# Alpha Clash — card catalog 1428 cards. Line format: Name [id] | type | stats | rules text Source: submodules/alpha-clash/packages/cards/src/generated/alpha-clash-card-data.json --- A-10 "Warthog" [ac-ac2-p01] | accessory | black, set Clashgrounds, cost 4 | Trigger - Enter: (Alpha Hunter symbol) Clash cards you control get +1/+1 until end of turn. (Alpha symbol) Clash cards lose Flight and can't get Flight. Once per turn, during your Primary Phase, you may engage this card. If you do, deal one damage to target Clash card. If that card is an (Alpha symbol) Clash card, deal two damage instead. Abatement [ac-ac2-064] | accessory | white, set Clashgrounds, cost 3 | Counter - Attack: Target attacking Clash card gets -4/-4 until end of turn. If the Portal is closed, it also loses all abilities until end of turn. Ablation [ac-vt-045] | Action | set The Vault Trials, engine text only | If the Boss has four or more Boss Counters, attach this card to the Boss. Otherwise, it gains X Boss Counters where X is the number of players +1. Then each opponent sends the highest cost Accessory they control to Oblivion. Any player that doesn‚Äôt send a card this way must discard two cards. The attached card has zero defense power. When a source would deal less than five damage to the Boss, prevent that damage. When a source would deal more than five damage to the Boss, prevent that damage, then send this card to Oblivion. Absence, Voice of the Void [ac-sotv-051] | Contender | set Spoils of the Vault, engine text only | 25: At the start of each opponent's turn, if the Portal is open, you may banish the top card of your deck. If you do, you may draw a card. Trigger - Portal: Target [Absence] card you control gets +1/+0 until end of turn. Trigger - Challenge: You may activate the Portal. 20: Action: Play a card with Void from your Banish Zone as though it were in your hand. If you do, lose health equal to its specific resource cost. Absolution [ac-vt-046] | Action | set The Vault Trials, engine text only | Trigger - Enter: Each player diminishes X where X is their resource count. Then they shuffle their hand back into their deck and draws that many cards minus one. (Savior): At the start of the Boss turn, each opposing player puts a Clash card from their Oblivion onto the bottom of their deck and loses health equal to its cost. (Destroyer): Clash cards with Doubt take double damage. Absolver Guardian (A) [ac-vt-024] | Clash | set The Vault Trials, engine text only | At the start of the Boss Turn, put one Boss Counter on this. Then each opposing player diminishes X, where X is the number of Boss Counters on this. For each Clash card diminished this way, its owner puts one Doubt on a Clash card they control. Whenever an opposing player plays a Clash card, they may diminish a card. If they don‚Äôt, that card enters play with two Doubt. When the players advance, flip this. Skull: Minions get Siege 1 and, "Trigger - Challenge: Add one Boss Counter to the Guardian". Abysmal Doom [ac-ac2-015] | Accessory | set Clashgrounds, engine text only | Counter - Play: You may activate this Trap when an opponent plays a Clash card. When that card enters play, it gets -X/-X until end of turn. Abysmal Doom [ac-cd2-016] | Accessory | set Champion Deck: Zach Bunn, engine text only | Counter - Play: You may activate this Trap when an opponent plays a Clash card. When that card enters play, it gets -X/-X until end of turn. Abysmal Doom [ac-db1-025] | Accessory | set Year of the Dragon, engine text only | Counter - Play: You may activate this Trap when an opponent plays a Clash card. When that card enters play, it gets -X/-X until end of turn. Abyssal Confrontation [ac-ac7-034] | action | black, cost 1 | Trigger - Portal: Engage target Clash card. Accelerated Decay [ac-vt-030] | Clashground | set The Vault Trials, engine text only | When an opposing player declares an attack, they must pay one resource as an additional cost. At the end of each opposing player's turn, if that player did not attack this turn, add one Doubt to the Clash card they control with the highest cost. At the end of each opposing playe's turn, add one Doubt to each ready Clash card they control. Accrual [ac-ac7-134] | accessory | blue, cost 3 | Ambush Counter - Play (UU): Flip this face-up and attach it to target [Synthoria] Clash card. Attach [Synthoria]: U Attach : U, your Contender loses one health. Attached card gets Daunting. Accumulating Might [ac-ac4-083] | action | white, cost 2 | Target Clash card gets +X/+X until end of turn, where X is equal to the number of cards you've drawn this turn. Accumulation [ac-ac2-094] | action | blue, set Clashgrounds, cost 3 | Put two Collection Counters on target Relic you control. Adaptive Shielding [ac-ac6-128] | card | set Echoes of Eternity, engine text only | Counter - Attack: Diminish two cards. If you do, choose one of the diminshed cards and prevent X damage where X is that card's intitial resource cost. Adjacent Rooftop, Chicago [ac-ac5-034] | clashground | green, cost 3 | If a source your opponent controls would deal non-clash damage to a Contender or Clash card you control, it deals that much damage minus one instead. Trigger - Enter: Reveal X [Avenging Guy] Clash cards from your hand. If you do, deal X non-clash damage to target Clash card where X is the number of [Avenging Guy] Clash cards revealed. Advantageous Maneuver [ac-ac2-043] | action | green, set Clashgrounds, cost 2 | Counter - Play: Draw one card, then you may activate the Portal. Aerial Ambush [ac-ac3-054] | action | green, cost 2 | Counter - Attack: Target [Alpha symbol] Clash card you control gets +1/+0 and Flight until end of turn. Affliction [ac-ac1-116] | action | red, set The Awakening, cost 1 | Target Contender or Clash card you control gets +1/+1 until end of turn, then deal one damage to your Contender. Age of the Alphas [ac-ac2-041] | action | green, set Clashgrounds, cost 5 | All non-(Alpha symbol) Clash cards get -2/-2 until end of turn. Ageless Champion [ac-ac7-172] | action | red, cost 2 | Counter - Attack: Create two 1/1 red [Harbinger Symbol] War Minion Clash tokens. If your Contender has a Weapon attached, War Minions get +1/+1 until end of turn. Aim of the Sylph [ac-ac7-104] | action | white, cost 2 | This costs W less to play if you Engage an attached Contender Weapon you control. Counter - Attack: Deal two damage to target attacking Clash card. Air Assault [ac-ac4-136] | accessory | red, cost 4 | Exclusive If a Trigger - Enter effect of a card you control would trigger, that effect triggers an additional time. Alchemical Smoke Screen [ac-ac6-161] | accessory | red, cost 1 | Attach: R Attached card gets +1/+0 and, "Before this card deals clash damage, the defending Contender or Clash cards get -0/-1 until the end of the clash". Discover: Target player diminishes one card and you may diminish one card. (When this card is diminished, trigger this effect.) Alpha Aster [ac-ac7-111] | clash | blue, cost 6 Alpha Aster, Architect of Alphas [ac-ac6-109] | clash | blue, cost 4 | Trigger - Enter: Draw a card. Then discard a card unless you control a [Zenith Prime] Clashground. Engage: Discard a Clash card. If you do, target [Alpha symbol] Clash card gets +X/+X until the end of the next clash this turn where X is the discarded card's specific resource cost. Alpha Aster, Colossal Combatant [ac-ac5-096] | Clash | set Equilibrium, engine text only Alpha Aster, Giver of All [ac-ac1-122] | clash | black, set The Awakening, cost 8 | Irrefutable (This card can't be prevented from entering play.) Observant (This card cant' attack the turn it enters play.) Unrivaled (Only one card with Unrivaled is allowed per deck.) Trigger - Enter: Each player sends all other Clash cards they control from their Clash Zone to Oblivion. Then each player searches their deck for one (Alpha symbol) Clash card and puts it into play. Cards that enter play this way lose all effects and abilities until end of turn. Each player then shuffles their deck. Alpha Aster, Giver of All (Alpha Rare) [ac-ac1-123] | clash | black, set The Awakening, cost 8 | Irrefutable (This card can't be prevented from entering play.) Observant (This card can't attack the turn it enters play.) Unrivaled (Only one card with Unrivaled is allowed per deck.) Trigger - Enter: Each player sends all other Clash cards they control from their Clash Zone to Oblivion. Then each player searches their deck for one (Alpha symbol) Clash card and puts it into play. Cards that enter play this way lose all effects and abilities until end of turn. Each player then shuffles their deck. Alpha Aster, Intergalactic Titan [ac-ac5-097] | Clash | set Equilibrium, engine text only | Exclusive Trigger - Portal: When the Portal is activated, if the Portal is open, draw a card. This effect triggers only once per turn. Trigger - Defeat: Ready two resources you control. Alpha Aster, Master Artificer [ac-ac6-110] | Clash | set Echoes of Eternity, engine text only | Trigger - Enter: If the Portal is open, you may draw a card. Whenever you play a non-Trap Accessory, you may activate the Portal. Alpha Aster, Maximum Effort [ac-ac5-098] | Clash | set Equilibrium, engine text only | The first multicolored [Alpha symbol] or [Harbinger symbol] Clash card you play each turn gets Awe Factor 2. Alpha Aster, Nexus Unbound [ac-ac6-111] | clash | blue, cost 1 | You may only play this card if the Portal is open. Alpha Aster, Prism of Power [ac-ac7-112] | clash | blue, cost 7 | This card costs one less resource of each color among Clash cards you control. Awe-Factor 2 This gets +1/+1 for each different color among Clash cards in play. This card cannot be obstructed by cards that have less attack power. Alpha Aster, Supreme Overlord [ac-ac5-099] | Clash | set Equilibrium, engine text only | Trigger - Obstruct: If the Portal was activated this turn, you may activate the Portal. Whenever an [Alpha symbol] Clash card you control is defeated, target opponent diminishes two cards. Alpha Aster, the Awakener [ac-ac6-112] | clash | blue, cost 4 | [Sentinel Symbol] While the Portal is open, [Alpha symbol] and [Harbinger symbol] Clash cards you control get Awe Factor 1. Alpha Aster, the Omnipotent [ac-ac5-090] | Contender | set Equilibrium, engine text only | 30: If the Portal is open, this Contender gets +1/-1. [Alpha symbol] and [Harbinger symbol] Clash cards you control that are... - Black get, "Trigger - Enter: You may banish up to one card in each players' Oblivion." - Green get, "Trigger - Enter: You may put target card in an Oblivion second from the top of its owner's deck." - White get, "Trigger - Enter: Foretell two cards." - Blue get, "Trigger - Enter: You may return a Clash card with initial resource cost less than or equal to this card from your Banished Zone to your hand." - Red get, "Trigger - Enter: Draw one card, then discard one card." When an [Alpha symbol] or [Harbinger symbol] Clash card you control is defeated or sent to Oblivion on an opponent's turn, if the Portal is open, draw a card. This ability triggers only once per turn. Alpha Aster, the Omnipotent [ac-ac6-191] | Contender | set Echoes of Eternity, engine text only | 30: If the Portal is open, this Contender gets +1/-1. Engage: The next [Alpha symbol] or [Harbinger symbol] non-token Clash cards you control entering play that is ... - Black get, "Trigger - Enter: You may banish up to one card in each players' Oblivion." - Green get, "Trigger - Enter: You may put target card in an Oblivion second from the top of its owner's deck." - White get, "Trigger - Enter: Foretell two cards." - Blue get, "Trigger - Enter: You may return a Clash card with initial resource cost less than or equal to this card from your Banished Zone to your hand." - Red get, "Trigger - Enter: Draw one card, then discard one card." When an [Alpha symbol] or [Harbinger symbol] Clash card you control is defeated or sent to Oblivion on an opponent's turn, if the Portal is open, draw a card. This ability triggers only once per turn. Alpha Aster, the Preeminent [ac-ac5-100] | Clash | set Equilibrium, engine text only | Observant Trigger - Defeat: If the Portal is open, you may put a Clashground from your hand into play with an initial resource cost less than or equal to the number of resources you control. During your opponent's turn, the first Clash card they play gets Observant. Alpha Aster's Laboratory [ac-ac5-091] | clashground | blue, cost 3 | If the Portal is open, whenever an Accessory enters play, you may engage this card. If you do, search your deck for an Accessory with an initial resource cost less than or equal to the Accessory entering play and add it to your hand. When this card leaves play, if you control an [Alpha Aster], put this card into your Resource Zone engaged. Alpha Empowerment [ac-tp1-032] | Action | set Spoils of the Forgotten, engine text only | Rivaled (This card cannot be put into your Resource Zone. You may not have Unrivaled cards or Rivaled cards with a different name in your deck.) You may reduce the resource cost to play this card by G for each [Alpha Empowerment] discarded from your hand when playing this card. If you don't control a Clash card, engage target Clash card you don't control with an initial resource cost less than or equal to the number of resources you control. Then attach this card to your Contender. Attached Contender gets +1/+0. When the attached Contender is dealt clash damage, send this card to Oblivion at the end of the phase. The first time you play an Action card each turn, you may return this card from your Oblivion to your hand. This card can only be played if your Contender is [Magnate] or [Khagan]. Altering Potential [ac-ac4-078] | accessory | white, cost 4 | Whenever you play an [Alpha symbol] Clash card you may engage this card. If you do, choose one — - Clash cards you control get +X/+0 until end of turn, where X is equal to the number of Clash cards you've played this turn. - Clash cards you don't control get -X/-0 until end of turn, where X is equal to the number of Clash cards you've played this turn. Alternative Strike [ac-ac2-115] | action | red, set Clashgrounds, cost 3 | Choose one -- - Deal two damage to target Contender or Clash card. - Send target non-Trap Accessory to Oblivion. If the Portal is open, you may choose both. Amalgamight, Defensive Force [ac-ac7-113] | Clash | set Ancient Alphas, engine text only | Trigger - Enter: Until the end of turn, the next [Harmonisworn] Clash card you play costs G less. Amalgamight, Smashing Fury [ac-ac7-115] | Clash | set Ancient Alphas, engine text only | Exclusive, Merge 5 (You may send five [Synthoria] Clash cards you control to Oblivion instead of paying this card's resource cost). Other [Synthoria] Clash cards get +1/+1 and, "While this card has a Weapon attached, it gets Breakthrough". Amalgamight, Stalwart Defender [ac-ac7-114] | Clash | set Ancient Alphas, engine text only | Other [Synthoria] Clash cards get, "Counter - Attack: You may pay one resource of any color to ready this". Amalgamight, Synthorian Sentinel [ac-ac6-113] | Clash | set Echoes of Eternity, engine text only Amazon Rainforest, Amazon [ac-ac1-025] | clashground | green, set The Awakening, cost 1 | Trigger - Enter: You may draw one card. During the draw step of each player's Expansion Phase, they draw one additional card, then discard one card. Ambush Site [ac-ac7-141] | clashground | red, cost 2 | [Alpha Hunter] When you attach a Weapon to an (Alpha Hunter Symbol), that card gets +1/+1 until the end of the next clash. Trigger - Enter: If an opponent's Clashground left play this turn, you may attach a Weapon with a cost of two or less to target card without paying its attach cost. Amplifier [ac-ac5-109] | accessory | blue, cost 2 | Trigger - Portal: If an opponent activated the Portal, [Alpha symbol] Clash cards you control get +1/+0 until end of turn. Whenever you discard a card from an opponent's card effect, draw a card. An Accelerator of Sorts [ac-ac5-112] | accessory | blue, set Equilibrium, cost 1 | Attach: U Attached Contender gets, "Once per turn, during your Primary Phase, you may engage this card. If you do, put target [Alpha symbol] or [Harbinger symbol] Clash card you control into your Resource Zone engaged. If you do, search your deck for an [Alpha symbol] or [Harbinger symbol] Clash card without Unrivaled that has an initial resource cost less than or equal to the targeted Clash card from your hand into play. Then shuffle your deck. It gets Observant until end of turn." This card can only be attached to an [Alpha Aster] Contender. An Accelerator of Sorts (Iconic Rare) [ac-ac5-154] | accessory | blue, cost 0 Ancestral Guan Dao [ac-ac2-067] | accessory | white, set Clashgrounds, cost 3 | Attach: W Attached Clash card gets +1/+0 and Close Combat. Ancient Greed [ac-ac6-059] | accessory | green, cost 2 | Engage: Discard a card. Whenever you discard two or more cards in the same turn, send target Accessory to Oblivion. Whenever you discard five or more cards in the same turn, you may put target Relic with an initial resource cost of three or less from any Oblivion into your Accessory Zone. Ancient Power [ac-ac3-080] | action | white, set Unrivaled, cost 2 | Counter - Attack: Banish target attacking Clash card until target Weapon you control leaves play. Ancient Protection [ac-ac1-070] | action | white, set The Awakening, cost 2 | Send target Accessory to Oblivion. Ancient Scarab [ac-ac7-128] | accessory | blue, cost 1 | Exclusive Trigger - Portal: Put a Scarab Counter on target Clash card you don't control. Annihilation [ac-ac7-035] | action | black, cost 4 | [Black] Defeat all Engaged Clash cards. Antarctica, Antarctica [ac-ac1-097] | clashground | red, set The Awakening, cost 2 | Trigger - Enter: Deal one damage to all (Alpha symbol) Clash cards. At the start of each player's Primary Phase, deal one damage to all (Alpha symbol) Clash cards. Anti-Tank Grenade [ac-ac7-029] | accessory | black, cost 1 | Attach: B Toss When an attached Clash card an opponent controls attacks, send target Accessory controlled by that player to Oblivion then send this to Oblivion. Anzudak [ac-ac6-173] | Clash | set Echoes of Eternity, engine text only | Bound Trigger - Enter: If your Contender is a [Sentinel Symbol], you may draw a card. Anzudak, Aerial Dominator [ac-ac6-142] | Clash | set Echoes of Eternity, engine text only | Flight While you control a [Drak'aroth] Clashground, this card gets Undisputed and at the end of your turn, ready this card. Trigger - Victory: Wrath: Put a [Dragon Symbol] Clash card from your Oblivion on top of your deck. If you do, you may draw two cards and ready this card. (Reveal a [Dragon Symbol] Clash card from your hand with a resource cost greater than the card triggering this effect, then put that card on the bottom of your deck. If you do, resolve the rest of the effect.) Anzudak, Apex Predator [ac-ac6-143] | Clash | set Echoes of Eternity, engine text only | [Sentinel Symbol] Trigger - Attack: Wrath: This card gets +X/+0 until end of turn where X is the specific resource cost of the revealed card. This effect only triggers once per turn. (Reveal a [Dragon Symbol] Clash card from your hand with a resource cost greater than the card triggering this effect, then put that card on the bottom of your deck. If you do, resolve the rest of the effect.) Anzudak, Elemental Tyrant [ac-ac6-144] | Clash | set Echoes of Eternity, engine text only | Exclusive If a source you control would deal non-clash damage to a Contender or Clash card you don't control, it deals that much damage plus one instead. Whenever you resolve a Wrath effect, this card gets +1/+1 and Flight until end of turn. Anzudak, Enraged [ac-ac7-145] | Clash | set Ancient Alphas, engine text only | Enrage 3 Anzudak, Facing Off [ac-ac7-147] | Clash | set Ancient Alphas, engine text only | Trigger - Defeat: Wrath: Choose up to five different target Clash cards. Deal one, two, three, four, and five damage to them respectively. Anzudak, Fierce Competitor [ac-ac7-146] | Clash | set Ancient Alphas, engine text only | [Sentinel Symbol], Flight When you trigger Wrath, if it's your turn, this card gets Barrage 1 until end of turn. While you control a Clashground this card gets Breakthrough. Anzudak, in the Mix [ac-sotv-038] | Clash | set Spoils of the Vault, engine text only | Flight You may reduce the cost to play by Fire if you control a Trap. You may reduce the cost to play by Fire if you control a Clashground. When this card is revealed by a Wrath effect, you may draw a card. Anzudak, Inferno Incarnate [ac-ac6-145] | Clash | set Echoes of Eternity, engine text only | Trigger - Enter: Wrath: Deal three damage to target Clash card you don't control. (Reveal a [Dragon Symbol] Clash card from your hand with a resource cost greater than the card triggering this effect, then put that card on the bottom of your deck. If you do, resolve the rest of the effect.) Anzudak, Scourge of Drak'aroth [ac-ac6-146] | Clash | set Echoes of Eternity, engine text only | Trigger - Obstruct: If you control a [Drak'aroth] Contender, this card gets +1/+0 until the end of the clash. Anzudak, Terror of the Sky [ac-ac6-147] | Clash | set Echoes of Eternity, engine text only | Flight While an opponent controls a Clash card with Flight or Interception, this card gets Close Combat. Anzudak, the Intimidator [ac-sotv-039] | Clash | set Spoils of the Vault, engine text only | If you control an [Anzudak], reduce the cost to play this by Fire. Trigger - Defeat: You may activate a Trigger - Enter effect of an [Anzudak] you control. If that effect has Wrath, you may resolve it without revealing a (Dragon symbol). Anzudak, the Wrathful [ac-ac6-178] | Clash | set Echoes of Eternity, engine text only | Barrage 2, Breakthrough, Flight, Unrivaled You may only play this card if you control a [Drak'aroth] Clashground. When this card is revealed for a Wrath effect, deal eight damage divided between any number of target Clash cards and put a [Dragon Symbol] Clash card from your Oblivion into your hand, then banish this card and trigger the Wrath effect. (Reveal a [Dragon Symbol] Clash card from your hand with a resource cost greater than the card triggering this effect, then put that card on the bottom of your deck. If you do, resolve the rest of the effect.) Anzudak, Wrathbringer [ac-ac6-135] | Contender | set Echoes of Eternity, engine text only | 30: When you activate the first non-Ambush Trap during an opponent's turn, this card gets +0/+1 until end of turn, then you may draw a card. When you resolve a Wrath effect, you may deal one damage to target Clash card. (Reveal a [Dragon Symbol] Clash card from your hand with a resource cost greater than the card triggering this effect, then put that card on the bottom of your deck. If you do, resolve the rest of the effect.) 15: [Dragon Symbol] cards you control get Enrage 1. Anzudak's Lair [ac-ac6-137] | clashground | red, cost 2 | The first non-Ambush Trap you would activate each turn costs R less. Trigger - Enter: You may draw a card. Apex, Swift Fighter [ac-ac2-079] | clash | blue, set Clashgrounds, cost 4 | Trigger - Enter: You may engage target Clash card. Apex, Tempest [ac-ac3-088] | clash | blue, cost 3 | Trigger - Defeat: You may engage target Clash card you don't control. Apex, the Fastest [ac-ac4-146] | clash | blue, green, cost 2 | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Apex, Top Speed [ac-ac4-093] | clash | blue, cost 3 | Flight, Superspeed Apex, Vortex Slinger [ac-ac1-084] | clash | blue, set The Awakening, cost 6 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Counter - Attack: After an opponent declares an attack, you may engage this card. If you do, negate that attack. Approaching the Trial [ac-vt-031] | Clashground | set The Vault Trials, engine text only | At the start of each opposing playerWhite turn, that player chooses one... ‚Äî Engage the highest cost Clash card they control. It can't ready this turn. ‚Äî Send an Accessory they control to Oblivion. Minions get, "While this is defending it gets +0/+1 for each engaged Clash card the attacking player controls". Arcane Surge [ac-ac7-061] | accessory | green, cost 2 | Exclusive Engage: Banish target card in your Oblivion. If you do, the next Action you play this turn costs one less resource of a color of the card you banished. Archaic Shield [ac-ac5-082] | accessory | white, cost 2 | Counter - Attack: Foretell two. Then reveal the top card of your deck. You may send it to Oblivion. If you do, prevent the next X damage dealt this turn where X is that card's initial resource cost. Areson, Call to Arms [ac-ac7-148] | clash | red, cost 1 | Engage: If the Portal is open, create one 1/1 red [Harbinger Symbol] War Minion Clash token. Trigger - Defeat: Create one 1/1 red [Harbinger Symbol] War Minion Clash token. Areson, Rising Threat [ac-ac7-149] | clash | red, cost 5 | Exclusive War Minion tokens get +1/+1. This gets +1/+0 for each War Minion token in play. Trigger - Victory (RR): Banish target Clash card from any Oblivion. If you do, put X 1/1 red [Harbinger Symbol] War Minion Clash tokens into play where X equals the initial resource cost of the banished card. Arghor [ac-ac7-073] | clashground | white, cost 2 | [Harbinger Symbol] Trigger - Enter: Target Clash card gets +2/+2 until end of turn. You may Ready target engaged Clash card with an initial resource cost of three or less. Contenders cannot be attacked until end of turn. [Harbinger Symbol] cards get Close Combat. Armored Operation [ac-ac4-139] | accessory | red, cost 2 | Counter - Attack: Put target Weapon from your Oblivion into your Accessory Zone, then you may pay the attach cost to attach that Weapon to a Clash card you control. If you do, that Clash card gets +2/+0 until end of turn. Arrow of Justice [ac-ac5-051] | accessory | green, cost 1 | Counter - Attack: If your Contender lost health this turn, send target Accessory to Oblivion. Ascension [ac-vt-047] | Action | set The Vault Trials, engine text only | The Boss gets Flight and can't lose Flight. (Sentinel): Minions get Daunting and +0/+2. (Savior): Opposing players can't play Clash Buffs. Assassin [ac-vt-062] | Clash | set The Vault Trials, engine text only | Superspeed While the Boss Counters in play are at least: * 3 - This card gets Shroud 1. * 4 - Trigger - Attack: The defending player puts a Doubt on a Clash card they control. * 5 - This can't be obstructed by cards with Doubt. When this card leaves play, each opposing player discards a Clash card. Any player who doesn‚Äôt diminishes three cards. Assault Rifle [ac-ac3-021] | accessory | black, cost 2 | Attach: BB Attached Clash card gets Interception and, "Trigger - Obstruct: Choose up to three target Clash cards. Deal one damage to each of the chosen Clash cards." This card can only be attached to an (Alpha Hunter symbol) Clash card. Astounding Angel [ac-vt-001] | Clash | set The Vault Trials, engine text only | Daunting Each opposing playerWhite Clash card with the highest cost must attack if able. (If that Clash card leaves play, the next highest cost must attack if able) When this is attacked, add Time Counters to the [Time Pool] equal to the Doubt on the attacking card. Damage on this doesn't clear until end of turn. At Your Service [ac-ac5-146] | action | red, cost 2 | Put target resource you control and another target resource you don't control on the bottom of their owners' deck. If you do, put the top card of your deck into your resource zone ready and the other player puts the top card of their deck into their resource zone engaged. At Your Service, Master [ac-ac6-066] | action | green, cost 3 | This card costs G less if you control a [Dragon Symbol]. Deal two damage to target Clash card you don't control. If you do, deal two damage to target Clash card. Atlantean Might [ac-ac6-025] | accessory | black, cost 4 | At the end of each turn, if the Portal is closed, deal one damage to each Clash card. If four or more damage was dealt this way, deal three damage to target Clash card. Augmented Capabilities [ac-ac6-177] | accessory | blue, cost 2 | Unrivaled Attach [Shadowblade]: UUUU – Reduce U for each Bounty Counter on Clash cards you don't control. Attached card gets +1/+0. Trigger - Attack: Banish target Clash card you don't control with a Bounty Counter. If you do, the next [Mecha Drailia] card you activate this turn costs U less to activate. Augmented Reality [ac-ac3-087] | action | blue, set Unrivaled, cost 1 | You may only play this card if your Contender is blue. Choose one — - Clash cards target player controls get +0/+2 until end of turn, then that player draws two cards. - Clash cards target player controls get -2/-0 until end of turn, then that player diminishes two cards. (They put the top two cards of their deck into their Oblivion.) Auspicious Flight [ac-ac6-067] | action | green, cost 2 | Your Contender gets Flight until end of turn. If you control a [Dragon Symbol], your Contender also gets +1/+0 until end of turn. Avarice, Grasping Greed [ac-ac7-045] | Clash | set Ancient Alphas, engine text only | Flight Trigger - Enter: Search your deck for one non-Unrivaled Relic with an initial resource cost of four or less from your deck, reveal it, and add it to your hand. Avarice, Progenitor of Greed [ac-ac6-044] | Clash | set Echoes of Eternity, engine text only | You may only play this card if you control more Accessories than any opponent. Action: Banish target Relic you control. If you do, players can't draw outside of their Draw Step until the start of your next turn. Avarice, the Iridescent [ac-ac5-p01] | Clash | set Equilibrium, engine text only | Exclusive Trigger - Enter: If your opponent controls more Accessories than you, gain control of target Accessory you don't control until this card leaves play. During your Primary Phase, you may pay GG and send target Accessory you control to Oblivion. If you do, target Clash card gets +2/+0 and Breakthrough until end of turn. Avarice's Allies [ac-ac7-044] | Clash | set Ancient Alphas, engine text only | This gets +1/+1 for each Relic you control. Trigger - Defeat: Put target non-UnRivaled Relic from your Oblivion into your hand. Avenging Guy HQ, Chicago [ac-ac5-035] | clashground | green, cost 2 | Trigger - Enter: Look at the top three cards your deck. You may reveal a Contender Weapon. If you do, put it into your hand. Then put the other cards into your Oblivion. [Rogue symbol] Clash cards get +0/+1. Avenging Guy, Doing Something [ac-ac3-034] | clash | green, cost 4 | Trigger - Enter: Search your deck for a Weapon card with [Whistler] in its name, put it into your Accessory Zone, then shuffle your deck. Avenging Guy, Hitting the Mark [ac-ac5-039] | Clash | set Equilibrium, engine text only | Whenever a Clashground enters play under your control, target opponent diminishes two cards. If a Clashground you control would leave play, you may add target Contender Weapon from your Oblivion to your hand. Avenging Guy, LARPing Expert [ac-ac5-033] | Contender | set Equilibrium, engine text only | 25: During your Primary Phase, you may engage this Contender. If you do, distract target ready Clash card you don't control. If you control a Clashground, that Clash card gets -2/-0 until end of turn. (That Clash card cannot obstruct the next attack this turn.) 15: If this Contender has a Weapon attached, non-token Clash cards you control get +1/+0. Avenging Guy, Practicing [ac-ac5-040] | Clash | set Equilibrium, engine text only | If this card would be obstructed, it gets -3/-0. Avenging Guy, Preparing for Combat [ac-ac5-041] | Clash | set Equilibrium, engine text only | Trigger - Enter: Look at the top five cards of your deck and you may reveal a non-Clash card. If you do, put it into your hand. Then put the remaining cards on the bottom of your deck in any order. Avenging Guy, Saving the Day [ac-ac5-042] | Clash | set Equilibrium, engine text only | Exclusive If you control a Clashground, this card gains "Trigger - Attack: If this card would be obstructed, the obstructing Clash cards gets -2/-0." Accessories or Actions you control with [Arrow] or [Roll] in its name cost one less G to play. Avenging Guy, Taking Aim [ac-ac5-043] | Clash | set Equilibrium, engine text only | During your Primary Phase, you may engage this card. If you do, target Clash card gets +2/+0 until end of turn. Avenging Guy, Taking His Shot [ac-ac5-044] | Clash | set Equilibrium, engine text only | This Clash card gets +X/+X where X is equal to initial resource cost of target Clashground in play. If you control a Clashground, this card gets Interception. Avenging Guy, the Distractor [ac-ac4-038] | clash | green, cost 4 | Interception Trigger - Attack: Non-token Clash cards you control get +1/+1 until end of turn. This card must be obstructed if able. Avenging Guy, Trusting Instincts [ac-ac5-045] | Clash | set Equilibrium, engine text only | If your opponent controls a Clashground, this card gets, "Trigger - Attack: Distract target ready Clash card. (That Clash card cannot obstruct the next attack this turn.)" Whenever this card deals damage to a Contender, draw a card, then put one card from your hand on top of your deck. Avenging Guy, Trying [ac-ac5-046] | Clash | set Equilibrium, engine text only | Trigger - Enter: Target Clash card gets +3/+3 until end of turn. Avenging Guy, Trying to Help [ac-ac1-030] | clash | green, set The Awakening, cost 3 Avenging Guy, with Cosplay [ac-tp1-007] | clash | green, cost 3 | This card gets +1/+1 for each card attached to your Contender. Avenging, Trying to Help [ac-ac6-185] | clash | green, cost 3 Awaken [ac-db1-180] | Action | set Year of the Dragon, engine text only | You may only play this card in a draft format. Target Contender or Clash card you control gets +1/+1 until end of turn, then... If your Contender is black, you may put a Clash card with an initial resouce cost of one or less from your Oblivion into your Clash Zone engaged. If your Contender is green, target opponnet discards one card. If your Contender is white, your Contender gains two health. If your Contender is blue, put one Streak Counter on target Clash card you control or put one Collection Counter on target Relic you control. If your Contender is red, deal two damage to target Clash card. Awestruck [ac-ac2-044] | action | green, cost 3 | Counter - Play: You may only play this card when an opponent plays a Clash card. If the Portal is open, that Clash card enters play engaged. If the Portal is closed, until end of turn, that Clash card can't attack a Contender or a Clash card you control. Bad Feels [ac-ac5-117] | action | blue, cost 2 | Counter - Play: Remove two Collection Counters from target Relic you control. If you do, return target Clash card with an initial resource cost of three or less from play to its owner's hand. Bad Intentions [ac-ac6-068] | action | green, cost 2 | [Savior Symbol] If the Portal is open, this card costs G less. Send target Clash card you control with the lowest resource cost to Oblivion. If you do, target player sends target Clash card they control with the lowest resource cost to Oblivion. Your Contender gains one health. Badge [ac-ac4-t01] | Token | set Genesis Returns, engine text only | Attach: R Attached Clash card gets +0/+1 and can attach one additional non-token Weapon. Badge [ac-ac5-t01] | Token | set Equilibrium, engine text only | Attach: R Attached Clash card gets +0/+1 and can attach one additional non-token Weapon. Baiting [ac-ac5-037] | action | green, cost 1 | You may only play this card if your Contender is green. Target Clash card you control not defending this clash gets +0/+2 and becomes the new defender for this clash. Then draw a card. Balance of Power [ac-ac4-106] | action | blue, cost 2 | Counter - Attack: Unattach all Weapons attached to target attacking Clash card. Ballistic Shield [ac-ac4-024] | accessory | black, cost 2 | Attach: B Attached Clash card gets Safeguard. Bandolier [ac-ac5-021] | accessory | black, cost 2 | Trigger - Enter: Put an Accessory from your Oblivion with [Grenade] in its name into play. Opponents' Clash cards can attach one additional Weapon you control. Barbed Countermeasures [ac-ac3-130] | accessory | red, cost 1 | Counter - Trap: Choose target player. Deal X damage to that player's Contender, where X is equal to the number of Traps they control. Bardaga [ac-ac6-003] | clashground | black, cost 3 | Trigger - Enter: If you control less Clash cards than target opponent, that player must send a Clash card they control to Oblivion. At the start of your turn, target [Discarded symbol] Clash card gets +2/+1 until end of turn. Bardagan Cave, Caves [ac-ac6-041] | clashground | green, cost 2 | [Bardaga] Clash cards get +0/+1. Trigger - Enter: Draw a card. When this card would leave play, you may activate the Portal. Bardagan Warhorn [ac-ac2-113] | accessory | red, set Clashgrounds, cost 3 | Exclusive Trigger - Enter: Create one 1/1 red (Harbinger symbol) War Minion Clash token. At the end of your turn, if the Portal is open, create one 1/1 red (Harbinger symbol) War Minion Clash token. Berating [ac-ac5-123] | action | red, cost 0 | You may only play this card if your Contender is red. Until end of turn, target Clash card you control gets, "Trigger - Defeat: Deal three damage to target attacking or defending Clash card." Better Luck Next Time! [ac-ac1-085] | accessory | blue, set The Awakening, cost 2 | Counter - Attack: Target attacking Clash card gets -3/-3 until end of turn. Between Realms [ac-ac7-108] | clashground | blue, cost 2 | Trigger - Enter: You may activate the Portal. If you do, you may return target [Kheprius] Clash card you control to its owner's hand. If you do, draw a card and the next [Kheprius] Clash card you play this turn costs UU less. When this leaves play, your Contender loses one health. Bio-Energy Scanner [ac-ac7-160] | accessory | red, cost 3 | Engage: Send target Clash card you control to Oblivion. If you do, attach a Weapon you control with an attach cost equal or less than the resource cost of the sent card to another Clash card you control. Bioluminescent Burst [ac-ac7-060] | accessory | green, cost 3 | Exclusive Trigger - Enter: Create two 0/1 green Synthorian Clash tokens. When you attach a Weapon for the first time each turn, create a 0/1 green Synthorian Clash token. Blazing Arrow [ac-ac6-101] | action | white, cost 3 | As an additional cost to play this card, engage your Contender with a Weapon attached. Counter - Play: Deal two damage to each Clash card target player controls. Blazing Hands [ac-ac3-133] | accessory | red, cost 2 | Attach: R When the attached Contender is dealt clash damage, you may engage this Weapon. If you do, deal two damage to target attacking Contender or Clash card. This card can only be attached to a [Flare] Contender. Blazing Khagan [ac-ac3-035] | clash | green, cost 4 | If your Contender has a Weapon attached to it, this card gets Flight. Blazing Sword [ac-vt-018] | Accessory | set The Vault Trials, engine text only | This Weapon can attach to Guardians. Trigger - Enter: Attach this to the Minion with the highest defense. If there are no Minions in play, spawn one. Whenever a Minion enters play, if this is unattached, attach it to that Minion. The attached card gets +0/+2 and Daunting. The attached card gets Safeguard. Blinding Light [ac-vt-032] | Clashground | set The Vault Trials, engine text only | Opposing Clash cards get, "Trigger - Defeat: Your Contender loses two health". The first Minion that attacks each turn must be obstructed if able. Minions get Siege 2. Bombardment [ac-ac6-033] | accessory | black, cost 1 | You may diminish up to three cards. If you do, deal X damage to target Clash card where X is the number of cards diminished this way. Bombardment [ac-ac7-207] | Action | set Ancient Alphas, engine text only | You may diminish up to three cards. If you do, deal X damage to target Clash card where X is the number of cards diminished this way. Bone Armor [ac-ac2-019] | accessory | black, cost 2 | Attach: BB Whenever you attach this Weapon to a Clash card you control, send another target Clash card you control to Oblivion. Attached Clash card gets Flight and Necrotic. This card can only be attached to a [Death] Clash card. Boss Destroyer Role Card [ac-vt-076] | card | set The Vault Trials, engine text only | Trigger - Enter: Attach this to the Boss. Then, for each opposing player, put a Doubt on their Clash card with the highest attack power. Attached card gets +2/+0. Trigger - Attack: This gets Necrotic. Whenever a Clash card is defeated or sent to Oblivion, put a Boss Counter on the Boss. Breakthrough and Brutal 2. Boss Savior Role Card [ac-vt-074] | card | set The Vault Trials, engine text only | Trigger - Enter: Attach this to the Boss. Then, for each opposing player, put a Doubt on their Clash card with the lowest attack power. When this card takes damage, the Leader diminishes X where X is the highest Doubt among Clash cards they control. When a Clash card leaves play, each opposing player adds a Doubt to their Clash card with the least Doubt. When an opposing player plays a Clash Buff, they lose two health. Boss Sentinel Role Card [ac-vt-075] | card | set The Vault Trials, engine text only | Trigger - Enter: Attach this to the Boss. Then, for each opposing player, put a Doubt on their Clash card with the highest defense power. Attached card gets +0/+2 and, "Counter - Attack: If the attacking Clash card has no Doubt, it loses all abilities until end of turn". While there are two or more Minions in play, the Boss can't be attacked. The cost of all Clashgrounds is increased by one. Bow of a Thousand Truths [ac-ac5-054] | accessory | green, cost 2 | Attach: G Attached Contender gets, "When this Contender becomes engaged, target Clash card gets -2/-0 until end of turn. If that target was distracted this turn, it gets -3/-0 instead." Whenever you play a card with [Arrow] in its name, draw a card. This card can only be attached to an [Avenging Guy] Contender. Bow of a Thousand Truths (Iconic Rare) [ac-ac5-152] | accessory | green, cost 0 Breach the Void [ac-ac7-004] | action | black, cost 1 | [Destroyer Symbol] Target card gets +1/+1 until end of turn. If you banished a card this turn, that card gets +2/+2 and Undisputed instead and you may draw a card. Void: Draw a card. Brewing the Poison [ac-sotv-015] | action | green, cost 2 | Send any number of Accessories you control to Oblivion. Distribute X Toxic Counters among Clash cards, where X is the number of Accessories sent this way. Broken Chains [ac-vt-019] | Accessory | set The Vault Trials, engine text only | This Weapon may attach to Guardians. Trigger - Enter: Attach this to the Minion with the lowest attack. If there are no Minions in play, spawn one. Whenever a Minion enters play, if this is unattached, attach it to that Minion. The attached card gets +1/+1 and Siege 2. The attached card gets Safeguard. Bronze Bracer Shield [ac-ac6-026] | accessory | black, cost 2 | Exclusive Whenever your Contender attacks, you may engage this card. If you do, your Contender gets +1/+1 until the end of the clash. Bullseye! [ac-ac5-052] | accessory | green, cost 2 | This card can only be activated if your Contender has a Contender Weapon attached. Counter - Attack: Deal five damage to target attacking Clash card. Bulwark Guardian (A) [ac-vt-025] | Clash | set The Vault Trials, engine text only | At the start of the Boss Turn, put one Boss Counter on this. Then each player chooses a ready Clash card they control and it can't obstruct this turn. If they don't, they add a Doubt to a Clash card they control. Whenever an opposing Clash card obstructs, put one Doubt on that card. When the players advance, flip this. Skull: Minions get, "Counter - Attack: If this is defending, deal X damage to each attacking Clash card where X is the number of Boss Counters on the Guardian". Burning Fortitude [ac-ac3-055] | action | green, cost 2 | Counter - Play: Prevent the next one damage that would be dealt to target Contender this turn. That Contender gets +0/+1 until end of turn. Cadavros [ac-ac6-170] | clash | black, green, cost 3 | Bound Trigger - Enter: If your Contender is a [Savior Symbol], you may draw a card. Cadavros, Architect of Cruelty [ac-ac6-045] | clash | green, cost 1 | Trigger - Enter: If you control a [Thragor], you may draw a card. Cadavros, Bringing Back the Dead [ac-ac6-046] | clash | green, cost 4 | Trigger - Enter: Return a [Discarded symbol] Clash card with an initial resource cost of two or less from your Oblivion to play engaged. Cadavros, Deranged Alchemist [ac-ac6-047] | clash | green, cost 3 | [Savior Symbol] Counter - Attack: You may pay G and send a Clash card you control to Oblivion. If you do, your Contender gains X health and you deal X damage to target Clash card you don't control where X is equal to the specific resource cost of the card sent this way. Cadavros, Prophet of Despair [ac-ac6-040] | Contender | set Echoes of Eternity, engine text only | 20: Action: Discard a Clash card with a specific resource cost less than or equal to your resource count. If you do, put target [Discarded symbol] Clash card in your Oblivion with an initial resource cost equal to X into your Clash Zone engaged where X is the specific resource cost of the discarded card. 10: Clash cards you control get, "Trigger - Defeat: If this Clash card and an opposing Clash card were defeated during this clash, your Contender gains one health". Cadavros, the Observant [ac-ac6-048] | clash | green, cost 3 | Exclusive, Observant While you control a [Thragor] Clash card, your Contender cannot be attacked. [Thragor] Clash cards you control must attack each turn if able. Cadavros, Toxic Herald [ac-ac6-049] | Clash | set Echoes of Eternity, engine text only | Trigger - Defeat: Your Contender loses one health and you draw a card. Cadavros, Twisted Vengeance [ac-ac6-050] | clash | green, cost 5 | Trigger - Defeat: You may send target Clash card to Oblivion. If you do, your Contender loses X health where X is the initial resource cost of that card. Cadavros, Vile Virtuoso [ac-ac6-051] | clash | green, cost 2 | Trigger - Defeat: Your Contender loses one health and you draw a card. Cadavros' Hungry Minion [ac-ac7-050] | clash | green, cost 5 | Necrotic Cadavros' Lackey [ac-ac7-047] | clash | green, cost 7 | [Savior] If this card was discarded by a Contender's effect, diminish one card and put this card into your hand. Trigger - Challenge: Send another (Discarded symbol) Clash card you control to Oblivion. All Contenders lose health equal to that card's initial attack power. Cadavros' Minion, Pierced [ac-ac7-048] | clash | green, cost 3 | When this is sent to Oblivion, your Contender gains three health. At the end of your turn, you may discard a non-Clash card from your hand. If you do, this gets Daunting until the start of your next turn. Cadavros' Minion, Struck Down [ac-ac7-049] | clash | green, cost 4 | When a Clash card you don't control is defeated, you may pay GG. If you do, that card's controller's Contender loses two health. Trigger - Defeat: Choose one -- - Draw a card. - Put target [Discarded Symbol] Clash card in your Oblivion with an initial resource cost less than or equal to your resource count into your hand. Cadvros' Lair, Lair [ac-ac6-042] | clashground | green, cost 3 | Trigger - Enter: Send target [Discarded symbol] Clash card you control to Oblivion. If you do, you may draw three cards. When this Clashground leaves play, your Contender loses health equal to the number of cards in your hand. Cao Ling, Bane of the Discarded [ac-ac1-054] | clash | white, set The Awakening, cost 1 | Trigger - Enter: You may reveal the top three cards of your deck. If you do, you may add an Accessory with an initial resource cost of four or less from among them to your hand, then put the remaining cards on the bottom of your deck in any order. Cao Ling, Demon Hunter [ac-ac3-061] | clash | white, cost 1 | Whenever this card becomes engaged, if it has one or more Weapons attached, it gets +1/+0 until end of turn. Cao Ling, Demon Slayer [ac-ac5-067] | Clash | set Equilibrium, engine text only | Trigger - Enter: If the Portal is open, you may activate it. If you do, this card gets +1/+1 until end of turn. Cao Ling, Graceful Adept [ac-ac3-062] | clash | white, cost 3 | This card gets +2/+0 as long as an opponent controls two or more Traps. Cao Ling, Known by Demons [ac-tp1-013] | clash | white, cost 3 | When this card deals clash damage to a Contender, treat this card as having an initial resource cost of one greater until the start of your next turn. Trigger - Attack: If this card is attacking for the second time this turn, draw a card. You can only play this card if your Contender is a [Rogue symbol]. Cao Ling, Protector [ac-ac5-068] | Clash | set Equilibrium, engine text only | This card gets +1/+0 for each facedown card in all opponents' Accessory Zones. If the Portal is open, this card gets Safeguard. This card can't be the target of Clash Buffs you