# Cyberpunk TCG Tournament Rules Source: submodules/cyberpunk/.agents/skills/cyberpunk-tcg-rules/references/tournament-policy (1 tournament-policy files) --- Local source: submodules/cyberpunk/.agents/skills/cyberpunk-tcg-rules/references/tournament-policy/tournament-rules.md Publisher document: [Weird Co.](https://cyberpunktcg.com/tournament-rules) # Tournament Rules This document details how to prepare, execute, and participate in Cyberpunk TCG organized play events; it’s a reference for event organizers, Judges, local game stores (LGSs), and players. All participants and organizers at competition-level Cyberpunk TCG events should read this document and be familiar with the content that applies to their role in the event. Follow these rules to keep all events consistent and fair, and keep this document handy in case you need to reference it during the event. For rules on the game itself, check out the Comprehensive Rules. ## 01 Overview ### 1.1 Melee.gg + CyberpunkTCG ID All officially sanctioned tournaments for Cyberpunk TCG must be run through the Melee.gg platform. To participate in an event, you must register for an account either through Melee.gg or Cyberpunktcg.com, and then go through the account linking process as outlined at cyberpunktcg.com/opfaq. Cyberpunk TCG player rankings, standings, invitations, and rewards will be tied to these two ID numbers. Players are responsible for registering and maintaining their Melee.gg account and Cyberpunk TCG ID numbers. Failure to do so may result in registration delays or loss of access to tournament data. ### 1.2 Tiers of Play #### 1.2.1 Night City Gauntlet (LGS-Level Events) Night City Gauntlet events are hosted at LGSs. These LGS events give players the opportunity to participate in accessible and primarily casual events for players of all backgrounds. Typically, LGS-level events are not meant to be high-level competitive play. For judges working these events, education should be the primary goal; enforce rules as a way to help players play the game correctly, not as a reprimand. While these events do have tournaments associated with them, they are first and foremost an introductory assembly of players to enjoy Cyberpunk TCG. Events in the Night City Gauntlet are to be run either as: - "Best-of-3," with 50-minute rounds - "Best-of-1," with 30-minute rounds plus 3 minutes of pre-sideboarding prior to start of round 1. Pre-Release Events. Introductory sealed events, using the sealed rules in Sealed Format. 2. Night City Brawls. Introductory constructed events, using the constructed rules in Constructed Format. 3. Night City Showdowns. Introductory competitive events, with a focus on healthy competition that gives players the chance to experience a small taste of what competition-level events may provide. They use the constructed rules as outlined in Constructed Format. #### 1.2.2 Competition-Level Events Competition-level events are held with the highest enforcement of the rules. At all competition-level events, judges and tournament organizers should keep strict adherence to the Comprehensive Rules and Tournament Regulations. Players are expected to understand the rules and regulations for Cyberpunk TCG tournaments, conduct themselves with good sportsmanship, and treat event organizers and staff with courtesy. Players are expected to have advanced knowledge of the most up-to-date versions of this document and the Comprehensive Rules; at the competition level, play may not be rewound due to lack of player knowledge (Rewinding Gameplay). Competition-level events use "best-of-3" matches (Best-of-3 Match Rules). Players must submit decklists via Melee.gg to ensure deck accuracy, and they must use the deck they submitted for that event. Some tournament organizers may require paper deck lists to be submitted. Players may be subject to deck and/or dice checks at random or at the Judge's discretion. 1. Night City District Open. Held at local game stores approved by WeirdCo. 2. Edgerunner Open Regional. Hosted on behalf of WeirdCo by its respective Tournament Organizer Partners. 3. Black Sapphire Invitational Championship. Hosted on behalf of WeirdCo by its respective Tournament Organizer Partners. 4. Cyberpunk TCG World Championship. Hosted on behalf of WeirdCo by its respective Tournament Organizer Partners. #### 1.2.3 Side Events Competition-level events may also host side events. Conduct side events with the same level of enforcement as LGS-level events, with the exception of side events marked as premier side events. 1. Premier Side Events. Premier side events refer to side events at Edgerunner Open Regional, Black Sapphire Invitational Championship, and Cyberpunk TCG World Championship events that follow competition-level event rules enforcement and policy. Premier side events may include enhanced prizing, invitations, and exclusive opportunities to play not otherwise seen at the event. 2. Other Side Events. The majority of side events at competition-level events will use the same level of rules enforcement found at the LGS-level. These side events may be run in a variety of formats and may differ from event to event. ### 1.3 Formats There are two primary formats for an official Cyberpunk TCG event. These formats are constructed and sealed. #### 1.3.1 Constructed In constructed formats, players prepare their own decks in advance. The constructed format is the standard format for all competition-level events. Constructed Format contains the exact deckbuilding rules for all constructed formats. Current Card Bans & Restrictions contains a list of cards prohibited for constructed decks. #### 1.3.2 Sealed In sealed formats, players open and assemble decks as part of the tournament itself. Sealed Format contains the exact deckbuilding rules for all sealed formats. ## 02 Tournament Responsibilities ### 2.1 Player Responsibilities When attending any Cyberpunk TCG Organized Play event, there are certain responsibilities players have and materials they must bring, as outlined in this section. #### 2.1.1 Player Identification It is a player's responsibility to have access to their Melee.gg account and their CyberpunkTCG ID when registering and attending a tournament. Players are required to provide personal identification for verification purposes on request by