] | Mechanologist Equipment - Chest | Mechanologist Equipment Chest, Battleworn | Once per Turn Action - {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this only if you have boosted this turn. Go again Battleworn Teklo Leveler [teklo-leveler] | Mechanologist Weapon - Gun (2H) | Mechanologist Weapon Gun 2H | If you have 1 or more Evos equipped, this gets "Once per Turn Action - {r}{r}{r}: Attack," 2 or more, this costs {r}{r} less to activate, 3 or more, this gets go again, 4 or more, this gets +1{p}. Teklo Plasma Pistol [teklo-plasma-pistol] | Mechanologist Weapon - Pistol (2H) | Mechanologist Weapon Pistol 2H | Action - Remove a steam counter from this: Attack Action - {r}: If this has no steam counters, put a steam counter on it. Go again Teklo Pounder [teklo-pounder-blue] | Mechanologist Action - Item | Mechanologist Action Item | This enters the arena with 3 steam counters. When this has none, destroy it. Once per turn, when you boost an attack action card, remove a steam counter from this. If you do, the attack gets +2{p}. Teklo Trebuchet 2000 [teklo-trebuchet-2000-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | When this attacks, the next attack you boost this combat chain gets +2{p}. Boost Teklonetic Force Field [teklonetic-force-field-blue] | Mechanologist Block | Mechanologist Block | When this defends an attack with overpower, this gets +2{d}. Teklonetic Force Field [teklonetic-force-field-red] | Mechanologist Block | Mechanologist Block | When this defends an attack with overpower, this gets +2{d}. Teklonetic Force Field [teklonetic-force-field-yellow] | Mechanologist Block | Mechanologist Block | When this defends an attack with overpower, this gets +2{d}. Teklovossen [teklovossen] | Mechanologist Hero - Young | Mechanologist Hero Young, health 20, intellect 4 | You may play Evos from your banished zone. Once per Turn Instant - {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card. Teklovossen, Esteemed Magnate [teklovossen-esteemed-magnate] | Mechanologist Hero | Mechanologist Hero, health 40, intellect 4 | You may play Evos from your banished zone. Once per Turn Instant - {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card. Teklovossen, the Mechropotent [teklovossen-the-mechropotent] | Shadow Mechanologist Demi-Hero Equipment - Evo | Shadow Mechanologist Demi-Hero Equipment Evo, Battleworn, intellect 3 | Action - {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn Teklovossen's Workshop [teklovossen-s-workshop-blue] | Mechanologist Action | Mechanologist Action, Opt X | Opt X, where X is the number of times you've boosted this turn. Reveal the top card of your deck. If it's a Mechanologist item card with cost 0, put it into the arena. Teklovossen's Workshop [teklovossen-s-workshop-red] | Mechanologist Action | Mechanologist Action, Opt X | Opt X, where X is the number of times you've boosted this turn. Reveal the top card of your deck. If it's a Mechanologist item card with cost 2 or less, put it into the arena. Teklovossen's Workshop [teklovossen-s-workshop-yellow] | Mechanologist Action | Mechanologist Action, Opt X | Opt X, where X is the number of times you've boosted this turn. Reveal the top card of your deck. If it's a Mechanologist item card with cost 1 or less, put it into the arena. Tempest Aurora [tempest-aurora-blue] | Wizard Action | Wizard Action, Go again | The next card you play this turn with cost 0 and an arcane damage effect, instead deals that much arcane damage plus 1. Go again Tempest Aurora [tempest-aurora-red] | Wizard Action | Wizard Action, Go again | The next card you play this turn with cost 2 or less and an arcane damage effect, instead deals that much arcane damage plus 1. Go again Tempest Aurora [tempest-aurora-yellow] | Wizard Action | Wizard Action, Go again | The next card you play this turn with cost 1 or less and an arcane damage effect, instead deals that much arcane damage plus 1. Go again Tempest Dancers [tempest-dancers] | Wizard Equipment - Legs | Wizard Equipment Legs, Blade Break | When this leaves the arena, you may play your next non-attack action card this turn as though it were an instant. Blade Break Tempest Palm Gustwave [tempest-palm-gustwave-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Surging Strike was the last attack this combat chain, this gets +2{p}. If this is played at chain link 3 or higher, this gets go again. Tempestuous Kiss [tempestuous-kiss-red] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack, Quickstrike | Quickstrike - If this has go again, it gets +1{p} and "When this attacks a hero, deal 1 arcane damage to them." The first time this deals damage to a hero, they discard a card. Templar Spellbane [templar-spellbane] | Warrior Equipment - Head | Warrior Equipment Head, Battleworn | Instant - Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've activated a weapon this turn, instead prevent the next 2. Battleworn Temporal Wobble [temporal-wobble-red] | Wizard Instant | Wizard Instant, Negate | Negate target non-attack action card with cost less than the number of aura permanents you control with Sigil in their name. Its controller gains 1 action point. Tempt Over [tempt-over-yellow] | Generic Action - Attack | Generic Action Attack, Steal | When this attacks a hero, steal an aura token they control until end of turn. Ten Foot Tall and Bulletproof [ten-foot-tall-and-bulletproof-red] | Generic Action - Attack | Generic Action Attack | When this attacks or defends, your hero gets -2{i} during your next end phase. Tenacity [tenacity-yellow] | Generic Action - Attack | Generic Action Attack | When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain. Tension in the Air [tension-in-the-air-blue] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, your next attack this turn gets +2{p}. Tension in the Air [tension-in-the-air-red] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, your next attack this turn gets +4{p}. Tension in the Air [tension-in-the-air-yellow] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, your next attack this turn gets +3{p}. Tentacular Toll [tentacular-toll-blue] | Pirate Necromancer Action | Pirate Necromancer Action, Go again | Turn up to 1 ally card in your graveyard face-down, then create that many Gold tokens. Go again Tentacular Toll [tentacular-toll-red] | Pirate Necromancer Action | Pirate Necromancer Action, Go again | Turn up to 3 ally cards in your graveyard face-down, then create that many Gold tokens. Go again Tentacular Toll [tentacular-toll-yellow] | Pirate Necromancer Action | Pirate Necromancer Action, Go again | Turn up to 2 ally cards in your graveyard face-down, then create that many Gold tokens. Go again Terminator Tank [terminator-tank-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Overpower | If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}. Terms of Combat [terms-of-combat-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +4{p} and "Whenever a defense reaction is played or activated this chain link, draw a card." Go again Terra [terra] | Elemental Guardian Hero - Young | Elemental Guardian Hero Young, Essence of Earth, health 20, intellect 4 | At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token. Essence of Earth Territorial Domain [territorial-domain-blue] | Ninja Defense Reaction | Ninja Defense Reaction | While this is defending, if you've created a Crouching Tiger this turn, this gets +3{d}. Test of Agility [test-of-agility-red] | Brute / Warrior Block | Brute Warrior Block, Clash | When this defends, clash with the attacking hero. The winner creates an Agility token. Test of Iron Grip [test-of-iron-grip-red] | Guardian Block | Guardian Block, Clash | When this defends, clash with the attacking hero. If there is a winner, the other hero discards a card. Test of Might [test-of-might-red] | Brute / Guardian Block | Brute Guardian Block, Clash | When this defends, clash with the attacking hero. The winner creates a Might token. Test of Strength [test-of-strength-red] | Generic Block | Generic Block, Clash | When this defends, clash with the attacking hero. The winner creates a Gold token. Test of Vigor [test-of-vigor-red] | Guardian / Warrior Block | Guardian Warrior Block, Clash | When this defends, clash with the attacking hero. The winner creates a Vigor token. Testament of Valahai [testament-of-valahai] | Guardian Equipment - Off-Hand | Guardian Equipment Off-Hand, Guardwell | If you control three or more Seismic Surge tokens, this gets +2{d}. If you control six or more, instead this gets +4{d}. Guardwell That All You Got? [that-all-you-got-yellow] | Generic Defense Reaction | Generic Defense Reaction | While this is defending an attack with 2 or less {p}, when the combat chain closes, draw a card. Thaw [thaw-red] | Draconic Action - Attack | Draconic Action Attack | While this is in your graveyard, at the start of your turn, you may banish it and choose 1: Destroy target Frostbite. Destroy target Ice affliction. Unfreeze target frozen card in the arena or an arsenal. The Golden Son [the-golden-son-yellow] | Guardian Action - Attack | Guardian Action Attack, Victor Specialization, Overpower | Victor Specialization As an additional cost to play this, you may destroy a Gold you control. If you do, this gets +3{p} and overpower. When you win a clash revealing this, create a Gold token. The Grain that Tips the Scale [the-grain-that-tips-the-scale-blue] | Mystic Instant | Mystic Instant, Legendary, Transcend | Legendary Target attack gets +1{p}. If you've played another blue card this turn, transcend. The Hand that Pulls the Strings [the-hand-that-pulls-the-strings] | Arakni Mentor | Arakni Mentor | Once per Turn Attack Reaction - 0; Turn this face-up. Activate this only while this is face-down in your arsenal. While this is face-up in arsenal, your first attack with contract each turn gets go again. If it's attacking a Royal hero, it gets +1{p}. At the beginning of your end phase, destroy a Silver you control. If you don't, put this on the bottom of your deck and draw a card. The Librarian [the-librarian] | Illusionist Mentor | Illusionist Mentor | While The Librarian is face-down in arsenal, at the start of your turn, you may turn him face-up. While The Librarian is face-up in arsenal, once per turn when you create a Spectral Shield token, draw a card and put a lesson counter on The Librarian. Then if there are 3 or more lesson counters on him, banish him, search your deck for a specialization card, put it face-up into arsenal, and shuffle. The Librarian, Magister of History [the-librarian-magister-of-history] | Light Adjudicator Hero | Light Adjudicator Hero, Go again, health 20, intellect 4 | You may have cards with Tome in their name of any class or talent in your deck. Action - {t}, reveal a card with Tome in its name from your inventory: Put it into your hand. Another target hero gets +1{i} until the end of their next turn. Go again The Moat Exchange [the-moat-exchange] | Event | Event | Each hero may put any number of cards from their hand or arsenal on the bottom of their deck, then draws a card for each card put on the bottom this way. The Old Switcheroo [the-old-switcheroo-blue] | Reviled Action - Attack | Reviled Action Attack | Instant - Discard this: The next time you would clash with target hero this turn, instead you reveal the top card of their deck and they reveal the top card of your deck. If you win the clash, they discard a card. The Suspense is Killing Me [the-suspense-is-killing-me-blue] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense Your first attack each turn gets +1{p}. The Weakest Link [the-weakest-link-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, look at their hand and choose a card without base {d}. If you do, they discard it and you draw a card. Themai [themai] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 4 | Opponents can't play cards or activate abilities during your turn. Themis, Archangel of Judgment [themis-archangel-of-judgment] | Light - Angel Ally | Light Angel Ally, Ward 4, health 4 | Once per Turn Action - {r}{r}: Attack When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down. Ward 4 Theryon, Magister of Justice [theryon-magister-of-justice] | Light Adjudicator Hero | Light Adjudicator Hero, health 20, intellect 4 | The first time each turn another hero destroys a card they don't control, you may pay {r}{r}. If you do, they destroy a non-hero permanent they control. Thespian Charm [thespian-charm-yellow] | Revered Guardian Instant | Revered Guardian Instant, The Crowd Cheers | Choose any number; - Destroy a Might or Vigor token. - The crowd cheers you. - Return an aura permanent you control to its owner's hand. Thick Hide Hunter [thick-hide-hunter-yellow] | Brute Action - Attack | Brute Action Attack | When this attacks or defends, discard a random card. Thiev'n Varmints [thiev-n-varmints-red] | Pirate Action - Attack | Pirate Action Attack | When this attacks, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token. Third Eye of the Sphinx [third-eye-of-the-sphinx] | Illusionist / Wizard Equipment - Head | Illusionist Wizard Equipment Head, Spellvoid 1, Blade Break | Instant - {r}, {t}, destroy a Ponder token you control: Draw a card. Spellvoid 1 Blade Break This Round's on Me [this-round-s-on-me-blue] | Generic Action | Generic Action, Go again | Each hero draws a card. Until the start of your next turn, attacks that target you get -1{p}. Go again Thistle Bloom // Life [thistle-bloom-life-yellow] | Runeblade Action // Earth Instant | Runeblade Action Earth Instant, Meld | Meld Create X Runechant tokens, where X is the total {h} you've gained this turn. // Gain 1{h} Threadbare Tunic [threadbare-tunic] | Generic Equipment - Chest | Generic Equipment Chest | Instant - Destroy this: Gain {r}. Activate this only if you have no cards in hand. Three of a Kind [three-of-a-kind-red] | Ranger Action | Ranger Action, Go again | Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again Three Visits [three-visits-red] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward X | Ward X, where X is three times the number of blue cards you've pitched this turn. Thrive [thrive-yellow] | Earth Action | Earth Action, Go again | If an attack would gain {p} this turn, instead it gains that much plus 1. Go again Throttle [throttle-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Throttle [throttle-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Throttle [throttle-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Throw Caution to the Wind [throw-caution-to-the-wind-blue] | Pirate Instant | Pirate Instant | Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way. Throw Dagger [throw-dagger-blue] | Assassin / Ninja Attack Reaction | Assassin Ninja Attack Reaction | Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit and you draw a card. Destroy the dagger. Throw Yourself at Them [throw-yourself-at-them-blue] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | When this attacks a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Go again Throw Yourself at Them [throw-yourself-at-them-red] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | When this attacks a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Go again Throw Yourself at Them [throw-yourself-at-them-yellow] | Assassin / Ninja Action - Attack | Assassin Ninja Action Attack, Go again | When this attacks a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger. Go again Thrust [thrust-red] | Generic Attack Reaction | Generic Attack Reaction | Target sword attack gets +3{p}. Thump [thump-blue] | Guardian Action - Attack | Guardian Action Attack, Dominate | If this card's {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." Thump [thump-red] | Guardian Action - Attack | Guardian Action Attack, Dominate | If this card's {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." Thump [thump-yellow] | Guardian Action - Attack | Guardian Action Attack, Dominate | If this card's {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." Thunder Quake [thunder-quake-blue] | Guardian Action - Attack | Guardian Action Attack, Heave 3 | Heave 3 Thunder Quake [thunder-quake-red] | Guardian Action - Attack | Guardian Action Attack, Heave 3 | Heave 3 Thunder Quake [thunder-quake-yellow] | Guardian Action - Attack | Guardian Action Attack, Heave 3 | Heave 3 Thunderous Retort [thunderous-retort-blue] | Lightning Instant - Aura | Lightning Instant Aura, Arcane Barrier 1 | At the beginning of your action phase, destroy this, then your next attack this turn gets go again. Arcane Barrier 1 Thunderous Retort [thunderous-retort-red] | Lightning Instant - Aura | Lightning Instant Aura, Arcane Barrier 3 | At the beginning of your action phase, destroy this, then your next attack this turn gets go again. Arcane Barrier 3 Thunderous Retort [thunderous-retort-yellow] | Lightning Instant - Aura | Lightning Instant Aura, Arcane Barrier 2 | At the beginning of your action phase, destroy this, then your next attack this turn gets go again. Arcane Barrier 2 Thunk [thunk-blue] | Guardian Action - Attack | Guardian Action Attack | When you win a clash revealing this, create a Might token. Thunk [thunk-red] | Guardian Action - Attack | Guardian Action Attack | When you win a clash revealing this, create a Might token. Thunk [thunk-yellow] | Guardian Action - Attack | Guardian Action Attack | When you win a clash revealing this, create a Might token. Thwart [thwart-yellow] | Generic Block | Generic Block | When this defends, remove all +1{p} counters from the attacking card. Tiara of Suspense [tiara-of-suspense] | Revered Guardian Equipment - Head | Revered Guardian Equipment Head, Guardwell | Instant - Destroy this: Put a suspense counter on an aura of suspense you control. Activate this only if you've been cheered this turn. Guardwell Tick Tock Clock [tick-tock-clock-red] | Mechanologist Action - Item | Mechanologist Action Item, Crank | Crank This enters the arena with a steam counter. At the start of your turn, destroy this and it deals 1 damage to you unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and up to 2 other items in the arena. Then deal X damage to them, where X is the number of items destroyed this way. Ticket Puncher [ticket-puncher] | Generic Equipment - Arms | Generic Equipment Arms, Blade Break | This card's {d} is equal to the number of opponents with greater {h} than you. Blade Break Tidal Surge [tidal-surge-blue] | Mystic Action - Attack | Mystic Action Attack | If you've played another blue card this turn, this gets +2{p}. Tide Chakra [tide-chakra-blue] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}. Tide Chakra [tide-chakra-red] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +3{p}. If you've transcended this turn, instead it gets +5{p}. Tide Chakra [tide-chakra-yellow] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}. Tide Flippers [tide-flippers] | Ninja Equipment - Legs | Ninja Equipment Legs, Arcane Barrier 1 | Attack Reaction - Destroy this: Target attack action card with 2 or less base {p} gets go again. Arcane Barrier 1 Tiger Eye Reflex [tiger-eye-reflex-blue] | Ninja Block | Ninja Block, Ambush | Ambush When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn. Tiger Eye Reflex [tiger-eye-reflex-yellow] | Ninja Block | Ninja Block, Ambush | Ambush When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn. Tiger Form Incantation [tiger-form-incantation-blue] | Mystic Ninja Action | Mystic Ninja Action, Go again | The next Crouching Tiger you play this turn gets +1{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again Tiger Form Incantation [tiger-form-incantation-red] | Mystic Ninja Action | Mystic Ninja Action, Go again | The next Crouching Tiger you play this turn gets +3{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again Tiger Form Incantation [tiger-form-incantation-yellow] | Mystic Ninja Action | Mystic Ninja Action, Go again | The next Crouching Tiger you play this turn gets +2{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again Tiger Stripe Shuko [tiger-stripe-shuko] | Ninja Equipment - Arms | Ninja Equipment Arms, Blade Break | The second attack action card with 2 or less base {p} you play each turn gets +1{p} and "Damage that would be dealt by this can't be prevented." Blade Break Tiger Swipe [tiger-swipe-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Crouching Tiger was the last attack this combat chain, this gets +2{p}, go again, and "When this hits, create X Crouching Tigers in your banished zone, where X is the number of Crouching Tigers you control. You may play them this turn." Tiger Taming Khakkara [tiger-taming-khakkara] | Ninja Weapon - Staff (2H) | Ninja Weapon Staff 2H | Once per Turn Action - {r}{r}: Attack. Go again When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Tiger Trap [tiger-trap-red] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap | When this defends and the attacking hero controls 3 or more attacks with {p} greater than their base, attacks they control can't gain {p} this turn. Tighten the Screws [tighten-the-screws-red] | Mechanologist Action | Mechanologist Action, Go again | Your next Mechanologist attack this turn gets +4{p}. You may {u} a cog you control. Go again Tigrine Reflex [tigrine-reflex-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again. Attack Reaction - Discard this: Target Ninja attack gets +1{p}. Create a Crouching Tiger in your hand. Time Flies When You're Having Fun [time-flies-when-you-re-having-fun-red] | Generic Action | Generic Action, Go again | The next time an attack action card hits a hero this turn, you may destroy an aura they control. If this was played from arsenal, the next attack action card you play this turn gets +3{p}. Go again Time Skippers [time-skippers] | Generic Equipment - Legs | Generic Equipment Legs | Action - {r}{r}{r}, destroy this: Gain 2 action points. Timekeeper's Whim [timekeeper-s-whim-blue] | Wizard Action | Wizard Action | Deal 3 arcane damage to target hero. If this was played during an opponent's turn, put it on the bottom of its owner's deck. Timekeeper's Whim [timekeeper-s-whim-red] | Wizard Action | Wizard Action | Deal 5 arcane damage to target hero. If this was played during an opponent's turn, put it on the bottom of its owner's deck. Timekeeper's Whim [timekeeper-s-whim-yellow] | Wizard Action | Wizard Action | Deal 4 arcane damage to target hero. If this was played during an opponent's turn, put it on the bottom of its owner's deck. Timesnap Potion [timesnap-potion-blue] | Generic Action - Item | Generic Action Item | Action - Destroy this: Gain 2 action points. Timidity Point [timidity-point-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, attacks they control lose and can't gain dominate during their next turn. Timidity Point [timidity-point-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, attacks they control lose and can't gain dominate during their next turn. Timidity Point [timidity-point-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | When this hits a hero, attacks they control lose and can't gain dominate during their next turn. Tip the Barkeep [tip-the-barkeep-blue] | Pirate Action | Pirate Action, Go again | Create a Goldkiss Rum token. You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck. Go again Tip-Off [tip-off-blue] | Generic Action - Attack | Generic Action Attack | Instant - Discard this: Mark target opposing hero. Tip-Off [tip-off-red] | Generic Action - Attack | Generic Action Attack | Instant - Discard this: Mark target opposing hero. Tip-Off [tip-off-yellow] | Generic Action - Attack | Generic Action Attack | Instant - Discard this: Mark target opposing hero. Tit for Tat [tit-for-tat-blue] | Generic Action | Generic Action, Go again | {t} target hero. {u} another target hero. Go again Titan's Fist [titan-s-fist] | Guardian Weapon - Hammer (1H) | Guardian Weapon Hammer 1H | Once per Turn Action - {r}{r}{r}: Attack If there is a card with cost 3 or more in your pitch zone, this gets +1{p}. Titanium Bauble [titanium-bauble-blue] | Generic Resource | Generic Resource To Be Continued... [to-be-continued-blue] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense The first time you would be dealt damage each turn, prevent 1 of that damage. To the Point [to-the-point-blue] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +1{p}. If the defending hero is marked, instead it gets +2{p}. To the Point [to-the-point-red] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +3{p}. If the defending hero is marked, instead it gets +4{p}. To the Point [to-the-point-yellow] | Assassin / Warrior Attack Reaction | Assassin Warrior Attack Reaction | Target dagger attack gets +2{p}. If the defending hero is marked, instead it gets +3{p}. Toby Jugs [toby-jugs] | Generic Equipment - Legs | Generic Equipment Legs, Blade Break | When this defends, you may pay {r}. If you do, it gets +2{d} this turn. Blade Break Toe the Line [toe-the-line-red] | Warrior Instant | Warrior Instant | The next time you would be dealt damage this turn, prevent 2 of that damage. If you prevent damage this way, create a Flurry token. Tome of Aeo [tome-of-aeo-blue] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | At the beginning of your action phase, destroy this then draw a card. Ward 1 Tome of Aetherwind [tome-of-aetherwind-red] | Wizard Action | Wizard Action | Choose 2. You may choose the same mode more than once; The next card you play this turn with an arcane damage effect, instead deals that much arcane damage plus 1. Draw a card. Tome of Divinity [tome-of-divinity-yellow] | Light Instant | Light Instant | Draw 2 cards. If a card has been put into your soul this turn, instead draw 3 cards. Tome of Duplicity [tome-of-duplicity-blue] | Wizard Action | Wizard Action | Look at the top 2 cards of your deck, then banish one. If it's a non-attack action card, you may play it this turn as though it were an instant. Tome of Firebrand [tome-of-firebrand-red] | Draconic Instant | Draconic Instant | Play this only if you control 4 or more Draconic chain links. Draw 2 cards. Tome of Fyendal [tome-of-fyendal-yellow] | Generic Action | Generic Action | Draw 2 cards. If this was played from arsenal, gain 1{h} for each card in your hand. Tome of Harvests [tome-of-harvests-blue] | Earth Action | Earth Action, Go again | As an additional cost to play this, put a card from your arsenal on the bottom of your deck. Draw 3 cards. Go again Tome of Imperial Flame [tome-of-imperial-flame-red] | Draconic Action | Draconic Action, Go again | Draw a card. If you are Royal, instead draw 2 cards. You may pitch 2 red cards. If you don't, banish your hand. Go again Tome of Necrosis [tome-of-necrosis-red] | Necromancer Action | Necromancer Action, Go again | As an additional cost to play this, destroy an ally you control or discard an ally. Draw a card and {u} your hero. Go again Tome of Pandemonium [tome-of-pandemonium-yellow] | Chaos Action | Chaos Action, Go again | Banish the top card of each hero's deck. You may play them this turn. Go again Tome of Quandaries [tome-of-quandaries-blue] | Wizard Instant | Wizard Instant | Create 2 Ponder tokens. Tome of the Arknight [tome-of-the-arknight-blue] | Runeblade Action | Runeblade Action, Go again | Reveal the top 2 cards of your deck. If you reveal an attack action card and a non-attack action card this way, put them into your hand. Go again Tome of Torment [tome-of-torment-red] | Shadow Action | Shadow Action, Blood Debt | You may play this from your banished zone. Draw a card. Blood Debt Tomeltai [tomeltai] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 5 | Whenever Tomeltai attacks a hero, reveal the top 2 cards of your deck. If 1 or more red cards are revealed this way, put that many -1{d} counters on an equipment they control, then if it has 0{d}, destroy it. Tongue Tied [tongue-tied-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, turn a card in their arsenal face-up, then banish an instant card from their arsenal. Tooth and Claw [tooth-and-claw-red] | Mystic Ninja Action - Attack | Mystic Ninja Action Attack, Go again | When this attacks, you may reveal any number of Crouching Tigers from your hand. If you reveal 1 or more, this gets go again. 2 or more, this gets +1{p}. 3 or more, draw a card. Tooth of the Dragon [tooth-of-the-dragon-red] | Draconic Instant | Draconic Instant | Your next Draconic attack this turn gets +3{p}. Topsy Turvy [topsy-turvy] | Chaos Equipment - Head | Chaos Equipment Head, Arcane Barrier 1 | Instant - Destroy this: Until end of turn, if one or more cards would be put on top of a deck, instead they're put on the bottom. Arcane Barrier 1 Torc of Vim [torc-of-vim] | Brute Equipment - Chest | Brute Equipment Chest, Battleworn | Whenever you beat chest, you may destroy this. If you do, the next Brute attack action card you play this turn costs {r}{r} less to play. Battleworn Torque Tuned [torque-tuned-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Overpower, Galvanize | If an item you control has been destroyed this turn, this gets overpower. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Torque Tuned [torque-tuned-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Overpower, Galvanize | If an item you control has been destroyed this turn, this gets overpower. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Torque Tuned [torque-tuned-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Overpower, Galvanize | If an item you control has been destroyed this turn, this gets overpower. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}. Torrent of Tempo [torrent-of-tempo-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, it gets go again. Torrent of Tempo [torrent-of-tempo-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, it gets go again. Torrent of Tempo [torrent-of-tempo-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this hits, it gets go again. Touch of Reality [touch-of-reality] | Illusionist Equipment - Arms | Illusionist Equipment Arms, Ward X | Instant - {x}, {t}: This gets ward X until end of turn. Destroy this at the beginning of the end phase. Tough as a Rok [tough-as-a-rok-blue] | Revered Brute Action - Attack | Revered Brute Action Attack | If you have less {h} than each other hero, this card's base {p} is 6, otherwise it's 0. Tough Leather Boots [tough-leather-boots] | Revered Brute Equipment - Legs | Revered Brute Equipment Legs, Blade Break | If you control a Toughness and a Vigor token, this gets +2{d}. Blade Break Tough Old Wrench [tough-old-wrench-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token. Tough Old Wrench [tough-old-wrench-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token. Tough Old Wrench [tough-old-wrench-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Galvanize | Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token. Tough Smashup [tough-smashup-blue] | Revered Action - Attack | Revered Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. Tough Smashup [tough-smashup-red] | Revered Action - Attack | Revered Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. Tough Smashup [tough-smashup-yellow] | Revered Action - Attack | Revered Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. Toughen Up [toughen-up-blue] | Generic Defense Reaction | Generic Defense Reaction Toughness [toughness] | Generic Token - Aura | Generic Token Aura | At the start of your opponent's turn, destroy this, then the next action card you defend with this turn gets +1{d} this chain link. Towering Titan [towering-titan-blue] | Guardian Action - Aura | Guardian Action Aura | At the beginning of your action phase, destroy this then the next Guardian attack action card you play this turn gets +8{p}. Towering Titan [towering-titan-red] | Guardian Action - Aura | Guardian Action Aura | At the beginning of your action phase, destroy this then the next Guardian attack action card you play this turn gets +10{p}. Towering Titan [towering-titan-yellow] | Guardian Action - Aura | Guardian Action Aura | At the beginning of your action phase, destroy this then the next Guardian attack action card you play this turn gets +9{p}. Toxic Tips [toxic-tips] | Assassin / Ranger Equipment - Arms | Assassin Ranger Equipment Arms, Blade Break | Action - {r}, destroy this: The next attack action card you play this turn gets "When this hits a hero, create a Frailty, Inertia, or Bloodrot Pox token under their control." Go again Blade Break Toxicity [toxicity-blue] | Assassin / Ranger Action | Assassin Ranger Action, Go again | The next Assassin or Ranger attack action card you play this turn gets "When this hits a hero, they lose 3{h}." Go again Toxicity [toxicity-red] | Assassin / Ranger Action | Assassin Ranger Action, Go again | The next Assassin or Ranger attack action card you play this turn gets "When this hits a hero, they lose 5{h}." Go again Toxicity [toxicity-yellow] | Assassin / Ranger Action | Assassin Ranger Action, Go again | The next Assassin or Ranger attack action card you play this turn gets "When this hits a hero, they lose 4{h}." Go again Trade In [trade-in-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again. Trade In [trade-in-red] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again. Trade In [trade-in-yellow] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again. Trailblazing Aether [trailblazing-aether-blue] | Wizard Action | Wizard Action, Surge | Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, it gets go again. Trailblazing Aether [trailblazing-aether-red] | Wizard Action | Wizard Action, Surge | Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, it gets go again. Trailblazing Aether [trailblazing-aether-yellow] | Wizard Action | Wizard Action, Surge | Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, it gets go again. Trampling Trackers [trampling-trackers] | Brute Equipment - Legs | Brute Equipment Legs, Temper | Whenever you beat chest, you may destroy this. If you do, create an Agility token. Temper Tranquil Passing [tranquil-passing-blue] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | When this enters the arena, you may banish target aura token or aura permanent with cost 1 or less controlled by an opponent until this leaves the arena. Ward 1 Tranquil Passing [tranquil-passing-red] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | When this enters the arena, you may banish target aura token or aura permanent with cost 3 or less controlled by an opponent until this leaves the arena. Ward 1 Tranquil Passing [tranquil-passing-yellow] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | When this enters the arena, you may banish target aura token or aura permanent with cost 2 or less controlled by an opponent until this leaves the arena. Ward 1 Transmogrify [transmogrify-blue] | Illusionist Action | Illusionist Action, Go again | The next attack action card you play this turn is Illusionist, has 6 base {p}, and gets phantasm. Go again Transmogrify [transmogrify-red] | Illusionist Action | Illusionist Action, Go again | The next attack action card you play this turn is Illusionist, has 8 base {p}, and gets phantasm. Go again Transmogrify [transmogrify-yellow] | Illusionist Action | Illusionist Action, Go again | The next attack action card you play this turn is Illusionist, has 7 base {p}, and gets phantasm. Go again Trap and Release [trap-and-release-blue] | Ninja Action - Attack | Ninja Action Attack, Go again, Mark | When this hits a hero, mark them. Go again Trap and Release [trap-and-release-red] | Ninja Action - Attack | Ninja Action Attack, Go again, Mark | When this hits a hero, mark them. Go again Trap and Release [trap-and-release-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again, Mark | When this hits a hero, mark them. Go again Traverse the Universe [traverse-the-universe] | Mystic Equipment - Head | Mystic Equipment Head, Blade Break | When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle. Blade Break Treasure Island [treasure-island] | High Seas Macro - Landmark | High Seas Macro Landmark | The first time a hero is attacked each turn, put a gold counter on this. Whenever you or an ally you control deals damage to an opposing hero, you remove that many gold counters from this, then create Gold tokens equal to the number of counters removed this way. Tremor of Anticipation [tremor-of-anticipation] | Event | Event | Until end of turn, if any hero would create 1 or more tokens, instead they create that many plus 1 of each of those tokens. Create a Gold token. Tremor of i'Arathael [tremor-of-i-arathael-blue] | Generic Action - Attack | Generic Action Attack | If a card has been put into your banished zone this turn, this gets +2{p}. Tremor of i'Arathael [tremor-of-i-arathael-red] | Generic Action - Attack | Generic Action Attack | If a card has been put into your banished zone this turn, this gets +2{p}. Tremor of i'Arathael [tremor-of-i-arathael-yellow] | Generic Action - Attack | Generic Action Attack | If a card has been put into your banished zone this turn, this gets +2{p}. Tremor of Resistance [tremor-of-resistance] | Guardian Equipment - Off-Hand | Guardian Equipment Off-Hand, Blade Break | If you control a Seismic Surge token, this gets +2{d}. Blade Break Tremorshield Sabatons [tremorshield-sabatons] | Guardian Equipment - Legs | Guardian Equipment Legs, Blade Break | Instant - Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2. Blade Break Trench of Sunken Treasure [trench-of-sunken-treasure] | Ranger Equipment - Chest | Ranger Equipment Chest, Arcane Barrier 1, Blade Break | Once per Turn Instant - Put a face-down card from your arsenal on the bottom of your deck: Gain {r} Arcane Barrier 1 Blade Break Trench of Watery Depths [trench-of-watery-depths] | Pirate Equipment - Chest | Pirate Equipment Chest, Blade Break | When this defends, you may pitch a blue card from your graveyard. Blade Break Tri-shot [tri-shot-blue] | Ranger Action | Ranger Action, Go again | You may activate target bow you control 2 additional times this turn. Go again Tribute to Demolition [tribute-to-demolition-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt Tribute to Demolition [tribute-to-demolition-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt Tribute to Demolition [tribute-to-demolition-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt Tribute to Greater Power [tribute-to-greater-power-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt, Overpower | Instant - Banish this from your hand: Your next attack this turn gets overpower. Blood Debt Tribute to the Legions of Doom [tribute-to-the-legions-of-doom-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt Tribute to the Legions of Doom [tribute-to-the-legions-of-doom-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt Tribute to the Legions of Doom [tribute-to-the-legions-of-doom-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Blood Debt | As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt Tricorn of Saltwater Death [tricorn-of-saltwater-death] | Pirate Necromancer Equipment - Head | Pirate Necromancer Equipment Head, Blade Break | When this defends, you may discard a card with watery grave. If you do, draw a card. Blade Break Trip the Light Fantastic [trip-the-light-fantastic-blue] | Lightning Action - Attack | Lightning Action Attack | Instant - Discard this: Prevent the next 2 damage that would be dealt to you this turn. Trip the Light Fantastic [trip-the-light-fantastic-red] | Lightning Action - Attack | Lightning Action Attack | Instant - Discard this: Prevent the next 2 damage that would be dealt to you this turn. Trip the Light Fantastic [trip-the-light-fantastic-yellow] | Lightning Action - Attack | Lightning Action Attack | Instant - Discard this: Prevent the next 2 damage that would be dealt to you this turn. Tripwire Trap [tripwire-trap-red] | Ranger Defense Reaction - Trap | Ranger Defense Reaction Trap | This can only be played from arsenal. When this defends, hit effects don't trigger this chain link unless the attacking hero pays {r}. Trot Along [trot-along-blue] | Generic Action | Generic Action, Go again | Your next attack with 3 or less base {p} this turn gets go again. Go again Trounce [trounce-red] | Guardian Block | Guardian Block, Clash | When this defends, clash with the attacking hero. Put the revealed cards on the bottom of their owner's deck, then clash again. If a hero wins both clashes, they create a Gold, Might, and Vigor token. Truce [truce-blue] | Generic Action - Aura | Generic Action Aura | When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{h}. When you or a card you control is the target of an attack they control, destroy this and draw a card. Truth or Trickery [truth-or-trickery-yellow] | Reviled Guardian Block | Reviled Guardian Block | When this defends, you may look at the top card of your deck and choose a color. If you do, the attacking hero guesses if that card is the chosen color, then they look at it. If they guessed wrong, they discard a card. Truths Retold [truths-retold] | Mystic Illusionist Equipment - Head | Mystic Illusionist Equipment Head, Cloaked, Ward 1 | Cloaked Instant - {r}, turn this face-up: Put an aura from your graveyard on the bottom of your deck. Ward 1 Tuffnut [tuffnut] | Revered Brute Hero - Young | Revered Brute Hero Young, health 20, intellect 3 | Instant - {t}: Pitch the top card of your deck. If it has 6 or more {p}, the crowd cheers you. Whenever the crowd cheers you, create a Toughness token. Tuffnut, Bumbling Hulkster [tuffnut-bumbling-hulkster] | Revered Brute Hero | Revered Brute Hero, health 40, intellect 3 | Instant - {t}: Pitch the top card of your deck. If it has 6 or more {p}, the crowd cheers you. Whenever the crowd cheers you, create a Toughness token. Turn Heads [turn-heads-blue] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, {t} target Brute hero. They don't {u} during their next end phase. Turn the Crowd Grateful [turn-the-crowd-grateful-blue] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When this attacks a Reviled hero, this gets +1{p}. When this hits a Reviled hero, the crowd cheers you. Turn the Crowd Grateful [turn-the-crowd-grateful-red] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When this attacks a Reviled hero, this gets +1{p}. When this hits a Reviled hero, the crowd cheers you. Turn the Crowd Grateful [turn-the-crowd-grateful-yellow] | Revered Action - Attack | Revered Action Attack, The Crowd Cheers | When this attacks a Reviled hero, this gets +1{p}. When this hits a Reviled hero, the crowd cheers you. Turn the Crowd Hateful [turn-the-crowd-hateful-blue] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | When this attacks a Revered hero, this gets +3{p}. When this hits a Revered hero, the crowd boos you. Turn the Crowd Hateful [turn-the-crowd-hateful-red] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | When this attacks a Revered hero, this gets +3{p}. When this hits a Revered hero, the crowd boos you. Turn the Crowd Hateful [turn-the-crowd-hateful-yellow] | Reviled Action - Attack | Reviled Action Attack, The Crowd Boos | When this attacks a Revered hero, this gets +3{p}. When this hits a Revered hero, the crowd boos you. Turn Timber [turn-timber-blue] | Elemental Guardian Defense Reaction | Elemental Guardian Defense Reaction, Earth Fusion | Earth Fusion If this was fused, it gets +2{d}. Turn Timber [turn-timber-red] | Elemental Guardian Defense Reaction | Elemental Guardian Defense Reaction, Earth Fusion | Earth Fusion If this was fused, it gets +2{d}. Turn Timber [turn-timber-yellow] | Elemental Guardian Defense Reaction | Elemental Guardian Defense Reaction, Earth Fusion | Earth Fusion If this was fused, it gets +2{d}. Turn to Mindfire [turn-to-mindfire-red] | Wizard