control. Cao Ling, Ready for Action [ac-ac4-065] | clash | white, cost 2 | Exclusive This card gets +1/+0 for each Weapon you control. Whenever you play an Accessory card, Clash cards you control get +0/+1 until end of turn. Cao Ling, Searching [ac-tp1-014] | clash | white, cost 2 | Trigger - Enter: Flip target face-down card you don't control. If that card is a Clash card, this card gets +1/+1 until end of turn. If it is a non-Clash card, you may discard a card. If you do, send that card to Oblivion. Cao Ling, Striking First [ac-ac3-064] | clash | white, cost 2 | This card can attach one additional Weapon. If this card has two or more attached Weapons, it gets Superspeed. Cao Ling, Swift Warrior [ac-ac3-056] | Contender | set Unrivaled, engine text only | 25: Once per turn, during your Primary Phase, you may engage this card. If you do, choose target face down card in target opponent's Accessory Zone and turn it face up. If that card has Ambush, you may return that card to its owner's hand. Otherwise, that card remains face up in its owner's Accessory Zone. When you attach a Weapon to a [Rogue symbol] Clash card you control, you may engage this card. If you do, ready that Clash card. 15: This card gets, "Trigger - Attack: This Contender gets +0/+1 until end of turn, then draw one card." Cao Ling, the Huntsman [ac-ac3-063] | clash | white, cost 5 | You may play this card without paying its resource cost by sending one Clash card you control with an initial resource cost of five or more to Oblivion. Trigger - Enter: You may put target Accessory an opponent controls on top of its owner's deck. At the end of your turn, if this card has an attached Weapon, ready this card. You may only play one [Cao Ling, the Hunstman] per turn. Cao Ling, the Huntsman (Iconic Rare) [ac-ac3-141] | clash | white, cost 5 | You may play this card without paying its resource cost by sending one Clash card you control with an initial resource cost of five or more to Oblivion. Trigger - Enter: You may put target Accessory an opponent controls on top of its owner's deck. At the end of your turn, if this card has an attached Weapon, ready this card. You may only play one [Cao Ling, the Hunstman] per turn. Captain Maxine Riggins [ac-ac1-003] | clash | black, set The Awakening, cost 1 Casualty of War [ac-db1-172] | action | red, cost 2 | Send target Clash card you control to Oblivion. If you do, draw two cards, then activate the Portal. Casualty of War (Realm Rumble Promo) [ac-ac2-116] | action | red, cost 2 | Send target Clash card you control to Oblivion. If you do, draw two cards, then activate the Portal. Cataclysm [ac-vt-048] | Action | set The Vault Trials, engine text only | If the Boss has four or more Boss Counters, each opposing player sends a resource they control to Oblivion then takes damage equal to their resource count. Then remove all Boss Counters. Otherwise, the Boss gets X Boss Counters where X is the number of players + 1 and attacks the player with the highest health this turn. Cataclysmic Surge [ac-ac7-200] | Clashground | set Ancient Alphas, engine text only | [The Absence], Irrefutable, Unrivaled At the start of each player's turn, they must banish a card from their hand or their Contender loses one health. When this or another card leaves play, banish it instead. [The Absence] Clash cards you control get +1/+1. Void: The next [The Absence] Clash card you play this turn costs less. Catalytic Fragment [ac-ac7-204] | Accessory | set Ancient Alphas, engine text only | [Cogheim], UnRivaled Engage (R): Put one counter on this then diminish X cards where X equals the amount of counters on this card. Target Clash card you control gets +1/+1 until the start of your next turn. If this has three or more counters on it, it gets +2/+2 and Safeguard until the start of your next turn instead. When you resolve a Discover and this card is in your Oblivion, you may play this card as though it were in your hand. If you do, put one counter on this as it enters play. Celestial Restoration [ac-ac7-094] | accessory | white, cost 2 | When your Contender gains health from an Action, Engage: Ready a resource you control. Central Park, New York [ac-ac3-084] | clashground | blue, cost 2 | Whenever a card is put into a player's Oblivion from anywhere other than play, that player's Contender loses one health. CERN Reactor [ac-ac5-092] | clashground | blue, cost 2 | If you have one or more ready resources at the end of your turn, you may ready one resource. Chains of Dominion [ac-ac7-205] | Accessory | set Ancient Alphas, engine text only | Unrivaled This card can't enter play unless played from hand. Action: Banish this card. If you do, take another turn after this one. Change of Scenery (eBay Promo) [ac-ac2-073] | action | white, cost 2 | Counter - Attack: If the Portal is open, return target Clashground to its owner's hand. Channeling Darkness [ac-ac7-129] | accessory | blue, cost 2 | Trigger - Enter: Put two Scarab Counters on this card. Engage: Move a Scarab Counter from this card to target Clash card you don't control. When this has no Scarab Counters on it, send it to Oblivion. Chaos Ensues [ac-ac7-185] | Accessory | set Ancient Alphas, engine text only | Trigger - Enter: Your Contender loses one health. During your Draw Step, instead of drawing a card, diminish two cards. Then put one of the cards diminished this way into your hand and your Contender loses one health. Chaotic Grounds [ac-sotv-001] | clashground | black, cost 4 | Reduce the cost to play this card by Fire for each uniquely named [Death] in your Oblivion. When a card enters play from Oblivion, your Contender gain one health. This card counts as a [Death] Clash card for your effects. Chaotic Unmaking [ac-ac7-186] | Accessory | set Ancient Alphas, engine text only | As an additional cost to play this card, discard a card. Whenever an opposing player draws a card, if the Portal is open, their Contender loses one health. Check out my Ramp [ac-ac5-113] | action | blue, cost 2 | Put a card from your hand into your Resource Zone ready. Cherry Bomb, Explosive Entrance [ac-ac5-125] | Clash | set Equilibrium, engine text only | Trigger - Enter: You may discard a card. If you do, deal damage to target Clash card equal to the initial resource cost of the card discarded this way. If the target has a "Trigger - Defeat" ability, you may draw a card. Cherry Bomb, Explosive Entrance [ac-cd3-015] | Clash | set Champion Deck: Brandon Nieves, engine text only | Trigger - Enter: You may discard a card. If you do, deal damage to target Clash card equal to the initial resource cost of the card discarded this way. If the target has a "Trigger - Defeat" ability, you may draw a card. Cherry Bomb, Living Detonator [ac-tp1-026] | clash | red, cost 2 | Trigger - Enter: Deal one damage to target Clash card. If that card has a Trigger - Defeat, deal three damage to that Clash card instead. Cherry Bomb, Unimpressed [ac-tp1-027] | clash | red, cost 5 | This card costs R less for each Nova Relic Accessory token you control. You may only play one [Cherry Bomb, Unimpressed] per turn. Chinatown, New York [ac-ac3-057] | clashground | white, cost 2 | Trigger - Enter: You may attach a white Weapon in your Accessory Zone to a Clash card you control without paying that Weapon's attach cost. [Cao Ling] Clash cards you control get +0/+1. Choke Collar [ac-vt-020] | Accessory | set The Vault Trials, engine text only | This Weapon can attach to Guardians. Trigger - Enter: Attach this to the Minion with the highest attack. If there are no Minions in play, spawn one. Whenever a Minion enters play, if this is unattached, attach it to that Minion. The attached card gets +2/+0 and Breakthrough. Claire's Apartment, Detroit [ac-ac3-058] | clashground | white, cost 1 | Whenever your Contender gains health, target Clash card you control gets +1/+0 until end of turn. Clairvoyance [ac-ac1-068] | action | white, set The Awakening, cost 3 | Look at the top five cards of your deck, put one into your hand, then put the rest on top of your deck in any order. Clarify [ac-ac1-121] | action | white, set The Awakening, cost 8 | Unrivaled (Only one card with Unrivaled is allowed per deck.) Take control of target (Alpha symbol) Clash card an opponent controls and put it into your Clash Zone ready. If you control both a [Haven] and a [Clarity] Clash card, you may reduce the resource cost to play this card by WW. Clarify (Ambassador Promo) [ac-ks-ac1-121] | action | white, cost 8 | Unrivaled (Only one card with Unrivaled is allowed per deck.) Take control of target (Alpha symbol) Clash card an opponent controls and put it into your Clash Zone ready. If you control both a [Haven] and a [Clarity] Clash card, you may reduce the resource cost to play this card by WW. Clarity [ac-ac5-069] | Clash | set Equilibrium, engine text only Clarity [ac-vtd2-006-p-white] | Clash | set The Vault Trials, engine text only Clarity, Acutely Aware [ac-ac5-070] | Clash | set Equilibrium, engine text only | Trigger - Enter: You may look at the top card of target player's deck. You may put that card back on the top or bottom of their deck. Clarity, Ageless Defender [ac-ac1-047] | Contender | set The Awakening, engine text only | 30: At the beginning of your draw step, you may look at the top two cards of your deck, then put any number of them on the bottom of your deck and the rest on top in any order. 10: Once per turn, during your Primary Phase, you may look at the top three cards of your deck. If you do, put them back on top of your deck in any order, then draw one card. Clarity, Ageless Defender [ac-db1-074] | Contender | set Year of the Dragon, engine text only | 30: At the beginning of your draw step, you may look at the top two cards of your deck, then put any number of them on the bottom of your deck and the rest on top in any order. 10: Once per turn, during your Primary Phase, you may look at the top three cards of your deck. If you do, put them back on top of your deck in any order, then draw one card. Clarity, Ageless Defender [ac-ks-ac1-047] | Contender | set The Awakening (Kickstarter), engine text only | 30: At the beginning of your draw step, you may look at the top two cards of your deck, then put any number of them on the bottom of your deck and the rest on top in any order. 10: Once per turn, during your Primary Phase, you may look at the top three cards of your deck. If you do, put them back on top of your deck in any order, then draw one card. Clarity, Ageless Defender (Monochrome) [ac-db1-p05] | Contender | set Year of the Dragon, engine text only | 30: At the beginning of your draw step, you may look at the top two cards of your deck, then put any number of them on the bottom of your deck and the rest on top in any order. 10: Once per turn, during your Primary Phase, you may look at the top three cards of your deck. If you do, put them back on top of your deck in any order, then draw one card. Clarity, Bad Omen [ac-ac5-008] | Clash | set Equilibrium, engine text only | Exclusive If an effect an opponent controls would have them draw a card outside of the Draw Step, that player may only draw that card if they engage one resource of any color. Clarity, Bad Omen [ac-cd1-005] | clash | black, set Champion Deck: Michael Hamilton, cost 2 | Exclusive If an effect an opponent controls would have them draw a card outside of the Draw Step, that player may only draw that card if they engage one resource of any color. Clarity, Casting Vision [ac-ac5-071] | Clash | set Equilibrium, engine text only | Exclusive Opponents play with the top card of their deck revealed. Trigger - Attack: Reveal the top card of your deck. If the revealed card shares a card type with the top card of the defending player's deck, this attack can't be obstructed this clash. Clarity, Deadly Duelist [ac-ac5-001] | Contender | set Equilibrium, engine text only | Whenever this Contender would take clash damage from a Clash card, deal that much damage plus one instead. 20: During your Primary Phase, you may banish a card from your Oblivion. If you do, flip this card. If this card has flipped this turn, you may not activate this effect. Whenever this Contender deals Clash damage to an opposing Contender, you may target a non-Clash Buff Action card in your Oblivion. If you do, you may play that Action until the start of your next turn. Cards played this way cost BW less and are banished after their effects resolve. 12: Engaged Clash cards you control can't be sent to Oblivion by an opponent's card effects. Clarity, Deadly Duelist [ac-cd3-001] | Contender | set Champion Deck: Brandon Nieves, engine text only | Whenever this Contender would take clash damage from a Clash card, deal that much damage plus one instead. 20: During your Primary Phase, you may banish a card from your Oblivion. If you do, flip this card. If this card has flipped this turn, you may not activate this effect. Whenever this Contender deals Clash damage to an opposing Contender, you may target a non-Clash Buff Action card in your Oblivion. If you do, you may play that Action until the start of your next turn. Cards played this way cost BB less and are banished after their effects resolve. 12: Engaged Clash cards you control can't be sent to Oblivion by an opponent's card effects. Clarity, Deadly Duelist (Iconic Rare) [ac-ac5-150] | Contender | set Equilibrium, engine text only Clarity, Death on High [ac-ac7-005] | clash | black, cost 6 Clarity, Defender of All [ac-ac5-061] | Contender | set Equilibrium, engine text only | This Contender starts the game on this side. 20: During your Primary Phase, you may discard a card from your hand. If you do, flip this card. If this card has flipped this turn, you may not activate this effect. When you play a non-Clash card for the first time each turn, this Contender gains one health. When you flip to this side, draw one card. 15: The first time this Contender gains one or more health during your turn, foretell two cards. Clarity, Defender of All (Iconic Rare) [ac-ac5-153] | Contender | set Equilibrium, engine text only Clarity, Elegant Exchange [ac-ac7-006] | clash | black, cost 3 | [Sentinel Symbol] Trigger - Enter: If the Portal is open, send another non-token Clash card you control to Oblivion. If you do, put target [Death] Clash card with a resource cost of two or less from your Oblivon into play Engaged. Clarity, Foreseeing Fate [ac-ac1-061] | clash | white, set The Awakening, cost 6 | Exclusive (Only one copy of this card can be in your control.) Trigger - Enter: Choose one — - (Alpha symbol) Clash cards you control get +2/+0 until end of turn. - (Rogue symbol) Clash cards you control get +2/+0 until end of turn. Once per turn, during your Primary Phase, you may look at the top two cards of your deck. If you do, add one of them to your hand, and put the other on the bottom of your deck. Clarity, Foreseeing Fate (Iconic Rare) [ac-ac1-062] | clash | white, set The Awakening, cost 6 | Exclusive (Only one copy of this card can be in your control.) Trigger - Enter: Choose one — - (Alpha symbol) Clash cards you control get +2/+0 until end of turn. - (Rogue symbol) Clash cards you control get +2/+0 until end of turn. Once per turn, during your Primary Phase, you may look at the top two cards of your deck. If you do, add one of them to your hand, and put the other on the bottom of your deck. Clarity, Fortifying [ac-ac4-066] | clash | white, cost 3 | Trigger - Obstruct: Until end of turn, target [Rogue symbol] Clash card you control gets +0/+X, where X is equal to the number of cards in target opponent's hand. Clarity, From the Shadows [ac-ac5-009] | Clash | set Equilibrium, engine text only | Trigger - Defeat: Send another Clash card you control to Oblivion. During your Primary Phase, you may engage this card. If you do, send target Clash card to Oblivion. Clarity, From the Shadows [ac-cd1-006] | clash | black, set Champion Deck: Michael Hamilton, cost 3 | Engage: Send target Clash card to Oblivion. Trigger - Defeat: Send another target Clash card you control to Oblivion. Clarity, Good Omen [ac-ac5-072] | Clash | set Equilibrium, engine text only | At the start of your Draw Step, name a card type. Then reveal the top card of your deck. If the revealed card is of that card type, target Clash card gets Safeguard until end of turn. Clarity, Harbiner of Darkness [ac-vtd1-003-p-black] | clash | black, cost 2 Clarity, Harbinger of Darkness [ac-ac6-007] | clash | black, cost 2 | Necrotic Clarity, Harbinger of Death [ac-ac2-121] | clash | black, white, set Clashgrounds, cost 6 | Unrivaled Trigger - Enter: Each opponent sends a Clash card they control to Oblivion. While this card is engaged, it can't be sent to Oblivion by an opponent's card effect. (It can be defeated.) Once during your turn, when another Clash card is defeated or sent to Oblivion, you may choose one -- - Your Contender gains two health. - Look at the top card of your deck. Put it on the top or bottom of your deck, then draw one card. Clarity, Harbinger of Death (Alpha Rare) [ac-ac2-128] | clash | black, white, cost 6 | Unrivaled Trigger - Enter: Each opponent sends a Clash card they control to Oblivion. While this card is engaged, it can't be sent to Oblivion by an opponent's card effect. (It can be defeated.) Once during your turn, when another Clash card is defeated or sent to Oblivion, you may choose one -- - Your Contender gains two health. - Look at the top card of your deck. Put it on the top or bottom of your deck, then draw one card. Clarity, Inspiring Leader [ac-ac2-054] | clash | white, set Clashgrounds, cost 3 | If the Portal is open, this card enters play engaged. Trigger - Attack: Another target Clash card gets +1/+0 until end of turn. Clarity, Lethal Striker [ac-ac6-008] | clash | black, cost 3 | Exclusive, [Sentinel Symbol] You may play this card from your Oblivion as though it were in your hand if a card you don't control was sent to Oblivion this turn. Trigger - Attack: If the Portal is open, this card gets Necrotic until the start of your next turn. Clarity, Omniscient Duelist [ac-ac3-065] | clash | white, cost 1 | Trigger - Attack: If this card has a Weapon attached, foretell one card. (Look at the top card of your deck. You may put that card on the bottom of your deck.) Clarity, Omniscient Envoy [ac-ac4-067] | clash | white, cost 4 | Trigger - Enter: If an opponent's Contender has at least five health more than your Contender, this card gets +0/+2 until end of turn. Then foretell two cards and draw one card. Trigger - Defeat: [Alpha symbol] and [Rogue symbol]Clash cards you control get +1/+1 and Undisputed until end of turn. Clarity, Ready for a Fight [ac-ac1-050] | clash | white, set The Awakening, cost 1 Clarity, Ready for Trials [ac-vtd1-001-p-black] | Contender | set The Vault Trials, engine text only | 25: This Contender may attach two Contender Weapons. Trigger - Attack: Foretell two, then reveal the top card of your deck. You may put that card into your hand. If you don't, put it into your Oblivion, then this gets +X/+0 to a max of +3/+0 until the end of the clash where X is the specific resource cost of that card. 15: Trigger - Challenge: Put a non-Unrivaled Clash card with a resource cost of three or less from your Oblivion on top of your deck. Clarity, Recovering [ac-ac6-076] | clash | white, set Echoes of Eternity, cost 6 | Recover 1 Clarity, Silent Assassin [ac-ac4-068] | clash | white, set Genesis Returns, cost 3 | Trigger - Enter: If the Portal is closed, you may engage this card. If you do, send target engaged Clash card with an attack power of five or more to Oblivion. Clarity, the Challenger [ac-vtd1-004-p-black] | clash | black, cost 3 | [Destroyer] Trigger - Attack: If the defending card has a Weapon attached, this gets +1/+0 and Undisputed until the end of the clash. Trigger - Challenge: You may return a Contender Weapon from your Oblivion to play. Clarity, the Clairvoyant One [ac-ac1-056] | clash | white, set The Awakening, cost 4 | Trigger - Enter: Your Contender gains one health. Then you may reveal the top three cards of your deck. If you do, you may add one Clash card with an initial resource cost of two or less from among them to your hand. Put the remaining cards into your Oblivion. Clarity, the Empath [ac-ac5-073] | Clash | set Equilibrium, engine text only | Counter - Play: The next time target Clash card you control would be dealt non-clash damage, you may engage this card. If you do, deal that damage to this card instead. Clarity's 1911 [ac-ac1-053] | accessory | white, set The Awakening, cost 1 | Attach: W Attached Clash card gets +1/+1. Clarity's Car [ac-ac5-080] | accessory | white, cost 2 | [Earth] Clash cards you control get +1/+0 while obstructing. If you would diminish any number of cards, diminish that many cards minus one. Clarity's Dagger [ac-ac1-063] | accessory | white, set The Awakening, cost 3 | Attach: W Attached Clash card gets +3/+1. Trigger - Enter: Your Contender gains one health. This card can only be attached to a [Clarity] Clash card. Clarity's Former Self [ac-vt-002] | Clash | set The Vault Trials, engine text only | At the end of each Boss Turn, add one Time Counter to the [Time Pool]. While this card is engaged it can't be sent to Oblivion. This gets +X/+X where X is the number of Time Counters on the [Time Pool]. Clarity's Plan [ac-ac2-069] | action | white, set Clashgrounds, cost 4 | (Rogue symbol) Clash cards you control get +1/+2 until end of turn. Clarity's Ring [ac-tp1-033] | accessory | white, cost 2 | Safeguard, Unrivaled At the start of your turn, target Contender gains one health. [Rogue symbol] Clash cards you control gain [Alpha Hunter symbol] affiliation. [Alpha Hunter symbol] Clash cards you control gain [Rogue symbol] affiliation. This card can only be played if your Contender is a [Rogue symbol]. Clarity's Sacrifice [ac-ac5-089] | action | white, cost 2 | [Earth] Clash cards you control get +1/+0 while obstructing. If you would diminish any number of cards, diminish that many cards minus one. Clarity's Spear [ac-ac3-p01] | accessory | white, cost 2 | Attach: WW Attached Clash card gets +1/+0. If the Portal is open, attached Clash card gets, "Trigger - Victory: You may return target Clash card with an initial resource cost of one or less from your Oblivion to your hand." If the Portal is closed, attached Clash card gets, "Trigger - Attack: Your Contender gains two health then foretell one card." (Look at the top card of your deck. You may put that card on the bottom of your deck.) This card can only be attached to a [Clarity] Clash card. Clarity's Suite, Chicago [ac-ac5-062] | clashground | white, set Equilibrium, cost 2 | At the beginning of your turn, foretell one card. Whenever a Clash card comes into play, you may engage this card and target Contender gains one health. Clarity's Warhammer [ac-ac5-149] | accessory | white, cost 5 | Unrivaled Attach: Send a Clash card you control to Oblivion. You may only do this once per turn. Trigger - Enter: Target Contender gains four health. Attach: Send a Clash card you control to Oblivion. You may only do this once per turn. Attached Clash card gets, "Trigger - Attack: This Clash card gets +2/+2 until end of turn. If the attached Clash card deals Clash damage to the opponent, the next Action card you play this turn may be played as though its cost is 0. At the end of your turn, ready attached Clash card." This card can only be attached to a [Rogue symbol] Clash card. If this card enters Oblivion from any area, shuffle it back into your deck. Cleansing Whirlwind Kick [ac-ac6-092] | accessory | white, set Echoes of Eternity, cost 3 | Exclusive Counter - Attack: Engage: Target attacking Clash card loses all abilities and effects until end of turn. Cleansing Whirlwind Kick [ac-ac7-209] | Accessory | set Ancient Alphas, engine text only | Exclusive Counter - Attack: Engage: Target attacking Clash card loses all abilities and effects until end of turn. Clockwork Codex [ac-ac7-161] | accessory | red, cost 2 | Trigger - Enter: Draw a card. When you resolve a non-Ambush Trap, Engage: Target Contender gains one health. Discover: You may pay R. If you do, put this into play. Cogheart Endurance [ac-ac6-032] | accessory | black, cost 1 | [Destroyer Symbol] Counter - Attack: If the attacking card has a Weapon attached, your Contender gets +0/+2 until after this clash. Discover: Target card with a Weapon attached gets +1/+0 until the end of the next clash this turn. (When this card is diminished, trigger this effect.) Cogheim [ac-ac6-004] | clashground | black, cost 2 | Clash cards get, "Trigger - Defeat: Diminish one card". Trigger - Enter: You may draw a card. Collateral Damage [ac-ac2-118] | action | red, set Clashgrounds, cost 2 | Counter - Attack: Deal three damage to target attacking Clash card. Then, if the Portal is open, you may pay ‚óÜ‚óÜ. If you do, deal two damage to another target Clash card. Collection of Champions [ac-ac6-091] | accessory | white, cost 2 | Exclusive Whenever you resolve a Trigger - Victory effect, you may engage this card. If you do, ready target card with a Weapon attached. Colonel Edwards [ac-ac1-008] | clash | black, set The Awakening, cost 3 | Trigger - Enter: You may reveal the top five cards of your deck. If you do, you may put a Weapon with an initial resource cost of three or less from among them into your Accessory Zone. Then put the remaining cards on the bottom of your deck in any order. Colonel Edwards, Commanding Presence [ac-ac5-010] | Clash | set Equilibrium, engine text only | Other [Earth] Clash Cards get +0/+1. Other [Alpha Hunter symbol] Clash Cards you control get +1/+0. Colonel Edwards, Force Multiplier [ac-ac3-005] | clash | black, cost 2 | Trigger - Enter: Choose another target (Alpha Hunter symbol) Clash card you control. That card gets +1/+2 until end of turn. Colonel Edwards, Mastermind [ac-ac5-011] | Clash | set Equilibrium, engine text only | Exclusive Trigger - Enter: You may attach a Weapon with an initial resource cost of three or less to target Clash card you control without paying its attach cost. [Earth] Clash cards you control with non-token Weapons attached cannot be dealt non-clash damage. Whenever a player returns a Clash card to play under their control from an Oblivion, that player's Contender loses two health. Commanding the Beast [ac-ac6-069] | action | green, cost 2 | [Savior Symbol] Deal three damage to target [Discarded symbol] Clash card you control. If you do, deal three damage to target Clash card you don't control. Then, if the first Clash card was defeated, draw a card. Commendation [ac-ac5-124] | action | red, cost 1 | You may only play this card if your Contender is an [Alpha Hunter Symbol]. Target Contender or Clash card gets +1/+1 until the end of this Clash. If the target is obstructing, it gets an additional +1/+1. Then draw one card and discard one card. Commendation (Starter Rare) [ac-st5-005] | action | red, cost 1 | You may only play this card if your Contender is an [Alpha Hunter Symbol]. Target Contender or Clash card gets +1/+1 until the end of this Clash. If the target is obstructing, it gets an additional +1/+1. Then draw one card and discard one card. Compounding Interest [ac-ac5-114] | action | blue, cost 3 | Double the number of counters on target non-Relic card. Compromise [ac-ac5-029] | Action | set Equilibrium, engine text only | Each player looks at the top X cards of their deck where X is equal to the cost to play this card. Then each player may choose one card from among them and put it on top of their deck. Put the remaining cards into their Oblivion. Compromise [ac-vtd1-014-p-black] | Action | set The Vault Trials, engine text only | Each player looks at the top X cards of their deck where X is equal to the cost to play this card. Then each player may choose one card from among them and put it on top of their deck. Put the remaining cards into their Oblivion. Concussion Grenade [ac-st3-004] | accessory | black, cost 2 | Attach: B While this Weapon is attached to a Clash card you control, this Weapon gets, "Whenever the attached Clash card attacks, you may attach this Weapon to target Clash card defending player controls without paying its attach cost." While this Weapon is attached to a Clash card you don't control, this Weapon gets, "Whenever the attached Clash card readies, put that Clash card on top of its owner's deck, then send this Weapon to Oblivion." Confiscate [ac-ac2-045] | action | green, cost 1 | Counter - Play: You may only play this card when an opponent plays a Weapon. If the Portal is open, that Weapon is returned to its owner's hand instead of entering play. If the Portal is closed, that Weapon can't be attached to a Clash card this turn. Conflagration [ac-vt-049] | Action | set The Vault Trials, engine text only | All Clash cards get Barrage 1 and clash damage they deal is prevented. Damage on Clash cards doesn't reset until end of turn. (Destroyer): When an opposing Clash card is dealt non-clash damage, put a Doubt on it. (Savior): Minions get Safeguard. Congress Plaza Hotel Rooftop, Chicago [ac-ac5-120] | clashground | red, cost 3 | [Alpha Hunter symbol] Clash cards get +1/+1. During your Primary Phase, may engage a [Paul] Clash card you control instead of paying the attach cost to attach a Weapon to an [Alpha Hunter symbol] Clash card. Conquering Might [ac-ac6-162] | accessory | red, cost 2 | Attach: RR – Reduce R if you control a Clashground. Attached card gets +2/+2. Conquest, Controlling the Fight [ac-sotv-020] | clash | white, cost 2 | [Harbinger] Clash cards you control get +0/+1 during clashes. Conquest, Exploiting Enemies [ac-ac4-069] | clash | white, cost 1 | [Conquest] Clash cards you control get, "Trigger - Victory: You may attach a Weapon with [Convergence] in its name to this card without paying its attach cost." Conquest, Forceful Brute [ac-ac3-066] | clash | white, cost 3 | Whenever an opponent's Clash card becomes engaged by a card effect you control, Clash cards you control get +1/+1 until end of turn. Conquest, Harbinger of Domination [ac-sotv-021] | clash | white, cost 5 | [Exclusive] While the portal is open, this card gets Close Combat. Trigger - Victory: You may put a [Conquest] Clash card with a resource cost of three or less from your hand into play without paying its resource cost. Trigger - Challenge: Until the end of your turn, the next [Conquest] Clash card or Weapon you play cost Fire less. Conquest, Intrepid Titan [ac-ac2-057] | clash | white, cost 5 | Interception Trigger - Obstruct: This card gets +2/+0 until end of turn. Conquest, Readying Up [ac-ac4-070] | clash | white, cost 3 | Trigger - Victory: Ready another target Clash card you control. If that card is a [Harbinger symbol] Clash card, it gets Close Combat until end of turn. This effect triggers only once per turn. Conquest, Roaring Challenge [ac-sotv-022] | clash | white, cost 5 | [Harbinger], Breakthrough Trigger - Challenge: Up to one target opposing Clash card must attack next turn if able. If no Clash cards are chosen this way, the first Clash card the opponent plays next turn must attack if able. Conquest, Subduing Foes [ac-ac5-074] | Clash | set Equilibrium, engine text only Conquest, Suppressing the Enemy [ac-sotv-023] | clash | white, cost 4 | Trigger - Challenge: The next [Conquest] card you play this turn is reduced by Fire. If the defending playerWhite resource count is higher than yours, exhaust target resource they control. Conquest, the Contentious [ac-ac4-147] | clash | red, white, cost 5 | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Conquest, the Contentious [ac-cd3-024] | Clash | set Champion Deck: Brandon Nieves, engine text only | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Conquest, the Destroyer [ac-ac2-055] | clash | white, set Clashgrounds, cost 6 | Undisputed If the Portal is closed, this card gets Close Combat. If the Portal is open, this card gets Flight. Conquest, the Domineer [ac-ac2-056] | clash | white, set Clashgrounds, cost 1 | Once per turn, during your Primary Phase, you may engage this card. If you do, activate the Portal. Conquest, the Indestructible [ac-ac2-049] | Contender | set Clashgrounds, engine text only | 30: (Harbinger symbol) Clash cards you control get, "Trigger - Victory: You may engage your Contender. If you do, draw one card." During your turn, [Conquest] Clash cards you control get +1/+0. 10: Once per turn, during your Primary Phase, you may engage target Clash card you control. If you do, engage target Clash card you don't control. Conquest, the Indestructible [ac-db1-075] | Contender | set Year of the Dragon, engine text only | 30: (Harbinger symbol) Clash cards you control get, "Trigger - Victory: You may engage your Contender. If you do, draw one card." During your turn, [Conquest] Clash cards you control get +1/+0. 10: Once per turn, during your Primary Phase, you may engage target Clash card you control. If you do, engage target Clash card you don't control. Conquest, the Indestructible [ac-sotv-053] | Contender | set Spoils of the Vault, engine text only | 30: (Harbinger Symbol) Clash cards you control get, "Trigger - Victory: You may engage your Contender. If you do, draw one card". During your turn, [Conquest] Clash cards you control get +1/+0. 10: Action: Engage target Clash card you control. If you do, engage target Clash card you don't control. Conquest, the Indestructible (Monochrome) [ac-db1-p06] | Contender | set Year of the Dragon, engine text only | 30: (Harbinger symbol) Clash cards you control get, "Trigger - Victory: You may engage your Contender. If you do, draw one card." During your turn, [Conquest] Clash cards you control get +1/+0. 10: Once per turn, during your Primary Phase, you may engage target Clash card you control. If you do, engage target Clash card you don't control. Conquest, the Undefeated [ac-ac2-059] | clash | white, set Clashgrounds, cost 2 | Exclusive Trigger - Victory: Ready this card, then it gets +1/+0 until end of turn. This effect triggers only once per turn. Conquest, the Undefeated (Iconic Rare) [ac-ac2-126] | clash | white, cost 2 | Exclusive Trigger - Victory: Ready this card, then it gets +1/+0 until end of turn. This effect triggers only once per turn. Conquest, the Unrivaled [ac-sotv-050] | clash | red, white, cost 2 | Close Combat, Undisputed, Unrivaled Trigger - Challenge: Put an engaged [War Minion] into play under target opposing player's control. Conquest, the Vanquisher [ac-ac3-067] | clash | white, cost 4 | Trigger - Victory: Ready this card. It can't attack or obstruct until end of turn. Conquest, the Victorious [ac-ac2-060] | clash | white, set Clashgrounds, cost 4 | Trigger - Enter: Engage target Clash card you don't control. Trigger - Victory: Another target Clash card you control gets +1/+0 until end of turn. Conquest, Triumphant Brute [ac-ac2-058] | clash | white, set Clashgrounds, cost 3 | Trigger - Victory: Your Contender gains one health. Conquest, Triumphant One [ac-sotv-024] | clash | white, cost 3 | [Harbinger] If you control a Weapon, you may play this for W less. Trigger - Enter: Attach a Weapon you control that costs two or less to this. Trigger - Attack: If you triggered a Trigger - Victory this turn, this gets +1/+1 until end of turn. Conquest, Unrelenting [ac-ac5-075] | Clash | set Equilibrium, engine text only | Once per turn, during your Primary Phase, if the Portal is open, you may ready this card. Conquest's Sash [ac-ac3-074] | accessory | white, cost 2 | Whenever your Contender deals clash damage to an opponent's Contender, you may engage this card. If you do, draw one card. Conscription [ac-ac4-137] | accessory | red, cost 3 | Once per turn, during your Primary Phase, you may pay RR and roll a d6. If you do, reveal the top X cards of your deck, where X is equal to the number you rolled. You may put any number of [Alpha Hunter symbol] Clash cards revealed this way into play engaged, then put the remaining cards on the bottom of your deck in any order and send this card to Oblivion. Consuming Fire [ac-ac7-170] | action | red, cost 2 | Send target Accessory to Oblivion. If you do, Wrath: Send target Accessory to Oblivion. Controlling the Situation [ac-ac4-080] | accessory | white, cost 1 | Counter - Play: You may only activate this Trap if an opponent plays a Clash card. Engage a Clash card you control. Target Clash card being played enters play engaged. Convergence [ac-ac2-068] | accessory | white, cost 2 | Exclusive Attach: ‚óÜ Attached Clash card gets +1/+0 and Breakthrough. At the end of your turn, if the Portal is open, ready attached Clash card. During your opponent's turn, while this card is in your Accessory Zone, [Conquest] Clash cards you control get +1/+0. Cosmic Journey [ac-ac6-125] | accessory | blue, cost 5 | Exclusive, Safeguard Action: Roll a D6. If you roll a... - 1-2: Diminish one card. - 3-4: Target opponent diminishes one card. - 5-6: You may activate the Portal Creation [ac-ac5-094] | Action | set Equilibrium, engine text only | You may only play this card if your Contender is [Alpha Aster]. Up to one resource of each color may be used to play this card. Target Clash card you control gets +X/+X and, "Trigger - Victory: Return a Clash card with an initial resource cost of X or less from your Oblivion to your hand where X is equal to the number of resources used to play this card" until end of turn. If X is greater than one, draw a card. Crimson Scales [ac-ac3-128] | accessory | red, set Unrivaled, cost 3 | Exclusive Once per turn, during your Primary Phase, you may engage this card. If you do, deal one damage to target Clash card. If that Clash card is defeated by this effect, choose one — - Deal two damage to target Clash card. - Deal one damage to target Contender. - Draw one card. Crisis Averted [ac-ac2-020] | action | black, cost 2 | Return target Clash card with an initial resource cost of three or less to its owner's hand. If you do, you may activate the Portal. Cyber Optics [ac-ac3-105] | accessory | blue, cost 1 | Attach: U Whenever the attached Clash card attacks, you may engage this card. If you do, choose one — - Target player diminishes one card. (They put the top card of their deck into their Oblivion.) - Look at the top card of target opponent's deck. You may put that card on the bottom of their deck. Cybernetic Armaments [ac-ac3-104] | accessory | blue, cost 2 | Attach: U Attached Clash card gets +2/+0 and Interception. Cybernetic Assistance [ac-ac6-157] | accessory | red, cost 1 | Counter - Attack: Detach an attached [Nanoshield] you control and attach it to another target Clash card you control. If you do, you may draw a card. Cybernetic Enhancement [ac-ac6-158] | accessory | red, cost 1 | Counter - Attack: Attach a Weapon with a resource cost of one or less to target card you control. Cybernetic Recall [ac-ac4-113] | action | blue, cost 2 | Counter - Play: Return all Clash cards with an initial resource cost of one or less to their owners' hands. Cyclone Arrow [ac-ac7-105] | action | white, set Ancient Alphas, cost 2 | Counter - Attack: Engage target Clash card you don't control. Danger Detected [ac-sotv-034] | action | blue, cost 1 | Flip target facedown Accessory face-up. If it has Ambush, send it to Oblivion. Otherwise, return that card to its owner's hand. Then they discard a card. Dark Bargain [ac-ac4-021] | accessory | black, cost 3 | Counter - Play: Each player sends a Clash card they control to Oblivion. Then each Contender loses one health and each player draws one card. Dark Deal [ac-ac2-042] | action | green, set Clashgrounds, cost 2 | If the Portal is open, target (Harbinger symbol) Clash card gets +2/+0 until end of turn. If the Portal is closed, target Clash card gets -0/-2 until end of turn. Dark Domain, Grimveil [ac-ac2-002] | clashground | black, set Clashgrounds, cost 2 | Trigger - Enter: If the Portal is open, each player may send a Clash card they control to Oblivion. If they do, they may put target Clash card with an initial resource cost of two or less from their Oblivion into play. Whenever a player plays a Clash card, their Contender loses one health. Daunting Angel [ac-vt-003] | Clash | set The Vault Trials, engine text only | Daunting At the end of each opposing player turn, if that player did not attack this turn, add one Doubt to the Clash card they control with the highest cost. Daunting Revelation [ac-ac3-028] | action | black, cost 4 | Counter - Play: Reveal the top five cards of your deck. You may put up to one [Discarded symbol] Clash card and up to one [Harbinger symbol] Clash card each with an initial resource cost of three or less from among them into play. Put the remaining cards on the bottom of your deck in any order. If the Portal is closed, those Clash cards enter play engaged. Dauntless [ac-ac2-096] | action | blue, cost 2 | Counter - Attack: Remove two Streak Counters from target Clash card. If you do, ready that Clash card. Deafening Soundwave [ac-ac4-051] | accessory | green, cost 3 | Counter - Attack: Prevent all clash damage that would be dealt during this Clash. Then choose one — - Target player discards one card. - Target opponent may only declare one more attack this turn. Death Blades [ac-ac5-028] | accessory | black, cost 2 | Attach: B If the attached Contender is black, it gets "Trigger - Attack: Engage an attached Weapon. If you do, attached Contender gets Necrotic until end of turn." If the attached Contender is white, it gets "During your Primary Phase, you may engage this Weapon. If you do, you may send target Clash card you control to Oblivion with an initial resource cost of five or less. Then this Contender gains health equal to its resource cost." This card can only be attached to a [Clarity] or [Death] Contender. Death, Agent of the Dark [ac-ac2-007] | clash | black, set Clashgrounds, cost 1 | Trigger - Defeat: If the Portal is closed, return this card to your hand instead of putting it into your Oblivion. Death, Agent of the Dark [ac-db1-009] | Clash | set Year of the Dragon, engine text only | You may only play this card if your Contender is black. Target Contender or Clash card you control gets +1/+1 until end of turn, then you may put a Clash card with an initial resource cost of one or less from any Oblivion into your Clash Zone engaged. Death, Chaos Bringer [ac-ac2-001] | Contender | set Clashgrounds, engine text only | 30: When a [Death] Clash card you control is defeated or sent to Oblivion, you may engage this card. If you do, draw one card, then up to one target Clash card you control gets +1/+1 until end of turn. 10: Once per turn, during your Primary Phase, you may put target black Clash card with an initial resource cost of two or less from your Oblivion into play. At the end of your turn, banish that card. Death, Chaos Bringer [ac-cd2-001] | Contender | set Champion Deck: Zach Bunn, engine text only | 30: When a [Death] Clash card you control is defeated or sent to Oblivion, you may engage this card. If you do, draw one card, then up to one target Clash card you control gets +1/+1 until end of turn. 10: Activate: Put target black Clash card with an initial resource cost of two or less from your Oblivion into play. At the end of your turn, banish that card. Death, Chaos Bringer [ac-db1-001] | Contender | set Year of the Dragon, engine text only | 30: When a [Death] Clash card you control is defeated or sent to Oblivion, you may engage this card. If you do, draw one card, then up to one target Clash card you control gets +1/+1 until end of turn. 10: Once per turn, during your Primary Phase, you may put target black Clash card with an initial resource cost of two or less from your Oblivion into play. At the end of your turn, banish that card. Death, Chaos Bringer (Monochrome) [ac-db1-p01] | Contender | set Year of the Dragon, engine text only | 30: When a [Death] Clash card you control is defeated or sent to Oblivion, you may engage this card. If you do, draw one card, then up to one target Clash card you control gets +1/+1 until end of turn. 10: Once per turn, during your Primary Phase, you may put target black Clash card with an initial resource cost of two or less from your Oblivion into play. At the end of your turn, banish that card. Death, Charging Through [ac-sotv-002] | clash | black, cost 4 | Exclusive Trigger - Portal: [Death] cards get +1/+1 until end of turn. Trigger - Challenge: You may activate the Portal. Death, Critical Moment [ac-sotv-003] | clash | black, cost 2 | Counter - Trap: If the Trap being activated has Ambush, its controller's Contender loses one health. Death, Devourer of Souls [ac-ac2-008] | clash | black, set Clashgrounds, cost 4 | Trigger - Attack: You may send any number of Clash cards you control to Oblivion. If you do, this card gets +2/+0 until end of turn for each Clash card sent to Oblivion this way. If two or more Clash cards were sent to Oblivion by this effect, this card also gets Breakthrough until end of turn. Death, Dwelling in Darkness [ac-ac4-007] | clash | black, set Genesis Returns, cost 4 | Trigger - Defeat: Reveal the top card of your deck. If it's a [Death] Clash card, put it into your hand. If it's not, put that card into your Oblivion. Death, Envoy of the End [ac-ac3-006] | clash | black, set Unrivaled, cost 3 Death, No Escape [ac-ac7-007] | clash | black, set Ancient Alphas, cost 5 | This card can't obstruct. Trigger - Challenge: Send target Clash card to Oblivion. Death, Overseeing Destruction [ac-sotv-004] | clash | black, cost 3 | Trigger - Enter: You may discard a card. If you do activate the Portal. Trigger - Victory: You may play target Action card in your Oblivion with a resource cost of two or less this turn. If your Contender is a [Harbinger], you may play it without paying its resource cost. If that card enters Oblivion this turn, banish it instead. Death, Overseer [ac-ac4-008] | clash | black, set Genesis Returns, cost 1 | Flight Once per turn, during your Primary Phase, you may send a Clash card you control to Oblivion. If you do, banish target card in target player's Oblivion. If the Portal is open, banish two target cards instead. Death, Queen of the Dark [ac-ac5-012] | Clash | set Equilibrium, engine text only | Flight For each different named [Death] Clash card in your Oblivion, you may reduce the cost to play this by B. Death, Soul Gorger [ac-ac5-013] | Clash | set Equilibrium, engine text only | Interception If a Clash card was sent to Oblivion this turn, this card gains Recover 1. Death, Stalking Specter [ac-ac2-012] | clash | black, set Clashgrounds, cost 5 | Flight Trigger - Enter: You may send target Clash card with an attack power of three or less to Oblivion. Whenever a Clash card is sent to Oblivion from the Clash Zone, this card gets +1/+1 until end of turn. This effect triggers only once per turn. Death, the Dreadful [ac-ac2-009] | clash | black, set Clashgrounds, cost 2 | Trigger - Enter: You may activate the Portal. Trigger - Defeat: Target Contender loses two health. Then that Contender's controller draws one card. Death, the Endbringer [ac-ac2-010] | clash | black, set Clashgrounds, cost 6 | Exclusive At the start of your turn, if the Portal is open, you may put target Clash card with an initial resource cost of three or less from your Oblivion into your Clash Zone. If that card is a (Harbinger symbol) Clash card, it gets +2/+2 and Necrotic until end of turn. At the start of each opponent's turn, that opponent must send one Clash card they control to Oblivion. Death, the Endbringer (Iconic Rare) [ac-ac2-124] | clash | black, cost 6 | Exclusive At the start of your turn, if the Portal is open, you may put target Clash card with an initial resource cost of three or less from your Oblivion into your Clash Zone. If that card is a (Harbinger symbol) Clash card, it gets +2/+2 and Necrotic until end of turn. At the start of each opponent's turn, that opponent must send one Clash card they control to Oblivion. Death, the Relentless [ac-ac2-011] | clash | black, set Clashgrounds, cost 3 | Trigger - Defeat: Search your deck for a card with the same name as this card and reveal it. Put that card into your hand, then shuffle your deck. You may reduce the resource cost to play this card by B for each [Death, the Relentless] in your Oblivion. Death, the Victor [ac-sotv-005] | clash | black, cost 5 | Exclusive, [Harbinger] Whenever a [Death] Clash card enters play from your Oblivion, this card gets +X/+X until the end of the next clash where X is the specific resource cost of that card. Trigger - Attack: You may send a [Death] Clash card you control to Oblivion. If you do, this card gets Flight until the end of the clash. Death, Vertical Assault [ac-sotv-006] | clash | black, cost 5 | While the Portal is open, [Death] cards with Weapons attached get +1/+0 and Flight. When this card would be sent to Oblivion, send target Accessory to Oblivion. Trigger - Portal: Reduce the attach cost of the next Weapon you attach this turn by Fire. Death's Aegis [ac-ac7-038] | action | black, cost 