event registration staff at any competition-level Cyberpunk TCG Organized Play event. Valid forms of identification include driver's licenses, government-issued ID cards, passports, and school ID cards. Each player is required to have the name linked with their Melee.gg account and their Cyberpunk TCG ID matching the name on their identification. If a player is undergoing a name change that is not yet reflected on their valid form of ID, that player should reach out to the TO prior to the beginning of the event. LGS-level events may require identification per the TO. Players who are less than 17 years old may not participate in Organized Play. #### 2.1.2 Legal Game Pieces For events in the constructed format, players must provide a deck following the legal guidelines in Current Card Bans & Restrictions and Constructed Format. This includes but is not limited to a constructed format legal deck of Cyberpunk TCG cards and a polyhedral dice set (Player Dice). For events in the sealed format, players must construct and provide a deck following the legality guidelines as established in Sealed Format. Typically, the cards necessary and a polyhedral dice set are included with registration for sealed format events, however it is the ultimate responsibility of the player to ensure access to all necessary materials to play Cyberpunk TCG during a sanctioned event. #### 2.1.3 Legal Decklists For competition-level events, decklists are required to be submitted by the player to Melee.gg, with their contents following the rules of the event's format. It is a player's responsibility to provide decklists to the TO and/or judge staff in the format they request. A legal decklist consists of the following: - First and Last Name - Melee.gg / CyberpunkTCG ID - Exactly 3 Legend Cards - Composition of Deck + Sideboard (40-50 Card Main Deck + 7 Card Sideboard) For the top-cut of a competition-level event, a TO may mandate that players in the top cut provide their decklist to their Rival for review as outlined in section Play Sequence. For LGS-level events, decklists are not required but highly encouraged for Night City Showdowns. A TO may require decklists at their discretion. These decklists should be submitted by players to Melee.gg or printed at the TO's request. #### 2.1.4 Player Dice Players must use a 6-set of polyhedral dice (d4-d6-d8-d10-d12-d20) that meet these requirements. - Dice may not be altered, shaven, cut, filled, weighted, or manipulated in any way, and must be properly random. - Dice used in Cyberpunk TCG may not be percentage based or represented by any other-faced dice. - Numerically increasing d20s, otherwise known as "spindown" dice, are not legal for play in Cyberpunk TCG. - Each die in a set may only have one face represented by any non-numerical symbol, that face must be either the lowest (min) or highest (max) value on a die, and all dice with a non-numerical symbol must consistently represent the min or max value of a die across the full set. That face must be clarified to the Rival or to Judge staff when requested. Players are encouraged to use dice that are of equivalent, legible size. Players may use 6-sided dice for the sake of tracking in-game effects in addition to tokens or counters. (See Sleeves, Tokens, & Accessories.) Dice at all levels may be subject to dice checks, as outlined in Dice Check. Cyberpunk TCG Judge staff may request that players use different dice. Players may use an accessory to assist them in rolling dice, such as a dice tower or dice tray. Cyberpunk TCG Judge staff may inspect these accessories at any time. TOs have the right to disallow any accessory at any time for any reason. For the sealed format, players must have a 6-set of polyhedral dice in order to participate. For pre-release events, dice may be provided. At competition-level events, players must provide a legal set of dice to play with for the duration of the event. During day 1 of all competition-level events, players may use any legal set of dice, except in circumstances in which the TO provides all players with a set of dice and requires the use of said dice. Players who qualify for day 2 of a competition-level event or players on stream may be required to use official Cyberpunk TCG dice provided to them. Players are responsible for retaining dice provided to them for the rest of the event. Players must return all Gig dice to their respective owners at the end of a match. In the event that players use the same Gig dice, it is understood that if a player leaves the match table with the same make and number of polyhedral dice they began the round with, that set of dice is considered to be the same set of dice as what they began playing with. #### 2.1.5 Sleeves, Tokens, & Accessories At Night City Showdowns and competitive events, players must use card sleeves. At all non-competitive events (LGS-level, side events) except Night City Showdowns, players are not required to use card sleeves. See Sleeves for requirements. Players may use official Cyberpunk TCG tokens, markers, and other accessories for gameplay at both competition-level and LGS-level events. Players may also use unofficial tokens and markers, but event staff may inspect them at any time, and may request the player use different accessories if they're deemed illegible or inappropriate. Players may also use d6s of a different make than their Gig dice as counters throughout the game. These d6s may not use numeric values (1, 2, 3) printed on each face to represent their values, and must instead use sequential dot d6s. In the event that any unofficial token or alternative d6 is used for any purpose in Cyberpunk TCG gameplay, its purpose must be communicated to the Rival immediately. Repeated failure to communicate the purpose of a token may result in a penalty. Playmats are not required but recommended at all levels of events. Accessories that are deemed inappropriate by Judge staff may be required to be changed at the discretion of staff. Players may be asked to use official Cyberpunk TCG accessories on stream during competition-level events. If so, the TO may provide sleeves and accessories for them. For any TCG accessories used on stream, staff should review and approve them in advance to ensure compliance with event standards. #### 2.1.6 Notetaking