Action | Wizard Action | Deal 5 arcane damage to any target. If this deals damage, you may {t} your hero. If you do, create a Ponder token. Turning Point [turning-point-blue] | Revered Guardian Block | Revered Guardian Block, The Crowd Cheers | When this defends, if you have less {h} than the attacking hero, the crowd cheers you. While this is defending, if you've been cheered this turn, it gets +3{d}. Twelve Petal Kāṣāya [twelve-petal-k-ya] | Mystic Ninja Equipment - Chest | Mystic Ninja Equipment Chest, Blade Break | Whenever you transcend, you may gain {r}. Instant - {c}{c}{c}, destroy this: Create a Zen State token. Blade Break Twin Drive [twin-drive-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Boost Twin Twisters [twin-twisters-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | Choose 1: this gets "When this hits, your next attack this combat chain gets +1{p}. this gets +1{p}. Go again Twin Twisters [twin-twisters-red] | Ninja Action - Attack | Ninja Action Attack, Go again | Choose 1: this gets "When this hits, your next attack this combat chain gets +1{p}. this gets +1{p}. Go again Twin Twisters [twin-twisters-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | Choose 1: this gets "When this hits, your next attack this combat chain gets +1{p}. this gets +1{p}. Go again Twinkle Toes [twinkle-toes] | Lightning Equipment - Legs | Lightning Equipment Legs | Instant - Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if you've played an instant card this turn. Twinning Blade [twinning-blade-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | You may attack an additional time with target sword this turn. Twintek Charging Station [twintek-charging-station-red] | Mechanologist Action | Mechanologist Action, Go again | The next attack you boost this turn gets +3{p}. You may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain {r}. Go again Twist and Turn [twist-and-turn-blue] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +2{p} and "When this hits, you may attack with it an additional time this turn." Go again Twist and Turn [twist-and-turn-red] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +4{p} and "When this hits, you may attack with it an additional time this turn." Go again Twist and Turn [twist-and-turn-yellow] | Warrior Action | Warrior Action, Go again | Your next dagger attack this turn gets +3{p} and "When this hits, you may attack with it an additional time this turn." Go again Two Sides to the Blade [two-sides-to-the-blade-red] | Assassin Attack Reaction | Assassin Attack Reaction | Choose 1; - Target dagger attack gets +3{p}. - Target attack action card with stealth gets +3{p} and "When this hits a hero, mark them." Two Steps Ahead [two-steps-ahead-blue] | Reviled Guardian Action - Aura | Reviled Guardian Action Aura | At the start of your turn, destroy this, then create a Confidence and 3 Might tokens. Two Steps Forward [two-steps-forward] | Ninja Equipment - Legs | Ninja Equipment Legs, Battleworn | Instant - Destroy this: Create an Agility token. Activate this only if you've hit 2 or more times this combat chain. Battleworn Two-Faced [two-faced] | Reviled Equipment - Head | Reviled Equipment Head, Blade Break | When this defends, the attacking hero draws a card, then look at their hand and choose a card. They discard the chosen card. Blade Break Unbound by Shadow [unbound-by-shadow-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | When this attacks, if it was played from your banished zone, create a Gate to i'Arathael token. Blood Debt Undead Grasp [undead-grasp] | Shadow Necromancer Equipment - Arms | Shadow Necromancer Equipment Arms, Battleworn | Action - {r}, discard a zombie, destroy this: Your next zombie attack this turn gets +3{p} and "When this hits, destroy this zombie." Go again Battleworn Under Loop [under-loop-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits, put it on the bottom of its owner's deck. Under Loop [under-loop-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits, put it on the bottom of its owner's deck. Under Loop [under-loop-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost When this hits, put it on the bottom of its owner's deck. Under the Trap-Door [under-the-trap-door-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth Instant - Discard this: Banish target trap from your graveyard. If you do, you may play it this turn and if it would be put into the graveyard this turn, instead banish it. Undercover Acquisition [undercover-acquisition-red] | Assassin Action - Attack | Assassin Action Attack, Stealth, Steal | Stealth When this hits a hero, steal an item they control. Undertow Stilettos [undertow-stilettos] | Mystic Assassin Equipment - Legs | Mystic Assassin Equipment Legs, Battleworn | Attack Reaction - {r}, destroy this: Create a Slither in your hand. Battleworn Unexpected Backhand [unexpected-backhand-blue] | Brute Action - Attack | Brute Action Attack | When you win a clash revealing this, deal 1 damage to the other hero. Unexpected Backhand [unexpected-backhand-red] | Brute Action - Attack | Brute Action Attack | When you win a clash revealing this, deal 1 damage to the other hero. Unexpected Backhand [unexpected-backhand-yellow] | Brute Action - Attack | Brute Action Attack | When you win a clash revealing this, deal 1 damage to the other hero. Unflinching Foothold [unflinching-foothold] | Generic Equipment - Legs | Generic Equipment Legs, Battleworn | Instant - Destroy this: Target attack loses and can't gain dominate. Battleworn Unforgetting Unforgiving [unforgetting-unforgiving-red] | Guardian Block | Guardian Block, Jarl Specialization | Jarl Specialization When this defends, if the attacking hero controls an equipment with a -1{d} counter, you may search your deck for a Mangle, banish it, then shuffle. You may play it during your next action phase. Unhallowed Rites [unhallowed-rites-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | If you've played a non-attack action card this turn, you may play this from your banished zone. You may put a non-attack action card with blood debt from your graveyard on the bottom of your deck. Blood Debt Unhallowed Rites [unhallowed-rites-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | If you've played a non-attack action card this turn, you may play this from your banished zone. You may put a non-attack action card with blood debt from your graveyard on the bottom of your deck. Blood Debt Unhallowed Rites [unhallowed-rites-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Blood Debt | If you've played a non-attack action card this turn, you may play this from your banished zone. You may put a non-attack action card with blood debt from your graveyard on the bottom of your deck. Blood Debt Unicycle [unicycle] | Mechanologist Equipment - Legs | Mechanologist Equipment Legs, Battleworn | Instant - Destroy this: {u} a cog you control. Battleworn Unified Decree [unified-decree-yellow] | Warrior Attack Reaction | Warrior Attack Reaction, Reprise | Target weapon attack gets +3{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, look at the top card of your deck. If it's an attack reaction card, you may banish it. If you do, you may play it this combat chain. United We Stand [united-we-stand-yellow] | Light Action - Attack | Light Action Attack, Unity | Unity - When this defends together with a card from hand, if Boltyn is in your party, create a Courage token under his control. Then repeat for Bravo and Seismic Surge, Briar and Embodiment of Earth, Dorinthea and Courage, Lexi and Embodiment of Lightning, Oldhim and Spellbane Aegis, Prism and Spectral Shield, and Shiyana and Eloquence. Unmake the Underlings [unmake-the-underlings-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks a hero, turn an ally in their graveyard face-down. When this hits an ally, destroy that ally. Unmovable [unmovable-blue] | Generic Defense Reaction | Generic Defense Reaction | If this was played from arsenal, it gets +1{d}. Unmovable [unmovable-red] | Generic Defense Reaction | Generic Defense Reaction | If this was played from arsenal, it gets +1{d}. Unmovable [unmovable-yellow] | Generic Defense Reaction | Generic Defense Reaction | If this was played from arsenal, it gets +1{d}. Unravel Aggression [unravel-aggression-blue] | Mystic Defense Reaction | Mystic Defense Reaction | If a Chi was pitched to play this, draw a card. Unsheathed [unsheathed-red] | Warrior Action | Warrior Action, Go again | Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again." Go again Untamed [untamed-blue] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again Untamed [untamed-red] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again Untamed [untamed-yellow] | Ninja Action - Attack | Ninja Action Attack, Go again | When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again Unwavering Resolve [unwavering-resolve-red] | Generic Action - Attack | Generic Action Attack, Go again | If you have no cards in your deck, this gets +4{p}. If this is defended by 3 or more cards, it gets go again. Unwinding Finality [unwinding-finality-red] | Lightning Illusionist Action - Attack | Lightning Illusionist Action Attack, Fragment | When this hits, draw a card. Whenever this fragments, you may put a Lightning instant card from your graveyard on top of your deck. Fragment Unworldly Bellow [unworldly-bellow-blue] | Shadow Brute Action | Shadow Brute Action, Go again | As an additional cost to play this, banish 3 random cards from your graveyard. The next Brute or Shadow attack action card you play this turn gets +2{p}. Go again Unworldly Bellow [unworldly-bellow-red] | Shadow Brute Action | Shadow Brute Action, Go again | As an additional cost to play this, banish 3 random cards from your graveyard. The next Brute or Shadow attack action card you play this turn gets +4{p}. Go again Unworldly Bellow [unworldly-bellow-yellow] | Shadow Brute Action | Shadow Brute Action, Go again | As an additional cost to play this, banish 3 random cards from your graveyard. The next Brute or Shadow attack action card you play this turn gets +3{p}. Go again Unyielding Grip [unyielding-grip] | Generic Equipment - Arms | Generic Equipment Arms, Blade Break | If you have no cards in your hand, this gets +3{d}. Blade Break Up on a Pedestal [up-on-a-pedestal-blue] | Revered Guardian Instant - Aura | Revered Guardian Instant Aura, Suspense | Suspense When this enters or leaves the arena, you may put a Revered or Guardian attack action card from your graveyard on top of your deck. Up Sticks and Run [up-sticks-and-run-blue] | Assassin / Ninja Action | Assassin Ninja Action, Go again, Retrieve | You may retrieve a dagger from your graveyard. Your next dagger attack this turn gets +2{p}. Go again Up Sticks and Run [up-sticks-and-run-red] | Assassin / Ninja Action | Assassin Ninja Action, Go again, Retrieve | You may retrieve a dagger from your graveyard. Your next dagger attack this turn gets +4{p}. Go again Up Sticks and Run [up-sticks-and-run-yellow] | Assassin / Ninja Action | Assassin Ninja Action, Go again, Retrieve | You may retrieve a dagger from your graveyard. Your next dagger attack this turn gets +3{p}. Go again Up the Ante [up-the-ante-blue] | Warrior Attack Reaction | Warrior Attack Reaction, Olympia Specialization, Wager | Olympia Specialization Choose X+1; - Target attack wagers an Agility token with the defending hero. - Target attack wagers a Gold token with the defending hero. - Target attack wagers a Vigor token with the defending hero. - Target attack gets +Y{p}, where Y is the number of times it has wagered. Uphold Tradition [uphold-tradition] | Mystic Illusionist Equipment - Arms | Mystic Illusionist Equipment Arms, Cloaked, Ward 1 | Cloaked Instant - {r}, turn this face-up: Put a +1{p} counter on an aura you control with ward. Ward 1 Uplifting Performance [uplifting-performance-blue] | Revered Guardian Action - Attack | Revered Guardian Action Attack | If you control a Confidence or Toughness token, this gets +1{p}. When this hits a hero, create a Confidence and a Toughness token. Uprising [uprising-red] | Draconic Action | Draconic Action, Go again | Your next 4 Draconic attacks this turn get +1{p}. Go again Urgent Delivery [urgent-delivery-blue] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits, you may put a Mechanologist item from your hand into the arena with cost less than or equal to the number of times you've boosted this combat chain. Urgent Delivery [urgent-delivery-red] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits, you may put a Mechanologist item from your hand into the arena with cost less than or equal to the number of times you've boosted this combat chain. Urgent Delivery [urgent-delivery-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack | When this hits, you may put a Mechanologist item from your hand into the arena with cost less than or equal to the number of times you've boosted this combat chain. Ursur, the Soul Reaper [ursur-the-soul-reaper] | Shadow Token - Demon Ally | Shadow Token Demon Ally, health 6 | Once per Turn Action - 0: Attack If Ursur is attacking a hero with 1 or more cards in their soul, the attack gets go again. Usurp the Shadow Throne [usurp-the-shadow-throne-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Viserai Specialization, Blood Debt | Viserai Specialization If you've usurped this turn, this costs 6{r} less to play and you may play it from your banished zone. When this hits a hero, turn all cards in their banished zone face-down. They lose X{h} and you gain X{h}, where X is the number of cards turned face-down this way. Blood Debt Uzuri [uzuri] | Assassin Hero - Young | Assassin Hero Young, health 20, intellect 4 | Once per Turn Attack Reaction - Banish a card from your hand face-down: Turn the banished card face-up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on the bottom of its owner's deck, then put the banished card onto the active chain link as the attacking card. Uzuri, Switchblade [uzuri-switchblade] | Assassin Hero | Assassin Hero, health 40, intellect 4 | Once per Turn Attack Reaction - Banish a card from your hand face-down: Turn the banished card face-up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on the bottom of its owner's deck, then put the banished card onto the active chain link as the attacking card. V for Valor [v-for-valor-blue] | Light Warrior Action - Aura | Light Warrior Action Aura | Attack Reaction - {r}, destroy this, charge your hero's soul: Target attack gets +1{p}. V for Valor [v-for-valor-red] | Light Warrior Action - Aura | Light