2 | Trigger - Portal: Target Clash card you control gets Safeguard until the start of your next turn. Death's Bone Blade [ac-sotv-046] | accessory | black, cost 4 | Unrivaled Attach ([Death]): BBBB B Reduce B for each [Death] in your Oblivion with different names. Attached card gets +0/+1 and, "Trigger - Attack: Defeat a Clash card you control. You get +X/+0 until the end of the clash where X is the defeated card's attack power. You get all keywords of the defeated card until end of turn". Death's Crown [ac-ac5-022] | accessory | black, set Equilibrium, cost 2 | During your Primary Phase, you may send this card to Oblivion. If you do, shuffle three different named Clash cards from your Olbivion back into your deck. Death's Deflection [ac-sotv-008] | action | black, cost 2 | Until end of turn, if your Contender would take damage during a clash, instead deal that damage to target [Death] Clash card you control. If that card leaves play, negate this effect. At the end of the turn, if that Clash card is still in play, draw a card. Death's Door, Outer Space [ac-ac2-003] | clashground | black, cost 4 | Trigger - Enter: Each Contender loses three health. Then you may activate the Portal. If the Portal is open, whenever a Clash card you control is defeated or sent to Oblivion, target Contender you don't control loses one health. Whenever a Clash card an opponent controls is defeated or sent to Oblivion, your Contender gains one health. Death's Presence [ac-sotv-007] | accessory | black, cost 3 | [Harbinger] Trigger - Enter: You may activate the Portal. The Portal can‚Äôt be activated except by this card's effects. At the start of your turn, you may send a Clash card you control to Oblivion. If you don‚Äôt, send this to Oblivion. Death's Readiness [ac-sotv-009] | action | black, cost 4 | You may activate the Portal. You may ready a [Death] you control. Then, engage any number of ready Clash cards you control. Then play a Clashground with its cost reduced by Fire for each card you engaged this way. Send each engaged Clash card you control to Oblivion. Death's Touch [ac-ac5-030] | action | black, cost 2 | Gain control of target Clash card with an initial resource cost of two or less until end of turn. If this card was played from your Oblivion, target Contender loses one health and your Contender gains one health. Decay [ac-ac6-063] | accessory | green, cost 1 | Counter - Play: If your opponent put an additional resource into their Resource Zone this turn, send target resource to Oblivion. Decimation [ac-ac2-102] | action | red, cost 1 | You may only play this card if your Contender is a red (Harbinger symbol). Target Clash card you control gets +3/+1 and Breakthrough until end of turn. Decimation [ac-vt-050] | Action | set The Vault Trials, engine text only | The lowest cost Clash card controlled by each opposing player gets Daunting. (Destroyer): The Boss gets +5/+0 and Breakthrough when attacking. (Destroyer) Minions get +2/+0. (Sentinel): Opposing Clash cards can't obstruct. Defiled Place, Unknown [ac-ac3-031] | clashground | green, cost 3 | Trigger - Enter: Choose target Clash card. Resolve any of that Clash card's Trigger - Enter effects, as if it just entered play under your control. Clash cards get -1/-0. Defiler's Domain [ac-sotv-010] | clashground | green, cost 3 | Whenever an effect would put one or more Toxic Counters on a Clash card you don‚Äôt control, increase the number by one. Trigger - Portal: Put a Toxic Counter on target Clash card. When a Clash card you control with one or more Toxic Counters on it deals clash damage, you may add one Toxic Counter to each opposing Clash card in the clash. Defiling Interference [ac-ac3-045] | accessory | green, cost 2 | Counter - Play: You may activate this Trap when your opponent plays a Clash card. When that card enters play it gets -X/-0 until end of turn where X is that card's initial resource cost. Deflating [ac-ac5-006] | action | black, set Equilibrium, cost 1 | You may only play this card if your Contender is black. Target Clash card gets -1/-1 until end of turn. If B was used to play this card, then that Clash card gets an additional -1/-1 until end of turn. If that card is defeated this turn, draw a card. Deflect [ac-ac1-115] | action | red, set The Awakening, cost 3 | Counter - Attack: Prevent all clash damage that would be dealt during this Clash. Then deal two damage to target Contender. Deflecting Style [ac-ac7-100] | accessory | white, cost 2 | Attach: W Counter - Attack: Engage: If this is attached, discard a card. If you do, prevent the next X damage your Contender would take this clash where X is the specific resource cost of the discarded card. Deflection [ac-vt-051] | Action | set The Vault Trials, engine text only | Trigger - Enter: Each opposing player without an attached Weapon puts a Doubt on a Clash card they control. Then detach all Weapons controlled by opposing players. All attach costs are increased by one. Opposing Clash cards cards without a Weapon attached deal no clash damage. At the start of the Boss turn, each opposing player sends their highest cost Accessory to Oblivion. Deliverance [ac-ac2-070] | action | white, set Clashgrounds, cost 3 | Send target Clash card to Oblivion. Denver, Denver [ac-ac1-001] | clashground | black, set The Awakening, cost 1 | (Alpha Hunter symbol) and (Rogue symbol) Clash cards get +1/+0. Trigger - Enter: You may draw two cards, then discard one card. Denver (Collectors Vault Promo), Denver [ac-cvp-008] | clashground | black, cost 1 | (Alpha Hunter symbol) and (Rogue symbol) Clash cards get +1/+0. When this card comes into play, the player that played this card may draw two cards and discard two cards from their hand. Destroyer of Challengers [ac-vt-004] | Clash | set The Vault Trials, engine text only | Whenever an opponent attacks another Minion, this gains +1/+0 until the end of the next Boss Turn. While this card's attack is zero, it can't attack. Skull: Trigger - Attack: This gets Necrotic until the end of the clash. This gets Breakthrough and attacks the Contender with the lowest health. Destructive Arrival [ac-ac1-040] | action | green, set The Awakening, cost 1 | Counter - Attack: Send target attacking Clash card with an attack power of two or less to Oblivion. Destructive Arrival (Patreon Promo) [ac-pp6-001] | action | green, cost 1 | Trigger - Clash: Send target attacking Clash card with an initial attack power of three or less to Oblivion. Destructive Guardian (A) [ac-vt-026] | Clash | set The Vault Trials, engine text only | At the start of each Boss Turn, put one Boss Counter on this. Each opposing player sends an Accessory they control to Oblivion. If they don't, they lose health equal to the number of Boss Counters on this. Whenever a card is sent to Oblivion, put one Boss Counter on this. When the players advance, flip this. Skull: Whenever a Minion is defeated, send all Clash cards that defeated it to Oblivion. Detroit, Detroit [ac-ac1-048] | clashground | white, set The Awakening, cost 1 | (Rogue symbol) Clash cards get +0/+1. Trigger - Enter: Each player may reveal the top three cards of their deck. If they do, they may put a non-Clash card with an initial resource cost of three or less from among them into their hand. Then put the remaining cards on the bottom of their deck in any order. Devastating Blow [ac-ac6-035] | action | black, cost 3 | [Sentinel Symbol] Clash cards target opponent controls get -2/-0 until end of turn. Then you may send target Clash card with an attack power of one or less to its owner's Oblivion. Diabolical Plan [ac-ac3-050] | action | green, cost 2 | Target [Magnate] Contender or [Magnate] Clash card gets +2/+0 until end of turn. If that Contender or Clash card deals clash damage to an opponent's Contender this turn, draw one card. Dimensional Breach [ac-ac7-036] | action | black, cost 1 | If the Portal was activated this turn, target card you control gets +1/+0 and Close Combat until the end of the next clash this turn. Diminished [ac-ac4-107] | accessory | blue, cost 2 | Counter - Play: You may only activate this Trap when an opponent plays a Clash card. Target player diminishes X cards, where X is equal to the initial resource cost of the Clash card being played. Diminishing Encounter [ac-vt-033] | Clashground | set The Vault Trials, engine text only | Whenever a Contender would be dealt damage for the first time each turn, instead prevent that damage and they diminish X cards where X is the amount of damage being dealt. At the start of the Boss Turn, put the top card of the Minion Oblivion into play. Whenever a Minion comes into play, it deals damage equal to its attack to the highest health Contender. Diminishing Might [ac-ac4-110] | accessory | blue, cost 3 | Exclusive Attach: UU Trigger - Enter: You may ready up to one card in your Resource Zone. Attached Contender gets, "Once per turn, during your Primary Phase, you may pay UUU. If you do, each opposing Contender loses all effects and abilities until the start of your next turn." This Weapon can only be attached to a [Genesis] Contender. Discarded Mob [ac-tp1-019] | clash | blue, cost 1 | Ambush Counter - Attack: If the Portal is open, you may put this card into play from your Accessory Zone. If the Portal is closed, you may pay U. If you do, put this card into play from your Accessory Zone. When another Clash card enters play under your control from anywhere other than your hand, this card gets +1/+1 until end of turn. Discharged to Recharged [ac-tp1-023] | action | blue, cost 2 | Counter - Attack: Ready target Clash card with an initial attack power of three or less and put a Streak Counter on it. If your Contender is [Mean-Streak], that card gets Superspeed until end of turn. Disorientation [ac-ac2-016] | accessory | black, set Clashgrounds, cost 4 | Counter - Attack: Target attacking Clash card gets -2/-1 until end of turn. Then that card's controller must send another Clash card or Accessory they control to Oblivion. Dispose [ac-ac6-034] | action | black, cost 1 | [Sentinel Symbol] Send a Clash card you control to Oblivion. If you do, deal X damage to target Clash card where X is the attack power of the card sent this way. Then draw a card. Dispose [ac-ac7-208] | Action | set Ancient Alphas, engine text only | [Sentinel Symbol] Send a Clash card you control to Oblivion. If you do, deal X damage to target Clash card where X is the attack power of the card sent this way. Then draw a card. Disrupting Presence [ac-ac4-114] | action | blue, cost 2 | Counter - Attack: Prevent all clash damage that would be dealt during this Clash. If your Contender is a [Genesis] Contender, target Clash card you don't control loses all card effects and abilities until end of turn. Divine Intervention [ac-ac6-102] | action | white, cost 3 | This card costs W less to play if your Contender has ten or less health. Counter - Play: Ready target engaged Clash card you control. If you do, that card cannot take clash damage during the next clash this turn. Domination [ac-ac2-053] | action | white, cost 1 | You may only play this card if your Contender is a white (Harbinger symbol). Target Clash card you control gets +2/+2 until the start of your next turn. Ready that card. It can't attack this turn. Dominion of Minds [ac-ac7-024] | accessory | black, cost 2 | When a Clash card is sent to Oblivion, Engage: Banish that card under this card instead. Trigger - Portal: You may play a card banished by this, treating its specific cost as black. Doomcaster, Awakened Ruiner [ac-ac6-009] | clash | black, cost 5 Doomcaster, Bursting Through [ac-ac6-010] | clash | black, cost 1 | While the Portal is closed, this card gets Undisputed. Doomcaster, Herald of Atlantis [ac-ac6-011] | clash | black, cost 4 | Trigger - Enter: If the Portal is open, you may reveal the bottom card of your deck. If you do, add it to your hand. Then shuffle your deck. Doomcaster, Oceanwrath Incarnate [ac-ac6-012] | clash | black, cost 3 | When an opponent's Clash card with a Weapon attached would take non-clash damage, it takes double that damage instead. Downtown Chicago [ac-st2-002] | clashground | blue, cost 3 | Weapons cost one additional resource of any color to attach. Dr. Sommers [ac-tp1-008] | clash | green, cost 1 | This card can only attack Clash cards. Draconic Showdown [ac-ac7-142] | clashground | red, cost 5 | [Sentinel, Dragon Symbol] Action: Wrath: Put the bottom card of your deck into play without paying its cost and it gets, "At the end of turn, put this into Oblivion". (Dragon Symbol) cards get Flight until end of turn. Dragon Helm [ac-ac4-156] | accessory | green, cost 2 | Safeguard, Unrivaled Attach: GG Attached Contender gets Safeguard. [Khagan] Clash cards you control can't be sent to Oblivion by opponents' card effects. Attached Contender gets, "Once per turn, during your Primary Phase, if this card has [Dragon Helm], [Fire Mace], [Flame Shield], and [Dragonscale Armor] attached, you may exhaust this card. If you do, create a 10/10 green [Alpha symbol] Eternal Dragon Clash token with Breakthrough, Exclusive, and Flight." This Weapon can only be attached to a [Khagan] Contender. Dragon Horn [ac-ac7-067] | accessory | green, cost 4 | [Sentinel Symbol] Attach [Dragon Symbol]: GGG Trigger - Enter: Wrath: Attach this card to target (Dragon Symbol) card you control. If you do, Temper this. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Attached card gets +X/+X where X equals the number of Accessories with unique names you control. Dragon's Breath [ac-ac7-162] | accessory | red, cost 2 | [Dragon Symbol] Engage: Wrath: Deal one damage to every Clash card. Dragonheart [ac-ac4-037] | action | green, cost 1 | You may only play this card if your Contender is a green [Alpha symbol]. Target Contender you control gets +2/+2 until end of turn. Look at the top three cards of your deck. You may reveal a non-Clash card from among them and put it into your hand. Then put the remaining cards on the bottom of your deck in any order. Dragonheart (Iconic Rare) [ac-ac4-159] | action | green, cost 1 | You may only play this card if your Contender is a green [Alpha symbol]. Target Contender you control gets +2/+2 until end of turn. Look at the top three cards of your deck. You may reveal a non-Clash card from among them and put it into your hand. Then put the remaining cards on the bottom of your deck in any order. Dragonscale Armor [ac-ac4-053] | accessory | green, cost 3 | Attach: GG If the attached Contender loses health during an opponent's turn, attached Contender and Clash cards you control get +0/+1 until end of turn. This Weapon can only be attached to a [Khagan] Contender. Drak'aroth [ac-ac6-138] | clashground | red, cost 3 | [Dragon Symbol] Contenders you control get +0/+1. When this card would leave play, you may discard a [Dragon Symbol] Clash card. If you do, you may put a Trap card from your Oblivion into your hand. Dreadful Decimation [ac-ac3-046] | accessory | green, cost 6 | You may reduce the resource cost to activate this Trap by G for each [Harbinger symbol] Clash card in your Oblivion. Counter - Attack: Target attacking Clash card gets -6/-6. If that Clash card is defeated by this effect, you may activate the Portal. Dual Weaponry [ac-vtd1-011-p-black] | accessory | black, cost 1 | [Death]/[Clarity] Attach ([Death]/[Clarity]): FireFire B Reduce Fire if the Portal is open. Before the attached card deals damage during a clash, you may attach this card to another Clash card or Contender in the clash. While attached to an opposing card, that card may attach an additional weapon, gets -0/-2 and, "At the end of your turn, send an attached [Dual Weaponry] to Oblivion. Then detach all Weapons from this card". Dueling Dragons [ac-ac7-201] | Accessory | set Ancient Alphas, engine text only | Unrivaled You may have more than one Temper Counter on this Weapon. Attach [Fangyin]: GG Engage: If this is Tempered more than once, defeat target Clash card with an attack power less than or equal to the attached card's attack power. Counter - Play: If this is Tempered more than twice, you may remove a Temper Counter from this. If you do, this card gets Safeguard until end of the turn. Dynasty Blade [ac-ac3-076] | accessory | white, cost 4 | Attach: W Attached Contender gets +1/+1 and, "If this card would deal clash damage to a Clash card, it deals double that damage to that Clash card instead." At the end of your turn, if this Weapon is attached to your Contender, you may send this Weapon to Oblivion. If you do, your Contender gains four health, and you may ready a [Cao Ling] and a [Zhao Li] Clash card you control. This card can only be attached to a [Cao Ling] Contender. Earth [ac-ac7-002] | clashground | black, cost 2 | [Sentinel Symbol] Trigger - Enter: You may activate the Portal. Trigger - Portal: You may send target [Death] or [Clarity] Clash card you control to Oblivion. If you do, foretell two cards and target Contender gains two health. Earth Gem [ac-ac4-026] | accessory | black, set Genesis Returns, cost 2 | Attach: BB Attached Contender gets, "During your Primary Phase, you may engage this Contender. If you do, until end of turn, target Clash card gets +1/+0 for each card in your hand. Then send this card to Oblivion." This Weapon can only be attached to a [Kilimanjaro] Contender. Earth's Stratosphere [ac-ac4-061] | clashground | white, cost 3 | Trigger - Enter: Target [Harbinger symbol] Clash card you control gets +X/+0 until end of turn, where X is equal to the number of attacks that you've declared this turn. While the Portal is open, Clash cards cost one additional resource of any color to play. Earthly Barricade [ac-ac1-069] | action | white, set The Awakening, cost 2 | Counter - Attack: Choose target Clash card you control. Prevent the next two clash damage that would be dealt to it, then your Contender gains two health. Eclipse Form [ac-ac4-064] | action | white, cost 1 | You may only play this card if your Contender is a [Shadowlight] Contender. Target Clash card gets -3/-0, then you draw one card. You may flip your Contender. Eclipse Form (Iconic Rare) [ac-ac4-160] | action | white, cost 1 | You may only play this card if your Contender is a [Shadowlight] Contender. Target Clash card gets -3/-0, then you draw one card. You may flip your Contender. Edge of Dominion [ac-ac7-074] | clashground | white, cost 2 | Cards with Weapons attached get +1/+0. At the start of each players turn, they choose a Clash card they control, it gets Daunting until the start of their next turn. When this card leaves play, draw a card. Eldralore [ac-ac6-073] | clashground | white, cost 3 | When you play a Basic Action for the first time each turn during your Primary Phase, all [Eldralore] Clash cards get +1/+1 until end of turn. Engage: If you control a [Master Zephyrion] card, the next Basic Action you play this turn costs W less. Electrical Surge [ac-ac7-062] | accessory | green, cost 1 | Counter - Attack: Remove a Temper Counter from a Weapon you control. If you do, deal three damage to target attacking Clash card. If that card is defeated this turn, draw a card. Elemental Manipulation [ac-ac6-060] | accessory | green, cost 2 | Exclusive Engage: The next time you deal non-clash damage this turn, it deals that much damage plus one. When this card leaves play, your Contender loses one health. Elven Augmentation [ac-ac7-163] | accessory | red, cost 3 | Trigger - Enter: [Mecha Dralia] Clash cards get +1/+1 until end of turn. When you play a Basic Action, you may pay RRR. If you do, copy that effect. Elven Upgrade [ac-ac6-140] | action | red, cost 1 | [Savior Symbol] Target Clash card gets +1/+1 until end of turn. You may attach a Weapon with an initial resource cost of two or less to that card. If you do, draw a card. Embarcadero Street, San Francisco [ac-ac3-085] | clashground | blue, cost 1 | Trigger - Enter: You may activate the Portal. At the start of each player's turn, they diminish one card. (They put the top card of their deck into their Oblivion.) Emberforge [ac-ac4-028] | action | black, cost 4 | You may put any number of target Clash cards discarded this turn from your Oblivion into your Clash Zone. Your Contender loses health equal to the initial resource cost of each Clash card that entered play this way. Until end of turn, those Clash cards lose all card effects and abilities, and can't attack. If they would leave play this turn, banish them instead. Embrace the Darkness [ac-ac4-020] | accessory | black, cost 2 | Opponents' cards you play cost one less resource of any color. During your Primary Phase, you may engage this card. If you do, the next B you engage counts as a W instead. Energy Absorption [ac-ac1-114] | action | red, set The Awakening, cost 2 | Choose target Clash card. Until end of turn, when that card would be dealt non-clash damage, prevent that damage instead, and that card gets +1/+1 until end of turn for each point of damage prevented this way. Energy Blades [ac-ac6-132] | accessory | blue, cost 2 | Attach ([Mecha Drailia]): UU Attached card gets +2/+0 and, " Trigger - Attack: If the defending card has a Bounty Counter, this gets Superspeed until end of turn". Whenever a Clash card you don't control would gain a Bounty Counter, you may attach this Weapon without paying the attach cost. Energy Blast [ac-ac1-110] | accessory | red, set The Awakening, cost 1 | Counter - Play: You may activate this Trap if the Clash card being played has an initial resource cost of three or less. When that card enters play, deal two damage to that card. Energy Explosion [ac-ac1-120] | action | red, set The Awakening, cost 0 | You may only play this card if your Contender is red. Target Contender or Clash card you control gets +2/+2 until end of turn, then you may draw one card. Energy Shield [ac-ac1-113] | accessory | red, set The Awakening, cost 1 | Attach: R Attached Clash card gets +0/+1 and Enrage 1. Engineered Execution [ac-ac7-144] | action | red, cost 1 | [Savior Symbol] Target card gets +1/+1 and Restore 1 until end of turn. If you resolved a non-Ambush Trap this turn, draw two cards and that card gets +2/+2 instead. Enigmatic Tech [ac-ac6-164] | action | red, cost 1 | Detach a [Nanoshield] attached to a Clash card you control. If you do, that Clash card gets Barrage 1 until end of turn. Enlightened Focus [ac-ac3-081] | action | white, cost 2 | Counter - Attack: Clash cards you control get +1/+0 until end of turn. Clash cards you control with a Weapon attached get +2/+0 until end of turn instead. Enlightened Guardian (A) [ac-vt-027] | Clash | set The Vault Trials, engine text only | At the start of the Boss Turn, put one Boss Counter on this. Then, each player may draw a card. If they don't, they discard a card at random. Whenever an opposing player draws a card outside their Draw Step, they lose X health, where X is the number of Boss Counters on this. When the players advance, flip this. Skull: Minions get, "Trigger - Defeat: The opposing player draws a card". Enter from Beyond [ac-ac2-022] | action | black, set Clashgrounds, cost 2 | You may discard one card to reduce the resource cost to play this card by ‚óÜ . Counter - Attack: If the Portal is open, put a Clash card with an initial resource cost of one or less from any Oblivion into your Clash Zone. Entering the Gambit [ac-ac4-111] | action | blue, cost 2 | Target player diminishes two cards. Then that player reveals the top card of their deck. If it is a [Harbinger symbol] Clash card with an initial resource cost of four or less, put it into play engaged. Entering the Vault [ac-vt-034] | Clashground | set The Vault Trials, engine text only | Each Clash card gets -0/-X where X is the amount of Doubt on that card. Whenever one or more opposing Clash cards obstruct, the defending player may discard a card. If they don‚Äôt, add a Doubt to each defender. Minions get Breakthrough. Entropy, Blood for Power [ac-ac7-177] | Clash | set Ancient Alphas, engine text only | While your Contender is [Entropy], this card gets Close Combat. Trigger - Attack: Banish a Clash card from your Oblivion. If you do, this card gets Undisputed until end of turn. Trigger - Defeat: Discard a card. Entropy, Boundless Chaos [ac-ac7-178] | Clash | set Ancient Alphas, engine text only | This card can't obstruct. Other Clash cards you control get -1/-1. Entropy, Cost of Chaos [ac-ac7-179] | Clash | set Ancient Alphas, engine text only | Trigger - Enter: Your Contender loses one health. Opponents cannot target cards in your Oblivion. If this card would be banished from your Oblivion, you may draw a card. Entropy, Oblivion's Toll [ac-ac7-180] | Clash | set Ancient Alphas, engine text only | Engage: Banish a non-Clash card from your Oblivion. If you do, draw a card. Trigger - Defeat: Diminish two cards. Entropy, Order to Erase [ac-ac7-181] | Clash | set Ancient Alphas, engine text only | Trigger - Attach: Banish a Clash card from your Oblivion. If you do, this card gets Flight. When this card takes clash damage, prevent it, then your Contender loses two health. Entropy, Resurrection Pact [ac-ac7-182] | Clash | set Ancient Alphas, engine text only | Trigger - Enter: Discard a card. Trigger - Defeat: Banish this card. If you do, return target Clash card from your Oblivion or Banish Zone with resource cost three or less into play. Entropy, Rule Through Ruin [ac-ac7-183] | Clash | set Ancient Alphas, engine text only | Flight Other [Entropy] Clash cards you control gets +1/+1. Trigger - Attack: Banish a Clash card from your Oblivion. If you do, non-[Entropy] Clash cards get -1/-1 until end of turn. Entropy, the Progenitor of Chaos [ac-ac7-174] | Contender | set Ancient Alphas, engine text only | Affinity: Colorless When this card would gain health, reduce that amount by one. You set resources facedown (Face-down resources produce colorless). 40: When you pay a cost, for each specific resource, this must lose one health to treat it as colorless. 25: Counter - Attack: The attacking player puts a random card from their hand on the bottom of their deck, then draws a card. This gets +1/+0 for each ten cards in your Banish Zone. Entropy, Twisted Hunger [ac-ac7-184] | Clash | set Ancient Alphas, engine text only | Trigger - Enter: Your Contender loses three health, then draw two cards. Trigger - Obstruct: Banish a Clashground from your Oblivion. If you do, this card gets +3/+0 until the end of your next turn. When this card would enter Oblivion, banish it instead. Entropy's Grasp [ac-ac7-176] | Action | set Ancient Alphas, engine text only | [Entropy] Target card gets +1/+1 until end of turn. Then you may banish an Action card from your Oblivion. If you do, that card gets an additional +2/+0 until the end of the clash. If a card was banished this turn, draw a card. Entropy's Palace [ac-ac7-175] | Clashground | set Ancient Alphas, engine text only | Trigger - Enter: Banish one or more cards with different types from your Oblivion. Deal X damage to target Clash card and target opponent banishes X cards from their Oblivion where X is the number of cards you banished. If a card is defeated by this effect, banish it. When this Clashground leaves play, your Contender loses two health. Envision [ac-ac5-065] | action | white, cost 1 | You may only play this card if your Contender is [Clarity]. Foretell two cards, then choose one — - Target Contender loses two health and your Contender gains two health. - Target Clash card gets -2/-0 until end of turn. Erupting Force [ac-ac4-140] | accessory | red, cost 3 | Counter - Attack: Deal one damage to each Clash card you control. Then deal two damage to each Clash card target opponent controls. Escalation [ac-vt-052] | Action | set The Vault Trials, engine text only | At the start of each turn, spawn a Minion. (Sentinel): Minions get +2/+2. (Destroyer): At the start of each opposing player's turn, they choose an Elite Minion from the Minion Oblivion. Put it into play. If they don‚Äôt, spawn a Minion and that player discards a card. Essence Harvest [ac-ac6-061] | accessory | green, cost 2 | Engage: Send target ready Clash card you control to Oblivion. If you do, your Contender gains two health. Eternal Fee [ac-ac7-187] | Accessory | set Ancient Alphas, engine text only | Trigger - Enter / Portal: Each player diminishes one card. Engage: Your Contender loses one health. If you do, the next [Entropy] Clash card you play this turn costs one less. Evelon [ac-ac6-074] | clashground | white, cost 2 | During each players' Ready Step, that player chooses a Clash card they control and that card can't ready this turn. Trigger - Enter: You may draw a card. Evelon [ac-cd3-007] | Clashground | set Champion Deck: Brandon Nieves, engine text only | During each players' Ready Step, that player chooses a Clash card they control and that card can't ready this turn. Trigger - Enter: You may draw a card. Evil Expedition [ac-ac3-051] | action | green, set Unrivaled, cost 0 | Until end of turn, target [Magnate] Contender you control gets "Trigger - Attack: Reveal the top card of your deck. If it's an Action card, put it into your hand. If not, you may put it on the bottom of your deck." Excessive Force [ac-ac7-068] | accessory | green, cost 2 | Attach : GG Attached card gets Brutal 1, +2/+0, and, "When this Contender is dealt damage, diminish X cards where X is equal to the amount of health lost." At the end of your turn, detach this card. Execute [ac-ac6-134] | action | blue, cost 2 | [Destroyer Symbol] Send target Clash card with a Bounty Counter to Oblivion. Exhausting Efforts [ac-ac7-206] | Accessory | set Ancient Alphas, engine text only | Target Clash card gets, "Trigger - Attack: Exhaust this card. It deals damage equal to its defense during this clash" until end of turn. If the final threshold ability of the Contender you control is active, the target Clash card also gets +0/+2 and Breakthrough until end of turn. Explosive Impact [ac-ac7-166] | accessory | red, cost 1 | Counter - Attack: Wrath: Engage target resource or Contender you don't control. Express Delivery [ac-ac7-043] | action | green, cost 1 | [Destroyer Symbol] Target card gets +1/+1 until end of turn then choose one -- - Temper a Weapon you control. - Cards with a Tempered Weapon attached get +0/+2 until after the clash. If you control a Tempered Weapon, draw a card. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Extermination [ac-vt-053] | Action | set The Vault Trials, engine text only | Trigger - Enter: Put a Doubt on each opposing Clash card. (Savior): At the end of each opposing players turn, each Clash card they control gets -X/-X until end of turn where X is the amount of Doubt on that card. (Sentinel): When an opposing player is attacked, they must obstruct with at least one Clash card if able. Fallen Angel [ac-vt-005] | Clash | set The Vault Trials, engine text only | Trigger - Attack: Put one Doubt on the defending player's lowest cost Clash card. Then this card gets +0/+X where X is the total Doubt among defending player's Clash cards. Skull: Torment This card must be obstructed if able. Fangyin, Coiled Intent [ac-ac7-055] | Clash | set Ancient Alphas, engine text only | Whenever a [Dragon Symbol] Clash card you control is defeated, you may remove a Temper Counter from a Weapon you control. If you do, you may deal two damage to target Clash card and you may send target Accessory to Oblivion. Trigger - Defeat: Temper target Weapon you control. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Fangyin, Defender of Drak'aroth [ac-ac7-040] | Contender | set Ancient Alphas, engine text only | 25: Trigger - Challenge: Temper a Weapon you control. [Dragon Symbol] Clash cards you control get, "Trigger - Victory: You may ready your Contender." This effect triggers once per turn. 15: At the start of your turn you may Engage a [dragon symbol] you control. If you do, choose one -- - This gets Flight until end of turn. - This gets Necrotic until end of turn. Fangyin, Elemental Fury [ac-ac6-052] | Clash | set Echoes of Eternity, engine text only | Interception When you defeat a Clash card you don't control for the first time each turn, you may deal two damage to target Contender and draw a card. Fangyin, Formidable Challenger [ac-ac7-051] | Clash | set Ancient Alphas, engine text only | Trigger - Attack: If your Contender attacked this turn, this gets +2/+0 until the end of the clash. Trigger - Challenge: You may send this to Oblivion. If you do, attach target Contender Weapon you control without paying its attach cost. Fangyin, Locked into Battle [ac-ac7-054] | Clash | set Ancient Alphas, engine text only | This gets +1/+0 for each Temper Counter on a Weapon you control. While you control two or more Tempered Weapons, this gets Breakthrough. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Fangyin, Mystic of Drak'aroth [ac-ac6-053] | Clash | set Echoes of Eternity, engine text only | Flight Fangyin, Raging Dragon [ac-ac7-053] | Clash | set Ancient Alphas, engine text only | Trigger - Enter: If you control another [Dragon Symbol], Temper target Weapon you control. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Fangyin, Ready to Strike [ac-ac7-052] | Clash | set Ancient Alphas, engine text only | Trigger - Enter: You may put a Weapon with a resource cost of one from your hand into play. Fangyin, Sword Drawn [ac-ac7-056] | Clash | set Ancient Alphas, engine text only | [Destroyer], Breakthrough Trigger - Enter: Remove any number of Temper Counters from cards you control. For each counter you remove this way, draw a card. This card gets +X/+X for each card in your hand. While you have five or less cards in hand, this card gets Daunting. Fangyin, Swordmaster [ac-ac6-054] | Clash | set Echoes of Eternity, engine text only | Exclusive While your Contender has... - One or more Weapons attached, this card gets +1/+0. - Two or more Weapons attached, this card costs G less to play. - Three or more Weapons attached, this card gets Barrage 2. Fangyin, the Mystical [ac-ac6-055] | Clash | set Echoes of Eternity, engine text only | Trigger - Enter: Search your deck for a Weapon with an initial resource cost of three or less, reveal it, then add it to your hand. Activate (GG): Put a Weapon from your hand into play. Fangyin, Warden of the Inferno [ac-ac6-056] | Clash | set Echoes of Eternity, engine text only | [Destroyer Symbol], [Khagan] While your Contender has a Weapon attached, this gets +1/+1. Trigger - Victory: Look at the top three cards of your deck. You may reveal a non-Clash card from among them and put it into your hand. Then put the remaining cards on the bottom of your deck in any order. Favorable Outcome [ac-ac2-117] | action | red, set Clashgrounds, cost 1 | Deal two damage to target Clash card. If that Clash card is defeated by this effect, create one 1/1 red (Harbinger symbol) War Minion Clash token. That token can't attack this turn. Fear Eater [ac-tp1-020] | clash | blue, cost 5 | Trigger - Enter: Each player diminishes two cards. Trigger - Attack: Put up to three cards in target opponent's Oblivion on the bottom of their deck. If there are no cards in that player's Oblivion, this card gets +X/+X until the start of your next turn, where X is equal to the number of cards put on the bottom of their deck that way. If you control no other Clash cards, draw a card. Ferocious Threat [ac-ac6-165] | action | red, cost 3 | Counter - Attack: Wrath: Send target attacking Clash card with an initial resource cost less than the revealed card to Oblivion. (Reveal a [Dragon Symbol] Clash card from your hand with a resource cost greater than the card triggering this effect, then put that card on the bottom of your deck. If you do, resolve the rest of the effect.) Field of Battle, New York [ac-ac5-003] | clashground | black, cost 5 | Clash cards get Close Combat. Clash cards you control get, "Trigger - Victory: You may send target Clash card to Oblivion." Fiery Surge [ac-ac3-131] | accessory | red, cost 2 | Counter - Attack: Deal X damage to target Clash card, where X is equal to the amount of Clash cards you control. Fight Another Day [ac-ac2-039] | accessory | green, set Clashgrounds, cost 3 | Counter - Attack: Return target attacking Clash card to its owner's hand. Final Breath [ac-ac5-084] | action | white, cost 0 | You may play a Clash card from your Oblivion by paying the initial resource cost plus W. If the Clash card played this way would leave play, banish it instead. At the end of your turn, banish that card. Fire Breath [ac-ac6-163] | accessory | red, cost 4 | Attach ((Dragon Symbol)): RR Trigger - Enter: Wrath: Attach this card to your Contender and deal five damage to target Clash card. (Reveal a [Dragon Symbol] Clash card from your hand with a resource cost greater than the card triggering this effect, then put that card on the bottom of your deck. If you do, resolve the rest of the effect.) While this is attached, [Dragon Symbol] cards get +1/+0 while attacking and non-clash damage you deal lasts until end of turn. Fire Javelin [ac-st4-007] | Accessory | set Genesis Returns, engine text only | Attach: RR Attached Contender gets +1/+1. While this Weapon is attached to your Contender, War Minion Clash tokens you control get, "Trigger - Defeat: Deal one damage to target Clash card." At the end of your turn, unattach this Weapon. This card can only be attached to a [War] Contender. Fire Mace [ac-ac4-054] | accessory | green, cost 1 | Attach: GG The attached Contender gets, "Trigger - Attack: This card gets +1/+0 until end of turn." The attached Contender gets, "Trigger - Victory: All Clash cards you control get +1/+0 until end of turn." This Weapon can only be attached to a [Khagan] Contender. Firing on all Cylinders [ac-ac3-025] | action | black, cost 1 | Until end of turn, up to two target [Alpha Hunter symbol] Clash cards you control get, "Trigger - Attack: Deal one damage to target Clash card." Flame Shield [ac-ac4-055] | accessory | green, cost 2 | Attach: G Counter - Attack: You may only activate this effect when an opponent attacks a Clash card you control. You may send this attached Contender Weapon to Oblivion. If you do, send target attacking Clash card to Oblivion. This Weapon can only be attached to a [Khagan] Contender. Flaming Sword [ac-vt-054] | Accessory | set The Vault Trials, engine text only | Trigger - Enter: Attach this to the Boss. Attached card gets +1/+0, Brutal 2, Breakthrough and, "Trigger - Attack: This gets +X/+0 until the end of the clash where X is the number of Boss Counters on this.". While the attached card has Flight, this gets Safeguard. When this card would leave play, add three Boss Counters to the Boss. Flare [ac-ac1-099] | clash | red, set The Awakening, cost 1 | Once per turn, during your Primary Phase, you may engage this card. If you do, deal one damage to target Clash card or Contender. Flare, Atoning Burst [ac-ac3-114] | clash | red, cost 4 | Trigger - Attack: You may send one Nova token you control to Oblivion. If you do, draw one card. Flare, Breaking Point [ac-ac3-115] | clash | red, cost 6 | Trigger - Defeat: Deal X damage to target Clash card you don't control, where X is equal to the number of Nova tokens you control. Flare, Explosive Combatant [ac-ks-ac1-107] | clash | red, set The Awakening (Kickstarter), cost 6 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Trigger - Attack: Deal two damage to all other Clash cards. Flare, Explosive Combatant (Collect-A-Con Promo) [ac-ac1-107] | clashground | red, cost 6 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Trigger - Attack: Deal two damage to all other Clash cards. Flare, Final Effort [ac-ac2-103] | clash | red, cost 2 | Trigger - Victory: Deal one damage to target Contender or Clash card. Flare, Flamebound Seeker [ac-ac3-138] | clash | red, cost 4 | Flight, Unrivaled During your Primary Phase, you may engage this card. If you do, deal one damage to target Contender or Clash card. Whenever you play a red card during your Primary Phase, you may ready this card. At the end of your turn, if you've dealt at least five damage with this card this turn, search your deck for a [Flare] Clash card and put it into play, then shuffle your deck. Flare, Infernal Arrival [ac-ac3-116] | clash | red, cost 3 | Flight Trigger - Enter: Deal two damage to target Clash card. If that Clash card is defeated by this effect, you may send one Nova token you control to Oblivion. If you do, deal two damage to target Contender. Flare, Inferno Warden [ac-ac4-123] | clash | red, cost 7 | [Alpha symbol] Clash cards you control can't be the target of Traps your opponents control. Flare, Luminous Agent [ac-ac3-117] | clash | red, cost 3 | Trigger - Attack: You may pay R. If you do, create one red Nova Relic Accessory token. Once per turn, during your Primary Phase, you may pay R and send one Nova token you control to Oblivion. If you do, deal one damage to your Contender, then deal two damage to target Contender or Clash card. Flare, Nova Assailant [ac-ac3-110] | Contender | set Unrivaled, engine text only | 30: Whenever one or more Clash cards you don't control are defeated by non-clash damage, deal one damage to target Contender, then create one red Nova Relic Accessory token. 15: Once per turn, during your Primary Phase, you may engage this card and send one Nova token you control to Oblivion. If you do, target Clash card you control gets Flight until end of turn. Flare, Nova Radiator [ac-ac3-118] | clash | red, cost 1 | Once per turn, during your Primary Phase, you may pay RR. If you do, create one red Nova Relic Accessory token, then draw one card. Flare, Pyroblast Assault [ac-ac3-119] | clash | red, cost 5 | Exclusive Whenever you play a red card, you may deal one damage to target Contender or Clash card. Flare, Pyroclasmic Guardian [ac-ac4-124] | clash | red, cost 2 | When this card deals clash damage to an opponent's Contender, create one red Nova Relic Accessory token. Nova tokens you control get, "If damage would be dealt to your Contender, you may send this card to Oblivion. If you do, prevent one of that damage." Flare, Scattering Blast [ac-ac2-104] | clash | red, set Clashgrounds, cost 4 | Trigger - Defeat: Deal X damage to target Clash card, where X is equal to the number of Clash cards you control. Flare, Solar Force [ac-ac1-101] | clash | red, set The Awakening, cost 5 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Flare, Solar Force [ac-st5-006] | Clash | set Equilibrium, engine text only | Flight Flare, Stoking Flames [ac-ac3-120] | clash | red, cost 2 | Trigger - Enter: Create one red Nova Relic Token. You may deal one damage to your Contender. If you do, create two red Nova Relic Tokens instead. For the Discarded! [ac-ac5-031] | action | black, cost 2 | If the Portal is open, [Discarded symbol] Clash cards get +1/+1 until end of turn. If the Portal is closed, [Discarded symbol] Clash cards get +0/+1 until end of turn. Force Javelin [ac-ac5-144] | accessory | red, cost 3 | Attach: RR Attached Contender gets +0/+1. Attached Contender gets, "Trigger - Attack: You may detach this Weapon. If you do, engage target Clash card. Then War Minion tokens get +1/+0 until end of turn." This card can only be attached to a [War] Contender. Formed from Disease [ac-sotv-017] | Action | set Spoils of the Vault, engine text only | Remove X Toxic Counters you control. Put target [Pestilence] card with a cost of X or less from your Oblivion into play. If your Contender is a [Harbinger], draw a card. If the Portal is open and X is three or more, you may put a one-cost [Pestilence] Clash card from your Oblivion into your hand. Forsaken Catacombs [ac-ac5-004] | clashground | black, cost 2 | Once per turn, whenever a Clash card is sent to a player's Oblivion, that player may put a Clash card with an initial resource cost of two or less from their Oblivion into play engaged. Fortification [ac-ac4-084] | action | white, cost 2 | Target [Harbinger symbol] Clash card you control gets Undisputed until end of turn. If that card is a [Conquest] Clash card, it also gets +1/+0 until end of turn. Fortify the Blades [ac-ac7-173] | action | red, cost 2 | Counter - Play: Target Clash card you control with a Weapon attached gets Safeguard until end of turn. Fractured Reality [ac-ac4-022] | accessory | black, cost 4 | Counter - Attack: Put target [Discarded symbol] Clash card with an initial resource cost of four or less from your Oblivion into your Clash Zone. Until end of turn, that Clash card gets, "Trigger - Obstruct: Draw one card for each Clash card that entered play under your control this turn." Fractured Recollection [ac-vt-035] | Clashground | set The Vault Trials, engine text only | Trigger - Enter: If there are no non-Elite Minions in play, spawn one. Otherwise, the first non-Elite Minion that attacks this turn must be obstructed if able. When an opposing Clash card obstructs, that cardWhite controller adds one Doubt to that card. When a Minion Obstructs, it gets +1/+0 until end of turn. Frag Grenade [ac-st3-005] | accessory | black, cost 1 | Attach: B While this Weapon is attached to a Clash card you control, this Weapon gets, "Whenever the attached Clash card attacks, you may attach this Weapon to target Clash card defending player controls without paying its attach cost." While this Weapon is attached to a Clash card you don't control, this Weapon gets, "Whenever the attached Clash card attacks, deal three damage to the attached Clash card or target Contender the attacking player controls, then send this Weapon to Oblivion." Frank's Hotdog Stand [ac-ac4-089] | clashground | blue, cost 1 | Trigger - Enter: Put one Streak Counter on target Clash card you control. [Earth] Clash cards with two or more Streak Counters get Fortitude. (Their attack and defense can't be reduced by effects your opponents control.) From Beginning to End [ac-ac5-118] | action | blue, cost 4 | You may reduce the cost of this card by U for each color among Clash cards you control. Counter - Play: Send target card being played with an initial resource cost of three or less to Oblivion. Banish this card. From Death to Life [ac-ac5-088] | action | white, set Equilibrium, cost 5 | You may send a Clash card you control to Oblivion. If you do, reduce the cost of this card by W for each color specific resource on that Clash card. Counter - Attack: Put target Clash card without Unrivaled from your Oblivion with an initial resource cost of five or less into play. Then banish this card. From Life to Death [ac-ac5-032] | action | black, cost 5 | You may reduce the health of your Contender by up to four. If you do, reduce the cost of this card by B for each health reduced this way. Counter - Attack: Send target Clash card with an initial resource cost of five or less you don't control to Oblivion. Then banish this card. From the Shadows [ac-ac6-038] | action | black, cost 3 | Counter - Attack: Send a card you control to Oblivion. If you do, send target attacking Clash card to Oblivion with an initial resource cost less than or equal to your card sent this way. From Trying to Doing [ac-ac5-059] | action | green, cost 4 | You may reduce the cost of this card by G for each Clashground in all Oblivions. Counter - Attack: Put target Clashground with an initial Resource cost of five or less from your hand into play. If you do, ready target Clash card you control. Opponents may not play Clashground cards until the start of your next turn. Then banish this card. From Useless to Somewhat Useful [ac-ac5-147] | action | red, cost 4 | You may reduce the cost of this card by R for each Accessory in your Oblivion. Counter - Attack: You may reveal the top five cards of your deck. If you do, you may put up to two [Alpha Hunter symbol] Clash cards with different names into play with a combined cost of three or less and create a red Badge Weapon Accessory token for each Clash card put into play this way. Until end of turn, those Clash cards get +1/+1 for each Badge token created this way. Then, banish this card. Frontline, Galespire [ac-ac2-050] | clashground | white, set Clashgrounds, cost 2 | Trigger - Enter: Each player may ready a Clash card they control. Until the start of your next turn, the Portal can't be activated. If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1. Frozen Moment [ac-vt-036] | Clashground | set The Vault Trials, engine text only | At the start of the Boss Turn, add one Doubt to each engaged Clash card. During each player's turn, that player may engage their Contender. If they do, add one Counter to the Time Pool and reduce the cost of this card by two until end of turn. When this card leaves play, each opposing player defeats the card they control with the most Doubt. Frozen Tundra, Antarctica [ac-ac3-111] | clashground | red, cost 3 | Trigger - Enter: Create two red Nova Relic Accessory tokens. [Alpha symbol] Clash cards with Flight get +1/+1. Fuel for the Flames [ac-ac7-169] | accessory | red, cost 1 | Attach: R Attached card gets, "Trigger - Attack: Send up to three tokens you control to Oblivion or remove up to three Counters from target card you control. If you do, send attached [Fuel for the Flames] to Oblivion and this Contender gets +X/+0 until end of turn for each token or counter removed this way until the end of the turn." Gamma Fire [ac-ac3-047] | accessory | green, cost 3 | Attach: GG Whenever the attached Contender attacks, you may engage this card. If you do, deal one damage to all Clash cards defending player controls. You may send this card to Oblivion, if you do, deal three damage instead. This card can only be attached to a [Magnate] Contender. Gamma Veil [ac-ac3-048] | accessory | green, cost 2 | Attach: G Attached Contender can't be dealt non-clash damage. This card can only be attached to a [Magnate] Contender. Garfield Park Lagoon, Chicago [ac-ac1-072] | clashground | blue, set The Awakening, cost 1 | (Alpha symbol) Clash cards get +1/+0. Trigger - Enter: Each player draws one card, then discards one card Garrison [ac-ac4-138] | accessory | red, cost 3 | If the Portal is closed, Contenders can't attack or be engaged. Gatekeeping [ac-ac3-079] | action | white, cost 1 | Activate the Portal. Look at the top card of your deck. If it's a Weapon, reveal it and add it to your hand. If it's not, put that card into your Oblivion. Gearwin [ac-ac7-195] | Clash | set Ancient Alphas, engine text only | Bound Trigger - Enter: If your Contender is a [Savior Symbol], you may draw a card. Gearwin, Assignment Deployed [ac-ac7-150] | clash | red, cost 4 | Trigger - Attach: If the attached Weapon is Tempered, you may draw a card. Otherwise, Temper it. Cards you control with Weapons attached get Restore 1. Discover: Temper target Weapon you control. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Gearwin, Reclaimed Vitality [ac-ac7-151] | clash | red, cost 3 | Trigger - Enter: Send an Accessory you control to Oblivion. If you do, target Contender gains two health. Trigger - Defeat: Shuffle a non-UnRivaled card with Discover from your Oblivion into your deck. Gearwin, Restorative Steamsmith [ac-ac6-148] | clash | red, cost 3 | When you resolve a Discover effect for the first time each turn, target Contender gains one health. Gearwin, Scrap for Strength [ac-ac7-152] | clash | red, cost 1 | Trigger - Defeat: Diminish one card, then choose one -- - Deal one damage to target Clash card. - Target Contender gains one health. Gearwin, Steampunk Engineer [ac-ac7-140] | Contender | set Ancient Alphas, engine text only | 20: Once per turn, when you diminish one or more cards, you may have your Contender lose one health. If you do, put one of the cards you diminished into your hand. 12: Counter - Attack: Engage: Diminish up to three cards. This gets +0/+X until the end of the clash where X is the number of cards diminished this way. If you Discover one of those cards, it lasts until the end of turn instead. This counts as activating a Trap. Gearwin, Sudden Ingenuity [ac-ac7-153] | clash | red, cost 2 | When you Discover, this gets +1/+1 until end of turn. When you resolve a non-Ambush Trap, you may ready this card. Gearwin, Surveying the Arsenal [ac-ac7-154] | clash | red, cost 5 | Observant Whenever you Discover, this card gets +2/+2 until the start of your next turn. Trigger - Attack: If this has a Tempered Weapon attached, target player diminishes three cards. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Gearwin, the Artificer [ac-ac6-149] | clash | red, cost 5 Gearwin's Goggles [ac-ac7-168] | accessory | red, cost 1 | Attach: R Trigger - Attach: Temper this. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Discover: You may put this into play and attach it to a [Cogheim] card you control. That card loses Observant until end of turn. Genesis, Changing Plans [ac-ac4-094] | clash | blue, cost 4 | Interception Trigger - Defeat: Put this card into your Resource Zone engaged. Genesis, Diabolical Villain [ac-ac5-103] | Clash | set Equilibrium, engine text only | Trigger - Enter: If this card was played from your Resource Zone, draw a card. Genesis, Emissary of Chaos [ac-ac4-088] | Contender | set Genesis Returns, engine text only | 30: Once per turn, you may play one ready card from your Resource Zone as if it were in your hand. If you do, put a card from your hand into your Resource Zone. (The card you play can't be engaged to pay its own costs.) Whenever a [Genesis] Clash card is played from your Resource Zone, you may activate the Portal. 15: Non-Clash Buff cards you play from your Resource Zone cost UU less to play. Genesis, Fueled for Battle [ac-ac4-095] | clash | blue, cost 1 | Once per turn, during your Primary Phase, you may pay UU. If you do, engage a resource you don't control. Then this card gets +0/+1 until the start of your next turn. Genesis, Harbinger of War [ac-ac6-150] | clash | red, cost 6 | Breakthrough Genesis, Maniacal Genius [ac-ac5-104] | Clash | set Equilibrium, engine text only | Once per turn, during your Primary Phase, you may engage this card. If you do, put a card from your Resource Zone on top of your deck. If you do, you may put a card from your hand into your Resource Zone engaged. Genesis, Scheming Strategist [ac-ac4-096] | clash | blue, cost 3 | Exclusive If the Portal is open, negate all Trigger - Attack effects during your opponent's turn. Non-Clash Buff Action cards played from your Resource Zone cost U less to play. Genesis, Steadfast Fighter [ac-ac4-097] | clash | blue, cost 3 | Trigger - Obstruct: If you have six or more cards in your Resource Zone, this card can't be dealt clash damage this Clash. Genesis, the Adaptable [ac-ac4-148] | clash | blue, red, cost 5 | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Genesis, the Competitor [ac-sotv-028] | clash | blue, cost 4 | This card cannot attack Contenders. Trigger - Enter: If this was played from your Resource Zone, this gets Close Combat and, "Trigger - Defeat: Put this into your Resource Zone engaged‚Äù until end of turn. Genesis, the Inevitable [ac-ac4-157] | clash | blue, cost 5 | Undisputed, Unrivaled Trigger - Defeat: Put this card into your Resource Zone engaged. This card has each ability among all Clash cards in play. (Abilities are Flight, Breakthrough, Exclusive, etc.) Genesis, the Inevitable (Alpha Rare) [ac-ac4-163] | clash | blue, cost 5 | Undisputed, Unrivaled Trigger - Defeat: Put this card into your Resource Zone engaged. This card has each ability among all Clash cards in play. (Abilities are Flight, Breakthrough, Exclusive, etc.) Genesis, the Oppressor [ac-ac4-098] | clash | blue, cost 6 | Trigger - Enter: If you played this card from your Resource Zone, ready up to two resources you control. Counter - Attack: You may engage any number of blue resources you control. Prevent the next X clash damage that would be dealt by target attacking Clash card this Clash, where X is equal to the number of resources engaged this way. Counter - Play: You may engage any number of resources you control. Prevent the next X non-clash damage that would be dealt to target Contender or Clash card you control this turn, where X is equal to the number of resources engaged this way. Genesis, Unyielding Fury [ac-ac6-151] | clash | red, cost 2 | Trigger - Attack: If the Portal is open, this card gets Breakthrough until the end of the clash. Trigger - Defeat: You may send a resource you control to Oblivion. If you do, create three 1/1 red [Harbinger symbol] War Minion tokens. Genesis' Dominion [ac-ac7-109] | clashground | blue, cost 3 | [Zenith Prime] Non-Token Clash cards get, "Trigger - Victory: Create one 1/1 red War Minion Clash token. It gets Observant." While the Portal is open, War Minion tokens get Daunting. Give and Take [ac-ac5-057] | action | green, cost 2 | Draw two cards, then discard two cards. Each opponent discards a card. If they do, then they draw a card. Godslayer Javelin [ac-tp1-035] | accessory | red, cost 1 | Unrivaled Attach: RR Attached Contender gets +2/+0 and, "Trigger - Attack: You may detach [Godslayer Javelin]. If you do, deal two damage to your Contender and you may send up to one target Clash card you don't control to Oblivion. If that card has Exclusive, your Contender gets +2/+2 until the start of your next turn." This card can only be attached to a [Torque] or [War] Contender. Good Karma [ac-ac6-094] | accessory | white, cost 1 | Counter - Attack: Engage a Clash card you control. If you do, prevent the next three damage target card would be dealt this turn. If all the damage is prevented this way, draw a card. Gotcha! [ac-ac1-044] | accessory | green, set The Awakening, cost 2 | Counter - Trap: Negate the effects of target Trap being activated, then send it to Oblivion. Grace Under Fire [ac-ac7-106] | action | white, cost 2 | [Savior Symbol] Counter - Attack: Your Contender loses two health. Then deal three damage to target attacking Clash card. Grand Academia [ac-ac5-063] | clashground | white, cost 3 | Clash cards lose Torment and can't get Torment. Players can only activate up to one Trap each turn. Grant Park Chicago [ac-vtd2-002-p-white] | clashground | white, cost 3 | (Alpha symbol) and (Rogue symbol) Clash cards get +0/+2. Trigger - Enter: You may search your deck for one Clash card with an initial resource cost of five or less and reveal it, shuffle your deck, then add that card to your hand. Grant Park, Chicago, Chicago [ac-ac1-049] | clashground | white, set The Awakening, cost 3 | (Alpha symbol) and (Rogue symbol) Clash cards get +0/+2. Trigger - Enter: You may search your deck for one Clash card with an initial resource cost of five or less and reveal it, shuffle your deck, then add that card to your hand. Grappling Arrow [ac-ac5-053] | accessory | green, cost 2 | Counter - Attack: Return target Clashground with an initial resource cost of two or less from your Oblivion to Play. Grasp of Power [ac-ac4-059] | action | green, cost 1 | Counter - Attack: Send target Accessory with an initial resource cost of one or less to Oblivion. Grasp of War [ac-ac2-119] | action | red, set Clashgrounds, cost 2 | Counter - Attack: Deal five damage to target attacking Clash card with Flight. Grave Resurgence [ac-ac7-064] | action | green, cost 2 | [Savior Symbol] Counter Attack / Play: Target Clash card you control gets, "Trigger - Defeat: When this card goes to Oblivion, put it into play. It gets -1/-2 and Necrotic. At the end of turn, put it into Oblivion" until end of turn. Gravity Defying Hammer (048) [ac-sotv-048] | accessory | white, cost 4 | Unrivaled Attach ([Conquest]): WWWW B Reduced by WW for each Trigger - Victory you have triggered this turn. Trigger - Enter: Engage up to two target Clash card(s). While attached, the attached card gets +2/+0. Opposing cards lose and can‚Äôt get Flight, Interception, and Superspeed. [Conquest] cards get Undisputed. Counter - Atack: Engage: Exhaust target attacking Clash card. Gravity Defying Hammer (056) [ac-sotv-056] | accessory | white, cost 4 | Unrivaled Attach ([Conquest]): WWWW B Reduced by WW for each Trigger - Victory you have triggered this turn. Trigger - Enter: Engage up to two target Clash card(s). While attached, the attached card gets +2/+0. Opposing cards lose and can‚Äôt get Flight, Interception, and Superspeed. [Conquest] cards get Undisputed. Counter - Atack: Engage: Exhaust target attacking Clash card. Gravity Javelin [ac-st4-008] | Accessory | set Genesis Returns, engine text only | Attach: RR Attached Contender gets, "Trigger - Attack: You may unattach this Weapon. If you do, choose two target Clash cards you don't control. They cannot obstruct during this Clash and must obstruct the next attack you declare this turn if able." This card can only be attached to a [War] Contender. Grenade Launcher [ac-ac4-025] | accessory | black, cost 3 | Attach: B If this is attached to a Contender, during your Primary Phase, you may pay B or R. If you do, attach a Weapon you control with [Grenade] in its name to a Clash card you don't control without paying that Weapon's attach cost. If your Contender is an [Alpha Hunter symbol], Weapons you control with [Grenade] in their name cost BR less to play. Guardian Angel [ac-vt-068] | Boss | set The Vault Trials, engine text only | Trigger - Enter: Attach the Boss role that matches the Leader's role. Play a Boss card for each player. Then, play a Boss card for every four Boss Counters on this (rounded up). Omens played this way don't leave play until the start of the next Boss turn. While the Boss controls an Event, it gets Flight and its attack and defense power are doubled. This card can attach any number of Contender Weapons. Trigger - Attack: Once per turn, if there are five or more Boss counters on this, ready it. It attacks an additional time this turn. Then, remove five Boss Counters from this. Trigger - Challenge: Spawn a Minion. At the end of the Boss turn, attach a Role to this from outside the game and add a Boss Counter to this card. Then remove another attached Role from the game. Instead, only remove a Role if all three Roles are attached. Guardian Idol [ac-ac3-075] | accessory | white, cost 2 | Trigger - Enter: Activate the Portal. Your opponents can't activate the Portal using card effects. (They may still pay two resources of any color during their Primary Phase to activate the Portal.) Guardian's Defense [ac-st3-009] | accessory | white, set Unrivaled, cost 2 | Attach: W Attached Clash card gets +0/+1. Counter - Play: Exhaust attached Clash card. If you do, target Clash card you don't control can't attack this turn. (To exhaust a card, engage it and it does not ready during your next ready step.) This Weapon can only be attached to a [Warcry] Clash card. Gunned Down [ac-ac5-110] | accessory | blue, cost 1 | Counter - Play: Engage target Clash card with a Bounty Counter. Then that player diminishes one card. Gur, Savage Aggressor [ac-ac3-007] | clash | black, set Unrivaled, cost 1 | Ambush (You may set this card facedown as a Trap in your Accessory Zone.) Counter - Play: If the Portal is open, you may put this card into play from your Accessory Zone. Gur, the Silent Stalker [ac-ac3-008] | clash | black, cost 5 | Interception When a Clash card you control with Necrotic is defeated you may return a Clash card with Ambush from your Oblivion to your hand. Gwenael, Inverted Grace [ac-ac7-077] | Clash | set Ancient Alphas, engine text only | When your Contender gains health, if you have less health than target Contender, they lose health equal to the health gained this way. Trigger - Defeat: Put this on the bottom of your deck. Gwenael, Merciful Progenitor [ac-ac6-077] | Clash | set Echoes of Eternity, engine text only | Exclusive, [Savior Symbol] At the start of your turn, if you have four or less cards in your hand, you may have target Contender gain one health. Harbinger Arrival [ac-ac6-036] | action | black, set Echoes of Eternity, cost 2 | [Sentinel Symbol], [Death] Your Contender loses three health, then ready it. Hardship Incoming [ac-vt-037] | Clashground | set The Vault Trials, engine text only | Whenever an opposing player plays a Clash card, that player adds a Doubt to another Clash card they control with a Doubt on it. If they don't, add a Doubt to the Clash card they control with the highest cost. At the start of the Boss turn, each Clash card is dealt X damage, where X is the amount of Doubt on that card. Opposing Clash cards get, "Trigger - Defeat: Move all Doubt from this card to another non-defeated Clash card you control". Harmonisworn, Hive Mind [ac-ac6-057] | Clash | set Echoes of Eternity, engine text only Harmonisworn, Morphing Terror [ac-ac7-058] | Clash | set Ancient Alphas, engine text only | Engage: Target [Synthoria] Clash card gets +1/+0 until end of turn. Harmonisworn, Threat Detected [ac-ac7-057] | Clash | set Ancient Alphas, engine text only | Trigger - Enter: Until end of turn, the next [Amalgamight] Clash card you play costs less. Harmonisworn, Unstoppable Legion [ac-ac6-058] | Clash | set Echoes of Eternity, engine text only | While you control three or more Clash cards, this card gets Undisputed. Harmony Fist [ac-ac7-096] | accessory | white, cost 3 | Counter - Attack: Prevent all clash damage this clash. Then deal that much damage to target Clash card you don't control. Harvest of Souls [ac-ac4-029] | action | black, cost 2 | Each player may banish any number of Clash cards from their Oblivion. Then, each player draws one card for each card they banished this way. Haven [ac-tp1-015] | clash | white, cost 2 | Trigger - Enter: Create a 0/1 blue [Alpha symbol] Streak Clash token with Interceptionand it gets, "This card's attack and defense cannot be modified and cards cannot be attached to it." Haven, Always Ready [ac-ac5-101] | Clash | set Equilibrium, engine text only | Trigger - Enter: Ready up to one resource you did not use to pay the resource cost of this card. Haven, Biding Time [ac-ac2-074] | Contender | set Clashgrounds, engine text only | 20: You may start the game with a Relic with an initial resource cost of two or less in your Accessory Zone. During your turn, whenever this Contender loses health, you may put one Collection Counter on target Relic you control. This ability triggers only once per turn. 12: At the start of your turn, choose an opponent. That opponent reveals a card at random from their hand, then puts that card on the bottom of their deck. Haven, Biding Time [ac-db1-108] | Contender | set Year of the Dragon, engine text only | 20: You may start the game with a Relic with an initial resource cost of two or less in your Accessory Zone. During your turn, whenever this Contender loses health, you may put one Collection Counter on target Relic you control. This ability triggers only once per turn. 12: At the start of your turn, choose an opponent. That opponent reveals a card at random from their hand, then puts that card on the bottom of their deck. Haven, Biding Time (Monochrome) [ac-db1-p08] | Contender | set Year of the Dragon, engine text only | 20: You may start the game with a Relic with an initial resource cost of two or less in your Accessory Zone. During your turn, whenever this Contender loses health, you may put one Collection Counter on target Relic you control. This ability triggers only once per turn. 12: At the start of your turn, choose an opponent. That opponent reveals a card at random from their hand, then puts that card on the bottom of their deck. Haven, Bountiful Collector [ac-ac1-094] | clash | blue, set The Awakening, cost 2 | Trigger - Enter: You may put one card from your hand into your Resource Zone engaged. Trigger - Defeat: Return target non-Trap Accessory from your Oblivion to your hand. You may only play one [Haven, Bountiful Collector] per turn. Haven, Bountiful Collector (Iconic Rare) [ac-ac1-095] | clash | blue, set The Awakening, cost 2 | Trigger - Enter: You may put one card from your hand into your Resource Zone engaged. Trigger - Defeat: Return target non-Trap Accessory from your Oblivion to your hand. You may only play one [Haven, Bountiful Collector] per turn. Haven, Clever Adolescent [ac-ac2-080] | clash | blue, set Clashgrounds, cost 1 | Trigger - Defeat: Choose one -- - Your Contender loses two health, then you draw one card. - Your Contender gains two health, then you discard one card. Haven, Hiding in Plain Sight [ac-ac1-051] | clash | white, set The Awakening, cost 2 | Trigger - Enter: Choose one — - Your Contender gains two health. - Draw one card. Haven, Improvising [ac-ac2-081] | clash | blue, cost 3 | Trigger - Defeat: You may remove three Collection Counters from target Relic you control. If you do, target Contender gains three health. Haven, Now You Don't [ac-ac4-099] | clash | blue, cost 2 | Trigger - Defeat: Put one Collection Counter on target Relic you control. Your Contender gains one health. When this card is defeated or sent to Oblivion, the next time you would put Collection Counters on a Relic you control this turn, twice that many Collection Counters are put on it instead. Haven, Now You See Me [ac-db1-118] | clash | blue, cost 4 | Trigger - Obstruct: You may send another target Clash card you control to Oblivion. If you do, put two Collection Counters on target Relic you control. Haven, Now You See Me (Realm Rumble Promo) [ac-ac2-082] | clash | blue, cost 4 | Trigger - Obstruct: You may send another target Clash card you control to Oblivion. If you do, put two Collection Counters on target Relic you control. Haven, Provoked [ac-ac2-083] | clash | blue, set Clashgrounds, cost 4 | Safeguard (This card can't be the target of card effects or abilities your opponents control.) This card gets +1/+0 for each [Haven] Clash card you control. At the start of your turn, if this card is engaged, put one Collection Counter on target Relic you control. Haven, Quick Witted [ac-ac4-149] | clash | blue, white, cost 3 | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Haven, Sensing Danger [ac-ac5-102] | Clash | set Equilibrium, engine text only | Counter - Attack: You may return this card to your hand. If you do, ready one resource you control. Haven, Stocking Up [ac-ac2-084] | clash | blue, set Clashgrounds, cost 3 | Trigger - Victory: You may put two Collection Counters on target Relic you control. Haven, Taking Risks [ac-ac2-085] | clash | blue, set Clashgrounds, cost 2 | Trigger - Enter: Reveal the top card of your deck. You may have your Contender lose health equal to that card's initial resource cost. If you do, put two Collection Counters on target Relic you control, then put the revealed card into your hand. Haven, the Resourceful Helper [ac-ac1-055] | clash | white, set The Awakening, cost 1 | Trigger - Enter: You may draw one card. Haven, Up to Something [ac-sotv-029] | clash | blue, cost 2 | Trigger - Enter: Put target non-Unrivaled Relic card that costs two or less from your Oblivion into your Accessory Zone. If you do, add a Collection Counter to up to one Relic you control. Haven's Backpack [ac-ac2-122] | accessory | blue, set Clashgrounds, cost 1 | Safeguard (This card can't be the target of card effects or abilities your opponents control.) Unrivaled At the start of your turn, put one Collection Counter on target Relic you control, then if this card has 25 or more Collection Counters, you win the game. If this card has... - 10 or more Collection Counters, (Rogue symbol) Clash cards you control get +0/+1. - 20 or more Collection Counters, (Rogue symbol) Clash cards you control get +1/+1. Haven's Favorite Rock [ac-ac2-088] | accessory | blue, cost 3 | You may look at the top card of your deck any time. During your resource step, if this card has five or more Collection Counters on it, you may put the top card of your deck into your Resource Zone. (This counts as your one resource per turn.) Haven's Pocket Dimension, Unknown [ac-ac2-075] | clashground | blue, cost 4 | Trigger - Enter: Until the start of your next turn, your opponents can't play Clashgrounds. Whenever a Clash card you control is defeated or sent to Oblivion, put one Collection Counter on this card. When this card leaves play, move all Collection Counters from this card to target Relic you control. Healing Gourd [ac-ac6-097] | accessory | white, cost 1 | Attach ([Master Zephyrion]): W Attached card gets, "Engage: Gain one health. If you have five or less health, gain two instead". When your Contender takes clash damage, detach this. Heat of Battle [ac-ac3-113] | action | red, cost 1 | You may only play this card if your Contender is red. Deal two damage to target Clash card you control. If you do, deal four damage to target Clash card you don't control. Heavy Metal [ac-st2-010] | accessory | red, cost 2 | Attach: R Whenever the attached Clash card attacks, you may engage this card. If you do, reveal the top card of your deck. If that card is an Accessory, put it into your hand. If it's not, deal one damage to target Contender you don't control. Help is on the Way [ac-ac6-071] | action | green, cost 2 | Counter - Attack: Your Contender gains one health. Then you may reveal the top three cards of your deck. If you do, you may put a Clash card with an initial resource cost of one from among them into play and the rest on the bottom of your deck in any order. If you didn't put a card into play this way, you may put a Clash card with an initial resource cost of one from your Oblivion into play. HERE COMES THE BOOM! [ac-ac1-119] | action | red, set The Awakening, cost 4 | Deal five damage to all Clash cards. Hidden Pathway, New York [ac-ac2-051] | clashground | white, set Clashgrounds, cost 1 | At the start of your turn, if the Portal is open, you may send this card to your Oblivion. If you do, search your deck for a Clashground and reveal it. Shuffle your deck, then put the revealed card on top. Holding Ground [ac-vtd2-005-p-white] | action | white, cost 1 | If you control a Clashground, target card gets +X/+X until end of turn where X is the resource cost of that Clashground. Otherwise, target card gets +0/+2 until the end of the clash and when that card is dealt damage this turn, you may return a Clashground from your Oblivion to your hand. Home Field Advantage [ac-ac5-085] | action | white, cost 1 | Counter - Trap: Negate the effects of target Trap being activated with a cost of three or greater, then send it to Oblivion. Hooves of Havoc [ac-ac7-099] | accessory | white, cost 3 | [Windhoof] Attach: W Attached card gets +1/+0 and, "Trigger - Victory: Reveal the top card of your deck. Engage: Put that card into your hand. Otherwise you may put the card on the bottom of your deck". When you play or activate an [Arrow] card, this gets +1/+0 until the end of the next clash. Hornpierced [ac-ac7-063] | accessory | green, cost 2 | Counter - Play: Send target Accessory to Oblivion. If you controlled that card, target Contender gains two health. How I Got the Name [ac-sotv-026] | action | white, cost 3 | If your Contender is a [Conquest] reduce the cost to play this by Fire. If you control a Clashground, reduce the cost to play this by Fire. Counter - Attack: Your Contender becomes the new defender of this clash. Your Contender gets +3/+0 and, "Trigger - Victory: Engage and exhaust up to one target card an opponent controls" until the end of the clash. Hunger of the Void [ac-ac7-030] | accessory | black, cost 3 | Exclusive, Safeguard This card can't leave play and can only be attached to non-token Clash cards. Consume Attached card gets +1/+0 and Torment. At the end of the turn, your Contender may lose two health and detach this. If they don't, banish the attached card. Hunger Without End [ac-ac7-037] | action | black, cost 6 | Send target Clashground you control to Oblivion. If you do, deal six damage to each Clash card, then deal four damage to each Contender. Void: Your Contender gains X health where X is equal to the number of Clash cards that left play this turn. Hunker Down [ac-ac2-023] | Action | set Clashgrounds, engine text only | Counter - Play: Clash cards you control get +0/+X until end of turn. Hunker Down [ac-db1-035] | Action | set Year of the Dragon, engine text only | Counter - Play: Clash cards you control get +0/+X until end of turn. I am Chaos [ac-ac4-143] | action | red, cost 3 | If you control a [War] Contender, this card costs R less to play. Send target Clash token you control to Oblivion. Then deal two damage to target Contender or Clash card. If the Portal is open, create two 1/1 red (Harbinger symbol) War Minion Clash tokens. I am Creation [ac-ac4-112] | action | blue, cost 3 | If you control a [Genesis] Contender, this card costs U less to play. Put a card from the top of your deck into your Resource Zone engaged. If the Portal is open, put up to three cards from your Resource Zone on the bottom of your deck. Then put that many cards from the top of your deck into your Resource Zone engaged. I am Decay [ac-ac4-057] | action | green, cost 3 | If you control a [Pestilence] Contender, this card costs G less to play. Discard two cards, then draw two cards. If the Portal is open, distribute X Toxic Counters among any number of target Clash cards you don't control, where X is equal to the number of cards you've discarded this turn. Until end of turn, [Harbinger symbol] Clash cards you control get +0/+1 for each Toxic Counter distributed this way. I am Demise [ac-ac4-030] | action | black, cost 2 | If you control a [Death] Contender, this card costs B less to play. Send target Clash card you control to Oblivion. If you do, send target Clash card you don't control to Oblivion. If the Portal is open, you may put a Clash card without Unrivaled from your Oblivion into your Clash Zone engaged. If you do, your Contender loses health equal to that card's initial resource cost. I Am Demise [ac-vtd1-016-p-black] | action | black, cost 3 | If you control a [Death] Contender, this card costs Fire less to play. Send target Clash card you control to Oblivion. If you do, send target Clash card you don't control to Oblivion. If the Portal is open, you may put a Clash card without Unrivaled from your Oblivion into your Clash Zone engaged. If you do, your Contender loses health equal to that card's initial resource cost. I am Victory [ac-ac4-085] | action | white, cost 3 | If you control a [Conquest] Contender, this card costs W less to play. Until end of turn, target Contender or Clash card you control gets +1/+1 and, "Trigger - Victory: You may exhaust target engaged Clash card." If the Portal is open, engage target Clash card. I Like a Good Challenge [ac-ac2-071] | action | white, cost 2 | Choose target opponent. If that opponent controls more Clash cards than you, target Contender or Clash card you control gets +2/+1 until end of turn. I Prefer the Old Ways [ac-ac6-037] | action | black, set Echoes of Eternity, cost 2 | Send target attached Weapon to Oblivion. I'm Avenging! [ac-ac5-056] | action | green, cost 3 | Choose One — - Target Clash card gets, "Trigger - Attack: Distract target ready Clash card you don't control. (That Clash card cannot obstruct the next attack this turn.)" - Send Target Trap card to Oblivion. If you control a Clashground, you may do both. I'm Out [ac-ac5-024] | accessory | black, cost 1 | Counter - Attack: Send target Weapon attached to a Clash card you control to Oblivion. If you did, prevent the next two Clash damage that would be dealt this turn. Then ready target Clash card after this Clash. I'm Unstoppable! [ac-ac3-052] | action | green, cost 2 | Target [Magnate] Contender or [Magnate] Clash card you control gets +1/+0 until end of turn and can't be obstructed this turn. Then you may draw one card. Immense Durability [ac-ac6-129] | accessory | blue, cost 3 | [Sentinel Symbol] Counter - Attack: Prevent the next X damage and diminish X cards where X is equal to the attack power of target attacking Clash card. Impending Doom [ac-vt-055] | Action | set The Vault Trials, engine text only | Each player may discard a card, send an Accessory they control to Oblivion, and diminish three cards. For each player that doesn't, play a card from the Boss Deck. Impenetrable Armor [ac-ac2-040] | accessory | green, set Clashgrounds, cost 2 | Attach: ‚óÜ Attached Clash card can't be sent to Oblivion or returned to your hand by card effects. Impenetrable Scales [ac-ac6-159] | accessory | red, cost 1 | Counter - Attack: Send target attached Contender Weapon you control to Oblivion. If you do, prevent all damage from target attacking Clash card this clash. Inadvertent Conflict [ac-sotv-035] | action | blue, cost 3 | Search your deck for two one resource cost Clash cards with different names and put them into play with their effects negated until end of turn. Incendiary Grenade [ac-ac5-142] | accessory | red, cost 1 | Attach: R While this Weapon is attached to a Clash card you control, this Weapon gets, "Whenever the attached Clash card attacks, you may attach this Weapon to target Clash card defending player controls without paying its attach cost." While this Weapon is attached to a Clash card you don't control, this Weapon gets, "Whenever the attached Clash card would obstruct, deal four damage to the attached card, then send this Weapon to Oblivion." Incoming Mortar [ac-ac4-144] | action | red, cost 2 | Deal one damage to all ready Clash cards. Incoming Support [ac-ac1-021] | action | black, set The Awakening, cost 0 | You may only play this card if your Contender is black. Target Contender or Clash card you control gets +2/+2 until end of turn, then you may draw one card. Infectious Presence [ac-ac2-038] | accessory | green, set Clashgrounds, cost 4 | Trigger - Enter: Put three Toxic Counters on this card. At the end of your turn, remove one Toxic Counter from this card. Then, if this card has no Toxic Counters on it, send it to Oblivion. Non-(Harbinger symbol) Clash cards get -2/-0. Infestation [ac-ac2-028] | action | green, cost 1 | You may only play this card if your Contender is a green (Harbinger symbol). Target Contender or Clash card you control gets +3/+0 until end of turn, then target opponent discards one card. Inside Dr. Reynolds' Office, Chicago [ac-ac5-121] | clashground | red, cost 3 | Trigger - Enter: Diminish three cards. [Torque] cards get +1/+0. When this Clashground is sent to Oblivion, you may return target Clash Buff from your Oblivion to your hand. Inside Nothingness [ac-ac7-003] | clashground | black, cost 2 | Trigger - Enter: Draw a card. Clash cards with Daunting get +2/+0 and, "Trigger - Defeat: Target opponent discards a card". Inspiration [ac-vt-056] | Action | set The Vault Trials, engine text only | Trigger - Enter: Each player draws two cards then discards a random card from their hand. (Savior): The first card each opposing player plays each turn costs an additional two resources of any color. (Sentinel): Opposing Clash cards get Observant. Intensifying Battlefield [ac-sotv-049] | clashground | blue, cost 3 | Unrivaled When one or more Counters would get added to a Clash card by an effect you control, add an additional Counter of the same type. When this would leave play, you may remove three counters you control from play. If you do, return this to your hand instead. Interdimensional Doorway [ac-ac5-093] | clashground | blue, cost 1 | Trigger - Enter: You may activate the Portal. If you control an [Alpha Aster] Contender, the Portal can't be activated by opponents' card effects. Interfering with the Process [ac-ac4-079] | accessory | white, cost 3 | If a card would enter play with a Trigger - Enter effect, that effect does not trigger. International Space Station, Outer Space [ac-ac2-052] | clashground | white, cost 0 | Trigger - Enter: Look at the top card of target player's deck. When this card leaves play, each player draws one card. Invigorating Elixir [ac-ac6-098] | action | white, set Echoes of Eternity, cost 4 | Target player draws three cards. Invigorating Elixir [ac-cd3-012] | card | set Champion Deck: Brandon Nieves, engine text only | Target player draws three cards. Iron Piston [ac-ac6-172] | clash | black, red, cost 5 | Bound Trigger - Enter: If your Contender is a [Destroyer Symbol], you may draw a card. Iron Piston [ac-cd3-021] | Clash | set Champion Deck: Brandon Nieves, engine text only | Bound Trigger - Enter: If your Contender is a [Destroyer Symbol], you may draw a card. Iron Piston, Battle-Worn [ac-ac7-008] | clash | black, cost 1 Iron Piston, Cogheim Defender [ac-ac6-013] | clash | black, cost 7 | Breakthrough, Irrefutable While you don't have Magnitude 10, this card can't obstruct. While you don't have Magnitude 20, this card can't attack. Iron Piston, Diminishing Returns [ac-ac6-014] | clash | black, cost 4 | Trigger - Challenge: You may send target Accessory with an initial resource cost of three or less to Oblivion. If you do, diminish a number of cards equal to that card's resource cost. Iron Piston, Discovered [ac-ac7-009] | clash | black, cost 4 | Discover: You may pay B. If you do, put all cards in your hand on the bottom of your deck. If you do, draw that many cards. Iron Piston, High Impact [ac-ac6-015] | clash | black, cost 2 | Magnitude 10: This card gets +1/+1. Discover: Target Clash card gets +1/+0 until the end of the next Clash. (When this card is diminished, trigger this effect.) Iron Piston, Hydraulic Fury [ac-ac7-010] | clash | black, cost 5 | When you Diminish, this gets +X/+0 until the end of the next clash where X is equal to the number of cards diminished. This card cannot get more than +4/+0 from this effect each clash. While this card's attack power is five or more, this gets Breakthrough. Iron Piston, Mechborn Juggernaut [ac-ac6-016] | clash | black, cost 6 | Exclusive Magnitude 15: This card gets +2/+2 and Torment. Trigger - Attack: You may diminish three cards. If you do, this card gets Breakthrough until end of turn. Discover: Draw a card. (When this card is diminished, trigger this effect.) Iron Piston, Overdrive [ac-ac7-011] | clash | black, cost 4 | Trigger - Attack: If you have Discovered this turn, this gets +2/+2 until the end of the clash. Trigger - Defeat: Diminish one card. Then target opponent diminishes one card. Iron Piston, Steam Powered [ac-ac6-017] | clash | black, cost 1 | Trigger - Defeat: Diminish one card. Iron Piston, Steampunk Defender [ac-ac6-001] | Contender | set Echoes of Eternity, engine text only | 25: Trigger - Attack: You may put the top card of your Oblivion onto the bottom of your deck. If you do, this card gets +1/+0 until end of turn. 12: Action: Banish ten cards from your Oblivion. If you do, ready this Contender. Iron Piston, Strength Enhanced [ac-ac6-018] | clash | black, cost 3 | [Destroyer Symbol] Trigger - Attack: Diminish one card. If you do, this card gets +1/+0 until end of turn. If that card is a non-Trap Accessory, this card gets +2/+0 until end of turn instead. Iron Relay [ac-ac7-025] | accessory | black, cost 4 Ironwall Response [ac-ac7-167] | accessory | red, cost 1 | Counter - Attack: Deal one damage to target attacking card. Discover: Set this card face down into your Accessory Zone. Is This Who You Are? [ac-ac1-065] | accessory | white, set The Awakening, cost 3 | Counter - Attack: Target attacking Clash card with an initial resource cost of three or more gets -4/-0 until end of turn, then you may draw one card. Jade Necklace [ac-ac5-081] | accessory | white, cost 2 | Exclusive During your Primary Phase, you may engage this card. If you do, return target attached Weapon you control to your hand. Then you may put a Weapon from your hand into play with an initial resource cost less than or equal to the card returned to your hand. Counter - Attack: You may send this card to your Oblivion. If you do, you may attach a Weapon to target [Rogue symbol] Clash card you control without paying its attach cost. Jian of the East [ac-ac3-077] | accessory | white, cost 3 | Exclusive Attach: WW Attached Clash card gets +2/+2 and "Counter - Attack: Ready this card. It must be declared as an obstructor this clash if able. This effect triggers only once per turn." Trigger - Enter: Target [Cao Ling] Clash card you control gets +1/+1 until end of turn. This card can only be attached to a [Cao Ling] Clash card. Jumping into Action [ac-vtd1-002-p-black] | Action | set The Vault Trials, engine text only | Target card gets +1/+1 until the end of the clash. Return target Contender Weapon from your Oblivion with a resource cost of one or less to play, then you may attach it. If you do, draw a card. Keeper of the Vault [ac-vt-006] | Clash | set The Vault Trials, engine text only | Siege X (X is the total Doubt among Clash cards the defending player controls.) Skull: Trigger - Attack: Damage this deals can‚Äôt be prevented this clash. Khagan, Armored Assailant [ac-ac4-039] | clash | green, cost 2 | The first Contender Weapon you play each turn costs G less to play. Khagan, Blazing Dragon [ac-ac2-029] | clash | green, cost 4 | Breakthrough Trigger - Enter: Send target Relic to Oblivion. Khagan, Malevolent Dragonforce [ac-ac4-040] | clash | green, cost 4 | Flight Trigger - Attack: Look at the top five cards of your deck. You may reveal a Contender Weapon from among them and put it into your hand. Put the remaining cards on the bottom of your deck in any order. When this card deals clash damage to a Contender, you may discard a Contender Weapon. If you do, return target Contender Weapon from your Oblivion to your hand. Khagan, Smashing Through [ac-ac4-041] | clash | green, cost 3 | If you control two or more Contender Weapons, this card gets Breakthrough. If you control two or more attached Contender Weapons, other [Khagan] Clash cards you control get Breakthrough. Khagan, Smoldering Striker [ac-ac4-042] | clash | green, cost 3 | Counter - Play: You may play this card when an opponent plays a Clash card. If you play this card using this effect, send it to Oblivion at the end of turn. Trigger - Enter: If you played this card during an opponents' turn, this card gets +1/+0 until end of turn. Then choose target Clash card an opponent controls. Until end of turn, other Clash cards that opponent controls cannot attack until target Clash card attacks. Khagan, the Dragon [ac-ac1-036] | clash | green, set The Awakening, cost 6 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Trigger - Enter: You may send target Clash card to Oblivion. Khagan, the Dragon VIP Promo [ac-vip-003] | clash | green, cost 6 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Trigger - Enter: You may send target Clash card to Oblivion. Khagan, the Eternal Dragon [ac-ac4-033] | Contender | set Genesis Returns, engine text only | 30: The first time you play or attach a Contender Weapon during your turn, you may draw one card. This card may attach up to four Contender Weapons with different names. 15: Once per turn, during your Primary Phase, you may engage this card. If you do, choose target Contender Weapon in your Oblivion. Until end of turn, you may play that card without paying its resource cost. Khagan, the Reclaimer [ac-ac5-047] | Clash | set Equilibrium, engine text only | Counter - Play: Send this card to Oblivion. Then put one Contender Weapon from your Oblivion with an initial resource cost of two or less that was sent to Oblivion this turn into your hand. Khagan, the Scoundrel [ac-ac4-150] | clash | green, white, cost 3 | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Khagan, Voracious Scourge [ac-ac4-043] | clash | green, cost 3 | Trigger - Attack: Until end of turn, the attach costs of green Contender Weapons you control are reduced by G. Kheprius [ac-ac6-114] | clash | blue, cost 2 | Interception Kheprius [ac-ac7-197] | Clash | set Ancient Alphas, engine text only | Bound Trigger - Enter: If your Contender is a [Savior Symbol], you may draw a card. Kheprius, Emergent Threat [ac-ac7-116] | clash | blue, cost 3 | Trigger - Enter: If you returned a Clash card to your hand from play this turn, you may play a Clash card with a resource cost of one from your hand without paying its cost. When a Clash card you don't control with a Scarab Counter leaves play, put a Scarab Counter on another target Clash card you don't control. Kheprius, Gift of Renewal [ac-ac7-117] | clash | blue, cost 2 | Trigger - Enter: Target (Alpha Symbol) Clash card gets +1/+1 until end of turn. Trigger - Victory: Return this to its owner's hand. Kheprius, Horde Commander [ac-ac6-115] | clash | blue, cost 4 | Exclusive While the Portal is closed, [Kheprius] Clash cards you control get +1/+1. Trigger - Victory: You may put a Clash card with an initial resource cost of one from your hand into play. If you do, send that card to Oblivion at the end of turn. Kheprius, Narrow Escape [ac-ac7-118] | clash | blue, cost 2 | Trigger - Enter: If you control a Clashground, the next Accessory you play this turn costs U less. Trigger - Portal: You may return this card to your hand. Kheprius, Pivot of Power [ac-ac7-119] | clash | blue, cost 10 | Irrefutable Reduce the cost of this card by U for each Scarab Counter you control on cards you don't control. Trigger - Enter: Return up to three target Clash cards with Scarab Counters to their owner's hands. Those players can't play cards with those names until the start of your next turn. Kheprius, Rise Again [ac-ac7-120] | clash | blue, cost 1 | The first time you return a Clash card you control to your hand from play each turn, you may ready this. Kheprius, Scarab Lord [ac-ac6-116] | clash | blue, cost 2 | Trigger - Enter: You may pay U and draw a card. If you do, this card gets +1/+1 until the start of your next turn. Kheprius, Swarming Legion [ac-ac6-117] | clash | blue, cost 5 | Trigger - Attack: Discard a card. If you do, this card gets Breakthrough until end of turn. Kheprius, the Impaler [ac-ac7-121] | clash | blue, cost 2 | Engage (U): Return a Clash card you control to its owner's hand. If you do, this gets Daunting until the start of your next turn. Kheprius, the Scarab Master [ac-ac7-107] | Contender | set Ancient Alphas, engine text only | 20: When an effect you control would return one or more Clash cards to its owner's hand from play, put a Scarab Counter on target Clash card you don't control. Opposing Clash cards with Scarab Counters get -1/-0 for each of those counters on them. Action: Remove three Scarab Counters from among Clash cards you don't control. If you do, draw a card. 10: If the Portal is open, opposing Clash cards get, "Trigger - Defeat: Move all Scarab Counters on this card to another Clash card you control". Kheprius, the Scarab Weaver [ac-ac6-118] | clash | blue, cost 3 | Trigger - Obstruct: If the attacking Clash card has a counter you control on it, this card gets +1/+1 until the end of the clash. Kilimanjaro, Ascendant Champion [ac-ac1-024] | clash | black, set The Awakening, cost 4 | Trigger - Enter: You may discard any number of cards from your hand. For each card you discarded, target Clash card gets -0/-2 until end of turn. Kilimanjaro, Harnessing Power [ac-ac2-013] | clash | black, set Clashgrounds, cost 3 | Whenever you discard a card, this card gets +1/+1 until end of turn. Kilimanjaro, Intervening [ac-ac4-009] | clash | black, cost 2 | Interception Kilimanjaro, Lava Wielder [ac-ac4-010] | clash | black, cost 2 | Once per turn, during your Primary Phase, you may pay B. If you do, target Clash card gets +1/-1 until end of turn. Kilimanjaro, Magma Guardian [ac-ac4-011] | clash | black, cost 5 | Exclusive Trigger - Enter: Discard one card, then draw one card. At the start of your turn, you may banish a card from your Oblivion. If you do, target Contender loses one health. If that card had an initial resource cost of four or more, that Contender loses two health instead. If you control a [Kilimanjaro] Contender, cards in your Banished Zone count towards Magnitude. Kilimanjaro, Molten Riftshaper [ac-ac4-012] | clash | black, cost 6 | Whenever you discard one or more... - Clash cards, your Contender gains one health. - Action cards, target Contender loses one health. - Accessory cards, target Clash card gets -1/-1 until end of turn. - Clashground cards, target Clash card gets +1/+1 until end of turn. Kilimanjaro, Power Erupting [ac-ac4-001] | Contender | set Genesis Returns, engine text only | 25: Trigger - Attack: You may draw one card then discard one card. If you discarded a Clash card this way, this Contender gets +1/+0 until the end of this Clash. 