Players may choose to take notes during their games of Cyberpunk TCG during any event. The following standards must be followed when doing so: - Notes must be taken in a timely manner that does not disrupt gameplay - Notes use only numerical values and mathematical operators (+, -, =, etc.) - Players should only use notes to write down objective public information - Each match during competition-level events must use a clean sheet of paper - Any variety of paper can be used, including lined or graph paper - Players must show and explain their notes to their Rival and/or a Judge upon request - Players may not transcribe their Rival's decklist - Players may not transcribe card set codes - Players may not reference notes from a previous Rival during a game - Players may not obstruct a Rivals viewing of their notetaking in any way - Players may not have their notebook in a position that hinders gameplay #### 2.1.7 Standard Play Presentation Cyberpunk TCG players should take care to present their game state in a way that can be easily understood by their Rival and the Cyberpunk TCG Judge staff. A player's Rival and the Cyberpunk TCG Judge staff may request a player to organize their cards in play at any time to achieve gamestate clarity. If a player's disorganized board causes them or their Rival to commit a gameplay error, the player may be assigned a penalty at the Judge staff's discretion. ### 2.2 Event Staff Responsibilities At Cyberpunk TCG events, the Judge staff will occupy a variety of roles with differing but important tasks and responsibilities. Every role is important to running a successful and fair event for all attendees. #### 2.2.1 Judges Within a Judge staff at a Cyberpunk TCG event, there are 2 primary Judge focused roles: Head Judge and Floor Judge. Depending on the size of the event, it may be appropriate to only have a single Judge, in which case, the Judge has the responsibility of both Head Judge and Floor Judge. ##### 2.2.1.1 Head Judge Responsibilities The Head Judge of any Cyberpunk TCG event is the final arbiter of rulings at that event. The Head Judge is responsible for ensuring consistency among rulings from their Floor Judges, as well as taking appeals from the players on other calls and dealing with severe penalties. The Head Judge must be involved in all penalties that are a game loss or more severe to ensure that the correct call is made. Head Judges should also be focused on overall tournament operations to ensure a smooth and fast transition between rounds so that the tournament can be run as efficiently as possible. Head Judges should refrain from taking calls directly from players to allow the players a pathway to appeal rulings from a Floor Judge. For larger events, the Head Judge may appoint a small number of alternate Head Judges and/or Appeals Judges that can be trusted to do the duties of a Head Judge in the event that the tournament would be slowed down by waiting for Head Judge rulings or appeals. ##### 2.2.1.2 Floor Judge Responsibilities A Floor Judge's primary responsibility at any Cyberpunk TCG event is to aid the maintenance of tournament integrity by responding to questions and issues from players. Floor Judges are also responsible for helping players to find their table and assist in submitting results if necessary. Floor Judges are required to listen to both players and give both players an adequate chance to explain the situation in their own words before rendering a judgement. Once the Floor Judge has done their investigation into the situation, they will determine what the correct solution to the issue is and present the solution to the players. If the Floor Judge is unsure on a call, they should confer with another member of the Judge staff before they issue a penalty. If the resulting penalty would be a game loss or more severe, the Floor Judge must discuss the penalty with the Head Judge and receive their approval. Floor Judges should provide a time extension if a ruling or investigation impacts play time. This extension should be equivalent to the estimated amount of time it took to resolve the issue, and no longer. Floor Judges must remember that while this role is for tournament integrity, it is also a customer service role. They should communicate with players in a clear, direct manner, but should not be harsh or rude. #### 2.2.2 Other Roles Non-Judge roles are also important for the function of a tournament and ensuring that players have a good experience. For non-Judge roles, these roles can be combined as necessary. ##### 2.2.2.1 Tournament Organizer Responsibilities Before the event, the Tournament Organizer (TO) secures a venue for the tournament, hires and organizes adequate staff, uploads the tournament to Melee.gg, and determines prizing. During the tournament, the TO oversees general event logistics and distributes prizing to the players. At a small event, it's acceptable for the TO to also be the Judge. For the full extent of the TO's responsibilities, see 2.3 Organizer Responsibilities. ##### 2.2.2.2 Scorekeeper Responsibilities The Scorekeeper is primarily responsible for running the tournament in Melee.gg. This includes publishing pairings on the website, ensuring that results are in for the round and correcting improperly entered results that players might have entered. The scorekeeper is also responsible for keeping the round time and communicating with the Judge team when time has elapsed. ##### 2.2.2.3 Coverage Team Responsibilities The Coverage Team of any tournament is responsible for the streaming, casting, and recording of any Cyberpunk TCG tournament, whether LGS- or competition-level. This may include stream production professionals, casters, interviewers, commentators, and more. The Coverage Team is responsible for working directly with the TO or WeirdCo to establish an unobtrusive production area that doesn't disrupt the flow of gameplay or tournament operations. The Coverage Team may work directly with the TO for event data access, pairing information, and any other relevant information that would assist in the covering of the event. Both LGS-level and competition-level Coverage Teams may not use AI-generated content for any visual materials that will appear during a stream or recording of Cyberpunk TCG gameplay. ### 