Warrior Action Aura | Attack Reaction - {r}, destroy this, charge your hero's soul: Target attack gets +3{p}. V for Valor [v-for-valor-yellow] | Light Warrior Action - Aura | Light Warrior Action Aura | Attack Reaction - {r}, destroy this, charge your hero's soul: Target attack gets +2{p}. V of the Vanguard [v-of-the-vanguard-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack, Boltyn Specialization, Charge | Boltyn Specialization As an additional cost to play this, you may charge your soul any number of times. Your attacks this combat chain get +1{p} for each Light card charged this way. Valahai Riven [valahai-riven-yellow] | Guardian Block | Guardian Block | When this defends, you may pay up to {r}{r}{r}. Create that many Seismic Surge tokens. Valda Brightaxe [valda-brightaxe] | Guardian Hero - Young | Guardian Hero Young, health 21, intellect 4 | Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens. At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. Valda, Seismic Impact [valda-seismic-impact] | Guardian Hero | Guardian Hero, health 40, intellect 4 | Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens. At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. Valiant Dynamo [valiant-dynamo] | Warrior Equipment - Legs | Warrior Equipment Legs, Battleworn | At the beginning of your end phase, if you've attacked 2 or more times with weapons this turn, you may remove a -1{d} counter from this. Battleworn Valiant Thrust [valiant-thrust-blue] | Light Warrior Action - Attack | Light Warrior Action Attack | If you've charged this turn, this gets +3{p}. Valiant Thrust [valiant-thrust-red] | Light Warrior Action - Attack | Light Warrior Action Attack | If you've charged this turn, this gets +3{p}. Valiant Thrust [valiant-thrust-yellow] | Light Warrior Action - Attack | Light Warrior Action Attack | If you've charged this turn, this gets +3{p}. Vambrace of Determination [vambrace-of-determination] | Generic Equipment - Arms | Generic Equipment Arms, Blade Break | Once per Turn Attack Reaction - {r}: The next prevention effect that prevents {p} damage this turn, prevents 1 less of that damage. When this defends, you may pay {r}. If you do, it gets +1{d} and blade break. Vantage Point [vantage-point-blue] | Runeblade Action - Attack | Runeblade Action Attack, Overpower | If you've played or created an aura this turn, this gets overpower. Vantage Point [vantage-point-red] | Runeblade Action - Attack | Runeblade Action Attack, Overpower | If you've played or created an aura this turn, this gets overpower. Vantage Point [vantage-point-yellow] | Runeblade Action - Attack | Runeblade Action Attack, Overpower | If you've played or created an aura this turn, this gets overpower. Vantom Banshee [vantom-banshee-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate Blood Debt Vantom Banshee [vantom-banshee-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate Blood Debt Vantom Banshee [vantom-banshee-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate Blood Debt Vantom Wraith [vantom-wraith-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate Blood Debt Vantom Wraith [vantom-wraith-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate Blood Debt Vantom Wraith [vantom-wraith-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate Blood Debt Vaporize // Shock [vaporize-shock-yellow] | Runeblade Instant // Lightning Instant | Runeblade Instant Lightning Instant, Meld | Meld Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn. // Deal 1 arcane damage to any target. Veiled Intentions [veiled-intentions-blue] | Illusionist Action | Illusionist Action, Go again | The next attack action card you play this turn is Illusionist, and gets +2{p}, phantasm, and "When this is destroyed, draw a card." Go again Veiled Intentions [veiled-intentions-red] | Illusionist Action | Illusionist Action, Go again | The next attack action card you play this turn is Illusionist, and gets +4{p}, phantasm, and "When this is destroyed, draw a card." Go again Veiled Intentions [veiled-intentions-yellow] | Illusionist Action | Illusionist Action, Go again | The next attack action card you play this turn is Illusionist, and gets +3{p}, phantasm, and "When this is destroyed, draw a card." Go again Vela Flash [vela-flash-blue] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Fusion | Lightning Fusion If this was fused, you may play your next non-attack action card this turn as though it were an instant. Vela Flash [vela-flash-red] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Fusion | Lightning Fusion If this was fused, you may play your next non-attack action card this turn as though it were an instant. Vela Flash [vela-flash-yellow] | Elemental Runeblade Action - Attack | Elemental Runeblade Action Attack, Lightning Fusion | Lightning Fusion If this was fused, you may play your next non-attack action card this turn as though it were an instant. Vengeance Never Rests [vengeance-never-rests-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Edge of Autumn was the last attack this combat chain, this gets go again and "When this hits a hero, banish it. You may play it this turn." Vengeful Apparition [vengeful-apparition-blue] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 0 this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter. Ward 1 Vengeful Apparition [vengeful-apparition-red] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 2 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter. Ward 1 Vengeful Apparition [vengeful-apparition-yellow] | Illusionist Action - Aura | Illusionist Action Aura, Ward 1 | When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 1 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter. Ward 1 Venomback Fabric [venomback-fabric-yellow] | Generic Action - Construct | Generic Action Construct, Legendary, Negate | Legendary Equip Scabskin Leathers. If you don't, negate this. Venomous Bite [venomous-bite-blue] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand. Venomous Bite [venomous-bite-red] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +3{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand. Venomous Bite [venomous-bite-yellow] | Mystic Assassin Attack Reaction | Mystic Assassin Attack Reaction | Target Assassin or Mystic attack action card gets +2{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand. Verdance [verdance] | Elemental Wizard Hero - Young | Elemental Wizard Hero Young, Essence of Earth, health 20, intellect 4 | If there are 4 or more Earth cards in your banished zone, Verdance gets "Whenever you gain {h} during your turn, you may deal 1 arcane damage to any opposing target." Essence of Earth Verdance, Thorn of the Rose [verdance-thorn-of-the-rose] | Elemental Wizard Hero | Elemental Wizard Hero, Essence of Earth, health 40, intellect 4 | If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain {h} during your turn, you may deal 1 arcane damage to any opposing target." Essence of Earth Verdant Tide [verdant-tide-red] | Elemental Runeblade Action | Elemental Runeblade Action, Earth Bond, Go again | Until end of turn, if you would create 1 or more Elemental or Runeblade aura tokens, instead create that many plus 1 of each of those tokens. Earth Bond - If an Earth card was pitched to play this, create an Embodiment of Earth token. Go again Vest of the First Fist [vest-of-the-first-fist] | Generic Equipment - Chest | Generic Equipment Chest | When an attack action card you control hits, you may destroy this. If you do, gain {r}{r}. Vestige of Flagellation [vestige-of-flagellation] | Shadow Equipment - Chest | Shadow Equipment Chest, Blade Break | The first time an opponent would gain {h} each turn, instead you lose that much and create that many Vigor tokens. Blade Break Vestige of Sol [vestige-of-sol] | Light Equipment - Chest | Light Equipment Chest, Blade Break | If a card has been put into your soul this turn, if you pitch a Light card, instead gain that many {r} plus 1. Blade Break Vexing Gloomblade [vexing-gloomblade-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this hits a hero, deal 2 arcane damage to any target. Blood Debt Vexing Gloomblade [vexing-gloomblade-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this hits a hero, deal 2 arcane damage to any target. Blood Debt Vexing Gloomblade [vexing-gloomblade-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Usurp, Blood Debt | You may play this from your banished zone. Usurp When this hits a hero, deal 2 arcane damage to any target. Blood Debt Vexing Malice [vexing-malice-blue] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, deal 2 arcane damage to target hero. Vexing Malice [vexing-malice-red] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, deal 2 arcane damage to target hero. Vexing Malice [vexing-malice-yellow] | Runeblade Action - Attack | Runeblade Action Attack | When this attacks, deal 2 arcane damage to target hero. Vexing Quillhand [vexing-quillhand] | Runeblade Equipment - Arms | Runeblade Equipment Arms, Arcane Barrier 1 | Action - Destroy this: Create 2 Runechant tokens. Go again Arcane Barrier 1 Victor Goldmane [victor-goldmane] | Guardian Hero - Young | Guardian Hero Young, Clash, health 20, intellect 4 | The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again. Victor Goldmane, High and Mighty [victor-goldmane-high-and-mighty] | Guardian Hero | Guardian Hero, Clash, health 40, intellect 4 | The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again. Victor Goldmane, Match Fixer [victor-goldmane-match-fixer] | Guardian Hero - Pit-Fighter | Guardian Hero Pit-Fighter, health 20, intellect 4 | Instant - {t}: Choose an opponent. The first card they reveal for their next clash this turn gets +1{p}. When they win that clash, you create a Gold token. Whenever you attack, you may destroy 3 Gold you control. If you do, the attack gets +3{p} and dominate. Victoria, Archangel of Triumph [victoria-archangel-of-triumph] | Light - Angel Ally | Light Angel Ally, Ward 4, health 4 | Once per Turn Action - {r}{r}: Attack When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn. Ward 4 Vigilant Dodgers [vigilant-dodgers] | Generic Equipment - Legs | Generic Equipment Legs | Instant - Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if a weapon has attacked this turn. Vigor [vigor] | Generic Token - Aura | Generic Token Aura | At the start of your turn, destroy this, then gain {r}. Vigor Girth [vigor-girth] | Guardian / Warrior Equipment - Chest | Guardian Warrior Equipment Chest, Blade Break | Action - Destroy this: Create a Vigor token. Go again Blade Break Vigor Rush [vigor-rush-blue] | Generic Action - Attack | Generic Action Attack, Go again | If you've played a non-attack action card this turn, this gets go again. Vigor Rush [vigor-rush-red] | Generic Action - Attack | Generic Action Attack, Go again | If you've played a non-attack action card this turn, this gets go again. Vigor Rush [vigor-rush-yellow] | Generic Action - Attack | Generic Action Attack, Go again | If you've played a non-attack action card this turn, this gets go again. Vigorous Engagement [vigorous-engagement-blue] | Warrior Attack Reaction | Warrior Attack Reaction | Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token. Vigorous Engagement [vigorous-engagement-red] | Warrior Attack Reaction | Warrior Attack Reaction | Target Warrior attack gets +3{p}. If it's defended by an attack action card, create a Vigor token. Vigorous Engagement [vigorous-engagement-yellow] | Warrior Attack Reaction | Warrior Attack Reaction | Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token. Vigorous Roar [vigorous-roar-red] | Brute Action | Brute Action, Go again | Your next attack this turn gets +3{p}. If there is a card with 6 or more {p} in your pitch zone, create a Vigor token. Go again Vigorous Smashup [vigorous-smashup-blue] | Brute Action - Attack | Brute Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. Vigorous Smashup [vigorous-smashup-red] | Brute Action - Attack | Brute Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. Vigorous Smashup [vigorous-smashup-yellow] | Brute Action - Attack | Brute Action Attack, Clash | When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. Vigorous Windup [vigorous-windup-blue] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack | Instant - Discard this: Create a Vigor token. Vigorous Windup [vigorous-windup-red] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack | Instant - Discard this: Create a Vigor token. Vigorous Windup [vigorous-windup-yellow] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack | Instant - Discard this: Create a Vigor token. Vile Inquisition [vile-inquisition-blue] | Shadow Action | Shadow Action, Blood Debt | You may play this from your banished zone. If you play this from your banished zone, this costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's blue, they lose 1{h}. Blood Debt Vile Inquisition [vile-inquisition-red] | Shadow Action | Shadow Action, Blood Debt | You may play this from your banished zone. If you play this from your banished zone, this costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's red, they lose 1{h}. Blood Debt Vile Inquisition [vile-inquisition-yellow] | Shadow Action | Shadow Action, Blood Debt | You may play this from your banished zone. If you play this from your banished zone, this costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's yellow, they lose 1{h}. Blood Debt Villainous Pose [villainous-pose-blue] | Reviled Action | Reviled Action, Go again, The Crowd Boos | Your next attack this turn gets +2{p}. The crowd boos you. Go again Villainous Pose [villainous-pose-red] | Reviled Action | Reviled Action, Go again, The Crowd Boos | Your next attack this turn gets +4{p}. The crowd boos you. Go again Villainous Pose [villainous-pose-yellow] | Reviled Action | Reviled Action, Go again, The Crowd Boos | Your next attack this turn gets +3{p}. The crowd boos you. Go again Violent Gusto [violent-gusto-red] | Generic Action - Attack | Generic Action Attack | When this attacks a hero, you may name an aura permanent they control and return it to its owner's hand. When this hits a hero, return all aura permanents they control with that name to their owner's hand. Vipox [vipox-red] | Generic Action - Attack | Generic Action Attack | When this hits a hero, they lose {h} equal to the number of cards in their hand. Viral Diffusion [viral-diffusion-red] | Assassin Defense Reaction - Trap | Assassin Defense Reaction Trap, Mortimer Specialization | Mortimer Specialization When this defends, create a