15: At the start of your turn... - Magnitude 10: Your Contender gains one health. - Magnitude 15: You may draw one card. - Magnitude 20: Black [Alpha symbol] Clash cards you control get +1/+1 until end of turn. (You have Magnitude X, where X is equal to the number of cards in your Oblivion.) Kilimanjaro, Prismancer [ac-ac4-013] | clash | black, cost 3 | Trigger - Enter: If the Portal is open, each player discards one card. If the Portal is closed, you discard one card. This card gets -1/-0 for each card in your hand. Kilimanjaro, the Primordial [ac-ac7-012] | clash | black, cost 3 | Trigger - Attack: If you discarded any cards this turn, this gets +1/+0 until end of turn. Magnitude 10: Trigger - Attack: This cannot be obstructed by cards with an initial attack of three or less. Kilimanjaro, the Versatile [ac-ac4-151] | clash | black, green, set Genesis Returns, cost 2 | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Kill Shot [ac-ac4-122] | action | red, cost 1 | You may only play this card if your Contender is red. Deal X damage to target attacking or obstructing Clash card you don't control, where X is equal to the number of Weapons you control. If that Clash card is defeated by this effect, draw one card. Kill Shot (Iconic Rare) [ac-ac4-162] | action | red, cost 1 | You may only play this card if your Contender is red. Deal X damage to target attacking or obstructing Clash card you don't control, where X is equal to the number of Weapons you control. If that Clash card is defeated by this effect, draw one card. Kinetic Blast [ac-ac3-134] | action | red, cost 3 | Deal five damage to target Clash card you don't control. Knight [ac-vt-063] | Clash | set The Vault Trials, engine text only | Siege 2 While the Boss Counters in play are at least: * 3 - This card gets Daunting. * 4 - This card gets +0/+2. * 5 - Counter - Attack: If the attacking card has no Doubt, put a Doubt on it. When this card leaves play, each opposing player discards a Clashground. Any player who doesn‚Äôt diminishes three cards. Knockdown [ac-ac6-099] | action | white, cost 2 | [Savior Symbol] Engage a Clash card you control. If you do, engage target Clash card you don't control and draw a card. Krung's Dominion, Antarctica [ac-ac4-003] | clashground | black, cost 2 | Trigger - Enter: Search your deck for a [Discarded symbol] Clash card and put it into your Oblivion. Then shuffle your deck. [Bardaga] Clash cards get -1/+1. If the Portal is open, [Discarded symbol] Clash cards can't lose abilities. Krung's Plan [ac-ac4-p01] | Accessory | set Genesis Returns, engine text only | Counter - Play: Until end of turn, you may activate the effects of Clash cards with Ambush from your hand as though they were in your Accessory Zone. Counter - Attack: Target [Discarded symbol] Clash card you control that entered play this turn gets Necrotic until the end of this Clash. Lava Blitz [ac-ac3-026] | action | black, cost 3 | This card costs one more B for each card in your hand. If the Portal is open, each player discards their hand, then draws five cards. Lefty, Keen Reflexes [ac-tp1-034] | Action | set Spoils of the Forgotten, engine text only | Unrivaled Ready your Contender. Then attach this card. During your Primary Phase you may engage this card. If you do and it is attached to your Contender, put a Streak Counter on target Clash card you control, then target Clash card you don't control gets -1/-0 until the start of your next turn. When the attached Contender's health would be reduced to zero or less, its health becomes one instead. Prevent all damage that would be dealt to this Contender until end of turn. Then put this card on the bottom of your deck. This card can only be attached to a [Mean-Streak] or [Haven] Contender. Lefty, on the Way [ac-ac1-088] | action | blue, set The Awakening, cost 1 | Put one Streak Counter on target Clash card you control. Lefty's Last Stand [ac-ac1-090] | action | blue, set The Awakening, cost 2 | Counter - Attack: Prevent all clash damage that would be dealt by target attacking Clash card during this Clash. Lemonte, Mocking [ac-tp1-009] | clash | green, cost 2 | This card cannot obstruct. Trigger - Enter: Choose a number. Look at the top five cards of your deck. You may reveal a Weapon with an initial resource cost equal to the number chosen. If you do, add it into your hand and put the remaining cards on the bottom of your deck in any order. Trigger - Defeat: You may attach target Weapon you control to a Clash card you control without paying its attach cost. If you do, deal two damage to your Contender. Life From Ashes [ac-ac7-101] | action | white, cost 2 | [Savior Symbol] Send target Clash card to Oblivion and that card's controller's Contender gains health equal to that card's specific resource cost. Lingering Doubt [ac-vt-007] | Clash | set The Vault Trials, engine text only | Trigger - Defeat: Add one Doubt to each opposing Clash card in this clash. Skull: Trigger - Attack: This must be obstructed by at least two Clash cards if able. LINN, Adaptable Fighter [ac-ac1-057] | clash | white, set The Awakening, cost 5 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) LINN, Adaptive Automaton [ac-ac3-089] | clash | blue, cost 4 LINN, Cybernetic Stalker [ac-ac3-090] | clash | blue, cost 2 | Trigger - Enter: If there is a Bounty Counter on a Clash card you don't control, draw one card. LINN, Grim & Measured [ac-ac5-105] | Clash | set Equilibrium, engine text only | Flight Trigger - Enter: Target opponent diminishes three cards. That player may engage a ready resource they control to negate this effect. Trigger - Victory: Target opponent diminishes a card. LINN, Locked In [ac-tp1-021] | clash | blue, cost 3 | Trigger - Attack: If this card is attacking a card with a Bounty Counter on it, this card gets +1/+0 and Superspeed. LINN, Neutralizing Threats [ac-ac5-106] | Clash | set Equilibrium, engine text only | Interception Trigger - Defeat: Put a Bounty Counter on target Clash card you don't control. LINN, Rogue Agent [ac-ac3-083] | Contender | set Unrivaled, engine text only | 30: Clash cards you control may attack ready Clash cards with one or more Bounty Counters on them. 10: Whenever a Clash card you don't control is defeated, if that card had one or more Bounty Counters, that card's controller diminishes two cards. If this is the first time this ability has triggered this turn, [Rogue symbol] Clash cards you control get +1/+0 until end of turn. (A player diminishes two cards by putting the top two cards of their deck into their Oblivion.) LINN, Scheming Cyborg [ac-ac4-100] | clash | blue, cost 4 | Exclusive Whenever an opponent diminishes one or more cards, if the Portal is closed, you may draw one card. This effect triggers only once per turn. LINN, Taking Aim [ac-ac4-101] | clash | blue, cost 3 | Trigger - Enter: Target player diminishes one card for each Bounty Counter among Clash cards they control. Trigger - Obstruct: Put one Bounty Counter on target Clash card you don't control. This card gets +1/+1 for each Bounty Counter among Clash cards you don't control. LINN, the Diminisher [ac-ac4-102] | clash | blue, cost 1 | Trigger - Enter: Target player diminishes one card. Trigger - Defeat: Target player diminishes one card. LINN, the Disruptor [ac-ac3-091] | clash | blue, cost 3 | If an opponent has ten or more cards in their Oblivion, this card gets Flight. LINN, the Nanite Assassin [ac-ac3-092] | clash | blue, cost 1 | Trigger - Enter: Target opponent diminishes one card. Then, you may put one Bounty Counter on target Clash card you don't control. (They put the top card of their deck into their Oblivion.) At the end of your turn, if one or more Clash cards with Bounty Counters were defeated this turn, you may put target Clash card with an initial resource cost of two or less from any Oblivion into your Clash Zone. LINN, the Nanite Assassin (Iconic Rare) [ac-ac3-142] | clash | blue, cost 1 | Trigger - Enter: Target opponent diminishes one card. Then, you may put one Bounty Counter on target Clash card you don't control. (They put the top card of their deck into their Oblivion.) At the end of your turn, if one or more Clash cards with Bounty Counters were defeated this turn, you may put target Clash card with an initial resource cost of two or less from any Oblivion into your Clash Zone. LINN, the Nanite Warrior [ac-ac1-060] | clash | white, set The Awakening, cost 3 | Close Combat (This card can attack ready Clash cards.) Interception (This card can obstruct Clash cards with Flight.) LINN, Turning the Tides [ac-ac3-093] | clash | blue, cost 5 | Trigger - Victory: Choose one — - Target player diminishes two cards. (They put the top two cards of their deck into their Oblivion.) - Put a Bounty Counter on target Clash card you don't control. LINN's Battlescape, San Francisco [ac-ac3-086] | clashground | blue, cost 3 | Trigger - Enter: Target player diminishes two cards. (They put the top two cards of their deck into their Oblivion.) Clash cards with one or more Bounty Counters get -2/-0 and can't attack. Loom of the Void [ac-ac7-131] | accessory | blue, cost 3 | Counter - Play: Target player diminishes two cards. Then put target card being played on top of its owner's deck. At the end of turn, target opponent draws a card. Lord Krung, Leader of the Horde [ac-ac3-001] | Contender | set Unrivaled, engine text only | 20: Whenever a [Discarded symbol] Clash card you control enters play from anywhere other than your hand, you may draw one card. 12: Once per turn during your Primary Phase, you may engage this card. If you do, target [Discarded symbol] Clash card you control gets Torment until end of turn. (That Clash card can only be obstructed by two or more Clash cards.) Lord Krung, Leader of the Horde [ac-cd1-001] | Contender | set Champion Deck: Michael Hamilton, engine text only | 20: Whenever a [Discarded Symbol] Clash card you control enters paly from anywhere other than your hand, you may draw a card. 12: Engage: Target [Discarded Symbol] Clash card you control gets Torment until end of turn. Lord Krung, Leader of the Horde [ac-tp1-036] | Contender | set Spoils of the Forgotten, engine text only | 20: Whenever a [Discarded symbol] Clash card you control enters play from anywhere other than your hand, you may draw one card. 12: Once per turn during your Primary Phase, you may engage this card. If you do, target [Discarded symbol] Clash card you control gets Torment until end of turn. Lord Krung, Perilous Leader [ac-ac3-009] | clash | black, cost 6 Lord Krung, Ruthless Warlord [ac-ac3-010] | clash | black, set Unrivaled, cost 2 | Necrotic Other [Discarded symbol] Clash cards you control get +1/+1. Lord Krung, Ruthless Warlord (Iconic Rare) [ac-ac3-139] | clash | black, cost 2 | Necrotic Other [Discarded symbol] Clash cards you control get +1/+1. Lord Krung, Silent Berserker [ac-ac5-014] | Clash | set Equilibrium, engine text only | While the Portal is open, this card gains Interception. Ambush Counter - Attack: If the Portal is open, you may pay BBBB. If you do, put this card into play from your Accessory Zone. This cost is reduced by B for each Clash card ambushed this turn. Lord Krung, the Agitated [ac-ac4-152] | clash | black, blue, cost 2 | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Lord Krung, the Barbarous [ac-ac5-148] | Clash | set Equilibrium, engine text only | Ambush, Unrivaled Counter - Play / Attack: You may pay BBB. If you do, put this card into play from your Accessory Zone. Trigger - Enter: Send target engaged Clash card to Oblivion. If the Clash card had an initial resource cost of four or more, you may put a [Discarded symbol] Clash card with an initial resource cost of two or less from your Oblivion into play. Clash cards you control with Ambush may be activated from the Accessory Zone as though the Portal were open. If this card is sent to Oblivion from the Accessory Zone, shuffle this card back into your deck instead. Then target player discards a card. Lord Krung, the Barbarous [ac-cd1-011] | clash | black, blue, cost 4 | Ambush, Unrivaled Counter - Play / Attack: You may pay BBB. If you do, put this card into play from your Accessory Zone. Trigger - Enter: Send target engaged Clash card to Oblivion. If the Clash card had an initial resource cost of four or more, you may put a [Discarded Symbol] Clash card with an initial resource cost of two or less from your Oblivion into play. Clash cards you control with Ambush may be activated from the Accessory Zone as though the Portal were open. If this card is sent to Oblivion from the Accessory Zone, shuffle this card back into your deck instead. Then target player discards one card. Lord Krung, the Barbarous (Alpha Rare) [ac-ac5-162] | Clash | set Equilibrium, engine text only | Ambush, Unrivaled Counter - Play / Attack: You may pay BBB. If you do, put this card into play from your Accessory Zone. Trigger - Enter: Send target engaged Clash card to Oblivion. If the Clash card had an initial resource cost of four or more, you may put a [Discarded symbol] Clash card with an initial resource cost of two or less from your Oblivion into play. Clash cards you control with Ambush may be activated from the Accessory Zone as though the Portal were open. If this card is sent to Oblivion from the Accessory Zone, shuffle this card back into your deck instead. Then target player discards a card. Lord Krung, Warmonger [ac-ac5-015] | Clash | set Equilibrium, engine text only | This card cost B less if you control a [Bardaga] Clashground. Breakthrough Trigger - Enter: Other [Discarded symbol] Clash Cards you control get +2/+0 until end of turn. If the Portal is open, non-[Bardaga] Clash Cards lose all abilities. Low Earth Orbit, Outer Space [ac-ac2-025] | clashground | green, cost 1 | Trigger - Enter: If the Portal is open, target Clash card gets -1/-1 until end of turn. The Portal costs one less resource of any color to activate. Lucky Charm [ac-ac2-089] | accessory | blue, set Clashgrounds, cost 1 | During your Primary Phase, you may engage this card. If you do, send this card to your Oblivion. When this card leaves play, if it had four or more Collection Counters on it, draw two cards. Lunarblade [ac-ac7-098] | accessory | white, cost 2 | Exclusive Attach [Eldralore]: WWW - Reduce by WW if you resolved a Trigger - Victory this turn. Attached card gets +3/+0. While this is attached, Quick Actions you play cost W less. Machina [ac-ac1-104] | clash | red, set The Awakening, cost 4 Machina, Heavy Brawler [ac-st2-008] | clash | red, set Clashgrounds, cost 5 | Trigger - Attack: Put target non-Trap Accessory with an initial resource cost of two or less from your Oblivion into your Accessory Zone. Machina, Master of Metal [ac-ac3-121] | clash | red, cost 2 | This card gets +X/+0, where X is equal to half the number of non-Trap Accessories you control, rounded down. Machina, Preparing to Fight [ac-ac4-125] | clash | red, cost 2 | Trigger - Victory: You may send this card to Oblivion. If you do, ready target red Contender. Machina, Savage Striker [ac-ac4-116] | Contender | set Genesis Returns, engine text only | 25: Once per turn, during your Primary Phase, you may engage this card and send a non-token, non-Trap Accessory you control to Oblivion. If you do, deal two damage to target Contender or Clash card, then draw one card. 15: Whenever an Accessory you control is sent to Oblivion from play, target Clash card you control gets +1/+1 until end of turn. Machina, Savage Striker [ac-st2-006] | Contender | set Clashgrounds, engine text only | 25: Once per turn, during your Primary Phase, you may engage this card and send a non-Trap Accessory you control to Oblivion. If you do, deal two damage to target Contender or Clash card, then draw one card. 15: Whenever an Accessory you control is sent to Oblivion from play, target Clash card you control gets +1/+1 until end of turn. Machina, Scrap Blaster [ac-ac3-122] | clash | red, cost 4 | During your Primary Phase, you may engage this card. If you do, send target non-Trap Accessory you control to Oblivion. Then deal X damage to target Contender or Clash card, where X is equal to that Accessory's initial resource cost plus one. Machina, Seizing a Chance [ac-ac4-126] | clash | red, cost 9 | Observant Trigger - Enter: Send up to one target Clash card you control, up to one target Accessory you control, and up to one target Clashground you control to Oblivion. If three permanents were sent to Oblivion this way, this card loses Observant until end of turn. Machina, Unstoppable Force [ac-ac1-108] | clash | red, set The Awakening, cost 7 | Barrage 2 (When this card attacks, you may deal damage equal to its initial attack power divided as you choose among up to two target Clash cards.) Magnate [ac-tp1-010] | clash | green, cost 3 | Trigger - Attack: You may put a [Magnate] Clash card with an initial resource cost less than or equal to the number of resources you control from your Oblivion on top of your deck. During your Primary Phase, if this card did not enter play this turn, you may engage this card or pay GGG. If you do, put a [Magnate] Clash card with an initial resource cost of six or less from your hand into play. Then put this card into your Oblivion. Magnate, Awakened [ac-st-001] | contender | green, set The Awakening | 30: (Alpha symbol) Clash cards you control get +0/+1. 10: Once per turn, during your Primary Phase, you may engage this card. If you do, target opponent discards one card. Magnate, Awakened (Alternate Art) [ac-ac2-131] | Contender | set Clashgrounds, engine text only | 30: (Alpha symbol) Clash cards you control get +0/+1. 10: Once per turn, during your Primary Phase, you may engage this card. If you do, target opponent discards one card. Magnate, Awakened (Monochrome) [ac-db1-p03] | Contender | set Year of the Dragon, engine text only | 30: (Alpha symbol) Clash cards you control get +0/+1. 10: Once per turn, during your Primary Phase, you may engage this card. If you do, target opponent discards one card. Magnate, Battle Ready [ac-ac3-036] | clash | green, cost 3 | Trigger - Victory: Reveal the top card of your deck. If that card is a non-Clash card, put it into your hand. If it's not, you may put it on the bottom of your deck. Magnate, Breaking Through [ac-tp1-011] | clash | green, cost 5 | While you control a Clashground, this card gets Breakthrough. When this card deals Clash damage to a Contender, you may put target [Magnate] Clash card in your Oblivion on top of your deck. During your Primary Phase, if target opponent controls more resources than you and this card did not enter play this turn, you may engage this card or pay GGG. If you do, put a [Magnate] Clash card with an initial resource cost of eight or less from your hand into play. Then put this card into your Oblivion. Magnate, Charging Up [ac-ac1-046] | action | green, set The Awakening, cost 4 | All [Magnate] Clash cards you control get +2/+0 until end of turn. Magnate, Convoker [ac-ac2-030] | clash | green, set Clashgrounds, cost 2 | Trigger - Defeat: Put target non-Clash Buff Action with an initial resource cost of three or less from your Oblivion on top of your deck. Magnate, Cunning Planner [ac-ac1-028] | clash | green, set The Awakening, cost 1 | Trigger - Defeat: You may draw one card. Magnate, Destructive Adversary [ac-ac3-037] | clash | green, cost 5 | Undisputed During your turn, this card gets +1/+0 for each other Clash card in play. During your opponent's turn, this card gets +0/+1 for each other Clash card in play. Magnate, Destructive Adversary (Iconic Rare) [ac-ac3-140] | clash | green, cost 5 | Undisputed During your turn, this card gets +1/+0 for each other Clash card in play. During your opponent's turn, this card gets +0/+1 for each other Clash card in play. Magnate, Full of Rage [ac-ac3-038] | clash | green, cost 5 | Exclusive [Magnate] Clash cards cost G less to play. Magnate, Gamma Charged [ac-ac3-039] | clash | green, cost 1 | Trigger - Enter: You may activate the Portal. Magnate, Indomitable Will [ac-ac3-030] | Contender | set Unrivaled, engine text only | 25: Whenever this card becomes the target of a non-Clash Buff Action card you control, it gets +0/+1 until end of turn. If an opponent controls three or more Clash cards, this card may not attack that opponent's Contender. 15: Trigger - Victory: Draw one card. At the start of your turn, choose one — - This Contender gets Breakthrough until end of turn. - This Contender gets Close Combat until end of turn. Magnate, Indomitable Will [ac-tp1-037] | Contender | set Spoils of the Forgotten, engine text only | 25: Whenever this card becomes the target of a non-Clash Buff Action card you control, it gets +0/+1 until end of turn. If an opponent controls three or more Clash cards, this card may not attack that opponent's Contender. 15: Trigger - Victory: Draw one card. At the start of your turn, choose one — - This Contender gets Breakthrough until end of turn. - This Contender gets Close Combat until end of turn. Magnate, King of the Gambit [ac-ac3-137] | clash | green, cost 7 | Unrivaled Trigger - Attack: Each player discards one card. This card gets +1/+1 for each other [Magnate] in your Clash Zone and in your Oblivion. If this card's attack power is ten or more, this card gets Breakthrough. When this card deals clash damage to a player's Contender, that player must send all Clash cards they control to Oblivion. Then send this card to Oblivion. Magnate, King of the Gambit (Alpha Rare) [ac-ac3-144] | clash | green, cost 7 | Unrivaled Trigger - Attack: Each player discards one card. This card gets +1/+1 for each other [Magnate] in your Clash Zone and in your Oblivion. If this card's attack power is ten or more, this card gets Breakthrough. When this card deals clash damage to a player's Contender, that player must send all Clash cards they control to Oblivion. Then send this card to Oblivion. Magnate, Lone Fighter [ac-ac3-040] | clash | green, set Unrivaled, cost 6 | Flight This card gets +4/+4 as long as you control no other Clash cards. Magnate, Observing [ac-ac4-044] | clash | green, cost 2 | Observant Trigger - Enter: Your opponents may put a card from their hand into their Resource Zone. Magnate, Patient Villain [ac-ac4-045] | clash | green, cost 5 | Observant Trigger - Enter: Target opponent draws one card. Then you may activate the Portal. If the Portal is closed, this card gets +2/+2. Magnate, Power Overflowing (Collectors Vault Promo) [ac-cvp-004] | card | set Alpha Clash Promo Cards, engine text only | Trigger - Clash: If your Contender is a green (Alpha symbol), target Contender or Clash card gains +2/+2 until end of turn, then you may draw one card. Magnate, Powered Up [ac-ac7-059] | clash | green, cost 6 | This gets +1/+1 for each card attached to your Contender. Magnate, Ready to Fight [ac-ac1-032] | clash | green, set The Awakening, cost 4 Magnate, the Aggresive [ac-ac4-153] | clash | green, red, cost 3 | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Magnate, the Tyrant [ac-ac1-p01] | clash | green, set The Awakening, cost 5 | Exclusive (Only one copy of this card can be in your control.) Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Trigger - Enter: You may send target Accessory to Oblivion. If you do, then all other (Alpha symbol) Clash cards you control get +1/+0 until end of turn. Magnate, the Undisputed [ac-ac1-037] | clash | green, set The Awakening, cost 8 | Awe Factor 2 (When this card enters play, all Clash cards you don’t control get -2/-0 until end of turn.) Breakthrough (This attacking Clash card deals excessive clash damage to an opponent's Contender if its attack power is higher than the total defense power of all opposing Clash cards in this Clash.) Undisputed (This Clash card can't be defeated during a Clash on your turn.) If you control two or more [Magnate] Clash cards, you may reduce the resource cost to play this card by G. Magnate, the Undisputed (Iconic Rare) [ac-ac1-038] | clash | green, set The Awakening, cost 8 | Awe Factor 2 (When this card enters play, all Clash cards you don’t control get -2/-0 until end of turn.) Breakthrough (This attacking Clash card deals excessive clash damage to an opponent's Contender if its attack power is higher than the total defense power of all opposing Clash cards in this Clash.) Undisputed (This Clash card can't be defeated during a Clash on your turn.) If you control two or more [Magnate] Clash cards, you may reduce the resource cost to play this card by G. Magnate, Unwavering might [ac-ac1-034] | clash | green, set The Awakening, cost 5 | If you control four or more [Magnate] Clash cards you may play this card from your hand without paying its resource cost. Trigger - Enter: You may draw one card. You may only play one [Magnate, Unwavering Might] per turn. Magnate's Gamma Spear [ac-ac1-041] | action | green, set The Awakening, cost 1 | Target [Magnate] Contender or [Magnate] Clash card you control gets +1/+0 until end of turn, then you may draw one card. Magnate's Gamma Spear (Collectors Vault Promo) [ac-cvp-006] | card | set Alpha Clash Promo Cards, engine text only | Trigger - Primary: Target [Magnate] Contender gains +2/+0 until end of turn, then you may draw one card. Magnate's Gamma Vice [ac-ac3-053] | action | green, cost 1 | Until end of turn, target [Magnate] Clash card you control gets, "If this card deals clash damage to a Contender, that Contender's controller reveals their hand. You may choose a non-Clash Buff card from it. If you do, banish that card." Magnate's Plan [ac-ac1-042] | action | green, set The Awakening, cost 2 | Send target Accessory to Oblivion. Magnate's Trap [ac-ac1-043] | accessory | green, set The Awakening, cost 2 | Counter - Attack: Send target attacking Clash card with an initial resource cost of two or less to Oblivion, then that card's controller discards one card. Major Dean, Battle Hardened [ac-ac5-016] | Clash | set Equilibrium, engine text only | Trigger - Portal: If the Portal was activated by an opponent or an effect they control, you may ready this card and it gets +1/+1 until end of turn. Major Dean, Defender of Freedom [ac-ac5-017] | Clash | set Equilibrium, engine text only | Trigger - Enter: Activate the Portal. As long as you control three or more (Alpha Hunter Symbol) Clash cards, opponents can't activate the Portal. At the start of your turn, if the Portal is closed, you may draw a card. Major Dean, Defender of Freedom (Iconic Rare) [ac-ac5-151] | Clash | set Equilibrium, engine text only Major Dean, in the Fight [ac-ac4-014] | clash | black, cost 2 | If the Portal is closed, this card gets Undisputed. Major Dean, Leading the Elite [ac-ac5-002] | Contender | set Equilibrium, engine text only | 25: Trigger - Portal: When the Portal is activated, you may engage this Contender. If you do, draw a card if you control two or more [Alpha Hunter symbol] Clash cards, then you may choose one: - [Alpha Hunter symbol] Clash cards you control with a Weapon attached get +1/+0 until end of turn. - [Alpha Hunter symbol] Clash cards you control get +0/+1 until end of turn. - Ready target engaged [Alpha Hunter symbol] Clash card and it can't attack this turn. 10: Trigger - Portal: When the Portal is activated, you may engage this Contender. If you do, the next time you attach a Weapon to an [Alpha Hunter symbol] Clash card you control, that card gets Breakthrough until end of turn. Major Dean, Providing Cover [ac-ac4-015] | clash | black, cost 3 | Trigger - Attack: Other [Alpha Hunter symbol] Clash cards you control get +1/+0 until end of turn. Trigger - Obstruct: Other [Alpha Hunter symbol] Clash cards you control get +0/+1 until end of turn. Making Arrangements [ac-ac6-p01] | action | red, cost 6 | Up to three target [Dragon Symbol] Clash cards get +3/+2 until end of turn. This card counts as a [Dragon Symbol] Clash card for triggering Wrath. Manhattan, After the Clash, New York [ac-tp1-001] | clashground | black, cost 1 | Counter - Play: You may send this Clashground to Oblivion. If you do, target Weapon you control gets Safeguard until end of turn. Marcus, Always Ready [ac-sotv-030] | clash | blue, cost 4 | Trigger - Attack: Damage dealt to target card can‚Äôt be prevented this turn. Marcus, Swift Messenger [ac-sotv-031] | clash | blue, cost 4 | The first time a Clashground you control would leave play each turn, ready this. While you control a Clashground, this gets +0/+1. Mark of the Hunted [ac-ac3-106] | action | blue, cost 1 | Put one Bounty Counter on target Clash card you don't control. Mark the Grid [ac-ac7-039] | action | black, cost 3 | Counter - Attack: Diminish up to three cards. Target Clash cardgets -X/-X until end of turn where X is equal to the number of cards diminished this way. Discover: Target card gets +1/+1 until the end of the next clash. Maser Zephyrion, Unshaken [ac-ac7-080] | clash | white, cost 2 | While it's not your turn, this gets +1/+1. At the start of each opponent's turn, ready this card. Master Zephryrion [ac-ac6-171] | clash | green, white, cost 4 | Bound Trigger - Enter: If your Contender is a [Savior Symbol], you may draw a card. Master Zephyrion, Adept Guardian [ac-ac6-078] | clash | white, cost 6 | Exclusive While this card is ready, it gets Safeguard. While your resource count is at least two less than an opponent's, this card gets +3/+3 and " Trigger - Attack: Target opponent can't play Clash Buffs until end of turn". Master Zephyrion, Always Ready [ac-ac6-079] | clash | white, cost 2 | When you play a non-Clash Buff Action card for the first time on your turn, you may ready this card. Master Zephyrion, Ancient Disciple [ac-ac6-072] | Contender | set Echoes of Eternity, engine text only | 20: When this Contender takes clash damage, you may engage this Contender. If you do, engage target Clash card. 10: Opponents can't play Clash Buffs while attacking this Contender. The first Action card played by an opponent during their turn costs one more to play. Master Zephyrion, Channeling Focus [ac-ac6-080] | clash | white, cost 1 | Trigger - Enter: The next non-Clash Buff Action card you play this turn costs W less. Master Zephyrion, Coiled Strike [ac-ac7-078] | clash | white, cost 3 | Trigger - Attack: If the Portal was activated this turn, Engage target Clash card you don't control. Master Zephyrion, Critical Timing [ac-vtd2-010-p-white] | clash | white, cost 4 | [SENTINEL] Trigger - Challenge: Reduce the cost of the next Clashground you play this turn by two resources of any color. The first time you play a Clashground this turn, draw a card. Master Zephyrion, Loyal Companion [ac-vtd2-001-p-white] | Contender | set The Vault Trials, engine text only | 30: This Contender can Obstruct. Trigger - Obstruct: Draw a card. You may discard a card from your hand. If itWhite a Clashground, prevent the next X damage done to this card this clash where X is the resource cost of that card. 20: When you play a Clashground, target (Rogue Symbol) Clash card gets +X/+X until end of turn, where X is the resource cost of that Clashground. That card gets Daunting until it's attacked or the start of your next turn. Master Zephyrion, Serene and Dangerous [ac-ac6-081] | clash | white, cost 3 | Engage: If you have dealt clash damage to an opposing Contender this turn, engage target Clash card you don't control with an initial resource cost of three or less. Master Zephyrion, Shared Stillness [ac-ac7-079] | clash | white, cost 2 Master Zephyrion, the Wise [ac-ac6-082] | clash | white, set Echoes of Eternity, cost 3 | When you play a non-Clash Buff Action card for the first time each turn, this card gets +3/+0 until end of turn. Master Zephyrion, Tranquil Fury [ac-ac6-083] | clash | white, cost 1 | When you play a Basic Action for the first time each turn, this card gets +1/+0 until end of turn. Master Zephyrion, Unshaken [ac-vtd2-012-p-white] | clash | white, cost 2 | While it's not your turn, this gets +1/+1. At the start of each opponent's turn, ready this card. Mean-Streak, Agile Striker [ac-ac3-094] | clash | blue, cost 1 | If there are three or more Streak Counters among Clash cards you control, this card gets +1/+1. Mean-Streak, Blink of an Eye [ac-ac1-082] | clash | blue, set The Awakening, cost 4 | Superspeed (This card deals clash damage before Clash cards without Superspeed.) You may play this card without paying its resource cost by sending one [T-Bone] and one [Mean-Streak] Clash card from your Clash Zone to Oblivion. When this card defeats another Clash card, you may put one Streak Counter on it. If this card has... - 1 or more Streak Counters, it gets +1/+1. - 3 or more Streak Counters, it gets Breakthrough. - 5 or more Streak Counters, Clash cards you control get +2/+2. - 10 or more Streak Counters, it gets +5/+5. Mean-Streak, Blink of an Eye (Iconic Rare) [ac-ac1-083] | clash | blue, set The Awakening, cost 4 | Superspeed (This card deals clash damage before Clash cards without Superspeed.) You may play this card without paying its resource cost by sending one [T-Bone] and one [Mean-Streak] Clash card from your Clash Zone to Oblivion. When this card defeats another Clash card, you may put one Streak Counter on it. If this card has... - 1 or more Streak Counters, it gets +1/+1. - 3 or more Streak Counters, it gets Breakthrough. - 5 or more Streak Counters, Clash cards you control get +2/+2. - 10 or more Streak Counters, it gets +5/+5. Mean-Streak, Boosted [ac-st2-001] | Contender | set Clashgrounds, engine text only | 25: Clash cards you control with no Streak Counters get, "Trigger - Attack: Put one Streak Counter on this card." Once per turn, during your Primary Phase, you may engage this card and remove two Streak Counters from among Clash cards you control. If you do, draw one card. 15: Clash cards your opponents control get -1/-0. Mean-Streak, Boosted [ac-tp1-038] | Contender | set Spoils of the Forgotten, engine text only | 25: Clash cards you control with no Streak Counters get, "Trigger - Attack: Put one Streak Counter on this card." Once per turn, during your Primary Phase, you may engage this card and remove two Streak Counters from among Clash cards you control. If you do, draw one card. 15: Clash cards your opponents control get -1/-0. Mean-Streak, Caretaker [ac-ac7-122] | clash | blue, cost 4 | If there are three or more Streak Counters among Clash cards you control, this costs U less. Mean-Streak, Faster than Fast [ac-ac3-095] | clash | blue, cost 3 | If there are three or more Streak Counters among Clash cards you control, this card gets +1/+1 and Superspeed. Mean-Streak, Finishing Blow [ac-ac1-124] | Clash | set The Awakening, engine text only | Exclusive (Only one copy of this card can be in your control.) Trigger - Enter: Put one Streak Counter on each Clash card you control, then ready all Clash cards you control with an initial resource cost of three or less. Trigger - Attack: Choose one — - Draw one card. - Target opponent discards one card. Mean-Streak, Finishing Blow [ac-db1-123] | clash | blue, cost 7 | Exclusive (Only one copy of this card can be in your control.) Trigger - Enter: Put one Streak Counter on each Clash card you control, then ready all Clash cards you control with an initial resource cost of three or less. Trigger - Attack: Choose one — - Draw one card. - Target opponent discards one card. Mean-Streak, Finishing Blow [ac-ks-ac1-124] | Clash | set The Awakening (Kickstarter), engine text only | Exclusive (Only one copy of this card can be in your control.) Trigger - Enter: Put one Streak Counter on each Clash card you control, then ready all Clash cards you control with an initial resource cost of three or less. Trigger - Attack: Choose one — - Draw one card. - Target opponent discards one card. Mean-Streak, Full Speed Ahead [ac-ac7-123] | clash | blue, cost 3 | Trigger - Enter: Put a Streak Counter on this card. You may move one Streak Counter from each other Clash card you control to this card. Then deal damage equal to this card's attack power to another target Clash card. This card gets +1/+0 for each Streak Counter on it. Mean-Streak, Helping Out [ac-ac3-096] | clash | blue, cost 2 | Trigger - Obstruct: Put one Streak Counter on target Clash card you control. Mean-Streak, Intercepting [ac-ac1-080] | clash | blue, set The Awakening, cost 3 | Interception (This card can obstruct Clash cards with Flight.) Trigger - Enter: Put one Streak Counter on this card. Once per turn, during your Primary Phase, you may pay UU. If you do, put a Streak Counter on target Clash card you control, then draw one card. Mean-Streak, Looking for Trouble [ac-ac1-075] | clash | blue, set The Awakening, cost 1 | Trigger - Enter: Put one Streak Counter on this card. This card gets +1/+0 for each Streak Counter on it. Mean-Streak, Newfound Powers [ac-ac1-077] | clash | blue, set The Awakening, cost 2 | Trigger - Enter: Put two Streak Counters on this card. This card gets +1/+0 for each Streak Counter on it. Mean-Streak, Nimble Scrapper [ac-ac3-097] | clash | blue, cost 5 | Trigger - Attack: You may move one Streak Counter from this card to another target Clash card you control. Whenever a [Mean-Streak] Clash card you control is defeated, put one Streak Counter on this card. Mean-Streak, Quick Reflexes [ac-st2-004] | clash | blue, cost 4 | Trigger - Victory: If this card has three or more Streak Counters on it, ready this card. If not, put one Streak Counter on this card. This effect triggers only once per turn. Trigger - Defeat: Put two Streak Counters on target Clash card you control. Mean-Streak, Quicker than Quick [ac-ac3-099] | clash | blue, cost 4 | Exclusive Trigger - Attack: Until end of turn, this card gets, "When this card deals clash damage to a Contender, if there are five or more Streak Counters among Clash cards you control, that Contender's controller discards their hand, then draws that many cards minus one." Mean-Streak, Ready to Brawl [ac-ac1-071] | Contender | set The Awakening, engine text only | 30: Once per turn, during your Primary Phase, you may move any number of Streak Counters from a Clash card you control to another Clash card you control. Clash cards you control with one or more Streak Counters get, "Trigger - Defeat: You may draw one card." 10: Clash cards you control with one or more Streak Counters get +1/+1 and Superspeed. Mean-Streak, Ready to Brawl [ac-db1-109] | Contender | set Year of the Dragon, engine text only | 30: Once per turn, during your Primary Phase, you may move any number of Streak Counters from a Clash card you control to another Clash card you control. Clash cards you control with one or more Streak Counters get, "Trigger - Defeat: You may draw one card." 10: Clash cards you control with one or more Streak Counters get +1/+1 and Superspeed. Mean-Streak, Ready to Brawl [ac-ks-ac1-071] | Contender | set The Awakening (Kickstarter), engine text only | 30: Once per turn, during your Primary Phase, you may move any number of Streak Counters from a Clash card you control to another Clash card you control. Clash cards you control with one or more Streak Counters get, "Trigger - Defeat: You may draw one card." 10: Clash cards you control with one or more Streak Counters get +1/+1 and Superspeed. Mean-Streak, Ready to Brawl (Monochrome) [ac-db1-p07] | Contender | set Year of the Dragon, engine text only | 30: Once per turn, during your Primary Phase, you may move any number of Streak Counters from a Clash card you control to another Clash card you control. Clash cards you control with one or more Streak Counters get, "Trigger - Defeat: You may draw one card." 10: Clash cards you control with one or more Streak Counters get +1/+1 and Superspeed. Mean-Streak, Speed & Precision [ac-ac3-098] | clash | blue, cost 6 | Trigger - Attack: Put one Streak Counter on this card. This card gets +0/+1 for each Streak Counter on it. Whenever this card deals clash damage to a Contender, you may put one Streak Counter on it. Once per turn, during your Primary Phase, if there are five or more Streak Counters on this card, you may remove all Streak Counters from this card. If you do, until end of turn, target [Mean-Streak] Clash card you control gets +1/+0 and can't be obstructed. Mean-Streak, Swift Sentry [ac-ac4-103] | clash | blue, cost 2 | If the Portal is open, this card gets Superspeed. If the Portal is closed, this card gets Interception. If this card has one or more Streak Counters, it gets +1/+1. Mean-Streak, the Unstoppable [ac-st2-003] | clash | blue, set Clashgrounds, cost 3 | Trigger - Enter: Put one Streak Counter on target Clash card you control. If this card has two or more Streak Counters on it, it gets +1/-1 and Breakthrough. Mean-Streak, Unique Speedster [ac-ac1-079] | clash | blue, set The Awakening, cost 5 | Interception (This card can obstruct Clash cards with Flight.) Superspeed (This card deals clash damage before Clash cards without Superspeed.) This card gets +1/+0 for each Streak Counter on it. Mech Punch [ac-ac6-027] | accessory | black, cost 2 | Engage: Reduce the attach cost of the next Weapon you attach this turn by two resources of any color then send this card to Oblivion. Discover: Your Contender may lose two health. If you do, put this card into play. (When this card is diminished, trigger this effect.) Mech Suit [ac-ac6-174] | accessory | black, cost 4 | Unrivaled Attach ([Iron Piston]): BB – Reduce BB if you diminish three cards. Attached card gets +1/+1 and, "If your Contender would be dealt damage, instead prevent that damage and diminish X cards where X is the amount of damage being dealt". Discover: Put this card into your hand. (When this card is diminished, trigger this effect.) Mecha Drailia [ac-ac6-105] | clashground | blue, cost 1 | While attacking a Clash card with a Bounty Counter, [Mecha Drailia] cards get +1/+1. When this card would leave play, put a Bounty Counter on target Clash card you don't control. Mechanized Restoration [ac-ac6-166] | action | red, cost 1 | [Savior Symbol] You may diminish up to three cards. If you do, your Contender gains X health where X is the number of cards diminished this way. Mechanized Smash [ac-ac6-005] | action | black, cost 1 | [Destroyer Symbol] Target attacking Contender gets +1/+1 until end of turn. If that card has a Weapon attached, it gets +2/+1 instead. Discover: You may put this card into your hand. (When this card is diminished, trigger this effect.) Medal of Honor [ac-ac5-023] | accessory | black, cost 3 | Whenever an opposing Clash card is defeated, you may engage this card. While this card is engaged, [Alpha Hunter symbol] and [Rogue symbol] Clash cards you control get +0/+1. Memories of the Past [ac-vt-038] | Clashground | set The Vault Trials, engine text only | Trigger - Enter: The Leader removes one Doubt from a Clash card they control. All other opposing players add one Doubt to a Clash card they control. Whenever the Leader removes Doubt from one or more cards, they draw a card, then discard a card. If that card is a‚Ķ. ‚Äî Clash card, that player adds one Doubt to a Clash card they control. ‚Äî Action card, that player may ready a Clash card they control. ‚Äî Clashground card, remove one Time Counter from the [Time Pool]. Memory Fighter [ac-vt-008] | Clash | set The Vault Trials, engine text only | Whenever a Minion is targeted with an effect, that effectWhite owner may discard a card. If they don‚Äôt, that Minion gets Safeguard until end of turn. When this leaves play, all Minions get Safeguard until the start of the next Boss Turn. Memory of the Vault [ac-vt-010] | Clash | set The Vault Trials, engine text only | This Minion can't attack. Erratic Obstruct: When a Clash card attacks another Minion, roll a d6 and add to the attacker's Doubt, if you roll.... - 1-3: Add a Doubt to the attacking Clash card. - 4-5: The attacker adds a Doubt to another Clash card they control. - 6+: This obstructs if able. Memory Storm [ac-vt-039] | Clashground | set The Vault Trials, engine text only | Trigger - Enter: Each opposing player chooses one ‚Äî ‚Äî Put one card from their hand into their Resource Zone engaged. If they do, add three Time Counters to the Time Pool. ‚Äî Add one Doubt to a Clash card they control. At the start of the Boss Turn, each opposing Contender takes X damage, where X is their resource count. Memory Tinker [ac-vt-064] | Clash | set The Vault Trials, engine text only | Shroud 1, Observant While the Boss Counters in play are at least: * 3 - Traps cost one extra to activate. * 4 - Counter - Attack: Deal three damage to target attacking Clash cards without Flight. * 5 - Prevent clash damage to this from cards without an attached Weapon. When this card would leave play, each opposing player must discard an Accessory. Any player who doesn't diminishes three cards. Memory Victor [ac-vt-009] | Clash | set The Vault Trials, engine text only | Whenever one or more Time Tokens are added to the [Time Pool], this gets +1/+1 for each until the start of the next Boss Turn. Trigger - Victory: Add one Time Token to the [Time Pool]. Menacing Magnate [ac-ac1-031] | clash | green, set The Awakening, cost 2 | Breakthrough (This attacking Clash card deals excessive clash damage to an opponent's Contender if its attack power is higher than the total defense power of all opposing Clash cards in this Clash.) Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Menacing Presence [ac-ac3-019] | accessory | black, cost 2 | Counter - Attack: If your opponent controls a Clashground, that Clashground loses all card effects and abilities until end of turn. Mend [ac-ac2-072] | action | white, set Clashgrounds, cost 2 | Target Contender gains three health. Metal Barrage [ac-ac1-112] | accessory | red, set The Awakening, cost 2 | Counter - Attack: Deal two damage to target attacking Clash card. If that Clash card is defeated by this effect, deal two damage to target Contender. Metal Manipulation [ac-ac3-132] | accessory | red, cost 2 | Counter - Play: You may activate this Trap when the card being played targets a Clash card you control. Attach target Weapon you control with an initial resource cost of three or less to thatClash card. Missile Barrage [ac-ac1-020] | accessory | black, set The Awakening, cost 3 | Counter - Attack: Target attacking Clash card gets -2/-2 until end of turn. If you control two or more Weapons, this Trap costs BB less to activate. Mizuno Karate Dojo [ac-ac4-062] | clashground | white, cost 2 | Trigger - Enter: Target [Alpha symbol] Clash card you control with an attack power of two or less can't be obstructed this turn. At the end of your turn, target Contender gains one health. Modern Bardaga [ac-ac7-143] | clashground | red, cost 2 | [Bardaga/Zenith Prime] Trigger - Enter: Target Clash card gets +1/+0 until end of turn. If your Contender is a [Harbinger Symbol], create two 1/1 red [Harbinger Symbol] War Minion Clash tokens. War Minion Clash tokens get +0/+1. Molten Breath [ac-ac7-066] | accessory | green, cost 1 | [Dragon Symbol] Attach: GGG Trigger - Attach: Draw a card. Attached card gets, "Trigger - Attack: This card gets +1/+0 until the end of clash. Then deal one damage to each Clash card the defending player controls". Molten Crag, Chicago [ac-ac4-004] | clashground | black, cost 2 | Trigger - Enter: Discard one card. Then put up to one target Clash card with an initial resource cost of three or less from your Oblivion into your hand. Whenever a player discards one or more cards, if there are ten or more cards in their Oblivion, they draw one card. Morac, Gruesome Brute [ac-ac4-016] | clash | black, cost 3 | Ambush Counter - Attack: If the Portal is open, you may pay B. If you do, put this card into play from your Accessory Zone. Trigger - Enter: If the Portal is open, this card gets +0/+1 until end of turn. Morac, on the Hunt [ac-ac1-022] | clash | black, set The Awakening, cost 4 | Trigger - Enter: You may send target Clashground with an initial resource cost of three or less to Oblivion. Morac, on the Hunt (Patreon Promo) [ac-pp6-002] | clash | black, cost 4 | When this card comes into play, you may send target Clashground card with an initial resource cost of three or less to Oblivion. Morac, the Desecrator [ac-ac5-018] | Clash | set Equilibrium, engine text only | Ambush Counter - Attack: If the Portal is open, you may pay BB. If you do, put this card into play from your Accessory Zone. He gains +X/+0 where X is equal to the initial resource cost of target Clashground in play. Morac, the Devourer [ac-ac3-011] | clash | black, set Unrivaled, cost 3 | Ambush (You may set this card facedown as a Trap in your Accessory Zone.) Counter - Attack: You may pay BB. If you do, put this card into play from your Accessory Zone. If the Portal is open, you may pay B instead. Trigger - Enter: You may search your deck for a non-[Morac] Clash card with initial resource cost of three or less, reveal it, and add it to your hand. Then shuffle your deck. If this card would deal clash damage to an [Alpha symbol] Clash card, it deals double that much damage to that Clash card instead. Morale Boost [ac-ks-ac1-066] | action | white, cost 0 | You may only play this card if your Contender is a white (Rogue symbol). Target Contender or Clash card you control gets +2/+2 until end of turn, then you may draw one card. Morale Boost (Supercon Promo) [ac-ac1-066] | action | white, cost 0 | You may only play this card if your Contender is a white (Rogue symbol). Target Contender or Clash card you control gets +2/+2 until end of turn, then you may draw one card. Moxie [ac-ac1-009] | clash | black, set The Awakening, cost 4 | This card gets +1/+2 as long as one or more Weapons are attached to it. Moxie, Alpha Hunting Specialist [ac-ac1-006] | clash | black, set The Awakening, cost 2 | Trigger - Enter: You may reveal the top three cards of your deck. If you do, you may put a [Webber] or [Edwards] Clash card with an initial resource cost of three or less from among them into your Clash Zone engaged. Then put the remaining cards into your Oblivion. Moxie, Armored Soldier [ac-ac4-127] | clash | red, cost 1 | Trigger - Attack: You may deal one damage to target Clash card you control. Trigger - Defeat: You may send one Weapon you control to Oblivion. If you do, deal two damage to target Clash card you don't control. Moxie, Enraged [ac-ac3-012] | clash | black, cost 3 | This card may attach more than one Weapon. Trigger - Attack: If this card has three or more attached Weapons, you may draw one card. When this card deals clash damage to a Contender, you may reduce the attach cost of the next Weapon you attach this turn by B. Moxie, Fully Loaded [ac-ac1-011] | clash | black, set The Awakening, cost 8 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) If you control two or more unattached Weapons, you may reduce the resource cost to play this card by B. Trigger - Enter: You may attach one Weapon you control to this card without paying that Weapon's attach cost. The resource cost to activate Traps you control is reduced by B. Moxie, Fully Loaded (Collectors Vault Promo) [ac-cvp-003] | clash | black, cost 8 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) If you control two or more unattached Weapons, you may reduce the resource cost to play this card by B. Trigger - Enter: You may attach one Weapon you control to this card without paying that Weapon's attach cost. The resource cost to activate Traps you control is reduced by B. Moxie, Fully Loaded (Iconic Rare) [ac-ac1-012] | clash | black, set The Awakening, cost 8 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) If you control two or more unattached Weapons, you may reduce the resource cost to play this card by B. Trigger - Enter: You may attach one Weapon you control to this card without paying that Weapon's attach cost. The resource cost to activate Traps you control is reduced by B. Moxie, Iron Valkryie [ac-ac5-126] | Clash | set Equilibrium, engine text only | Trigger - Enter: If you control an [Edwards] Contender or Clash card, you may create one red Badge Weapon Accessory token. Trigger - Attack: If you control a [Webber] Contender or Clash card, you may attach a Badge token to this card without paying its attach cost. Moxie, Preparing for Battle [ac-ac1-004] | clash | black, set The Awakening, cost 1 | Trigger - Enter: You may draw one card. Moxie, Preparing For Battle [ac-ac6-180] | clash | black, cost 1 | Trigger - Enter: If you control a Weapon, you may draw a card. Moxie, Primed to Clash [ac-ac1-010] | clash | black, set The Awakening, cost 5 | You may reduce the resource cost to play this card by B for each Weapon you control. Trigger - Enter: You may send target (Alpha symbol) Clash card with an initial resource cost of two or less to Oblivion. You may only play one [Moxie, Primed to Clash] per turn. Moxie, Ready to Hunt [ac-db1-002] | Contender | set Year of the Dragon, engine text only | 30: (Alpha Hunter symbol) Clash cards you control can attach more than one Weapon. 