2.3 Organizer Responsibilities A Tournament Organizer (TO) is any party responsible for the establishing and running of any Cyberpunk TCG tournament at the LGS-level or competition-level. This may include an LGS, an individual, or a third party TO. #### 2.3.1 LGS Responsibilities LGS-level TOs are responsible for setting up their events on Melee.gg on the respective store account associated with the event. All LGS-level events should be run on Melee.gg. TOs operating events outside of their listed location must make this clear when creating the event, and must receive pre-authorization from Cyberpunk TCG OP to run any event with a cap larger than 128 players at a location other than their store account location. Official Cyberpunk TCG OP stores planning to run LGS-level events outside of their normal location should inform Cyberpunk TCG OP as soon as possible so as not to risk their official status. LGS-level events should only be registered if they follow all guidelines outlined by this document, and will see official Cyberpunk TCG OP materials handed out as prizing. LGS-level events may not include the following: - AI-generated marketing/tournament materials - AI-generated art on third-party prize materials Any LGS-level TO found using any of the above may not run an event as a sanctioned tournament utilizing Cyberpunk TCG OP branding (Night City Brawl, Night City Showdown, etc.) and may be subject to disruptions to their OP status. #### 2.3.2 Competition-Level Responsibilities Competition-level TOs must be authorized by WeirdCo in writing prior to the creation of any event on Melee.gg. LGS-level TOs may apply to run Night City District Open events during the application period for each Cyberpunk TCG main set, which is typically 1-2 weeks following the release. Certain LGS-level TOs may be given priority based on metrics defined and communicated by WeirdCo prior to the opening of this application period. Otherwise, all TOs for Edgerunner Open Regional, Black Sapphire Invitational Championship, and Cyberpunk TCG World Championship events will be approved by WeirdCo and CD PROJEKT RED prior to the announcement of the event. Competition-level TOs must follow all event guidelines as established in this document for their respective event type. TOs must announce their event no later than 60 days prior to the event date and make tickets available to purchase via Melee.gg no later than 45 days prior to the event. When increasing the amount of tickets available, TOs may do this with express authorization from Cyberpunk TCG OP at any time. TOs may not decrease the amount of tickets available for a given event any time following its public announcement. TOs may not increase or decrease the publicly advertised price point for an event after its public announcement. Night City District Open TOs may increase prizing and entry costs at their discretion. TOs for all other competition-level events will work directly with Cyberpunk TCG OP to establish entry price points. TOs for competition-level OP must also hire appropriate Judge staff to accommodate for their events, as instructed by WeirdCo. This may include but is not limited to Head Judges, Floor Judges, Timekeepers, Stream Table Judges, side event Head Judges, side event Floor Judges, and deck & dice check Judges. ### 2.4 Legality #### 2.4.1 Cards All cards printed in official Cyberpunk TCG main sets are legal for tournament play, with some exceptions detailed in Current Card Bans & Restrictions. A new Cyberpunk TCG main set becomes legal for tournament play starting on its release day. Cards opened during a Pre-Release Event are only legal for the event in which they are opened and will not be legal for other events until their respective set is released. Players are permitted to use cards altered with signatures, so long as the card's text is still legible and the signature is undetectable in any way except when looking at the face of the card. If players choose to play with official Cyberpunk TCG cards that are absent of text or values, it is the player's responsibility to be able to provide a version of the card with text. This may include a printed image of the card's official database entry with the full text visible, or a copy of the card with text (sleeved distinctly different from a player's main deck, side-board, and Legend cards). If players choose to play with official Cyberpunk TCG Legend cards made of any material other than cardstock at competition-level events, all 3 Legends must be made of the same material, double-sleeved with standard and outer sleeves, and indistinguishable from one another while face-down. Additionally, players may instead use an official cardstock version of the Legend while it's hidden, then swap in the version made of a different material from outside of the game when the Legend is revealed. During streamed games, players may not use cards altered in any other way aside from signatures, including but not limited to artwork alters, stickers, folds, or substances. If a player includes an altered card in their deck for any event, it must be substituted for an unaltered card and may be subject to a penalty. #### 2.4.2 Sleeves As previously mentioned, sleeves are required in competition-level events and Night City Showdowns. The following are the requirements sleeves must have in order to be legal for tournament play: - Sleeves used for the deck and sideboard must be identical in size, color, and design, while also being opaque and indistinguishable from one-another - Sleeves must be uniform in their edges, corners, and any other wear - Cards in sleeves must have an identical orientation - Only one card may be in a sleeve at a time - Players may choose to use either transparent outer or inner sleeves, following the standardization rules as outlined here. All cards must have an equal amount of sleeves - Sleeves may not have graphics on the front that inhibit gameplay - Sleeves with artwork may be played as long as they are official Cyberpunk TCG accessories or artwork that is publicly appropriate per the TO's guidelines Legends must be sleeved to be distinguishable from main deck cards and indistinguishable from each other while face-down. Sleeves used for Legends must be consistent with each other throughout the event. If