Frailty, Inertia, and Bloodrot Pox token under the attacking hero's control. Virtuoso Bodice [virtuoso-bodice] | Guardian Equipment - Chest | Guardian Equipment Chest, Blade Break | When this defends, you may remove a suspense counter from an aura you control. If you do, gain {r}{r}. Blade Break Virulent Touch [virulent-touch-blue] | Assassin / Ranger Action - Attack | Assassin Ranger Action Attack | This can't be played from hand. When this chain link resolves, if this is defended by a card from hand, create a Bloodrot Pox token under the defending hero's control. Virulent Touch [virulent-touch-red] | Assassin / Ranger Action - Attack | Assassin Ranger Action Attack | This can't be played from hand. When this chain link resolves, if this is defended by a card from hand, create a Bloodrot Pox token under the defending hero's control. Virulent Touch [virulent-touch-yellow] | Assassin / Ranger Action - Attack | Assassin Ranger Action Attack | This can't be played from hand. When this chain link resolves, if this is defended by a card from hand, create a Bloodrot Pox token under the defending hero's control. Viserai [viserai] | Runeblade Hero - Young | Runeblade Hero Young, health 20, intellect 4 | Whenever you play a Runeblade card, if you've played another non-attack action card this turn, create a Runechant token. Viserai, Between Worlds [viserai-between-worlds] | Shadow Runeblade Hero - Young | Shadow Runeblade Hero Young, Traverse, health 20, intellect 4 | Whenever you create 1 or more Runechants, banish the top card of your deck. Then if you've created 3 or more Runechants this turn, traverse. Viserai, Rune Blood [viserai-rune-blood] | Runeblade Hero | Runeblade Hero, health 40, intellect 4 | Whenever you play a Runeblade card, if you've played another non-attack action card this turn, create a Runechant token. Viserai, the Forsaken [viserai-the-forsaken] | Shadow Runeblade Hero | Shadow Runeblade Hero, Traverse, health 40, intellect 4 | Whenever you create 1 or more Runechants, banish the top card of your deck. Then if you've created 3 or more Runechants this turn, traverse. Viserai, Usurper [viserai-usurper] | Shadow Runeblade Hero - Demon | Shadow Runeblade Hero Demon, Traverse, intellect 4 | The first attack action card with blood debt you play each turn gets go again. At the beginning of each end phase, if you've created or activated a Gate to i'Arathael this turn, you may traverse. Visionary of Orbits [visionary-of-orbits-red] | Lightning Action - Attack | Lightning Action Attack | When this hits, you may put an instant card from your graveyard on the bottom of your deck. Visit Anvilheim [visit-anvilheim-blue] | Guardian Action | Guardian Action | Remove X -1{d} counters from a Guardian off-hand you have equipped. Visit Goldmane Estate [visit-goldmane-estate-blue] | Guardian Action | Guardian Action, Victor Specialization, Go again | Victor Specialization Create a Gold token. Then if you control 3 or more Gold, create that many Might tokens. Go again Visit the 'Winner Takes All' [visit-the-winner-takes-all] | Event | Event | Until end of turn, your attacks get "When this attacks a hero, you each create a Gold token, then you wager with them. The winner gains control of all Gold tokens the other hero controls." Visit the Blacksmith [visit-the-blacksmith-blue] | Generic Action | Generic Action, Go again | Your next sword attack this turn gets +1{p}. Go again Visit the Boneyard [visit-the-boneyard-blue] | Brute Instant | Brute Instant | Put a card with 6 or more {p} from your graveyard on top of your deck. Create a Vigor token. Visit the Dawnsmith [visit-the-dawnsmith-blue] | Warrior Action - Aura | Warrior Action Aura, Sharpen | At the start of your turn, destroy this and sharpen all swords you control. Visit the Floating Dojo [visit-the-floating-dojo-blue] | Ninja Instant | Ninja Instant, Katsu Specialization | Katsu Specialization Put a Surging Strike and a card with combo from your graveyard on the top and/or bottom of your deck. Visit the Golden Anvil [visit-the-golden-anvil-blue] | Warrior Action | Warrior Action, Olympia Specialization | Olympia Specialization As an additional cost to play this, destroy X Gold you control. Equip X weapons and/or equipment from your inventory. Visit the Imperial Forge [visit-the-imperial-forge-blue] | Warrior Action | Warrior Action, Go again | Sword and dagger attacks get piercing 1 this turn. Go again Visit the Imperial Forge [visit-the-imperial-forge-red] | Warrior Action | Warrior Action, Go again | Sword and dagger attacks get piercing 3 this turn. Go again Visit the Imperial Forge [visit-the-imperial-forge-yellow] | Warrior Action | Warrior Action, Go again | Sword and dagger attacks get piercing 2 this turn. Go again Visit the Prize Room [visit-the-prize-room-blue] | Warrior Action | Warrior Action, Olympia Specialization, Go again | Olympia Specialization You may destroy a Gold you control. If you do, equip a Prized Galea from your inventory. Create a Vigor and a Courage token. Go again Viziertronic Model i [viziertronic-model-i] | Mechanologist Equipment - Head | Mechanologist Equipment Head, Arcane Barrier 2 | Action - Destroy this: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again Arcane Barrier 2 Void Wraith [void-wraith-blue] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | You may play this from your banished zone. Blood Debt Void Wraith [void-wraith-red] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | You may play this from your banished zone. Blood Debt Void Wraith [void-wraith-yellow] | Shadow Action - Attack | Shadow Action Attack, Blood Debt | You may play this from your banished zone. Blood Debt Volatile Fluxor [volatile-fluxor-blue] | Lightning Action - Attack | Lightning Action Attack, Go again | If you've played an instant card this chain link, this gets +1{p}. When this hits, create a Lightning Flow token. Go again Volatile Fluxor [volatile-fluxor-red] | Lightning Action - Attack | Lightning Action Attack, Go again | If you've played an instant card this chain link, this gets +3{p}. When this hits, create a Lightning Flow token. Go again Volatile Fluxor [volatile-fluxor-yellow] | Lightning Action - Attack | Lightning Action Attack, Go again | If you've played an instant card this chain link, this gets +2{p}. When this hits, create a Lightning Flow token. Go again Volcanic Vice [volcanic-vice] | Gaurdian Equipment - Arms | Guardian Equipment Arms, Spellvoid 3 | If you've created a Seismic Surge this turn, this gets spellvoid 3. Voltaire, Strike Twice [voltaire-strike-twice] | Elemental Ranger Weapon - Bow (2H) | Elemental Ranger Weapon Bow 2H | Twice per Turn Instant - {r}: You may put an arrow card from your hand face-up into your arsenal. If you do, choose 1; It gets +1{p} until end of turn. It gets go again until end of turn. Voltaris [voltaris-blue] | Lightning Resource - Gem | Lightning Resource Gem, Legendary | Legendary When this is pitched, create a Lightning Flow token. Voltbound Duality [voltbound-duality-blue] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack | Instant - {r}, discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token. Voltbound Duality [voltbound-duality-red] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack | Instant - {r}, discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token. Voltbound Duality [voltbound-duality-yellow] | Lightning Runeblade Action - Attack | Lightning Runeblade Action Attack | Instant - {r}, discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token. Voltic Bolt [voltic-bolt-blue] | Wizard Action | Wizard Action | Deal 3 arcane damage to target hero. Voltic Bolt [voltic-bolt-red] | Wizard Action | Wizard Action | Deal 5 arcane damage to target hero. Voltic Bolt [voltic-bolt-yellow] | Wizard Action | Wizard Action | Deal 4 arcane damage to target hero. Voltic Impact [voltic-impact-red] | Lightning Action - Attack | Lightning Action Attack | Twice per Turn Instant - {r}: This gets +1{p}. When this hits, create a Lightning Flow token. Voltic Vanguard [voltic-vanguard] | Lightning Equipment - Head | Lightning Equipment Head | Instant - Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if you've played an instant card this turn. Voltic Veil [voltic-veil-red] | Elemental Wizard Instant | Elemental Wizard Instant, Lightning Bond | Prevent the next 4 damage that would be dealt to you this turn. Lightning Bond - If a Lightning card was pitched to play this, deal 1 arcane damage to all opposing heroes. Volzar, Meteor Storm [volzar-meteor-storm] | Lightning Wizard Weapon - Staff (2H) | Lightning Wizard Weapon Staff 2H | Instant - {t}: Amp 1. Activate this only if an instant card has been put into your graveyard this turn. Volzar, the Lightning Rod [volzar-the-lightning-rod] | Lightning Wizard Weapon - Staff (2H) | Lightning Wizard Weapon Staff 2H | If you control an aura permanent with Sigil in its name, this costs {r} less to activate. Once per Turn Instant - {r}: Amp X, where X is the number of Lightning cards you've played this turn. Vow of Vengeance [vow-of-vengeance] | Draconic Equipment - Head | Draconic Equipment Head, Blade Break | Attack Reaction - Destroy this: Mark target Arakni. Blade Break Vox Necropolis [vox-necropolis] | Shadow Necromancer Weapon - Staff (2H) | Shadow Necromancer Weapon Staff 2H | During your action phase, zombies you've played from a graveyard or banished zone enter the arena tapped and get "When this enteres the arena, attack with it." Zombies you control get "Action - {r}, {t}: Attack" Vynnset [vynnset] | Shadow Runeblade Hero - Young | Shadow Runeblade Hero Young, health 20, intellect 4 | At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {h}. If you do, the next Runechant effect that would deal damage this turn can't be prevented. Vynnset, Iron Maiden [vynnset-iron-maiden] | Shadow Runeblade Hero | Shadow Runeblade Hero, health 40, intellect 4 | At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {h}. If you do, the next Runechant effect that would deal damage this turn can't be prevented. Vynserakai [vynserakai] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 1 | Whenever Vynserakai hits a hero, he deals 3 arcane damage to them. Wage Agility [wage-agility-blue] | Brute / Warrior Action - Attack | Brute Warrior Action Attack, Wager | When this attacks a hero, you may wager an Agility token with them. Wage Agility [wage-agility-red] | Brute / Warrior Action - Attack | Brute Warrior Action Attack, Wager | When this attacks a hero, you may wager an Agility token with them. Wage Agility [wage-agility-yellow] | Brute / Warrior Action - Attack | Brute Warrior Action Attack, Wager | When this attacks a hero, you may wager an Agility token with them. Wage Gold [wage-gold-blue] | Generic Action - Attack | Generic Action Attack, Universal, Wager | Universal When this attacks a hero, you may wager a Gold token with them. Wage Gold [wage-gold-red] | Generic Action - Attack | Generic Action Attack, Universal, Wager | Universal When this attacks a hero, you may wager a Gold token with them. Wage Gold [wage-gold-yellow] | Generic Action - Attack | Generic Action Attack, Universal, Wager | Universal When this attacks a hero, you may wager a Gold token with them. Wage Might [wage-might-blue] | Brute / Guardian Action - Attack | Brute Guardian Action Attack, Wager | When this attacks a hero, you may wager a Might token with them. Wage Might [wage-might-red] | Brute / Guardian Action - Attack | Brute Guardian Action Attack, Wager | When this attacks a hero, you may wager a Might token with them. Wage Might [wage-might-yellow] | Brute / Guardian Action - Attack | Brute Guardian Action Attack, Wager | When this attacks a hero, you may wager a Might token with them. Wage Vigor [wage-vigor-blue] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack, Wager | When this attacks a hero, you may wager a Vigor token with them. Wage Vigor [wage-vigor-red] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack, Wager | When this attacks a hero, you may wager a Vigor token with them. Wage Vigor [wage-vigor-yellow] | Guardian / Warrior Action - Attack | Guardian Warrior Action Attack, Wager | When this attacks a hero, you may wager a Vigor token with them. Wailer Humperdinck [wailer-humperdinck-yellow] | Pirate Necromancer Action - Ally | Pirate Necromancer Action Ally, Watery Grave, health 7 | Action - {r}{r}{r} {r}{r}{r}, {t}: Attack Watery Grave Walk in My Shoes [walk-in-my-shoes-yellow] | Reviled Guardian Action - Attack | Reviled Guardian Action Attack, Crush | If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, until the end of their next turn, the base {p} and {d} of attack action cards they control are halved, rounded up. Walk the Plank [walk-the-plank-blue] | Generic Action - Attack | Generic Action Attack | When this hits a Pirate hero, {t} them or an ally they control. Walk the Plank [walk-the-plank-red] | Generic Action - Attack | Generic Action Attack | When this hits a Pirate hero, {t} them or an ally they control. Walk the Plank [walk-the-plank-yellow] | Generic Action - Attack | Generic Action Attack | When this hits a Pirate hero, {t} them or an ally they control. Wall Breaker [wall-breaker-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Overpower, Blood Debt | If you've banished a card with 6 or more {p} this turn, this gets overpower. Blood Debt Wall Breaker [wall-breaker-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Overpower, Blood Debt | If you've banished a card with 6 or more {p} this turn, this gets overpower. Blood Debt Wall Breaker [wall-breaker-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Overpower, Blood Debt | If you've banished a card with 6 or more {p} this turn, this gets overpower. Blood Debt Wall of Meat and Muscle [wall-of-meat-and-muscle-red] | Brute / Guardian Block | Brute Guardian Block | When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck. Wallop [wallop-blue] | Guardian Action - Attack | Guardian Action Attack | When you win a clash revealing this, create a Vigor token. Wallop [wallop-red] | Guardian Action - Attack | Guardian Action Attack | When you win a clash revealing this, create a Vigor token. Wallop [wallop-yellow] | Guardian Action - Attack | Guardian Action Attack | When you win a clash revealing this, create a Vigor token. Wander With Purpose [wander-with-purpose-yellow] | Ninja Action - Attack | Ninja Action Attack, Benji Specialization, Go again | Benji Specialization When this hits, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it, then shuffle. You may play it this turn. Go again Waning Moon [waning-moon] | Wizard Weapon - Staff (2H) | Wizard Weapon Staff 2H | Once per Turn Instant - {r}{r}: Deal 2 arcane damage to target hero. If it's not your turn, instead deal 3 arcane damage to them. Activate this only if you've played a non-attack action card this turn. Waning Vengeance [waning-vengeance-blue] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward 1 | When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 1 Waning Vengeance [waning-vengeance-red] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward 3 | When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 3 Waning Vengeance [waning-vengeance-yellow] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward 2 | When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 2 War Cry of Bellona [war-cry-of-bellona-yellow] | Light Warrior Attack Reaction | Light Warrior Attack Reaction | Target Raydn gets +2{p} this turn. Instant - Discard this, banish X cards from your soul: The next time target weapon deals X or less damage to you this turn, deal that much damage to its controller and that damage can't be prevented. War Cry of Themis [war-cry-of-themis-yellow] | Light Illusionist Action | Light Illusionist Action, Go again | Your next angel attack this turn gets +4{p}. Go again Instant - Discard this, banish X cards from your soul: Turn X target cards in a banished zone face-down. War Machine [war-machine-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Overpower | If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}. Warband of Bellona [warband-of-bellona] | Light Warrior Equipment - Head | Light Warrior Equipment Head, Temper | Action - {r}{r}, destroy this: The next time you attack this turn, you may charge your hero's soul. If a yellow card is charged this way, draw a card. Go again Temper Warmonger's Diplomacy [warmonger-s-diplomacy-blue] | Generic Action | Generic Action | Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions. Warmonger's Recital [warmonger-s-recital-blue] | Generic Action | Generic Action, Go again | The next attack action card you play this turn gets +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again Warmonger's Recital [warmonger-s-recital-red] | Generic Action | Generic Action, Go again | The next attack action card you play this turn gets +3{p} and "When this hits, put it on the bottom of its owner's deck." Go again Warmonger's Recital [warmonger-s-recital-yellow] | Generic Action | Generic Action, Go again | The next attack action card you play this turn gets +2{p} and "When this hits, put it on the bottom of its owner's deck." Go again Warpath of Winged Grace [warpath-of-winged-grace] | Light Warrior Equipment - Legs | Light Warrior Equipment Legs, Charge, Blade Break | When this defends, you may charge your hero's soul. If a yellow card is charged this way, create a Quicken token. Blade Break Warrior's Valor [warrior-s-valor-blue] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +1{p} and "When this hits, it gets go again." Go again Warrior's Valor [warrior-s-valor-red] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +3{p} and "When this hits, it gets go again." Go again Warrior's Valor [warrior-s-valor-yellow] | Warrior Action | Warrior Action, Go again | Your next weapon attack this turn gets +2{p} and "When this hits, it gets go again." Go again Wartune Herald [wartune-herald-blue] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul. Phantasm Wartune Herald [wartune-herald-red] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul. Phantasm Wartune Herald [wartune-herald-yellow] | Light Illusionist Action - Attack | Light Illusionist Action Attack, Phantasm | When this hits, put it into your soul. Phantasm Wash Away [wash-away-blue] | Mystic Defense Reaction | Mystic Defense Reaction | If you've played another blue card this turn, this gets +2{d}. Washed Up Wave [washed-up-wave] | Pirate Necromancer Equipment - Arms | Pirate Necromancer Equipment Arms, Blade Break | When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break __ Water Glow Lanterns [water-glow-lanterns-blue] | Illusionist Action | Illusionist Action, Go again | Reveal the top card of your deck. If it's blue, create a Spectral Shield token. Go again Water Glow Lanterns [water-glow-lanterns-red] | Illusionist Action | Illusionist Action, Go again | Reveal the top card of your deck. If it's red, create a Spectral Shield token. Go again Water Glow Lanterns [water-glow-lanterns-yellow] | Illusionist Action | Illusionist Action, Go again | Reveal the top card of your deck. If it's yellow, create a Spectral Shield token. Go again Water the Seeds [water-the-seeds-blue] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again Water the Seeds [water-the-seeds-red] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again Water the Seeds [water-the-seeds-yellow] | Generic Action - Attack | Generic Action Attack, Go again | When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again Wave of Reality [wave-of-reality] | Illusionist Equipment - Arms | Illusionist Equipment Arms, Ward 1 | When this is destroyed, create a Spectral Shield token. Ward 1 Waves of Aqua Marine [waves-of-aqua-marine] | Mystic Equipment - Arms | Mystic Equipment Arms, Cloaked | Cloaked Attack Reaction - {r}, turn this face-up: Target attack gets +1{p}. At the start of your turn, destroy this. Wax and Wane [wax-and-wane-blue] | Mystic Illusionist Instant | Mystic Illusionist Instant | Choose 1 or both; Put a +1{p} counter on target blue aura you control. Put a +1{p} counter on target aura with ward you control. If you choose both, search your deck for an Inner Chi, reveal it, shuffle, then put it on top of your deck. Wax Off [wax-off-blue] | Ninja Defense Reaction | Ninja Defense Reaction | If you've played Wax On this turn, create a Zen State token. Wax On [wax-on-blue] | Ninja Defense Reaction | Ninja Defense Reaction | While this is defending an attack action card with cost 0, this gets +2{d}. Wax On [wax-on-red] | Ninja Defense Reaction | Ninja Defense Reaction | While this is defending an attack action card with cost 0, this gets +2{d}. Wax On [wax-on-yellow] | Ninja Defense Reaction | Ninja Defense Reaction | While this is defending an attack action card with cost 0, this gets +2{d}. Waxing Specter [waxing-specter-blue] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward 1 | If you've pitched a blue card this turn, this enters the arena with a +1{p} counter. Ward 1 Waxing Specter [waxing-specter-red] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward 3 | If you've pitched a blue card this turn, this enters the arena with a +1{p} counter. Ward 3 Waxing Specter [waxing-specter-yellow] | Mystic Illusionist Instant - Aura | Mystic Illusionist Instant Aura, Ward 2 | If you've pitched a blue card this turn, this enters the arena with a +1{p} counter. Ward 2 Wayfinder's Crest [wayfinder-s-crest] | Ranger Equipment - Head | Ranger Equipment Head, Blade Break | When this defends, look at the top card of target hero's deck. Blade Break Weave Earth [weave-earth-blue] | Earth Action | Earth Action, Go again | The next Earth or Elemental attack action card you play this turn gets +1{p}. If it's fused, instead it gets +2{p}. Go again Weave Earth [weave-earth-red] | Earth Action | Earth Action, Go again | The next Earth or Elemental attack action card you play this turn gets +3{p}. If it's fused, instead it gets +4{p}. Go again Weave Earth [weave-earth-yellow] | Earth Action | Earth Action, Go again | The next Earth or Elemental attack action card you play this turn gets +2{p}. If it's fused, instead it gets +3{p}. Go again Weave Ice [weave-ice-blue] | Ice Action | Ice Action, Go again | The next Ice or Elemental attack action card you play this turn gets +1{p}. If it's fused, it gets dominate. Go again Weave Ice [weave-ice-red] | Ice Action | Ice Action, Go again | The next Ice or Elemental attack action card you play this turn gets +3{p}. If it's fused, it gets dominate. Go again Weave Ice [weave-ice-yellow] | Ice Action | Ice Action, Go again | The next Ice or Elemental attack action card you play this turn gets +2{p}. If it's fused, it gets dominate. Go again Weave Lightning [weave-lightning-blue] | Lightning Action | Lightning Action, Go again | The next Lightning or Elemental attack action card you play this turn gets +1{p}. If it's fused, it gets go again. Go again Weave Lightning [weave-lightning-red] | Lightning Action | Lightning Action, Go again | The next Lightning or Elemental attack action card you play this turn gets +3{p}. If it's fused, it gets go again. Go again Weave Lightning [weave-lightning-yellow] | Lightning Action | Lightning Action, Go again | The next Lightning or Elemental attack action card you play this turn gets +2{p}. If it's fused, it gets go again. Go again Wee Wrecking Ball [wee-wrecking-ball-yellow] | Guardian Action - Attack | Guardian Action Attack, Crush | If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal. Weeping Battleground [weeping-battleground-blue] | Runeblade Defense Reaction | Runeblade Defense Reaction | You may banish an aura from your graveyard. If you do, deal 1 arcane damage to target hero. Weeping Battleground [weeping-battleground-red] | Runeblade Defense Reaction | Runeblade Defense Reaction | You may banish an aura from your graveyard. If you do, deal 1 arcane damage to target hero. Weeping Battleground [weeping-battleground-yellow] | Runeblade Defense Reaction | Runeblade Defense Reaction | You may banish an aura from your graveyard. If you do, deal 1 arcane damage to target hero. Well Grounded [well-grounded] | Earth Equipment - Legs | Earth Equipment Legs | Instant - Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if there are 4 or more Earth cards in your banished zone. What Happens Next? [what-happens-next-blue] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense The first card with cost 1 or more you play each turn costs {r} less to play. Whelming Gustwave [whelming-gustwave-blue] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Surging Strike was the last attack this combat chain, this gets +1{p}, go again, and "When this hits, draw a card." Whelming Gustwave [whelming-gustwave-red] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Surging Strike was the last attack this combat chain, this gets +1{p}, go again, and "When this hits, draw a card." Whelming Gustwave [whelming-gustwave-yellow] | Ninja Action - Attack | Ninja Action Attack, Combo, Go again | Combo - If Surging Strike was the last attack this combat chain, this gets +1{p}, go again, and "When this hits, draw a card." Whirling Mist Blossom [whirling-mist-blossom-yellow] | Ninja Action - Attack | Ninja Action Attack, Ira Specialization, Go again | Ira Specialization When this hits, and it's the second or higher chain link in a row to hit, draw 2 cards. Go again Whisper of the Oracle [whisper-of-the-oracle-blue] | Generic Action | Generic Action, Opt 2, Go again | Opt 2 Go again Whisper of the Oracle [whisper-of-the-oracle-red] | Generic Action | Generic Action, Opt 4, Go again | Opt 4 Go again Whisper of the Oracle [whisper-of-the-oracle-yellow] | Generic Action | Generic Action, Opt 3, Go again | Opt 3 Go again Whispering Mist [whispering-mist-blue] | Mystic Instant | Mystic Instant | Until end of turn, blue attacks and attacks with ephemeral get +1{p}. Whispers Within [whispers-within-blue] | Generic Action - Attack | Generic Action Attack, Opt 1 | When this defends, opt 1. Whispers Within [whispers-within-red] | Generic Action - Attack | Generic Action Attack, Opt 1 | When this defends, opt 1. Whispers Within [whispers-within-yellow] | Generic Action - Attack | Generic Action Attack, Opt 1 | When this defends, opt 1. Whittle from Bone [whittle-from-bone-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks a marked hero, equip a Graphene Chelicera token. Whittle from Bone [whittle-from-bone-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks a marked hero, equip a Graphene Chelicera token. Whittle from Bone [whittle-from-bone-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this attacks a marked hero, equip a Graphene Chelicera token. Who Blinks First? [who-blinks-first-blue] | Guardian Instant - Aura | Guardian Instant Aura, Suspense | Suspense When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls. Who's the Tough Guy? [who-s-the-tough-guy-blue] | Revered Action - Attack | Revered Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token. Who's the Tough Guy? [who-s-the-tough-guy-red] | Revered Action - Attack | Revered Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token. Who's the Tough Guy? [who-s-the-tough-guy-yellow] | Revered Action - Attack | Revered Action Attack | When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token. Wide Blue Yonder [wide-blue-yonder-blue] | Mystic Attack Reaction | Mystic Attack Reaction | Target attack gets +1{p} for each blue card you've pitched this turn. Widespread Annihilation [widespread-annihilation-blue] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, each hero who has lost {h} this turn banishes a card from their hand. Blood Debt Widespread Destruction [widespread-destruction-yellow] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, each hero who has lost {h} this turn banishes a card from their arsenal. Blood Debt Widespread Ruin [widespread-ruin-red] | Shadow Runeblade Action - Attack | Shadow Runeblade Action Attack, Rune Gate, Blood Debt | Rune Gate When the combat chain closes, each hero who has lost {h} this turn banishes the top card of their deck. Blood Debt Widow Back Abdomen [widow-back-abdomen] | Assassin Equipment - Chest | Assassin Equipment Chest, Arcane Barrier 1, Spellvoid 1 | Arcane Barrier 1 Spellvoid 1 Widow Claw Tarsus [widow-claw-tarsus] | Assassin Equipment - Arms | Assassin Equipment Arms, Arcane Barrier 1, Spellvoid 1 | Arcane Barrier 1 Spellvoid 1 Widow Veil Respirator [widow-veil-respirator] | Assassin Equipment - Head | Assassin Equipment Head, Arcane Barrier 1, Spellvoid 1 | Arcane Barrier 1 Spellvoid 1 Widow Web Crawler [widow-web-crawler] | Assassin Equipment - Legs | Assassin Equipment Legs, Arcane Barrier 1, Spellvoid 1 | Arcane Barrier 1 Spellvoid 1 Widowmaker [widowmaker-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | Defense reactions can't be played to this chain link. If this is defended by fewer than 2 cards, it gets +3{p}. Widowmaker [widowmaker-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | Defense reactions can't be played to this chain link. If this is defended by fewer than 2 cards, it gets +3{p}. Widowmaker [widowmaker-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | Defense reactions can't be played to this chain link. If this is defended by fewer than 2 cards, it gets +3{p}. Wild Ride [wild-ride-blue] | Brute Action - Attack | Brute Action Attack, Go again | When this attacks, draw a card, then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again. Wild Ride [wild-ride-red] | Brute Action - Attack | Brute Action Attack, Go again | When this attacks, draw a card, then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again. Wild Ride [wild-ride-yellow] | Brute Action - Attack | Brute Action Attack, Go again | When this attacks, draw a card, then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again. Will of Arcana [will-of-arcana-blue] | Wizard Resource - Gem | Wizard Resource Gem, Legendary, Amp 1 | Legendary When this is pitched, amp 1. Will of the Crowd [will-of-the-crowd-blue] | Revered Block | Revered Block | When this defends, if you've been cheered this turn, defending action cards get +3{d} this chain link. Wind Chakra [wind-chakra-blue] | Mystic Ninja Action | Mystic Ninja Action, Go again | The next Crouching Tiger you play this turn gets +1{p}. If you've transcended this turn, instead it gets +3{p}. Go again Wind Chakra [wind-chakra-red] | Mystic Ninja Action | Mystic Ninja Action, Go again | The next Crouching Tiger you play this turn gets +3{p}. If you've transcended this turn, instead it gets +5{p}. Go again Wind Chakra [wind-chakra-yellow] | Mystic Ninja Action | Mystic Ninja Action, Go again | The next Crouching Tiger you play this turn gets +2{p}. If you've transcended this turn, instead it gets +4{p}. Go again Wind Cutter [wind-cutter] | Ninja Equipment - Arms | Ninja Equipment Arms, Blade Break | Attack Reaction - {r}, {t}: Search your deck for a Shuriken item, put it into the arena, then shuffle. Activate this only if you've hit 2 or more times this combat chain. Blade Break Wind Slicer [wind-slicer-blue] | Ninja Instant - Shuriken Item | Ninja Instant Shuriken Item, Legendary | Legendary Action - {r}, {t}, destroy this when the combat chain closes: Attack. Go again When this hits a hero, they lose all hero card abilities during their next action phase Wind Up the Crowd [wind-up-the-crowd-blue] | Revered Brute Action - Attack | Revered Brute Action Attack | Instant - Discard this: Create a Toughness and a Vigor token. Winds of Eternity [winds-of-eternity-blue] | Ninja Action - Attack | Ninja Action Attack, Combo | Combo - If Hundred Winds was the last attack this combat chain, this gets +2{p} and "When this hits, shuffle all cards you own named Hundred Winds on the combat chain into your deck." Winter's Bite [winter-s-bite-blue] | Ice Action | Ice Action, Go again | Target hero discards a card unless they pay {r}. Go again Winter's Bite [winter-s-bite-red] | Ice Action | Ice Action, Go again | Target hero discards a card unless they pay {r}{r}{r}. Go again Winter's Bite [winter-s-bite-yellow] | Ice Action | Ice Action, Go again | Target hero discards a card unless they pay {r}{r}. Go again Winter's Grasp [winter-s-grasp-blue] | Ice Action - Attack | Ice Action Attack Winter's Grasp [winter-s-grasp-red] | Ice Action - Attack | Ice Action Attack Winter's Grasp [winter-s-grasp-yellow] | Ice Action - Attack | Ice Action Attack Winter's Wail [winter-s-wail] | Elemental Guardian Weapon - Hammer (1H) | Elemental Guardian Weapon Hammer 1H | Once per Turn Action - {r}{r}{r}: Attack If an Ice card is pitched this way, this gets "When this hits a hero, create a Frostbite token under their control." Wither [wither-blue] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, create a Frailty token under their control. Wither [wither-red] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, create a Frailty token under their control. Wither [wither-yellow] | Assassin Action - Attack | Assassin Action Attack, Stealth | Stealth When this hits a hero, create a Frailty token under their control. Withering Shot [withering-shot-blue] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. When this hits a hero, create a Frailty token under their control. Withering Shot [withering-shot-red] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. When this hits a hero, create a Frailty token under their control. Withering Shot [withering-shot-yellow] | Ranger Action - Arrow Attack | Ranger Action Arrow Attack | If this has an aim counter, it gets +1{p}. When this hits a hero, create a Frailty token under their control. Withstand [withstand-blue] | Guardian Instant | Guardian Instant | The next time target Guardian off-hand defends this turn, it gets +4{d} until the combat chain closes. Withstand [withstand-red] | Guardian Instant | Guardian Instant | The next time target Guardian off-hand defends this turn, it gets +6{d} until the combat chain closes. Withstand [withstand-yellow] | Guardian Instant | Guardian Instant | The next time target Guardian off-hand defends this turn, it gets +5{d} until the combat chain closes. Wounded Bull [wounded-bull-blue] | Generic Action - Attack | Generic Action Attack | When this is played, if you have less {h} than an opposing hero, it gets +1{p}. Wounded Bull [wounded-bull-red] | Generic Action - Attack | Generic Action Attack | When this is played, if you have less {h} than an opposing hero, it gets +1{p}. Wounded Bull [wounded-bull-yellow] | Generic Action - Attack | Generic Action Attack | When this is played, if you have less {h} than an opposing hero, it gets +1{p}. Wounding Blow [wounding-blow-blue] | Generic Action - Attack | Generic Action Attack Wounding Blow [wounding-blow-red] | Generic Action - Attack | Generic Action Attack Wounding Blow [wounding-blow-yellow] | Generic Action - Attack | Generic Action Attack Wrath of Retribution [wrath-of-retribution-red] | Draconic Ninja Action - Attack | Draconic Ninja Action Attack, Legendary, Go again | Legendary This costs {r} less to play for each Draconic chain link you control. When this attacks, daggers you control get +1{p} and cost {r} less to activate this combat chain. Go again Wreck Havoc [wreck-havoc-blue] | Generic Action - Attack | Generic Action Attack | Defense reaction cards can't be played this chain link. When this hits a hero, you may turn a card in their arsenal face-up, then destroy a defense reaction in their arsenal. Wreck Havoc [wreck-havoc-red] | Generic Action - Attack | Generic Action Attack | Defense reaction cards can't be played this chain link. When this hits a hero, you may turn a card in their arsenal face-up, then destroy a defense reaction in their arsenal. Wreck Havoc [wreck-havoc-yellow] | Generic Action - Attack | Generic Action Attack | Defense reaction cards can't be played this chain link. When this hits a hero, you may turn a card in their arsenal face-up, then destroy a defense reaction in their arsenal. Wrecker Romp [wrecker-romp-blue] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. Wrecker Romp [wrecker-romp-red] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. Wrecker Romp [wrecker-romp-yellow] | Brute Action - Attack | Brute Action Attack | As an additional cost to play this, discard a random card. Wrecking Ball [wrecking-ball-red] | Brute Action - Attack | Brute Action Attack, Intimidate | When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, intimidate. Writhing Beast Hulk [writhing-beast-hulk-blue] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Dominate, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, this gets dominate. Blood Debt Writhing Beast Hulk [writhing-beast-hulk-red] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Dominate, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, this gets dominate. Blood Debt Writhing Beast Hulk [writhing-beast-hulk-yellow] | Shadow Brute Action - Attack | Shadow Brute Action Attack, Dominate, Blood Debt | As an additional cost to play this, banish 3 random cards from your graveyard. If a card with 6 or more {p} is banished this way, this gets dominate. Blood Debt Written in the Stars [written-in-the-stars-blue] | Lightning Runeblade Action | Lightning Runeblade Action | Create an Embodiment of Lightning token. If you've dealt arcane damage this turn, draw a card. Yellow Fin Harpoon [yellow-fin-harpoon-blue] | Pirate Ranger Action - Arrow Attack | Pirate Ranger Action Arrow Attack, Go Fish | Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's yellow, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card. Yendurai [yendurai] | Draconic Illusionist - Dragon Ally | Draconic Illusionist Dragon Ally, health 3 | Yendurai enters the arena with an endurance counter on him. If Yendurai would be dealt damage, remove an endurance counter from him to prevent 3 of that damage. Yinti Yanti [yinti-yanti-blue] | Generic Action - Attack | Generic Action Attack | While this is attacking and you control an aura, this gets +1{p}. While this is defending and you control an aura, this gets +1{d}. Yinti Yanti [yinti-yanti-red] | Generic Action - Attack | Generic Action Attack | While this is attacking and you control an aura, this gets +1{p}. While this is defending and you control an aura, this gets +1{d}. Yinti Yanti [yinti-yanti-yellow] | Generic Action - Attack | Generic Action Attack | While this is attacking and you control an aura, this gets +1{p}. While this is defending and you control an aura, this gets +1{d}. Yo Ho Ho! [yo-ho-ho-blue] | Pirate Necromancer Action | Pirate Necromancer Action, Go again | Your next Pirate ally attack this turn gets +1{p} and "When this hits a hero, create a Gold token." Go again Yoji, Royal Protector [yoji-royal-protector] | Guardian Hero - Young | Guardian Hero Young, health 22, intellect 4 | Once per Turn Instant - {r}{r}{r}: The next time another target hero would be dealt damage this turn, instead that damage is dealt to Yoji and prevent 1 of that damage. Yorick, Weaver of Tales [yorick-weaver-of-tales] | Bard Hero - Young | Bard Hero Young, health 20, intellect 4 | At the start of the game, all heroes shuffle their starting decks together. All heroes share the same deck and graveyard this game. Zane, Broadly Beloved [zane-broadly-beloved] | Revered Warrior Hero - Young | Revered Warrior Hero Young, The Crowd Cheers, health 20, intellect 4 | You may equip 2H swords as though they were 1H. Whenever you win a wager, the crowd cheers you. The first time the crowd cheers you each turn, each hero draws a card. Zap [zap-blue] | Wizard Action | Wizard Action | Deal 1 arcane damage to target hero. Zap [zap-red] | Wizard Action | Wizard Action | Deal 3 arcane damage to target hero. Zap [zap-yellow] | Wizard Action | Wizard Action | Deal 2 arcane damage to target hero. Zap Clappers [zap-clappers] | Lightning Runeblade Equipment - Arms | Lightning Runeblade Equipment Arms, Blade Break | When this defends, you may reveal an instant card from your hand. If you do, deal 1 arcane damage to the attacking hero. Blade Break Zealous Belting [zealous-belting-blue] | Generic Action - Attack | Generic Action Attack, Go again | If there is a card in your pitch zone with {p} greater than this card's base {p}, this gets go again. Zealous Belting [zealous-belting-red] | Generic Action - Attack | Generic Action Attack, Go again | If there is a card in your pitch zone with {p} greater than this card's base {p}, this gets go again. Zealous Belting [zealous-belting-yellow] | Generic Action - Attack | Generic Action Attack, Go again | If there is a card in your pitch zone with {p} greater than this card's base {p}, this gets go again. Zen [zen] | Mystic Ninja Hero - Young | Mystic Ninja Hero Young, health 20, intellect 4 | Once per Turn Instant - {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn. Zen State [zen-state] | Ninja Token - Aura | Ninja Token Aura | This enters the arena with a balance counter. At the beginning of your action phase, destroy this unless you remove a balance counter from it. If you would be dealt damage, prevent 1 of that damage. Zen, Tamer of Purpose [zen-tamer-of-purpose] | Mystic Ninja Hero | Mystic Ninja Hero, health 40, intellect 4 | Once per Turn Instant - {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn. Zenith Blade [zenith-blade] | Warrior Weapon - Sword (2H) | Warrior Weapon Sword 2H, Hala Specialization, Go again | Hala Specialization Once per Turn Action - {r}: Attack If this has been sharpened this turn, its first attack this turn gets go again. Zephyr Needle [zephyr-needle] | Ninja Weapon - Dagger (1H) | Ninja Weapon Dagger 1H | Once per Turn Action - {r}: Attack. Go again When this is defended by a card with {d} greater than this weapon attack's {p}, destroy this when the combat chain closes. Zero to Fifty [zero-to-fifty-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Zero to Fifty [zero-to-fifty-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Zero to Fifty [zero-to-fifty-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Zero to Sixty [zero-to-sixty-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Zero to Sixty [zero-to-sixty-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Zero to Sixty [zero-to-sixty-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Zipper Hit [zipper-hit-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Zipper Hit [zipper-hit-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Zipper Hit [zipper-hit-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Boost | Boost Zoom In [zoom-in-blue] | Mechanologist Action - Attack | Mechanologist Action Attack, Opt X, Boost | When this attacks, opt X, where X is the number of times you've boosted this combat chain. Boost Zoom In [zoom-in-red] | Mechanologist Action - Attack | Mechanologist Action Attack, Opt X, Boost | When this attacks, opt X, where X is the number of times you've boosted this combat chain. Boost Zoom In [zoom-in-yellow] | Mechanologist Action - Attack | Mechanologist Action Attack, Opt X, Boost | When this attacks, opt X, where X is the number of times you've boosted this combat chain. Boost Zyggy [zyggy] | Lightning Illusionist Hero - Young | Lightning Illusionist Hero Young, health 20, intellect 4 | Instant - {r}{r}, {t}, destroy a Lightning Flow you control, banish another Lightning aura permanent you control with no holo counters: Return the banished aura to the arena with a holo counter. Zyggy Starlight [zyggy-starlight] | Lightning Illusionist Hero | Lightning Illusionist Hero, health 40, intellect 4 | Instant - {r}{r}, {t}, destroy a Lightning Flow you control, banish another Lightning aura permanent you control with no holo counters: Return the banished aura to the arena with a holo counter.