10: Once per turn, during your Primary Phase, you may attach a Weapon you control to an (Alpha Hunter symbol) Clash card you control without paying that Weapon's attach cost. Moxie, Ready to Hunt [ac-ks-st-002] | Contender | set The Awakening (Kickstarter), engine text only | 30: (Alpha Hunter symbol) Clash cards you control can attach more than one Weapon. 10: Once per turn, during your Primary Phase, you may attach a Weapon you control to an (Alpha Hunter symbol) Clash card you control without paying that Weapon's attach cost. Moxie, Ready to Hunt [ac-st-002] | Contender | set The Awakening, engine text only | 30: (Alpha Hunter symbol) Clash cards you control can attach more than one Weapon. 10: Once per turn, during your Primary Phase, you may attach a Weapon you control to an (Alpha Hunter symbol) Clash card you control without paying that Weapon's attach cost. Moxie, Ready to Hunt (Alternate Art) [ac-ac2-130] | Contender | set Clashgrounds, engine text only | 30: (Alpha Hunter symbol) Clash cards you control can attach more than one Weapon. 10: Once per turn, during your Primary Phase, you may attach a Weapon you control to an (Alpha Hunter symbol) Clash card you control without paying that Weapon's attach cost. Moxie, Ready to Hunt (Monochrome) [ac-db1-p02] | Contender | set Year of the Dragon, engine text only | 30: (Alpha Hunter symbol) Clash cards you control can attach more than one Weapon. 10: Once per turn, during your Primary Phase, you may attach a Weapon you control to an (Alpha Hunter symbol) Clash card you control without paying that Weapon's attach cost. Moxie, Recruiting the Best [ac-ac4-128] | clash | red, cost 2 | Trigger - Enter: Create one red Badge Weapon Accessory token. It has, "Attach : R. Attached Clash card gets +0/+1 and can attach one additional non-token Weapon." Moxie, Steel Siren [ac-ac5-127] | Clash | set Equilibrium, engine text only | Trigger - Attack: You may send target Weapon Accessory you control to Oblivion. If you do, draw a card. Moxie, the Decisive [ac-ac4-154] | clash | black, red, set Genesis Returns, cost 4 | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Moxie, the Decisive [ac-cd3-022] | Clash | set Champion Deck: Brandon Nieves, engine text only | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Moxie, Unloading [ac-ac4-129] | clash | red, cost 6 | Exclusive Whenever an opponent draws one or more cards, deal one damage to target Contender or Clash card. If this card has two or more attached Weapons, it gets Close Combat and Breakthrough. Moxie, Vanguard of Earth [ac-ac4-117] | Contender | set Genesis Returns, engine text only | 25: Once per turn, when an [Alpha Hunter symbol] Clash card you control is defeated, create one red Badge Weapon Accessory token. It has, "Attach: R. Attached Clash card gets +0/+1 and can attach one additional non-token Weapon." 15: [Alpha Hunter symbol] Clash cards with two or more Weapons attached get Fortitude. (Their attack and defense can't be reduced by effects your opponents control.) [Alpha Hunter symbol] Clash cards with a Badge Weapon Accessory token attached get +1/+0. Moxie's Heavy Power Armor [ac-ac1-018] | accessory | black, set The Awakening, cost 4 | Attach: BBB Attached Clash card gets +4/+4 and Flight. Trigger - Enter: Deal one damage to your Contender. If you control three or more (Alpha Hunter symbol) Clash cards, this card costs one less B to attach. This card can only be attached to (Alpha Hunter symbol) Clash cards. Moxie's Light Power Armor [ac-ac1-017] | accessory | black, set The Awakening, cost 3 | Attach: BB Attached Clash card gets +2/+2 and Flight. This card can only be attached to (Alpha Hunter symbol) Clash cards. Moxie's Light Power Armor (Collectors Vault Promo) [ac-cvp-007] | accessory | black, cost 3 | Attach: BB Attached Clash card gets +2/+2 and Flight. This card can only be attached to (Alpha Hunter symbol) Clash cards. Moxie's Sidearm [ac-ac1-015] | accessory | black, set The Awakening, cost 1 | Attach: B Attached Clash card gets +1/+1. Mozzarella Sticks [ac-ac5-143] | accessory | red, cost 2 | Attach: R Attached Clash card gets, "Trigger - Obstruct: Attached Clash card gets +0/+2 until end of this clash." When this card attaches to a Clash card for the first time each turn, your Contender gains one health. Mr. Pendervick [ac-ac7-196] | Clash | set Ancient Alphas, engine text only | Bound Trigger - Enter: If your Contender is a [Destroyer Symbol], you may draw a card. Mystery Item (PAX Unplugged Promo) [ac-ac2-092] | accessory | blue, cost 2 | Attach: UU Whenever you attach this Weapon to a Clash card, roll a d6. This card has the corresponding effect -- 1-2: Attached Clash card gets, "Trigger - Attack: Your Contender gains one health." 3-4: Attached Clash card gets, "Trigger - Obstruct: Draw one card." 5-6: Once per turn, during your Primary Phase, while this card is in your Clash Zone, you may engage this card. If you do, draw one card then your Contender gains two health. Nanite Infiltration [ac-ac4-109] | accessory | blue, cost 1 | Attach: U Attached Clash card gets, "Trigger - Attack: Each player diminishes one card." Nanite Interface [ac-ac3-101] | accessory | blue, cost 2 | Whenever a [Rogue symbol] Clash card you control attacks, you may pay U. If you do, put one Bounty Counter on target Clash card you don't control. Nano-Disruptor [ac-ac3-103] | accessory | blue, cost 2 | Counter - Play: You may only activate this Trap when an opponent plays a Clash Buff. That opponent puts the Clash Buff being played on top of their deck. Then, you may put one Bounty Counter on target Clash card you don't control. Nano-Tech Beacon [ac-ac6-139] | clashground | red, cost 2 | Clash cards with a [Nanoshield] attached get +2/+0. Trigger - Enter: Create a red [Nanoshield] Weapon Accessory token with Exclusive and, "When the attached card would take damage, detach this and prevent that damage instead. This card cannot leave play". At the end of your turn, attach a [Nanoshield] you control to target [Alpha Hunter symbol] Clash card you control. Nanoshield [ac-ac6-t01] | Token | set Echoes of Eternity, engine text only | Exclusive When the attached card would take damage, detach this and prevent that damage instead. This card cannot leave play. Nearing the Mystery [ac-vt-040] | Clashground | set The Vault Trials, engine text only | Trigger - Enter: Each opposing player engages a ready resource they control. For each resource engaged this way, spawn a Minion. At the end of each opposing playerWhite turn, if that player defeated a Minion this turn, they may ready one resource they control. When this card leaves play, each opposing player sends a resource they control to Oblivion. Negating [ac-ac5-066] | action | white, cost 1 | You may only play this card if your Contender is white. Prevent the next two damage that would be dealt to target Contender or Clash card this turn and draw a card. If W was used to play this card, then target Clash card or Contender gets +1/+1 until end of turn. New Mexico Desert, New Mexico [ac-ac2-076] | clashground | blue, set Clashgrounds, cost 2 | At the end of each player's turn, if that player did not declare an attack targeted at a Contender, that player draws one card. New York City, New York [ac-ac1-026] | clashground | green, set The Awakening, cost 3 | (Alpha symbol) Clash cards get +2/+0 and Flight. Trigger - Enter: You draw one card. New York City (Collectors Vault Promo), New York [ac-cvp-005] | clashground | green, cost 3 | When this card comes into play, each player draws one card. (Alpha symbol) Clash cards gain +2/+2 and Flight. No More Fighting [ac-ac2-078] | action | blue, cost 1 | You may only play this card if your Contender is a blue [Haven]. Target Contender or Clash card you control gets +0/+3 until the end of this Clash, then draw two cards. No Turning Back [ac-vt-041] | Clashground | set The Vault Trials, engine text only | Trigger - Enter: Each opposing player detaches an attached Weapon they control. Whenever an opposing Clash card with a Weapon attached attacks or obstructs, add a Doubt to that card. Minions get +0/+1. Opposing Clash cards get, "Trigger - Victory: Send an attached Weapon to Oblivion". Nova [ac-ac3-t03] | Accessory | set Unrivaled, engine text only Nova [ac-ac4-t02] | Token | set Genesis Returns, engine text only Nova [ac-ac5-t02] | Token | set Equilibrium, engine text only Noxious Alleyway [ac-ac4-034] | clashground | green, cost 2 | Counter - Attack: You may engage this card. If you do, move one Toxic Counter from a Relic you control to target attacking Clash card. Clash cards get -1/-0 for each Toxic Counter on them. At the end of each player's turn, if they control a Clash card with one or more Toxic Counters, their Contender loses one health. Obelisk Blast [ac-ac7-110] | action | blue, cost 1 | [Savior Symbol] Target Clash card gets +1/+1 until end of turn and you may choose one -- - Choose a Clash card you control, activate its Trigger - Enter. - Choose a Clash card you don't control with a Scarab Counter on it, activate its Trigger - Enter as if you control it. Obliteration [ac-ac4-145] | action | red, cost 2 | Counter - Attack: Send target Clashground to Oblivion. Onslaught [ac-ac6-167] | action | red, cost 2 | Deal two damage to target Clash card. If that card was defeated, return this card to your hand. Oppressor to Liberator [ac-tp1-018] | action | white, cost 2 | If your Contender is [Clarity], draw a card for each card you have put on the bottom of your deck this turn. Target Clash card gets +0/+4 until the start of your next turn. Otherwordly Technology [ac-ac7-136] | accessory | blue, cost 2 | Attach: U At the end of your turn, if this is attached and you control more face-up non-Trap Accessories than each opponent, draw a card. Outside Dr. Reynolds' Office, Chicago [ac-ac5-122] | clashground | red, cost 1 | Red [Alpha symbol] Clash cards get Enrage 1. During your Primary Phase, you may engage this card and deal one damage to target Clash card you control. Overflowing Vitality [ac-ac7-102] | action | white, cost 5 | [Savior Symbol] Draw X cards and target Contender gains X health where X is equal to highest specified resource cost among Clash cards you control. Overwhelming Burst [ac-ac6-176] | action | white, cost 12 | Irrefutable, Rivaled This card costs W less for each non-Clash Buff Action in your Oblivion. Deal seven damage to each Contender and Clash card. Overwhelming Burst [ac-cd3-013] | Clash | set Champion Deck: Brandon Nieves, engine text only | Irrefutable, Rivaled This card costs W less for each non-Clash Buff Action in your Oblivion. Deal seven damage to each Contender and Clash card. Pacify [ac-ac5-086] | action | white, cost 2 | Target non-[Earth] Clash card can't attack or obstruct until the start of your next turn. Paradigm Shift [ac-ac6-168] | action | red, cost 1 | [Savior Symbol] Detach an attached [Nanoshield] you control. If you do, Clash cards you control get +1/+2 until end of turn. Paul [ac-tp1-002] | clash | black, cost 2 | The first time a card you control obstructs each turn, target Contender gains two health. Paul, Doing His Best [ac-ac5-128] | Clash | set Equilibrium, engine text only | Trigger - Enter: Each player draws a card. Paul, Doing His Best (Iconic Rare) [ac-ac5-155] | Clash | set Equilibrium, engine text only Paul, Helping Out [ac-ac4-130] | clash | red, cost 1 | Trigger - Attack: Attach target Weapon you control to another target [Alpha Hunter symbol] Clash card you control without paying that Weapon's attach cost. Paul, Impatiently Waiting [ac-ac5-129] | Clash | set Equilibrium, engine text only Paul, Pursuing his Dream [ac-ac5-130] | Clash | set Equilibrium, engine text only | During your Primary Phase, you may send an attached Weapon you control to Oblivion. If you do, all [Alpha Hunter symbol] Clash cards get Recover 1 until end of turn. Paul, the Inconvenienced [ac-ac5-131] | Clash | set Equilibrium, engine text only | As an additional cost to play this card, discard a card. Interception Trigger - Enter: Search your deck for a Weapon card with [Mozzerella Sticks] in its name, put it into your Accessory Zone, then shuffle your deck. Trigger - Obstruct: This card gets +3/+0 until end of turn. Paul, the True Servant [ac-ac5-132] | Clash | set Equilibrium, engine text only | Trigger - Enter: Put a counter on each permanent of a counter already on that permanent. Then put a copy of a token into play for each type of token target player controls. Trigger - Defeat: You may send another [Paul] card you control to Oblivion. If you do, shuffle this card back into your deck. Paul, the Waiter [ac-ac5-119] | Contender | set Equilibrium, engine text only | This Contender can obstruct. 20: As long as you control an engaged Clash card, this card may not be the target of the first declared attack on opponents' turns. Trigger - Obstruct: Reveal the top card of your deck. If a non-Trap Accessory is revealed this way, prevent the next two damage that would be dealt to this Contender this turn. Otherwise, prevent the next one damage that would be dealt to this Contender this turn. Then draw that card. 12: During your Primary Phase, you may engage this card. If you do, attach a Weapon you control with an initial resource cost of four or less to an [Alpha Hunter symbol]or [Rogue symbol] Clash card you control without paying its attach cost. Perplexing Angel [ac-vt-011] | Clash | set The Vault Trials, engine text only | When an opposing Clash card becomes ready, if it has less than three Doubt, it gains one Doubt. When another Minion is defeated, this gets Daunting until end of turn. The first opposing Clash card that attacks each turn deals no clash damage. Pestilence, Afflicition Giver [ac-st4-002] | Clash | set Genesis Returns, engine text only | Trigger - Defeat: Clash cards you don't control with Toxic Counters on them get -1/-1 until end of turn. Pestilence, Contagion Commander [ac-ac5-048] | Clash | set Equilibrium, engine text only | Trigger - Enter: For each [Pestilence] Clash card you control, place one Toxic Counter onto each non-Clash card you control. Pestilence, Devious Servant [ac-ac2-031] | clash | green, set Clashgrounds, cost 4 | Exclusive This card gets +1/+0 for each card in your hand. Trigger - Attack: If you have three or fewer cards in your hand, draw one card. At the end of your turn, if you have seven or more cards in your hand, ready another target Clash card you control. Pestilence, Devious Servant (Iconic Rare) [ac-ac2-125] | clash | green, cost 4 | Exclusive This card gets +1/+0 for each card in your hand. Trigger - Attack: If you have three or fewer cards in your hand, draw one card. At the end of your turn, if you have seven or more cards in your hand, ready another target Clash card you control. Pestilence, Emissary of Decay [ac-ac3-041] | clash | green, cost 2 | Trigger - Enter: You may discard up to two cards. Then all non-[Harbinger symbol] Clash cards get -1/-1 until end of turn for each card discarded this way. Pestilence, Fatal Foe [ac-ac2-032] | clash | green, set Clashgrounds, cost 6 | Trigger - Enter: All non-[Pestilence] Clash cards get -1/-1 until end of turn. Pestilence, Growing Contagion [ac-sotv-011] | clash | green, cost 6 | [Harbinger] Trigger - Enter: Put target Clashground with a resource cost of three or less from your Oblivion into play. Clash cards get -X/-X until end of turn where X is the cost of that Clashground. If your Contender is [Pestilence], your [Harbinger] cards get Fortitude. Pestilence, Harbinger of Desolation [ac-st4-003] | Clash | set Genesis Returns, engine text only | Exclusive Trigger - Enter: You may put one Toxic Counter on this card. Then, for each permanent you control with a Toxic Counter, you may put one Toxic Counter on that permanent. [Pestilence] Clash cards you control with one or more Toxic Counters get, "Trigger - Defeat: You may move any number of Toxic Counters from this card to target permanent." During your Primary Phase, you may remove five Toxic Counters from this card. If you do, target Clash card gets -5/-5 and loses all card effects and abilities until end of turn. Pestilence, Mayhem Maker [ac-ac2-034] | clash | green, set Clashgrounds, cost 2 | Trigger - Enter: Target Contender or Clash card gets -1/-1 until end of turn, then you draw one card. Pestilence, Noxious One [ac-ac5-049] | Clash | set Equilibrium, engine text only | If the Portal is open, whenever a Clash card you don't control is defeated, you may engage this card and send target Accessory to Oblivion. Trigger - Defeat: Target Clash card gets -1/-1 for each [Pestilence] Clash card you control. Pestilence, Omen's Arrival [ac-ac4-046] | clash | green, cost 2 | Trigger - Enter: Each player may discard a card. If they don't, that player's Contender loses two health. If the Portal is open, that player's Contender loses three health instead. Pestilence, Pandemic Warden [ac-st4-004] | Clash | set Genesis Returns, engine text only | Whenever this card deals clash damage to a Contender, that Contender's controller discards one card. If a Clash card is discarded this way, non-[Harbinger symbol] Clash cards get -2/-2 until end of turn. Pestilence, Plaguebringer [ac-ac3-042] | clash | green, cost 4 | Trigger - Enter: Target Clash card gets -3/-3 until end of turn. Trigger - Defeat: If the Portal is open, you may put target Clash card with an initial resource cost of one or less from your Oblivion on top of your deck. Pestilence, Prince of Plagues [ac-ac2-024] | Contender | set Clashgrounds, engine text only | 20: When a Clash card an opponent controls is defeated during a Primary Phase, you may engage this card. If you do, draw one card. 12: Once per turn, during your Primary Phase, you may discard one or more cards from your hand. If you do, target Clash card gets -X/-X until end of turn, where X is equal to the number of cards discarded this way plus one. Pestilence, Prince of Plagues [ac-db1-038] | Contender | set Year of the Dragon, engine text only | 20: When a Clash card an opponent controls is defeated during a Primary Phase, you may engage this card. If you do, draw one card. 12: Once per turn, during your Primary Phase, you may discard one or more cards from your hand. If you do, target Clash card gets -X/-X until end of turn, where X is equal to the number of cards discarded this way plus one. Pestilence, Prince of Plagues (Monochrome) [ac-db1-p04] | Contender | set Year of the Dragon, engine text only | 20: When a Clash card an opponent controls is defeated during a Primary Phase, you may engage this card. If you do, draw one card. 12: Once per turn, during your Primary Phase, you may discard one or more cards from your hand. If you do, target Clash card gets -X/-X until end of turn, where X is equal to the number of cards discarded this way plus one. Pestilence, Putrid Contagion [ac-ac4-047] | clash | green, cost 5 | Exclusive Trigger - Enter: Each opponent discards one card. If a non-Clash card was discarded this way, that player's Contender loses three health. At the start of your turn, if the Portal is open, you may resolve this card's Trigger - Enter effect as though it just entered play. Pestilence, Rotbringer [ac-sotv-014] | clash | green, cost 4 | Exclusive This card gets +X/+0 where X is the number of Toxic Counters on this. Trigger - Enter: You may defeat a Clash card you control. If you do, put X Toxic Counters onto this where X is the specific resource cost of the defeated card. Whenever one or more cards are discarded, put a Toxic Counter on this. If you do and this has four or more Toxic Counters, draw a card. Pestilence, Sickness Awakened [ac-sotv-012] | clash | green, cost 2 | Trigger - Defeat: You may remove three Toxic Counters you control. If you do, the next time this enters Oblivion this turn, put it into play engaged under your control. At the end of the turn, if you control a Clashground, ready this. Pestilence, the Infectious [ac-db1-054] | clash | green, cost 1 | Trigger - Enter: Target Clash card gets -2/-2 until end of turn. If the Portal is closed, you discard one card. Pestilence, the Infectious (Staff Promo) [ac-ac2-033] | clash | green, cost 1 | Trigger - Enter: Target Clash card gets -2/-2 until end of turn. If the Portal is closed, you discard one card. Pestilence, the Repulsive [ac-ac4-048] | clash | green, cost 3 | Trigger - Enter: Discard one card. Pestilence, the Virulent [ac-st4-005] | Clash | set Genesis Returns, engine text only | Trigger - Enter: Put one Toxic Counter on target Clash card. Trigger - Defeat: Put one Toxic Counter on target Clash card. Pestilence, Toxic Presence [ac-sotv-052] | Contender | set Spoils of the Vault, engine text only | 25: Action: Move any number of Toxic Counters frmo a permanent you control to target Clash card. Once per turn, whenever two or more Toxic Counters are put on a Clash card you don't control, target player discards one card. 15: Non-[Pestilence] Clash cards you don't control with one or more Toxic Counters lose all abilities. Pestilence, Toxic Presence [ac-st4-001] | Contender | set Genesis Returns, engine text only | 25: Once per turn, during your Primary Phase, you may move any number of Toxic Counters from a permanent you control to target Clash card. Once per turn, whenever two or more Toxic Counters are put on a Clash card you don't control, target player discards one card. 15: Non-[Pestilence] Clash cards you don't control with one or more Toxic Counters lose all abilities. Pestilence, Toxic Touch [ac-sotv-013] | clash | green, cost 2 | Trigger - Challenge: Add a Toxic Counter to this card. Pestilence, World Degrader [ac-ac2-035] | clash | green, set Clashgrounds, cost 3 | During your Primary Phase, whenever a Clash card an opponent controls is defeated, this card gets +1/+1 until end of turn. At the start of your turn, you may activate the Portal. Piercing Arrow [ac-ac6-103] | action | white, cost 2 | Counter - Attack: Reveal a card from your hand. If you do, deal X damage to target attacking Clash card where X is the specific resource cost of the revealed card. Piercing Arrow [ac-cd3-014] | card | set Champion Deck: Brandon Nieves, engine text only | Counter - Attack: Reveal a card from your hand. If you do, deal X damage to target attacking Clash card where X is the specific resource cost of the revealed card. Piercing Darkness [ac-ac2-017] | accessory | black, set Clashgrounds, cost 1 | Counter - Attack: Target attacking Clash card gets -3/-0 until end of turn. Piercing Poleax [ac-ac5-083] | accessory | white, cost 1 | Attach: WW Attached Clash card gets +1/+0. Counter - Attack: You may send this card to Oblivion. If you do, target Clash card gains Superspeed until end of turn. Piercing Strike [ac-ac1-117] | action | red, set The Awakening, cost 1 | Counter - Attack: Deal two damage to target attacking Clash card. Plaguebearer's Embrace [ac-ac4-052] | accessory | green, cost 3 | Counter - Play: You may activate this Trap if a Clash card is being played. That card is sent to Oblivion instead of entering play. The controller of that card may discard two cards to negate this effect. Plagueforged Scrap [ac-ac3-044] | accessory | green, cost 1 | Trigger - Enter: You may activate the Portal. During your Primary Phase, if the effect of a [Pestilence] Clash card you control defeats an opposing Clash card, you may send this card to Oblivion. If you do, draw one card. Plagueholme [ac-ac7-041] | clashground | green, cost 3 | [Harbinger Symbol] Trigger - Enter: You may discard a Clashground. If you do, target Clash card gets -1/-1 until end of turn. [Harbinger Symbol] non-Token Clash cards get, "Trigger - Obstruct: This gets +1/+1 until the end of the clash". [Harbinger Symbol] Clash cards you control get +0/+1. Plasmax [ac-ac1-081] | clash | blue, set The Awakening, cost 5 | Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Trigger - Defeat: Ready up to two cards in your Resource Zone. Plasmax, Enforcer [ac-ac3-100] | clash | blue, cost 1 | Once per turn, during your Primary Phase, you may engage this card. If you do, ready one card in your Resource Zone. You may not activate this effect the turn this card enters play. Plasmax, Vengeful Fighter [ac-ac4-104] | clash | blue, cost 3 | During your Primary Phase, you may engage two cards in your Resource Zone. If you do, deal one damage to this card and one damage to target Contender or Clash card. Player Destroyer Role Card [ac-vt-073] | card | set The Vault Trials, engine text only | The first time you would defeat a Minion each turn choose one... - Remove a Doubt. - Draw a card. Trigger - Challenge: Choose one... - Remove a Doubt. - Draw a card. Player Savior Role Card [ac-vt-071] | card | set The Vault Trials, engine text only | The first time each turn an effect you control would cause a Contender to gain health choose one... - Remove a Doubt. - Draw a card. The first time each turn you play a non-Clash Buff Action card, you may choose one... - Remove a Doubt. - Draw a card. Player Sentinel Role Card [ac-vt-072] | card | set The Vault Trials, engine text only | When you remove an Event, you may choose one... - Remove a Doubt. - Draw a card. The first time each turn you obstruct with a card and the defending card is not defeated, you may coose one... - Remove a Doubt. - Draw a card. Portal [ac-ac7-t03] | Token | set Ancient Alphas, engine text only Portal [ac-cd3-025] | Token | set Champion Deck: Brandon Nieves, engine text only Position to Power [ac-tp1-012] | action | white, cost 2 | If your Contender is [Magnate], target [Alpha symbol] card you control gets +1/+0 and, "Trigger - Victory: Target opponent discards a card" until end of turn. Send target Clash card with an attack power of three or less to Oblivion. Power Overflowing [ac-ks-ac1-039] | action | green, cost 0 | You may only play this card if your Contender is a green (Alpha symbol). Target Contender or Clash card you control gets +2/+2 until end of turn, then you may draw one card. Power Overflowing (Tampa Bay Comic Con Promo) [ac-ac1-039] | action | green, cost 0 | You may only play this card if your Contender is a green (Alpha symbol). Target Contender or Clash card you control gets +2/+2 until end of turn, then you may draw one card. Precise Strike [ac-ac6-108] | action | blue, cost 1 | [Destroyer Symbol] Target attacking card gets +2/+0 and, "Trigger - Challenge: You may put a Bounty Counter on target Clash card you don't control. If you do, draw a card" until the end of turn. Preparing for the Unknown [ac-ac7-095] | accessory | white, cost 2 | When you play an Action, Engage: The next Action you play this turn costs W less. Preparing for the Unknown [ac-vt-042] | Clashground | set The Vault Trials, engine text only | Trigger - Enter: If there are no non-Elite Minions in play, spawn one. Whenever a Minion would take damage, increase that damage by one. At the start of each opposing players' turn, if there are more opposing Clash cards than Minions, spawn a Minion. Priest [ac-vt-065] | Clash | set The Vault Trials, engine text only | Recover 3 While the Boss Counters in play are at least: * 3 - When an opposing player plays an Action card, put a Doubt on target Clash card they control. * 4 - When an opposing player draws a card, they lose two health. * 5 - Minions get +1/+1 and Undisputed. When this card leaves play, each opposing player discards an Action card. Any player who doesn‚Äôt diminishes three cards. Progenitor's Brokerage [ac-ac6-070] | action | green, cost 2 | If you control more non-Trap Accessories than target opponent, target [Dragon Symbol] or [Progenitor symbol] Clash card gets +X/+0 where X is the highest specific resource cost amongst Accessories you control. Progenitor's Grace [ac-ac6-093] | accessory | white, cost 3 | Exclusive, [Savior Symbol] Whenever a Clash card you control is defeated, engage this card. If you do, target Contender gains one health. Provoking Angel [ac-vt-012] | Clash | set The Vault Trials, engine text only | Flight Trigger - Challenge: Put the top Clash card of the defending players Oblivion into play. Then, put the top card of the Minion Oblivion into play and it gets Daunting until the start of the next Boss Turn. Then the defending player distributes Doubt equal to that Minion's attack power among Clash cards they control. Punishment [ac-ac2-046] | action | green, set Clashgrounds, cost 1 | Counter - Play: You may only play this card when an opponent plays a Clash Buff on their turn. Target non-attacking Clash card gets -3/-3 until end of turn. Purging Heat [ac-ac4-023] | accessory | black, set Genesis Returns, cost 1 | Counter - Attack: Discard a non-Clash card from your hand. Then target opponent reveals their hand. Choose a non-Clash card. That player discards that card. Quick Draw [ac-ac3-029] | action | black, cost 1 | Counter - Attack: You may only play this card if an opponent is attacking a Clash card you control. Attach target Weapon you control without paying its attach cost to target Clash card being attacked. At the end of this Clash, unattach that Weapon. Quickdraw Quiver [ac-ac5-055] | accessory | green, cost 2 | Attach: G Attached Contender can attach an additional Contender Weapon. While this card is attached, during your Primary Phase, you may engage this card and discard a card. If you do, return a card with [Arrow] in its name from your Oblivion to your hand. This card can only be attached to an [Avenging Guy] Contender. Radiant Fallout, New York [ac-ac3-112] | clashground | red, cost 2 | Trigger - Enter: Each player discards one card, then draws one card. When this card leaves play, you may deal three damage to target Clash card. Raging Plasmax [ac-ac2-086] | clash | blue, set Clashgrounds, cost 2 | Flight Raid the Arsenal [ac-vt-057] | Action | set The Vault Trials, engine text only | (Destroyer): Search the Boss Deck and Boss Oblivion for a [Flaming Sword] and put it into play. (Sentinel): Search the Boss Deck and Boss Oblivion for a [Wings of Action] and put it into play. (Savior): Shuffle the Boss Oblivion into the Boss Deck. Then play the top card of the Boss deck. Rally Forces [ac-ac2-114] | accessory | red, cost 1 | Counter - Attack: For each opponent you have, create one 1/1 red (Harbinger symbol) War Minion Clash token. Rallying War Club [ac-ac3-022] | accessory | black, set Unrivaled, cost 2 | Attach: BB Attached Contender gets +1/+0. Whenever attached Contender attacks, you may send this Weapon to Oblivion. If you do, [Discarded symbol] Clash cards you control get Torment until end of turn. (Those Clash card can only be obstructed by two or more Clash cards.) At the start of your turn, if this Weapon is attached to your Contender, choose target [Discarded symbol] Clash card with Ambush in your Oblivion. Set that card facedown in your Accessory Zone. This Weapon can only be attached to a [Krung] Contender. Ramirez [ac-tp1-003] | clash | black, cost 3 | Trigger - Enter: Flip target face-down card an opponent controls. If that card is a Clash card, you may engage this card. If you do, target player may draw a card. Trigger - Defeat: Clash cards you control get +1/+1 until end of turn. Rancorous Charge [ac-ac6-006] | action | black, cost 1 | [Sentinel Symbol] Target attacking Contender gets +2/+2 and, "Trigger - Victory: If you control less Clash cards than the defending opponent, you may send target Weapon to Oblivion" until end of turn. Draw a card. Rank Up [ac-ac5-007] | action | black, cost 1 | You may only play this card if your Contender is an (Alpha Hunter symbol). Create one Badge Weapon Accessory token and attach it to target [Alpha Hunter symbol] Clash card you control. Then you may attach target unattached Weapon with an initial resource cost of one or less to the same Clash card and the attached card gets +1/+0 until end of turn for each Weapon attached. Reanimation [ac-ac5-087] | action | white, cost 2 | Return target Clash card with initial resource cost of two or less from your Oblivion to play. If this card was played from your Oblivion, instead return target Clash card with initial resource cost of three or more from your Oblivion to your hand. Reaper's Embrace [ac-ac4-032] | accessory | black, cost 5 | Counter - Attack: Banish target attacking Clash card. If that Clash card had an initial resource cost of three or less, you may put a black Clash card with an initial resource cost of three or less from your Oblivion into your Clash Zone. Rebound [ac-ac5-115] | action | blue, cost 2 | Return target engaged Clash card to its owner's hand. Reckless Abandon [ac-ac5-138] | accessory | red, cost 3 | At the start of your turn, banish the top card of your deck. You may play that card until the end of your turn. That card costs one less resource of the color of your Contender to play. Reclamation [ac-vt-058] | Action | set The Vault Trials, engine text only | Opposing Clash cards must attack if able. (Savior): Opposing Clash cards get, "Trigger - Attack: The Boss gains X health, where X is the amount of Doubt on this". (Destroyer): At the end of each player's turn, if they control at least one Clash card that did not attack, they must send a Clash card they control to Oblivion. Regenerative Vat [ac-ac7-069] | action | green, cost 4 | As an additional cost to play this card, send a non-token Accessory you control to Oblivion. Take control of target Clash card with an attached Weapon until end of turn, then ready it. Remote Cave, China [ac-ac3-002] | clashground | black, set Unrivaled, cost 3 | Trigger - Enter: [Discarded symbol] Clash cards get +1/+0 until end of turn. [Discarded symbol] Clash cards get +1/+0. [Alpha symbol] and [Rogue symbol] Clash cards get -2/-0. Remote Detonation [ac-ac5-140] | accessory | red, cost 1 | Counter - Attack: Send target non-token Accessory you control to Oblivion. Then send target attached Weapon to Oblivion. Repercussions [ac-sotv-044] | accessory | red, cost 1 | Counter - Attack: Detach a Contender Weapon you control. If you do, target attacking card loses Flight and gets -1/-1 until the end of the clash. If you detached a [Javelin] this way, deal two damage to target card. Replicate [ac-ac2-120] | action | red, cost 2 | Counter - Play: You may only play this card when an opponent plays an Action. If the Portal is open, copy target Action. You may choose new targets for the copy. Resounding Strike [ac-ac7-076] | action | white, cost 1 | [Destroyer] Target card with a Weapon attached gets +2/+1 and, "Trigger - Victory: After the clash you may attach target Weapon you control to another target Clash card. If you do, draw a card" until end of turn. Resource Token [ac-ac7-t04] | Token | set Ancient Alphas, engine text only Restoration [ac-ac2-006] | action | black, cost 1 | You may only play this card if your Contender is black. Target Contender or Clash card you control gets +1/+1 until end of turn, then you may put a Clash card with an initial resource cost of one or less from any Oblivion into your Clash Zone engaged. Restoration [ac-vt-059] | Action | set The Vault Trials, engine text only | If the Boss has four or more Boss Counters and has taken at least ten damage, it gains X health where X is twice the amount of Boss Counters it has. Then remove all Boss Counters. Otherwise, it gains X Boss Counters where X is the number of players + 1. Then, put X Minions from the top of the Minion Oblivion into play. Each player puts a Doubt on target non-token Clash card they control. Restoring Presence [ac-ac4-082] | accessory | white, cost 1 | Attach: W Attached Clash card gets, "Trigger - Obstruct: Your Contender gains two health." This card can only be attached to [Rogue symbol] Clash cards. Resurging Fire [ac-ac4-031] | action | black, cost 2 | Target opponent discards one card. You may play up to one target card from their Oblivion this turn by paying its resource cost using resources of any color. If a card played by this effect would leave play, banish it instead. Retaliating Angel [ac-vt-013] | Clash | set The Vault Trials, engine text only | Opposing Clash cards get, "Trigger - Defeat: Your Contender gains one health. Put one Doubt on a friendly Clash card you don‚Äôt control. If you don‚Äôt, put one Doubt on a friendly Clash card you control". Whenever an opposing player diminishes, they add one Doubt to a Clash card they control. Minions get Siege 1. Retribution [ac-ac6-028] | accessory | black, set Echoes of Eternity, cost 3 | Trigger - Enter: You may activate the Portal. Whenever a Clash card you control is defeated, you may engage this card. If you do, your Contender loses one health and you draw a card. Ricochet Arrow [ac-ac5-058] | action | green, cost 3 | Deal two damage to target Clash card you don't control. If you control a Clashground, deal two damage to another target Clash card you don't control. Rizlac, Ferocious Threat [ac-ac3-013] | clash | black, set Unrivaled, cost 3 | During your Primary Phase, you may discard this card. If you do, activate the Portal. During your Primary Phase, you may pay BB. If you do, put this card into play from your Oblivion. If this card entered play by this effect, banish it whenever it would leave play. Rizlac, Monstrous Defender [ac-ac5-107] | Clash | set Equilibrium, engine text only | Ambush Counter - Play: You may pay UUU. If you do, put this card into play from your Accessory Zone. If the Portal is open, you may pay UU instead. Trigger - Enter: Target effect targeting a [Discarded symbol] Clash card you control targets this card instead. Rizlac, Savage Creature [ac-ac4-017] | clash | black, cost 5 | Ambush Counter - Attack: If the Portal is open, you may pay BBBB. If you do, put this card into play from your Accessory Zone. This cost is reduced by B for each Clash card defeated this turn. Trigger - Enter: If the Portal is open, all Clashgrounds lose all card effects and abilities until end of turn. Rizlac, Swift Mauler [ac-ac5-108] | Clash | set Equilibrium, engine text only | Trigger - Attack: If the Portal is open, you may send a face down card from your Accessory Zone to your Oblivion. If you do, this card gets +2/+0 until end of turn. Rizlac, the Depraved [ac-ks-ac1-023] | clash | black, cost 5 | Necrotic (Any Clash card that is dealt clash damage by this card will be sent to Oblivion after that Clash.) If three or more (Alpha symbol) and/or (Discarded symbol) Clash cards were defeated this turn, you may reduce the resource cost to play this card by BBB. Rizlac, the Depraved (Origins Promo) [ac-ac1-023] | clash | black, cost 5 | Necrotic (Any Clash card that is dealt clash damage by this card will be sent to Oblivion after that Clash.) If three or more (Alpha symbol) and/or (Discarded symbol) Clash cards were defeated this turn, you may reduce the resource cost to play this card by BBB. Rocket Punch [ac-sotv-045] | action | red, cost 3 | Reduce the cost to play this by Fire if you control a Clashground. Counter - Play / Trap: Attach target Contender Weapon you control. If you do, your Contender deals damage equal to its attack power to target Clash card. Rooftop Roll [ac-ac5-060] | action | green, cost 3 | Counter - Play: Prevent the next three damage that would be dealt to target Contender or Clash card you control until the end of turn. Then, if you control a Clashground, you may draw a card. Rooftop Tower [ac-ac4-090] | clashground | blue, cost 3 | Clash cards you play from anywhere other than your hand cost U less to play. Rotten Repercussions [ac-ac4-058] | action | green, cost 5 | Choose target player. You may resolve any number of Trigger - Enter effects among permanents they control as though they just entered play under your control. Round Table Discussion [ac-ac7-188] | Accessory | set Ancient Alphas, engine text only | As an additional cost to play this card, banish an Accessory from your Oblivion. When you play a Clash card, Engage: Banish a Clash card in your Oblivion. If you do, target Clash card gets +1/+1 until end of turn. At the end of your turn, your Contender loses one health. Ruination [ac-vt-060] | Action | set The Vault Trials, engine text only | Trigger - Enter: Each opposing Contender takes ten damage. Damage dealt this way can be reduced by five for each choice... - Banish a non-token Clash card they control. - Banish two Clash cards from their hand. - Banish a resource card they control. (Savior): Opposing Contenders can't gain health. (Destroyer): This card deals fifteen damage to each Contender instead. Sacred Banishment [ac-ac4-086] | accessory | white, cost 3 | Counter - Play: Put target Clash card being played on top of its owner's deck. Sacrificial Strength [ac-ac4-108] | accessory | blue, cost 0 | Counter - Play: Send a Clash card you control to Oblivion. Then ready two cards in your Resource Zone. Sadistic Strategy [ac-ac4-092] | action | blue, cost 2 | You may only play this card if your Contender is blue. Put target attacking or obstructing Clash card into its owner's Resource Zone engaged. Sadistic Strategy (Iconic Rare) [ac-ac4-161] | action | blue, cost 2 | You may only play this card if your Contender is blue. Put target attacking or obstructing Clash card into its owner's Resource Zone engaged. San Francisco, San Francisco [ac-ac1-073] | clashground | blue, set The Awakening, cost 3 | (Alpha symbol) Clash cards get +2/+2. (Alpha symbol) and (Rogue symbol) Clash cards get Interception. Savior of the Vault [ac-vt-014] | Clash | set The Vault Trials, engine text only | Whenever a player heals a card or removes one or more Doubt, this deals one damage to that player's Contender. Saw You Coming [ac-ac2-065] | accessory | white, set Clashgrounds, cost 2 | Counter - Play: Negate the Trigger - Enter effects of target Clash card entering play. Then you draw one card. Scale Down [ac-ac7-164] | accessory | red, cost 2 | [Sentinel Symbol] At the start of each opponent's turn, deal one damage to target Clash card they control. Counter - Attack: Send this card to Oblivion. If you do, deal two damage to target attacking Clash card. Scarab of Eternity [ac-ac7-203] | Clash | set Ancient Alphas, engine text only | Unrivaled Attach [Kheprius]: UUUU - Reduce the attach cost by U for each Scarab Counter on Clash cards you don't control. While this card is attached, it gets "Action: Put a Scarab Counter on target Clash card you don't control". Attached card gets +1/+1 and, "Trigger - Attack: Detach an attached Scarab of Eternity. This gets +1/+0 for each Scarab Counter on Clash cards you don't control until the start of your next turn". Scarab Shield [ac-ac7-132] | accessory | blue, cost 3 | While you have three or more [Kheprius] cards in your Oblivion, reduce the cost to activate this by UU. Counter - Attack: Prevent all clash damage during this clash. Counter - Play: Prevent all non-clash damage until end of turn. Scarab Sigil [ac-ac6-130] | accessory | blue, cost 1 | Counter - Attack: Target attacking Clash card with a counter on it gets -3/-0 until the end of the clash and, "Trigger - Defeat: Move all counters on this card to target Clash card you control". Scarab Teleportation [ac-ac6-131] | accessory | blue, cost 3 | Counter - Attack: Return target Clash card you control to its owner's hand. Then put a Clash card with an initial resource cost less than or equal to the returned card into play. At the end of turn, return that Clash card to its owner's hand. Scarab Transportation [ac-ac7-133] | accessory | blue, cost 2 | Counter - Attack: Return target Clash card you control to its owner's hand. If you do, return target Clash card with a resource cost less than or equal to that card to its owner's hand. Scarab Trinket [ac-ac6-126] | accessory | blue, cost 2 | Trigger - Enter: Target Clash card you don't control gets -1/-0 until end of turn. Whenever an effect of a non-Ambush Trap card is resolved, you may engage this card. If you do, put an additional counter on target card of the same type as one that already exists on it. Scorched Earth, New York [ac-ac2-099] | clashground | red, set Clashgrounds, cost 3 | If a source you control would deal non-clash damage to a Contender or Clash card you don't control, it deals that much damage plus one instead. Scrapyard [ac-tp1-025] | clashground | red, cost 3 | Trigger - Enter: Each player may discard a card. Each player that does returns a non-Trap Accessory with an initial resource cost of two or less without Unrivaled from their Oblivion to play. At the start of your turn, you may discard a card. If you do, return a non-Trap Accessory with an initial resource cost of two or less without Unrivaled from your Oblivion to play. While you control more Accessories than each opponent, your Contender gets +0/+1. Second Wind [ac-ac7-103] | action | white, cost 3 | [Destroyer] Ready target Clash card with a resource cost of three or less. If you control a [Windhoof], draw a card. Sentinel of the Vault [ac-vt-015] | Clash | set The Vault Trials, engine text only | Dormant (8) (When total Doubt among Clash cards is 8 or greater, awaken this minion.) While Dormant - This can't attack and whenever another Minion you control would take damage, redirect that damage to this instead. While Awake - This has Breakthrough and gets +1/+0 for every two Doubt among Clash cards. Sergeant Webber [ac-ac1-005] | clash | black, set The Awakening, cost 2 Serving the Progenitors [ac-ac7-191] | Accessory | set Ancient Alphas, engine text only | Attach: Banish two cards with different names from your Oblivion. Your Contender loses one health. Attached card gets +1/+0 and, "Trigger - Challenge: You may reveal the top two cards of your deck and put one of them into your hand. If you do, your Contender loses health equal to its specific resource cost. Then you may banish one of them. Then put the remaining cards on the top of your deck in any order ." Serving Tray of Pain [ac-ac5-145] | accessory | red, cost 2 | Attach: R Once per turn, when this card attaches to a Contender you control, reveal the top two cards of your deck. You may put a Weapon revealed this way into your hand and put the rest of the cards into your Oblivion. Whenever your Contender obstructs, detach this Weapon. This card can only be attached to a [Paul] Contender. Shadowblade [ac-ac6-169] | clash | black, blue, cost 3 | Bound Trigger - Enter: If your Contender is a [Destroyer Symbol], you may draw a card. Shadowblade, Agent of the Shadows [ac-ac6-104] | Contender | set Echoes of Eternity, engine text only | 25: Once per turn, whenever a card you don't control with a Bounty Counter on it leaves play, you may draw a card. When you resolve the Ambush ability on a [Mecha Drailia] card, you may put a Bounty Counter on target Clash card you don't control. 