a player chooses to double sleeve their cards, all cards in the main deck, sideboard, and Legends must be double sleeved. Should a sleeve break, be distinguishable from the rest of the deck, or be marked in any other way, it is a player's responsibility to ensure that this is corrected as soon as it's noticed, whether by the player or by a member of the Judge staff. If a player is unsure about the uniformity of their sleeves, they should check with a Judge. #### 2.4.3 Playmats Players are permitted to use playmats at any LGS-level or competition-level events. Playmats must be either official Cyberpunk TCG accessories or artwork that is publicly appropriate per the TO's guidelines. Unofficial playmats may not have game information such as gameplay reminders or notes printed on them. Players may be required to use official Cyberpunk TCG playmats during games on stream, at which point one will be provided. #### 2.4.4 Materials in Other Languages Players may use officially released Cyberpunk TCG cards in any language, so long as each game piece is understood by both players. If a player is unable to provide card text in a language understood by both players, a Judge is able to provide official card text when required. Judge rulings and game clarifications must be done in accordance with the English printing of Cyberpunk TCG cards. ## 03 Tournament Play ### 3.1 Match Types Within a round of tournament play, there are two official match types. - Best-of-3 match rules are detailed in Best-of-3 Match Rules. - Best-of-1 match rules are detailed in Best-of-1 Match Rules. ### 3.2 Round Types #### 3.2.1 Swiss Rounds Swiss rounds paired using Melee.gg ensure that players with the same win/loss record (or closest tiebreakers) are paired against each other, while also ensuring that no two players are paired twice. At the competition-level, Swiss rounds must be played as 50-minute best-of-3 matches. At the LGS-level, Swiss rounds can be played as either 50-minute best-of-3 or 30-minute best-of-1 matches. For the first round of Swiss, pairings will be random. For each subsequent round, players will be paired with other players with the same win/loss record, or closest tiebreakers in the instance of an uneven number of players with any given record. If there is an odd number of players, one of the players with the lowest win/loss record will receive a Bye. TOs may assume that Melee.gg will automate this when running a properly created tournament, but are required to verify the actual outcome. ##### Intentional Draws Players may choose at the start of a Swiss round, before decks are revealed and before time has started, to Intentionally Draw (ID). Players may not offer anything in exchange for an ID. Players may not discuss prizing when determining whether or not to ID. Players may choose to discuss tournament statistics as they understand them, but they may not seek additional information on the subject from other players or Judge staff during this time. Judge staff may not discuss tournament statistics with any player at any time. #### 3.2.2 Single-Elimination Single elimination rounds are always 75-minute best-of-3 matches. (See Best-of-3 Match Rules). Players may not choose to ID during a single elimination round. Single elimination rounds occur only after Swiss rounds in an event have concluded, or when playing an on-demand side event. Certain events are recommended to be run with these top cuts in mind. - Night City Showdown: 9-16 Players - Top 4; 17-32+ Players - Top 8 - Night City District Open: 32-256 Players - Top 8 - Edgerunners Open Regional: 65-128 Players - Top 8; 129-1024 Players - Top 16; 1025-2048 Players - Top 16 During single elimination rounds, players will be paired in a bracket based on standings in the top cut, with each winner proceeding through to the next stage of the bracket until one winner is determined. The highest ranking player will always play against the lowest ranking player, the second highest ranking player will play against the second lowest ranking player, and so on during the first round of single elimination. From there, bracket advancements will be determined by each match's winner. If a player in the top cut drops from a tournament prior to the start of the first round of single elimination, their Rival receives a Bye for the round. ### 3.3 Number of Rounds Different player counts at official Cyberpunk TCG events result in different numbers of Swiss rounds. LGS-Level events such as Pre-Release events and Night City Brawl events should always be 3 rounds, regardless of attendance. Night City Showdown event TOs should refer to the table below for reference when determining how many rounds to play in Swiss, but a Top Cut is not required for Night City Showdown events. Please see the table below for reference on competition-level round numbers based on attendance. NOTE: Night City District Open events will never have a larger top cut than 8, despite having a capacity of up to 256. Edgerunner Open Regional events that have between 129 and 256 players will have a top cut of 16. | Players | Swiss Rounds | Top Cut Players > Single Elim. Rounds | | --- | --- | --- | | 4-8 | 3 | - | | 9-16 | 4 | 4 players > 2 rounds | | 17-32 | 5 | 8 players > 3 rounds | | 33-64 | 6 | 8 players > 3 rounds | | 65-128 | 7 | 8 players > 3 rounds | | 129-256 | 8 | 8 players > 3 rounds - 16 players > 4 rounds (EOR) | | 257-512 | 9 | 16 > 4 Rounds | | 512-1024 | 10 | 16 > 4 Rounds | | 1025-2048 | 11 | 16 > 4 Rounds | ### 3.4 Game Procedure #### 3.4.1 Play Sequence This is the order-of-operations when setting up before matches and in between games of best-of-3 rounds. 1. Both players find their assigned table and take a seat. 2. Players may discuss if they would like to Intentionally Draw (ID). 3. If players choose to ID, they must submit this result in the Melee.gg app. If they do not, this sequence continues as normal. 4. Players choose randomly who gets the choice of going first. In top cut single elimination rounds, the higher seeded player chooses. 5. Players shuffle their main deck and offer their Rival their deck to perform a cut and/or a shuffle. 6. Players offer their Rival their 3 Legends cards to shuffle. Then, players place their Legends face-down, left-to-right, placing the top card of the stack to the left. 7. Players draw their opening hands and may choose to mulligan once by shuffling their hand back into their deck and redrawing. Players may only mulligan once per game. 8. Players complete Game 1. 9. Players may choose to sideboard. See Sideboarding. 10. The loser of Game 1 determines who goes first in Game 2. 11. Both players shuffle their main deck and Legends, with their Rival cutting the Legends and optionally cutting the main deck. 12. Players draw opening hands and resolve mulligans. Play begins in Game 2. 13. Players complete Game 2. If one player has won two games, the round is complete, and they must submit this result in the Melee.gg app. If not, this sequence continues. 14. Players may choose to sideboard again between Game 2 and Game 3. 15. The loser of Game 2 determines who goes first in Game 3. 16. Both players shuffle their main deck and Legends, with their Rival cutting the Legends and optionally cutting the main deck. 17. Players draw opening hands and resolve mulligans. Play begins in Game 3. 18. Players complete Game 3. A player has now won two games, the round is complete, and they must submit this result in the Melee.gg app. 19. Players reveal all 3 Legends to their Rival if they were not already revealed during gameplay. 20. Players should return their main deck and sideboard configurations to the way it is written on their decklist. For formats without decklists, players should return the deck to their originally understood configuration. In top cut, players may also have 2 minutes prior to the start of the round to review their Rival's decklist, if it's provided to them by the Judge staff. Players may not take notes on the contents of their Rival's decklist. Once this 2-minute period has elapsed, players must return the decklists to the Judge staff and may not review their Rival's decklist further. If time is called during Game 2 or 3 and no player has won two games, the match outcome is determined by whichever player has won more games at the conclusion of round end procedures. #### 3.4.2 Legend Randomness At competition-level events, players must sufficiently randomize their Legends at the start of the game, as outlined in section 7.7 of the Comprehensive Rules. When Calling a Legend, players choose which Legend to flip at their own discretion, and may not roll dice in the middle of gameplay to determine which Legend to flip. #### 3.4.3 Rewinding Gameplay A gameplay rewind (or takeback) occurs when a player takes a game action then immediately chooses to undo the action. Both players must agree to a gameplay rewind before it's enacted. If a player insists on receiving a rewind but their Rival disagrees, call a Judge. The Judge may grant the gameplay rewind based on the following criteria: - Neither player has taken any new game actions, nor gained any new information (i.e. looked at a new card, seen their Rival's reaction, etc.) since the start of the original game action. - No game knowledge is gained or lost outside of the pieces involved in the rewind. - During competition-level gameplay, a player may not rewind gameplay due to lack of player knowledge of Cyberpunk TCG's Comprehensive Rules. A Judge may issue a gameplay rewind at any time if they deem it the only reasonable way to return the game to a legal state. #### 3.4.4 Sideboarding When it is appropriate to do so, either before the start of a best-of-1 round or in between games during a best-of-3 round, players may choose to swap in cards from their 7-card sideboard in their deck. After sideboarding, the deck must still have the same number of cards as it did pre-sideboard, and the sideboard must have 7 cards. Sideboards may only include main deck cards. Players may not sideboard Legend cards. Three minutes will be given to sideboard at the start of a best-of-1 round, and two minutes for sideboarding between games in a best-of-3 round. Following a game or the conclusion of a match, players should return their main deck and the sideboard to their original composition as described on their decklist. If a player has determined in a future game that their deck has not been returned to its original configuration and is therefore illegal, that player should call for a Judge immediately. It is a player's responsibility to call attention to an illegal deck configuration caused by failure to de-sideboard following a game. #### 3.4.5 Round-end Procedure After round time has elapsed, players who are not finished with their match enter into a procedure called "round-end." NOTE: Round-end procedures are distinct from the Overtime rules described in the Comprehensive Rules. Current round times are as follows: - Swiss Best-of-3 Rounds - 50 Minutes - Swiss Competitive Best-of-1 Rounds - 30 Minutes, 3 Minute Pre-Sideboard Period - Quick Best-of-1 Rounds - 30 Minutes - Single Elimination Best-of-3 Rounds - 50 Minutes, or 75 Minutes if top cut - Single Elimination Best-of-1 Rounds - 30 Minutes If time elapses, players proceed to the following round-end procedure: 1. Finish the current turn. 2. Both players will receive one full turn following the turn time was called. Players will have 5 minutes total to complete final turns. These 5 minutes begin the moment time elapses. 3. At the end of the second turn after time is called, if a player controls seven or more Gig dice, they win the game. If no winner is determined in this game, the game is a draw. If no players have won more games in the match, the match is a draw. 4. Based on the total games won or lost by each player, the match result is determined and reported. In single elimination rounds, players who elapse time will proceed to round-end procedure and follow the steps outlined above. However, if no winner is determined at the end of the second turn during round end, play continues after this until one player has more Gigs than their Rival. If time is called during Overtime, players continue through Overtime procedures and do not begin round-end procedures. They will have 5 minutes to complete Overtime. If neither player controls 7 or more Gig dice at the end of Overtime, the game is a draw. #### 3.4.6 Round Time Availability TOs should make reasonable efforts to ensure that the current time remaining in the round is visible and/or accessible to all players. If a