12: When you put a Bounty Counter on a Clash card you don't control for the first time each turn, target [Mecha Drailia] card gets +1/+1 until end of turn. While there are two or more Bounty Counters on Clash cards you don't control, this card gets +1/+0. Shadowblade, Bad Company [ac-ac6-119] | clash | blue, cost 6 | Ambush When your Contender deals damage to an opposing Contender, you may pay UUUU. If you do, put this card into play from your Accessory Zone. Then you may put a [Shadowblade] Clash card with an initial resource cost of three or less from your hand into play. Shadowblade, Cyber Hunter [ac-ac6-120] | clash | blue, cost 1 | Ambush When your Contender deals clash damage to an opposing Contender, you may pay U. If you do, put this card into play from your Accessory Zone. Trigger - Attack: This card gets +1/+0 if an opposing Clash card has a Bounty Counter. Shadowblade, Cybernetic Assassin [ac-ac7-124] | clash | blue, cost 6 | [Destroyer Symbol] Trigger - Challenge: You may remove a Bounty Counter from a Clash card you don't control. If you do, you may deal X damage to target card where X is the specific resource cost of the card you removed a Bounty Counter from. At the end of your turn, put a Bounty Counter on target Clash card you don't control. Shadowblade, Enhanced Senses [ac-ac6-121] | clash | blue, cost 2 | This card gets +1/+0 for each Bounty Counter on Clash cards you don't control up to a maximum of +3/+0. Shadowblade, Heightened Awareness [ac-ac7-125] | clash | blue, cost 5 | Superspeed Shadowblade, Lying in Wait [ac-ac6-122] | clash | blue, cost 3 | Ambush Whenever you play a Clash Buff, you may pay U. If you do, put this card into play from your Accessory Zone. Trigger - Enter: This card gets +1/+0 until end of turn. If your Contender is a [Shadowblade], this card cannot be obstructed by Clash cards with a Bounty Counter this turn. Shadowblade, Ready for Payback [ac-ac6-123] | clash | blue, cost 4 | Ambush When a card with a Bounty Counter on it you don't control is sent to Oblivion, you may pay UU. If you do, you may put this card into play from your Accessory Zone. Trigger - Defeat: You may remove two Bounty Counters from Clash cards you don't control. If you do, you may search your deck for an [Alpha Hunter symbol] or [Rogue symbol] Clash card with a resource cost of one and put it into play. Shadowblade, Shrouded Hunter [ac-ac7-126] | clash | blue, cost 4 | Ambush When an opponent's card deals damage to your Contender, you may pay UUU. If you do, flip this face-up and put this into play. Then put two Bounty Counters on target Clash card you don't control. Trigger - Enter: Target card gets -2/-0 for each Bounty Counter on it until end of turn. Shadowblade, Unexpected Arrival [ac-sotv-032] | clash | blue, cost 5 | Trigger - Enter: If your Contender is [Shadowblade], you may remove two Bounty Counters from target card. If you do, this card can't be obstructed until end of turn. Trigger - Challenge: Engage target Clash card an opponent controls and put a Bounty Counter on it. Shadowblade, Veilstrike [ac-ac7-127] | clash | blue, cost 3 | [Destroyer Symbol] / [Savior Symbol] Ambush When a Clash card with a Bounty Counter on it deals damage to your Contender, flip this face-up and put this into play. Trigger - Defeat: Remove a Bounty Counter from target opponent's Clash card. If you do, return target [Mecha Drailia] card from your Oblivion to your hand. Then banish this card. Shadowblade, Warden of Death [ac-ac6-124] | clash | blue, cost 3 | [Destroyer Symbol] Trigger - Challenge: The defending player reveals the top card of their deck, then their Contender loses health equal to that card's initial resource cost unless they send that card to Oblivion. While you control two or more Bounty Counters on Clash cards you don't control, this card gets +1/+1. Shadowblade's Mindscape [ac-ac6-106] | clashground | blue, cost 2 | [Mecha Drailia] cards can't be obstructed by Clash cards with an initial resource cost of two or less. Trigger - Enter: You may draw a card. Shadowforged Talisman [ac-ac3-018] | accessory | black, cost 2 | Trigger - Enter: Clash cards you control get +1/+0 until end of turn. Players can't play Clash Buffs. Shadowlash [ac-ac4-027] | accessory | black, set Genesis Returns, cost 2 | Attach: B Attached Contender gets, "Counter - Attack: Engage this Contender. Target attacking Clash card loses all card effects and abilities until end of turn." This Weapon can only be attached to a [Shadowlight] Contender. Shadowlight [ac-ac1-052] | clash | white, set The Awakening, cost 1 | This card can't be obstructed by (Alpha symbol) Clash cards. Shadowlight, Bright Beacon [ac-ac4-060] | Contender | set Genesis Returns, engine text only | This Contender starts the game on this side. 25: During your Primary Phase, you may pay B. If you do, flip this card. When you flip to this side, switch target Clash card's attack and defense power until end of turn. [Shadowlight] Clash cards you control get, "This Clash card can't be the target of an attack unless the attacking player pays one resource of any color." 15: Once per turn, during your Primary Phase, you may engage this card. If you do, flip this card. Shadowlight, Chasing Shadows [ac-tp1-004] | clash | black, cost 2 | Trigger – Defeat: You may discard a [Shadowlight] Clash card from your hand. If you do, the next time this card enters Oblivion, put it into play. Shadowlight, Dark Absence [ac-ac4-002] | Contender | set Genesis Returns, engine text only | At the start of your turn, this Contender loses one health. 25: During your Primary Phase, you may pay W. If you do, flip this card. When you flip to this side, if a Clash card was returned to your hand from your Clash Zone this turn, draw one card. [Shadowlight] Clash cards get +0/+1 and Torment. 15: Once per turn, during your Primary Phase, you may engage this card. If you do, flip this card. Shadowlight, Darkness Overwhelming [ac-ac4-018] | clash | black, cost 5 | Exclusive Trigger - Enter: Until end of turn, Clash cards your opponents control can't have their attack or defense power increased by card effects. Each other Clash card's initial attack and defense becomes 2/2. This card gets +1/+0 for each Clash card your opponents control with attack or defense power lower than their initial attack or defense power. Shadowlight, Darkness Rising [ac-ac2-014] | clash | black, set Clashgrounds, cost 2 | This card can't be attacked by (Alpha symbol) Clash cards. You may play this card without paying its resource cost by returning a white [Shadowlight] Clash card from your Clash Zone to your hand. Shadowlight, Eclipsing Fighter [ac-ac3-068] | clash | white, cost 4 | When this card deals clash damage to an opponent's Contender, you may return this card to your hand. If you do, put a [Shadowlight] Clash card, not named [Shadowlight, Eclipsing Fighter], from your hand into your Clash Zone engaged. Shadowlight, Finding Equilibrium [ac-ac3-069] | clash | white, cost 3 | Trigger - Enter: Target Clash card gets -X/-0 until end of turn, where X is equal to the amount of [Shadowlight] Clash cards you control. Shadowlight, In Pursuit [ac-ac2-061] | clash | white, cost 3 | This card can't be obstructed by (Alpha symbol) Clash cards. Trigger - Attack: Target Contender or Clash card gets -1/-0 until end of turn for each [Shadowlight] Clash card you control. Shadowlight, Intervening [ac-ac4-071] | clash | white, cost 4 | Counter - Play: Engage this Clash card and return it to your hand. Until end of turn, target [Shadowlight] Clash card you control can't be dealt non-clash damage. Shadowlight, Luminescent Stalker [ac-ac4-072] | clash | white, cost 3 | Exclusive Whenever a Clash card an opponent controls is defeated during your Primary Phase, you may flip your Contender. This effect triggers only once per turn. Clash cards your opponents control get -2/-0. Shadowlight, Lustrous Force [ac-ac4-073] | clash | white, cost 2 | Trigger - Enter: Until end of turn, target Clash card you control can't be obstructed by [Alpha symbol] Clash cards. Shadowlight, Radiant Fighter [ac-ac4-074] | clash | white, cost 3 | This card can't be obstructed by Clash cards with a lower attack power than this card's initial attack power. Shadowlight, Ready for Action [ac-tp1-016] | clash | white, cost 3 | When this card is discarded from your hand, you may pay BW. If you do, put it into play instead. This card gets +X/+0 for each [Shadowlight] in your Oblivion. Shadowlight, Recovering [ac-ac4-075] | clash | white, cost 5 | Trigger - Attack: Until end of turn, other [Alpha symbol] Clash cards you control get Recover 1. (Whenever that Clash card deals clash damage, your Contender gains one health.) Shadowlight, the Skilled [ac-ac4-155] | clash | black, white, cost 2 | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Shadowlight, the Skilled [ac-cd3-023] | Clash | set Champion Deck: Brandon Nieves, engine text only | Bound (Only one copy of this uniquely named card can be in your Resource Zone.) Shadowlight, Umbral Agent [ac-ac4-019] | clash | black, cost 1 | During your Primary Phase, you may pay B. If you do, return this card from your Clash Zone to your hand. If the Portal is open, this card can't be returned to your hand from the Clash Zone. Shadowlight's Light Beam [ac-ac1-067] | action | white, set The Awakening, cost 3 | Counter - Attack: Prevent all clash damage that would be dealt during this Clash. Then your Contender gains two health. Shadowstrike [ac-ac7-028] | accessory | black, set Ancient Alphas, cost 4 | If the Portal is open, you may send up to two Clash cards you control to Oblivion. If you do, for each card sent, reduce the cost to activate this card by BB. Counter - Attack: Send target Clash card to Oblivion. If that card was attacking, your Contender gains X health where X equals its initial attack power. Shaowlight's Light Beam [ac-vtd2-020-p-white] | action | white, cost 3 | Counter - Attack: Prevent all clash damage that would be dealt during this Clash. Then your Contender gains two health. Sharpshooter Moxie [ac-ac1-019] | accessory | black, set The Awakening, cost 1 | Counter - Play: You may activate this Trap if the Clash card being played has an initial resource cost of two or less. That card is sent to Oblivion instead of entering play. Shatter the Continuum [ac-ac7-193] | Action | set Ancient Alphas, engine text only | Your Contender loses two health, then target player sends a Clash card they control to Oblivion unless they discard a card at random. Shattering Blow [ac-ac3-033] | action | green, cost 1 | You may only play this card if your Contender is green. Until end of turn, target Clash card gets +2/+2 and "Trigger - Victory: Send target Accessory to Oblivion." Shifting Priorities [ac-ac2-095] | action | blue, set Clashgrounds, cost 2 | Remove two Counters from a target Clash card you control or a target Relic you control. If you do, Clash cards you control get +1/+1 until end of turn. Shocking Revelation [ac-ac4-115] | action | blue, cost 6 | This card costs one less U for each card in target opponent's hand greater than five. Look at target opponent's hand. You may choose one card from their hand and place it on the bottom of their deck. Then each opponent sends Clash cards they control to Oblivion until they control Clash cards equal to the amount of Clash cards you control. If the Portal is open, you may draw one card or put a card from your hand into your Resource Zone engaged. Shoulder-Mounted Rocket [ac-ac6-030] | accessory | black, cost 1 | Attach: B Attached card gets, " Trigger - Attack: Diminish one card. Then deal X damage to target Clash card you don't control where X is equal to the diminished card's initial resource cost". Whenever the attached card does three or more damage from this card's effects, send this card to Oblivion. Shrapnel [ac-st2-009] | accessory | red, cost 2 | Trigger - Enter: Deal one damage to target Clash card. When this card leaves play, deal one damage to target Contender. Shroud of Oblivion [ac-ac7-097] | accessory | white, cost 2 | Counter - Attack: Banish target Action from your Oblivion. Then prevent the next X damage to target Clash card this turn where X equals the cost of the card banished this way. Shugaboo & Haven [ac-ac1-087] | action | blue, set The Awakening, cost 2 | Put up to two Streak Counters on target Clash card you control. If you put those Streak Counters on a [Haven] Clash card, that card gets +2/+2 until end of turn. Shugaboo, Trusted Companion [ac-ac3-p02] | accessory | blue, cost 4 | Exclusive Attach: U Trigger - Enter: You may ready target Clash card you control, then put two Streak Counters on that card. Attached Gontender gets +1/+0 and Superspeed. When attached Contender attacks, you may send this card to Oblivion. If you do, put one Streak Counter on each Clash card you control with one or more Streak Counters. This card can only be attached to a [Mean-Streak] Contender. Siberia [ac-st2-007] | clashground | red, cost 3 | Clash cards lose Superspeed and can't get Superspeed. Attach costs of red Weapons are reduced by R. Attach costs of black Weapons are reduced by B. Sideswipe [ac-ac2-091] | accessory | blue, cost 2 | Counter - Trap: Negate the effects of target Trap being activated, then put it face down into its owner's Accessory Zone. Then, if you control two or more Clash cards, you may send target Accessory to Oblivion. Sinai [ac-ac7-155] | clash | red, cost 3 Sinai, Augmentation Expert [ac-ac6-152] | clash | red, cost 4 | [Savior Symbol] Trigger - Obstruct: Attach a Weapon with an initial resource cost one or less to target Clash card you control. While a [Nanoshield] is attached to a [Mecha Drailia] Clash card you control, that card gets +1/+1. Sinai, Biotech Guardian [ac-ac6-153] | clash | red, cost 1 | Trigger - Obstruct: This card gets +0/+2 until end of turn. Sinai, Cloaked [ac-ac7-156] | clash | red, cost 5 | Trigger - Enter: Create a red [Nanoshield] Weapon Accessory token with Exclusive and, "When the attached card would take damage, detach this and prevent that damage instead. This card cannot leave play". Then attach a [Nanoshield] to this. Sinai, Cyberweaver [ac-ac6-154] | clash | red, cost 2 | While this card has an attached [Nanoshield], it gets +2/+0. Sinai, Investigating [ac-ac6-155] | clash | red, cost 3 | Interception While this card has a Weapon attached, it gets +1/+0. Sinai, Stealth Protocol [ac-ac7-157] | clash | red, cost 2 | This can't attack unless it has a Weapon attached. Sinai, Systems Online [ac-ac7-158] | clash | red, cost 4 | If you control a [Mecha Drailia] Contender, this can attach more than one Weapon. Trigger - Attack: Attach target Weapon you control with a resource cost of two or less to this card without paying its attach cost. While this has an attached [Nanoshield], it cannot be obstructed. Sinai, the Professional [ac-ac6-156] | clash | red, cost 5 | Trigger - Enter: Create a red [Nanoshield] Weapon Accessory token with Exclusive and, "When the attached card would take damage, detach this and prevent that damage instead. This card cannot leave play". Trigger - Enter: Attach a [Nanoshield] to target [Alpha Hunter symbol] Clash card you control. Sinai, the Protector [ac-ac6-136] | Contender | set Echoes of Eternity, engine text only | You start the game with a red [Nanoshield] Weapon Accessory token with Exclusive and, "When the attached card would take damage, detach this and prevent that damage instead. This card cannot leave play". 20: When a [Mecha Drailia] Clash card you control enters play, you may engage this card. If you do, you may attach a [Nanoshield] to it and at the end of this turn ready that Clash card. When the effect of an Accessory you control prevents damage for the first time each turn, draw a card. 10: Clash cards with a [Nanoshield] attached gain Safeguard. Sinister Assistance [ac-ac1-045] | action | green, set The Awakening, cost 1 | Send target Clash card with an initial resource cost of one or less to Oblivion. Sinister San Francisco, San Francisco [ac-ks-ac1-098] | clashground | red, cost 4 | Whenever an (Alpha symbol) Clash card you control is dealt non-clash damage, it gets +2/+2 until end of turn. Sinister San Francisco (Spookala Promo) [ac-ac1-098] | clashground | red, cost 4 | Whenever an (Alpha symbol) Clash card you control is dealt non-clash damage, it gets +2/+2 until end of turn. Skullpiercer [ac-ac5-111] | accessory | blue, cost 1 | Attach: U Attached card gets, "Trigger - Attack: This card gets +1/+0 until end of turn. If this card would deal Clash damage to a [Rogue symbol] Clash card, it deals double that much damage to that Clash card instead." Skypiercer [ac-ac5-141] | accessory | red, cost 1 | Counter - Attack: Detach a Contender Weapon you control. Then deal two damage to target attacking Clash card. It loses Flight and can't gain Flight until end of turn. Slayer Guardian (A) [ac-vt-028] | Clash | set The Vault Trials, engine text only | At the start of the Boss Turn, put one Boss Counter on this. Then each player puts a Doubt on each Clash card they control with the highest attack. Then they may send an Accessory they control to Oblivion. If they don‚Äôt their Contender gets -3/-3 until the start of the next Boss turn. If an opposing Clash card is defeated by clash damage, put a Boss Counter on this. When the players advance, flip this. Skull: If there are five or more Boss Counters on this, Minions get Close Combat and attack the Clash card with the lowest defense. Sleight of Hand [ac-ac7-192] | Action | set Ancient Alphas, engine text only | Reveal the top four cards of your deck. Then target opponent chooses two to add to your hand and two to banish. Slip Away [ac-ac5-116] | action | blue, cost 1 | Counter - Attack: You may put target [Discarded symbol]Clash card with Ambush you control with an initial resource cost of two or less back into your Accessory Zone facedown. If you do, you may ready up to two resources you control. Slow Down [ac-vt-043] | Clashground | set The Vault Trials, engine text only | Opposing players can declare only one attack per turn. Opposing Clash cards get, "Trigger - Obstruct: You may pay one resource. If you don‚Äôt, add one Doubt to this card." Minions must be obstructed if able. Smashing Through [ac-sotv-027] | action | white, cost 1 | [Harbinger] Target card with a Weapon attached gets +1/+2 and, "Trigger - Challenge: Each opponent must discard a non-Clash card. If they don't, they reveal their hand‚Äù until the end of the next clash. Smoke Grenade [ac-ac5-027] | accessory | black, cost 1 | Attach: B While this Weapon is attached to a Clash card you control, this Weapon gets, "Whenever the attached Clash card attacks, you may attach this Weapon to target Clash card defending player controls without paying its attach cost." While this Weapon is attached to a Clash card you don't control, this Weapon gets: "The attached Clash card gets -2/-1 and can't obstruct. During that player's Primary Phase, they may discard one card to send this card to Oblivion." Sniper Javelin [ac-st3-011] | Accessory | set Unrivaled, engine text only | Attach: R Attached Contender gets +1/+0. Attached Contender gets, "Trigger - Attack: You may unattach this Weapon. If you do, deal two damage to target Clash card. If that Clash card has Flight, deal four damage to it instead." This card can only be attached to a [War] Contender. Solar Flare [ac-ac1-111] | accessory | red, set The Awakening, cost 1 | Counter - Attack: Send target attacking Clash card with an attack power of two or less to Oblivion. Solar Mace [ac-ac6-095] | accessory | white, cost 4 | [Savior Symbol] This card may not be put into play. Attach: WWWW Attached card gets +4/+0, Breakthrough, and "Trigger - Challenge: Detach an attached [Solar Mace] and your Contender gains four health". Solar Smash [ac-ac1-118] | action | red, set The Awakening, cost 2 | Deal three damage to target Contender or Clash card. Solar Smash [ac-cd3-020] | Action | set Champion Deck: Brandon Nieves, engine text only Solar Smash [ac-st5-008] | Action | set Equilibrium, engine text only | Deal three damage to target Contender or Clash card. Soldier to Leader [ac-tp1-006] | action | green, cost 2 | If your Contender is [Moxie], target [Alpha Hunter symbol] card you control gets +1/+0 for each Weapon attached to it until end of turn. Target [Alpha Hunter symbol] Clash card you control with a Weapon attached gets Barrage 2 until end of turn. Somewhere in Manila [ac-ac4-035] | clashground | green, cost 1 | When a Contender Weapon you control is sent to Oblivion, you may send this card to Oblivion. If you do, put that Contender Weapon on top of your deck. Somewhere in New York City, New York [ac-ac2-077] | clashground | blue, set Clashgrounds, cost 1 | (Alpha symbol) Clash cards get, "Trigger - Obstruct: This card gets +0/+1 until end of turn." Somewhere in San Francisco, San Francisco [ac-ac2-100] | clashground | red, set Clashgrounds, cost 1 | Contenders get +1/+0. When this card leaves play, you draw one card. Sonic Grenade [ac-ac4-141] | accessory | red, cost 2 | Attach: R While this Weapon is attached to a Clash card you control, this Weapon gets, "Whenever the attached Clash card attacks, you may attach this Weapon to target Clash card defending player controls without paying that Weapon's attach cost." While this Weapon is attached to a Clash card you don't control, this Weapon gets, "The attached Clash card can't attack or obstruct. During their Primary Phase, the attached Clash card's controller may pay two resources of any color to send this card to Oblivion. If they do, Clash cards they control get -2/-0 until their next turn." Sonoro [ac-ac1-027] | clash | green, set The Awakening, cost 1 Sonoro, Pumped Up [ac-ac5-050] | Clash | set Equilibrium, engine text only | If another Clash card was readied by an effect you control, this card gets +1/+1 until end of turn. Sonoro, Rhythmic Dynamo [ac-ac4-049] | clash | green, cost 5 | Trigger - Enter: You may engage any number of Clash cards you control. The next Clash card you play this turn costs G less for each card engaged this way. Sonoro, Sonic Blaster [ac-ac2-036] | clash | green, set Clashgrounds, cost 4 | Trigger - Victory: You may engage target Clash card you control. If you do, put a Clash card with an initial resource cost of two or less from your Oblivion into play. Sonoro, Soundblaster [ac-ac4-050] | clash | green, cost 2 | When this card becomes engaged from another card effect you control, you may ready another target Clash card you control. Sonoro, Spinmaster [ac-ac3-043] | clash | green, cost 2 | If this card enters play from Oblivion, you may ready target Clash card you control. Sonoro, the Awakened Breaker [ac-ac1-035] | clash | green, set The Awakening, cost 5 | Trigger - Attack: This card gets +1/+1 until end of turn, and you draw one card. Then if your Contender is a green (Alpha symbol), you may ready a Clash card you control with an initial resource cost of one or less. Sonoro, the Awakened Breaker [ac-st5-004] | Clash | set Equilibrium, engine text only | Trigger - Attack: This card gets +1/+1 until end of turn, and you draw one card. Then if your Contender is a green [Alpha symbol], you may ready a Clash card you control with an initial resource cost of one or less. Sonoro, the Fierce Fighter [ac-ac1-033] | clash | green, set The Awakening, cost 3 | Trigger - Enter: You may send another Clash card you control to Oblivion. If you do, choose one (Alpha symbol) Clash card from your Oblivion with an initial resource cost of two or less and put it into play ready. That card can't attack this turn. Soul Barrier [ac-ac5-025] | accessory | black, cost 2 | Counter - Play: If the Portal is open, send a Clash card you control to Oblivion. Prevent the next X non-clash damage this turn where X is that Clash card's initial resource cost. Then you may set a Trap from your hand. Sovereign Scourge [ac-ac4-081] | accessory | white, cost 3 | Counter - Attack: Target attacking Clash card gets -2/-2 until end of turn. Then, if the Portal is open, search your deck for a Clash Buff and add it to your hand. You can't play Clash Buffs this Clash. Spatial Gateway, Outer Space [ac-ac2-004] | clashground | black, set Clashgrounds, cost 2 | Trigger - Enter: You may activate the Portal. (Harbinger symbol) Clash cards with an initial resource cost of four or less get, "Trigger - Defeat: You may pay one resource of any color to return this card to your hand instead of putting it into your Oblivion." Spear of Atlantis [ac-ac7-031] | accessory | black, cost 2 | Attach [Alpha Symbol]: B Attached card gets +1/+1. Magnitude 10: Attached card gets, "Trigger - Challenge: Put target Accessory with a resource cost of two or less from an Oblivion into play under your control". Speeding Up [ac-ac3-107] | action | blue, cost 2 | [Mean-Streak] Clash cards you control get +1/+0 until end of turn. If there are five or more Streak Counters among Clash cards you control, [Mean-Streak] Clash cards you control get +2/+0 instead. Sphere of Protection [ac-ac3-082] | action | white, cost 1 | Counter - Play: Choose target Clash card you control. Until end of turn, that Clash card can't be dealt damage. Spiritual Defense [ac-ac1-064] | accessory | white, set The Awakening, cost 1 | Counter - Play: You may activate this Trap if the Clash card being played has an initial resource cost of two or less. When that card enters play, it gets -1/-1 until end of turn. Spiritual Stampede [ac-st3-010] | action | white, cost 5 | Until end of turn, Clash cards you control get Breakthrough and assign clash damage equal to their defense power rather than their attack power. Until end of turn, you can't play Clash Buffs. Spoils of War [ac-ac3-129] | accessory | red, cost 1 | When a Clash token you control defeats a Clash card, you may send this Relic to Oblivion. If you do, target Clash card you control gets +2/+2 until end of turn. Spontaneous Growth [ac-sotv-018] | action | green, cost 2 | Counter - Attack/Play: Send any number of Clash cards you control to Oblivion. Then put a Clashground into play from your hand or Oblivion with a cost equal to or less than the total specific resource cost of those cards. Staunch Defense [ac-ac2-066] | accessory | white, cost 4 | Counter - Play: You may only activate this Trap if the Portal is open. Choose one -- - Your Contender gains five health. - Target Clash card gets +3/+3 until end of turn. - Target Clash card you control with an initial resource cost of two or less can't be dealt damage this turn. Steadfast Guardian (A) [ac-vt-029] | Clash | set The Vault Trials, engine text only | At the start of the Boss Turn, put one Boss Counter on this. Then, each player puts a Doubt on each Clash card they control with the highest attack. If they don't, Minions can‚Äôt be dealt non-clash damage until the start of the next Boss turn. Whenever a Minion is defeated by non-clash damage each opposing Contender loses two health. When the players advance, flip this. Skull: Minions get Fortitude and "Trigger - Attack: This card assigns clash damage equal to its defense instead of its attack this clash‚Äù. Stealth Suit [ac-ac6-133] | accessory | blue, cost 2 | Attach ([Alpha Hunter symbol]/[Rogue symbol]): B/U – Reduce U for each Bounty Counter on cards you don't control. Attached card gets +1/+1. Whenever a card you control is ambushed, you may attach this without paying its attach cost. Steam-Enhanced Strength [ac-ac6-039] | action | black, cost 2 | [Destroyer Symbol] Counter - Attack: You may diminish up to three cards. If you diminished at least one card this way, your Contender gets +1/+0 until end of turn. If any of the diminished cards had Discover, your Contender gets +2/+1 instead. Steampunk Blueprint [ac-ac7-026] | accessory | black, cost 3 | [Destroyer Symbol] / [Savior Symbol] This costs B less to play if you Discovered this turn. Engage (B): Choose one -- - Diminish a card. If you do, draw a card. - Target Contender gets +1/+0 until end of turn. Sticky Fingers [ac-ac2-093] | accessory | blue, set Clashgrounds, cost 1 | Attach: U Attached Clash card gets, "Trigger - Attack: You may put one Collection Counter on target Relic you control." Stonecleaver Axe [ac-ac6-031] | accessory | black, cost 3 | Exclusive Attach ([Thragor]): BB - Reduce by BB if you send a [Thragor] Clash card you control to Oblivion. Attached card gets, " Trigger - Attack: This card gets +2/+0 until the end of the clash. If you control no Clash cards, this also gets Torment until end of turn". At the start of your turn, you may detach this card. If you don't, your Contender loses two health. Strategic Retaliation [ac-ac5-026] | accessory | black, cost 2 | Counter - Attack: If the Portal is open, put target [Alpha Hunter symbol] Clash card with an initial resource cost of two or less from your Oblivion into play engaged. Counter - Play: If the Portal is closed, target [Alpha Hunter symbol] Clash card with a Weapon attached can't be sent to Oblivion until end of turn. Streak [ac-tp1-024] | Clash | set Spoils of the Forgotten, engine text only | Interception This card's attack and defense cannot be modified and cards cannot be attached to it. Streak Blockade [ac-ac2-097] | action | blue, cost 2 | Counter - Attack: Target opponent may only declare one more attack this turn. Streak Shield [ac-ac3-109] | action | blue, cost 1 | Counter - Play: Remove one Streak Counter from a Clash card you control. If you do, target [Mean-Streak] Clash card you control gets Safeguard until end of turn. Streak Storm [ac-ac3-108] | action | blue, cost 3 | If you have... - 3 or more Streak Counters among Clash cards you control, draw one card. - 5 or more Streak Counters among Clash cards you control, all Clash cards you don't control get -1/-1 until end of turn. - 7 or more Streak Counters among Clash cards you control, all Clash cards you don't control get -1/-1 until end of turn and you draw one card. Streak-Absorbing Blow [ac-ac1-092] | accessory | blue, set The Awakening, cost 1 | Counter - Attack: Target attacking Clash card gets -2/-1 until end of turn. Streaking [ac-ac5-095] | action | blue, cost 0 | You may only play this card if your Contender is blue. Put a Streak Counter on target attacking or defending Clash card you control. That Clash card gets +1/+0 until end of turn. Streaks Assembling [ac-tp1-022] | accessory | blue, cost 1 | Counter - Attack: Remove two Streak Counters from among Clash cards you control. For each counter removed this way, create a 0/1 blue [Alpha symbol] Streak Clash token with Interceptionand it gets, "This card's attack and defense cannot be modified and cards cannot be attached to it." Streaks Inbound [ac-ac1-093] | action | blue, set The Awakening, cost 0 | You may only play this card if your Contender is a blue (Alpha symbol). Target Contender or Clash card you control gets +2/+2 until end of turn, then you may draw one card. Streaks, Assemble! [ac-ac1-086] | accessory | blue, set The Awakening, cost 2 | Counter - Attack: Put two Streak Counters on target Clash card you control. Remove those counters after this Clash. Streaks, Engage [ac-ac1-091] | action | blue, set The Awakening, cost 2 | Put one Streak Counter on each of up to two target Clash cards you control. Streaks, Go Help! [ac-st2-005] | accessory | blue, set Clashgrounds, cost 2 | Counter - Attack: Put one Streak Counter on target Clash card you control. Then choose one -- - That card gets Interception until end of turn. - That card gets Superspeed until end of turn. Subway Car, New York [ac-ac5-005] | clashground | black, cost 2 | Trigger - Enter: You may search your deck for a Weapon without Unrivaled with an initial resource cost of one or less and add it to your hand. [Alpha Hunter symbol] Clash cards with a Weapon attached get +0/+1. Suit Up! [ac-ac3-027] | action | black, cost 3 | Put up to one Weapon from your hand into your Accessory Zone. You may attach a Weapon in your Accessory Zone to an [Alpha Hunter symbol] Clash card you control without paying that Weapon's attach cost. Draw one card. Supernova [ac-ac3-135] | action | red, cost 7 | As an additional cost to play this card, send seven Nova tokens you control to Oblivion. Draw two cards, then choose two — - Deal seven damage to target Contender. - Send all Clash cards to Oblivion. - Send all Accessories to Oblivion. - Send all Clashgrounds to Oblivion. Players may not play Clashgrounds for the rest of the game. If you control two or more [Flare] Clash cards, you may reduce the resource cost to play this card by R. Supersonic Disruptor [ac-ac2-090] | accessory | blue, set Clashgrounds, cost 2 | Counter - Play: You may only activate this effect when an opponent plays a Clash card. You may remove two Collection Counters from this card. If you do, put this card into your hand, then that Clash card loses all abilities and effects until end of turn. Surprise! [ac-ac1-013] | action | black, set The Awakening, cost 3 | Counter - Attack: Send target attacking Clash card to Oblivion after this Clash. Swarm of Monsters [ac-ac3-020] | accessory | black, set Unrivaled, cost 3 | Counter - Play: You may activate this Trap when an opponent plays a Clash card. That card is sent to Oblivion instead of entering play. If the Portal is open, target opponent can't play Clash Buffs until end of turn. You may only activate this Trap if you control a [Discarded symbol] Contender or [Discarded symbol] Clash card. Swarm Tactics [ac-ac3-136] | action | red, cost 4 | Counter - Play: You may only play this card when an opponent plays a Clash card. Create X 1/1 red [Harbinger symbol] War Minion Clash tokens, where X is the initial resource cost of the Clash card being played. Syndicate Device [ac-ac7-046] | card | set Ancient Alphas, engine text only | Attach: GG Attached card gets +1/+1 and, "Trigger - Challenge: You may remove a Temper Counter from an attached card. If you do, you may draw a card". Synthetic Surge [ac-ac6-043] | action | green, cost 1 | [Savior Symbol] Choose one – - Target card gets +1/+1 until end of turn. - Send a non-token Clash card you control to Oblivion. If you do, target Clash card you control gets +3/+3 until after this clash. Then draw a card. Synthoria [ac-ac7-042] | clashground | green, cost 2 | Trigger - Enter: Create one 0/1 green Synthorian Clash token. When this card leaves play, create one 0/1 green Synthorian Clash token. While you control a [Harmonisworn], Synthorian tokens get +1/+0. While you control an [Amalgamight], Synthorian tokens get +0/+1. Synthorian [ac-ac7-t01] | Token | set Ancient Alphas, engine text only Synthorian Resistance [ac-ac6-064] | accessory | green, cost 3 | Counter - Attack: Target Clash card you control gets +3/+0 until the end of the clash. If that card is defeated, target Clash card you control gets +2/+0 until end of turn and you draw a card. T-Bone, Eager Contestant [ac-ac2-087] | clash | blue, set Clashgrounds, cost 2 | Trigger - Victory: Ready this card, then it gets +0/+1 until the start of your next turn. This effect triggers only once per turn. T-Bone, Powers Unlocked [ac-ac1-078] | clash | blue, set The Awakening, cost 4 T-Bone, Rigid Defender [ac-ac4-105] | clash | blue, cost 3 | Trigger - Enter: Put one Turf Counter on target Clashground. Clashgrounds with one or more Turf Counters get, "When a Clashground is played, remove one Turf Counter from this Clashground. Then return the Clashground being played to its owner's hand. This Clashground is not sent to Oblivion." T-Bone, the Vindictive [ac-ac1-076] | clash | blue, set The Awakening, cost 2 | Counter - Play: The next time a Clashground would enter play, you may send this card to Oblivion to return that Clashground to its owner's hand. It does not enter play. T-Bone's Shockwave [ac-ac1-089] | accessory | blue, set The Awakening, cost 2 | Counter - Play: You may activate this Trap if the Clash card being played has an initial resource cost of four or more. That card enters play engaged. Tactical Vest [ac-ac3-023] | accessory | black, cost 1 | Attach: B Attached Contender gets +0/+1. At the start of your turn, unattach this card. This can only be attached to an [Alpha Hunter symbol] or [Rogue symbol] Contender. Tampered Reinforcements [ac-ac6-160] | accessory | red, cost 1 | [Sentinel Symbol] Counter - Attack: Your Contender gets +0/+1 and gets +X/+0 where X is its defense until the end of the clash. Target Acquired [ac-ac7-139] | Action | set Ancient Alphas, engine text only | Attach this to target Clash card. Attached Clash card gets -1/-1 and Daunting. While you control a [Mecha Drailia] Contender, the attached card gets, "Trigger - Defeat: Put a Bounty Counter on target Clash card you control. Then return an attached [Target Acquired] to its owner's hand". Target List [ac-ac3-102] | accessory | blue, cost 1 | Exclusive Trigger - Enter: Put one Bounty Counter on target Clash card you don't control. Whenever a Clash card you don't control with a Bounty Counter is defeated, choose one — - Draw one card. - Ready one card in your Resource Zone. - Target opponent diminishes one card. (They put the top card of their deck into their Oblivion.) Tattered Shackleblade [ac-ac4-056] | accessory | green, cost 2 | Attach: GG Attached Contender can't be the target of Clash Buffs. Attached Contender gets, "Trigger - Attack: Draw one card, then you may discard any number of cards. This card gets +1/+0 until end of turn for each card you discarded this way." This Weapon can only be attached to a [Pestilence] Contender. Tempestwrath [ac-ac7-032] | accessory | black, cost 2 | [Sentinel] Attach: BB Attached card gets +1/+2 and "Trigger - Challenge: Target opponent diminshes one card, then put the diminshed card on the bottom of their deck". Terrance "T-Bone" Bonnard [ac-ac1-074] | clash | blue, set The Awakening, cost 1 Terrorizing Stature [ac-ac7-027] | accessory | black, cost 3 | [Sentinel Symbol], Exclusive Counter - Attack: Engage: You may Engage your Contender. If you do, all Clash cards target opponent controls get -2/-0 until end of turn. When an opponent's Clash card is defeated, diminish a card. If the diminished card was a (Discarded Symbol), your Contender gains one health. The Absence, Born of Nothing [ac-ac7-013] | Clash | set Ancient Alphas, engine text only | Trigger - Defeat: Each player banishes the top card of their Oblivion. If two different card types were banished this way, deal two damage to all opposing Clash cards. Void (BBB): Your Contender loses one health. Then, put this card into your Clash Zone. At the end of turn, banish it. The Absence, Hunger Manifest [ac-ac7-014] | Clash | set Ancient Alphas, engine text only | Counter - Play: Engage: You may activate the Portal. This gets Daunting until end of turn unless target opponent discards one card. While the Portal is open, cards with Daunting get +1/+1. The Absence, New Host [ac-ac7-015] | Clash | set Ancient Alphas, engine text only | [Destroyer Symbol] Trigger - Victory: Target opposing Contender loses X health where X is the specific resource cost of the defeated Clash card. Void: Target Contender with more health than your Contender loses one health. If they do, your Contender gains one health. The Absence, Shadow Incarnate [ac-ac7-016] | Clash | set Ancient Alphas, engine text only | [The Absence] Trigger - Enter: Your Contender loses one health. This card must attack each turn if able. Trigger - Attack: Banish target Clash card with less attack power than this card. If you do, put a +1/+1 counter on this card. Void: Your Contender gains one health. The Absence, Unbound Terror [ac-ac7-017] | Clash | set Ancient Alphas, engine text only | Trigger - Defeat: Banish this card. Void: Target [The Absence] card you control gets +1/+0 until end of turn. The Absence, Unphased [ac-ac7-018] | Clash | set Ancient Alphas, engine text only | [Destroyer Symbol] While the Portal is closed, this gets Daunting. Trigger - Defeat: Each player discards a card. The Absence, Voice of the Void [ac-ac7-001] | Contender | set Ancient Alphas, engine text only | 25: At the start of each opponent's turn, if the Portal is open, you may banish the top card of your deck. If you do, you may draw a card. Trigger - Portal: Target [Absence] card you control gets +1/+0 until end of turn. Trigger - Challenge: You may activate the Portal. 20: Action: Play a card with Void from your Banish Zone as though it were in your hand. If you do, lose health equal to its specific resource cost. The Absence, Writhe Within [ac-ac7-019] | Clash | set Ancient Alphas, engine text only | [Destroyer Symbol] Trigger - Challenge: This gets Daunting until the start of your next turn. The Abundant Flame [ac-ac7-075] | clashground | white, cost 4 | When a Clash card is defeated by non-clash damage, Engage: Your Contender gains health equal to the defeated card's specific cost. You may spend W as if it were R to play Action cards. When this would leave play, return a W or R non-Clash Buff Action from your Oblivion to your hand. The Aftermath [ac-ac4-119] | clashground | red, cost 4 | Trigger - Enter: If this Clashground sent another Clashground to Oblivion, choose three target Clash cards. Then... - Deal one damage to target Clash card. - Deal two damage to another target Clash card. - Deal three damage to another target Clash card. The Angel's Domain [ac-vt-070] | Boss | set The Vault Trials, engine text only | Trigger - Enter: Spawn the [Guardian Angel] and a number of Minions equal to the number of players + 2. Then move all Boss Counters here to the [Guardian Angel]. Victory: Deafeat the [Guardian Angel]. Trigger - Portal: Attach a random Role to the [Guardian Angel] from outside the game. Then, remove another role attached to it from the game. Then, add a Boss Counter to the [Guardian Angel] and play a card from the Boss Deck. If an effect adds Time Counters to the Time Pool, instead add that many Boss Counters to the [Guardian Angel]. Whenever the [Guardian Angel] attacks, if there are no other Minions in play, spawn one. The Avenging Guy [ac-ac1-029] | clash | green, set The Awakening, cost 2 | Trigger - Enter: Choose another target Clash card you control. That card gets +2/+1 until end of turn. The Avenging Guy [ac-st5-003] | Clash | set Equilibrium, engine text only The Bean, Chicago [ac-ac5-036] | clashground | green, cost 2 | Trigger - Enter: Distract target ready Clash card you don't control. (That Clash card cannot obstruct the next attack this turn.) The Beginning of the End [ac-ac7-171] | accessory | red, cost 9 | This card costs R less for each War Minion token you control. Trigger - Enter: Opponents can't play Clashgrounds until the start of your next turn. At the start of each turn, send up to one target Clash card and up to one target Accessory to Oblivion. If you don't send two cards this way, your Contender loses two health. Contenders get +1/-1. The Defiler's Vial [ac-ac2-037] | accessory | green, cost 1 | Trigger - Enter: Put one Toxic Counter on this card. Once per turn, during your Primary Phase, you may engage this card. If you do, put one Toxic Counter on this card. Once per turn, during your Primary Phase, you may engage this card and send it to Oblivion. If you do, engage target Clash card with an initial resource cost less than or equal to the number of Toxic Counters on this card. The Eternal Dragon [ac-ac4-t03] | Token | set Genesis Returns, engine text only The Eternal Dragon [ac-ac5-t03] | Token | set Equilibrium, engine text only | Breakthrough, Exclusive, Flight The Gambit [ac-ac7-137] | action | blue, cost 4 | Counter - Attack: Prevent the next five damage dealt to target card this clash. If you control a (Sentinel Symbol), when this prevents damage, you may deal damage to target Clash card equal to the damage prevented. The Last Stand, New York [ac-db1-079] | clashground | white, cost 3 | (Alpha Hunter symbol) and (Rogue symbol) Clash cards get +0/+1. (Rogue symbol) Clash cards you control get, "Trigger - Obstruct: Ready this Clash card after this clash. This effect triggers only once per turn." You may only play this card if you control at least one (Alpha Hunter symbol) or (Rogue symbol) Clash card. The Main Stage [ac-ac4-036] | clashground | green, cost 4 | Trigger - Enter: Ready all Clash cards you control. Those Clash cards can't attack this turn. [Earth] Clash cards get, "Trigger - Defeat: Exhaust target engaged Clash card." The Moon, Outer Space [ac-ac2-026] | clashground | green, set Clashgrounds, cost 2 | Whenever a Clash card attacks and deals clash damage to a Contender, that Clash card's controller may draw one card. This effect only triggers if the Portal is open. The Portal [ac-ac2-t01] | Token | set Clashgrounds, engine text only | During your Primary Phase, you may pay two resources of any color to activate the Portal. The Portal begins the game closed. The Portal [ac-ac3-t01] | Clash | set Unrivaled, engine text only | During your Primary Phase, you may pay two resources of any color to activate the Portal. The Portal begins the game closed. The Portal [ac-ac4-t04] | Token | set Genesis Returns, engine text only The Portal [ac-ac5-t03a-ac5-t03b] | Token | set Equilibrium, engine text only | During your Primary Phase, you may pay two resources of any color to activate the Portal. The Portal begins the game closed. The Portal [ac-ac6-t03a-ac6-t03b] | Token | set Echoes of Eternity, engine text only | During your Primary Phase, you may pay two resources of any color to activate the Portal. The Portal begins the game closed. The Portal [ac-db1-t01] | Token | set Year of the Dragon, engine text only | During your Primary Phase, you may pay two resources of any color to activate the Portal. The Portal begins the game closed. The Price of Power [ac-ac7-189] | Accessory | set Ancient Alphas, engine text only | At the end of your turn, if your Contender lost health this turn, you may banish the top card of your deck. If you do, you may play it by paying its cost with health instead. (Play the card when this effect resolves) The State of the State [ac-ac7-190] | Accessory | set Ancient Alphas, engine text only | [Entropy] Counter - Attack / Play: Banish a card from your hand and return a card that matches its type from your Oblivion to your hand. Your Contender loses health equal to the returned card's specific resource cost. The Wastelands, Wastelands [ac-ac2-027] | clashground | green, set Clashgrounds, cost 3 | [Pestilence] Clash cards get +0/+1. Once per turn, during your Primary Phase, you may return target Clash card you control with an initial resource cost of four or less to your hand. The Whisper Network's Agenda [ac-ac6-062] | accessory | green, cost 4 | Safeguard Trigger - Enter: Exhaust this card. Engage: Banish this card. If you do, pay an amount of resources equal to the initial resource cost of target Clash card an opponent controls. If you do, gain control of that card and ready it. This is My World! [ac-ac2-047] | Action | set Clashgrounds, engine text only | Counter - Attack: If the Portal is open, return up to X target engaged (Harbinger symbol) Clash cards from play to their owners' hands. Then you may activate the Portal. Thragor, Dread Titan [ac-ac6-175] | clash | black, green, cost 9 | Breakthrough, Unrivaled This card can be played from Oblivion and can't be put into play or played from hand. This card costs BG less if you control both a [Thragor] and a [Cadavros] card. While this card is in your Oblivion, cards in your Oblivion can't be targeted by opponents' cards or effects. This card gets +1/+1 for each Clash card in every Oblivion. Thragor, Fortified [ac-ac6-019] | clash | black, cost 6 | Breakthrough Trigger - Enter: Send two non-token Clash cards you control to Oblivion. If you don't, send this card to Oblivion. This card cannot attack Contenders. Trigger - Victory: If this card is the only Clash card you control, ready this card. This effect triggers only once per turn. Thragor, Hunger of the Hunt [ac-ac7-020] | clash | black, cost 7 | [Sentinel Symbol / [Savior Symbol], Close Combat Trigger - Attack: This gets +3/+0 until end of turn. Trigger - Victory: If you control no other Clash cards, ready this card. This effect triggers once per turn. Thragor, Juggernaut of Ruin [ac-ac7-021] | clash | black, cost 6 | Exclusive This gets +1/+1 for each Clash card in your Oblivion. Trigger - Attack: If your Contender is (Sentinel Symbol) or (Discarded Symbol) search your deck for a non-UnRivaled Clash card and put it into your Oblivion. Trigger - Challenge: Banish X Clash cards from your Oblivion where X is equal to the damage dealt. Thragor, Overwhelming Colossus [ac-ac6-020] | clash | black, cost 7 | While you control less Clash cards than any opponent, this card gets Breakthrough. Trigger - Enter: If you don't control a [Cadavros], this card gets Observant. Thragor, Savage Momentum [ac-ac7-022] | clash | black, cost 4 | [Sentinel Symbol], Breakthrough Thragor, Solitary Hunt [ac-ac7-023] | clash | black, cost 2 | [Sentinel] While you control no other Clash cards, your Contender gets Brutal 1. Thragor, Striking Through [ac-ac6-021] | clash | black, cost 2 | This card does not ready during your Ready Step unless you choose to have your Contender lose two health. If you