player cannot quickly access the remaining time in the round, they may request that information from a Judge. ## 04 Judge Policies & Procedures ### 4.1 Deck & Dice Checks Dice and deck checks are a crucial part of maintaining competitive integrity in Cyberpunk TCG. At the start of a round of Swiss, Judge staff must select several matches that should receive a deck and dice check. The Judge team responsible for deck and dice checks will then proceed to verify the configuration of both players' decks in accordance with their decklists and the integrity of their dice. #### 4.1.1 Deck Check At the start of a round, following the presenting of Legends to each Rival but before the start of gameplay, player(s) may be selected by Judge staff for a deck and dice check. Once a player is selected, Judges should work to verify a player's decklist, starting with the 3 Legends written, the 40-50 card main deck, and the 7 card sideboard. The Judge team is to organize them as they appear on the decklist, verifying each section independently of the other. If a discrepancy is found, that is to be noted on the player's deck list. Judges should check for markings, substantive edgewear, and other discrepancies in the consistency of a player's sleeves. There should additionally be no extra cards in a player's deck box aside from what is included on their decklist, promotional cards or materials received during the event, or substitute cards (e.g. Metal Legends). #### 4.1.2 Dice Check Dice are a critical play component in Cyberpunk TCG. As outlined above, all players are responsible for having a legal polyhedral set of dice (d4-d6-d8-d10-d12-d20) for play in all Cyberpunk TCG events. Because of the existence of weighted and/or loaded dice, when performing deck checks, Judges must also simultaneously perform dice checks. Both a deck check and a dice check must be performed at the same time by a pair of Judges and verified for accuracy. During a competition-level event, the following methods must be performed: - Inspection of each die's faces for clear shaving/intentional wear. - Roll each die 10 times, writing the results down. If any immediate inconsistencies appear, set the outlier die aside. - Roll the outlier dice an additional 24 times, writing the results down. If inconsistencies continue, set the outlier die aside. - Roll the outlier die an additional 46 times. The following dice check numbers are when to identify a die as a potential outlier: - d20 - 11 instances of the same number across all rolls - d12 - 16 instances of the same number across all rolls - d10 - 17 instances of the same number across all rolls - d8 - 20 instances of the same number across all rolls - d6 - 23 instances of the same number across all rolls - d4 - 28 instances of the same number across all rolls - If a player who has been given a replacement set of dice on day 1 of an event qualifies for day 2 of an event, they must use the provided pair of dice and will be subject to additional dice checks. - If a dice check Judge suspects that the set of dice has been intentionally altered, weighted, or manipulated in any way to hinder random chance, the check may be escalated to a higher Judge, and if determined to be the case, the player will receive a heightened penalty. Any inconsistencies found in dice requires a replacement die or set of dice. During day 2 competition and single elimination rounds at competition-level events, all players will be provided with official Cyberpunk TCG dice. ### 4.2 Unintentional Dice Manipulation Procedure The value of a Gig die can easily be manipulated, either intentionally or unintentionally. For example, the table could be knocked or one die hits another during rolling. It's the player's responsibility to maintain a proper game state when playing Cyberpunk TCG, which includes understanding when cards trigger and how they resolve, the sequence of play, and maintaining consistent, correct information across game states. Therefore, in the event that players do notice a Gig die has been manipulated, it is both players' responsibility to determine what the value of a Gig die was. Note-taking can be useful in helping to determine what the original rolled value of a Gig die was, and players can discuss those notes when attempting to fix this mistake. If players cannot agree on the value of a Gig die, a Judge must be called. ### 4.3 Penalties & Infractions See Penalties & Infractions. ### 4.4 Appeals All players may appeal rulings to the Head Judge at all competition-level Organized Play events. A player is able to appeal by requesting it immediately after the Judge gives a ruling and penalty as outlined in this document. This should be done in an orderly fashion with little hindrance for gameplay. If a Judge has left the table and gameplay has resumed, the opportunity to appeal a ruling is lost. ### 4.5 Bans In the event that a player has shown distinct unruliness, consistent collusion, or otherwise cheating behavior, that player may be subject to a ban from Cyberpunk TCG OP. Bans apply to all levels of OP for Cyberpunk TCG, and will be implemented via Cyberpunktcg.com. This is to be maintained internally by the OP team at WeirdCo and will be subject to final say from the WeirdCo team. Bans are distributed by the WeirdCo team. The WeirdCo team reserves the right to apply bans as needed to any player. A ban's duration is defined at the sole discretion of the WeirdCo team. Any player attempting to subvert a ban by creating an alternate ID for either Cyberpunktcg.com or Melee.gg will receive a lifetime ban. ## Appendix A: Penalties & Infractions IMPORTANT! Appendix A: Penalties & Infractions will be added at a later date. ## Appendix B: Current Card Bans & Restrictions Starting with Welcome to Night City Beta and Retail editions, all cards printed in official Cyberpunk TCG expansion sets are legal for tournament play, with some exceptions. The following sets and cards are not legal for tournament play: - Cyberpunk TCG Alpha Kit, except the Nova Rare alpha cards - Test prints which feature outdated and inaccurate mechanics and card descriptions - "Jackie & V - Chooms to the End" The following cards currently have textless versions printed that are not currently legal for tournament play, however will become legal when a card with an identical name and subtitle are printed in an official Cyberpunk TCG expansion set: - "Lucyna Kushinada - Fresh Beginnings" - "David Martinez - Built Different" - "Rebecca - Having a Moment" ## Appendix C: Match Rules ### C.1 Best-of-3 Match Rules The default way to play Cyberpunk TCG in tournaments is best-of-3. Please refer to Constructed Format for more information about deckbuilding rules for tournament play. In best-of-3 play, one round or "match" lasts 50 minutes, and the round winner is the first player to win two games. Players should play at a reasonable pace, communicating clearly with each other about card effects, actions, and passing of turns. When a winner of the first game in a best-of-3 match is determined, both players may choose to sideboard by swapping cards from their 7-card sideboard with cards in their main deck (Sideboarding). This process should be done at a reasonable pace and take no more than two minutes, at the end of which your deck must be presented to your Rival to cut. The player who lost Game 1 of the match will then choose who goes first in Game 2. If necessary, the player who lost Game 2 of the match will do the same for Game 3. If players elapse the 50 minutes allotted for a best-of-3 match and 3 games have not concluded, the winner of the match is the person who has won the most games at the end of round-end procedures. After all 3 matches have concluded, players must reveal all 3 Legends to their Rival if they were not already revealed during gameplay. ### C.2 Best-of-1 Match Rules LGS-level events, or premier side events, may be run using best-of-1 Swiss rounds. Players will have 30 minutes to determine the winner of one game during a best-of-1 Swiss round. Players must randomly decide who goes first in this game. Once match resolution has occurred and a single winner is declared, Swiss rounds continue as normal. #### C.2.1 "Competitive" Best-of-1 Matches Competitive best-of-1 may be used to run premier side events during competition-level OP. During competitive best-of-1, players will reveal their Legends to their Rival and receive 3 minutes to "pre-sideboard" using their 7-card sideboard in preparation for the game. Once these three minutes have elapsed, players may not look at or exchange cards with their sideboard for the rest of the match. Once match resolution has occurred and a single winner is declared, Swiss rounds continue as normal, however players must return their deck to its original composition as described on their decklist. #### C.2.2 "Quick" Best-of-1 Matches For LGS-level play, stores may decide to use "quick" best-of-1 matches for Pre-Release or Night City Brawl events. Quick best-of-1 consists of players bringing a constructed format legal best-of-1 deck with no sideboard, however all other deckbuilding and material requirements must be met. Players will have 30 minutes to complete a single game of Cyberpunk TCG. ## Appendix D: Format Rules ### D.1 Constructed Format The following rules are applicable to deckbuilding in this format: - A minimum 40 to a maximum 50 cards in the main deck - Exactly 3 Legend cards that do not share the same name - No more than 3 copies of any unique card name - A sideboard of exactly 7 cards - All cards must be "constructed legal" (See Current Card Bans & Restrictions.) - One 6-set of polyhedral dice with the following values: d4-d6-d8-d10-d12-d20. (See Player Dice.). Cards in a constructed format deck must follow any and all deckbuilding guidelines and restrictions as outlined in the Cyberpunk TCG Comprehensive Rules, including but not limited to RAM values and more. Players' decks must be sleeved with opaque standard-sized card sleeves. Players may choose to use accessories during play, such as playmats. Accessories cannot contain content that is considered publicly offensive, makes other participants uncomfortable, or utilizes the Cyberpunk TCG or Cyberpunk 2077 IP in an unauthorized manner. At competition-level events, players may be asked to use official Cyberpunk TCG sleeves, playmats, deckboxes, and/or other accessories for streamed matches. ### D.2 Sealed Format #### D.2.1 "Sealed Kit" Rules The sealed format requires a Pre-Release kit in order to construct a sealed deck from the contents within. Kit contents include: - 6x Cyberpunk TCG booster packs - 3x additional random Legend cards - 1x Nova Rare promo card - 1x full set of Cyberpunk TCG polyhedral dice (d4-d6-d8-d10-d12-d20) The deckbuilding rules are as follows. - Players may only use cards opened within their packs, and may not trade cards with other players for the duration of the event. - Players choose exactly 3 Legends. (Pre-Release kits include 3 guaranteed Legend cards, but players may use any Legends opened in their kit, to a maximum of 3.) Legends do not need to have unique names. - Players choose up to three colors for their main deck. Main deck may include any cards of those colors, ignoring RAM limits. (i.e. Deck colors do not need to match Legend colors.) - Main deck must contain at least 30 cards. - Main deck may contain any number of copies of any non-Legend unique card. - Non-Legend cards opened but not used may be used as a sideboard in best-of-3 events. #### D.2.2 "6-Pack" Rules Sealed events at the LGS-level or side events may also be run with 6 Cyberpunk TCG booster packs. Players are provided 6 sealed booster packs. Players may be required to bring their own 6-set of polyhedral dice (Player Dice) if they are not provided. The deckbuilding rules are as follows. - Players may only use cards opened within their packs, and may not trade cards with other players for the duration of the event. - Players choose up to 3 Legends. Legends do not need to have unique names. For every missing Legend in a player's Legend area at the start of the game, they add the top card of their deck face down as a blank Eddie. (Before drawing opening hands.) - Players choose up to three colors for their main deck. Main deck may include any cards of those three colors, ignoring RAM limits. (i.e. Deck colors do not need to match Legend colors.) - Main deck must contain at least 30 cards. - Main deck may contain any number of copies of any non-Legend unique card. - Non-Legend cards opened but not used may be used as a sideboard in best-of-3 events.