do, ready this card. Thragor, Terrorizing Presence [ac-ac6-022] | clash | black, cost 5 | Exclusive Trigger - Enter: If your Contender is [Thragor], you may return up to two target Clash cards from any Oblivion to target opponent's Clash Zone engaged. Until end of turn, those cards get, "Trigger - Defeat: Your Contender loses one health". While you control less Clash cards than any opponent, this card gets Awe Factor 2. Trigger - Attack: Send target Clash card with an attack power of zero or less to its owner's Oblivion. Thragor, the Brutal [ac-ac6-002] | Contender | set Echoes of Eternity, engine text only | 30: When this Contender would take clash damage for the first time each turn, diminish one card. If you do, prevent X clash damage where X is equal to the number of specific resources on that card. 20: Trigger - Attack: If you control less Clash cards than any opponent, this card gets +1/+1 and Brutal 1 until the end of the clash. Thragor, the Resilient [ac-ac6-023] | clash | black, cost 1 | Trigger - Enter: If you control more Clash cards than any opponent, this card gets Observant. Thragor, the Unyielding [ac-ac6-024] | clash | black, cost 3 | This card cannot attack if you control another Clash card. Trigger - Defeat: Discard a card. Time Pool [ac-vt-069] | Boss | set The Vault Trials, engine text only | At the start of each Boss turn, put a Time Counter on this. When you advance for the second time, instead of moving to a new room, flip this and convert all the Time Counters on this into Boss Counters. Whenever a Time Counter is added to the Time Pool. Each opposing player may discard a card at random. For each one that doesn't, spawn a minion. Time to Go [ac-ac2-048] | action | green, cost 1 | Counter - Play: You may activate the Portal. Times Square, New York [ac-ac3-032] | clashground | green, cost 3 | [Magnate] cards get +1/+0. [Alpha symbol] Clash cards get Breakthrough. Titan's Grip [ac-sotv-025] | accessory | white, cost 2 | Attach ([Conquest]): FireFire Attached card gets... -+1/+1, must attack if able, and you may attach an additional Contender Weapon. -Trigger - Challenge: Ready this card. It cannot attack Contenders for the duration of the turn. -Trigger - Victory: Draw a card and target [Conquest] Clash card gets +1/+1 until the start of your next turn, then detach this card. To the Depths [ac-ac2-021] | action | black, set Clashgrounds, cost 2 | Send target Clash card with a defense power of three or less to Oblivion. Torque [ac-ac1-100] | clash | red, set The Awakening, cost 1 Torque, Deranged Assailant [ac-ac3-123] | clash | red, cost 3 | Enrage 2 Torque, Energy Overflowing [ac-ac1-105] | clash | red, set The Awakening, cost 5 | Trigger - Attack: Deal one damage to your Contender. When this card is obstructed by one or more of your opponent’s Clash cards, deal one damage to each Clash card obstructing it. Torque, Enraged Alpha [ac-tp1-028] | clash | red, cost 4 | Enrage 3 Torque, Expelling Energy [ac-ac1-106] | clash | red, set The Awakening, cost 4 | Enrage 1 (Whenever this card is dealt non-clash damage, it gets +1/+0 until end of turn for each point of non-clash damage it was just dealt.) Trigger - Defeat: You may deal two damage to target Contender or Clash card. Torque, Forceful Hitter [ac-ac2-105] | clash | red, set Clashgrounds, cost 4 | Whenever a Clash card is defeated by non-clash damage, deal one damage to target Contender. Torque, Fury's Embrace [ac-ac3-124] | clash | red, set Unrivaled, cost 5 | Exclusive This card gets +X/+0, where X is equal to the amount of non-clash damage dealt this turn. Once per turn, you may engage this card. If you do, deal damage to target Clash card equal to this card's attack power. Torque, Fury's Embrace (Iconic Rare) [ac-ac3-143] | clash | red, cost 5 | Exclusive This card gets +X/+0, where X is equal to the amount of non-clash damage dealt this turn. Once per turn, you may engage this card. If you do, deal damage to target Clash card equal to this card's attack power. Torque, Letting it Fly [ac-tp1-029] | clash | red, cost 4 | Trigger - Enter: If an opponent's resource total exceeds yours by two or more, you may send target resource they control to Oblivion. Torque, Raging Force [ac-ac1-103] | clash | red, set The Awakening, cost 2 | Enrage 1 (Whenever this card is dealt non-clash damage, it gets +1/+0 until end of turn for each point of non-clash damage it was just dealt.) Torque, Redirecting Damage [ac-ac1-102] | clash | red, set The Awakening, cost 2 | Trigger - Defeat: Draw one card. When this card is obstructed by one or more of your opponent’s Clash cards, increase this card's attack power by an amount equal to the total attack power of all cards obstructing it. Torque, Resilent Rampager [ac-ac3-125] | clash | red, cost 2 | Whenever non-clash damage is dealt to a Contender or Clash card you control, this card gets +1/+0 until end of turn. Torque, Retaliating [ac-ac4-131] | clash | red, cost 5 | If this card deals clash damage to a Contender, you may deal three damage to target Clash card you control. If that Clash card is defeated by this effect, you may deal X damage to target Clash card or Contender, where X is equal to the defeated Clash card's initial resource cost. Torque, the Diabolical [ac-ac1-096] | contender | red, set The Awakening | 30: Once per turn, during your Primary Phase, you may engage this card. If you do, deal one damage to target Clash card. Whenever non-clash damage is dealt to this Contender, draw one card. This ability triggers only once per turn. 10: Whenever non-clash damage is dealt to this Contender, target Clash card you control gets +1/+1 until end of turn. Torque, the Diabolical (Monochrome) [ac-db1-p09] | Contender | set Year of the Dragon, engine text only | 30: Once per turn, during your Primary Phase, you may engage this card. If you do, deal one damage to target Clash card. Whenever non-clash damage is dealt to this Contender, draw one card. This ability triggers only once per turn. 10: Whenever non-clash damage is dealt to this Contender, target Clash card you control gets +1/+1 until end of turn. Torque, the Lawless One [ac-ac2-106] | clash | red, cost 4 | Trigger - Victory: Deal two damage to target Contender or Clash card. When this card would be dealt clash damage, you may pay ‚óÜ‚óÜ. If you do, prevent that damage and up to one other target [Torque] Clash card you control gets +2/+2 and Breakthrough until end of turn. Torque, the Uncontrollable [ac-ac1-109] | clash | red, set The Awakening, cost 1 | Trigger - Enter: Deal one damage to your Contender. When this card would be dealt non-clash damage, prevent that damage instead, and this card gets +1/+1 until end of turn for each point of damage prevented this way. If five or more non-clash damage is prevented from being dealt to this card in a turn, it gets Breakthrough until end of turn. Torsion to Absorption [ac-tp1-030] | action | red, cost 2 | If your Contender is [Torque], [Alpha symbol] Clash cards you control get Enrage 1 until end of turn. Deal one damage to up to three target Clash cards. Torture Device [ac-ac6-065] | accessory | green, cost 2 | Attach ([Cadavros]): BG Attached card gets +1/+0 and, "When you send a Clash card you control to Oblivion for the first time each turn, gain one health". While you control a [Thragor] Clash card, the attached card gets Necrotic. Totem of the Warchief [ac-ac3-024] | accessory | black, cost 2 | Attach: B Attached Clash card gets Undisputed. This card can only be attached to a [Discarded symbol] Clash card. Toxic Corrosion [ac-sotv-016] | accessory | green, cost 1 | Counter - Attack: Remove X Toxic Counters you control. If you do, send target non-Trap Accessory to Oblivion with a specific resource cost of X. Toxic Transfusion (036) [ac-sotv-055] | accessory | green, cost 2 | Unrivaled Attach ([Pestilence]): GGG B Reduce G for each Toxic Counter you control. When a card with a Toxic Counter would leave play, move all Toxic Counters on that card to this card. Then the attached card gets +0/+1 until end of turn. Action: If this is attached, remove two Toxic Counters from this. If you do, choose one... - Draw a card. - Target Clash card gets -0/-2 until end of turn. Toxic Transfusion (047) [ac-sotv-047] | accessory | green, cost 2 | Unrivaled Attach ([Pestilence]): GGG B Reduce G for each Toxic Counter you control. When a card with a Toxic Counter would leave play, move all Toxic Counters on that card to this card. Then the attached card gets +0/+1 until end of turn. Action: If this is attached, remove two Toxic Counters from this. If you do, choose one... - Draw a card. - Target Clash card gets -0/-2 until end of turn. Track Them Down [ac-sotv-036] | Action | set Spoils of the Vault, engine text only | Counter - Play: Engage X target Clash cards. If your Contender is a [Harbinger], ready a Clash card you control. Transient Passage [ac-vt-044] | Clashground | set The Vault Trials, engine text only | Trigger - Enter: Activate the Portal. The Portal may not be activated by opposing card effects. Trigger - Portal: Each Contender gains three health. Add a Boss Counter to a Guardian or Boss if able. The first non-Elite Minion that attacks each turn can't be obstructed. Trapmaster's Insight [ac-ac7-165] | accessory | red, cost 2 | When a Trap deals damage, it deals one additional damage. When you Discover, the next non-Ambush Trap you activate this turn costs R less. Trial of Identity [ac-vt-066] | Boss | set The Vault Trials, engine text only | Trigger - Enter: Spawn X + 1 Minions, where X is the number of players. Then, for each player, put an Elite Minion from the Boss deck with a role that matches that player into play. It gets Observant and, "This can't be dealt damage while a non-Elite Minion is in play". If there is a non-Elite Minion in play, Elite Minions get Safeguard and can't be defeated or sent to Oblivion by card effects. Victory: When there are no Minions in play, advance. Trigger - Portal: Target Clash card that shares a name or Role with your Contender gets +1/+1 until the end of the next clash. Trigger - Enter: Reveal cards from the top of the Minion deck until you reveal an Accessory. Put it into play, then put the revealed cards on the bottom of the Minion deck. Trial of Time [ac-vt-067] | Boss | set The Vault Trials, engine text only | Trigger - Enter: Spawn X Minions where X is the number of players ó 2. When an opposing Clash card enters play, its owner may put a Doubt on it. If they don‚Äôt, it gets Observant. If there is a non-Elite in play, Elite Minions can't be dealt non-clash damage. Victory: When there are no Minions in play, advance. Trigger - Portal: Ready target Clash card you control. If you are the active player, attack with it, and add a Doubt to it at the end of the clash. When you would put a card into the Resource Zone, you may add one Time Counter to the Time Pool. If you don't, that resource enters engaged. Triumphant Angel [ac-vt-016] | Clash | set The Vault Trials, engine text only | Breakthrough Trigger - Victory: The defeated Clash cardWhite controller may discard a card. If they don‚Äôt, they add one Doubt to another Clash card they control. Trigger - Challenge: Add one Time Counter to the [Time Pool]. This attacks the lowest-cost opposing Clash card if able. Triumphant Revitalization [ac-ac3-060] | action | white, set Unrivaled, cost 1 | You may only play this card if your Contender is white. Target Contender or Clash card you control gets +1/+1 until end of turn. Then target Contender gains three health and you draw one card. Triumphant Surge [ac-ac6-100] | action | white, cost 1 | You may only play one [Triumphant Surge] each turn. If you have resolved a Trigger - Victory effect this turn, ready your Contender. Trugg, Guardian of the Gateway [ac-ac3-014] | clash | black, cost 4 | Ambush (You may set this card facedown as a Trap in your Accessory Zone.) Necrotic Counter - Attack: You may pay BBB. If you do, put this card into play from your Accessory Zone. If the Portal is open, you may pay BB instead. Players can't play Clashgrounds. Trugg, Supporting the Cause [ac-ac3-015] | clash | black, cost 4 | Ambush (You may set this card facedown as a Trap in your Accessory Zone.) Counter - Attack: If the Portal is open, you may pay BBB. If you do, put this card into play from your Accessory Zone. Trigger - Enter: If the Portal is open, each of up to two target [Discarded symbol] Clash cards you control get +1/+0 until end of turn. Trugg, Unruly Scavenger [ac-ac5-019] | Clash | set Equilibrium, engine text only | Trigger - Defeat: Each player diminishes one card. Once per turn, during your Primary Phase, if the Portal is open, you may banish a Clash card from your Oblivion. If you do, return target [Discarded symbol] Clash card in your Oblivion to your hand. If the targeted Clash card has Ambush, you may set it facedown in your Accessory Zone and ready one resource you control. Trugg, Unruly Scavenger [ac-ac6-181] | clash | black, set Echoes of Eternity, cost 4 | Trigger - Defeat: Each player diminishes one card. Action: If the Portal is open, you may banish a Clash card from your Oblivion. If you do, return target [Discarded Symbol] Clash card from your Oblivion to your hand. If that card has Ambush, you may set it facedown in your Accessory Zone and ready one resource you control. Trugg, Unusual Assistant [ac-ac3-016] | clash | black, cost 1 | Once per turn, during your Primary Phase, you may discard this card from your hand. If you do, target [Discarded symbol] Clash card gets +1/+1 until end of turn. At the start of your turn, if this card is in your Oblivion, you may banish it. If you do, activate the Portal. Ultimate Power Armor [ac-tp1-031] | accessory | black, red, cost 2 | Rivaled (This card cannot be put into your Resource Zone. You may not have Unrivaled cards or Rivaled cards with a different name in your deck.) Attach: BR Attached Contender can attach up to five Contender Weapons with different names, gets +1/+1 and, "Trigger - Attack: This card gets +1/+1 and Flight until end of turn." The first time a Contender Weapon enters play on your turn, you may attach that card to your Contender without paying its attach cost. While this card is attached, when a card you control with [Grenade] in its name would trigger while attached to an opponent's card, you may copy that trigger and choose new targets for the copy. Counter - Play: You may discard this card. If you do, target Contender Weapon you control gets Safeguard until end of turn. This card can only be attached to a [Moxie] or [Webber] Contender. Unarmed and Dangerous [ac-ac6-075] | action | white, cost 1 | [Savior Symbol] Choose one – - Target attacking card gets +1/+1 until end of turn. - Target defending card gets +3/-1 until after this clash. Then draw a card. Unbreakable Plating [ac-ac7-033] | accessory | black, cost 2 | [Sentinel Symbol] Trigger - Enter: Send a non-token Clash card you control to Oblivion. If you do, Temper this. (Temper a card by putting a Temper Counter on it.) Attach: BB Attached card gets +1/+0 and, "Trigger - Victory: If the defeated card had a Weapon attached, send that Weapon to Oblivion". Uncertainty [ac-vt-021] | Accessory | set The Vault Trials, engine text only | At the end of each opposing player's turn, for each engaged Clash card they control, add a Doubt to that card. At the start of the Boss Turn, each opposing player puts a Doubt on each Clash card they control with the highest attack power. Under Pressure [ac-ac4-006] | action | black, cost 1 | You may only play this card if your Contender is black. You may discard one card. If you do, draw two cards. Target Contender or Clash card you control gets +1/+1 until end of turn. Magnitude 15: That target gets +2/+2 until end of turn instead. (You have Magnitude X, where X is equal to the number of cards in your Oblivion.) Under Pressure (Iconic Rare) [ac-ac4-158] | action | black, cost 1 | You may only play this card if your Contender is black. You may discard one card. If you do, draw two cards. Target Contender or Clash card you control gets +1/+1 until end of turn. Magnitude 15: That target gets +2/+2 until end of turn instead. (You have Magnitude X, where X is equal to the number of cards in your Oblivion.) Underground Subway, New York [ac-ac2-005] | clashground | black, cost 2 | Trigger - Enter: Each player reveals the top two cards of their deck. Each player must then add one of the revealed cards to their hand and put the other into their Oblivion. Clash cards get -1/-0. Clash cards lose Flight and can't get Flight. Undiscovered Passageway, Outer Space [ac-ac3-003] | clashground | black, cost 2 | Trigger - Enter: You may activate the Portal. Your opponents must pay one additional resource of any color to activate the Portal. At the start of your turn, if the Portal is open, you may put a [Discarded symbol] Clash card with an initial resource cost of two or less from your Oblivion into play. United Nations Headquarters, New York [ac-ac1-002] | clashground | black, set The Awakening, cost 3 | (Alpha Hunter symbol) Clash cards get +2/+0 and Interception. Attach costs of Weapons you control are reduced by B. Unparalleled Angel [ac-vt-017] | Clash | set The Vault Trials, engine text only | Close Combat This attacks the lowest-cost opposing Clash card if able. Trigger - Victory: Add one Time Token to the [Time Pool] and spawn a Minion engaged. This card can‚Äôt be obstructed unless the defending player sends another Clash card they control to Oblivion. Valen Solariel [ac-ac6-087] | clash | white, cost 3 Valen Solariel [ac-ac7-198] | Clash | set Ancient Alphas, engine text only | Bound Trigger - Enter: If your Contender is a [Savior Symbol], you may draw a card. Valen Solariel, Beacon of Hope [ac-ac6-088] | clash | white, cost 5 | Trigger - Enter: If you played a Basic Action this turn, you may engage target Clash card you don't control. Other [Rogue symbol] Clash cards you control get +0/+1. At the start of your turn, your Contender gains one health. Valen Solariel, Healer of Eldralore [ac-ac7-072] | Contender | set Ancient Alphas, engine text only | 20: The first time you play an Action card during your turn, target [Rogue Symbol]Clash card you control gets Recover 1 until end of turn. The first time your Contender would gain health on your turn, you may draw a card. 12: When you play a Quick Action, Engage: target Clash card gets Daunting until the end of turn. Valen Solariel, Healing Grace [ac-ac7-082] | clash | white, cost 3 | Trigger - Victory: Return a Quick Action from your Oblivion to your hand. If you play a card with the same name this turn, it costs W less. Valen Solariel, Healing Light [ac-ac7-081] | clash | white, cost 4 | Recover 2 Valen Solariel, Light of the Hunt [ac-ac7-084] | clash | white, cost 7 | This card costs WW less if your Contender gained two or more health this turn. At the end of your turn if you have less health than any opponent, ready this. Valen Solariel, Lightbringer [ac-ac7-083] | clash | white, cost 4 | [Savior Symbol], Exclusive Counter - Attack / Play: Engage: Prevent all damage that would be dealt to target Clash card this turn. That card loses all abilities until end of turn. You cannot play or activate cards for the duration of the turn. Valen Solariel, Radiant Surge [ac-ac6-089] | clash | white, cost 3 | [Savior Symbol] Whenever you play a Clash Buff for the first time each turn, you may ready this card. Valen Solariel, Solar Protector [ac-ac7-085] | clash | white, cost 6 | [Savior Symbol] Engage (X): Target Contender gains X health. If X was three or greater, this gets Daunting until the start of your next turn. Valen Solariel, Sunborn Paladin [ac-ac6-090] | clash | white, cost 6 | Trigger - Enter: If your Contender has less health than target opposing Contender, you may engage target Clash card you don't control. When an effect you control engages an opposing Clash card for the first time each turn, this card gets +2/+2 until the end of the next clash this turn. Valen Solariel, Unseen Approach [ac-ac7-086] | clash | white, cost 3 | Trigger - Challenge: The next Action you play or Action effect you activate this turn costs WW less. Valiant Dagger [ac-ac3-078] | accessory | white, cost 2 | Attach: WW Attached Clash card gets, "When this Clash card deals clash damage to a Contender, draw one card." Vanishing Point [ac-ac7-130] | accessory | blue, cost 2 | [Sentinel Symbol], Exclusive Trigger - Portal: Your Contender gets +1/+1 until end of turn. When a [Progenitor Symbol] card leaves play, you may send this card to Oblivion. If you do, draw a card. Vanni's Grocery [ac-ac4-091] | clashground | blue, cost 2 | Blue Clash cards get +1/+0. Trigger - Enter: If there are one or more Bounty Counters among Clash cards you don't control, each opponent diminishes two cards. Trigger - Enter: If you have two or more Streak Counters among Clash cards you control, draw one card. Trigger - Enter: If you have three or more Collection Counters among Relics you control, target Contender gains three health. Vantage Point [ac-sotv-019] | clashground | white, cost 2 | [Harbinger] Trigger - Enter: Search your deck for a non-Unrivaled Weapon with a resource cost of two or less and put it into play. If it has Exclusive, you may attach it without paying its attach cost. At the end of the turn, you may detach a Weapon you control. Vaulted Escape [ac-ac7-138] | action | blue, cost 2 | Counter - Attack: Return target Clash card you control to its owner's hand. If you do, return target Clash card you don't control with a Scarab Counter on it to its owner's hand. If the Portal is open, draw a card. Veil of Convergence [ac-ac2-063] | accessory | white, set Clashgrounds, cost 3 | Players may only play one Clash card during their turn. Vengeance [ac-ac5-038] | action | green, cost 1 | You may only play this card if your Contender is a green [Rogue symbol]. Target attacking Contender or Clash card gets +2/+1 until end of turn. If the target deals damage to a Contender, draw a card. Vengeance (Starter Rare) [ac-st5-002] | action | green, cost 2 | You may only play this card if your Contender is a green [Rogue symbol]. Target attacking Contender or Clash card gets +2/+1 until end of turn. If the target deals damage to a Contender, draw a card. Vested Interest [ac-ac6-141] | action | red, cost 1 | [Sentinel Symbol] Choose one – - Target card gets +1/+1 until end of turn. - Wrath: Target [Dragon Symbol] card gets +3/+2 until after this clash. Then draw a card. (Reveal a [Dragon Symbol] Clash card from your hand with a resource cost greater than the card triggering this effect, then put that card on the bottom of your deck. If you do, resolve the rest of the effect.) Victory Peak, Victory Peak [ac-ac3-059] | clashground | white, set Unrivaled, cost 3 | Clash cards get, "Trigger - Victory: Your Contender gains one health." Counter - Attack: You may engage this card. If you do, choose target Contender or Clash card you control. Prevent the next three clash damage that would be dealt to it this turn. Counter - Play: You may engage this card. If you do, choose target Contender or Clash card you control. Prevent the next three non-clash damage that would be dealt to it this turn. Vigilant Defense [ac-ac4-087] | action | white, cost 3 | Counter - Attack: Clash cards you control get +0/+1 until end of turn for each Clash card target opponent controls. Violent Tendencies [ac-ac7-135] | accessory | blue, cost 3 | Attach [Mecha Drallia] / [Alpha Hunter Symbol]: UU Attached card gets +2/+2 and, "Trigger - Attack: Put one Bounty Counter on target Clash card you don't control". Visions of the Future [ac-ac4-063] | clashground | white, cost 2 | Trigger - Enter: Flip all Traps face up. Then target [Earth] Clash card you control gets +1/+1 for each face up Trap in play until end of turn. Vital Path [ac-vt-022] | Accessory | set The Vault Trials, engine text only | At the end of each opposing player's turn, for each ready Clash card they control, add a Doubt to that card. At the start of the Boss Turn, each opposing player puts a Doubt on each Clash card they control with the highest defense power. Wanted [ac-ac6-127] | accessory | blue, cost 1 | Whenever an [Alpha Hunter symbol] is defeated, you may engage this card. If you do, put a Bounty Counter on target Clash card you don't control. War Minion [ac-ac2-t02] | Token | set Clashgrounds, engine text only War Minion [ac-ac3-t02] | Clash;Token | set Unrivaled, engine text only War Minion [ac-ac4-t05] | Token | set Genesis Returns, engine text only War Minion [ac-ac5-t04] | Token | set Equilibrium, engine text only War Minion [ac-ac6-t02] | Token | set Echoes of Eternity, engine text only War Minion [ac-ac7-t02] | Token | set Ancient Alphas, engine text only War Minion [ac-db1-t02] | Token | set Year of the Dragon, engine text only War, Back in the Fight [ac-sotv-040] | clash | red, cost 6 | This card costs R less for each resource you control in excess of each opposing player. War, Battle Paragon [ac-ac3-126] | clash | red, cost 6 | This card gets Undisputed as long as you control three or more Clash tokens. War, Battle Tactician [ac-ac2-107] | clash | red, set Clashgrounds, cost 2 | Trigger - Enter: If the Portal is open, create one 1/1 red (Harbinger symbol) War Minion Clash token. That token can't be obstructed or be the target of a Clash Buff this turn. At the end of your turn, send that token to Oblivion. War, Bloodlust Commander [ac-ac5-133] | Clash | set Equilibrium, engine text only | Exclusive Trigger - Attack: Create a 1/1 red [Harbinger symbol] War Minion Clash token. The first time each turn a [Harbinger symbol] Clash token you control deals Clash damage to a Contender, draw a card. War, Cataclysmic Executor [ac-ac5-134] | Clash | set Equilibrium, engine text only | War Minion tokens get, "Trigger - Defeat: Deal one damage to target Clash card. If that card was defeated, deal one damage to another target Clash card." War, Combat Marshal [ac-ac3-127] | clash | red, cost 1 | Trigger - Defeat: If the Portal is open, create one 1/1 red [Harbinger symbol] War Minion Clash token. War, Controlling Minds [ac-ac2-108] | clash | red, set Clashgrounds, cost 4 | Trigger - Attack: Target Clash card you don‚Äôt control must obstruct this card if able. War, Fierce Contestant [ac-sotv-041] | clash | red, cost 2 | [Harbinger] While your Contender does not have a Weapon attached, this gets Close Combat. Trigger - Defeat: Attach a Weapon you control with a resource cost two or less. War, Fierce Javelineer [ac-sotv-054] | Contender | set Spoils of the Vault, engine text only | 25: Trigger - Attack: If this Contender has a Weapon attached with [Javelin] in its name, create a [War Minion]. Once per turn, whenever you detach a Weapon from this Contender, you may draw a card. 10: At the start of your turn, if this Contender has a Weapon attached with [Javelin] in its name, [War Minion] you control get +1/+1 until end of turn. War, Fierce Javelineer [ac-st4-006] | Contender | set Genesis Returns, engine text only | 25: Trigger - Attack: If this Contender has a Weapon attached with [Javelin] in its name, create one 1/1 red [Harbinger symbol] War Minion Clash token. Once per turn, whenever you unattach a Weapon from this Contender, you may draw one card. 10: At the start of your turn, if this Contender has a Weapon attached with [Javelin] in its name, War Minion Clash tokens you control get +1/+1 until end of turn. War, Harbinger of Madness [ac-st4-009] | Clash | set Genesis Returns, engine text only | Breakthrough Trigger - Enter: You may send one War Minion Clash token to Oblivion. If you do, search your deck for a red Contender Weapon and reveal it, shuffle your deck, then put that card on top. Trigger - Attack: This card gets +1/+0 for each War Minion Clash token that was defeated or sent to Oblivion this turn. War, Havoc's Arrival [ac-ac4-132] | clash | red, cost 6 | Observant Trigger - Attack: Send target Clash card to Oblivion. Trigger - Defeat: You may send X War Minion Clash tokens you control to Oblivion. Then deal X damage to target Clash card where X is equal to the number of War Minion Clash tokens that were sent to Oblivion this way. War, in the Battle [ac-sotv-042] | clash | red, cost 3 | [Harbinger] This card can attach [Javelin] cards as if it were a Contender. Trigger - Attach: Ready a resource you control. This ability can only trigger once per turn. War, Legion Commander [ac-ac2-098] | contender | red, set Clashgrounds | 30: Clash cards you control get, "Trigger - Attack: If this is the second attack you have declared this turn, draw one card." 10: Clash tokens you control get +1/+0 and Breakthrough. War, Legion Commander (Monochrome) [ac-db1-p10] | Contender | set Year of the Dragon, engine text only | 30: Clash cards you control get, "Trigger - Attack: If this is the second attack you have declared this turn, draw one card." 10: Clash tokens you control get +1/+0 and Breakthrough. War, Rampant Rival [ac-ac4-133] | clash | red, cost 3 | Trigger - Attack: Until end of turn, this card gets +1/+0 for each War Minion Clash token that attacked this turn. Whenever a War Minion Clash token is defeated, this card gets +0/+1 until end of turn. Trigger - Defeat: Create one 1/1 red [Harbinger symbol] War Minion Clash token. War, Strife Bringer [ac-ac2-112] | clash | red, set Clashgrounds, cost 4 | Trigger - Enter: You may activate the Portal. Then create two 1/1 red (Harbinger symbol) War Minion Clash tokens. Trigger - Attack: If the Portal is open, you may engage any number of Clash tokens you control. If you do, until end of turn, this card gets Breakthrough and +1/+0 for each Clash token you've engaged with this effect. War, the Intensifier [ac-ac2-109] | clash | red, set Clashgrounds, cost 7 | Exclusive (Harbinger symbol) Clash cards you control get +1/+1. Trigger - Attack: Create one 1/1 red (Harbinger symbol) War Minion Clash token. War, the Intensifier (Iconic Rare) [ac-ac2-127] | clash | red, cost 7 | Exclusive (Harbinger symbol) Clash cards you control get +1/+1. Trigger - Attack: Create one 1/1 red (Harbinger symbol) War Minion Clash token. War, the Potentiator [ac-ac2-110] | clash | red, cost 5 | Trigger - Attack: (Harbinger symbol) Clash cards you control get +0/+1 until end of turn. War, the Provocateur [ac-ac2-111] | clash | red, set Clashgrounds, cost 2 | Whenever this card is dealt damage, you may choose one -- - Deal one damage to another target Clash card. - Activate the Portal. War, the Ravager [ac-ac5-135] | Clash | set Equilibrium, engine text only War, the Second Horseman [ac-ac2-123] | clash | red, set Clashgrounds, cost 4 | Unrivaled Trigger - Enter: Deal three damage to target Contender or Clash card. Trigger - Attack: Target defending player may send a Clash card they control to Oblivion. If they don't, deal two damage to that player's Contender. War, the Second Horseman (Alpha Rare) [ac-ac2-129] | clash | red, cost 4 | Unrivaled Trigger - Enter: Deal three damage to target Contender or Clash card. Trigger - Attack: Target defending player may send a Clash card they control to Oblivion. If they don't, deal two damage to that player's Contender. War, Turmoil Tyrant [ac-st4-010] | Clash | set Genesis Returns, engine text only | Observant Trigger - Enter: Clash tokens you control get +0/+1 until end of turn. War's Dominion [ac-ac4-120] | clashground | red, cost 2 | Trigger - Enter: Each player creates two 1/1 red [Harbinger symbol] War Minion Clash tokens. Clash tokens get, "Trigger - Defeat: Deal one damage to your Contender." War's Gauntlets [ac-sotv-043] | accessory | red, cost 2 | Attach ([War]): RR - Reduce R for each War Minion Clash token you control. Attached card can attach an additional [Javeiln] Contender Weapon. If this is attached and the Portal is open, the first time each turn an effect you control would create one or more War Minion Clash tokens, create an additional one. War's Sash [ac-ac5-139] | accessory | red, cost 2 | The first time you attach a [Javelin] Contender Weapon each turn, reduce the attach cost by R for each [Javelin] card in your Accessory Zone with a different name until end of turn. Warcry, Brave Warrior [ac-ac5-076] | Clash | set Equilibrium, engine text only | Trigger - Obstruct: Target exhausted Clash card loses exhaust. Warcry, Defense Warden [ac-ac3-070] | clash | white, cost 7 | Trigger - Obstruct: You may switch this Clash card's attack and defense power until end of turn. This card can't be dealt non-clash damage. Warcry, Driving Force [ac-st3-006] | Contender | set Unrivaled, engine text only | 25: Whenever you exhaust a card you control for the first time each turn, draw one card. Trigger - Attack: You may exhaust this card. If you do, until end of turn, up to one target Clash card you control assigns clash damage equal to its defense power rather than its attack power. (A card that is exhausted does not ready during your next ready step.) 15: While this Contender is exhausted, Clash cards you control get +0/+1 during each opponent's Clash Phase. Warcry, Faithful Protector [ac-st3-007] | clash | white, cost 4 | Exclusive Engaged Clash cards you control get +0/+1. Counter - Attack: After an opponent declares an attack, you may exhaust this card. If you do, prevent all clash damage target attacking Clash card would deal this turn. Until the end of your next turn, that Clash card gets -X/-X, where X is that card's initial resource cost. (To exhaust a card, engage it and it does not ready during your next ready step.) Warcry, Heightened Senses [ac-tp1-017] | clash | white, cost 3 | Flight, Restore 1 Warcry, Prideful Warrior [ac-ac1-058] | clash | white, set The Awakening, cost 2 Warcry, Punishing Predator [ac-ac7-087] | clash | white, cost 5 | Trigger - Victory: If this dealt seven or more damage while attacking this clash, draw a card. Warcry, Pushing Through [ac-st3-008] | clash | white, cost 1 | Trigger - Attack: You may exhaust this card. If you do, it gets +1/+0 until end of turn. (A card that is exhausted does not ready during your next ready step.) Warcry, Roaring Force [ac-ac4-076] | clash | white, cost 3 | Breakthrough During your Primary Phase, you may pay WW. If you do, this card's attack and defense becomes 5/5 until end of turn. Counter - Attack/Play: You may pay WW. If you do, this card's attack and defense becomes 1/7 until end of turn. Warcry, Sign of Hope [ac-ac1-059] | clash | white, set The Awakening, cost 3 | Breakthrough (This attacking Clash card deals excessive clash damage to an opponent's Contender if its attack power is higher than the total defense power of all opposing Clash cards in this Clash.) Warcry, Spirited Fighter [ac-ac2-062] | clash | white, set Clashgrounds, cost 3 | Trigger - Enter: If the Portal is open, you may put an (Alpha Symbol) or (Rogue symbol) Clash card with an initial resource cost of one or less from your hand into your Clash Zone. Warfront Outpost [ac-ac4-121] | clashground | red, cost 3 | [Alpha Hunter symbol] Clash cards get, "Trigger - Attack: Deal one damage to target Clash card." [Earth] Clash cards you control get, "Counter - Attack: You may engage this card and deal one damage to target attacking Clash card." Wartorn Battlefield [ac-sotv-037] | clashground | red, cost 2 | Your contender gets, "Trigger - Challenge: Create one War Minion token". You may reduce the attach costs of Weapons you control by Fire by engaging a War Minion Clash token. Warzone, New York [ac-ac2-101] | clashground | red, set Clashgrounds, cost 3 | Counter - Play: You may only activate this effect when an opponent plays a Clashground. Send that Clashground to Oblivion. It does not enter play. Then send this Clashground to Oblivion. At the end of each player's turn, that player may ready up to one (Harbinger symbol) Clash card they control. (Harbinger symbol) Clash cards get +1/+0. Weapon of Choice [ac-sotv-033] | accessory | blue, cost 1 | Attach ([Alpha Hunter]/[Rogue]): Fire Trigger - Attack: Attached card gets +1/0 and can't be obstructed by a Clash card with a defense of three or greater. Counter - Attack: Send this Weapon to Oblivion. If you do, target attacking Clash cards gets a Bounty Counter. Weapon's Keep [ac-vtd2-004-p-white] | clashground | white, cost 3 | [Rogue]/[Sentinel] Trigger - Enter: (Rogue Symbol) Clash cards get Interception and +1/+1 until the start of your next turn. When this card would leave play, your may have your Contender lose two health to return it to your hand instead. Weapon's Depot, Denver [ac-ac4-005] | clashground | black, cost 3 | Trigger - Enter: Return up to one target Weapon from your Oblivion to your Accessory Zone. If the Portal is closed, [Alpha Hunter symbol] Clash cards get Interception. You may pay the attach costs of Weapons you control using black resources instead of their indicated color. Weaponry Morphing [ac-ac7-065] | accessory | green, cost 3 | Ambush Counter - Attack (G): Flip this face-up and attach it to target [Synthoria] card. Attach [Synthoria]: G Attach: G, your Contender loses one health. Attached card gets, "Trigger - Defeat: Put a 0/1 green Synthorian Clash token into play". Weapons System [ac-ac4-142] | accessory | red, cost 2 | Attach: R Once per turn, during your Primary Phase, you may engage attached Contender. If you do, choose one — - Deal one damage to target Clash card. - Draw one card. This Weapon can only be attached to an (Alpha Hunter symbol) Contender. Webber, Brave Grenadier [ac-st3-002] | clash | black, cost 4 | Barrage 1 Trigger - Attack: If this Clash card has an attached Weapon with [Grenade] in its name, damage dealt from this card's Barrage ability is doubled until the end of this Clash. Webber, Calling in Backup [ac-ac5-136] | Clash | set Equilibrium, engine text only | Trigger - Defeat: You may reveal three cards from the top of your deck. If you do, choose an [Alpha Hunter symbol] Clash card with an initial resource cost of three or more from among them and put it in your hand. Put the rest of the cards on the bottom of your deck in any order. Webber, Demolitions Agent [ac-st3-001] | Contender | set Unrivaled, engine text only | 25: When you attach a Weapon you control to a Clash card you don't control, you may engage this Contender. If you do, draw one card. While there is a Weapon you control attached to a Clash card you don't control, this Contender gets +0/+1. 15: If you control three or more attached Weapons, [Alpha Hunter symbol] Clash cards you control get +0/+1. Webber, Examining the Scene [ac-ac4-134] | clash | red, cost 4 | Observant Trigger - Enter: You may search your deck for aWeapon card without Unrivaled and reveal it, shuffle your deck, then put that card on top. Webber, Explosives Operator [ac-ac4-135] | clash | red, cost 1 | Trigger - Enter: You may attach a Weapon you control with [Grenade] in its name to this card without paying that Weapon's attach cost. Webber, Firing [ac-tp1-005] | clash | black, cost 1 | Counter - Attack: You may discard this card from your hand. If you do, target [Alpha Hunter symbol] card you control gets +1/+2 until the end of this clash. Webber, Holding Ground [ac-st3-003] | clash | black, cost 3 | Trigger - Enter: Return target Weapon from your Oblivion to your Accessory Zone. [Moxie] Clash cards you control get +0/+1. Webber, Justice Wielder [ac-ac5-020] | Clash | set Equilibrium, engine text only Webber, Keen-Eyed [ac-ac3-017] | clash | black, cost 1 | Trigger - Obstruct: You may unattach a Weapon you control. If you do, this card gets +2/+2 until end of turn. Webber, Tactical Breach [ac-ac7-159] | clash | red, cost 3 | Trigger - Attack: This gets +1/+1 for each different named [Grenade] you control until the end of the turn. Webber, the Opportunist [ac-ac5-137] | Clash | set Equilibrium, engine text only | If this card deals damage to a Contender, you may put an Accessory with an initial resource cost of one or less from your Oblivion into play. If a Weapon you control is attached to a Clash card you don't control, this card gets +1/+1. Webber, Weapons Expert [ac-ac1-007] | clash | black, set The Awakening, cost 2 | Trigger - Enter: You may attach a Weapon in your Accessory Zone to an (Alpha Hunter symbol) Clash card you control without paying that Weapon’s attach cost. Webber's Assistance [ac-ac1-014] | action | black, set The Awakening, cost 1 | Return target Weapon from your Oblivion to your hand. Webber's Binoculars [ac-ac1-016] | accessory | black, set The Awakening, cost 1 | Attach: B Whenever the attached Clash card attacks, you may engage this card. If you do, look at the top three cards of your deck. You may reveal an Accessory or Clash card with an initial resource cost of two or less from among them and put it into your hand. Put the remaining cards on the bottom of your deck in any order. Whisper Syndicate Meeting [ac-ac6-029] | accessory | black, cost 4 | Exclusive, Safeguard Counter - Play: Banish this card. If you do, draw two cards. Whistler [ac-ac3-049] | accessory | green, cost 1 | Attach: G Whenever the attached Clash card attacks, you may engage this card. If you do, choose target Clash card you don't control. Until your next turn, that Clash card must attack the attached Clash card if able. If the attached Clash card is an [Avenging Guy] it gets +2/+2. Windhoof [ac-ac7-199] | Clash | set Ancient Alphas, engine text only | Bound Trigger - Enter: If your Contender is a [Destroyer Symbol], you may draw a card. Windhoof, Arrowstorm [ac-ac7-088] | clash | white, cost 6 | [Destroyer] Trigger - Enter: Attach target white Weapon you control to this without paying its attach cost. If it's Tempered, draw a card. Otherwise, Temper it. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Trigger - Victory: Ready your Contender. If you do, it gets +1/+1 until the end of the next clash this turn. Windhoof, Bowmaster [ac-ac6-084] | clash | white, cost 3 | Trigger - Challenge: You may send this card to Oblivion. If you do, search your deck for a [Bow of a Thousand Truths] or a [Zephyrstrike] and put it into play. Windhoof, Champion of the Gambit [ac-ac7-089] | clash | white, cost 4 | [Destroyer] Trigger - Challenge: If you control a Clashground, you may put target [Arrow] card in your Oblivion on top of your deck. Trigger - Victory: The next Clashground you play this turn costs W less. The first time you play a Clashground each turn, ready this. Windhoof, Crushing Blow [ac-ac7-090] | clash | white, cost 2 | While this has a Weapon attached, it gets Close Combat. Windhoof, Hero of Many [ac-ac7-071] | Contender | set Ancient Alphas, engine text only | 25: Once per turn, when you play or activate an [Arrow] card, Engage: Deal three damage to target Clash card. 15: Trigger - Challenge: Activate a Tigger - Victory effect on target card you control. This effect triggers once per turn. If this has a Tempered Weapon attached, it may trigger twice per turn instead. Windhoof, Lunarblade Champion [ac-ac6-085] | clash | white, cost 3 | Trigger - Obstruct: If this card has a Weapon attached, it gets Superspeed until the end of the clash. Windhoof, on the Offensive [ac-ac6-086] | clash | white, cost 3 | While this card is attacking and has a Weapon attached, it gets +2/+0. Trigger - Victory: Put a card with [Arrow] in its name from your Oblivion to your hand. Windhoof, Protector of Eldralore [ac-ac7-091] | clash | white, cost 1 | While you control a Clashground, this gets Interception. While your Contender has a Weapon attached, this gets +1/+0. Windhoof, Rapid Onslaught [ac-ac7-092] | clash | white, cost 3 | While this has a Tempered Weapon attached, this card gets Superspeed. Trigger - Victory: Temper target Weapon you control. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Windhoof, Relentless Breakout [ac-ac7-202] | Clash | set Ancient Alphas, engine text only | Unrivaled Opponent's cards and effects that target this card and cards attached to it cost one more. This card can attach one additional Weapon. Trigger - Victory: Choose one - - Temper a Weapon attached to a [Windhoof] card. - Attach target Weapon you control to this. While this card has a Tempered Weapon attached, it gets Superspeed. Windhoof, Tempest Draw [ac-ac7-093] | clash | white, cost 5 | Trigger - Enter: You may activate the Portal. When you Play or Activate an [Arrow] card, you may attach a Weapon you control to target [Alpha Symbol] or [Rogue Symbol] card you control. At the end of turn, you may detach a Weapon you control. If you do, ready two resources. Wings of Action [ac-vt-061] | Accessory | set The Vault Trials, engine text only | Trigger - Enter: Attach this to the Boss. Attached card gets +0/+1 and Flight. If an effect controlled by an opposing player sends this to Oblivion, that player must send a resource they control to Oblivion. Then remove three Boss Counters from the Boss. At the start of the Boss turn, the Boss gains health equal to the Boss Counters on it. Wings of Destruction [ac-vt-023] | Accessory | set The Vault Trials, engine text only | At the end of each opposing player's turn, for each ready Clash card they control, add a Doubt to that card. At the start of the Boss Turn, each opposing player puts a Doubt on each Clash card they control with the lowest attack power. Wisdom of the Ages [ac-ac7-070] | action | green, cost 4 | This card costs GGG less if you control a [Dragon Symbol] card, a Contender Weapon, and a Tempered Weapon. (A Tempered card has a Temper Counter on it. Temper a card by putting a Temper Counter on it.) Draw two cards. You may only play one [Wisdom of the Ages] per turn. Words of Ruin [ac-ac7-194] | Action | set Ancient Alphas, engine text only | As an additional cost to play this card, banish an Action card from your Oblivion. Counter - Attack: Deal X damage to target attacking Clash card where X is two plus the number of facedown resources you control. If that card is defeated by this effect, banish it. You're Coming with Me! [ac-ac2-018] | accessory | black, cost 3 | Counter - Attack: Send target Clash card you control to Oblivion. If you do, send target attacking Clash card to Oblivion. You're Going Down [ac-ac3-004] | action | black, cost 1 | You may only play this card if your Contender is a black [Discarded symbol]. Draw one card. Target Clash card you control gets Necrotic until end of turn. Then, if the Portal is closed, discard one card. Zenith Prime [ac-ac6-107] | clashground | blue, cost 2 | Trigger - Enter: Return target Clash card with Bound from your Oblivion to your hand. If you do, draw a card then discard a card. Zenithal Temple [ac-ac5-064] | clashground | white, cost 2 | Trigger - Enter: You may reveal the top three cards of your deck. If you do, you may put a Weapon with an initial resource cost of two or less from among them into your Accessory Zone. Then put the remaining cards into your Oblivion. Clash cards you control with a Weapon attached get +1/+0. Zephyrstrike [ac-ac6-096] | accessory | white, cost 3 | Attach ([Windhoof]/[Avenging Guy]): W Attached card gets Barrage 2. Zephyrstrike [ac-ac7-210] | Accessory | set Ancient Alphas, engine text only | Attach [Windhoof]/[Avenging Guy]: W Attached card gets Barrage 2. Zhao Li, Crafty Assistant [ac-ac5-077] | Clash | set Equilibrium, engine text only | Trigger - Defeat: Return target [Cao Ling] Clash card with an initial resource cost of four or less from your Oblivion to your hand. Zhao Li, Deadly Operative [ac-ac5-078] | Clash | set Equilibrium, engine text only | Trigger - Enter: If you control a [Cao Ling] Clash card, you may attach a Weapon to target [Rogue symbol] Clash card you control without paying the attach cost. [Cao Ling] Clash cards get +1/+0 while they have a Weapon attached. Zhao Li, Engaging [ac-ac4-077] | clash | white, cost 2 | If you control a [Cao Ling] Clash card, this card gets Close Combat. Zhao Li, Lending a Hand [ac-ac3-072] | clash | white, cost 2 | Trigger - Defeat: Look at the top five cards of your deck. You may reveal a [Cao Ling] Clash card from among them and put it into your hand. Put the remaining cards on the bottom of your deck in any order. Zhao Li, Newfound Ally [ac-ac3-073] | clash | white, cost 3 | Close Combat Zhao Li, Reconaissance Agent [ac-ac6-188] | clash | white, cost 1 | Exclusive The first time a non-Relic Accessory is played or set into your Accessory Zone on your turn, [Earth] Clash cards you control get +1/+1 until the start of your next turn. Whenever you activate a non-Ambush Trap card, draw a card. Zhao Li, Reconnaissance Agent [ac-ac5-079] | Clash | set Equilibrium, engine text only | Exclusive The first time a non-Relic Accessory is set or played into your Accessory Zone on your turn, [Earth] Clash cards you control get +1/+1. Whenever you activate a Trap card, draw a card. Zhao Li, the Chauffeur [ac-ac3-071] | clash | white, cost 2 | Trigger - Obstruct: You may attach a Weapon with an initial resource cost of two or less in your Accessory Zone to another [Rogue symbol] Clash card you control without paying that Weapon’s attach cost.